[iortcw] 08/95: All: Rend2: Don't bind null framebuffers when not using framebuffers
Simon McVittie
smcv at debian.org
Fri Sep 8 10:41:44 UTC 2017
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smcv pushed a commit to tag 1.51
in repository iortcw.
commit 07225dd6cf0c9ed3b80ceeaba5cf29ae7f77897b
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date: Thu Dec 8 11:57:24 2016 -0500
All: Rend2: Don't bind null framebuffers when not using framebuffers
---
MP/code/rend2/tr_fbo.c | 6 ++++++
MP/code/rend2/tr_init.c | 4 +++-
SP/code/rend2/tr_fbo.c | 6 ++++++
SP/code/rend2/tr_init.c | 4 +++-
4 files changed, 18 insertions(+), 2 deletions(-)
diff --git a/MP/code/rend2/tr_fbo.c b/MP/code/rend2/tr_fbo.c
index 41cfdd7..aa5148c 100644
--- a/MP/code/rend2/tr_fbo.c
+++ b/MP/code/rend2/tr_fbo.c
@@ -230,6 +230,12 @@ FBO_Bind
*/
void FBO_Bind(FBO_t * fbo)
{
+ if (!glRefConfig.framebufferObject)
+ {
+ ri.Printf(PRINT_WARNING, "FBO_Bind() called without framebuffers enabled!\n");
+ return;
+ }
+
if (glState.currentFBO == fbo)
return;
diff --git a/MP/code/rend2/tr_init.c b/MP/code/rend2/tr_init.c
index ec0a200..3f2c4de 100644
--- a/MP/code/rend2/tr_init.c
+++ b/MP/code/rend2/tr_init.c
@@ -1021,7 +1021,9 @@ void GL_SetDefaultState( void ) {
qglColor4f( 1,1,1,1 );
GL_BindNullTextures();
- GL_BindNullFramebuffers();
+
+ if (glRefConfig.framebufferObject)
+ GL_BindNullFramebuffers();
qglEnable( GL_TEXTURE_2D );
GL_TextureMode( r_textureMode->string );
diff --git a/SP/code/rend2/tr_fbo.c b/SP/code/rend2/tr_fbo.c
index 41cfdd7..aa5148c 100644
--- a/SP/code/rend2/tr_fbo.c
+++ b/SP/code/rend2/tr_fbo.c
@@ -230,6 +230,12 @@ FBO_Bind
*/
void FBO_Bind(FBO_t * fbo)
{
+ if (!glRefConfig.framebufferObject)
+ {
+ ri.Printf(PRINT_WARNING, "FBO_Bind() called without framebuffers enabled!\n");
+ return;
+ }
+
if (glState.currentFBO == fbo)
return;
diff --git a/SP/code/rend2/tr_init.c b/SP/code/rend2/tr_init.c
index 115ee35..cd7e5bd 100644
--- a/SP/code/rend2/tr_init.c
+++ b/SP/code/rend2/tr_init.c
@@ -1025,7 +1025,9 @@ void GL_SetDefaultState( void ) {
qglColor4f( 1,1,1,1 );
GL_BindNullTextures();
- GL_BindNullFramebuffers();
+
+ if (glRefConfig.framebufferObject)
+ GL_BindNullFramebuffers();
qglEnable( GL_TEXTURE_2D );
GL_TextureMode( r_textureMode->string );
--
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