[Pkg-games-ubuntu] [Bug 586324] Re: [MIR]libopenal-dev

Rohan Garg rohan16garg at gmail.com
Thu May 27 12:12:35 UTC 2010


** Description changed:

  Binary package hint: libopenal-dev
  
  Hi
  I wish to get libopenal-dev into main,this is due to the following reasons
  * We will be packaging gluon for kdegames ( already in main ) which has a build dep on libopenal-dev,thus libopenal-dev has a indirect dep on kdegames
+ * The package meets all the requirements listed at https://wiki.ubuntu.com/UbuntuMainInclusionRequirements

** Description changed:

  Binary package hint: libopenal-dev
  
  Hi
  I wish to get libopenal-dev into main,this is due to the following reasons
  * We will be packaging gluon for kdegames ( already in main ) which has a build dep on libopenal-dev,thus libopenal-dev has a indirect dep on kdegames
  * The package meets all the requirements listed at https://wiki.ubuntu.com/UbuntuMainInclusionRequirements
+ 
+ Description: Software implementation of the OpenAL API (development files)
+  OpenAL, the Open Audio Library, is a joint effort to create an open,
+  vendor-neutral, cross-platform API for interactive, primarily spatialized
+  audio. OpenAL's primary audience are application developers and desktop
+  users that rely on portable standards like OpenGL, for games and other
+  multimedia applications.
+  .
+  This library is meant as a compatible update/replacement to the OpenAL Sample
+  Implementation (the SI). The SI has been unmaintained for quite a while, and
+  would require a lot of work to clean up. This is a fork the old Windows version
+  to attempt an accelerated ALSA version of an OpenAL implementation.
+  .
+  OpenAL Soft supports mono, stereo, 4-channel, 5.1, 6.1, and 7.1 output, as
+  opposed to the SI's 4-channel max (though it did have some provisions for 6
+  channel, this was not 5.1, and was seemingly a "late" addition). OpenAL Soft
+  does not support the Vorbis and MP3 extensions, however those were considered
+  deprecated even in the SI. It does, though, support some of the newer
+  extensions like AL_EXT_FLOAT32 and AL_EXT_MCFORMATS for multi-channel and
+  floating-point formats, as well as ALC_EXT_EFX for environmental audio effects,
+  and others.

** Description changed:

  Binary package hint: libopenal-dev
  
  Hi
  I wish to get libopenal-dev into main,this is due to the following reasons
  * We will be packaging gluon for kdegames ( already in main ) which has a build dep on libopenal-dev,thus libopenal-dev has a indirect dep on kdegames
  * The package meets all the requirements listed at https://wiki.ubuntu.com/UbuntuMainInclusionRequirements
  
- Description: Software implementation of the OpenAL API (development files)
-  OpenAL, the Open Audio Library, is a joint effort to create an open,
-  vendor-neutral, cross-platform API for interactive, primarily spatialized
-  audio. OpenAL's primary audience are application developers and desktop
-  users that rely on portable standards like OpenGL, for games and other
-  multimedia applications.
-  .
-  This library is meant as a compatible update/replacement to the OpenAL Sample
-  Implementation (the SI). The SI has been unmaintained for quite a while, and
-  would require a lot of work to clean up. This is a fork the old Windows version
-  to attempt an accelerated ALSA version of an OpenAL implementation.
-  .
-  OpenAL Soft supports mono, stereo, 4-channel, 5.1, 6.1, and 7.1 output, as
-  opposed to the SI's 4-channel max (though it did have some provisions for 6
-  channel, this was not 5.1, and was seemingly a "late" addition). OpenAL Soft
-  does not support the Vorbis and MP3 extensions, however those were considered
-  deprecated even in the SI. It does, though, support some of the newer
-  extensions like AL_EXT_FLOAT32 and AL_EXT_MCFORMATS for multi-channel and
-  floating-point formats, as well as ALC_EXT_EFX for environmental audio effects,
-  and others.
+  Description: Software implementation of the OpenAL API (development files)
+  OpenAL, the Open Audio Library, is a joint effort to create an open,
+  vendor-neutral, cross-platform API for interactive, primarily spatialized
+  audio. OpenAL's primary audience are application developers and desktop
+  users that rely on portable standards like OpenGL, for games and other
+  multimedia applications.
+  .
+  This library is meant as a compatible update/replacement to the OpenAL Sample
+  Implementation (the SI). The SI has been unmaintained for quite a while, and
+  would require a lot of work to clean up. This is a fork the old Windows version
+  to attempt an accelerated ALSA version of an OpenAL implementation.
+  .
+  OpenAL Soft supports mono, stereo, 4-channel, 5.1, 6.1, and 7.1 output, as
+  opposed to the SI's 4-channel max (though it did have some provisions for 6
+  channel, this was not 5.1, and was seemingly a "late" addition). OpenAL Soft
+  does not support the Vorbis and MP3 extensions, however those were considered
+  deprecated even in the SI. It does, though, support some of the newer
+  extensions like AL_EXT_FLOAT32 and AL_EXT_MCFORMATS for multi-channel and
+  floating-point formats, as well as ALC_EXT_EFX for environmental audio effects,
+  and others.

-- 
[MIR]libopenal-dev
https://bugs.launchpad.net/bugs/586324
You received this bug notification because you are a member of
Debian/Ubuntu Games Team, which is subscribed to openal-soft in ubuntu.

Status in “openal-soft” package in Ubuntu: New

Bug description:
Binary package hint: libopenal-dev

Hi
I wish to get libopenal-dev into main,this is due to the following reasons
* We will be packaging gluon for kdegames ( already in main ) which has a build dep on libopenal-dev,thus libopenal-dev has a indirect dep on kdegames
* The package meets all the requirements listed at https://wiki.ubuntu.com/UbuntuMainInclusionRequirements

 Description: Software implementation of the OpenAL API (development files)
 OpenAL, the Open Audio Library, is a joint effort to create an open,
 vendor-neutral, cross-platform API for interactive, primarily spatialized
 audio. OpenAL's primary audience are application developers and desktop
 users that rely on portable standards like OpenGL, for games and other
 multimedia applications.
 .
 This library is meant as a compatible update/replacement to the OpenAL Sample
 Implementation (the SI). The SI has been unmaintained for quite a while, and
 would require a lot of work to clean up. This is a fork the old Windows version
 to attempt an accelerated ALSA version of an OpenAL implementation.
 .
 OpenAL Soft supports mono, stereo, 4-channel, 5.1, 6.1, and 7.1 output, as
 opposed to the SI's 4-channel max (though it did have some provisions for 6
 channel, this was not 5.1, and was seemingly a "late" addition). OpenAL Soft
 does not support the Vorbis and MP3 extensions, however those were considered
 deprecated even in the SI. It does, though, support some of the newer
 extensions like AL_EXT_FLOAT32 and AL_EXT_MCFORMATS for multi-channel and
 floating-point formats, as well as ALC_EXT_EFX for environmental audio effects,
 and others.







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