[Pkg-games-ubuntu] [Bug 512791] Re: netpanzer crash while runing

cojack xcojack at gmail.com
Tue Jan 26 14:03:58 UTC 2010


Speak with dev on irc:

14:57 < krom> try svn
14:57 < krom> soon new version
14:59 < cojack> huh gdb don't found debug symbols
14:59 < cojack> shit :(
14:59 < krom> that looks like the error of mouse over border
15:00 < krom> and machine looks like 64bit, svn is good


Also new sound of backtrace:

(gdb) thread apply all backtrace

Thread 3 (Thread 0x7ffff3cb5910 (LWP 3294)):
#0  0x00007ffff3cb79a0 in ?? () from /usr/lib/alsa-lib/libasound_module_rate_speexrate.so
#1  0x00007ffff3cb7eeb in ?? () from /usr/lib/alsa-lib/libasound_module_rate_speexrate.so
#2  0x00007ffff3cb8f39 in alsa_lib_resampler_process_int () from /usr/lib/alsa-lib/libasound_module_rate_speexrate.so
#3  0x00007ffff3cb9056 in alsa_lib_resampler_process_interleaved_int () from /usr/lib/alsa-lib/libasound_module_rate_speexrate.so
#4  0x00007ffff3cb7279 in ?? () from /usr/lib/alsa-lib/libasound_module_rate_speexrate.so
#5  0x00007ffff5c4a356 in ?? () from /usr/lib/libasound.so.2
#6  0x00007ffff5c4a762 in ?? () from /usr/lib/libasound.so.2
#7  0x00007ffff5c4a845 in ?? () from /usr/lib/libasound.so.2
#8  0x00007ffff5c4a90c in ?? () from /usr/lib/libasound.so.2
#9  0x00007ffff5c3d44b in ?? () from /usr/lib/libasound.so.2
#10 0x00007ffff5c323b1 in ?? () from /usr/lib/libasound.so.2
#11 0x00007ffff5c3d68a in snd_pcm_mmap_writei () from /usr/lib/libasound.so.2
#12 0x00007ffff76fad09 in ?? () from /usr/lib/libSDL-1.2.so.0
#13 0x00007ffff76cec8f in ?? () from /usr/lib/libSDL-1.2.so.0
#14 0x00007ffff76d6735 in ?? () from /usr/lib/libSDL-1.2.so.0
#15 0x00007ffff771b889 in ?? () from /usr/lib/libSDL-1.2.so.0
#16 0x00007ffff6996a04 in start_thread (arg=<value optimized out>) at pthread_create.c:300
#17 0x00007ffff6c8b80d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:112
#18 0x0000000000000000 in ?? ()

Thread 2 (Thread 0x7ffff4ef6910 (LWP 3293)):
#0  0x00007ffff6c4ff51 in nanosleep () from /lib/libc.so.6
#1  0x00007ffff771e364 in SDL_Delay () from /usr/lib/libSDL-1.2.so.0
#2  0x00007ffff771e3a2 in ?? () from /usr/lib/libSDL-1.2.so.0
#3  0x00007ffff76d6735 in ?? () from /usr/lib/libSDL-1.2.so.0
#4  0x00007ffff771b889 in ?? () from /usr/lib/libSDL-1.2.so.0
#5  0x00007ffff6996a04 in start_thread (arg=<value optimized out>) at pthread_create.c:300
#6  0x00007ffff6c8b80d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:112
#7  0x0000000000000000 in ?? ()

Thread 1 (Thread 0x7ffff7fd0710 (LWP 3290)):
#0  signalhandler (signum=11) at src/NetPanzer/Core/main.cpp:75
#1  <signal handler called>
#2  Surface::bltTrans (this=0xdde100, dest=<value optimized out>, x=<value optimized out>, y=<value optimized out>) at src/Lib/2D/Surface.cpp:514
#3  0x00000000004bb548 in cMouse::draw (this=0x7fb310, dest=...) at src/NetPanzer/Views/Components/cMouse.cpp:33
#4  0x0000000000454957 in PlayerGameManager::graphicsLoop (this=<value optimized out>) at src/NetPanzer/Interfaces/PlayerGameManager.cpp:283
#5  0x00000000004357cb in BaseGameManager::mainLoop (this=0x803b20) at src/NetPanzer/Interfaces/BaseGameManager.cpp:220
#6  0x000000000040aaac in netpanzer_main (argc=<value optimized out>, argv=<value optimized out>) at src/NetPanzer/Core/main.cpp:300
#7  0x00007ffff6bcaabd in __libc_start_main (main=<value optimized out>, argc=<value optimized out>, ubp_av=<value optimized out>, init=<value optimized out>,
    fini=<value optimized out>, rtld_fini=<value optimized out>, stack_end=0x7fffffffe2e8) at libc-start.c:220
---Type <return> to continue, or q <return> to quit---
#8  0x0000000000408359 in _start ()
Current language:  auto
The current source language is "auto; currently c".
Current language:  auto
The current source language is "auto; currently c++".


And why libasound and libsdl don't have a dbg packages?


Regards.

-- 
netpanzer crash while runing
https://bugs.launchpad.net/bugs/512791
You received this bug notification because you are a member of
Debian/Ubuntu Games Team, which is subscribed to netpanzer in ubuntu.

Status in “netpanzer” package in Ubuntu: New

Bug description:
Binary package hint: netpanzer

(gdb) backtrace full
#0  signalhandler (signum=11) at src/NetPanzer/Core/main.cpp:75
        sigtype = <value optimized out>
#1  <signal handler called>
No symbol table info available.
#2  Surface::bltTrans (this=0xdde100, dest=<value optimized out>, x=<value optimized out>, y=<value optimized out>) at src/Lib/2D/Surface.cpp:514
        row = 0
        pixelsPerRow = 32
        numRows = 31
        sPtr = 0xffffffff00dde640 <Address 0xffffffff00dde640 out of bounds>
        dPtr = 0x7ffff148c0bb "\277\277\277\277\277\277\277\277\277\277\277\277\277\277\277\277\277\277\277\277\277\277\277\277\277\016\031!\003\032\036!\022\016AB0\022<\016t\005\005\016\063f0+p\t\016d2\006\003\n\003u\017dt\036\060\220\034p~\034!\036\t\003\n\024\005\036\t\026!\026!\036\031\022\022=\036!=\016%\022\005\036\005\016<\036\036\006\003\003\036 P \t\036\005\a\005\a!\036\034!\005!\036!\036\036\036!p p!\036\036\021AA.pL\224=V2L2dAfWL=tpLpL00p=!!+\036!0X\005\006\022\022\036W\016!\024\026\024\060A\016\016\016\022\022L\211\026\t\016\017\022\016\017\036\006\003\003\006L\026\t\t"...
        srcAdjustment = <value optimized out>
        destAdjustment = <value optimized out>
        __PRETTY_FUNCTION__ = "void Surface::bltTrans(Surface&, int, int) const"
#3  0x00000000004bb548 in cMouse::draw (this=0x7fb310, dest=...) at src/NetPanzer/Views/Components/cMouse.cpp:33
        __PRETTY_FUNCTION__ = "void cMouse::draw(Surface&)"
#4  0x0000000000454957 in PlayerGameManager::graphicsLoop (this=<value optimized out>) at src/NetPanzer/Interfaces/PlayerGameManager.cpp:283
No locals.
#5  0x00000000004357cb in BaseGameManager::mainLoop (this=0x803b20) at src/NetPanzer/Interfaces/BaseGameManager.cpp:220
No locals.
#6  0x000000000040aaac in netpanzer_main (argc=<value optimized out>, argv=<value optimized out>) at src/NetPanzer/Core/main.cpp:300
        manager = 0x803b20
#7  0x00007ffff6bcaabd in __libc_start_main (main=<value optimized out>, argc=<value optimized out>, ubp_av=<value optimized out>, init=<value optimized out>,
    fini=<value optimized out>, rtld_fini=<value optimized out>, stack_end=0x7fffffffe2e8) at libc-start.c:220
        result = <value optimized out>
        unwind_buf = {cancel_jmp_buf = {{jmp_buf = {0, 1400591875505688861, 4227888, 140737488347888, 0, 0, -1400591875616763619, -1400606725741965027},
              mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x4c0930, 0x7fffffffe2f8}, data = {prev = 0x0, cleanup = 0x0, canceltype = 4983088}}}
        not_first_call = <value optimized out>
#8  0x0000000000408359 in _start ()
No locals.


-----------------------------------------------------------------------------------------------------------


(gdb) backtrace
#0  __bsd_signal (sig=11, handler=0) at ../sysdeps/posix/signal.c:34
#1  0x00000000004084ec in signalhandler (signum=11) at src/NetPanzer/Core/main.cpp:72
#2  <signal handler called>
#3  Surface::bltTrans (this=0xdde100, dest=<value optimized out>, x=<value optimized out>, y=<value optimized out>) at src/Lib/2D/Surface.cpp:514
#4  0x00000000004bb548 in cMouse::draw (this=0x7fb310, dest=...) at src/NetPanzer/Views/Components/cMouse.cpp:33
#5  0x0000000000454957 in PlayerGameManager::graphicsLoop (this=<value optimized out>) at src/NetPanzer/Interfaces/PlayerGameManager.cpp:283
#6  0x00000000004357cb in BaseGameManager::mainLoop (this=0x803b20) at src/NetPanzer/Interfaces/BaseGameManager.cpp:220
#7  0x000000000040aaac in netpanzer_main (argc=<value optimized out>, argv=<value optimized out>) at src/NetPanzer/Core/main.cpp:300
#8  0x00007ffff6bcaabd in __libc_start_main (main=<value optimized out>, argc=<value optimized out>, ubp_av=<value optimized out>, init=<value optimized out>,
    fini=<value optimized out>, rtld_fini=<value optimized out>, stack_end=0x7fffffffe2e8) at libc-start.c:220
#9  0x0000000000408359 in _start ()

After start the multiplayer game. Get this error from gdb.

cojack at cojack-laptop:~$ lsb_release -rd
Description:    Ubuntu 9.10
Release:        9.10

cojack at cojack-laptop:~$ dpkg -l|grep netpanzer
ii  netpanzer                            0.8.2-2                                    online multiplayer tactical warfare game
ii  netpanzer-data                       0.8.2-2                                    data files for the netPanzer game
ii  netpanzer-dbg                        0.8.2-2                                    debugging symbols for netpanzer





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