[SCM] flam3/master: Improve long description and suggest electricsheep.

js at users.alioth.debian.org js at users.alioth.debian.org
Thu Apr 18 19:24:05 UTC 2013


The following commit has been merged in the master branch:
commit 79af0945e74822fab6747dacc204ae66199a4835
Author: Jonas Smedegaard <dr at jones.dk>
Date:   Wed Apr 18 11:21:05 2012 -0400

    Improve long description and suggest electricsheep.

diff --git a/debian/control.in b/debian/control.in
index 8574575..716e8ce 100644
--- a/debian/control.in
+++ b/debian/control.in
@@ -12,19 +12,12 @@ Vcs-Browser: http://anonscm.debian.org/gitweb/?p=collab-maint/flam3.git
 Package: flam3
 Architecture: any
 Depends: ${shlibs:Depends}, ${misc:Depends}
+Suggests: electricsheep
 Replaces: electricsheep (<< 2.7~)
 Breaks: electricsheep (<< 2.7~)
 Description: render and animate FLAM3s and manipulate their genomes
- According to the upstream website:
- .
  Fractal Flames are algorithmically generated images and animations. The
- software was originally written in 1992 and released as open source, aka
- free software. Since then it has developed a lot. It has been incorporated
- into many graphics programs and ported to most operating systems. The shape
- of each image is specified by a long string of numbers - a genetic code of
- sorts.
+ shape of each image is specified by a long string of numbers - a
+ genetic code of sorts.
  .
- You can create your own flames with the Apophysis interactive designer (for
- windows), Qosmic (for Linux), or Oxidizer (for Mac OS X), or Apophysis-J
- (cross-platform in Java). Or you can use the Electric Sheep distributed
- screen saver to join the collective evolution of animated fractal flames. 
+ FLAM3 is the rendering engine for Electric Sheep.

-- 
flam3 packaging



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