[iortcw] 43/89: All: Check delayed bot's team when counting bots for bot_minplayers
Simon McVittie
smcv at debian.org
Fri Sep 8 10:44:24 UTC 2017
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smcv pushed a commit to tag 1.51b
in repository iortcw.
commit 1d2b137047ee7de6bbf9ed0356f0d62879b7f2fd
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date: Wed Jul 19 12:18:53 2017 -0400
All: Check delayed bot's team when counting bots for bot_minplayers
---
MP/code/game/g_bot.c | 15 ++++-----------
SP/code/game/g_bot.c | 15 ++++-----------
2 files changed, 8 insertions(+), 22 deletions(-)
diff --git a/MP/code/game/g_bot.c b/MP/code/game/g_bot.c
index f97a53c..4158aae 100644
--- a/MP/code/game/g_bot.c
+++ b/MP/code/game/g_bot.c
@@ -311,16 +311,18 @@ int G_CountHumanPlayers( int team ) {
/*
===============
G_CountBotPlayers
+
+Check connected and connecting (delay join) bots.
===============
*/
int G_CountBotPlayers( int team ) {
- int i, n, num;
+ int i, num;
gclient_t *cl;
num = 0;
for ( i = 0 ; i < g_maxclients.integer ; i++ ) {
cl = level.clients + i;
- if ( cl->pers.connected != CON_CONNECTED ) {
+ if ( cl->pers.connected == CON_DISCONNECTED ) {
continue;
}
if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
@@ -331,15 +333,6 @@ int G_CountBotPlayers( int team ) {
}
num++;
}
- for ( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
- if ( !botSpawnQueue[n].spawnTime ) {
- continue;
- }
- if ( botSpawnQueue[n].spawnTime > level.time ) {
- continue;
- }
- num++;
- }
return num;
}
diff --git a/SP/code/game/g_bot.c b/SP/code/game/g_bot.c
index 370f3bb..b797a57 100644
--- a/SP/code/game/g_bot.c
+++ b/SP/code/game/g_bot.c
@@ -312,16 +312,18 @@ int G_CountHumanPlayers( int team ) {
/*
===============
G_CountBotPlayers
+
+Check connected and connecting (delay join) bots.
===============
*/
int G_CountBotPlayers( int team ) {
- int i, n, num;
+ int i, num;
gclient_t *cl;
num = 0;
for ( i = 0 ; i < g_maxclients.integer ; i++ ) {
cl = level.clients + i;
- if ( cl->pers.connected != CON_CONNECTED ) {
+ if ( cl->pers.connected == CON_DISCONNECTED ) {
continue;
}
if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
@@ -332,15 +334,6 @@ int G_CountBotPlayers( int team ) {
}
num++;
}
- for ( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
- if ( !botSpawnQueue[n].spawnTime ) {
- continue;
- }
- if ( botSpawnQueue[n].spawnTime > level.time ) {
- continue;
- }
- num++;
- }
return num;
}
--
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