[SCM] libav/experimental: fix sorting of audio codecs
siretart at users.alioth.debian.org
siretart at users.alioth.debian.org
Sun Jun 30 16:29:12 UTC 2013
The following commit has been merged in the experimental branch:
commit e6fa1ca5c3735e01f909023c88fae623dd33629c
Author: Justin Ruggles <justin.ruggles at gmail.com>
Date: Mon Sep 1 13:32:30 2008 +0000
fix sorting of audio codecs
Originally committed as revision 15139 to svn://svn.ffmpeg.org/ffmpeg/trunk
diff --git a/doc/general.texi b/doc/general.texi
index 617efce..cdaf867 100644
--- a/doc/general.texi
+++ b/doc/general.texi
@@ -368,10 +368,6 @@ following image formats are supported:
@item Electronic Arts ADPCM @tab @tab X
@tab Used in various EA titles.
@item Enhanced AC-3 @tab @tab X
- at item Sonic @tab X @tab X
- @tab experimental codec
- at item Sonic lossless @tab X @tab X
- @tab experimental codec
@item FLAC lossless audio @tab IX @tab X
@item G.726 ADPCM @tab X @tab X
@item id RoQ DPCM @tab X @tab X
@@ -410,6 +406,10 @@ following image formats are supported:
@item Smacker audio @tab @tab X
@item SMJPEG IMA ADPCM @tab @tab X
@tab Used in certain Loki game ports.
+ at item Sonic @tab X @tab X
+ @tab experimental codec
+ at item Sonic lossless @tab X @tab X
+ @tab experimental codec
@item THP ADPCM @tab @tab X
@tab Used on the Nintendo GameCube.
@item True Audio (TTA) @tab @tab X
--
Libav/FFmpeg packaging
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