[stella] 01/03: New upstream version 5.1.1

Stephen Kitt skitt at moszumanska.debian.org
Fri Feb 23 19:52:05 UTC 2018


This is an automated email from the git hooks/post-receive script.

skitt pushed a commit to branch master
in repository stella.

commit 9655a590ec6530bdb9f9f71e0405fc42846637a1
Author: Stephen Kitt <steve at sk2.org>
Date:   Fri Feb 23 20:44:03 2018 +0100

    New upstream version 5.1.1
---
 Announce.txt              | 22 +++++++++++-----------
 Changes.txt               | 23 +++++++++++++++++++++--
 debian/changelog          |  7 +++++++
 docs/debugger.html        |  2 +-
 docs/index.html           |  2 +-
 src/common/Version.hxx    |  4 ++--
 src/debugger/Debugger.cxx | 48 ++++++++++++++++++++++++-----------------------
 src/debugger/Debugger.hxx |  9 ++++-----
 src/unix/stella.spec      |  5 ++++-
 src/windows/stella.rc     |  8 ++++----
 10 files changed, 80 insertions(+), 50 deletions(-)

diff --git a/Announce.txt b/Announce.txt
index 0e6c7b8..191408b 100644
--- a/Announce.txt
+++ b/Announce.txt
@@ -9,7 +9,7 @@
      SSSS     ttt  eeeee llll llll  aaaaa
 
 ===========================================================================
-                Release 5.1 for Linux, MacOSX and Windows
+                Release 5.1.1 for Linux, MacOSX and Windows
 ===========================================================================
 
 The Atari 2600 Video Computer System (VCS), introduced in 1977, was the
@@ -21,30 +21,30 @@ all of your favourite Atari 2600 games again!  Stella was originally
 developed for Linux by Bradford W. Mott, however, it has been ported to a
 number of other platforms and is currently maintained by Stephen Anthony.
 
-This is the 5.1 release of Stella for Linux, Mac OSX and Windows.  The
+This is the 5.1.1 release of Stella for Linux, Mac OSX and Windows.  The
 distributions currently available are:
 
   * Binaries for Windows XP_SP3(*)/Vista/7/8/10 :
-      Stella-5.1-win32.exe   (32-bit EXE installer)
-      Stella-5.1-x64.exe     (64-bit EXE installer)
-      Stella-5.1-windows.zip (32/64 bit versions)
+      Stella-5.1.1-win32.exe   (32-bit EXE installer)
+      Stella-5.1.1-x64.exe     (64-bit EXE installer)
+      Stella-5.1.1-windows.zip (32/64 bit versions)
 
       (*) Note: Support for Windows XP is problematic on some systems,
           and will probably be discontinued in a future release.
 
   * Binary distribution for MacOS X 10.7 and above :
-      Stella-5.1-macosx.dmg (64-bit Intel)
+      Stella-5.1.1-macosx.dmg (64-bit Intel)
 
   * Binary distribution in 32-bit & 64-bit Ubuntu DEB format :
-      stella_5.1-1_i386.deb
-      stella_5.1-1_amd64.deb
+      stella_5.1.1-1_i386.deb
+      stella_5.1.1-1_amd64.deb
 
   * Binary distribution in 32-bit & 64-bit RPM format :
-      stella-5.1-2.i386.rpm
-      stella-5.1-2.x86_64.rpm
+      stella-5.1.1-2.i386.rpm
+      stella-5.1.1-2.x86_64.rpm
 
   * Source code distribution for all platforms :
-      stella-5.1-src.tar.xz
+      stella-5.1.1-src.tar.xz
 
 
 Distribution Site
diff --git a/Changes.txt b/Changes.txt
index b38b325..360ac06 100644
--- a/Changes.txt
+++ b/Changes.txt
@@ -1,3 +1,24 @@
+===========================================================================
+
+     SSSS    tt          lll  lll
+    SS  SS   tt           ll   ll
+    SS     tttttt  eeee   ll   ll   aaaa
+     SSSS    tt   ee  ee  ll   ll      aa
+        SS   tt   eeeeee  ll   ll   aaaaa  --  "An Atari 2600 VCS Emulator"
+    SS  SS   tt   ee      ll   ll  aa  aa
+     SSSS     ttt  eeeee llll llll  aaaaa
+
+===========================================================================
+                              Release History
+===========================================================================
+
+5.1 to 5.1.1: (February 21, 2018)
+
+  * Fixed bug in Stargunner ROM starting with a blank screen.
+
+-Have fun!
+
+
 5.0.2 to 5.1: (February 4, 2018)
 
   * Added "Time Machine" mode, which automatically creates save states
@@ -135,8 +156,6 @@
 
   * Updated included PNG library to latest stable version.
 
--Have fun!
-
 
 5.0.1 to 5.0.2: (August 20, 2017)
 
diff --git a/debian/changelog b/debian/changelog
index 250f3a1..c270555 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -1,3 +1,10 @@
+stella (5.1.1-1) stable; urgency=high
+
+  * Version 5.1.1 release
+
+ -- Stephen Anthony <stephena at users.sf.net>  Wed, 21 Feb 2018 17:09:59 -0230
+
+
 stella (5.1-1) stable; urgency=high
 
   * Version 5.1 release
diff --git a/docs/debugger.html b/docs/debugger.html
index 6af0123..9fb87cf 100644
--- a/docs/debugger.html
+++ b/docs/debugger.html
@@ -6,7 +6,7 @@
 <body>
 
   <center><b><font size="7">Stella</font></b></center>
-  <center><h4><b>Release 5.1</b></h4></center>
+  <center><h4><b>Release 5.1.1</b></h4></center>
   <center><h1><b>Integrated Debugger</b></h1></center>
   <center><h4><b>(a work in progress)</b></h4></center>
   <br>
diff --git a/docs/index.html b/docs/index.html
index 8050fca..fbb4834 100644
--- a/docs/index.html
+++ b/docs/index.html
@@ -10,7 +10,7 @@
   <br><br>
   <center><h2><b>A multi-platform Atari 2600 VCS emulator</b></h2></center>
 
-  <center><h4><b>Release 5.1</b></h4></center>
+  <center><h4><b>Release 5.1.1</b></h4></center>
   <br><br>
 
   <center><h2><b>User's Guide</b></h2></center>
diff --git a/src/common/Version.hxx b/src/common/Version.hxx
index 6a7e3ac..95c17ca 100644
--- a/src/common/Version.hxx
+++ b/src/common/Version.hxx
@@ -18,7 +18,7 @@
 #ifndef VERSION_HXX
 #define VERSION_HXX
 
-#define STELLA_VERSION "5.1"
-#define STELLA_BUILD "4140"
+#define STELLA_VERSION "5.1.1"
+#define STELLA_BUILD "4144"
 
 #endif
diff --git a/src/debugger/Debugger.cxx b/src/debugger/Debugger.cxx
index 7d5e284..63ad94f 100644
--- a/src/debugger/Debugger.cxx
+++ b/src/debugger/Debugger.cxx
@@ -226,9 +226,9 @@ const string Debugger::invIfChanged(int reg, int oldReg)
 // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Debugger::reset()
 {
-  unlockBankswitchState();
+  unlockSystem();
   mySystem.reset();
-  lockBankswitchState();
+  lockSystem();
 }
 
 // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
@@ -253,21 +253,21 @@ string Debugger::setRAM(IntArray& args)
 // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Debugger::saveState(int state)
 {
-  mySystem.clearDirtyPages();
-
-  unlockBankswitchState();
+  // Saving a state is implicitly a read-only operation, so we keep the
+  // system locked, so no changes can occur
   myOSystem.state().saveState(state);
-  lockBankswitchState();
 }
 
 // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Debugger::loadState(int state)
 {
+  // We're loading a new state, so we start with a clean slate
   mySystem.clearDirtyPages();
 
-  unlockBankswitchState();
+  // State loading could initiate a bankswitch, so we allow it temporarily
+  unlockSystem();
   myOSystem.state().loadState(state);
-  lockBankswitchState();
+  lockSystem();
 }
 
 // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
@@ -277,9 +277,9 @@ int Debugger::step()
 
   uInt64 startCycle = mySystem.cycles();
 
-  unlockBankswitchState();
+  unlockSystem();
   myOSystem.console().tia().updateScanlineByStep().flushLineCache();
-  lockBankswitchState();
+  lockSystem();
 
   addState("step");
   return int(mySystem.cycles() - startCycle);
@@ -305,9 +305,9 @@ int Debugger::trace()
     uInt64 startCycle = mySystem.cycles();
     int targetPC = myCpuDebug->pc() + 3; // return address
 
-    unlockBankswitchState();
+    unlockSystem();
     myOSystem.console().tia().updateScanlineByTrace(targetPC).flushLineCache();
-    lockBankswitchState();
+    lockSystem();
 
     addState("trace");
     return int(mySystem.cycles() - startCycle);
@@ -490,13 +490,13 @@ void Debugger::nextScanline(int lines)
 
   saveOldState();
 
-  unlockBankswitchState();
+  unlockSystem();
   while(lines)
   {
     myOSystem.console().tia().updateScanline();
     --lines;
   }
-  lockBankswitchState();
+  lockSystem();
 
   addState(buf.str());
   myOSystem.console().tia().flushLineCache();
@@ -510,13 +510,13 @@ void Debugger::nextFrame(int frames)
 
   saveOldState();
 
-  unlockBankswitchState();
+  unlockSystem();
   while(frames)
   {
     myOSystem.console().tia().update();
     --frames;
   }
-  lockBankswitchState();
+  lockSystem();
 
   addState(buf.str());
 }
@@ -535,13 +535,13 @@ uInt16 Debugger::windStates(uInt16 numStates, bool unwind, string& message)
 
   saveOldState();
 
-  unlockBankswitchState();
+  unlockSystem();
 
   uInt64 startCycles = myOSystem.console().tia().cycles();
   uInt16 winds = r.windStates(numStates, unwind);
   message = r.getUnitString(myOSystem.console().tia().cycles() - startCycles);
 
-  lockBankswitchState();
+  lockSystem();
 
   updateRewindbuttons(r);
   return winds;
@@ -593,13 +593,15 @@ bool Debugger::patchROM(uInt16 addr, uInt8 value)
 // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 void Debugger::saveOldState(bool clearDirtyPages)
 {
-  if (clearDirtyPages)
+  if(clearDirtyPages)
     mySystem.clearDirtyPages();
 
+  lockSystem();
   myCartDebug->saveOldState();
   myCpuDebug->saveOldState();
   myRiotDebug->saveOldState();
   myTiaDebug->saveOldState();
+  unlockSystem();
 }
 
 // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
@@ -615,7 +617,7 @@ void Debugger::addState(string rewindMsg)
 void Debugger::setStartState()
 {
   // Lock the bus each time the debugger is entered, so we don't disturb anything
-  lockBankswitchState();
+  lockSystem();
 
   // Save initial state and add it to the rewind list (except when in currently rewinding)
   RewindManager& r = myOSystem.state().rewindManager();
@@ -636,7 +638,7 @@ void Debugger::setQuitState()
   saveOldState();
 
   // Bus must be unlocked for normal operation when leaving debugger mode
-  unlockBankswitchState();
+  unlockSystem();
 
   // execute one instruction on quit. If we're
   // sitting at a breakpoint/trap, this will get us past it.
@@ -771,14 +773,14 @@ void Debugger::getCompletions(const char* in, StringList& list) const
 }
 
 // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-void Debugger::lockBankswitchState()
+void Debugger::lockSystem()
 {
   mySystem.lockDataBus();
   myConsole.cartridge().lockBank();
 }
 
 // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-void Debugger::unlockBankswitchState()
+void Debugger::unlockSystem()
 {
   mySystem.unlockDataBus();
   myConsole.cartridge().unlockBank();
diff --git a/src/debugger/Debugger.hxx b/src/debugger/Debugger.hxx
index 0324cbd..abb0db1 100644
--- a/src/debugger/Debugger.hxx
+++ b/src/debugger/Debugger.hxx
@@ -231,14 +231,13 @@ class Debugger : public DialogContainer
 
     /**
       Normally, accessing RAM or ROM during emulation can possibly trigger
-      bankswitching.  However, when we're in the debugger, we'd like to
-      inspect values without actually triggering bankswitches.  The
+      bankswitching or other inadvertent changes.  However, when we're in
+      the debugger, we'd like to inspect values without restriction.  The
       read/write state must therefore be locked before accessing values,
       and unlocked for normal emulation to occur.
-      (takes mediasource into account)
     */
-    void lockBankswitchState();
-    void unlockBankswitchState();
+    void lockSystem();
+    void unlockSystem();
 
   private:
     /**
diff --git a/src/unix/stella.spec b/src/unix/stella.spec
index 8034789..38ebec3 100644
--- a/src/unix/stella.spec
+++ b/src/unix/stella.spec
@@ -1,5 +1,5 @@
 %define name    stella
-%define version 5.1
+%define version 5.1.1
 %define rel     1
 
 %define enable_sound 1
@@ -101,6 +101,9 @@ rm -rf $RPM_BUILD_DIR/%{name}-%{version}
 %_datadir/icons/large/%{name}.png
 
 %changelog
+* Wed Feb 21 2018 Stephen Anthony <stephena at users.sf.net> 5.1.1-1
+- Version 5.1.1 release
+
 * Sun Feb 04 2018 Stephen Anthony <stephena at users.sf.net> 5.1-1
 - Version 5.1 release
 
diff --git a/src/windows/stella.rc b/src/windows/stella.rc
index 57c0a42..4b5e223 100755
--- a/src/windows/stella.rc
+++ b/src/windows/stella.rc
@@ -36,8 +36,8 @@ IDI_ICON                ICON                    "stella.ico"
 //
 
 VS_VERSION_INFO VERSIONINFO
- FILEVERSION 5,1,0,0
- PRODUCTVERSION 5,1,0,0
+ FILEVERSION 5,1,1,0
+ PRODUCTVERSION 5,1,1,0
  FILEFLAGSMASK 0x3fL
 #ifdef _DEBUG
  FILEFLAGS 0x1L
@@ -55,12 +55,12 @@ BEGIN
             VALUE "Comments", "The multi-platform Atari 2600 emulator.  Stella is released under the GPLv2."
             VALUE "CompanyName", "The Stella Team (https://stella-emu.github.io)"
             VALUE "FileDescription", "Stella"
-            VALUE "FileVersion", "5.1"
+            VALUE "FileVersion", "5.1.1"
             VALUE "InternalName", "Stella"
             VALUE "LegalCopyright", "Copyright (C) 1995-2018 The Stella Team"
             VALUE "OriginalFilename", "Stella.exe"
             VALUE "ProductName", "Stella"
-            VALUE "ProductVersion", "5.1"
+            VALUE "ProductVersion", "5.1.1"
         END
     END
     BLOCK "VarFileInfo"

-- 
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