[pkg-ggz-commits] r12 - ggz-client-libs

Josef Spillner josef-guest at costa.debian.org
Mon Apr 10 15:01:31 UTC 2006


Author: josef-guest
Date: 2006-04-10 15:01:30 +0000 (Mon, 10 Apr 2006)
New Revision: 12

Modified:
   ggz-client-libs/changelog
   ggz-client-libs/control
   ggz-client-libs/libggzmod4.install
Log:
- proposed changes for next upload (not really tested yet)



Modified: ggz-client-libs/changelog
===================================================================
--- ggz-client-libs/changelog	2006-04-04 14:55:15 UTC (rev 11)
+++ ggz-client-libs/changelog	2006-04-10 15:01:30 UTC (rev 12)
@@ -1,3 +1,12 @@
+ggz-client-libs (0.0.13-2) unstable; urgency=low
+
+  * Include ggzwrap into ggzmod4 package (it's a dummy game client module).
+  * Always depend on ggzcore-bin in ggzmod4, needed for compilation
+    of external games and integration of their configuration files in binary
+    packages.
+
+ -- Josef Spillner <josef at ggzgamingzone.org>  Mon, 10 Apr 2006 16:59:00 +0200
+
 ggz-client-libs (0.0.13-1) unstable; urgency=low
 
   * New upstream version.

Modified: ggz-client-libs/control
===================================================================
--- ggz-client-libs/control	2006-04-04 14:55:15 UTC (rev 11)
+++ ggz-client-libs/control	2006-04-10 15:01:30 UTC (rev 12)
@@ -61,7 +61,7 @@
 
 Package: libggzmod4
 Architecture: any
-Depends: ${shlibs:Depends}
+Depends: ${shlibs:Depends}, ggzcore-bin (= ${Source-Version})
 Description: GGZ Gaming Zone: game frontend library
  The ggzmod library allows games to communicate with a GGZ core client
  and thereby establishing a connection to the GGZ server and its

Modified: ggz-client-libs/libggzmod4.install
===================================================================
--- ggz-client-libs/libggzmod4.install	2006-04-04 14:55:15 UTC (rev 11)
+++ ggz-client-libs/libggzmod4.install	2006-04-10 15:01:30 UTC (rev 12)
@@ -1 +1,2 @@
 debian/tmp/usr/lib/libggzmod.so.*
+debian/tmp/usr/lib/ggz




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