[Pkg-games-ubuntu] [Bug 976233] Re: [precise] hiccups in display plus one song missing

Bug Watch Updater 976233 at bugs.launchpad.net
Mon Aug 6 05:38:19 UTC 2012


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On 2011-10-08T12:39:13+00:00 benoît tuduri wrote:

Description of problem:

Start Ri_li via the command line or by the item in menu built-in kde or gnome.
Let's play a new game. The game shoud be play the jeu1.xm but not. If you loose, jeu2.xm play correctly. The bug can be reproduce each time.

In my opinion, the bug occured due to "a wrong build of libmikmod" which
an dependancy of sdl-mixer package.

Reply at: https://bugs.launchpad.net/sdl-mixer/+bug/976233/comments/0

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On 2011-10-08T16:27:38+00:00 Lists-jjorge wrote:

Bug confirmed, I am investigating.

Reply at: https://bugs.launchpad.net/sdl-mixer/+bug/976233/comments/1

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On 2011-10-08T16:52:04+00:00 Lists-jjorge wrote:

I tried to play this file with SDL_mixer-player : playmus :

playmus /usr/share/games/Ri-li/Sounds/jeu1.xm
Opened audio at 22050 Hz 16 bit stereo (LE), 4096 bytes audio buffer
Couldn't load /usr/share/games/Ri-li/Sounds/jeu1.xm: Failure loading sampleinfo

Still, vlc plays it (after adding :
vlc /usr/share/games/Ri-li/Sounds/jeu1.xm

So yes the problem is not in Ri-Li, neither in libmikmod, but in
SDL_mixer.

Reply at: https://bugs.launchpad.net/sdl-mixer/+bug/976233/comments/2

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On 2011-10-08T17:36:54+00:00 benoît tuduri wrote:

Ok, thanks you for your help :)

I tried to play with mikmod (the player based on libmikmod), I played
jeu1.xm successfully but after a random delay the player cannot able to
replay a .mod .xm .it file, the sound has become mute. :/

However, your investigation on sdl-mixer seems more interesting than my
test on mikmod. :)

Reply at: https://bugs.launchpad.net/sdl-mixer/+bug/976233/comments/3

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On 2011-10-08T17:39:13+00:00 Manuel-mageia wrote:

I add shlomif in CC as maintainer of SDL_mixex

Reply at: https://bugs.launchpad.net/sdl-mixer/+bug/976233/comments/4

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On 2011-10-08T18:41:57+00:00 Shlomi Fish wrote:

Hi!

I can reproduce this problem here with playmus vs. mikmod etc., but I
don't know why it happens. There's only one patch for SDL_mixer in its
package and it doesn't appear to be related. It may be a problem in our
libmikmod package, but OTOH, the vanilla libmikmod library (from source)
segfaults when playmus plays a file using it. At the moment, I don't
know what to do about this bug, but I saw mentioning of the error report
for other .xm files elsewhere using a Google search.

Regards,

-- Shlomi Fish

Reply at: https://bugs.launchpad.net/sdl-mixer/+bug/976233/comments/5

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On 2011-10-08T19:40:11+00:00 benoît tuduri wrote:

Hello,

I will also looking for this bug, this week . :)

Reply at: https://bugs.launchpad.net/sdl-mixer/+bug/976233/comments/6

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On 2011-10-08T19:47:29+00:00 Lists-jjorge wrote:

I tested on Fedora 16 Beta, they also have this bug. Something in the
compilations of SDL_mixer seems to have been broken with recent
compilers.

Anyway, this is to the SDL maintainer, and way too hard for me ;-)

Reply at: https://bugs.launchpad.net/sdl-mixer/+bug/976233/comments/7

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On 2011-10-08T20:45:21+00:00 Eeeemail wrote:

Re-assigning to Shlomi as nothing yet to QA.

Reply at: https://bugs.launchpad.net/sdl-mixer/+bug/976233/comments/8

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On 2011-10-09T09:09:47+00:00 benoît tuduri wrote:

Hello !! Good News for Shlomi, i guess :P

I traced the SDL_mixer code and i can see where the program doesn't work.
Before all the main step to debug serenely will be to install debug symbol of SDL_mixer and Ri-li.
After some step into, you land on this line :

215             return mikmod.Player_LoadGeneric((MREADER*)&lmmmr,
maxchan, 0);

This line is in SDL_mixer code but this sequence read the music when you
have jeu2.xm and not for jeu1.xm. I guess it's a callback to internal
function of mikmod.

Reply at: https://bugs.launchpad.net/sdl-mixer/+bug/976233/comments/9

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On 2011-10-12T08:57:37+00:00 benoît tuduri wrote:

Hello,

I traced another times the code. Te read fail on LoadInstruments
function with jeu1.xm. I try to inspect this.

Reply at: https://bugs.launchpad.net/sdl-mixer/+bug/976233/comments/10

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On 2011-10-12T14:52:24+00:00 benoît tuduri wrote:

The program stop here :
load_xm.c
614                     if(_mm_eof(modreader)) {
615                         free(nextwav);free(wh);
616                         nextwav=NULL;wh=NULL;
617                         _mm_errno = MMERR_LOADING_SAMPLEINFO;
618                         fprintf(stderr, "you left at %d\n", __LINE__);
619                         return 0;
620                     }

Reply at: https://bugs.launchpad.net/sdl-mixer/+bug/976233/comments/11

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On 2012-01-16T21:30:14+00:00 Marja11 wrote:

Pinging. because nothing happened to this report since more than 3
months ago, and it still has the status NEW or REOPENED.


@ Shlomi
Please set status to ASSIGNED if you think this bug was assigned correctly. If for work flow reasons you can't do that, then please put OK on the whiteboard instead.

Reply at: https://bugs.launchpad.net/sdl-mixer/+bug/976233/comments/12

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On 2012-01-17T07:56:28+00:00 Shlomi Fish wrote:

OK, I'm taking this bug.

Reply at: https://bugs.launchpad.net/sdl-mixer/+bug/976233/comments/13


** Changed in: sdl-mixer
       Status: Unknown => In Progress

** Changed in: sdl-mixer
   Importance: Unknown => Medium

-- 
You received this bug notification because you are a member of
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https://bugs.launchpad.net/bugs/976233

Title:
  [precise] hiccups in display plus one song missing

Status in sdl-mixer - Mixer for Simple DirectMedia Layer:
  In Progress
Status in “ri-li” package in Ubuntu:
  New

Bug description:
  Description:	Ubuntu precise (development branch)
  Release:	12.04

  ri-li:
    Geïnstalleerd: 2.0.1-2
    Kandidaat:     2.0.1-2
    Versietabel:
   *** 2.0.1-2 0
          500 http://nl.archive.ubuntu.com/ubuntu/ precise/universe amd64 Packages
          100 /var/lib/dpkg/status

  During play, the game (or screen update)  regularly freezes for a
  second before continuing.

  Also, one of the two in-game songs is missing.

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