[Pkg-games-ubuntu] [Bug 1416042] [NEW] crashing when building with SSE

est31 MTest31 at outlook.com
Thu Jan 29 18:06:45 UTC 2015


Public bug reported:

This bases on this minetest (http://minetest.net) valgrind-log:
http://pastebin.com/Dm9S6Cu7

Reproducability:
1. Install some Minetest version from 0.4.0 through 0.4.11 (other versions perhaps too)
2. Start a new game and enable sound. Minimal development test executed locally is enough.
3. Do something in the game that causes a sound.
4. the game crashes.

>From the valgrind stacktrace you can see the error was caused by the
call of the "MixDirect_SSE" function. After googling that name, I've
found somebodies forum post that suggested to compile libopenal without
support for SSE (http://www.soldak.com/forums/showthread.php?p=72247).
After I've passed "-DSSE=OFF" to the cmake, the crash wasn't
reproducable anymore.

Apparently the SSE support for openal is buggy. Could you inform
upstream of the issue and turn it off until there is a fix?

The output of the gdb bt command is changing from crash to crash,
therefore use valgrind to get the stacktrace. To enable actual speeds,
its best to turn all graphical features off.

Note that the stacktrace linked above wasn't created with the official
utopic ubuntu library version, but by a build of the openal-
soft_1.15.1.orig.tar.bz2 with debug symbols enabled to help fixing the
bug.

Here is a log created with the official library version:
http://pastebin.com/QPuKV1Ph

** Affects: openal-soft (Ubuntu)
     Importance: Undecided
         Status: New

** Description changed:

  This bases on this minetest (http://minetest.net) valgrind-log:
  http://pastebin.com/Dm9S6Cu7
  
  Reproducability:
  1. Install some Minetest version from 0.4.0 through 0.4.11 (other versions perhaps too)
  2. Start a new game and enable sound. Minimal development test executed locally is enough.
  3. Do something in the game that causes a sound.
  4. the game crashes.
  
  From the valgrind stacktrace you can see the error was caused by the
  call of the "MixDirect_SSE" function. After googling that name, I've
  found somebodies forum post that suggested to compile libopenal without
- support for SSE. After I've passed "-DSSE=OFF" to the cmake, the crash
- wasn't reproducable anymore.
+ support for SSE (http://www.soldak.com/forums/showthread.php?p=72247).
+ After I've passed "-DSSE=OFF" to the cmake, the crash wasn't
+ reproducable anymore.
  
  Apparently the SSE support for openal is buggy. Could you inform
  upstream of the issue and turn it off until there is a fix?
  
  The output of the gdb bt command is changing from crash to crash,
  therefore use valgrind to get the stacktrace. To enable actual speeds,
  its best to turn all graphical features off.
  
  Note that the stacktrace linked above wasn't created with the official
  utopic ubuntu library version, but by a build of the openal-
  soft_1.15.1.orig.tar.bz2 with debug symbols enabled to help fixing the
  bug.
  
  Here is a log created with the official library version:
  http://pastebin.com/QPuKV1Ph

-- 
You received this bug notification because you are a member of
Debian/Ubuntu Games Team, which is subscribed to openal-soft in Ubuntu.
https://bugs.launchpad.net/bugs/1416042

Title:
  crashing when building with SSE

Status in openal-soft package in Ubuntu:
  New

Bug description:
  This bases on this minetest (http://minetest.net) valgrind-log:
  http://pastebin.com/Dm9S6Cu7

  Reproducability:
  1. Install some Minetest version from 0.4.0 through 0.4.11 (other versions perhaps too)
  2. Start a new game and enable sound. Minimal development test executed locally is enough.
  3. Do something in the game that causes a sound.
  4. the game crashes.

  From the valgrind stacktrace you can see the error was caused by the
  call of the "MixDirect_SSE" function. After googling that name, I've
  found somebodies forum post that suggested to compile libopenal
  without support for SSE
  (http://www.soldak.com/forums/showthread.php?p=72247). After I've
  passed "-DSSE=OFF" to the cmake, the crash wasn't reproducable
  anymore.

  Apparently the SSE support for openal is buggy. Could you inform
  upstream of the issue and turn it off until there is a fix?

  The output of the gdb bt command is changing from crash to crash,
  therefore use valgrind to get the stacktrace. To enable actual speeds,
  its best to turn all graphical features off.

  Note that the stacktrace linked above wasn't created with the official
  utopic ubuntu library version, but by a build of the openal-
  soft_1.15.1.orig.tar.bz2 with debug symbols enabled to help fixing the
  bug.

  Here is a log created with the official library version:
  http://pastebin.com/QPuKV1Ph

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