[SCM] libav/experimental: Add some missing codecs and update names to match the codec long_name or vice-versa.
siretart at users.alioth.debian.org
siretart at users.alioth.debian.org
Sun Jun 30 16:40:05 UTC 2013
The following commit has been merged in the experimental branch:
commit 68dddf53ffde34d0d73fcf45d44baf9aba0d1789
Author: Justin Ruggles <justin.ruggles at gmail.com>
Date: Mon Mar 2 02:25:31 2009 +0000
Add some missing codecs and update names to match the codec long_name
or vice-versa.
Originally committed as revision 17706 to svn://svn.ffmpeg.org/ffmpeg/trunk
diff --git a/doc/general.texi b/doc/general.texi
index 8dabdd7..83ab910 100644
--- a/doc/general.texi
+++ b/doc/general.texi
@@ -309,6 +309,7 @@ following image formats are supported:
@tab fourcc: AASC
@item AVS (Audio Video Standard) video @tab @tab X
@tab Video encoding used by the Creature Shock game.
+ at item Beam Software VB @tab @tab X
@item Bethesda VID video @tab @tab X
@tab Used in some games from Bethesda Softworks.
@item Brute Force & Ignorance @tab @tab X
@@ -329,9 +330,9 @@ following image formats are supported:
@tab supported through external libdirac/libschroedinger libraries
@item DNxHD @tab X @tab X
@tab aka SMPTE VC3
- at item Duck TrueMotion v1 @tab @tab X
+ at item Duck TrueMotion 1.0 @tab @tab X
@tab fourcc: DUCK
- at item Duck TrueMotion v2 @tab @tab X
+ at item Duck TrueMotion 2.0 @tab @tab X
@tab fourcc: TM20
@item DV (Digital Video) @tab X @tab X
@item Feeble Files/ScummVM DXA @tab @tab X
@@ -405,12 +406,15 @@ following image formats are supported:
@item RealVideo 3.0 @tab @tab X
@tab still far from ideal
@item RealVideo 4.0 @tab @tab X
- at item Renderware TXD @tab @tab X
+ at item Renderware TXD (TeXture Dictionary) @tab @tab X
@tab Texture dictionaries used by the Renderware Engine.
@item RTjpeg @tab @tab X
@tab Video encoding used in NuppelVideo files.
+ at item Sierra VMD video @tab @tab X
+ @tab Used in Sierra VMD files.
@item Smacker video @tab @tab X
@tab Video encoding used in Smacker.
+ at item SMPTE VC-1 @tab @tab X
@item Snow @tab X @tab X
@tab experimental wavelet codec (fourcc: SNOW)
@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
@@ -420,25 +424,22 @@ following image formats are supported:
@tab fourcc: SVQ3
@item Sunplus MJPEG @tab @tab X
@tab fourcc: SP5X
- at item TechSmith Camtasia @tab @tab X
+ at item TechSmith Screen Capture Codec @tab @tab X
@tab fourcc: TSCC
@item Theora @tab E @tab X
@tab encoding supported through external library libtheora
@item Tiertex Seq video @tab @tab X
@tab Codec used in DOS CD-ROM FlashBack game.
- at item VC-1 @tab @tab X
- at item VMD Video @tab @tab X
- @tab Used in Sierra VMD files.
@item VMware Screen Codec / VMware Video @tab @tab X
@tab Codec used in videos captured by VMware.
@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
@item Windows Media Video 8 @tab X @tab X
+ at item Windows Media Video 9 @tab @tab X
+ @tab not completely working
@item Wing Commander III / Xan @tab @tab X
@tab Used in Wing Commander III .MVE files.
@item Winnov WNV1 @tab @tab X
@item WMV7 @tab X @tab X
- at item WMV9 @tab @tab X
- @tab not completely working
@item YAMAHA SMAF @tab X @tab X
@item ZLIB @tab X @tab X
@tab part of LCL, encoder experimental
@@ -542,6 +543,8 @@ following image formats are supported:
@item Shorten @tab @tab X
@item Sierra Online DPCM @tab @tab X
@tab Used in Sierra Online game audio files.
+ at item Sierra VMD audio @tab @tab X
+ @tab Used in Sierra VMD files.
@item Smacker audio @tab @tab X
@item SMJPEG IMA ADPCM @tab @tab X
@tab Used in certain Loki game ports.
diff --git a/libavcodec/tta.c b/libavcodec/tta.c
index 6f7ea10..5536aa4 100644
--- a/libavcodec/tta.c
+++ b/libavcodec/tta.c
@@ -443,5 +443,5 @@ AVCodec tta_decoder = {
NULL,
tta_decode_close,
tta_decode_frame,
- .long_name = NULL_IF_CONFIG_SMALL("True Audio"),
+ .long_name = NULL_IF_CONFIG_SMALL("True Audio (TTA)"),
};
--
Libav/FFmpeg packaging
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