[iortcw] 131/152: All: Handle ERR_DROP during Com_GameRestart
Simon McVittie
smcv at debian.org
Fri Sep 8 10:40:24 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to annotated tag 1.5a
in repository iortcw.
commit 93ce1b353f1f3e71672ffeac238a5710f514e441
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date: Fri Oct 14 20:03:49 2016 -0400
All: Handle ERR_DROP during Com_GameRestart
---
MP/code/qcommon/common.c | 27 +++++++++++++++++++++------
SP/code/qcommon/common.c | 30 ++++++++++++++++++++++++------
2 files changed, 45 insertions(+), 12 deletions(-)
diff --git a/MP/code/qcommon/common.c b/MP/code/qcommon/common.c
index cb6a8a4..76547f2 100644
--- a/MP/code/qcommon/common.c
+++ b/MP/code/qcommon/common.c
@@ -131,6 +131,7 @@ int com_frameNumber;
qboolean com_errorEntered = qfalse;
qboolean com_fullyInitialized = qfalse;
qboolean com_gameRestarting = qfalse;
+qboolean com_gameClientRestarting = qfalse;
char com_errorMessage[MAXPRINTMSG];
@@ -278,6 +279,7 @@ void QDECL Com_Error( int code, const char *fmt, ... ) {
static int lastErrorTime;
static int errorCount;
int currentTime;
+ qboolean restartClient;
if(com_errorEntered)
Sys_Error("recursive error after: %s", com_errorMessage);
@@ -310,9 +312,17 @@ void QDECL Com_Error( int code, const char *fmt, ... ) {
if (code != ERR_DISCONNECT && code != ERR_NEED_CD)
Cvar_Set( "com_errorMessage", com_errorMessage );
+ restartClient = com_gameClientRestarting && !( com_cl_running && com_cl_running->integer );
+
+ com_gameRestarting = qfalse;
+ com_gameClientRestarting = qfalse;
+
if (code == ERR_DISCONNECT || code == ERR_SERVERDISCONNECT) {
VM_Forced_Unload_Start();
SV_Shutdown( "Server disconnected" );
+ if ( restartClient ) {
+ CL_Init();
+ }
CL_Disconnect( qtrue );
CL_FlushMemory();
VM_Forced_Unload_Done();
@@ -324,6 +334,9 @@ void QDECL Com_Error( int code, const char *fmt, ... ) {
Com_Printf( "********************\nERROR: %s\n********************\n", com_errorMessage );
VM_Forced_Unload_Start();
SV_Shutdown (va("Server crashed: %s", com_errorMessage));
+ if ( restartClient ) {
+ CL_Init();
+ }
CL_Disconnect( qtrue );
CL_FlushMemory();
VM_Forced_Unload_Done();
@@ -333,6 +346,9 @@ void QDECL Com_Error( int code, const char *fmt, ... ) {
} else if ( code == ERR_NEED_CD ) {
VM_Forced_Unload_Start();
SV_Shutdown( "Server didn't have CD" );
+ if ( restartClient ) {
+ CL_Init();
+ }
if ( com_cl_running && com_cl_running->integer ) {
CL_Disconnect( qtrue );
CL_FlushMemory();
@@ -2393,16 +2409,14 @@ void Com_GameRestart(int checksumFeed, qboolean disconnect)
// make sure no recursion can be triggered
if(!com_gameRestarting && com_fullyInitialized)
{
- int clWasRunning;
-
com_gameRestarting = qtrue;
- clWasRunning = com_cl_running->integer;
-
+ com_gameClientRestarting = com_cl_running->integer;
+
// Kill server if we have one
if(com_sv_running->integer)
SV_Shutdown("Game directory changed");
- if(clWasRunning)
+ if(com_gameClientRestarting)
{
if(disconnect)
CL_Disconnect(qfalse);
@@ -2424,13 +2438,14 @@ void Com_GameRestart(int checksumFeed, qboolean disconnect)
NET_Restart_f();
}
- if(clWasRunning)
+ if(com_gameClientRestarting)
{
CL_Init();
CL_StartHunkUsers(qfalse);
}
com_gameRestarting = qfalse;
+ com_gameClientRestarting = qfalse;
}
}
diff --git a/SP/code/qcommon/common.c b/SP/code/qcommon/common.c
index 94f0da3..e07f021 100644
--- a/SP/code/qcommon/common.c
+++ b/SP/code/qcommon/common.c
@@ -131,6 +131,7 @@ int com_frameNumber;
qboolean com_errorEntered = qfalse;
qboolean com_fullyInitialized = qfalse;
qboolean com_gameRestarting = qfalse;
+qboolean com_gameClientRestarting = qfalse;
char com_errorMessage[MAXPRINTMSG];
@@ -278,6 +279,7 @@ void QDECL Com_Error( int code, const char *fmt, ... ) {
static int lastErrorTime;
static int errorCount;
int currentTime;
+ qboolean restartClient;
if(com_errorEntered)
Sys_Error("recursive error after: %s", com_errorMessage);
@@ -315,9 +317,17 @@ void QDECL Com_Error( int code, const char *fmt, ... ) {
Cvar_Set( "com_errorMessage", com_errorMessage );
}
+ restartClient = com_gameClientRestarting && !( com_cl_running && com_cl_running->integer );
+
+ com_gameRestarting = qfalse;
+ com_gameClientRestarting = qfalse;
+
if (code == ERR_DISCONNECT || code == ERR_SERVERDISCONNECT) {
VM_Forced_Unload_Start();
SV_Shutdown( "Server disconnected" );
+ if ( restartClient ) {
+ CL_Init();
+ }
CL_Disconnect( qtrue );
CL_FlushMemory();
VM_Forced_Unload_Done();
@@ -328,6 +338,9 @@ void QDECL Com_Error( int code, const char *fmt, ... ) {
} else if ( code == ERR_ENDGAME ) { //----(SA) added
VM_Forced_Unload_Start();
SV_Shutdown( "endgame" );
+ if ( restartClient ) {
+ CL_Init();
+ }
if ( com_cl_running && com_cl_running->integer ) {
CL_Disconnect( qtrue );
CL_FlushMemory();
@@ -345,6 +358,9 @@ void QDECL Com_Error( int code, const char *fmt, ... ) {
Com_Printf( "********************\nERROR: %s\n********************\n", com_errorMessage );
VM_Forced_Unload_Start();
SV_Shutdown (va("Server crashed: %s", com_errorMessage));
+ if ( restartClient ) {
+ CL_Init();
+ }
CL_Disconnect( qtrue );
CL_FlushMemory();
VM_Forced_Unload_Done();
@@ -354,6 +370,9 @@ void QDECL Com_Error( int code, const char *fmt, ... ) {
} else if ( code == ERR_NEED_CD ) {
VM_Forced_Unload_Start();
SV_Shutdown( "Server didn't have CD" );
+ if ( restartClient ) {
+ CL_Init();
+ }
if ( com_cl_running && com_cl_running->integer ) {
CL_Disconnect( qtrue );
CL_FlushMemory();
@@ -1933,16 +1952,14 @@ void Com_GameRestart(int checksumFeed, qboolean disconnect)
// make sure no recursion can be triggered
if(!com_gameRestarting && com_fullyInitialized)
{
- int clWasRunning;
-
com_gameRestarting = qtrue;
- clWasRunning = com_cl_running->integer;
-
+ com_gameClientRestarting = com_cl_running->integer;
+
// Kill server if we have one
if(com_sv_running->integer)
SV_Shutdown("Game directory changed");
- if(clWasRunning)
+ if(com_gameClientRestarting)
{
if(disconnect)
CL_Disconnect(qfalse);
@@ -1964,13 +1981,14 @@ void Com_GameRestart(int checksumFeed, qboolean disconnect)
NET_Restart_f();
}
- if(clWasRunning)
+ if(com_gameClientRestarting)
{
CL_Init();
CL_StartHunkUsers(qfalse);
}
com_gameRestarting = qfalse;
+ com_gameClientRestarting = qfalse;
}
}
--
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