[SCM] libav/experimental: update doc, changelog, and increase libavcodec version for .cin files support

siretart at users.alioth.debian.org siretart at users.alioth.debian.org
Sun Jun 30 15:52:09 UTC 2013


The following commit has been merged in the experimental branch:
commit dc56e0de1d14f06489d03ba5b58146e8de36aac9
Author: Baptiste Coudurier <baptiste.coudurier at gmail.com>
Date:   Wed Oct 11 17:14:02 2006 +0000

    update doc, changelog, and increase libavcodec version for .cin files support
    
    Originally committed as revision 6660 to svn://svn.ffmpeg.org/ffmpeg/trunk

diff --git a/Changelog b/Changelog
index 82f7b22..fb563dc 100644
--- a/Changelog
+++ b/Changelog
@@ -60,6 +60,7 @@ version <next>
 - VP6 video decoder
 - WavPack lossless audio decoder
 - Targa (.TGA) picture decoder
+- Delphine Software .cin demuxer/audio and video decoder
 
 version 0.4.9-pre1:
 
diff --git a/doc/ffmpeg-doc.texi b/doc/ffmpeg-doc.texi
index b4333be..46148df 100644
--- a/doc/ffmpeg-doc.texi
+++ b/doc/ffmpeg-doc.texi
@@ -735,6 +735,8 @@ library:
 @item Smacker @tab    @tab X
 @tab Multimedia format used by many games.
 @item GXF @tab    @tab X
+ at item CIN @tab    @tab X
+ at tab Multimedia format used by Delphine Software games.
 @end multitable
 
 @code{X} means that encoding (resp. decoding) is supported.
@@ -837,6 +839,7 @@ following image formats are supported:
 @item RTjpeg                 @tab     @tab  X @tab Video encoding used in NuppelVideo files.
 @item KMVC                   @tab     @tab  X @tab Codec used in Worms games.
 @item VMware Video           @tab     @tab  X @tab Codec used in videos captured by VMware.
+ at item Cin Video              @tab     @tab  X @tab Codec used in Delphine Software games.
 @end multitable
 
 @code{X} means that encoding (resp. decoding) is supported.
@@ -910,6 +913,8 @@ following image formats are supported:
 @item True Audio (TTA)       @tab      @tab X
 @item Smacker Audio          @tab      @tab X
 @item WavPack Audio          @tab      @tab X
+ at item Cin Audio              @tab      @tab X
+ at tab Codec used in Delphine Software games.
 @end multitable
 
 @code{X} means that encoding (resp. decoding) is supported.
diff --git a/libavcodec/avcodec.h b/libavcodec/avcodec.h
index 61924bc..195de4b 100644
--- a/libavcodec/avcodec.h
+++ b/libavcodec/avcodec.h
@@ -37,8 +37,8 @@ extern "C" {
 #define AV_STRINGIFY(s)         AV_TOSTRING(s)
 #define AV_TOSTRING(s) #s
 
-#define LIBAVCODEC_VERSION_INT  ((51<<16)+(17<<8)+0)
-#define LIBAVCODEC_VERSION      51.17.0
+#define LIBAVCODEC_VERSION_INT  ((51<<16)+(18<<8)+0)
+#define LIBAVCODEC_VERSION      51.18.0
 #define LIBAVCODEC_BUILD        LIBAVCODEC_VERSION_INT
 
 #define LIBAVCODEC_IDENT        "Lavc" AV_STRINGIFY(LIBAVCODEC_VERSION)

-- 
Libav/FFmpeg packaging



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