[ioquake3] 02/09: Make FS_BuildOSPath for botlib.log consistent with typical usage

Simon McVittie smcv at debian.org
Thu Jan 11 09:34:20 UTC 2018


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smcv pushed a commit to annotated tag debian/1.36+u20180108_dfsg-1
in repository ioquake3.

commit 22fcd82965f7a65b511176389149c47391f97cb1
Author: Zack Middleton <zack at cloemail.com>
Date:   Sat Dec 23 17:01:06 2017 -0600

    Make FS_BuildOSPath for botlib.log consistent with typical usage
    
    I don't think anywhere else uses "" to mean current game directory.
    Though it's only an issue for my fork where I removed that behavior.
---
 code/botlib/l_log.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/code/botlib/l_log.c b/code/botlib/l_log.c
index 0cfd491..4d7c4e8 100644
--- a/code/botlib/l_log.c
+++ b/code/botlib/l_log.c
@@ -71,7 +71,7 @@ void Log_Open(char *filename)
 		botimport.Print(PRT_ERROR, "log file %s is already opened\n", logfile.filename);
 		return;
 	} //end if
-	ospath = FS_BuildOSPath(Cvar_VariableString("fs_homepath"), "", filename);
+	ospath = FS_BuildOSPath(Cvar_VariableString("fs_homepath"), Cvar_VariableString("fs_game"), filename);
 	logfile.fp = fopen(ospath, "wb");
 	if (!logfile.fp)
 	{

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