[pkg-ggz-commits] r12 - ggz-client-libs
Josef Spillner
josef-guest at costa.debian.org
Mon Apr 10 15:01:31 UTC 2006
Author: josef-guest
Date: 2006-04-10 15:01:30 +0000 (Mon, 10 Apr 2006)
New Revision: 12
Modified:
ggz-client-libs/changelog
ggz-client-libs/control
ggz-client-libs/libggzmod4.install
Log:
- proposed changes for next upload (not really tested yet)
Modified: ggz-client-libs/changelog
===================================================================
--- ggz-client-libs/changelog 2006-04-04 14:55:15 UTC (rev 11)
+++ ggz-client-libs/changelog 2006-04-10 15:01:30 UTC (rev 12)
@@ -1,3 +1,12 @@
+ggz-client-libs (0.0.13-2) unstable; urgency=low
+
+ * Include ggzwrap into ggzmod4 package (it's a dummy game client module).
+ * Always depend on ggzcore-bin in ggzmod4, needed for compilation
+ of external games and integration of their configuration files in binary
+ packages.
+
+ -- Josef Spillner <josef at ggzgamingzone.org> Mon, 10 Apr 2006 16:59:00 +0200
+
ggz-client-libs (0.0.13-1) unstable; urgency=low
* New upstream version.
Modified: ggz-client-libs/control
===================================================================
--- ggz-client-libs/control 2006-04-04 14:55:15 UTC (rev 11)
+++ ggz-client-libs/control 2006-04-10 15:01:30 UTC (rev 12)
@@ -61,7 +61,7 @@
Package: libggzmod4
Architecture: any
-Depends: ${shlibs:Depends}
+Depends: ${shlibs:Depends}, ggzcore-bin (= ${Source-Version})
Description: GGZ Gaming Zone: game frontend library
The ggzmod library allows games to communicate with a GGZ core client
and thereby establishing a connection to the GGZ server and its
Modified: ggz-client-libs/libggzmod4.install
===================================================================
--- ggz-client-libs/libggzmod4.install 2006-04-04 14:55:15 UTC (rev 11)
+++ ggz-client-libs/libggzmod4.install 2006-04-10 15:01:30 UTC (rev 12)
@@ -1 +1,2 @@
debian/tmp/usr/lib/libggzmod.so.*
+debian/tmp/usr/lib/ggz
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