[SCM] libav/experimental: fix sorting of audio codecs

siretart at users.alioth.debian.org siretart at users.alioth.debian.org
Sun Jun 30 16:29:12 UTC 2013


The following commit has been merged in the experimental branch:
commit e6fa1ca5c3735e01f909023c88fae623dd33629c
Author: Justin Ruggles <justin.ruggles at gmail.com>
Date:   Mon Sep 1 13:32:30 2008 +0000

    fix sorting of audio codecs
    
    Originally committed as revision 15139 to svn://svn.ffmpeg.org/ffmpeg/trunk

diff --git a/doc/general.texi b/doc/general.texi
index 617efce..cdaf867 100644
--- a/doc/general.texi
+++ b/doc/general.texi
@@ -368,10 +368,6 @@ following image formats are supported:
 @item Electronic Arts ADPCM  @tab     @tab  X
     @tab Used in various EA titles.
 @item Enhanced AC-3          @tab     @tab  X
- at item Sonic                  @tab  X  @tab  X
-    @tab experimental codec
- at item Sonic lossless         @tab  X  @tab  X
-    @tab experimental codec
 @item FLAC lossless audio    @tab IX  @tab  X
 @item G.726  ADPCM           @tab  X  @tab  X
 @item id RoQ DPCM            @tab  X  @tab  X
@@ -410,6 +406,10 @@ following image formats are supported:
 @item Smacker audio          @tab     @tab  X
 @item SMJPEG IMA ADPCM       @tab     @tab  X
     @tab Used in certain Loki game ports.
+ at item Sonic                  @tab  X  @tab  X
+    @tab experimental codec
+ at item Sonic lossless         @tab  X  @tab  X
+    @tab experimental codec
 @item THP ADPCM              @tab     @tab  X
     @tab Used on the Nintendo GameCube.
 @item True Audio (TTA)       @tab     @tab  X

-- 
Libav/FFmpeg packaging



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