[planetblupi] 08/13: Fix first texture loading on OSX where it was possible to have garbage
Didier Raboud
odyx at moszumanska.debian.org
Tue Feb 6 19:50:10 UTC 2018
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odyx pushed a commit to branch debian/master
in repository planetblupi.
commit 8bfafd3e4e7165eb0c747a3216f40e120505fb9d
Author: Mathieu Schroeter <schroeter at epsitec.ch>
Date: Mon Feb 5 18:14:21 2018 +0100
Fix first texture loading on OSX where it was possible to have garbage
The cache ensures that the texture is cleared after the rendering.
---
src/pixmap.cxx | 12 +++++-------
1 file changed, 5 insertions(+), 7 deletions(-)
diff --git a/src/pixmap.cxx b/src/pixmap.cxx
index e62fa34..aef25d1 100644
--- a/src/pixmap.cxx
+++ b/src/pixmap.cxx
@@ -257,13 +257,11 @@ CPixmap::Cache (
SDL_SetTextureBlendMode (
m_SDLTextureInfo[channel].texture, SDL_BLENDMODE_BLEND);
}
- else
- {
- SDL_SetRenderTarget (g_renderer, m_SDLTextureInfo[channel].texture);
- SDL_SetRenderDrawColor (g_renderer, 0, 0, 0, 0);
- SDL_RenderClear (g_renderer);
- SDL_SetRenderTarget (g_renderer, nullptr);
- }
+
+ SDL_SetRenderTarget (g_renderer, m_SDLTextureInfo[channel].texture);
+ SDL_SetRenderDrawColor (g_renderer, 0, 0, 0, 0);
+ SDL_RenderClear (g_renderer);
+ SDL_SetRenderTarget (g_renderer, nullptr);
m_SDLTextureInfo[channel].texMask = channel == CHMASK2 ? texture : nullptr;
m_SDLTextureInfo[channel].target = true;
--
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