[SCM] libav/experimental: cosmetics: Reformat long_names so that "DPCM" comes first.

siretart at users.alioth.debian.org siretart at users.alioth.debian.org
Sun Jun 30 16:40:12 UTC 2013


The following commit has been merged in the experimental branch:
commit 12dd57fd290346d301eccce6cf1984cc4ac50b6c
Author: Diego Biurrun <diego at biurrun.de>
Date:   Mon Mar 2 06:01:32 2009 +0000

    cosmetics: Reformat long_names so that "DPCM" comes first.
    
    Originally committed as revision 17721 to svn://svn.ffmpeg.org/ffmpeg/trunk

diff --git a/doc/general.texi b/doc/general.texi
index 5f708b7..0a30a96 100644
--- a/doc/general.texi
+++ b/doc/general.texi
@@ -522,6 +522,14 @@ following image formats are supported:
 @item COOK                   @tab     @tab  X
     @tab All versions except 5.1 are supported.
 @item DCA (DTS Coherent Acoustics)  @tab     @tab  X
+ at item DPCM id RoQ            @tab  X  @tab  X
+    @tab Used in Quake III, Jedi Knight 2, other computer games.
+ at item DPCM Interplay         @tab     @tab  X
+    @tab Used in various Interplay computer games.
+ at item DPCM Sierra Online     @tab     @tab  X
+    @tab Used in Sierra Online game audio files.
+ at item DPCM Sol               @tab     @tab  X
+ at item DPCM Xan               @tab     @tab  X
 @item DSP Group TrueSpeech   @tab     @tab  X
 @item DV audio               @tab     @tab  X
 @item Enhanced AC-3          @tab     @tab  X
@@ -531,11 +539,7 @@ following image formats are supported:
     @tab supported through external library libgsm
 @item GSM Microsoft variant  @tab  E  @tab  E
     @tab supported through external library libgsm
- at item id RoQ DPCM            @tab  X  @tab  X
-    @tab Used in Quake III, Jedi Knight 2, other computer games.
 @item IMC (Intel Music Coder)  @tab     @tab  X
- at item Interplay DPCM         @tab     @tab  X
-    @tab Used in various Interplay computer games.
 @item MACE (Macintosh Audio Compression/Expansion) 3:1  @tab     @tab  X
 @item MACE (Macintosh Audio Compression/Expansion) 6:1  @tab     @tab  X
 @item MLP(Meridian Lossless Packing)/TrueHD  @tab     @tab  X
@@ -582,12 +586,9 @@ following image formats are supported:
 @item RealAudio 3.0 (dnet)   @tab IX  @tab  X
     @tab Real low bitrate AC-3 codec
 @item Shorten                @tab     @tab  X
- at item Sierra Online DPCM     @tab     @tab  X
-    @tab Used in Sierra Online game audio files.
 @item Sierra VMD audio       @tab     @tab  X
     @tab Used in Sierra VMD files.
 @item Smacker audio          @tab     @tab  X
- at item Sol DPCM               @tab     @tab  X
 @item Sonic                  @tab  X  @tab  X
     @tab experimental codec
 @item Sonic lossless         @tab  X  @tab  X
@@ -601,7 +602,6 @@ following image formats are supported:
 @item Westwood Audio (SND1)  @tab     @tab  X
 @item Windows Media Audio 1  @tab  X  @tab  X
 @item Windows Media Audio 2  @tab  X  @tab  X
- at item Xan DPCM               @tab     @tab  X
     @tab Used in Origin's Wing Commander IV AVI files.
 @end multitable
 
diff --git a/libavcodec/dpcm.c b/libavcodec/dpcm.c
index 227bf78..daa21cd 100644
--- a/libavcodec/dpcm.c
+++ b/libavcodec/dpcm.c
@@ -309,7 +309,7 @@ AVCodec name ## _decoder = {                    \
     .long_name = NULL_IF_CONFIG_SMALL(long_name_), \
 };
 
-DPCM_DECODER(CODEC_ID_INTERPLAY_DPCM, interplay_dpcm, "Interplay DPCM");
-DPCM_DECODER(CODEC_ID_ROQ_DPCM, roq_dpcm, "id RoQ DPCM");
-DPCM_DECODER(CODEC_ID_SOL_DPCM, sol_dpcm, "Sol DPCM");
-DPCM_DECODER(CODEC_ID_XAN_DPCM, xan_dpcm, "Xan DPCM");
+DPCM_DECODER(CODEC_ID_INTERPLAY_DPCM, interplay_dpcm, "DPCM Interplay");
+DPCM_DECODER(CODEC_ID_ROQ_DPCM, roq_dpcm, "DPCM id RoQ");
+DPCM_DECODER(CODEC_ID_SOL_DPCM, sol_dpcm, "DPCM Sol");
+DPCM_DECODER(CODEC_ID_XAN_DPCM, xan_dpcm, "DPCM Xan");

-- 
Libav/FFmpeg packaging



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