[Pkg-games-ubuntu] [Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application
Don Atkinson
donatkinson at comcast.net
Sat Oct 10 02:16:01 UTC 2009
Rhonda, I tried Fillets (yes, a cool puzzle game). You were correct, it
is not only Wesnoth. The first time I played Fish Fillets, after a span
of time (perhaps 10 minutes) I lost my audio in the game and could not
quit the game so I killed the process. The second time I played the
game (watching my CPU resources) it spiked to 100% and stayed there
until I quit the game, and I *could* quit. I'm starting to think sdl
and pulse audio don't play nice together.
So... I can do without pulse audio, but not sdl. Is that the answer
Rhonda?
And thanks so much for that suggestion. At least I know my Wesnoth is
not sick. :)
Don
--
wesnoth no sound, high cpu usage, can't quit without freezing the application
https://bugs.launchpad.net/bugs/442535
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Status in “wesnoth” package in Ubuntu: Invalid
Bug description:
Binary package hint: wesnoth
I hear no music or sound, wesnoth freezes after trying to close the game by pressing button "quit". Removing settings folder and starting the application fresh doesn't help:
rm -r .wesnoth1.6/
It also freezes after trying to untick all sound options in sound preferences (buttons sound, music, unit sound, something else...)
At all time it attempts to use 100% cpu
ProblemType: Bug
Architecture: i386
Date: Sun Oct 4 23:05:23 2009
DistroRelease: Ubuntu 9.10
ExecutablePath: /usr/games/wesnoth
NonfreeKernelModules: nvidia
Package: wesnoth-core 1:1.6.5-1
ProcEnviron:
SHELL=/bin/bash
LANG=en_US.UTF-8
ProcVersionSignature: Ubuntu 2.6.31-11.38-generic
SourcePackage: wesnoth
Uname: Linux 2.6.31-11-generic i686
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