[SCM] mma/upstream: Imported Upstream version 15.12

foka at users.alioth.debian.org foka at users.alioth.debian.org
Wed Dec 16 01:33:27 UTC 2015


The following commit has been merged in the upstream branch:
commit 81847b3fafda4e01aae95e9a7eb2cdd27367a02f
Author: Anthony Fok <foka at debian.org>
Date:   Tue Dec 15 17:47:12 2015 -0700

    Imported Upstream version 15.12

diff --git a/MMA/auto.py b/MMA/auto.py
index 25d0c36..0bef363 100644
--- a/MMA/auto.py
+++ b/MMA/auto.py
@@ -87,6 +87,21 @@ def libUpdate():
                 grooveDB = [[lib, g]]
                 gdDate = os.path.getmtime(os.path.join(lib, mmadir))
 
+        # -G
+        # If the database is really screwed up it's possible to
+        # have old links not deleted. Easy way is to completely
+        # delete each .mmaDB file as we progress. If we can't delete
+        # it,it's probably due to a permission error. So, just dump out.
+
+        elif gbl.makeGrvDefs == 2:
+            file = os.path.join(lib, mmadir)
+            if os.path.exists(file):
+                try:
+                    os.remove(file)
+                except:
+                    error("Unable to delete existing database file '%s'. Are you root?" \
+                            % file)
+
         db = grooveDB[0][1]
 
         print("     Processing library directory '%s'." % lib)
@@ -206,10 +221,15 @@ def loadDB(d):
         f.close()
     except IOError:
         g = {}
+    except ValueError:
+        error("Incompatible database found. Probably a result"
+              "  of using different versions of python to"
+              "  create and read. Please recreate database"
+              "  by using 'mma -G' as root.")
 
     # If we can't find the directory, advise user to recreate the DB
     # Note, not an error ... should it be? Note, the compile will probably
-    # end fast anyway since mma won't be able to find the requested groove.
+    # end soon anyway since mma won't be able to find the requested groove.
 
     dirs = [os.path.dirname(i) for i in g.keys()]
 
diff --git a/MMA/chordtable.py b/MMA/chordtable.py
index 5fe5ac8..063e879 100644
--- a/MMA/chordtable.py
+++ b/MMA/chordtable.py
@@ -493,6 +493,7 @@ aliases = (
     ('M7(add13)','13b9',     ''),
     ('7alt',     '7b5b9',    'Uses a 7th flat 5, flat 9. Probably not correct, but works (mostly).'),
     ('7sus4',    '7sus',     ''),
+    ('13sus4',   '13sus',    ''),
     ('7+',       'aug7',     ''),
     ('7#5',      'aug7',     ''),
     ('7+5',      'aug7',     ''),
diff --git a/MMA/docs.py b/MMA/docs.py
index b12d476..d339b74 100644
--- a/MMA/docs.py
+++ b/MMA/docs.py
@@ -417,7 +417,7 @@ def htmlGraph(f):
             vv = v = ''
         strm = []
         for z in trk.strum:
-            if z == None:
+            if z is None:
                 strm.append( "None")
             else:
                 strm.append( getAbsPair(z[0], z[1]))
diff --git a/MMA/func.py b/MMA/func.py
index 727e2c5..fb7aba6 100644
--- a/MMA/func.py
+++ b/MMA/func.py
@@ -20,7 +20,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 
 Bob van der Poel <bob at mellowood.ca>
 
-   Define and execute simple function calls.
+   Define and execute simple function / subroutine calls.
 
 """
 
diff --git a/MMA/gbl.py b/MMA/gbl.py
index c16c04b..b7e4e30 100644
--- a/MMA/gbl.py
+++ b/MMA/gbl.py
@@ -22,7 +22,7 @@ Bob van der Poel <bob at mellowood.ca>
 
 """
 
-version = "15.09"        # Version -- September/2015
+version = "15.12"        # Version -- Dec/2015
 
 """ A few globals are actually set in the calling stub, mma.py. This is
     done to make future ports and platform specific settings a bit easier.
diff --git a/MMA/grooves.py b/MMA/grooves.py
index 93d1d56..a7d86e6 100644
--- a/MMA/grooves.py
+++ b/MMA/grooves.py
@@ -35,9 +35,11 @@ import MMA.notelen
 import MMA.auto
 import MMA.volume
 import MMA.parse
+import MMA.parseCL
 import MMA.seqrnd
 import MMA.docs
 
+from MMA.timesig import timeSig
 from . import gbl
 from   MMA.common import *
 
@@ -136,9 +138,10 @@ def grooveDefineDo(slot):
         'QPERBAR':   gbl.QperBar,
         'BARLEN':    gbl.barLen,
         'SEQRND':    MMA.seqrnd.seqRnd[:],
-        'TIMESIG':   MMA.midi.timeSig.get(),
+        'TIMESIG':   timeSig.get(),
         'SWINGMODE': MMA.swing.gsettings(),
-        'VRATIO':    (MMA.volume.vTRatio, MMA.volume.vMRatio)}
+        'VRATIO':    (MMA.volume.vTRatio, MMA.volume.vMRatio),
+        'CTABS':     MMA.parseCL.chordTabs[:] }
 
 
 def grooveAlias(ln):
@@ -263,9 +266,10 @@ def grooveDo(slot):
     gbl.QperBar = g['QPERBAR']
     gbl.barLen  = g['BARLEN']
     MMA.seqrnd.seqRnd = g['SEQRND']
-    MMA.midi.timeSig.set(*g['TIMESIG'])  # passing tuple as 2 args.
+    timeSig.set(*g['TIMESIG'])  # passing tuple as 2 args.
     MMA.swing.grestore(g['SWINGMODE'])
     MMA.volume.vTRatio, MMA.volume.vMRatio = g['VRATIO']
+    MMA.parseCL.chordTabs = g['CTABS']
 
     for n in gbl.tnames.values():
         if n.sticky:
@@ -306,6 +310,8 @@ def reportFutureVols():
 
     volerrs = []
     for n in gbl.tnames.values():
+        if n.vtype in ("SOLO", "ARIA"):  # not saved in grooves
+            continue
         if len(n.futureVols) > 1:
             volerrs.append(n.name)
         n.futureVols = []     # don't want leftover future vols a track level!
@@ -351,7 +357,7 @@ def nextGroove():
         If there is more than 1 entry in the groove list,
         advance (circle). We don't have to qualify grooves
         since they were verified when this list was created.
-        groovesList==None if there is only one groove (or none).
+        groovesList is None if there is only one groove (or none).
     """
 
     global lastGroove, currentGroove, groovesCount
diff --git a/MMA/keysig.py b/MMA/keysig.py
index 70f8d5e..45ace2e 100644
--- a/MMA/keysig.py
+++ b/MMA/keysig.py
@@ -294,7 +294,14 @@ def getTranspose(ln, err):
 def transpose(ln):
     """ Set transpose value. """
 
-    gbl.transpose = getTranspose(ln, "Transpose")
+    if len(ln) and ln[0].upper() == 'ADD':
+        ln = ln[1:]
+        gbl.transpose += getTranspose(ln, "Transpose")
+        if gbl.transpose < -12 or gbl.transpose > 12:
+            error("Transose: Add option results in setting of '%s', must be -12 to 12." %
+                  gbl.transpose)
+    else:
+        gbl.transpose = getTranspose(ln, "Transpose")
 
     if gbl.debug:
         print("Set Transpose to %s" % gbl.transpose)
diff --git a/MMA/lyric.py b/MMA/lyric.py
index 3abc2a7..24f0bf6 100644
--- a/MMA/lyric.py
+++ b/MMA/lyric.py
@@ -163,10 +163,26 @@ class Lyric:
                     error("Lyric: CHORDS expecting 'ON' or 'OFF', not %s'" % v)
 
             elif o == 'TRANSPOSE':
-                self.transpose = MMA.keysig.getTranspose([v], "Lyric Transpose")
+                addTrans = False
+                for t in v.split(','):
+                    if t.upper() == 'ADD': # keyword
+                        addTrans=True
+                    else:  # either int or up-maj-3, etc.
+                        v = MMA.keysig.getTranspose([t], "Lyric Transpose")
+
+                if addTrans:
+                    self.transpose += v
+                else:
+                    self.transpose = v
+
+                if gbl.debug:
+                    print("Lyric: Chord names transposed %s steps." % self.transpose)
+
+            elif o == 'ADDTRANSPOSE':
+                self.transpose += MMA.keysig.getTranspose([v], "Lyric AddTranspose")
 
                 if gbl.debug:
-                        print("Lyric: Chord names transposed %s steps." % self.transpose)
+                    print("Lyric: Chord names transposed %s steps." % self.transpose)
 
             elif o == 'CNAMES':
                 if v in ('#', 'SHARP'):
diff --git a/MMA/macro.py b/MMA/macro.py
index 905e212..df4800c 100644
--- a/MMA/macro.py
+++ b/MMA/macro.py
@@ -33,6 +33,7 @@ import MMA.translate
 import MMA.volume
 import MMA.grooves
 import MMA.parse
+import MMA.parseCL
 import MMA.player
 import MMA.seqrnd
 import MMA.midinote
@@ -41,12 +42,13 @@ import MMA.ornament
 import MMA.rpitch
 
 from . import gbl
+from MMA.notelen import getNoteLen
 from MMA.keysig import keySig
+from MMA.timesig import timeSig
 from MMA.lyric import lyric
 from MMA.common import *
 from MMA.safe_eval import safe_eval
 
-
 def sliceVariable(p, sl):
     """ Slice a variable. Used by macro expand. """
 
@@ -93,6 +95,12 @@ class Macros:
         elif s == 'TIME':
             return str(gbl.QperBar)
 
+        elif s == 'CTABS':
+            return ','.join([ str((float(x) / gbl.BperQ) + 1) for x in MMA.parseCL.chordTabs])
+
+        elif s == 'TIMESIG':
+            return timeSig.getAscii()
+
         elif s == 'TEMPO':
             return str(gbl.tempo)
 
@@ -177,11 +185,15 @@ class Macros:
         elif s == "MIDISPLIT":
             return ' '.join([str(x) for x in MMA.midi.splitChannels])
 
+        elif s.startswith("NOTELEN(") and s.endswith(")"):
+            return "%sT" % getNoteLen(s[8:-1])
+            
         elif s == 'SEQRNDWEIGHT':
             return ' '.join([str(x) for x in MMA.seqrnd.seqRndWeight])
 
         elif s == 'AUTOLIBPATH':
             return ' '.join(MMA.paths.libDirs)
+
         elif s == 'LIBPATH':
             return ' '.join(MMA.paths.libPath)
 
diff --git a/MMA/main.py b/MMA/main.py
index 2e53d41..45707a3 100644
--- a/MMA/main.py
+++ b/MMA/main.py
@@ -31,6 +31,7 @@ import MMA.file
 import MMA.options
 import MMA.auto
 import MMA.docs
+import MMA.tempo
 
 from . import gbl
 from MMA.common import *
@@ -51,9 +52,8 @@ MMA.paths.init()   # initialize the lib/include paths
 
 MMA.options.opts()
 
-#  LibPath and IncPath are set before option parsing ... Debug setting
-#  wasn't set so check it now.
-
+#  LibPath and IncPath are set before option parsing, but
+#  debug setting wasn't. So we need to do the debug for this now
 if gbl.debug:
     print("Initialization has set LibPath set to %s" % MMA.paths.libPath)
     print("Initialization has set IncPath set to %s" % MMA.paths.incPath)
@@ -71,10 +71,9 @@ if gbl.infile:
             m.addText(0, "Created by MMA. Input filename: %s" % fileName)
 
 
-m.addTempo(0, gbl.tempo)              # most user files will override this
-MMA.midifuncs.setTimeSig(['4', '4'])  # most stdlib (and/or user) files will override this
-
-
+m.addTempo(0, gbl.tempo)      # most user files will override this
+MMA.tempo.setTime(['4/4'])    # and this. IMPORTANT! Sets default chordTabs[]
+   
 # Read RC files
 MMA.paths.readRC()
 
diff --git a/MMA/midi.py b/MMA/midi.py
index 69ec133..ab0db46 100644
--- a/MMA/midi.py
+++ b/MMA/midi.py
@@ -258,7 +258,9 @@ class Mtrk:
         """
 
         cmd = packBytes(0xff, 0x58)
-        self.delDup(offset, cmd)   # NEEDED???
+        # we might have several different timesigs on the same offset,
+        # so take time to delete any. 
+        self.delDup(offset, cmd)
         self.addToTrack(offset, packBytes(cmd, (0x04, nn, dd, cc, bb)))
 
     def addKeySig(self, offset, n, mi):
@@ -669,35 +671,6 @@ class Mtrk:
 
 
 
-class TimeSig:
-    """ Track and set the current time signature.
-
-        Timesigs are completely optional and are inserted into
-        the MIDI file by addTimeSig(). MMA routines ignore timesig
-        settings.
-    """
-
-    def __init__(self):
-        """ Initialze to null value, user will never set to this."""
-
-        self.lastsig = (None, None)
-
-    def set(self, nn, dd):
-        """ Set timesig. If no change from last value, ignore. """
-
-        if self.lastsig != (nn, dd):
-            gbl.mtrks[0].addTimeSig(gbl.tickOffset, nn, dd, 48, 8)
-            self.lastsig = (nn, dd)
-
-    def get(self):
-        """ Return existing timesig. """
-
-        return self.lastsig
-
-
-timeSig = TimeSig()
-
-
 def stripRange():
     """ Strip out range limited data. Only of -B/b option. """
 
diff --git a/MMA/midiIn.py b/MMA/midiIn.py
index 232257d..e512d82 100644
--- a/MMA/midiIn.py
+++ b/MMA/midiIn.py
@@ -350,7 +350,7 @@ def midiinc(ln):
     disc = 0
 
     for tr, ch, riffmode, printriff in channels:
-
+        onNotes = []
         if gbl.tnames[tr].disable:   # skip if disabled track
 
             if verbose:
@@ -412,14 +412,29 @@ def midiinc(ln):
                     if x == 0x8:
                         velocity = 0
                     riff.append([offset, pitch, velocity])
+
                 else:
                     offset = gbl.tickOffset + (delta-istart)
                     # add note on/off, key pressure, etc.
                     track.addToTrack(offset, packBytes(ev[1] | channel-1, *ev[2:]))
+
+                    # Track on/off events to avoid stuck midi notes.
+                    x = ev[1] >> 4
+                    if x == 0x09 and ev[3] and ev[2] not in onNotes:
+                        onNotes.append(ev[2])  # append this pitch to onNotes
+                    if x == 0x09 and not ev[3] or x == 0x08 and ev[2] in onNotes:
+                        onNotes.remove(ev[2])  # remove this as being ON
+                        
                 inst += 1
             else:
                 disc += 1
 
+        if onNotes:
+            for x in onNotes:
+                track.addToTrack(offset, packBytes(0x90 | channel-1, [x,0]))
+            warning("MidiINC: Stuck MIDI note(s) '%s' turned off in %s." % 
+                    (', '.join([str(x) for x in onNotes]), tr))
+
         if riffmode:
             evlist = createRiff(riff, tr, riffTranspose)
 
diff --git a/MMA/midifuncs.py b/MMA/midifuncs.py
index 0dff268..a7f0899 100644
--- a/MMA/midifuncs.py
+++ b/MMA/midifuncs.py
@@ -40,39 +40,6 @@ masterMidiVolume = 0x3fff   # assume device is set to max volume
 
 # non-track functions
 
-
-def setTimeSig(ln):
-    """ Set the midi time signature. """
-
-    if len(ln) == 1:
-        a = ln[0].upper()
-        if a == 'COMMON':
-            ln = ('4', '4')
-        elif a == 'CUT':
-            ln = ('2', '2')
-        elif '/' in ln[0]:
-            ln = ln[0].split('/',1)
-
-    if len(ln) != 2:
-        error("TimeSig: Usage (numerator denominator) or ('cut' or 'common')")
-
-    nn = stoi(ln[0])
-
-    if nn < 1 or nn > 126:
-        error("Timesig: Numerator must be 1..126")
-
-    denominators = {'1':0, '2':1, '4':2, '8':3, '16':4, '32':5, '64':6 }
-    dd = ln[1]
-
-    if dd in denominators:
-        dd = denominators[dd]
-
-    else:
-        error("Timesig: Denominator must be 1, 2, 4, 8, 16, 32 or 64, not '%s'." % dd)
-
-    MMA.midi.timeSig.set(nn, dd)
-
-
 def midiMarker(ln):
     """ Parse off midi marker. """
 
@@ -649,32 +616,40 @@ def trackWheel(name, ln):
             (name, startValue, endValue, startOffset, endOffset, rset))
 
 
+# Lookup table constants for MIDI PAN values.
+panNames = {'LEFT': 0,       'LEFT100': 0,   'LEFT90': 6,
+            'LEFT80': 13,    'LEFT70': 19,   'LEFT60': 25,
+            'LEFT50': 31,    'LEFT40': 39,   'LEFT30': 44,
+            'LEFT20': 50,    'LEFT10': 57,   'CENTER': 64,
+            'RIGHT10': 70,   'RIGHT20': 77,  'RIGHT30': 83,
+            'RIGHT40': 88,   'RIGHT50': 96,  'RIGHT60': 102,
+            'RIGHT70': 108,  'RIGHT80': 114, 'RIGHT90': 121,
+            'RIGHT100': 127, 'RIGHT': 127 }
+
 def trackPan(name, ln):
     """ Set the Midi Pan value for a track."""
 
     def getv(v):
-        v = v.upper()
-        for n, i in (('LEFT100', 0),   ('LEFT90', 6),    ('LEFT80', 13),
-                    ('LEFT70', 19),   ('LEFT60', 25),   ('LEFT50', 31),
-                    ('LEFT40', 39),   ('LEFT30', 44),   ('LEFT20', 50),
-                    ('LEFT10', 57),   ('CENTER', 64),   ('RIGHT10', 70),
-                    ('RIGHT20', 77),   ('RIGHT30', 83),  ('RIGHT40', 88),
-                    ('RIGHT50', 96),  ('RIGHT60', 102), ('RIGHT70', 108),
-                    ('RIGHT80', 114), ('RIGHT90', 121), ('RIGHT100', 127)):
-            if v == n:
-                return i
-        return stoi(v, "Expecting integer value 0..127")
+        try:
+            return panNames[v.upper()]
+        except:
+            return stoi(v, "Expecting integer value 0..127 or mnemonic (Left*, Center, Right*).")
+
 
     tdata = gbl.tnames[name]
 
     if len(ln) not in (1, 3):
-        error("MidiPan %s: needs 1 arg [Value] OR 3 [Initvalue DestValue Beats]." % name)
+        error("MidiPan %s: needs 1 arg [Value] OR 3 [Initvalue DestValue Beats/Measures]." % name)
 
 
     if len(ln) == 3:
-        beats = stof(ln[2])
+        if ln[2].upper().endswith('M'):
+            beats = int(stof(ln[2][:-1]) * gbl.QperBar)
+        else:
+            beats = stof(ln[2])
         if beats < 1:
-            error("MidiPan %s: Beat value must be positive count, not '%s'." % (name,beats))
+            error("MidiPan %s: Beat/Measure value must be positive count, "
+                  "not '%s'." % (name,beats))
         initPan = getv(ln[0])
         newPan = getv(ln[1])
     else:
diff --git a/MMA/notelen.py b/MMA/notelen.py
index d92b150..5200168 100644
--- a/MMA/notelen.py
+++ b/MMA/notelen.py
@@ -52,6 +52,7 @@ def getNoteLen(n):
     Notes can be dotted or double dotted.
     Notes can be combined: 1+4 == 5 beats, 4. or 4+8 == dotted 1/4
                            1-4 == 3 beats, 1-0 == 4 beats less a midi tick
+    Tuples can be set using (count,base).
     """
 
     length = 0
@@ -82,11 +83,18 @@ def getNoteLen(n):
 
         try:
             if a.startswith('-'):
-                i = noteLenTable[a[1:]] * -1
+                mult = -1
+                a=a[1:]
+            else:
+                mult = 1
+            if ':' in a:
+                i = getTupleValue(a)
             else:
                 i = noteLenTable[a]
+            i *= mult
 
         except:
+            # This also catches things like "4..." 
             error("Unknown note duration %s" % n)
 
         if dot == 2:
@@ -96,3 +104,21 @@ def getNoteLen(n):
         length += i
 
     return int(length)
+
+def getTupleValue(a):
+    """ Grab a tuplet value from note 'xx:yy' We've already verified that
+        the string has a ':'
+    """
+
+    dd, nn = a.split(':')
+    if nn not in ('1', '2', '4', '8', '16', '32', '64'):
+        error("Illegal duration value for tuplet. Must be a note "
+              "(1,2,4...), not %s." % nn)
+    
+    nn = noteLenTable[nn]
+
+    # validate the divisor a bit
+    dd = stoi(dd)
+    if dd<1 or dd>128:
+        error("The count value for the tuplet '%s' is out of range." % a)
+    return  nn // dd
diff --git a/MMA/parse.py b/MMA/parse.py
index d26e2f5..7caa709 100644
--- a/MMA/parse.py
+++ b/MMA/parse.py
@@ -62,36 +62,16 @@ import MMA.tweaks
 import MMA.options
 import MMA.rpitch
 
+from MMA.timesig import timeSig
+from MMA.parseCL import parseChordLine
 from MMA.lyric import lyric
 from MMA.macro import macros
 from MMA.alloc import trackAlloc
 from MMA.keysig import keySig
 
-lastChord = None   # tracks last chord for "/ /" data lines.
-
 beginData = []      # Current data set by a BEGIN statement
 beginPoints = []    # since BEGINs can be nested, we need ptrs for backing out of BEGINs
 
-""" This table is passed to the track classes. It has
-    an instance for each chord in the current bar.
-"""
-
-
-class CTable:
-    name = None        # Chord name (used by plectrum track)
-    chord = None       # A pointer to the chordNotes structures
-    lastchord = None   # chord from previous ctable. Used by trigger()
-    chStart = None     # where in the bar the chord starts (in ticks, 0..)
-    chEnd = None       # where it ends (in ticks)
-    chordZ = None      # set if chord is tacet
-    arpeggioZ = None   # set if arpeggio is tacet
-    walkZ = None       # set if walking bass is tacet
-    drumZ = None       # set if drums are tacet
-    bassZ = None       # set if bass is tacet
-    scaleZ = None      # set if scale track is tacet
-    ariaZ = None       # set if aria track is tacet
-    plectrumZ = None   # set if plectrum is tacet
-
 
 ########################################
 # File processing. Mostly jumps to pats
@@ -184,22 +164,25 @@ def parse(inpath):
             3. It's really a chord action
         """
 
-        if not action in gbl.tnames:
-            trackAlloc(action, 0)    # ensure that track is allocated
+        if not action in gbl.tnames:  # no track allocated?
+            trackAlloc(action, 0)     # Try to create. Always returns.
 
         if action in gbl.tnames:     # BASS/DRUM/APEGGIO/CHORD
-
             name = action
             if len(l) < 2:
                 error("Expecting argument after '%s'" % name)
             action = l[1].upper()
 
-            if action in trackFuncs:
+            # Got trackname and action
+            if action in trackFuncs:  # perfect, execute
                 trackFuncs[action](name, l[2:])
-            else:
-                error("Don't know '%s'" % curline)
+                continue
+
+            elif action in simpleFuncs:  # opps, not track func
+                error("%s is not a track function. Use global form." % action)
+            else:  # opps, not any kind of func
+                error("%s is not a %s track function." % (action, name))
 
-            continue
 
         ### Gotta be a chord data line!
 
@@ -347,134 +330,6 @@ def parse(inpath):
                 print("%3d: %s %s" % (gbl.barNum, ' '.join(l), ly))
 
 
-def parseChordLine(l):
-    """ Parse a line of chord symbols and determine start/end points. """
-
-    global lastChord
-
-    ctable = []               # an entry for each chord in the bar
-    quarter = gbl.BperQ       # ticks in a quarter note (== 1 beat)
-    if MMA.truncate.length:
-        endTime = MMA.truncate.length
-    else:
-        endTime = (quarter * gbl.QperBar)  # number of ticks in bar
-
-    p = 0                    # our beat counter --- points to beat 1,2, etc in ticks
-
-    for x in l:
-        if "@" in x:  # we have something like "Cm at 3.2"
-            ch, beat = x.split("@", 1)
-            beat = stof(beat, "Expecting an value after the @ in '%s'" % x)
-            if beat < 1:
-                error("Beat after @ must be 1 or greater, not '%s'." % beat)
-            if beat >= gbl.QperBar + 1:
-                error("Beat after @ must be less than %s, not '%s'." % (gbl.QperBar + 1, beat))
-            p = int(int(beat) * quarter)  # floor of @x, current full beat in ticks
-            beat = int((beat - 1) * quarter)  # tick offset for this chord
-        else:
-            ch = x
-            beat = p
-
-        p += quarter       # for next loop. Always a full beat.
-
-        if ch in '-/':      # handle continuation chords
-            if not ctable:
-                if lastChord:
-                    ch = lastChord
-                else:
-                    error("No previous chord for '/' or '-' at line start")
-            else:         # '/' other than at start just increment the beat counter
-                continue
-
-        if ctable:
-            if ctable[-1].name == ch:  # skip duplicate chords
-                continue
-
-            if ctable[-1].chStart >= beat:
-                error("Chord positions out of order")
-
-        else:    # first entry
-            if beat != 0:
-                error("The first chord must be at beat 1, not %s." % ((beat / quarter) + 1))
-
-        ctab = CTable()
-        ctab.name = ch
-        ctab.chStart = beat
-        if ctable:
-            ctab.lastchord = ctable[-1].name
-        else:
-            ctab.lastchord = lastChord
-
-        """ If the chord we just extracted has a 'z' in it then we do the
-            following ugly stuff to figure out which tracks to mute. 'ch'
-            will be a chord name or 'z' when this is done.
-        """
-
-        if 'z' in ch:
-            c, r = ch.split('z', 1)
-
-            if not c:   # no chord specified
-                c = 'z'        # dummy chord name to keep chordnotes() happy
-                if r == '!':    # mute all
-                    r = 'DCAWBSRP'
-                elif not r:     # mute all tracks except Drum
-                    r = 'CBAWSRP'
-                else:
-                    error("To mute individual tracks you must "
-                          "use a chord/z combination not '%s'" % ch)
-
-            else:    # illegal construct -- 'Cz!'
-                if r == '!':
-                    error("'%s' is illegal. 'z!' mutes all tracks "
-                          "so you can't include the chord." % ch)
-
-                elif not r:
-                    error("'%s' is illegal. You must specify tracks "
-                          "if you use a chord." % ch)
-
-            ch = c   # this will be 'z' or the chord part
-
-            # note this indent ... we do it always!
-            for v in r:   # 'r' must be a list of track specifiers
-                if v == 'C':
-                    ctab.chordZ = 1
-                elif v == 'B':
-                    ctab.bassZ = 1
-                elif v == 'A':
-                    ctab.arpeggioZ = 1
-                elif v == 'W':
-                    ctab.walkZ = 1
-                elif v == 'D':
-                    ctab.drumZ = 1
-                elif v == 'S':
-                    ctab.scaleZ = 1
-                elif v == 'R':
-                    ctab.ariaZ = 1
-                elif v == 'P':
-                    ctab.plectrumZ = 1
-                else:
-                    error("Unknown track '%s' for muting in '%s'" % (v, ch))
-
-        ctab.chord = MMA.chords.ChordNotes(ch)  # Derive chord notes (or mute)
-
-        ctable.append(ctab)
-
-    # Test to see that all chords are in range.
-    if ctable[-1].chStart >= endTime:
-        error("Maximum offset for chord '%s' must be less than %s, not '%s'." %
-              (ctable[-1].name, endTime / quarter + 1, ctable[-1].chStart / quarter + 1))
-
-    # Done all chords in line, fix up some pointers.
-
-    for i, v in enumerate(ctable[:-1]):  # set end range for each chord
-        ctable[i].chEnd = ctable[i + 1].chStart
-
-    ctable[-1].chEnd = endTime      # set end of range for last chord
-    lastChord = ctable[-1].name     # remember chord at end of this bar for next
-    
-    return ctable
-
-
 ##################################################################
 
 def allTracks(ln):
@@ -1515,7 +1370,7 @@ simpleFuncs = {'ADJUSTVOLUME': MMA.volume.adjvolume,
                'SYNCHRONIZE': synchronize,
                'TEMPO': MMA.tempo.tempo,
                'TIME': MMA.tempo.setTime,
-               'TIMESIG': MMA.midifuncs.setTimeSig,
+               'TIMESIG': timeSig.setSig,
                'TONETR': MMA.translate.dtable.set,
                'TRUNCATE': MMA.truncate.setTruncate,
                'TWEAKS': MMA.tweaks.setTweak,
diff --git a/MMA/parseCL.py b/MMA/parseCL.py
new file mode 100644
index 0000000..c50b1f8
--- /dev/null
+++ b/MMA/parseCL.py
@@ -0,0 +1,205 @@
+# parseCL.py
+
+"""
+This module is an integeral part of the program
+MMA - Musical Midi Accompaniment.
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+Bob van der Poel <bob at mellowood.ca>
+
+
+This module parses a chordline and sets the timing offsets for 
+each "tab". 
+
+"""
+
+from . import gbl
+from MMA.common import *
+
+import MMA.truncate
+
+# This table is passed to the track classes. It has
+# an instance for each chord in the current bar.
+
+class CTable:
+    name = None        # Chord name (used by plectrum track)
+    chord = None       # A pointer to the chordNotes structures
+    lastchord = None   # chord from previous ctable. Used by trigger()
+    chStart = None     # where in the bar the chord starts (in ticks, 0..)
+    chEnd = None       # where it ends (in ticks)
+    chordZ = None      # set if chord is tacet
+    arpeggioZ = None   # set if arpeggio is tacet
+    walkZ = None       # set if walking bass is tacet
+    drumZ = None       # set if drums are tacet
+    bassZ = None       # set if bass is tacet
+    scaleZ = None      # set if scale track is tacet
+    ariaZ = None       # set if aria track is tacet
+    plectrumZ = None   # set if plectrum is tacet
+
+lastChord = None   # tracks last chord for "/ /" data lines.
+
+chordTabs = []  # initialized by MMA.main call to setTime()
+
+def setChordTabs(l):
+    """ Set the tab positions for chord parsing.
+
+        This table is set up on each TIME change. Need to
+        do it even if the TIME is NOT changed since the table
+        positions might. Cheap to do, so not worth worrying.
+ """
+
+    global chordTabs
+
+    chordTabs = tuple(( int((x-1) * gbl.BperQ) for x in l ))
+
+def parseChordLine(l):
+    """ Parse a line of chord symbols and determine start/end points. """
+
+    global lastChord
+
+    ctable = []               # an entry for each chord in the bar
+    quarter = gbl.BperQ       # ticks in a quarter note (== 1 beat)
+    if MMA.truncate.length:
+        endTime = MMA.truncate.length
+    else:
+        endTime = (quarter * gbl.QperBar)  # number of ticks in bar
+
+    p = 0                    # our beat counter --- points to tab 0, 1, etc in chordTabs
+
+    for ll in l:
+        if "@" in ll:  # we have something like "Cm at 3.2"
+            ch, beat = ll.split("@", 1)
+            beat = stof(beat, "Expecting an value after the @ in '%s'" % ll)
+            
+            if beat < 1:
+                error("Beat after @ must be 1 or greater, not '%s'." % beat)
+            if beat >= gbl.QperBar + 1:
+                error("Beat after @ must be less than %s, not '%s'." % (gbl.QperBar + 1, beat))
+
+            # tick offset for this chord
+            beat = int((beat - 1) * quarter)
+            
+            # need to set p to next spot in chordTabs[].
+            for p, i in enumerate(chordTabs):
+                if i > beat:
+                    break
+        else:
+            ch = ll
+            if p > len(chordTabs)-1:
+                error("Too many chords specified in line. Max is %s. "
+                      "For more chords use @ notation or change TIME TABS."
+                      % (len(chordTabs)))
+            beat = chordTabs[p]
+
+            p += 1  # for next beat
+
+        if ch in '-/':      # handle continuation chords
+            if not ctable:
+                if lastChord:
+                    ch = lastChord
+                else:
+                    error("No previous chord for '/' or '-' at line start")
+            else:         # '/' other than at start just increment the beat counter
+                continue
+
+        if ctable:
+            if ctable[-1].name == ch:  # skip duplicate chords
+                continue
+
+            if ctable[-1].chStart >= beat:
+                error("Chord positions out of order")
+
+        else:    # first entry
+            if beat != 0:
+                error("The first chord must be at beat 1, not %s." % ((beat / quarter) + 1))
+
+        ctab = CTable()
+        ctab.name = ch
+        ctab.chStart = beat
+        if ctable:
+            ctab.lastchord = ctable[-1].name
+        else:
+            ctab.lastchord = lastChord
+
+        """ If the chord we just extracted has a 'z' in it then we do the
+            following ugly stuff to figure out which tracks to mute. 'ch'
+            will be a chord name or 'z' when this is done.
+        """
+
+        if 'z' in ch:
+            c, r = ch.split('z', 1)
+
+            if not c:   # no chord specified
+                c = 'z'        # dummy chord name to keep chordnotes() happy
+                if r == '!':    # mute all
+                    r = 'DCAWBSRP'
+                elif not r:     # mute all tracks except Drum
+                    r = 'CBAWSRP'
+                else:
+                    error("To mute individual tracks you must "
+                          "use a chord/z combination not '%s'" % ch)
+
+            else:    # illegal construct -- 'Cz!'
+                if r == '!':
+                    error("'%s' is illegal. 'z!' mutes all tracks "
+                          "so you can't include the chord." % ch)
+
+                elif not r:
+                    error("'%s' is illegal. You must specify tracks "
+                          "if you use a chord." % ch)
+
+            ch = c   # this will be 'z' or the chord part
+
+            # note this indent ... we do it always!
+            for v in r:   # 'r' must be a list of track specifiers
+                if v == 'C':
+                    ctab.chordZ = 1
+                elif v == 'B':
+                    ctab.bassZ = 1
+                elif v == 'A':
+                    ctab.arpeggioZ = 1
+                elif v == 'W':
+                    ctab.walkZ = 1
+                elif v == 'D':
+                    ctab.drumZ = 1
+                elif v == 'S':
+                    ctab.scaleZ = 1
+                elif v == 'R':
+                    ctab.ariaZ = 1
+                elif v == 'P':
+                    ctab.plectrumZ = 1
+                else:
+                    error("Unknown track '%s' for muting in '%s'" % (v, ch))
+
+        ctab.chord = MMA.chords.ChordNotes(ch)  # Derive chord notes (or mute)
+
+        ctable.append(ctab)
+
+    # Test to see that all chords are in range.
+    if ctable[-1].chStart >= endTime:
+        error("Maximum offset for chord '%s' must be less than %s, not '%s'." %
+              (ctable[-1].name, endTime / quarter + 1, ctable[-1].chStart / quarter + 1))
+
+    # Done all chords in line, fix up some pointers.
+
+    for i, v in enumerate(ctable[:-1]):  # set end range for each chord
+        ctable[i].chEnd = ctable[i + 1].chStart
+
+    ctable[-1].chEnd = endTime      # set end of range for last chord
+    lastChord = ctable[-1].name     # remember chord at end of this bar for next
+    
+    return ctable
+
diff --git a/MMA/patPlectrum.py b/MMA/patPlectrum.py
index ce1d6f2..31831dc 100644
--- a/MMA/patPlectrum.py
+++ b/MMA/patPlectrum.py
@@ -122,7 +122,7 @@ class Plectrum(PC):
         
         if not l or len(l)==1 and ( l[0].upper()=='OFF' or l[0].upper()=='NONE'):
             self.fretNoise = None
-            if gbl.debug or 1:
+            if gbl.debug:
                 print("%s FretNoise Off" % self.name)
             return
 
@@ -180,7 +180,7 @@ class Plectrum(PC):
                         o.strings.append(i)
 
             elif cmd == 'TRACK':
-                MMA.alloc.trackAlloc(opt, 0)
+                MMA.alloc.trackAlloc(opt, 1)
                 if gbl.tnames[opt].vtype != 'BASS':
                     error("%s FretNoise Track must be a BASS track, not %s." % \
                           (self.name, gbl.tnames[opt].vtype))
@@ -205,7 +205,10 @@ class Plectrum(PC):
             # Adjust to fit tuning
             o.strings=o.strings[0:scount]
                 
-        if gbl.debug or 1:
+        if not o.track:
+            error("%s Fretnoise: No track was set. Use 'Track=some-bass-track' option." % self.name)
+
+        if gbl.debug:
             print(self.getFretNoiseOptions())
         
 
@@ -362,7 +365,7 @@ class Plectrum(PC):
     def doFretNoise(self, stringNo, note, offset):
         """ Add in a fret noise note. """
 
-        if self._lastOff[stringNo] == None or \
+        if self._lastOff[stringNo] is None or \
            self._lastOff[stringNo].note == note:
             return
 
@@ -387,9 +390,16 @@ class Plectrum(PC):
 
         # Use same volume as the string on
         volume = self._lastOff[stringNo].volume
+
         # We bypass the sendChord() so volume isn't adjusted. Do it anyway!
         volume = trk.adjustVolume(volume, offset)
 
+        # bypassing voice set, do it here
+        trk.insertVoice(self.seq)
+
+        # bypass even more
+        trk.clearPending()
+
         # octave adjustment
         note += o.octave
         while note > 127:
@@ -618,7 +628,7 @@ class Plectrum(PC):
 
                     # Do fretnoise stuff if enabled
                     
-                    if self.lastChord != ct.name and self.fretNoise \
+                    if self.lastChord != ct.name and self.fretNoise  \
                        and outputVolume and stringNo in self.fretNoise.strings:
                         if fretNoiseCount < self.fretNoise.max:
                             self.doFretNoise(stringNo, note, strumOffset)
diff --git a/MMA/patSolo.py b/MMA/patSolo.py
index 1dcbd75..01320e4 100644
--- a/MMA/patSolo.py
+++ b/MMA/patSolo.py
@@ -534,7 +534,7 @@ class Melody(PC):
 
             i = 0
             while i < len(a):
-                if not a[i] in '1234567890.+-tT':
+                if not a[i] in '1234567890.+-tT:':
                     break
                 else:
                     i += 1
@@ -668,7 +668,7 @@ class Melody(PC):
                     n.pitch = None
 
             # The chord might have no notes, have more than one, or be all grace
-            if pitch == None or count != 1:
+            if pitch is None or count != 1:
                 continue
 
             tb = self.getChordInPos(offset, ctable)
diff --git a/MMA/safe_eval.py b/MMA/safe_eval.py
index 4d923df..88381a6 100644
--- a/MMA/safe_eval.py
+++ b/MMA/safe_eval.py
@@ -35,12 +35,12 @@ safeCmds = ['ceil', 'fabs', 'floor', 'exp', 'log', 'log10', 'pow',
 
 def safe_eval(expr):
 
-        toks = re.split(r'([a-zA-Z_\.]+|.)', expr)
-
-        for t in toks:
-            if len(t) > 1 and t not in safeCmds:
-                error("Illegal/Unknown operator '%s' in $()." % t)
-        try:
-            return eval(expr)
-        except:
-            error("Illegal operation in '%s'." % expr)
+    toks = re.split(r'([a-zA-Z_\.]+|.)', expr)
+
+    for t in toks:
+        if len(t) > 1 and t not in safeCmds:
+            error("Illegal/Unknown operator '%s' in $()." % t)
+    try:
+        return eval(expr)
+    except:
+        error("Illegal operation in '%s'." % expr)
diff --git a/MMA/swing.py b/MMA/swing.py
index cfde5e6..183e878 100644
--- a/MMA/swing.py
+++ b/MMA/swing.py
@@ -147,7 +147,7 @@ def getBeats():
     len81 = noteLenTable['81']
     len82 = noteLenTable['82']
 
-    rng = gbl.QperBar
+    rng = int(gbl.QperBar)
     cnt = gbl.BperQ
 
     if noteValue == 16:
diff --git a/MMA/tempo.py b/MMA/tempo.py
index 19ac468..fdade46 100644
--- a/MMA/tempo.py
+++ b/MMA/tempo.py
@@ -25,43 +25,127 @@ Bob van der Poel <bob at mellowood.ca>
 from . import gbl
 from MMA.common import *
 from MMA.midiM import packBytes, byte3ToInt
+from MMA.timesig import timeSig
 from struct import unpack
+from MMA.parseCL import setChordTabs
+
+import MMA.midi
 
 ######################################
 # Tempo/timing
 
+timeTable = { 
+    # duple times
+    '2/2': (4,    (1, 3)), 
+    '2/4': (2,    (1, 2)),
+    '6/4': (6,    (1, 4)),
+    '6/8': (3,    (1, 2.5)),
+
+    # triple
+    '3/2': (6,    (1, 3, 5)),
+    '3/4': (3,    (1, 2, 3)),
+    '3/8': (1.5,  (1, 1.5, 2)),
+    '9/8': (4.5,  (1, 2.5, 4)),
+    
+    # quadruple
+    '4/4': (4,    (1, 2, 3, 4) ),
+    '12/8':(6,    (1, 2.5, 4, 5.5)),
+
+    # quintuple
+    '5/4': (5,    (1, 2, 3, 4, 5) ),
+    '5/8': (2.5,  (1, 1.5, 2, 2.5, 3 ) ), 
+
+    # septuple
+    '7/4': (7,    (1, 2, 3, 4, 5, 6, 7) )
+ }
+
 def setTime(ln):
-    """ Set the 'time sig'.
+    """ Set the 'time' value. This is NOT a time sig, it
+        is the number of quarters/beat.
 
         We do restrict the time setting to the range of 1..12.
         No particular reason, but we do need some limit? Certainly
         it has to be greater than 0.
     """
 
+    tabList = []
+    defaultTabs = (1,2,3,4,5,6,7,8,9,10,11,12)
+    sigSet = False
+
+    ln, options = opt2pair(ln, 1)
+
+    for cmd, opt in options:
+        if cmd == 'TABS':
+            tabList = [ stof(i) for i in opt.split(',')]
+            if tabList != sorted(tabList):
+                error("Time: Tabs must be in order, not %s." % tabList)
+            if len(tabList) != len(set(tabList)):
+                error("Time: Tabs must not contain duplicates, %s" % tabList)
+            if tabList[0] != 1:
+                error("Time: First tab must be 1, not %s." % tabList[0])
+        else:
+            error("TIME: Unknown option '%s'." % cmd)
+        
     if len(ln) != 1:
-        error("Time: Expecting single argument (integer)")
-
-    n = stoi(ln[0], "Time: Argument must be integer.")
+        error("Time: Too many options. Use TIME BperBar [Tabs=xx].")
+
+    # is this a timesig?
+
+    n = ln[0]
+    if n.upper() == 'COMMON':
+        n = '4/4'
+    elif n.upper() == 'CUT':
+        n = '2/2'
+
+    if n in timeTable:
+        i = timeTable[n]
+        timeSig.setSig([n])
+        n = i[0]
+        if not tabList:
+            tabList = i[1]
+        sigSet = True
+    else:
+        if '/' in n:  # unknown time sig
+            error("Time: Unknown timesignature '%s'. You may need to set TIME and TIMESIG separately." % n) 
+        n = stof(n)
 
-    if n < 1 or n > 12:
-        error("Time: Value must be 1..12")
+        if n < 1 or n > 12:
+            error("Time: Value must be 1..12.")
 
     # If no change, just ignore this.
 
     origTime = gbl.QperBar
     if origTime != n:
-        gbl.QperBar = int(n)
-        gbl.barLen = gbl.QperBar * gbl.BperQ
+        gbl.QperBar = n
+        gbl.barLen =  int(gbl.QperBar * gbl.BperQ)
 
         # Time changes zap all predfined sequences
 
         for a in gbl.tnames.values():
             if a.riff:
-                warning("Time: Change from %s to %s deleting %s riffs." % (origTime, n, a.name))
+                warning("Time: Change from %s to %s deleting %s riffs." %
+                        (origTime, n, a.name))
                 a.riff = []
             a.clearSequence()
 
+    if not tabList:
+        tabList = (1,2,3,4,5,6,7,8,9,10,11,12)[:int(gbl.QperBar)]
 
+    # need to do this after setting time.
+    if (tabList[-1]-1) * gbl.BperQ >= gbl.barLen:
+        error("Time: Last tab must be < %s, not '%s'." % 
+              (float(gbl.barLen/gbl.BperQ)+1, tabList[-1]))
+
+    setChordTabs(tabList)
+
+    if gbl.debug:
+        if sigSet:
+            sig =  "TimeSig %s " % timeSig.getAscii()
+        else:
+            sig = ''
+        print ("Time: Time %s %sTabs=%s." % 
+               (gbl.QperBar, sig,  ','.join([str(x) for x in tabList])))
+            
 def tempo(ln):
     """ Set tempo.
 
diff --git a/MMA/timesig.py b/MMA/timesig.py
new file mode 100644
index 0000000..39dadfe
--- /dev/null
+++ b/MMA/timesig.py
@@ -0,0 +1,107 @@
+# timesig.py
+
+"""
+This module is an integeral part of the program
+MMA - Musical Midi Accompaniment.
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+Bob van der Poel <bob at mellowood.ca>
+
+Timesig manager. All timesig stuff is here, except for the Mtrk.setTimeSig
+class function. For a function which has no effect, it appears to be
+a lot of code. But some sequencers and notation programs absolutely require
+proper time sigs for correct operation. So, here you go.
+"""
+
+from . import gbl
+import MMA.midi
+from   MMA.common import *
+
+class TimeSig:
+    """ Track and set the current time signature.
+
+        Timesigs are completely optional and are inserted into
+        the MIDI file by addTimeSig(). MMA routines ignore timesig
+        settings.
+
+        NOTE: The actual func to place a timesig meta into the midi 
+              stream is not here. It's part of the Mtrk() class.
+    """
+
+    def __init__(self):
+        """ Initialze to null value, user will never set to this."""
+
+        self.lastsig = (None, None)
+
+
+    def set(self, nn, dd):
+        """ Set timesig. If no change from last value, ignore. """
+
+        if self.lastsig != (nn, dd):
+            gbl.mtrks[0].addTimeSig(gbl.tickOffset, nn, dd, 48, 8)
+            self.lastsig = (nn, dd)
+
+
+    def setSig(self, ln):
+        """ Set the midi time signature from parser. """
+
+        if len(ln) == 1:
+            a = ln[0].upper()
+            if a == 'COMMON':
+                ln = ('4', '4')
+            elif a == 'CUT':
+                ln = ('2', '2')
+            elif '/' in ln[0]:
+                ln = ln[0].split('/',1)
+
+        if len(ln) != 2:
+            error("TimeSig: Usage (numerator denominator) or ('cut' or 'common')")
+
+        nn = stoi(ln[0])
+
+        if nn < 1 or nn > 126:
+            error("Timesig: Numerator must be 1..126")
+
+        denominators = {'1':0, '2':1, '4':2, '8':3, '16':4, '32':5, '64':6 }
+        dd = ln[1]
+
+        if dd in denominators:
+            dd = denominators[dd]
+
+        else:
+            error("Timesig: Denominator must be 1, 2, 4, 8, 16, 32 or 64, not '%s'." % dd)
+
+        self.set(nn, dd)
+
+
+    def get(self):
+        """ Return existing timesig in MIDI format. """
+
+        return self.lastsig
+
+
+    def getAscii(self):
+        """ Return existing timesig in readable format. """
+        
+        if not self.lastsig[0]:
+            return "Not Set"
+        n, d = self.lastsig
+        return "%s/%s" % (n, ['1', '2', '4', '8',  '16', '32', '64'][d] )
+
+
+timeSig = TimeSig()  # singleton 
+
+
diff --git a/docs/html/lib/alexis/hiphop.html b/docs/html/lib/alexis/hiphop.html
index c8bc5d9..b396b91 100644
--- a/docs/html/lib/alexis/hiphop.html
+++ b/docs/html/lib/alexis/hiphop.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:08 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:05 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <H1>Hiphop</H1>
diff --git a/docs/html/lib/alexis/hiphop_hiphop.html b/docs/html/lib/alexis/hiphop_hiphop.html
index 10baaeb..9145a8a 100644
--- a/docs/html/lib/alexis/hiphop_hiphop.html
+++ b/docs/html/lib/alexis/hiphop_hiphop.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:08 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:05 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: hiphop.mma</h2>
diff --git a/docs/html/lib/alexis/hiphop_hiphopend.html b/docs/html/lib/alexis/hiphop_hiphopend.html
index 668d49d..15a64a5 100644
--- a/docs/html/lib/alexis/hiphop_hiphopend.html
+++ b/docs/html/lib/alexis/hiphop_hiphopend.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:08 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:05 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: hiphop.mma</h2>
diff --git a/docs/html/lib/alexis/hiphop_hiphopintro.html b/docs/html/lib/alexis/hiphop_hiphopintro.html
index 05cfb4c..e7d82c0 100644
--- a/docs/html/lib/alexis/hiphop_hiphopintro.html
+++ b/docs/html/lib/alexis/hiphop_hiphopintro.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:08 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:05 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: hiphop.mma</h2>
diff --git a/docs/html/lib/alexis/hiphop_hiphopplus1.html b/docs/html/lib/alexis/hiphop_hiphopplus1.html
index 55ff774..7d9ec9e 100644
--- a/docs/html/lib/alexis/hiphop_hiphopplus1.html
+++ b/docs/html/lib/alexis/hiphop_hiphopplus1.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:08 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:05 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: hiphop.mma</h2>
diff --git a/docs/html/lib/alexis/hiphop_hiphopplus2.html b/docs/html/lib/alexis/hiphop_hiphopplus2.html
index 45d1bc1..62cfac9 100644
--- a/docs/html/lib/alexis/hiphop_hiphopplus2.html
+++ b/docs/html/lib/alexis/hiphop_hiphopplus2.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:08 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:05 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: hiphop.mma</h2>
diff --git a/docs/html/lib/alexis/hiphop_hiphopplusplus.html b/docs/html/lib/alexis/hiphop_hiphopplusplus.html
index c4bfc3a..2cb0077 100644
--- a/docs/html/lib/alexis/hiphop_hiphopplusplus.html
+++ b/docs/html/lib/alexis/hiphop_hiphopplusplus.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:08 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:05 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: hiphop.mma</h2>
diff --git a/docs/html/lib/alexis/hiphop_hiphopsus.html b/docs/html/lib/alexis/hiphop_hiphopsus.html
index 73d8246..819d5d8 100644
--- a/docs/html/lib/alexis/hiphop_hiphopsus.html
+++ b/docs/html/lib/alexis/hiphop_hiphopsus.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:08 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:05 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: hiphop.mma</h2>
diff --git a/docs/html/lib/alexis/hiphop_hiphopsusplus1.html b/docs/html/lib/alexis/hiphop_hiphopsusplus1.html
index 13c7db3..61f1a9b 100644
--- a/docs/html/lib/alexis/hiphop_hiphopsusplus1.html
+++ b/docs/html/lib/alexis/hiphop_hiphopsusplus1.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:08 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:05 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: hiphop.mma</h2>
diff --git a/docs/html/lib/alexis/hiphop_hiphopsusplus2.html b/docs/html/lib/alexis/hiphop_hiphopsusplus2.html
index d73c30f..43217ef 100644
--- a/docs/html/lib/alexis/hiphop_hiphopsusplus2.html
+++ b/docs/html/lib/alexis/hiphop_hiphopsusplus2.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:08 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:05 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: hiphop.mma</h2>
diff --git a/docs/html/lib/alexis/hiphop_hiphopsusplusplus.html b/docs/html/lib/alexis/hiphop_hiphopsusplusplus.html
index ff56e35..7a660ce 100644
--- a/docs/html/lib/alexis/hiphop_hiphopsusplusplus.html
+++ b/docs/html/lib/alexis/hiphop_hiphopsusplusplus.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:08 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:05 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: hiphop.mma</h2>
diff --git a/docs/html/lib/alexis/teamtechno.html b/docs/html/lib/alexis/teamtechno.html
index f2b613c..11944b0 100644
--- a/docs/html/lib/alexis/teamtechno.html
+++ b/docs/html/lib/alexis/teamtechno.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:08 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:05 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <H1>Teamtechno</H1>
diff --git a/docs/html/lib/alexis/teamtechno_teamtechno.html b/docs/html/lib/alexis/teamtechno_teamtechno.html
index 487bd1f..592955c 100644
--- a/docs/html/lib/alexis/teamtechno_teamtechno.html
+++ b/docs/html/lib/alexis/teamtechno_teamtechno.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:08 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:05 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: teamtechno.mma</h2>
diff --git a/docs/html/lib/alexis/teamtechno_teamtechnoend.html b/docs/html/lib/alexis/teamtechno_teamtechnoend.html
index 0d08956..1a2b53e 100644
--- a/docs/html/lib/alexis/teamtechno_teamtechnoend.html
+++ b/docs/html/lib/alexis/teamtechno_teamtechnoend.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:08 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:05 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: teamtechno.mma</h2>
diff --git a/docs/html/lib/alexis/teamtechno_teamtechnointro.html b/docs/html/lib/alexis/teamtechno_teamtechnointro.html
index f973bfc..990005d 100644
--- a/docs/html/lib/alexis/teamtechno_teamtechnointro.html
+++ b/docs/html/lib/alexis/teamtechno_teamtechnointro.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:08 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:05 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: teamtechno.mma</h2>
diff --git a/docs/html/lib/alexis/teamtechno_teamtechnointroplus.html b/docs/html/lib/alexis/teamtechno_teamtechnointroplus.html
index 2b3a6cb..1f165cf 100644
--- a/docs/html/lib/alexis/teamtechno_teamtechnointroplus.html
+++ b/docs/html/lib/alexis/teamtechno_teamtechnointroplus.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:08 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:05 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: teamtechno.mma</h2>
diff --git a/docs/html/lib/alexis/teamtechno_teamtechnosus.html b/docs/html/lib/alexis/teamtechno_teamtechnosus.html
index 9f609c3..f222a00 100644
--- a/docs/html/lib/alexis/teamtechno_teamtechnosus.html
+++ b/docs/html/lib/alexis/teamtechno_teamtechnosus.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:08 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:05 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: teamtechno.mma</h2>
diff --git a/docs/html/lib/casio/16beat1.html b/docs/html/lib/casio/16beat1.html
index b0c6969..ac8adba 100644
--- a/docs/html/lib/casio/16beat1.html
+++ b/docs/html/lib/casio/16beat1.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:08 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:05 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <H1>16Beat1</H1>
diff --git a/docs/html/lib/casio/16beat1_16beat1.html b/docs/html/lib/casio/16beat1_16beat1.html
index eb5b34c..bbd1f95 100644
--- a/docs/html/lib/casio/16beat1_16beat1.html
+++ b/docs/html/lib/casio/16beat1_16beat1.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:08 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:05 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: 16beat1.mma</h2>
diff --git a/docs/html/lib/casio/16beat1_16beat1end.html b/docs/html/lib/casio/16beat1_16beat1end.html
index 7488f75..4b1fe13 100644
--- a/docs/html/lib/casio/16beat1_16beat1end.html
+++ b/docs/html/lib/casio/16beat1_16beat1end.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:08 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:05 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: 16beat1.mma</h2>
diff --git a/docs/html/lib/casio/16beat1_16beat1intro.html b/docs/html/lib/casio/16beat1_16beat1intro.html
index 3ce5602..7a3e82b 100644
--- a/docs/html/lib/casio/16beat1_16beat1intro.html
+++ b/docs/html/lib/casio/16beat1_16beat1intro.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:08 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:05 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: 16beat1.mma</h2>
diff --git a/docs/html/lib/casio/16beat2.html b/docs/html/lib/casio/16beat2.html
index 209e308..05b8ed0 100644
--- a/docs/html/lib/casio/16beat2.html
+++ b/docs/html/lib/casio/16beat2.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:08 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:05 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <H1>16Beat2</H1>
diff --git a/docs/html/lib/casio/16beat2_16beat2.html b/docs/html/lib/casio/16beat2_16beat2.html
index 6aeb9d4..95f005f 100644
--- a/docs/html/lib/casio/16beat2_16beat2.html
+++ b/docs/html/lib/casio/16beat2_16beat2.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:08 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:05 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: 16beat2.mma</h2>
diff --git a/docs/html/lib/casio/16beat2_16beat2end.html b/docs/html/lib/casio/16beat2_16beat2end.html
index b7e9db4..20dbc10 100644
--- a/docs/html/lib/casio/16beat2_16beat2end.html
+++ b/docs/html/lib/casio/16beat2_16beat2end.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:08 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:06 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: 16beat2.mma</h2>
diff --git a/docs/html/lib/casio/16beat2_16beat2intro.html b/docs/html/lib/casio/16beat2_16beat2intro.html
index f85a776..0842351 100644
--- a/docs/html/lib/casio/16beat2_16beat2intro.html
+++ b/docs/html/lib/casio/16beat2_16beat2intro.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:08 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:06 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: 16beat2.mma</h2>
diff --git a/docs/html/lib/casio/16beat3.html b/docs/html/lib/casio/16beat3.html
index a17b55a..8cdda30 100644
--- a/docs/html/lib/casio/16beat3.html
+++ b/docs/html/lib/casio/16beat3.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:08 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:06 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <H1>16Beat3</H1>
diff --git a/docs/html/lib/casio/16beat3_16beat3.html b/docs/html/lib/casio/16beat3_16beat3.html
index fa206a6..85fef9a 100644
--- a/docs/html/lib/casio/16beat3_16beat3.html
+++ b/docs/html/lib/casio/16beat3_16beat3.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:09 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:06 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: 16beat3.mma</h2>
diff --git a/docs/html/lib/casio/16beat3_16beat3end.html b/docs/html/lib/casio/16beat3_16beat3end.html
index 0835193..6651e22 100644
--- a/docs/html/lib/casio/16beat3_16beat3end.html
+++ b/docs/html/lib/casio/16beat3_16beat3end.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:09 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:06 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: 16beat3.mma</h2>
diff --git a/docs/html/lib/casio/16beat3_16beat3intro.html b/docs/html/lib/casio/16beat3_16beat3intro.html
index 6daa07e..50bbad3 100644
--- a/docs/html/lib/casio/16beat3_16beat3intro.html
+++ b/docs/html/lib/casio/16beat3_16beat3intro.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:09 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:06 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: 16beat3.mma</h2>
diff --git a/docs/html/lib/casio/16beatballad1.html b/docs/html/lib/casio/16beatballad1.html
index f6fc771..1713522 100644
--- a/docs/html/lib/casio/16beatballad1.html
+++ b/docs/html/lib/casio/16beatballad1.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:09 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:06 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <H1>16Beatballad1</H1>
diff --git a/docs/html/lib/casio/16beatballad1_16beatballad1.html b/docs/html/lib/casio/16beatballad1_16beatballad1.html
index d319352..dcf97e8 100644
--- a/docs/html/lib/casio/16beatballad1_16beatballad1.html
+++ b/docs/html/lib/casio/16beatballad1_16beatballad1.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:09 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:06 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: 16beatballad1.mma</h2>
diff --git a/docs/html/lib/casio/16beatballad1_16beatballad1end.html b/docs/html/lib/casio/16beatballad1_16beatballad1end.html
index 518faf4..92b1fea 100644
--- a/docs/html/lib/casio/16beatballad1_16beatballad1end.html
+++ b/docs/html/lib/casio/16beatballad1_16beatballad1end.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:09 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:06 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: 16beatballad1.mma</h2>
diff --git a/docs/html/lib/casio/16beatballad1_16beatballad1intro.html b/docs/html/lib/casio/16beatballad1_16beatballad1intro.html
index 0c8d3df..6456523 100644
--- a/docs/html/lib/casio/16beatballad1_16beatballad1intro.html
+++ b/docs/html/lib/casio/16beatballad1_16beatballad1intro.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:09 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:06 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: 16beatballad1.mma</h2>
diff --git a/docs/html/lib/casio/16beatballad2.html b/docs/html/lib/casio/16beatballad2.html
index ff2481a..a7126c9 100644
--- a/docs/html/lib/casio/16beatballad2.html
+++ b/docs/html/lib/casio/16beatballad2.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:09 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:06 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <H1>16Beatballad2</H1>
diff --git a/docs/html/lib/casio/16beatballad2_16beatballad2.html b/docs/html/lib/casio/16beatballad2_16beatballad2.html
index 3042924..26999b0 100644
--- a/docs/html/lib/casio/16beatballad2_16beatballad2.html
+++ b/docs/html/lib/casio/16beatballad2_16beatballad2.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:09 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:06 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: 16beatballad2.mma</h2>
diff --git a/docs/html/lib/casio/16beatballad2_16beatballad2end.html b/docs/html/lib/casio/16beatballad2_16beatballad2end.html
index 3f18780..fcfe3e5 100644
--- a/docs/html/lib/casio/16beatballad2_16beatballad2end.html
+++ b/docs/html/lib/casio/16beatballad2_16beatballad2end.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:09 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:06 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: 16beatballad2.mma</h2>
diff --git a/docs/html/lib/casio/16beatballad2_16beatballad2intro.html b/docs/html/lib/casio/16beatballad2_16beatballad2intro.html
index bf21723..7508f17 100644
--- a/docs/html/lib/casio/16beatballad2_16beatballad2intro.html
+++ b/docs/html/lib/casio/16beatballad2_16beatballad2intro.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:09 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:06 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: 16beatballad2.mma</h2>
diff --git a/docs/html/lib/casio/16beatballad3.html b/docs/html/lib/casio/16beatballad3.html
index f60b9a9..6ddadeb 100644
--- a/docs/html/lib/casio/16beatballad3.html
+++ b/docs/html/lib/casio/16beatballad3.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:09 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:06 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <H1>16Beatballad3</H1>
diff --git a/docs/html/lib/casio/16beatballad3_16beatballad3.html b/docs/html/lib/casio/16beatballad3_16beatballad3.html
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index 131dd6f..18fba8b 100644
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index 8705015..0e4cfd4 100644
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index 0061bb2..c492deb 100644
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index d06c04a..43fa2bf 100644
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index a12f80d..e055647 100644
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index 4a23b07..9ac1a6b 100644
--- a/docs/html/lib/casio/dance1_dance1end.html
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index 60479a8..f7814fd 100644
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index 9816c66..c9403bf 100644
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index ee0f24d..00d7cd3 100644
--- a/docs/html/lib/casio/dance2_dance2.html
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index c032a91..6b0b11d 100644
--- a/docs/html/lib/casio/dance2_dance2intro.html
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index a47cee3..03dc25b 100644
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--- a/docs/html/lib/casio/dancepop1_dancepop1end.html
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index 0e9ea19..4db03ed 100644
--- a/docs/html/lib/casio/dancepop1_dancepop1intro.html
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index 0c11ff6..bfdaadf 100644
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index 5bffba7..56beb67 100644
--- a/docs/html/lib/casio/dancepop2_dancepop2.html
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 <p> <b>Track Name: Drum-Closedhihat</b>
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index bbf2eca..83a6286 100644
--- a/docs/html/lib/casio/dancepop2_dancepop2intro.html
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--- a/docs/html/lib/casio/dancepop3.html
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--- a/docs/html/lib/casio/dancepop3_dancepop3.html
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index 3738825..4cc476f 100644
--- a/docs/html/lib/casio/dancepop3_dancepop3end.html
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index 806c430..bc59cca 100644
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+++ b/docs/html/lib/casio/digitalrock_digitalrock.html
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--- a/docs/html/lib/casio/discosoul.html
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index 7698d7f..0a656ea 100644
--- a/docs/html/lib/casio/electricpop.html
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diff --git a/docs/html/lib/casio/electricpop_electricpop.html b/docs/html/lib/casio/electricpop_electricpop.html
index 0c5ee42..3e0a1e1 100644
--- a/docs/html/lib/casio/electricpop_electricpop.html
+++ b/docs/html/lib/casio/electricpop_electricpop.html
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diff --git a/docs/html/lib/casio/electricpop_electricpopend.html b/docs/html/lib/casio/electricpop_electricpopend.html
index 0f3e736..6c0adb6 100644
--- a/docs/html/lib/casio/electricpop_electricpopend.html
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index fb119ba..eadd1bd 100644
--- a/docs/html/lib/casio/electricpop_electricpopintro.html
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index 1fc080f..22fdc60 100644
--- a/docs/html/lib/casio/fastbigband.html
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index 5d7be1f..2ea64ea 100644
--- a/docs/html/lib/casio/fastbigband_fastbigband.html
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diff --git a/docs/html/lib/casio/fastbigband_fastbigbandend.html b/docs/html/lib/casio/fastbigband_fastbigbandend.html
index 7977617..08188b7 100644
--- a/docs/html/lib/casio/fastbigband_fastbigbandend.html
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index 54ea99f..0a4b756 100644
--- a/docs/html/lib/casio/fastbigband_fastbigbandintro.html
+++ b/docs/html/lib/casio/fastbigband_fastbigbandintro.html
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 <HTML>
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diff --git a/docs/html/lib/casio/house_houseend.html b/docs/html/lib/casio/house_houseend.html
index 0044d4a..cac988c 100644
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index 978e76c..dd40bf1 100644
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--- a/docs/html/lib/casio/slowbigband_slowbigbandend.html
+++ b/docs/html/lib/casio/slowbigband_slowbigbandend.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:17 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: slowbigband.mma</h2>
diff --git a/docs/html/lib/casio/slowbigband_slowbigbandintro.html b/docs/html/lib/casio/slowbigband_slowbigbandintro.html
index e29fc89..1ad9b92 100644
--- a/docs/html/lib/casio/slowbigband_slowbigbandintro.html
+++ b/docs/html/lib/casio/slowbigband_slowbigbandintro.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:17 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: slowbigband.mma</h2>
diff --git a/docs/html/lib/casio/slowrock.html b/docs/html/lib/casio/slowrock.html
index 4b2da03..9a00211 100644
--- a/docs/html/lib/casio/slowrock.html
+++ b/docs/html/lib/casio/slowrock.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:17 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <H1>Slowrock</H1>
diff --git a/docs/html/lib/casio/slowrock_slowrock.html b/docs/html/lib/casio/slowrock_slowrock.html
index 4a1b2e9..5a4d952 100644
--- a/docs/html/lib/casio/slowrock_slowrock.html
+++ b/docs/html/lib/casio/slowrock_slowrock.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:17 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: slowrock.mma</h2>
diff --git a/docs/html/lib/casio/slowrock_slowrockend.html b/docs/html/lib/casio/slowrock_slowrockend.html
index 8c892f1..3ccbb6e 100644
--- a/docs/html/lib/casio/slowrock_slowrockend.html
+++ b/docs/html/lib/casio/slowrock_slowrockend.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: slowrock.mma</h2>
diff --git a/docs/html/lib/casio/slowrock_slowrockintro.html b/docs/html/lib/casio/slowrock_slowrockintro.html
index 20e2199..77e1351 100644
--- a/docs/html/lib/casio/slowrock_slowrockintro.html
+++ b/docs/html/lib/casio/slowrock_slowrockintro.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:17 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: slowrock.mma</h2>
diff --git a/docs/html/lib/casio/slowswing.html b/docs/html/lib/casio/slowswing.html
index 9bfb385..60f9caa 100644
--- a/docs/html/lib/casio/slowswing.html
+++ b/docs/html/lib/casio/slowswing.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <H1>Slowswing</H1>
diff --git a/docs/html/lib/casio/slowswing_slowswing.html b/docs/html/lib/casio/slowswing_slowswing.html
index aece1bd..962b887 100644
--- a/docs/html/lib/casio/slowswing_slowswing.html
+++ b/docs/html/lib/casio/slowswing_slowswing.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: slowswing.mma</h2>
diff --git a/docs/html/lib/casio/slowswing_slowswingintro.html b/docs/html/lib/casio/slowswing_slowswingintro.html
index 3a5a3fb..3464a08 100644
--- a/docs/html/lib/casio/slowswing_slowswingintro.html
+++ b/docs/html/lib/casio/slowswing_slowswingintro.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: slowswing.mma</h2>
diff --git a/docs/html/lib/casio/soul.html b/docs/html/lib/casio/soul.html
index 64842fe..96d1182 100644
--- a/docs/html/lib/casio/soul.html
+++ b/docs/html/lib/casio/soul.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <H1>Soul</H1>
diff --git a/docs/html/lib/casio/soul_soul.html b/docs/html/lib/casio/soul_soul.html
index f52a20f..b201180 100644
--- a/docs/html/lib/casio/soul_soul.html
+++ b/docs/html/lib/casio/soul_soul.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: soul.mma</h2>
diff --git a/docs/html/lib/casio/soul_soulend.html b/docs/html/lib/casio/soul_soulend.html
index 323c27e..f6fbc80 100644
--- a/docs/html/lib/casio/soul_soulend.html
+++ b/docs/html/lib/casio/soul_soulend.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: soul.mma</h2>
diff --git a/docs/html/lib/casio/soul_soulintro.html b/docs/html/lib/casio/soul_soulintro.html
index 6ef35ce..e979df3 100644
--- a/docs/html/lib/casio/soul_soulintro.html
+++ b/docs/html/lib/casio/soul_soulintro.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: soul.mma</h2>
diff --git a/docs/html/lib/casio/soulpop.html b/docs/html/lib/casio/soulpop.html
index f92a2b1..b24c4e9 100644
--- a/docs/html/lib/casio/soulpop.html
+++ b/docs/html/lib/casio/soulpop.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <H1>Soulpop</H1>
diff --git a/docs/html/lib/casio/soulpop_soulpop.html b/docs/html/lib/casio/soulpop_soulpop.html
index 870562f..281a52b 100644
--- a/docs/html/lib/casio/soulpop_soulpop.html
+++ b/docs/html/lib/casio/soulpop_soulpop.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: soulpop.mma</h2>
diff --git a/docs/html/lib/casio/soulpop_soulpopend.html b/docs/html/lib/casio/soulpop_soulpopend.html
index fb676a6..9b494a6 100644
--- a/docs/html/lib/casio/soulpop_soulpopend.html
+++ b/docs/html/lib/casio/soulpop_soulpopend.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: soulpop.mma</h2>
diff --git a/docs/html/lib/casio/soulpop_soulpopintro.html b/docs/html/lib/casio/soulpop_soulpopintro.html
index c6562d7..750a9ee 100644
--- a/docs/html/lib/casio/soulpop_soulpopintro.html
+++ b/docs/html/lib/casio/soulpop_soulpopintro.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: soulpop.mma</h2>
diff --git a/docs/html/lib/casio/swing.html b/docs/html/lib/casio/swing.html
index 33aaa5d..fa7c65d 100644
--- a/docs/html/lib/casio/swing.html
+++ b/docs/html/lib/casio/swing.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <H1>Swing</H1>
diff --git a/docs/html/lib/casio/swing_swing.html b/docs/html/lib/casio/swing_swing.html
index e0d1b1f..453405c 100644
--- a/docs/html/lib/casio/swing_swing.html
+++ b/docs/html/lib/casio/swing_swing.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: swing.mma</h2>
diff --git a/docs/html/lib/casio/techno.html b/docs/html/lib/casio/techno.html
index ccb0b6a..0fa0c9d 100644
--- a/docs/html/lib/casio/techno.html
+++ b/docs/html/lib/casio/techno.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <H1>Techno</H1>
diff --git a/docs/html/lib/casio/techno_techno.html b/docs/html/lib/casio/techno_techno.html
index 3863114..6abeeeb 100644
--- a/docs/html/lib/casio/techno_techno.html
+++ b/docs/html/lib/casio/techno_techno.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: techno.mma</h2>
diff --git a/docs/html/lib/casio/techno_technoend.html b/docs/html/lib/casio/techno_technoend.html
index fba515b..0bae995 100644
--- a/docs/html/lib/casio/techno_technoend.html
+++ b/docs/html/lib/casio/techno_technoend.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: techno.mma</h2>
diff --git a/docs/html/lib/casio/techno_technointro.html b/docs/html/lib/casio/techno_technointro.html
index 243c4f6..ba5b299 100644
--- a/docs/html/lib/casio/techno_technointro.html
+++ b/docs/html/lib/casio/techno_technointro.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: techno.mma</h2>
diff --git a/docs/html/lib/casio/trance1.html b/docs/html/lib/casio/trance1.html
index 91ccddb..96dc9b8 100644
--- a/docs/html/lib/casio/trance1.html
+++ b/docs/html/lib/casio/trance1.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <H1>Trance1</H1>
diff --git a/docs/html/lib/casio/trance1_trance1.html b/docs/html/lib/casio/trance1_trance1.html
index 3e795c5..37c2eac 100644
--- a/docs/html/lib/casio/trance1_trance1.html
+++ b/docs/html/lib/casio/trance1_trance1.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: trance1.mma</h2>
diff --git a/docs/html/lib/casio/trance2.html b/docs/html/lib/casio/trance2.html
index 29b2d2a..61a079e 100644
--- a/docs/html/lib/casio/trance2.html
+++ b/docs/html/lib/casio/trance2.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:16 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <H1>Trance2</H1>
diff --git a/docs/html/lib/casio/triphop.html b/docs/html/lib/casio/triphop.html
index 5a304d5..1bb3058 100644
--- a/docs/html/lib/casio/triphop.html
+++ b/docs/html/lib/casio/triphop.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:16 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <H1>Triphop</H1>
diff --git a/docs/html/lib/casio/triphop_triphop.html b/docs/html/lib/casio/triphop_triphop.html
index d4f5fcf..73ba83b 100644
--- a/docs/html/lib/casio/triphop_triphop.html
+++ b/docs/html/lib/casio/triphop_triphop.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:16 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: triphop.mma</h2>
diff --git a/docs/html/lib/casio/triphop_triphopend.html b/docs/html/lib/casio/triphop_triphopend.html
index 70bf795..49325a8 100644
--- a/docs/html/lib/casio/triphop_triphopend.html
+++ b/docs/html/lib/casio/triphop_triphopend.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:16 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: triphop.mma</h2>
diff --git a/docs/html/lib/casio/triphop_triphopintro.html b/docs/html/lib/casio/triphop_triphopintro.html
index 824b233..025e062 100644
--- a/docs/html/lib/casio/triphop_triphopintro.html
+++ b/docs/html/lib/casio/triphop_triphopintro.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:16 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: triphop.mma</h2>
diff --git a/docs/html/lib/casio/twist.html b/docs/html/lib/casio/twist.html
index de8fabe..ad18831 100644
--- a/docs/html/lib/casio/twist.html
+++ b/docs/html/lib/casio/twist.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:16 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <H1>Twist</H1>
diff --git a/docs/html/lib/casio/twist_twist.html b/docs/html/lib/casio/twist_twist.html
index 193878c..0ca0107 100644
--- a/docs/html/lib/casio/twist_twist.html
+++ b/docs/html/lib/casio/twist_twist.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:16 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: twist.mma</h2>
diff --git a/docs/html/lib/casio/twist_twistend.html b/docs/html/lib/casio/twist_twistend.html
index 95d0849..13a0dc2 100644
--- a/docs/html/lib/casio/twist_twistend.html
+++ b/docs/html/lib/casio/twist_twistend.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:16 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: twist.mma</h2>
diff --git a/docs/html/lib/casio/twist_twistintro.html b/docs/html/lib/casio/twist_twistintro.html
index b07768a..b686aa3 100644
--- a/docs/html/lib/casio/twist_twistintro.html
+++ b/docs/html/lib/casio/twist_twistintro.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:18 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:16 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: twist.mma</h2>
diff --git a/docs/html/lib/casio/worldpop.html b/docs/html/lib/casio/worldpop.html
index c835e6e..a782c25 100644
--- a/docs/html/lib/casio/worldpop.html
+++ b/docs/html/lib/casio/worldpop.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:19 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:16 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <H1>Worldpop</H1>
diff --git a/docs/html/lib/casio/worldpop_worldpop.html b/docs/html/lib/casio/worldpop_worldpop.html
index b2b4e3b3..4b16f96 100644
--- a/docs/html/lib/casio/worldpop_worldpop.html
+++ b/docs/html/lib/casio/worldpop_worldpop.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:19 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:16 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: worldpop.mma</h2>
diff --git a/docs/html/lib/casio/worldpop_worldpopend.html b/docs/html/lib/casio/worldpop_worldpopend.html
index 6220843..03b5833 100644
--- a/docs/html/lib/casio/worldpop_worldpopend.html
+++ b/docs/html/lib/casio/worldpop_worldpopend.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:19 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:16 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: worldpop.mma</h2>
diff --git a/docs/html/lib/casio/worldpop_worldpopintro.html b/docs/html/lib/casio/worldpop_worldpopintro.html
index 20dceb7..a9da608 100644
--- a/docs/html/lib/casio/worldpop_worldpopintro.html
+++ b/docs/html/lib/casio/worldpop_worldpopintro.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:19 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:16 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: worldpop.mma</h2>
diff --git a/docs/html/lib/index.html b/docs/html/lib/index.html
index 5abcf52..c9d92ba 100644
--- a/docs/html/lib/index.html
+++ b/docs/html/lib/index.html
@@ -141,6 +141,7 @@ default MMA distribution.
 <li> <A Href = stdlib/easyswing.html> stdlib/easyswing.mma </a> </li>
 <li> <A Href = stdlib/evansish.html> stdlib/evansish.mma </a> </li>
 <li> <A Href = stdlib/fastblues.html> stdlib/fastblues.mma </a> </li>
+<li> <A Href = stdlib/fastjazzwaltz.html> stdlib/fastjazzwaltz.mma </a> </li>
 <li> <A Href = stdlib/fastswing.html> stdlib/fastswing.mma </a> </li>
 <li> <A Href = stdlib/fastwaltz.html> stdlib/fastwaltz.mma </a> </li>
 <li> <A Href = stdlib/folk.html> stdlib/folk.mma </a> </li>
@@ -353,4 +354,4 @@ default MMA distribution.
 <P>It is a part of the MMA distribution
 and is protected by the same copyrights as MMA (the GNU General Public License).
 
-<P> Created: Fri Sep 18 15:09:39 2015<HTML>
\ No newline at end of file
+<P> Created: Tue Dec 15 16:01:38 2015<HTML>
\ No newline at end of file
diff --git a/docs/html/lib/kara/2beatp_2beatpa.html b/docs/html/lib/kara/2beatp_2beatpa.html
index e930bac..4c35f10 100644
--- a/docs/html/lib/kara/2beatp_2beatpa.html
+++ b/docs/html/lib/kara/2beatp_2beatpa.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:19 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:16 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: </h2>
diff --git a/docs/html/lib/kara/2beatp_2beatpb.html b/docs/html/lib/kara/2beatp_2beatpb.html
index 6cf2fc4..9353dad 100644
--- a/docs/html/lib/kara/2beatp_2beatpb.html
+++ b/docs/html/lib/kara/2beatp_2beatpb.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:09:19 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:01:16 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: </h2>
diff --git a/docs/html/lib/kara/2beatp_2beatpc.html b/docs/html/lib/kara/2beatp_2beatpc.html
index 2886479..25f316f 100644
--- a/docs/html/lib/kara/2beatp_2beatpc.html
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@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:20 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:14 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: ballad128.mma</h2>
diff --git a/docs/html/lib/stdlib/ballad68.html b/docs/html/lib/stdlib/ballad68.html
index 2d2375e..19c52bd 100644
--- a/docs/html/lib/stdlib/ballad68.html
+++ b/docs/html/lib/stdlib/ballad68.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:20 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <H1>Ballad68</H1>
diff --git a/docs/html/lib/stdlib/ballad68_ballad68-44.html b/docs/html/lib/stdlib/ballad68_ballad68-44.html
index 15b0fff..f2afc77 100644
--- a/docs/html/lib/stdlib/ballad68_ballad68-44.html
+++ b/docs/html/lib/stdlib/ballad68_ballad68-44.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:20 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: ballad68.mma</h2>
diff --git a/docs/html/lib/stdlib/ballad68_ballad68.html b/docs/html/lib/stdlib/ballad68_ballad68.html
index 376a288..df519be 100644
--- a/docs/html/lib/stdlib/ballad68_ballad68.html
+++ b/docs/html/lib/stdlib/ballad68_ballad68.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:20 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:15 2015 -->
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 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: ballad68.mma</h2>
diff --git a/docs/html/lib/stdlib/ballad68_ballad68end.html b/docs/html/lib/stdlib/ballad68_ballad68end.html
index 30f2859..38d1c91 100644
--- a/docs/html/lib/stdlib/ballad68_ballad68end.html
+++ b/docs/html/lib/stdlib/ballad68_ballad68end.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:20 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: ballad68.mma</h2>
diff --git a/docs/html/lib/stdlib/ballad68_ballad68intro.html b/docs/html/lib/stdlib/ballad68_ballad68intro.html
index 91e24e0..2c6fe7a 100644
--- a/docs/html/lib/stdlib/ballad68_ballad68intro.html
+++ b/docs/html/lib/stdlib/ballad68_ballad68intro.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:20 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:15 2015 -->
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 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: ballad68.mma</h2>
diff --git a/docs/html/lib/stdlib/ballad68_ballad68plus.html b/docs/html/lib/stdlib/ballad68_ballad68plus.html
index 860db75..4ec0043 100644
--- a/docs/html/lib/stdlib/ballad68_ballad68plus.html
+++ b/docs/html/lib/stdlib/ballad68_ballad68plus.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:20 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: ballad68.mma</h2>
diff --git a/docs/html/lib/stdlib/ballad68_ballad68sus.html b/docs/html/lib/stdlib/ballad68_ballad68sus.html
index c069ea9..68548ff 100644
--- a/docs/html/lib/stdlib/ballad68_ballad68sus.html
+++ b/docs/html/lib/stdlib/ballad68_ballad68sus.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:20 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: ballad68.mma</h2>
diff --git a/docs/html/lib/stdlib/ballad68_ballad68susplus.html b/docs/html/lib/stdlib/ballad68_ballad68susplus.html
index df3bf08..dbd09bd 100644
--- a/docs/html/lib/stdlib/ballad68_ballad68susplus.html
+++ b/docs/html/lib/stdlib/ballad68_ballad68susplus.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:20 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: ballad68.mma</h2>
diff --git a/docs/html/lib/stdlib/ballad_ballad.html b/docs/html/lib/stdlib/ballad_ballad.html
index e1a680a..e1c1c60 100644
--- a/docs/html/lib/stdlib/ballad_ballad.html
+++ b/docs/html/lib/stdlib/ballad_ballad.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:19 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:13 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: ballad.mma</h2>
diff --git a/docs/html/lib/stdlib/ballad_ballad1.html b/docs/html/lib/stdlib/ballad_ballad1.html
index 1c9a7bc..ba1e617 100644
--- a/docs/html/lib/stdlib/ballad_ballad1.html
+++ b/docs/html/lib/stdlib/ballad_ballad1.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:19 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:14 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: ballad.mma</h2>
diff --git a/docs/html/lib/stdlib/ballad_ballad1end.html b/docs/html/lib/stdlib/ballad_ballad1end.html
index fccdebd..a257df0 100644
--- a/docs/html/lib/stdlib/ballad_ballad1end.html
+++ b/docs/html/lib/stdlib/ballad_ballad1end.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:20 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:14 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: ballad.mma</h2>
diff --git a/docs/html/lib/stdlib/ballad_ballad1plus.html b/docs/html/lib/stdlib/ballad_ballad1plus.html
index b7c290a..b023d71 100644
--- a/docs/html/lib/stdlib/ballad_ballad1plus.html
+++ b/docs/html/lib/stdlib/ballad_ballad1plus.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:19 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:14 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: ballad.mma</h2>
diff --git a/docs/html/lib/stdlib/ballad_ballad1sus.html b/docs/html/lib/stdlib/ballad_ballad1sus.html
index 1111c0f..12df4b3 100644
--- a/docs/html/lib/stdlib/ballad_ballad1sus.html
+++ b/docs/html/lib/stdlib/ballad_ballad1sus.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:19 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:14 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: ballad.mma</h2>
diff --git a/docs/html/lib/stdlib/ballad_ballad1susplus.html b/docs/html/lib/stdlib/ballad_ballad1susplus.html
index db703a8..ed0f571 100644
--- a/docs/html/lib/stdlib/ballad_ballad1susplus.html
+++ b/docs/html/lib/stdlib/ballad_ballad1susplus.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:19 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:14 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: ballad.mma</h2>
diff --git a/docs/html/lib/stdlib/ballad_balladend.html b/docs/html/lib/stdlib/ballad_balladend.html
index 9b2f17a..a2ca96b 100644
--- a/docs/html/lib/stdlib/ballad_balladend.html
+++ b/docs/html/lib/stdlib/ballad_balladend.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:19 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:14 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: ballad.mma</h2>
diff --git a/docs/html/lib/stdlib/ballad_balladfill.html b/docs/html/lib/stdlib/ballad_balladfill.html
index 745d9c7..4b7aa25 100644
--- a/docs/html/lib/stdlib/ballad_balladfill.html
+++ b/docs/html/lib/stdlib/ballad_balladfill.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:19 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:14 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: ballad.mma</h2>
diff --git a/docs/html/lib/stdlib/ballad_balladintro.html b/docs/html/lib/stdlib/ballad_balladintro.html
index 57480c0..1b89099 100644
--- a/docs/html/lib/stdlib/ballad_balladintro.html
+++ b/docs/html/lib/stdlib/ballad_balladintro.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:19 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:14 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: ballad.mma</h2>
diff --git a/docs/html/lib/stdlib/ballad_balladintro1.html b/docs/html/lib/stdlib/ballad_balladintro1.html
index 2b68527..0b29b4a 100644
--- a/docs/html/lib/stdlib/ballad_balladintro1.html
+++ b/docs/html/lib/stdlib/ballad_balladintro1.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:19 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:14 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: ballad.mma</h2>
diff --git a/docs/html/lib/stdlib/ballad_balladintro2.html b/docs/html/lib/stdlib/ballad_balladintro2.html
index b15edd9..caa77d2 100644
--- a/docs/html/lib/stdlib/ballad_balladintro2.html
+++ b/docs/html/lib/stdlib/ballad_balladintro2.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:19 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:14 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: ballad.mma</h2>
diff --git a/docs/html/lib/stdlib/ballad_balladplus.html b/docs/html/lib/stdlib/ballad_balladplus.html
index 315a775..48b7956 100644
--- a/docs/html/lib/stdlib/ballad_balladplus.html
+++ b/docs/html/lib/stdlib/ballad_balladplus.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:19 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:14 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: ballad.mma</h2>
diff --git a/docs/html/lib/stdlib/ballad_balladsus.html b/docs/html/lib/stdlib/ballad_balladsus.html
index 61f96b7..ce0578d 100644
--- a/docs/html/lib/stdlib/ballad_balladsus.html
+++ b/docs/html/lib/stdlib/ballad_balladsus.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:19 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:14 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: ballad.mma</h2>
diff --git a/docs/html/lib/stdlib/ballad_balladsusplus.html b/docs/html/lib/stdlib/ballad_balladsusplus.html
index aed0af4..d326fef 100644
--- a/docs/html/lib/stdlib/ballad_balladsusplus.html
+++ b/docs/html/lib/stdlib/ballad_balladsusplus.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:19 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:14 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: ballad.mma</h2>
diff --git a/docs/html/lib/stdlib/basicrock.html b/docs/html/lib/stdlib/basicrock.html
index 067bd98..d64a346 100644
--- a/docs/html/lib/stdlib/basicrock.html
+++ b/docs/html/lib/stdlib/basicrock.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:20 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <H1>Basicrock</H1>
@@ -9,6 +9,7 @@
 <LI><A Href=#BasicRock4>BasicRock4</a>
 <LI><A Href=#BasicRock4Sus>BasicRock4Sus</a>
 <LI><A Href=#BasicRockIntro>BasicRockIntro</a>
+<LI><A Href=#BasicRock4Intro>BasicRock4Intro</a>
 <LI><A Href=#BasicRockEnd>BasicRockEnd</a>
 </ul>
 <!-- GROOVE=basicrock FILE=basicrock_basicrock.html SRC=/usr/local/share/mma/lib/stdlib/basicrock.mma -->
@@ -111,6 +112,26 @@
     </Table>
   </TD></TR>
 </Table>
+<!-- GROOVE=basicrock4intro FILE=basicrock_basicrock4intro.html SRC=/usr/local/share/mma/lib/stdlib/basicrock.mma -->
+<A Name=BasicRock4Intro></a>
+<Table Border=3 CELLSPACING=0 CELLPADDING=5 BGColor="#eeeeee" Width="60%">
+  <TR><TD>
+    <H2> <A Href=basicrock_basicrock4intro.html> BasicRock4Intro </a> </H2> 
+    4 bar intro with 4-feel. <B>(4)</B> 
+  </TD></TR>
+  <TR><TD>
+    <Table CELLSPACING=0 CELLPADDING=5 BGColor="#eeeeee" Width="10%">
+       <TR><TD> Bass </TD> <TD> FingeredBass </TD></TR>
+       <TR><TD> Chord-Clean </TD> <TD> CleanGuitar </TD></TR>
+       <TR><TD> Chord-Clean2 </TD> <TD> CleanGuitar </TD></TR>
+       <TR><TD> Chord-Dist </TD> <TD> DistortonGuitar </TD></TR>
+       <TR><TD> Drum-Kick </TD> <TD> KickDrum1 </TD></TR>
+       <TR><TD> Drum-Ohh </TD> <TD> OpenHiHat </TD></TR>
+       <TR><TD> Drum-Snare </TD> <TD> SnareDrum1 </TD></TR>
+       <TR><TD> Drum-Tam </TD> <TD> Tambourine </TD></TR>
+    </Table>
+  </TD></TR>
+</Table>
 <!-- GROOVE=basicrockend FILE=basicrock_basicrockend.html SRC=/usr/local/share/mma/lib/stdlib/basicrock.mma -->
 <A Name=BasicRockEnd></a>
 <Table Border=3 CELLSPACING=0 CELLPADDING=5 BGColor="#eeeeee" Width="60%">
diff --git a/docs/html/lib/stdlib/basicrock_basicrock.html b/docs/html/lib/stdlib/basicrock_basicrock.html
index 2126e4e..b1a1f31 100644
--- a/docs/html/lib/stdlib/basicrock_basicrock.html
+++ b/docs/html/lib/stdlib/basicrock_basicrock.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:20 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: basicrock.mma</h2>
diff --git a/docs/html/lib/stdlib/basicrock_basicrock4.html b/docs/html/lib/stdlib/basicrock_basicrock4.html
index 85885be..dad3d9e 100644
--- a/docs/html/lib/stdlib/basicrock_basicrock4.html
+++ b/docs/html/lib/stdlib/basicrock_basicrock4.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:20 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:15 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: basicrock.mma</h2>
diff --git a/docs/html/lib/stdlib/basicrock_basicrock4intro.html b/docs/html/lib/stdlib/basicrock_basicrock4intro.html
new file mode 100644
index 0000000..5cc4759
--- /dev/null
+++ b/docs/html/lib/stdlib/basicrock_basicrock4intro.html
@@ -0,0 +1,893 @@
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:15 2015 -->
+<HTML>
+<BODY  BGCOLOR="#B7DFFF" Text=Black>
+<h2>File: basicrock.mma</h2>
+<h2>Groove: Basicrock4Intro</h2>
+<p><b>Notes:</b> Basic Rock beat for things a bit to hard for softrock and ballad beats. I wrote this for "Love Potion No. 9".
+<p><b>Author:</b> Bob van der Poel
+<p><b>Description:</b> 4 bar intro with 4-feel.
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+SeqSize: 
+4
+  </td>
+  <td width=50%> 
+Time (beats per bar): 
+4
+  </td>
+</tr>
+</Table>
+<p> <b>Track Name: Bass</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+FingeredBass
+  </td>
+  <td width=50%> 
+Articulate: 
+80
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+3
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+130
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+0
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:40.0em">
+<img style="position:absolute; bottom:0; left:10.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:20.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:30.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:2.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:2.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:6.0em; width:1.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:10.0em; width:2.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:2.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:18.0em; width:1.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:2.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:25.0em; width:2.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:26.0em; width:1.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:30.0em; width:2.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:32.0em; width:2.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:35.0em; width:2.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:37.0em; width:2.0em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Chord-Clean</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+CleanGuitar
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+110
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+5
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+  <td width=50%> 
+Voicing: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:40.0em">
+<img style="position:absolute; bottom:0; left:10.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:20.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:30.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:2.25em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:2.25em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:2.25em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.0em; width:2.25em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:10.0em; width:2.25em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.0em; width:2.25em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:2.25em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:17.0em; width:2.25em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:2.25em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.0em; width:2.25em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:25.0em; width:2.25em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.0em; width:2.25em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:30.0em; width:2.25em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Chord-Clean2</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+CleanGuitar
+  </td>
+  <td width=50%> 
+Articulate: 
+80
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+100
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+5
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+  <td width=50%> 
+Voicing: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:40.0em">
+<img style="position:absolute; bottom:0; left:10.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:20.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:30.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:30.0em; width:8.0em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Chord-Dist</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+DistortonGuitar
+  </td>
+  <td width=50%> 
+Articulate: 
+70
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+4
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+40
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+5
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+5
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+  <td width=50%> 
+Voicing: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:40.0em">
+<img style="position:absolute; bottom:0; left:10.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:20.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:30.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.875em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:1.0em; width:0.875em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:0.875em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:0.875em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:6.0em; width:0.875em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:8.0em; width:0.875em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:10.0em; width:0.875em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:11.0em; width:0.875em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.0em; width:0.875em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:0.875em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:16.0em; width:0.875em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:18.0em; width:0.875em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:0.875em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:21.0em; width:0.875em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.0em; width:0.875em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:25.0em; width:0.875em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:26.0em; width:0.875em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:28.0em; width:0.875em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:30.0em; width:7.0em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Kick</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+KickDrum1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:40.0em">
+<img style="position:absolute; bottom:0; left:10.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:20.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:30.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:3.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:10.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:13.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:23.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:30.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Ohh</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+OpenHiHat
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:40.0em">
+<img style="position:absolute; bottom:0; left:10.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:20.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:30.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:10.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:17.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:25.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:30.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:32.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:35.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:37.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Snare</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+SnareDrum1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:40.0em">
+<img style="position:absolute; bottom:0; left:10.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:20.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:30.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:17.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:30.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Tam</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+Tambourine
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+10
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:40.0em">
+<img style="position:absolute; bottom:0; left:10.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:20.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:30.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:1.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:3.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:6.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:8.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:10.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:11.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:13.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:16.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:17.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:18.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:21.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:23.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:25.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:26.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.0em; width:0.1em; height:3em"
+ src="../blue.gif">
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diff --git a/docs/html/lib/stdlib/fastblues_fastblues.html b/docs/html/lib/stdlib/fastblues_fastblues.html
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diff --git a/docs/html/lib/stdlib/fastjazzwaltz.html b/docs/html/lib/stdlib/fastjazzwaltz.html
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--- /dev/null
+++ b/docs/html/lib/stdlib/fastjazzwaltz.html
@@ -0,0 +1,226 @@
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:31 2015 -->
+<HTML>
+<BODY  BGCOLOR="#B7DFFF" Text=Black>
+<H1>Fastjazzwaltz</H1>
+<P>A fast 3/4 time for jazz pieces like "I'm Gonna Go Fishin'". Based on the jazzwaltz groove, but modified to be 1-per-bar. A lot of the syncopation and other "fill" hits have been removed to make it singable.
+<ul>
+<LI><A Href=#FastJazzWaltz>FastJazzWaltz</a>
+<LI><A Href=#FastJazzWaltzSus>FastJazzWaltzSus</a>
+<LI><A Href=#FastJazzWaltz1>FastJazzWaltz1</a>
+<LI><A Href=#FastJazzWaltz1Sus>FastJazzWaltz1Sus</a>
+<LI><A Href=#FastJazzWaltz2>FastJazzWaltz2</a>
+<LI><A Href=#FastJazzWaltz2Sus>FastJazzWaltz2Sus</a>
+<LI><A Href=#FastJazzWaltzIntro>FastJazzWaltzIntro</a>
+<LI><A Href=#FastJazzWaltzIntro8>FastJazzWaltzIntro8</a>
+<LI><A Href=#FastJazzWaltzFill>FastJazzWaltzFill</a>
+<LI><A Href=#FastJazzWaltzEnd>FastJazzWaltzEnd</a>
+<LI><A Href=#FastJazzWaltz1End>FastJazzWaltz1End</a>
+</ul>
+<!-- GROOVE=fastjazzwaltz FILE=fastjazzwaltz_fastjazzwaltz.html SRC=/usr/local/share/mma/lib/stdlib/fastjazzwaltz.mma -->
+<A Name=FastJazzWaltz></a>
+<Table Border=3 CELLSPACING=0 CELLPADDING=5 BGColor="#eeeeee" Width="60%">
+  <TR><TD>
+    <H2> <A Href=fastjazzwaltz_fastjazzwaltz.html> FastJazzWaltz </a> </H2> 
+    Basic fast jazz waltz. <B>(4)</B> 
+  </TD></TR>
+  <TR><TD>
+    <Table CELLSPACING=0 CELLPADDING=5 BGColor="#eeeeee" Width="10%">
+       <TR><TD> Chord </TD> <TD> Piano1 </TD></TR>
+       <TR><TD> Chord-Guitar </TD> <TD> JazzGuitar </TD></TR>
+       <TR><TD> Drum-Cym </TD> <TD> RideCymbal1 </TD></TR>
+       <TR><TD> Drum-Hh </TD> <TD> ClosedHiHat </TD></TR>
+       <TR><TD> Drum-Snare </TD> <TD> SnareDrum1 </TD></TR>
+       <TR><TD> Walk </TD> <TD> AcousticBass </TD></TR>
+    </Table>
+  </TD></TR>
+</Table>
+<!-- GROOVE=fastjazzwaltzsus FILE=fastjazzwaltz_fastjazzwaltzsus.html SRC=/usr/local/share/mma/lib/stdlib/fastjazzwaltz.mma -->
+<A Name=FastJazzWaltzSus></a>
+<Table Border=3 CELLSPACING=0 CELLPADDING=5 BGColor="#eeeeee" Width="60%">
+  <TR><TD>
+    <H2> <A Href=fastjazzwaltz_fastjazzwaltzsus.html> FastJazzWaltzSus </a> </H2> 
+    Strings added to our waltz. <B>(4)</B> 
+  </TD></TR>
+  <TR><TD>
+    <Table CELLSPACING=0 CELLPADDING=5 BGColor="#eeeeee" Width="10%">
+       <TR><TD> Chord </TD> <TD> Piano1 </TD></TR>
+       <TR><TD> Chord-Guitar </TD> <TD> JazzGuitar </TD></TR>
+       <TR><TD> Chord-Sus </TD> <TD> TremoloStrings </TD></TR>
+       <TR><TD> Drum-Cym </TD> <TD> RideCymbal1 </TD></TR>
+       <TR><TD> Drum-Hh </TD> <TD> ClosedHiHat </TD></TR>
+       <TR><TD> Drum-Snare </TD> <TD> SnareDrum1 </TD></TR>
+       <TR><TD> Walk </TD> <TD> AcousticBass </TD></TR>
+    </Table>
+  </TD></TR>
+</Table>
+<!-- GROOVE=fastjazzwaltz1 FILE=fastjazzwaltz_fastjazzwaltz1.html SRC=/usr/local/share/mma/lib/stdlib/fastjazzwaltz.mma -->
+<A Name=FastJazzWaltz1></a>
+<Table Border=3 CELLSPACING=0 CELLPADDING=5 BGColor="#eeeeee" Width="60%">
+  <TR><TD>
+    <H2> <A Href=fastjazzwaltz_fastjazzwaltz1.html> FastJazzWaltz1 </a> </H2> 
+    Add arpeggio runs. <B>(4)</B> 
+  </TD></TR>
+  <TR><TD>
+    <Table CELLSPACING=0 CELLPADDING=5 BGColor="#eeeeee" Width="10%">
+       <TR><TD> Arpeggio </TD> <TD> Vibraphone </TD></TR>
+       <TR><TD> Chord </TD> <TD> Piano1 </TD></TR>
+       <TR><TD> Chord-Guitar </TD> <TD> JazzGuitar </TD></TR>
+       <TR><TD> Drum-Cym </TD> <TD> RideCymbal1 </TD></TR>
+       <TR><TD> Drum-Hh </TD> <TD> ClosedHiHat </TD></TR>
+       <TR><TD> Drum-Snare </TD> <TD> SnareDrum1 </TD></TR>
+       <TR><TD> Walk </TD> <TD> AcousticBass </TD></TR>
+    </Table>
+  </TD></TR>
+</Table>
+<!-- GROOVE=fastjazzwaltz1sus FILE=fastjazzwaltz_fastjazzwaltz1sus.html SRC=/usr/local/share/mma/lib/stdlib/fastjazzwaltz.mma -->
+<A Name=FastJazzWaltz1Sus></a>
+<Table Border=3 CELLSPACING=0 CELLPADDING=5 BGColor="#eeeeee" Width="60%">
+  <TR><TD>
+    <H2> <A Href=fastjazzwaltz_fastjazzwaltz1sus.html> FastJazzWaltz1Sus </a> </H2> 
+    Sustained strings and arpeggios. <B>(4)</B> 
+  </TD></TR>
+  <TR><TD>
+    <Table CELLSPACING=0 CELLPADDING=5 BGColor="#eeeeee" Width="10%">
+       <TR><TD> Arpeggio </TD> <TD> Vibraphone </TD></TR>
+       <TR><TD> Chord </TD> <TD> Piano1 </TD></TR>
+       <TR><TD> Chord-Guitar </TD> <TD> JazzGuitar </TD></TR>
+       <TR><TD> Chord-Sus </TD> <TD> TremoloStrings </TD></TR>
+       <TR><TD> Drum-Cym </TD> <TD> RideCymbal1 </TD></TR>
+       <TR><TD> Drum-Hh </TD> <TD> ClosedHiHat </TD></TR>
+       <TR><TD> Drum-Snare </TD> <TD> SnareDrum1 </TD></TR>
+       <TR><TD> Walk </TD> <TD> AcousticBass </TD></TR>
+    </Table>
+  </TD></TR>
+</Table>
+<!-- GROOVE=fastjazzwaltz2 FILE=fastjazzwaltz_fastjazzwaltz2.html SRC=/usr/local/share/mma/lib/stdlib/fastjazzwaltz.mma -->
+<A Name=FastJazzWaltz2></a>
+<Table Border=3 CELLSPACING=0 CELLPADDING=5 BGColor="#eeeeee" Width="60%">
+  <TR><TD>
+    <H2> <A Href=fastjazzwaltz_fastjazzwaltz2.html> FastJazzWaltz2 </a> </H2> 
+    Add VoiceOohs. <B>(4)</B> 
+  </TD></TR>
+  <TR><TD>
+    <Table CELLSPACING=0 CELLPADDING=5 BGColor="#eeeeee" Width="10%">
+       <TR><TD> Arpeggio </TD> <TD> VoiceOohs </TD></TR>
+       <TR><TD> Chord </TD> <TD> Piano1 </TD></TR>
+       <TR><TD> Chord-Guitar </TD> <TD> JazzGuitar </TD></TR>
+       <TR><TD> Drum-Cym </TD> <TD> RideCymbal1 </TD></TR>
+       <TR><TD> Drum-Hh </TD> <TD> ClosedHiHat </TD></TR>
+       <TR><TD> Drum-Snare </TD> <TD> SnareDrum1 </TD></TR>
+       <TR><TD> Walk </TD> <TD> AcousticBass </TD></TR>
+    </Table>
+  </TD></TR>
+</Table>
+<!-- GROOVE=fastjazzwaltz2sus FILE=fastjazzwaltz_fastjazzwaltz2sus.html SRC=/usr/local/share/mma/lib/stdlib/fastjazzwaltz.mma -->
+<A Name=FastJazzWaltz2Sus></a>
+<Table Border=3 CELLSPACING=0 CELLPADDING=5 BGColor="#eeeeee" Width="60%">
+  <TR><TD>
+    <H2> <A Href=fastjazzwaltz_fastjazzwaltz2sus.html> FastJazzWaltz2Sus </a> </H2> 
+    Sustained strings and DUH voices. <B>(4)</B> 
+  </TD></TR>
+  <TR><TD>
+    <Table CELLSPACING=0 CELLPADDING=5 BGColor="#eeeeee" Width="10%">
+       <TR><TD> Arpeggio </TD> <TD> VoiceOohs </TD></TR>
+       <TR><TD> Chord </TD> <TD> Piano1 </TD></TR>
+       <TR><TD> Chord-Guitar </TD> <TD> JazzGuitar </TD></TR>
+       <TR><TD> Chord-Sus </TD> <TD> TremoloStrings </TD></TR>
+       <TR><TD> Drum-Cym </TD> <TD> RideCymbal1 </TD></TR>
+       <TR><TD> Drum-Hh </TD> <TD> ClosedHiHat </TD></TR>
+       <TR><TD> Drum-Snare </TD> <TD> SnareDrum1 </TD></TR>
+       <TR><TD> Walk </TD> <TD> AcousticBass </TD></TR>
+    </Table>
+  </TD></TR>
+</Table>
+<!-- GROOVE=fastjazzwaltzintro FILE=fastjazzwaltz_fastjazzwaltzintro.html SRC=/usr/local/share/mma/lib/stdlib/fastjazzwaltz.mma -->
+<A Name=FastJazzWaltzIntro></a>
+<Table Border=3 CELLSPACING=0 CELLPADDING=5 BGColor="#eeeeee" Width="60%">
+  <TR><TD>
+    <H2> <A Href=fastjazzwaltz_fastjazzwaltzintro.html> FastJazzWaltzIntro </a> </H2> 
+    4 bar intro. <B>(4)</B> 
+  </TD></TR>
+  <TR><TD>
+    <Table CELLSPACING=0 CELLPADDING=5 BGColor="#eeeeee" Width="10%">
+       <TR><TD> Chord </TD> <TD> Piano1 </TD></TR>
+       <TR><TD> Chord-Guitar </TD> <TD> JazzGuitar </TD></TR>
+       <TR><TD> Drum-Cym </TD> <TD> RideCymbal1 </TD></TR>
+       <TR><TD> Drum-Hh </TD> <TD> ClosedHiHat </TD></TR>
+       <TR><TD> Drum-Snare </TD> <TD> SnareDrum1 </TD></TR>
+       <TR><TD> Walk </TD> <TD> AcousticBass </TD></TR>
+    </Table>
+  </TD></TR>
+</Table>
+<!-- GROOVE=fastjazzwaltzintro8 FILE=fastjazzwaltz_fastjazzwaltzintro8.html SRC=/usr/local/share/mma/lib/stdlib/fastjazzwaltz.mma -->
+<A Name=FastJazzWaltzIntro8></a>
+<Table Border=3 CELLSPACING=0 CELLPADDING=5 BGColor="#eeeeee" Width="60%">
+  <TR><TD>
+    <H2> <A Href=fastjazzwaltz_fastjazzwaltzintro8.html> FastJazzWaltzIntro8 </a> </H2> 
+    8 bar intro. <B>(8)</B> 
+  </TD></TR>
+  <TR><TD>
+    <Table CELLSPACING=0 CELLPADDING=5 BGColor="#eeeeee" Width="10%">
+       <TR><TD> Chord </TD> <TD> Piano1 </TD></TR>
+       <TR><TD> Chord-Guitar </TD> <TD> JazzGuitar </TD></TR>
+       <TR><TD> Drum-Cym </TD> <TD> RideCymbal1 </TD></TR>
+       <TR><TD> Drum-Hh </TD> <TD> ClosedHiHat </TD></TR>
+       <TR><TD> Drum-Snare </TD> <TD> SnareDrum1 </TD></TR>
+       <TR><TD> Walk </TD> <TD> AcousticBass </TD></TR>
+    </Table>
+  </TD></TR>
+</Table>
+<!-- GROOVE=fastjazzwaltzfill FILE=fastjazzwaltz_fastjazzwaltzfill.html SRC=/usr/local/share/mma/lib/stdlib/fastjazzwaltz.mma -->
+<A Name=FastJazzWaltzFill></a>
+<Table Border=3 CELLSPACING=0 CELLPADDING=5 BGColor="#eeeeee" Width="60%">
+  <TR><TD>
+    <H2> <A Href=fastjazzwaltz_fastjazzwaltzfill.html> FastJazzWaltzFill </a> </H2> 
+    Single bar fill, can be used in endings. <B>(1)</B> 
+  </TD></TR>
+  <TR><TD>
+    <Table CELLSPACING=0 CELLPADDING=5 BGColor="#eeeeee" Width="10%">
+       <TR><TD> Bass </TD> <TD> Piano1 </TD></TR>
+       <TR><TD> Chord </TD> <TD> Piano1 </TD></TR>
+       <TR><TD> Chord-Guitar </TD> <TD> JazzGuitar </TD></TR>
+       <TR><TD> Drum-Cym </TD> <TD> RideCymbal1 </TD></TR>
+       <TR><TD> Drum-Hh </TD> <TD> ClosedHiHat </TD></TR>
+       <TR><TD> Drum-Snare </TD> <TD> SnareDrum1 </TD></TR>
+    </Table>
+  </TD></TR>
+</Table>
+<!-- GROOVE=fastjazzwaltzend FILE=fastjazzwaltz_fastjazzwaltzend.html SRC=/usr/local/share/mma/lib/stdlib/fastjazzwaltz.mma -->
+<A Name=FastJazzWaltzEnd></a>
+<Table Border=3 CELLSPACING=0 CELLPADDING=5 BGColor="#eeeeee" Width="60%">
+  <TR><TD>
+    <H2> <A Href=fastjazzwaltz_fastjazzwaltzend.html> FastJazzWaltzEnd </a> </H2> 
+    Simple ending. <B>(2)</B> 
+  </TD></TR>
+  <TR><TD>
+    <Table CELLSPACING=0 CELLPADDING=5 BGColor="#eeeeee" Width="10%">
+       <TR><TD> Bass </TD> <TD> Piano1 </TD></TR>
+       <TR><TD> Chord </TD> <TD> Piano1 </TD></TR>
+       <TR><TD> Chord-Guitar </TD> <TD> JazzGuitar </TD></TR>
+       <TR><TD> Drum-Cym </TD> <TD> RideCymbal1 </TD></TR>
+       <TR><TD> Drum-Hh </TD> <TD> ClosedHiHat </TD></TR>
+       <TR><TD> Drum-Snare </TD> <TD> SnareDrum1 </TD></TR>
+    </Table>
+  </TD></TR>
+</Table>
+<!-- GROOVE=fastjazzwaltz1end FILE=fastjazzwaltz_fastjazzwaltz1end.html SRC=/usr/local/share/mma/lib/stdlib/fastjazzwaltz.mma -->
+<A Name=FastJazzWaltz1End></a>
+<Table Border=3 CELLSPACING=0 CELLPADDING=5 BGColor="#eeeeee" Width="60%">
+  <TR><TD>
+    <H2> <A Href=fastjazzwaltz_fastjazzwaltz1end.html> FastJazzWaltz1End </a> </H2> 
+    Ending with arpeggio eights and quarters. <B>(2)</B> 
+  </TD></TR>
+  <TR><TD>
+    <Table CELLSPACING=0 CELLPADDING=5 BGColor="#eeeeee" Width="10%">
+       <TR><TD> Arpeggio </TD> <TD> Vibraphone </TD></TR>
+       <TR><TD> Bass </TD> <TD> Piano1 </TD></TR>
+       <TR><TD> Chord </TD> <TD> Piano1 </TD></TR>
+       <TR><TD> Chord-Guitar </TD> <TD> JazzGuitar </TD></TR>
+       <TR><TD> Drum-Cym </TD> <TD> RideCymbal1 </TD></TR>
+       <TR><TD> Drum-Hh </TD> <TD> ClosedHiHat </TD></TR>
+       <TR><TD> Drum-Snare </TD> <TD> SnareDrum1 </TD></TR>
+    </Table>
+  </TD></TR>
+</Table>
+
+</Body></HTML>
diff --git a/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltz.html b/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltz.html
new file mode 100644
index 0000000..716efc4
--- /dev/null
+++ b/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltz.html
@@ -0,0 +1,539 @@
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:31 2015 -->
+<HTML>
+<BODY  BGCOLOR="#B7DFFF" Text=Black>
+<h2>File: fastjazzwaltz.mma</h2>
+<h2>Groove: Fastjazzwaltz</h2>
+<p><b>Notes:</b> A fast 3/4 time for jazz pieces like "I'm Gonna Go Fishin'". Based on the jazzwaltz groove, but modified to be 1-per-bar. A lot of the syncopation and other "fill" hits have been removed to make it singable.
+<p><b>Author:</b> Bob van der Poel
+<p><b>Description:</b> Basic fast jazz waltz.
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+SeqSize: 
+4
+  </td>
+  <td width=50%> 
+Time (beats per bar): 
+3.0
+  </td>
+</tr>
+</Table>
+<p> <b>Track Name: Chord</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+Piano1
+  </td>
+  <td width=50%> 
+Articulate: 
+120
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+  <td width=50%> 
+Voicing: 
+KEY
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:24.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Chord-Guitar</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+JazzGuitar
+  </td>
+  <td width=50%> 
+Articulate: 
+85   85   60   60
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+4
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+8
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+On
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+5
+  </td>
+  <td width=50%> 
+Voicing: 
+KEY
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Cym</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+RideCymbal1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+30
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Hh</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+ClosedHiHat
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Snare</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+SnareDrum1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Walk</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+AcousticBass
+  </td>
+  <td width=50%> 
+Articulate: 
+60
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+3
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:9.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:17.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:24.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+</div>
+</Body></HTML>
diff --git a/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltz1.html b/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltz1.html
new file mode 100644
index 0000000..208a465
--- /dev/null
+++ b/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltz1.html
@@ -0,0 +1,671 @@
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:31 2015 -->
+<HTML>
+<BODY  BGCOLOR="#B7DFFF" Text=Black>
+<h2>File: fastjazzwaltz.mma</h2>
+<h2>Groove: Fastjazzwaltz1</h2>
+<p><b>Notes:</b> A fast 3/4 time for jazz pieces like "I'm Gonna Go Fishin'". Based on the jazzwaltz groove, but modified to be 1-per-bar. A lot of the syncopation and other "fill" hits have been removed to make it singable.
+<p><b>Author:</b> Bob van der Poel
+<p><b>Description:</b> Add arpeggio runs.
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+SeqSize: 
+4
+  </td>
+  <td width=50%> 
+Time (beats per bar): 
+3.0
+  </td>
+</tr>
+</Table>
+<p> <b>Track Name: Arpeggio</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+Vibraphone
+  </td>
+  <td width=50%> 
+Articulate: 
+70
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+6
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+OPEN
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+75
+  </td>
+  <td width=50%> 
+Rvolume: 
+20
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:1.75em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:1.16666666667em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:4.0em; width:0.583333333333em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:1.16666666667em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:6.0em; width:0.583333333333em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:1.75em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:9.5em; width:1.16666666667em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:11.5em; width:0.583333333333em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:1.16666666667em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:13.5em; width:0.583333333333em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:1.75em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:17.0em; width:1.16666666667em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:19.0em; width:0.583333333333em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:1.16666666667em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:21.0em; width:0.583333333333em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:1.75em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:24.5em; width:1.16666666667em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:26.5em; width:0.583333333333em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:1.16666666667em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:28.5em; width:0.583333333333em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Chord</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+Piano1
+  </td>
+  <td width=50%> 
+Articulate: 
+120
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+  <td width=50%> 
+Voicing: 
+KEY
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:24.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Chord-Guitar</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+JazzGuitar
+  </td>
+  <td width=50%> 
+Articulate: 
+85   85   60   60
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+4
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+8
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+On
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+5
+  </td>
+  <td width=50%> 
+Voicing: 
+KEY
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Cym</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+RideCymbal1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+30
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Hh</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+ClosedHiHat
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Snare</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+SnareDrum1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Walk</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+AcousticBass
+  </td>
+  <td width=50%> 
+Articulate: 
+60
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+3
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:9.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:17.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:24.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+</div>
+</Body></HTML>
diff --git a/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltz1end.html b/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltz1end.html
new file mode 100644
index 0000000..fc51661
--- /dev/null
+++ b/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltz1end.html
@@ -0,0 +1,539 @@
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:32 2015 -->
+<HTML>
+<BODY  BGCOLOR="#B7DFFF" Text=Black>
+<h2>File: fastjazzwaltz.mma</h2>
+<h2>Groove: Fastjazzwaltz1End</h2>
+<p><b>Notes:</b> A fast 3/4 time for jazz pieces like "I'm Gonna Go Fishin'". Based on the jazzwaltz groove, but modified to be 1-per-bar. A lot of the syncopation and other "fill" hits have been removed to make it singable.
+<p><b>Author:</b> Bob van der Poel
+<p><b>Description:</b> Ending with arpeggio eights and quarters.
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+SeqSize: 
+2
+  </td>
+  <td width=50%> 
+Time (beats per bar): 
+3.0
+  </td>
+</tr>
+</Table>
+<p> <b>Track Name: Arpeggio</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+Vibraphone
+  </td>
+  <td width=50%> 
+Articulate: 
+70
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+6
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+OPEN
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+20
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:15.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.875em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:1.0em; width:0.875em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:0.875em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:3.0em; width:0.875em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:0.875em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:6.0em; width:0.875em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:1.75em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:9.5em; width:1.75em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:1.75em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Bass</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+Piano1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+4
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+100
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+0
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:15.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:2.25em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:2.25em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Chord</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+Piano1
+  </td>
+  <td width=50%> 
+Articulate: 
+120
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+  <td width=50%> 
+Voicing: 
+KEY
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:15.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:12.0em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Chord-Guitar</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+JazzGuitar
+  </td>
+  <td width=50%> 
+Articulate: 
+85
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+4
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+8
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+5
+  </td>
+  <td width=50%> 
+Voicing: 
+KEY
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:15.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:8.5em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Cym</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+RideCymbal1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+30
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:15.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Hh</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+ClosedHiHat
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:15.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:1.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:3.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:6.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Snare</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+SnareDrum1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:15.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+</Body></HTML>
diff --git a/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltz1sus.html b/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltz1sus.html
new file mode 100644
index 0000000..d2114e2
--- /dev/null
+++ b/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltz1sus.html
@@ -0,0 +1,783 @@
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:31 2015 -->
+<HTML>
+<BODY  BGCOLOR="#B7DFFF" Text=Black>
+<h2>File: fastjazzwaltz.mma</h2>
+<h2>Groove: Fastjazzwaltz1Sus</h2>
+<p><b>Notes:</b> A fast 3/4 time for jazz pieces like "I'm Gonna Go Fishin'". Based on the jazzwaltz groove, but modified to be 1-per-bar. A lot of the syncopation and other "fill" hits have been removed to make it singable.
+<p><b>Author:</b> Bob van der Poel
+<p><b>Description:</b> Sustained strings and arpeggios.
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+SeqSize: 
+4
+  </td>
+  <td width=50%> 
+Time (beats per bar): 
+3.0
+  </td>
+</tr>
+</Table>
+<p> <b>Track Name: Arpeggio</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+Vibraphone
+  </td>
+  <td width=50%> 
+Articulate: 
+70
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+6
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+OPEN
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+75
+  </td>
+  <td width=50%> 
+Rvolume: 
+20
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:1.75em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:1.16666666667em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:4.0em; width:0.583333333333em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:1.16666666667em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:6.0em; width:0.583333333333em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:1.75em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:9.5em; width:1.16666666667em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:11.5em; width:0.583333333333em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:1.16666666667em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:13.5em; width:0.583333333333em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:1.75em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:17.0em; width:1.16666666667em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:19.0em; width:0.583333333333em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:1.16666666667em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:21.0em; width:0.583333333333em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:1.75em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:24.5em; width:1.16666666667em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:26.5em; width:0.583333333333em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:1.16666666667em; height:2em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:28.5em; width:0.583333333333em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Chord</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+Piano1
+  </td>
+  <td width=50%> 
+Articulate: 
+120
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+  <td width=50%> 
+Voicing: 
+KEY
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:24.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Chord-Guitar</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+JazzGuitar
+  </td>
+  <td width=50%> 
+Articulate: 
+85   85   60   60
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+4
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+8
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+On
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+5
+  </td>
+  <td width=50%> 
+Voicing: 
+KEY
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Chord-Sus</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+TremoloStrings
+  </td>
+  <td width=50%> 
+Articulate: 
+100
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+1
+  </td>
+  <td width=50%> 
+Octave: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+40
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+5
+  </td>
+  <td width=50%> 
+Rvolume: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+  <td width=50%> 
+Voicing: 
+OPTIMAL
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:9.5em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:17.0em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:24.5em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:2.5em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Cym</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+RideCymbal1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+30
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Hh</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+ClosedHiHat
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Snare</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+SnareDrum1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Walk</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+AcousticBass
+  </td>
+  <td width=50%> 
+Articulate: 
+60
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+3
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:9.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:17.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:24.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+</div>
+</Body></HTML>
diff --git a/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltz2.html b/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltz2.html
new file mode 100644
index 0000000..6c4c833
--- /dev/null
+++ b/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltz2.html
@@ -0,0 +1,638 @@
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:31 2015 -->
+<HTML>
+<BODY  BGCOLOR="#B7DFFF" Text=Black>
+<h2>File: fastjazzwaltz.mma</h2>
+<h2>Groove: Fastjazzwaltz2</h2>
+<p><b>Notes:</b> A fast 3/4 time for jazz pieces like "I'm Gonna Go Fishin'". Based on the jazzwaltz groove, but modified to be 1-per-bar. A lot of the syncopation and other "fill" hits have been removed to make it singable.
+<p><b>Author:</b> Bob van der Poel
+<p><b>Description:</b> Add VoiceOohs.
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+SeqSize: 
+4
+  </td>
+  <td width=50%> 
+Time (beats per bar): 
+3.0
+  </td>
+</tr>
+</Table>
+<p> <b>Track Name: Arpeggio</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+VoiceOohs
+  </td>
+  <td width=50%> 
+Articulate: 
+70
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+100
+  </td>
+  <td width=50%> 
+Harmony: 
+OPENBELOW
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+40
+  </td>
+  <td width=50%> 
+Rvolume: 
+20
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:3.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:6.0em; width:0.875em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:1.75em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:9.5em; width:1.75em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:1.75em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:5.25em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:23.5em; width:1.75em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:26.5em; width:1.75em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:28.5em; width:1.75em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Chord</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+Piano1
+  </td>
+  <td width=50%> 
+Articulate: 
+120
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+  <td width=50%> 
+Voicing: 
+KEY
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:24.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Chord-Guitar</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+JazzGuitar
+  </td>
+  <td width=50%> 
+Articulate: 
+85   85   60   60
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+4
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+8
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+On
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+5
+  </td>
+  <td width=50%> 
+Voicing: 
+KEY
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Cym</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+RideCymbal1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+30
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Hh</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+ClosedHiHat
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Snare</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+SnareDrum1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Walk</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+AcousticBass
+  </td>
+  <td width=50%> 
+Articulate: 
+60
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+3
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:9.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:17.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:24.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+</div>
+</Body></HTML>
diff --git a/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltz2sus.html b/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltz2sus.html
new file mode 100644
index 0000000..c18cb92
--- /dev/null
+++ b/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltz2sus.html
@@ -0,0 +1,750 @@
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:31 2015 -->
+<HTML>
+<BODY  BGCOLOR="#B7DFFF" Text=Black>
+<h2>File: fastjazzwaltz.mma</h2>
+<h2>Groove: Fastjazzwaltz2Sus</h2>
+<p><b>Notes:</b> A fast 3/4 time for jazz pieces like "I'm Gonna Go Fishin'". Based on the jazzwaltz groove, but modified to be 1-per-bar. A lot of the syncopation and other "fill" hits have been removed to make it singable.
+<p><b>Author:</b> Bob van der Poel
+<p><b>Description:</b> Sustained strings and DUH voices.
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+SeqSize: 
+4
+  </td>
+  <td width=50%> 
+Time (beats per bar): 
+3.0
+  </td>
+</tr>
+</Table>
+<p> <b>Track Name: Arpeggio</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+VoiceOohs
+  </td>
+  <td width=50%> 
+Articulate: 
+70
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+100
+  </td>
+  <td width=50%> 
+Harmony: 
+OPENBELOW
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+40
+  </td>
+  <td width=50%> 
+Rvolume: 
+20
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:3.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:6.0em; width:0.875em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:1.75em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:9.5em; width:1.75em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:1.75em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:5.25em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:23.5em; width:1.75em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:26.5em; width:1.75em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:28.5em; width:1.75em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Chord</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+Piano1
+  </td>
+  <td width=50%> 
+Articulate: 
+120
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+  <td width=50%> 
+Voicing: 
+KEY
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:24.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Chord-Guitar</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+JazzGuitar
+  </td>
+  <td width=50%> 
+Articulate: 
+85   85   60   60
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+4
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+8
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+On
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+5
+  </td>
+  <td width=50%> 
+Voicing: 
+KEY
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Chord-Sus</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+TremoloStrings
+  </td>
+  <td width=50%> 
+Articulate: 
+100
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+1
+  </td>
+  <td width=50%> 
+Octave: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+40
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+5
+  </td>
+  <td width=50%> 
+Rvolume: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+  <td width=50%> 
+Voicing: 
+OPTIMAL
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:9.5em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:17.0em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:24.5em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:2.5em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Cym</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+RideCymbal1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+30
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Hh</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+ClosedHiHat
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Snare</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+SnareDrum1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Walk</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+AcousticBass
+  </td>
+  <td width=50%> 
+Articulate: 
+60
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+3
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:9.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:17.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:24.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+</div>
+</Body></HTML>
diff --git a/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltzend.html b/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltzend.html
new file mode 100644
index 0000000..f70ae67
--- /dev/null
+++ b/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltzend.html
@@ -0,0 +1,446 @@
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:32 2015 -->
+<HTML>
+<BODY  BGCOLOR="#B7DFFF" Text=Black>
+<h2>File: fastjazzwaltz.mma</h2>
+<h2>Groove: Fastjazzwaltzend</h2>
+<p><b>Notes:</b> A fast 3/4 time for jazz pieces like "I'm Gonna Go Fishin'". Based on the jazzwaltz groove, but modified to be 1-per-bar. A lot of the syncopation and other "fill" hits have been removed to make it singable.
+<p><b>Author:</b> Bob van der Poel
+<p><b>Description:</b> Simple ending.
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+SeqSize: 
+2
+  </td>
+  <td width=50%> 
+Time (beats per bar): 
+3.0
+  </td>
+</tr>
+</Table>
+<p> <b>Track Name: Bass</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+Piano1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+4
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+100
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+0
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:15.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:2.25em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:2.25em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Chord</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+Piano1
+  </td>
+  <td width=50%> 
+Articulate: 
+120
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+  <td width=50%> 
+Voicing: 
+KEY
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:15.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:12.0em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Chord-Guitar</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+JazzGuitar
+  </td>
+  <td width=50%> 
+Articulate: 
+85
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+4
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+8
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+5
+  </td>
+  <td width=50%> 
+Voicing: 
+KEY
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:15.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:8.5em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Cym</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+RideCymbal1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+30
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:15.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Hh</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+ClosedHiHat
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:15.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:1.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:3.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:6.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Snare</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+SnareDrum1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:15.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+</Body></HTML>
diff --git a/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltzfill.html b/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltzfill.html
new file mode 100644
index 0000000..05d10de
--- /dev/null
+++ b/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltzfill.html
@@ -0,0 +1,440 @@
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:32 2015 -->
+<HTML>
+<BODY  BGCOLOR="#B7DFFF" Text=Black>
+<h2>File: fastjazzwaltz.mma</h2>
+<h2>Groove: Fastjazzwaltzfill</h2>
+<p><b>Notes:</b> A fast 3/4 time for jazz pieces like "I'm Gonna Go Fishin'". Based on the jazzwaltz groove, but modified to be 1-per-bar. A lot of the syncopation and other "fill" hits have been removed to make it singable.
+<p><b>Author:</b> Bob van der Poel
+<p><b>Description:</b> Single bar fill, can be used in endings.
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+SeqSize: 
+1
+  </td>
+  <td width=50%> 
+Time (beats per bar): 
+3.0
+  </td>
+</tr>
+</Table>
+<p> <b>Track Name: Bass</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+Piano1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+4
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+100
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+0
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:7.5em">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:2.25em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:1.125em; height:4em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:2.25em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Chord</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+Piano1
+  </td>
+  <td width=50%> 
+Articulate: 
+120
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+  <td width=50%> 
+Voicing: 
+KEY
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:7.5em">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:1.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:3.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:6.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Chord-Guitar</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+JazzGuitar
+  </td>
+  <td width=50%> 
+Articulate: 
+85
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+4
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+8
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+5
+  </td>
+  <td width=50%> 
+Voicing: 
+KEY
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:7.5em">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:2.125em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Cym</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+RideCymbal1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+100
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+30
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:7.5em">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Hh</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+ClosedHiHat
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:7.5em">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:1.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:3.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:6.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Snare</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+SnareDrum1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+100
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:7.5em">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+</Body></HTML>
diff --git a/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltzintro.html b/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltzintro.html
new file mode 100644
index 0000000..cbac203
--- /dev/null
+++ b/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltzintro.html
@@ -0,0 +1,617 @@
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:32 2015 -->
+<HTML>
+<BODY  BGCOLOR="#B7DFFF" Text=Black>
+<h2>File: fastjazzwaltz.mma</h2>
+<h2>Groove: Fastjazzwaltzintro</h2>
+<p><b>Notes:</b> A fast 3/4 time for jazz pieces like "I'm Gonna Go Fishin'". Based on the jazzwaltz groove, but modified to be 1-per-bar. A lot of the syncopation and other "fill" hits have been removed to make it singable.
+<p><b>Author:</b> Bob van der Poel
+<p><b>Description:</b> 4 bar intro.
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+SeqSize: 
+4
+  </td>
+  <td width=50%> 
+Time (beats per bar): 
+3.0
+  </td>
+</tr>
+</Table>
+<p> <b>Track Name: Chord</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+Piano1
+  </td>
+  <td width=50%> 
+Articulate: 
+120
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+  <td width=50%> 
+Voicing: 
+KEY
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:17.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Chord-Guitar</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+JazzGuitar
+  </td>
+  <td width=50%> 
+Articulate: 
+85   85   60   60
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+4
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+8
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+On
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+5
+  </td>
+  <td width=50%> 
+Voicing: 
+KEY
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Cym</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+RideCymbal1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+20
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:9.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:17.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:23.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:23.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:23.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:24.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:24.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:24.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:25.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:25.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:25.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:26.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:26.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:26.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:28.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:28.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:28.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:29.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Hh</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+ClosedHiHat
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:1.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:3.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:6.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:8.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:10.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:13.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:16.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:18.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:21.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Snare</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+SnareDrum1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Walk</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+AcousticBass
+  </td>
+  <td width=50%> 
+Articulate: 
+60
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+3
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:24.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+</div>
+</Body></HTML>
diff --git a/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltzintro8.html b/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltzintro8.html
new file mode 100644
index 0000000..7d46610
--- /dev/null
+++ b/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltzintro8.html
@@ -0,0 +1,824 @@
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:32 2015 -->
+<HTML>
+<BODY  BGCOLOR="#B7DFFF" Text=Black>
+<h2>File: fastjazzwaltz.mma</h2>
+<h2>Groove: Fastjazzwaltzintro8</h2>
+<p><b>Notes:</b> A fast 3/4 time for jazz pieces like "I'm Gonna Go Fishin'". Based on the jazzwaltz groove, but modified to be 1-per-bar. A lot of the syncopation and other "fill" hits have been removed to make it singable.
+<p><b>Author:</b> Bob van der Poel
+<p><b>Description:</b> 8 bar intro.
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+SeqSize: 
+8
+  </td>
+  <td width=50%> 
+Time (beats per bar): 
+3.0
+  </td>
+</tr>
+</Table>
+<p> <b>Track Name: Chord</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+Piano1
+  </td>
+  <td width=50%> 
+Articulate: 
+120
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+  <td width=50%> 
+Voicing: 
+KEY
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:60.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:30.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:37.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:45.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:52.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:17.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:30.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:37.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:39.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:42.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:45.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:52.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Chord-Guitar</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+JazzGuitar
+  </td>
+  <td width=50%> 
+Articulate: 
+85   85   60   60   85   85   60   60
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+4
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+8
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+On
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+5
+  </td>
+  <td width=50%> 
+Voicing: 
+KEY
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:60.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:30.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:37.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:45.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:52.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:24.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:35.0em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:42.5em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:45.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:47.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:52.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Cym</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+RideCymbal1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+20
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:60.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:30.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:37.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:45.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:52.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:9.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:17.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:24.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:30.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:32.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:35.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:37.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:39.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:42.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:45.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:47.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:50.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:52.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:52.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:52.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:52.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:53.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:53.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:53.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:54.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:54.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:54.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:55.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:55.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:55.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:56.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:56.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:56.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:57.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:57.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:57.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:57.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:58.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:58.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:58.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:59.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Hh</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+ClosedHiHat
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:60.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:30.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:37.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:45.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:52.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:1.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:3.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:6.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:8.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:10.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:13.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:16.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:18.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:21.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:23.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:25.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:28.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:31.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:33.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:36.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:38.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:40.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:43.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:46.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:48.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:51.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Snare</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+SnareDrum1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:60.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:30.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:37.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:45.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:52.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:30.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:37.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:45.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:52.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Walk</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+AcousticBass
+  </td>
+  <td width=50%> 
+Articulate: 
+60
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+3
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:60.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:30.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:37.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:45.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:52.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:24.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:30.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:37.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:45.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:52.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:54.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:57.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+</div>
+</Body></HTML>
diff --git a/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltzsus.html b/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltzsus.html
new file mode 100644
index 0000000..ec3f47a
--- /dev/null
+++ b/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltzsus.html
@@ -0,0 +1,651 @@
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:31 2015 -->
+<HTML>
+<BODY  BGCOLOR="#B7DFFF" Text=Black>
+<h2>File: fastjazzwaltz.mma</h2>
+<h2>Groove: Fastjazzwaltzsus</h2>
+<p><b>Notes:</b> A fast 3/4 time for jazz pieces like "I'm Gonna Go Fishin'". Based on the jazzwaltz groove, but modified to be 1-per-bar. A lot of the syncopation and other "fill" hits have been removed to make it singable.
+<p><b>Author:</b> Bob van der Poel
+<p><b>Description:</b> Strings added to our waltz.
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+SeqSize: 
+4
+  </td>
+  <td width=50%> 
+Time (beats per bar): 
+3.0
+  </td>
+</tr>
+</Table>
+<p> <b>Track Name: Chord</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+Piano1
+  </td>
+  <td width=50%> 
+Articulate: 
+120
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+  <td width=50%> 
+Voicing: 
+KEY
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:24.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:3.0em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Chord-Guitar</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+JazzGuitar
+  </td>
+  <td width=50%> 
+Articulate: 
+85   85   60   60
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+4
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+8
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+On
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+5
+  </td>
+  <td width=50%> 
+Voicing: 
+KEY
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:2.125em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Chord-Sus</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+TremoloStrings
+  </td>
+  <td width=50%> 
+Articulate: 
+100
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+1
+  </td>
+  <td width=50%> 
+Octave: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+40
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+5
+  </td>
+  <td width=50%> 
+Rvolume: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+  <td width=50%> 
+Voicing: 
+OPTIMAL
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:9.5em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:17.0em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:24.5em; width:2.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:2.5em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Cym</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+RideCymbal1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+30
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Hh</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+ClosedHiHat
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Drum-Snare</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+SnareDrum1
+  </td>
+  <td width=50%> 
+Articulate: 
+90
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+10
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+10
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:0.1em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:0.1em; height:3em"
+ src="../blue.gif">
+</div>
+<p> <b>Track Name: Walk</b>
+<p><Table Border=0 Width=75%>
+<tr>
+  <td width=50%> 
+Voice/Tones: 
+AcousticBass
+  </td>
+  <td width=50%> 
+Articulate: 
+60
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Unify: 
+0
+  </td>
+  <td width=50%> 
+Octave: 
+3
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Volume: 
+70
+  </td>
+  <td width=50%> 
+Harmony: 
+None
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rskip: 
+0
+  </td>
+  <td width=50%> 
+Rvolume: 
+5
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Rtime: 
+0
+  </td>
+  <td width=50%> 
+SeqRND: 
+Off
+  </td>
+</tr>
+<tr>
+  <td width=50%> 
+Strum: 
+None
+  </td>
+</tr>
+</Table>
+<div style="position:relative;background-color:#99bdf4;
+padding:0; border:.1em solid black; left:5em;
+height:5em; width:30.0em">
+<img style="position:absolute; bottom:0; left:7.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:15.0em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; bottom:0; left:22.5em;
+width:.05em; height:5em; border:.05em solid white"
+src="../black.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:0.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:2.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:5.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:7.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:9.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:12.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:15.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:17.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:20.0em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:22.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:24.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+<img style="position:absolute; border:.02em solid red;bottom:0; 
+left:27.5em; width:1.5em; height:3em"
+ src="../blue.gif">
+</div>
+</Body></HTML>
diff --git a/docs/html/lib/stdlib/fastswing.html b/docs/html/lib/stdlib/fastswing.html
index 2e56b39..cf688f5 100644
--- a/docs/html/lib/stdlib/fastswing.html
+++ b/docs/html/lib/stdlib/fastswing.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:36 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:32 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <H1>Fastswing</H1>
diff --git a/docs/html/lib/stdlib/fastswing_fastswing.html b/docs/html/lib/stdlib/fastswing_fastswing.html
index e8363d4..86c3d15 100644
--- a/docs/html/lib/stdlib/fastswing_fastswing.html
+++ b/docs/html/lib/stdlib/fastswing_fastswing.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:36 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:32 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: fastswing.mma</h2>
diff --git a/docs/html/lib/stdlib/fastswing_fastswingend.html b/docs/html/lib/stdlib/fastswing_fastswingend.html
index be08caf..eefd25c 100644
--- a/docs/html/lib/stdlib/fastswing_fastswingend.html
+++ b/docs/html/lib/stdlib/fastswing_fastswingend.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:36 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:32 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: fastswing.mma</h2>
diff --git a/docs/html/lib/stdlib/fastswing_fastswingintro.html b/docs/html/lib/stdlib/fastswing_fastswingintro.html
index a3f394f..8a77c7e 100644
--- a/docs/html/lib/stdlib/fastswing_fastswingintro.html
+++ b/docs/html/lib/stdlib/fastswing_fastswingintro.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:36 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:32 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: fastswing.mma</h2>
diff --git a/docs/html/lib/stdlib/fastswing_fastswingintro8.html b/docs/html/lib/stdlib/fastswing_fastswingintro8.html
index 598b520..b5230d8 100644
--- a/docs/html/lib/stdlib/fastswing_fastswingintro8.html
+++ b/docs/html/lib/stdlib/fastswing_fastswingintro8.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:36 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:32 2015 -->
 <HTML>
 <BODY  BGCOLOR="#B7DFFF" Text=Black>
 <h2>File: fastswing.mma</h2>
diff --git a/docs/html/lib/stdlib/fastswing_fastswingsus.html b/docs/html/lib/stdlib/fastswing_fastswingsus.html
index 2c3f50e..0fd3da7 100644
--- a/docs/html/lib/stdlib/fastswing_fastswingsus.html
+++ b/docs/html/lib/stdlib/fastswing_fastswingsus.html
@@ -1,4 +1,4 @@
-<!-- Auto-Generated by MMA on: Fri Sep 18 15:08:36 2015 -->
+<!-- Auto-Generated by MMA on: Tue Dec 15 16:00:32 2015 -->
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diff --git a/docs/html/lib/stdlib/rock-128.html b/docs/html/lib/stdlib/rock-128.html
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 <H1>Rock-128</H1>
-<P>Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count. We use this for the song "Sea Of Love".
+<P>Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count (of course, if the song is in 4/4 time, then you don't need to figure!). We use this for the song "Sea Of Love".
 <ul>
 <LI><A Href=#Rock128>Rock128</a>
 <LI><A Href=#Rock128Plain>Rock128Plain</a>
diff --git a/docs/html/lib/stdlib/rock-128_rock128.html b/docs/html/lib/stdlib/rock-128_rock128.html
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+++ b/docs/html/lib/stdlib/rock-128_rock128.html
@@ -1,9 +1,9 @@
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 <h2>File: rock-128.mma</h2>
 <h2>Groove: Rock128</h2>
-<p><b>Notes:</b> Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count. We use this for the song "Sea Of Love".
+<p><b>Notes:</b> Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count (of course, if the song is in 4/4 time, then you don't need to figure!). We use this for the song "Sea Of Love".
 <p><b>Author:</b> Bob van der Poel
 <p><b>Description:</b> Basic 12/8 beat with the piano doing most of the work.
 <p><Table Border=0 Width=75%>
diff --git a/docs/html/lib/stdlib/rock-128_rock128end.html b/docs/html/lib/stdlib/rock-128_rock128end.html
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+++ b/docs/html/lib/stdlib/rock-128_rock128end.html
@@ -1,9 +1,9 @@
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 <h2>File: rock-128.mma</h2>
 <h2>Groove: Rock128End</h2>
-<p><b>Notes:</b> Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count. We use this for the song "Sea Of Love".
+<p><b>Notes:</b> Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count (of course, if the song is in 4/4 time, then you don't need to figure!). We use this for the song "Sea Of Love".
 <p><b>Author:</b> Bob van der Poel
 <p><b>Description:</b> Simple ending.
 <p><Table Border=0 Width=75%>
diff --git a/docs/html/lib/stdlib/rock-128_rock128intro.html b/docs/html/lib/stdlib/rock-128_rock128intro.html
index 0170355..625cd0d 100644
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+++ b/docs/html/lib/stdlib/rock-128_rock128intro.html
@@ -1,9 +1,9 @@
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 <h2>File: rock-128.mma</h2>
 <h2>Groove: Rock128Intro</h2>
-<p><b>Notes:</b> Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count. We use this for the song "Sea Of Love".
+<p><b>Notes:</b> Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count (of course, if the song is in 4/4 time, then you don't need to figure!). We use this for the song "Sea Of Love".
 <p><b>Author:</b> Bob van der Poel
 <p><b>Description:</b> A 4 bar introduction.
 <p><Table Border=0 Width=75%>
diff --git a/docs/html/lib/stdlib/rock-128_rock128introsus.html b/docs/html/lib/stdlib/rock-128_rock128introsus.html
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@@ -1,9 +1,9 @@
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 <h2>Groove: Rock128Introsus</h2>
-<p><b>Notes:</b> Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count. We use this for the song "Sea Of Love".
+<p><b>Notes:</b> Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count (of course, if the song is in 4/4 time, then you don't need to figure!). We use this for the song "Sea Of Love".
 <p><b>Author:</b> Bob van der Poel
 <p><b>Description:</b> Same 4 bar intro with strings.
 <p><Table Border=0 Width=75%>
diff --git a/docs/html/lib/stdlib/rock-128_rock128plain.html b/docs/html/lib/stdlib/rock-128_rock128plain.html
index 9ee9a18..36662fb 100644
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+++ b/docs/html/lib/stdlib/rock-128_rock128plain.html
@@ -1,9 +1,9 @@
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 <h2>Groove: Rock128Plain</h2>
-<p><b>Notes:</b> Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count. We use this for the song "Sea Of Love".
+<p><b>Notes:</b> Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count (of course, if the song is in 4/4 time, then you don't need to figure!). We use this for the song "Sea Of Love".
 <p><b>Author:</b> Bob van der Poel
 <p><b>Description:</b> Piano changes from triplets to 4 in the bar.
 <p><Table Border=0 Width=75%>
diff --git a/docs/html/lib/stdlib/rock-128_rock128plainplus.html b/docs/html/lib/stdlib/rock-128_rock128plainplus.html
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@@ -1,9 +1,9 @@
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 <h2>File: rock-128.mma</h2>
 <h2>Groove: Rock128Plainplus</h2>
-<p><b>Notes:</b> Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count. We use this for the song "Sea Of Love".
+<p><b>Notes:</b> Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count (of course, if the song is in 4/4 time, then you don't need to figure!). We use this for the song "Sea Of Love".
 <p><b>Author:</b> Bob van der Poel
 <p><b>Description:</b> Straight version with piano.
 <p><Table Border=0 Width=75%>
diff --git a/docs/html/lib/stdlib/rock-128_rock128plainsus.html b/docs/html/lib/stdlib/rock-128_rock128plainsus.html
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+++ b/docs/html/lib/stdlib/rock-128_rock128plainsus.html
@@ -1,9 +1,9 @@
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 <h2>File: rock-128.mma</h2>
 <h2>Groove: Rock128Plainsus</h2>
-<p><b>Notes:</b> Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count. We use this for the song "Sea Of Love".
+<p><b>Notes:</b> Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count (of course, if the song is in 4/4 time, then you don't need to figure!). We use this for the song "Sea Of Love".
 <p><b>Author:</b> Bob van der Poel
 <p><b>Description:</b> Piano 4-to-the bar with strings.
 <p><Table Border=0 Width=75%>
diff --git a/docs/html/lib/stdlib/rock-128_rock128plainsusplus.html b/docs/html/lib/stdlib/rock-128_rock128plainsusplus.html
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+++ b/docs/html/lib/stdlib/rock-128_rock128plainsusplus.html
@@ -1,9 +1,9 @@
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 <h2>File: rock-128.mma</h2>
 <h2>Groove: Rock128Plainsusplus</h2>
-<p><b>Notes:</b> Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count. We use this for the song "Sea Of Love".
+<p><b>Notes:</b> Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count (of course, if the song is in 4/4 time, then you don't need to figure!). We use this for the song "Sea Of Love".
 <p><b>Author:</b> Bob van der Poel
 <p><b>Description:</b> Straight version with strings and piano.
 <p><Table Border=0 Width=75%>
diff --git a/docs/html/lib/stdlib/rock-128_rock128plus.html b/docs/html/lib/stdlib/rock-128_rock128plus.html
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+<p><b>Notes:</b> Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count (of course, if the song is in 4/4 time, then you don't need to figure!). We use this for the song "Sea Of Love".
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 <p><b>Description:</b> Add some piano notes for interest.
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diff --git a/docs/html/lib/stdlib/rock-128_rock128sus.html b/docs/html/lib/stdlib/rock-128_rock128sus.html
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-<p><b>Notes:</b> Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count. We use this for the song "Sea Of Love".
+<p><b>Notes:</b> Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count (of course, if the song is in 4/4 time, then you don't need to figure!). We use this for the song "Sea Of Love".
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 <p><b>Description:</b> Add in sustained strings and voices.
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diff --git a/docs/html/lib/stdlib/rock-128_rock128susplus.html b/docs/html/lib/stdlib/rock-128_rock128susplus.html
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+++ b/docs/html/lib/stdlib/rock-128_rock128susplus.html
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-<p><b>Notes:</b> Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count. We use this for the song "Sea Of Love".
+<p><b>Notes:</b> Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count (of course, if the song is in 4/4 time, then you don't need to figure!). We use this for the song "Sea Of Love".
 <p><b>Author:</b> Bob van der Poel
 <p><b>Description:</b> Strings and piano.
 <p><Table Border=0 Width=75%>
diff --git a/docs/html/lib/stdlib/rockballad.html b/docs/html/lib/stdlib/rockballad.html
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index 779aa9e..895246a 100644
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index aaeea40..2560ef3 100644
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index 8d05879..2f17a53 100644
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index 4825215..64a1833 100644
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index 4aba2fb..45f80a3 100644
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index 550e184..87dc599 100644
--- a/docs/html/lib/yamaha/western_westernintrob.html
+++ b/docs/html/lib/yamaha/western_westernintrob.html
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index ba69777..979f73a 100644
--- a/docs/html/lib/yamaha/western_westernmaina.html
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diff --git a/docs/html/ref/index.html b/docs/html/ref/index.html
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--- a/docs/html/ref/index.html
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@@ -25,17 +25,17 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
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+<A NAME="tex2html133"
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-<A NAME="tex2html130"
+<A NAME="tex2html131"
   HREF="../mma.html">
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-<B> Next:</B> <A NAME="tex2html133"
+<B> Next:</B> <A NAME="tex2html134"
   HREF="node1.html">Overview and Introduction</A>
-<B> Up:</B> <A NAME="tex2html131"
+<B> Up:</B> <A NAME="tex2html132"
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 <BR>
 <BR></DIV>
@@ -51,8 +51,7 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 
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- SRC="../../logo/logo.png"
+ ALIGN="BOTTOM" BORDER="0" SRC="../logo.png"
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@@ -61,7 +60,7 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 
 <P ALIGN="CENTER"><STRONG>Bob van der Poel</STRONG></P>
 <P ALIGN="CENTER"><I>Wynndel, BC, Canada</I></P>
-<P ALIGN="CENTER"><STRONG>September 18, 2015</STRONG></P>
+<P ALIGN="CENTER"><STRONG>December 15, 2015</STRONG></P>
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-  HREF="node1.html#SECTION00121000000000000000">Typographic Conventions</A>
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 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT> </A>
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-  HREF="node1.html#SECTION00150000000000000000">Comments</A>
 <LI><A NAME="tex2html144"
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 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  Tracks</A>
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-  HREF="node8.html#SECTION00820000000000000000">Bar Repeat</A>
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-  HREF="node8.html#SECTION00830000000000000000">Chords</A>
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 </UL>
-<LI><A NAME="tex2html221"
-  HREF="node10.html#SECTION001020000000000000000">AutoSoloTracks</A>
 <LI><A NAME="tex2html222"
-  HREF="node10.html#SECTION001030000000000000000">Drum Solo Tracks</A>
+  HREF="node10.html#SECTION001020000000000000000">AutoSoloTracks</A>
 <LI><A NAME="tex2html223"
-  HREF="node10.html#SECTION001040000000000000000">Arpeggiation</A>
+  HREF="node10.html#SECTION001030000000000000000">Drum Solo Tracks</A>
 <LI><A NAME="tex2html224"
-  HREF="node10.html#SECTION001050000000000000000">Sequence</A>
+  HREF="node10.html#SECTION001040000000000000000">Arpeggiation</A>
 <LI><A NAME="tex2html225"
+  HREF="node10.html#SECTION001050000000000000000">Sequence</A>
+<LI><A NAME="tex2html226"
   HREF="node10.html#SECTION001060000000000000000">Voicing</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html226"
+<LI><A NAME="tex2html227"
   HREF="node11.html">Emulating plucked instruments: Plectrum Tracks</A>
 <UL>
-<LI><A NAME="tex2html227"
-  HREF="node11.html#SECTION001110000000000000000">Tuning</A>
 <LI><A NAME="tex2html228"
-  HREF="node11.html#SECTION001120000000000000000">Capo</A>
+  HREF="node11.html#SECTION001110000000000000000">Tuning</A>
 <LI><A NAME="tex2html229"
-  HREF="node11.html#SECTION001130000000000000000">Strum</A>
+  HREF="node11.html#SECTION001120000000000000000">Capo</A>
 <LI><A NAME="tex2html230"
-  HREF="node11.html#SECTION001140000000000000000">Articulate</A>
+  HREF="node11.html#SECTION001130000000000000000">Strum</A>
 <LI><A NAME="tex2html231"
-  HREF="node11.html#SECTION001150000000000000000">Patterns</A>
+  HREF="node11.html#SECTION001140000000000000000">Articulate</A>
 <LI><A NAME="tex2html232"
+  HREF="node11.html#SECTION001150000000000000000">Patterns</A>
+<LI><A NAME="tex2html233"
   HREF="node11.html#SECTION001160000000000000000">Fret Noise</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html233"
-  HREF="node12.html">Automatic Melodies: Aria Tracks</A>
 <LI><A NAME="tex2html234"
+  HREF="node12.html">Automatic Melodies: Aria Tracks</A>
+<LI><A NAME="tex2html235"
   HREF="node13.html">Randomizing</A>
 <UL>
-<LI><A NAME="tex2html235"
-  HREF="node13.html#SECTION001310000000000000000">RndSeed</A>
 <LI><A NAME="tex2html236"
-  HREF="node13.html#SECTION001320000000000000000">RSkip</A>
+  HREF="node13.html#SECTION001310000000000000000">RndSeed</A>
 <LI><A NAME="tex2html237"
-  HREF="node13.html#SECTION001330000000000000000">RTime</A>
+  HREF="node13.html#SECTION001320000000000000000">RSkip</A>
 <LI><A NAME="tex2html238"
-  HREF="node13.html#SECTION001340000000000000000">RDuration</A>
+  HREF="node13.html#SECTION001330000000000000000">RTime</A>
 <LI><A NAME="tex2html239"
-  HREF="node13.html#SECTION001350000000000000000">RPitch</A>
+  HREF="node13.html#SECTION001340000000000000000">RDuration</A>
 <LI><A NAME="tex2html240"
+  HREF="node13.html#SECTION001350000000000000000">RPitch</A>
+<LI><A NAME="tex2html241"
   HREF="node13.html#SECTION001360000000000000000">Other Randomizing Commands</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html241"
+<LI><A NAME="tex2html242"
   HREF="node14.html">Chord Voicing</A>
 <UL>
-<LI><A NAME="tex2html242"
+<LI><A NAME="tex2html243"
   HREF="node14.html#SECTION001410000000000000000">Voicing</A>
 <UL>
-<LI><A NAME="tex2html243"
+<LI><A NAME="tex2html244"
   HREF="node14.html#SECTION001411000000000000000">Voicing Mode</A>
 </UL>
-<LI><A NAME="tex2html244"
-  HREF="node14.html#SECTION001420000000000000000">ChordAdjust</A>
 <LI><A NAME="tex2html245"
-  HREF="node14.html#SECTION001430000000000000000">Compress</A>
+  HREF="node14.html#SECTION001420000000000000000">ChordAdjust</A>
 <LI><A NAME="tex2html246"
-  HREF="node14.html#SECTION001440000000000000000">DupRoot</A>
+  HREF="node14.html#SECTION001430000000000000000">Compress</A>
 <LI><A NAME="tex2html247"
-  HREF="node14.html#SECTION001450000000000000000">Invert</A>
+  HREF="node14.html#SECTION001440000000000000000">DupRoot</A>
 <LI><A NAME="tex2html248"
-  HREF="node14.html#SECTION001460000000000000000">Limit</A>
+  HREF="node14.html#SECTION001450000000000000000">Invert</A>
 <LI><A NAME="tex2html249"
-  HREF="node14.html#SECTION001470000000000000000">NoteSpan</A>
+  HREF="node14.html#SECTION001460000000000000000">Limit</A>
 <LI><A NAME="tex2html250"
-  HREF="node14.html#SECTION001480000000000000000">Range</A>
+  HREF="node14.html#SECTION001470000000000000000">NoteSpan</A>
 <LI><A NAME="tex2html251"
-  HREF="node14.html#SECTION001490000000000000000">DefChord</A>
+  HREF="node14.html#SECTION001480000000000000000">Range</A>
 <LI><A NAME="tex2html252"
-  HREF="node14.html#SECTION0014100000000000000000">PrintChord</A>
+  HREF="node14.html#SECTION001490000000000000000">DefChord</A>
 <LI><A NAME="tex2html253"
+  HREF="node14.html#SECTION0014100000000000000000">PrintChord</A>
+<LI><A NAME="tex2html254"
   HREF="node14.html#SECTION0014110000000000000000">Notes</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html254"
+<LI><A NAME="tex2html255"
   HREF="node15.html">Harmony</A>
 <UL>
-<LI><A NAME="tex2html255"
-  HREF="node15.html#SECTION001510000000000000000">Harmony</A>
 <LI><A NAME="tex2html256"
-  HREF="node15.html#SECTION001520000000000000000">HarmonyOnly</A>
+  HREF="node15.html#SECTION001510000000000000000">Harmony</A>
 <LI><A NAME="tex2html257"
+  HREF="node15.html#SECTION001520000000000000000">HarmonyOnly</A>
+<LI><A NAME="tex2html258"
   HREF="node15.html#SECTION001530000000000000000">HarmonyVolume</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html258"
-  HREF="node16.html">Ornament</A>
 <LI><A NAME="tex2html259"
+  HREF="node16.html">Ornament</A>
+<LI><A NAME="tex2html260"
   HREF="node17.html">Tempo and Timing</A>
 <UL>
-<LI><A NAME="tex2html260"
-  HREF="node17.html#SECTION001710000000000000000">Tempo</A>
 <LI><A NAME="tex2html261"
-  HREF="node17.html#SECTION001720000000000000000">Time</A>
+  HREF="node17.html#SECTION001710000000000000000">Tempo</A>
 <LI><A NAME="tex2html262"
-  HREF="node17.html#SECTION001730000000000000000">Truncate</A>
+  HREF="node17.html#SECTION001720000000000000000">Time</A>
 <LI><A NAME="tex2html263"
-  HREF="node17.html#SECTION001740000000000000000">TimeSig</A>
+  HREF="node17.html#SECTION001730000000000000000">TimeSig</A>
 <LI><A NAME="tex2html264"
-  HREF="node17.html#SECTION001750000000000000000">BeatAdjust</A>
+  HREF="node17.html#SECTION001740000000000000000">Truncate</A>
 <LI><A NAME="tex2html265"
-  HREF="node17.html#SECTION001760000000000000000">Fermata</A>
+  HREF="node17.html#SECTION001750000000000000000">BeatAdjust</A>
 <LI><A NAME="tex2html266"
+  HREF="node17.html#SECTION001760000000000000000">Fermata</A>
+<LI><A NAME="tex2html267"
   HREF="node17.html#SECTION001770000000000000000">Cut</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html267"
+<LI><A NAME="tex2html268"
   HREF="node18.html">Swing</A>
 <UL>
-<LI><A NAME="tex2html268"
-  HREF="node18.html#SECTION001810000000000000000">Skew</A>
 <LI><A NAME="tex2html269"
-  HREF="node18.html#SECTION001820000000000000000">Accent</A>
+  HREF="node18.html#SECTION001810000000000000000">Skew</A>
 <LI><A NAME="tex2html270"
-  HREF="node18.html#SECTION001830000000000000000">Delay</A>
+  HREF="node18.html#SECTION001820000000000000000">Accent</A>
 <LI><A NAME="tex2html271"
-  HREF="node18.html#SECTION001840000000000000000">Notes</A>
+  HREF="node18.html#SECTION001830000000000000000">Delay</A>
 <LI><A NAME="tex2html272"
+  HREF="node18.html#SECTION001840000000000000000">Notes</A>
+<LI><A NAME="tex2html273"
   HREF="node18.html#SECTION001850000000000000000">Summary</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html273"
+<LI><A NAME="tex2html274"
   HREF="node19.html">Volume and Dynamics</A>
 <UL>
-<LI><A NAME="tex2html274"
-  HREF="node19.html#SECTION001910000000000000000">Accent</A>
 <LI><A NAME="tex2html275"
+  HREF="node19.html#SECTION001910000000000000000">Accent</A>
+<LI><A NAME="tex2html276"
   HREF="node19.html#SECTION001920000000000000000">AdjustVolume</A>
 <UL>
-<LI><A NAME="tex2html276"
-  HREF="node19.html#SECTION001921000000000000000">Mnemonic Volume Ratios</A>
 <LI><A NAME="tex2html277"
+  HREF="node19.html#SECTION001921000000000000000">Mnemonic Volume Ratios</A>
+<LI><A NAME="tex2html278"
   HREF="node19.html#SECTION001922000000000000000">Master Volume Ratio</A>
 </UL>
-<LI><A NAME="tex2html278"
-  HREF="node19.html#SECTION001930000000000000000">Volume</A>
 <LI><A NAME="tex2html279"
-  HREF="node19.html#SECTION001940000000000000000">Cresc and Decresc</A>
+  HREF="node19.html#SECTION001930000000000000000">Volume</A>
 <LI><A NAME="tex2html280"
-  HREF="node19.html#SECTION001950000000000000000">Swell</A>
+  HREF="node19.html#SECTION001940000000000000000">Cresc and Decresc</A>
 <LI><A NAME="tex2html281"
-  HREF="node19.html#SECTION001960000000000000000">RVolume</A>
+  HREF="node19.html#SECTION001950000000000000000">Swell</A>
 <LI><A NAME="tex2html282"
+  HREF="node19.html#SECTION001960000000000000000">RVolume</A>
+<LI><A NAME="tex2html283"
   HREF="node19.html#SECTION001970000000000000000">Saving and Restoring Volumes</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html283"
-  HREF="node20.html">Repeats</A>
 <LI><A NAME="tex2html284"
+  HREF="node20.html">Repeats</A>
+<LI><A NAME="tex2html285"
   HREF="node21.html">Variables, Conditionals and Jumps</A>
 <UL>
-<LI><A NAME="tex2html285"
+<LI><A NAME="tex2html286"
   HREF="node21.html#SECTION002110000000000000000">Variables</A>
 <UL>
-<LI><A NAME="tex2html286"
-  HREF="node21.html#SECTION002111000000000000000">Set</A>
 <LI><A NAME="tex2html287"
-  HREF="node21.html#SECTION002112000000000000000">NewSet</A>
+  HREF="node21.html#SECTION002111000000000000000">Set</A>
 <LI><A NAME="tex2html288"
-  HREF="node21.html#SECTION002113000000000000000">Mset</A>
+  HREF="node21.html#SECTION002112000000000000000">NewSet</A>
 <LI><A NAME="tex2html289"
-  HREF="node21.html#SECTION002114000000000000000">RndSet</A>
+  HREF="node21.html#SECTION002113000000000000000">Mset</A>
 <LI><A NAME="tex2html290"
-  HREF="node21.html#SECTION002115000000000000000">UnSet VariableName</A>
+  HREF="node21.html#SECTION002114000000000000000">RndSet</A>
 <LI><A NAME="tex2html291"
-  HREF="node21.html#SECTION002116000000000000000">ShowVars</A>
+  HREF="node21.html#SECTION002115000000000000000">UnSet VariableName</A>
 <LI><A NAME="tex2html292"
-  HREF="node21.html#SECTION002117000000000000000">Inc and Dec</A>
+  HREF="node21.html#SECTION002116000000000000000">ShowVars</A>
 <LI><A NAME="tex2html293"
-  HREF="node21.html#SECTION002118000000000000000">VExpand On or Off</A>
+  HREF="node21.html#SECTION002117000000000000000">Inc and Dec</A>
 <LI><A NAME="tex2html294"
+  HREF="node21.html#SECTION002118000000000000000">VExpand On or Off</A>
+<LI><A NAME="tex2html295"
   HREF="node21.html#SECTION002119000000000000000">StackValue</A>
 </UL>
-<LI><A NAME="tex2html295"
-  HREF="node21.html#SECTION002120000000000000000">Predefined Variables</A>
 <LI><A NAME="tex2html296"
-  HREF="node21.html#SECTION002130000000000000000">Indexing and Slicing</A>
+  HREF="node21.html#SECTION002120000000000000000">Predefined Variables</A>
 <LI><A NAME="tex2html297"
-  HREF="node21.html#SECTION002140000000000000000">Mathematical Expressions</A>
+  HREF="node21.html#SECTION002130000000000000000">Indexing and Slicing</A>
 <LI><A NAME="tex2html298"
-  HREF="node21.html#SECTION002150000000000000000">Conditionals</A>
+  HREF="node21.html#SECTION002140000000000000000">Mathematical Expressions</A>
 <LI><A NAME="tex2html299"
+  HREF="node21.html#SECTION002150000000000000000">Conditionals</A>
+<LI><A NAME="tex2html300"
   HREF="node21.html#SECTION002160000000000000000">Goto</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html300"
+<LI><A NAME="tex2html301"
   HREF="node22.html">Subroutines</A>
 <UL>
-<LI><A NAME="tex2html301"
-  HREF="node22.html#SECTION002210000000000000000">DefCall</A>
 <LI><A NAME="tex2html302"
+  HREF="node22.html#SECTION002210000000000000000">DefCall</A>
+<LI><A NAME="tex2html303"
   HREF="node22.html#SECTION002220000000000000000">Call</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html303"
+<LI><A NAME="tex2html304"
   HREF="node23.html">Low Level MIDI Commands</A>
 <UL>
-<LI><A NAME="tex2html304"
-  HREF="node23.html#SECTION002310000000000000000">Channel</A>
 <LI><A NAME="tex2html305"
-  HREF="node23.html#SECTION002320000000000000000">ChannelPref</A>
+  HREF="node23.html#SECTION002310000000000000000">Channel</A>
 <LI><A NAME="tex2html306"
-  HREF="node23.html#SECTION002330000000000000000">ChShare</A>
+  HREF="node23.html#SECTION002320000000000000000">ChannelPref</A>
 <LI><A NAME="tex2html307"
-  HREF="node23.html#SECTION002340000000000000000">ChannelInit</A>
+  HREF="node23.html#SECTION002330000000000000000">ChShare</A>
 <LI><A NAME="tex2html308"
-  HREF="node23.html#SECTION002350000000000000000">ForceOut</A>
+  HREF="node23.html#SECTION002340000000000000000">ChannelInit</A>
 <LI><A NAME="tex2html309"
-  HREF="node23.html#SECTION002360000000000000000">MIDI</A>
+  HREF="node23.html#SECTION002350000000000000000">ForceOut</A>
 <LI><A NAME="tex2html310"
-  HREF="node23.html#SECTION002370000000000000000">MIDIClear</A>
+  HREF="node23.html#SECTION002360000000000000000">MIDI</A>
 <LI><A NAME="tex2html311"
-  HREF="node23.html#SECTION002380000000000000000">MIDICue</A>
+  HREF="node23.html#SECTION002370000000000000000">MIDIClear</A>
 <LI><A NAME="tex2html312"
-  HREF="node23.html#SECTION002390000000000000000">MIDICopyright</A>
+  HREF="node23.html#SECTION002380000000000000000">MIDICue</A>
 <LI><A NAME="tex2html313"
-  HREF="node23.html#SECTION0023100000000000000000">MIDIDef</A>
+  HREF="node23.html#SECTION002390000000000000000">MIDICopyright</A>
 <LI><A NAME="tex2html314"
-  HREF="node23.html#SECTION0023110000000000000000">MIDICresc and MIDIDecresc</A>
+  HREF="node23.html#SECTION0023100000000000000000">MIDIDef</A>
 <LI><A NAME="tex2html315"
-  HREF="node23.html#SECTION0023120000000000000000">MIDIFile</A>
+  HREF="node23.html#SECTION0023110000000000000000">MIDICresc and MIDIDecresc</A>
 <LI><A NAME="tex2html316"
-  HREF="node23.html#SECTION0023130000000000000000">MIDIGlis</A>
+  HREF="node23.html#SECTION0023120000000000000000">MIDIFile</A>
 <LI><A NAME="tex2html317"
-  HREF="node23.html#SECTION0023140000000000000000">MIDIWheel</A>
+  HREF="node23.html#SECTION0023130000000000000000">MIDIGlis</A>
 <LI><A NAME="tex2html318"
-  HREF="node23.html#SECTION0023150000000000000000">MIDIInc</A>
+  HREF="node23.html#SECTION0023140000000000000000">MIDIWheel</A>
 <LI><A NAME="tex2html319"
-  HREF="node23.html#SECTION0023160000000000000000">MIDIMark</A>
+  HREF="node23.html#SECTION0023150000000000000000">MIDIInc</A>
 <LI><A NAME="tex2html320"
+  HREF="node23.html#SECTION0023160000000000000000">MIDIMark</A>
+<LI><A NAME="tex2html321"
   HREF="node23.html#SECTION0023170000000000000000">MIDINote</A>
 <UL>
-<LI><A NAME="tex2html321"
-  HREF="node23.html#SECTION0023171000000000000000">Setting Options</A>
 <LI><A NAME="tex2html322"
-  HREF="node23.html#SECTION0023172000000000000000">Note Events</A>
+  HREF="node23.html#SECTION0023171000000000000000">Setting Options</A>
 <LI><A NAME="tex2html323"
-  HREF="node23.html#SECTION0023173000000000000000">Controller Events</A>
+  HREF="node23.html#SECTION0023172000000000000000">Note Events</A>
 <LI><A NAME="tex2html324"
-  HREF="node23.html#SECTION0023174000000000000000">Pitch Bend</A>
+  HREF="node23.html#SECTION0023173000000000000000">Controller Events</A>
 <LI><A NAME="tex2html325"
-  HREF="node23.html#SECTION0023175000000000000000">Pitch Bend Range</A>
+  HREF="node23.html#SECTION0023174000000000000000">Pitch Bend</A>
 <LI><A NAME="tex2html326"
-  HREF="node23.html#SECTION0023176000000000000000">Channel Aftertouch</A>
+  HREF="node23.html#SECTION0023175000000000000000">Pitch Bend Range</A>
 <LI><A NAME="tex2html327"
+  HREF="node23.html#SECTION0023176000000000000000">Channel Aftertouch</A>
+<LI><A NAME="tex2html328"
   HREF="node23.html#SECTION0023177000000000000000">Channel Aftertouch Range</A>
 </UL>
-<LI><A NAME="tex2html328"
-  HREF="node23.html#SECTION0023180000000000000000">MIDIPan</A>
 <LI><A NAME="tex2html329"
-  HREF="node23.html#SECTION0023190000000000000000">MIDISeq</A>
+  HREF="node23.html#SECTION0023180000000000000000">MIDIPan</A>
 <LI><A NAME="tex2html330"
-  HREF="node23.html#SECTION0023200000000000000000">MIDISplit</A>
+  HREF="node23.html#SECTION0023190000000000000000">MIDISeq</A>
 <LI><A NAME="tex2html331"
-  HREF="node23.html#SECTION0023210000000000000000">MIDIText</A>
+  HREF="node23.html#SECTION0023200000000000000000">MIDISplit</A>
 <LI><A NAME="tex2html332"
-  HREF="node23.html#SECTION0023220000000000000000">MIDITname</A>
+  HREF="node23.html#SECTION0023210000000000000000">MIDIText</A>
 <LI><A NAME="tex2html333"
-  HREF="node23.html#SECTION0023230000000000000000">MIDIVoice</A>
+  HREF="node23.html#SECTION0023220000000000000000">MIDITname</A>
 <LI><A NAME="tex2html334"
+  HREF="node23.html#SECTION0023230000000000000000">MIDIVoice</A>
+<LI><A NAME="tex2html335"
   HREF="node23.html#SECTION0023240000000000000000">MIDIVolume</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html335"
+<LI><A NAME="tex2html336"
   HREF="node24.html">Patch Management</A>
 <UL>
-<LI><A NAME="tex2html336"
-  HREF="node24.html#SECTION002410000000000000000">Voice</A>
 <LI><A NAME="tex2html337"
+  HREF="node24.html#SECTION002410000000000000000">Voice</A>
+<LI><A NAME="tex2html338"
   HREF="node24.html#SECTION002420000000000000000">Patch</A>
 <UL>
-<LI><A NAME="tex2html338"
-  HREF="node24.html#SECTION002421000000000000000">Patch Set</A>
 <LI><A NAME="tex2html339"
-  HREF="node24.html#SECTION002422000000000000000">Patch Rename</A>
+  HREF="node24.html#SECTION002421000000000000000">Patch Set</A>
 <LI><A NAME="tex2html340"
-  HREF="node24.html#SECTION002423000000000000000">Patch List</A>
+  HREF="node24.html#SECTION002422000000000000000">Patch Rename</A>
 <LI><A NAME="tex2html341"
+  HREF="node24.html#SECTION002423000000000000000">Patch List</A>
+<LI><A NAME="tex2html342"
   HREF="node24.html#SECTION002424000000000000000">Ensuring It All Works</A>
 </UL>
 </UL>
 <BR>
-<LI><A NAME="tex2html342"
-  HREF="node25.html">Triggers</A>
 <LI><A NAME="tex2html343"
+  HREF="node25.html">Triggers</A>
+<LI><A NAME="tex2html344"
   HREF="node26.html">Fine Tuning (Translations)</A>
 <UL>
-<LI><A NAME="tex2html344"
-  HREF="node26.html#SECTION002610000000000000000">VoiceTr</A>
 <LI><A NAME="tex2html345"
-  HREF="node26.html#SECTION002620000000000000000">ToneTr</A>
+  HREF="node26.html#SECTION002610000000000000000">VoiceTr</A>
 <LI><A NAME="tex2html346"
-  HREF="node26.html#SECTION002630000000000000000">VoiceVolTr</A>
+  HREF="node26.html#SECTION002620000000000000000">ToneTr</A>
 <LI><A NAME="tex2html347"
-  HREF="node26.html#SECTION002640000000000000000">DrumVolTr</A>
+  HREF="node26.html#SECTION002630000000000000000">VoiceVolTr</A>
 <LI><A NAME="tex2html348"
+  HREF="node26.html#SECTION002640000000000000000">DrumVolTr</A>
+<LI><A NAME="tex2html349"
   HREF="node26.html#SECTION002650000000000000000">Tweaks</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html349"
+<LI><A NAME="tex2html350"
   HREF="node27.html">Other Commands and Directives</A>
 <UL>
-<LI><A NAME="tex2html350"
-  HREF="node27.html#SECTION002710000000000000000">AllTracks</A>
 <LI><A NAME="tex2html351"
-  HREF="node27.html#SECTION002720000000000000000">Articulate</A>
+  HREF="node27.html#SECTION002710000000000000000">AllTracks</A>
 <LI><A NAME="tex2html352"
-  HREF="node27.html#SECTION002730000000000000000">CmdLine</A>
+  HREF="node27.html#SECTION002720000000000000000">Articulate</A>
 <LI><A NAME="tex2html353"
-  HREF="node27.html#SECTION002740000000000000000">Copy</A>
+  HREF="node27.html#SECTION002730000000000000000">CmdLine</A>
 <LI><A NAME="tex2html354"
-  HREF="node27.html#SECTION002750000000000000000">Comment</A>
+  HREF="node27.html#SECTION002740000000000000000">Copy</A>
 <LI><A NAME="tex2html355"
-  HREF="node27.html#SECTION002760000000000000000">Debug</A>
+  HREF="node27.html#SECTION002750000000000000000">Comment</A>
 <LI><A NAME="tex2html356"
-  HREF="node27.html#SECTION002770000000000000000">Delay</A>
+  HREF="node27.html#SECTION002760000000000000000">Debug</A>
 <LI><A NAME="tex2html357"
-  HREF="node27.html#SECTION002780000000000000000">Delete</A>
+  HREF="node27.html#SECTION002770000000000000000">Delay</A>
 <LI><A NAME="tex2html358"
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 <LI><A NAME="tex2html359"
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 <LI><A NAME="tex2html360"
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 <LI><A NAME="tex2html362"
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-<LI><A NAME="tex2html363"
-  HREF="node27.html#SECTION0027120000000000000000">Octave</A>
 <LI><A NAME="tex2html364"
-  HREF="node27.html#SECTION0027130000000000000000">MOctave</A>
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 <LI><A NAME="tex2html365"
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 <LI><A NAME="tex2html366"
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 <LI><A NAME="tex2html367"
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 <LI><A NAME="tex2html368"
-  HREF="node27.html#SECTION0027170000000000000000">PrintActive</A>
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 <LI><A NAME="tex2html369"
-  HREF="node27.html#SECTION0027180000000000000000">Restart</A>
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 <LI><A NAME="tex2html370"
-  HREF="node27.html#SECTION0027190000000000000000">ScaleType</A>
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 <LI><A NAME="tex2html371"
-  HREF="node27.html#SECTION0027200000000000000000">Seq</A>
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 <LI><A NAME="tex2html372"
-  HREF="node27.html#SECTION0027210000000000000000">Strum</A>
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 <LI><A NAME="tex2html373"
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 <LI><A NAME="tex2html374"
-  HREF="node27.html#SECTION0027230000000000000000">Synchronize</A>
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 <LI><A NAME="tex2html375"
-  HREF="node27.html#SECTION0027240000000000000000">SetSyncTone</A>
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 <LI><A NAME="tex2html376"
-  HREF="node27.html#SECTION0027250000000000000000">Transpose</A>
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 <LI><A NAME="tex2html377"
+  HREF="node27.html#SECTION0027250000000000000000">Transpose</A>
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   HREF="node27.html#SECTION0027260000000000000000">Unify</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html378"
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 <UL>
-<LI><A NAME="tex2html379"
-  HREF="node28.html#SECTION002810000000000000000">Begin</A>
 <LI><A NAME="tex2html380"
+  HREF="node28.html#SECTION002810000000000000000">Begin</A>
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 </UL>
 <BR>
-<LI><A NAME="tex2html381"
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   HREF="node29.html">Documentation Strings</A>
 <UL>
-<LI><A NAME="tex2html382"
-  HREF="node29.html#SECTION002910000000000000000">Doc</A>
 <LI><A NAME="tex2html383"
-  HREF="node29.html#SECTION002920000000000000000">Author</A>
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 <LI><A NAME="tex2html384"
+  HREF="node29.html#SECTION002920000000000000000">Author</A>
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 <BR>
-<LI><A NAME="tex2html385"
+<LI><A NAME="tex2html386"
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 <UL>
-<LI><A NAME="tex2html386"
+<LI><A NAME="tex2html387"
   HREF="node30.html#SECTION003001000000000000000">
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  Modules</A>
-<LI><A NAME="tex2html387"
-  HREF="node30.html#SECTION003002000000000000000">Special Characters In Filenames</A>
 <LI><A NAME="tex2html388"
-  HREF="node30.html#SECTION003003000000000000000">Tildes In Filenames</A>
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 <LI><A NAME="tex2html389"
-  HREF="node30.html#SECTION003004000000000000000">Filenames and the Command Line</A>
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 <LI><A NAME="tex2html390"
-  HREF="node30.html#SECTION003010000000000000000">File Extensions</A>
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 <LI><A NAME="tex2html391"
-  HREF="node30.html#SECTION003020000000000000000">Eof</A>
+  HREF="node30.html#SECTION003010000000000000000">File Extensions</A>
 <LI><A NAME="tex2html392"
-  HREF="node30.html#SECTION003030000000000000000">LibPath</A>
+  HREF="node30.html#SECTION003020000000000000000">Eof</A>
 <LI><A NAME="tex2html393"
-  HREF="node30.html#SECTION003040000000000000000">MIDIPlayer</A>
+  HREF="node30.html#SECTION003030000000000000000">LibPath</A>
 <LI><A NAME="tex2html394"
-  HREF="node30.html#SECTION003050000000000000000">Groove Previews</A>
+  HREF="node30.html#SECTION003040000000000000000">MIDIPlayer</A>
 <LI><A NAME="tex2html395"
-  HREF="node30.html#SECTION003060000000000000000">OutPath</A>
+  HREF="node30.html#SECTION003050000000000000000">Groove Previews</A>
 <LI><A NAME="tex2html396"
-  HREF="node30.html#SECTION003070000000000000000">Include</A>
+  HREF="node30.html#SECTION003060000000000000000">OutPath</A>
 <LI><A NAME="tex2html397"
-  HREF="node30.html#SECTION003080000000000000000">IncPath</A>
+  HREF="node30.html#SECTION003070000000000000000">Include</A>
 <LI><A NAME="tex2html398"
-  HREF="node30.html#SECTION003090000000000000000">Use</A>
+  HREF="node30.html#SECTION003080000000000000000">IncPath</A>
 <LI><A NAME="tex2html399"
-  HREF="node30.html#SECTION0030100000000000000000">MmaStart</A>
+  HREF="node30.html#SECTION003090000000000000000">Use</A>
 <LI><A NAME="tex2html400"
-  HREF="node30.html#SECTION0030110000000000000000">MmaEnd</A>
+  HREF="node30.html#SECTION0030100000000000000000">MmaStart</A>
 <LI><A NAME="tex2html401"
-  HREF="node30.html#SECTION0030120000000000000000">RC Files</A>
+  HREF="node30.html#SECTION0030110000000000000000">MmaEnd</A>
 <LI><A NAME="tex2html402"
+  HREF="node30.html#SECTION0030120000000000000000">RC Files</A>
+<LI><A NAME="tex2html403"
   HREF="node30.html#SECTION0030130000000000000000">Library Files</A>
 <UL>
-<LI><A NAME="tex2html403"
+<LI><A NAME="tex2html404"
   HREF="node30.html#SECTION0030131000000000000000">Maintaining and Using Libraries</A>
 </UL>
 </UL>
 <BR>
-<LI><A NAME="tex2html404"
+<LI><A NAME="tex2html405"
   HREF="node31.html">Creating Effects</A>
 <UL>
-<LI><A NAME="tex2html405"
-  HREF="node31.html#SECTION003110000000000000000">Overlapping Notes</A>
 <LI><A NAME="tex2html406"
+  HREF="node31.html#SECTION003110000000000000000">Overlapping Notes</A>
+<LI><A NAME="tex2html407"
   HREF="node31.html#SECTION003120000000000000000">Jungle Birds</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html407"
+<LI><A NAME="tex2html408"
   HREF="node32.html">Frequency Asked Questions</A>
 <UL>
-<LI><A NAME="tex2html408"
-  HREF="node32.html#SECTION003210000000000000000">Chord Octaves</A>
 <LI><A NAME="tex2html409"
-  HREF="node32.html#SECTION003220000000000000000">AABA Song Forms</A>
+  HREF="node32.html#SECTION003210000000000000000">Chord Octaves</A>
 <LI><A NAME="tex2html410"
-  HREF="node32.html#SECTION003230000000000000000">Where's the GUI?</A>
+  HREF="node32.html#SECTION003220000000000000000">AABA Song Forms</A>
 <LI><A NAME="tex2html411"
+  HREF="node32.html#SECTION003230000000000000000">Where's the GUI?</A>
+<LI><A NAME="tex2html412"
   HREF="node32.html#SECTION003240000000000000000">Where's the manual index?</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html412"
+<LI><A NAME="tex2html413"
   HREF="node33.html">Symbols and Constants</A>
 <UL>
-<LI><A NAME="tex2html413"
+<LI><A NAME="tex2html414"
   HREF="node33.html#SECTION003310000000000000000">Chord Names</A>
 <UL>
-<LI><A NAME="tex2html414"
-  HREF="node33.html#SECTION003311000000000000000">Octave Adjustment</A>
 <LI><A NAME="tex2html415"
-  HREF="node33.html#SECTION003312000000000000000">Altered Chords</A>
+  HREF="node33.html#SECTION003311000000000000000">Octave Adjustment</A>
 <LI><A NAME="tex2html416"
-  HREF="node33.html#SECTION003313000000000000000">Diminished Chords</A>
+  HREF="node33.html#SECTION003312000000000000000">Altered Chords</A>
 <LI><A NAME="tex2html417"
-  HREF="node33.html#SECTION003314000000000000000">Slash Chords</A>
+  HREF="node33.html#SECTION003313000000000000000">Diminished Chords</A>
 <LI><A NAME="tex2html418"
-  HREF="node33.html#SECTION003315000000000000000">Polychords</A>
+  HREF="node33.html#SECTION003314000000000000000">Slash Chords</A>
 <LI><A NAME="tex2html419"
-  HREF="node33.html#SECTION003316000000000000000">Chord Inversions</A>
+  HREF="node33.html#SECTION003315000000000000000">Polychords</A>
 <LI><A NAME="tex2html420"
-  HREF="node33.html#SECTION003317000000000000000">Barre Settings</A>
+  HREF="node33.html#SECTION003316000000000000000">Chord Inversions</A>
 <LI><A NAME="tex2html421"
+  HREF="node33.html#SECTION003317000000000000000">Barre Settings</A>
+<LI><A NAME="tex2html422"
   HREF="node33.html#SECTION003318000000000000000">Roman Numerals</A>
 </UL>
-<LI><A NAME="tex2html422"
+<LI><A NAME="tex2html423"
   HREF="node33.html#SECTION003320000000000000000">MIDI Voices</A>
 <UL>
-<LI><A NAME="tex2html423"
-  HREF="node33.html#SECTION003321000000000000000">Voices, Alphabetically</A>
 <LI><A NAME="tex2html424"
+  HREF="node33.html#SECTION003321000000000000000">Voices, Alphabetically</A>
+<LI><A NAME="tex2html425"
   HREF="node33.html#SECTION003322000000000000000">Voices, By MIDI Value</A>
 </UL>
-<LI><A NAME="tex2html425"
+<LI><A NAME="tex2html426"
   HREF="node33.html#SECTION003330000000000000000">Drum Notes</A>
 <UL>
-<LI><A NAME="tex2html426"
-  HREF="node33.html#SECTION003331000000000000000">Drum Notes, Alphabetically</A>
 <LI><A NAME="tex2html427"
+  HREF="node33.html#SECTION003331000000000000000">Drum Notes, Alphabetically</A>
+<LI><A NAME="tex2html428"
   HREF="node33.html#SECTION003332000000000000000">Drum Notes, by MIDI Value</A>
 </UL>
-<LI><A NAME="tex2html428"
+<LI><A NAME="tex2html429"
   HREF="node33.html#SECTION003340000000000000000">MIDI Controllers</A>
 <UL>
-<LI><A NAME="tex2html429"
-  HREF="node33.html#SECTION003341000000000000000">Controllers, Alphabetically</A>
 <LI><A NAME="tex2html430"
+  HREF="node33.html#SECTION003341000000000000000">Controllers, Alphabetically</A>
+<LI><A NAME="tex2html431"
   HREF="node33.html#SECTION003342000000000000000">Controllers, by Value</A>
 </UL>
 </UL>
 <BR>
-<LI><A NAME="tex2html431"
-  HREF="node34.html">Bibliography and Thanks</A>
 <LI><A NAME="tex2html432"
-  HREF="node35.html">Command Summary</A>
+  HREF="node34.html">Bibliography and Thanks</A>
 <LI><A NAME="tex2html433"
+  HREF="node35.html">Command Summary</A>
+<LI><A NAME="tex2html434"
   HREF="node36.html">About this document ...</A>
 </UL>
 <!--End of Table of Child-Links-->
 <BR><HR>
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/mma.css b/docs/html/ref/mma.css
index 49de453..972e124 100644
--- a/docs/html/ref/mma.css
+++ b/docs/html/ref/mma.css
@@ -37,6 +37,7 @@ DIV.center		{   }
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+SPAN.bfseries		{   }
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diff --git a/docs/html/ref/mma.html b/docs/html/ref/mma.html
index 4cea1e5..53b1c84 100644
--- a/docs/html/ref/mma.html
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@@ -25,17 +25,17 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
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 <BR>
-<B> Next:</B> <A NAME="tex2html133"
+<B> Next:</B> <A NAME="tex2html134"
   HREF="node1.html">Overview and Introduction</A>
-<B> Up:</B> <A NAME="tex2html131"
+<B> Up:</B> <A NAME="tex2html132"
   HREF="../mma.html">Main MMA Reference</A>
 <BR>
 <BR></DIV>
@@ -51,8 +51,7 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 
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- WIDTH="730" HEIGHT="314" ALIGN="BOTTOM" BORDER="0"
- SRC="../../logo/logo.png"
+ ALIGN="BOTTOM" BORDER="0" SRC="../logo.png"
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 <P>
@@ -61,7 +60,7 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 
 <P ALIGN="CENTER"><STRONG>Bob van der Poel</STRONG></P>
 <P ALIGN="CENTER"><I>Wynndel, BC, Canada</I></P>
-<P ALIGN="CENTER"><STRONG>September 18, 2015</STRONG></P>
+<P ALIGN="CENTER"><STRONG>December 15, 2015</STRONG></P>
 </DIV>
 
 <P>
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 <UL>
-<LI><A NAME="tex2html135"
-  HREF="node1.html#SECTION00110000000000000000">License, Version and Legalities</A>
 <LI><A NAME="tex2html136"
+  HREF="node1.html#SECTION00110000000000000000">License, Version and Legalities</A>
+<LI><A NAME="tex2html137"
   HREF="node1.html#SECTION00120000000000000000">About this Manual</A>
 <UL>
-<LI><A NAME="tex2html137"
-  HREF="node1.html#SECTION00121000000000000000">Typographic Conventions</A>
 <LI><A NAME="tex2html138"
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 <LI><A NAME="tex2html139"
-  HREF="node1.html#SECTION00123000000000000000">Other Documentation</A>
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 </UL>
-<LI><A NAME="tex2html141"
+<LI><A NAME="tex2html142"
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 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT> </A>
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   HREF="node1.html#SECTION00140000000000000000">Running 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT> </A>
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-  HREF="node1.html#SECTION00150000000000000000">Comments</A>
 <LI><A NAME="tex2html144"
-  HREF="node1.html#SECTION00160000000000000000">Theory Of Operation</A>
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 <LI><A NAME="tex2html145"
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 <LI><A NAME="tex2html148"
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 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  Tracks</A>
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 <LI><A NAME="tex2html153"
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 <LI><A NAME="tex2html158"
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 <LI><A NAME="tex2html167"
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 <LI><A NAME="tex2html173"
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+<LI><A NAME="tex2html175"
   HREF="node4.html#SECTION00419000000000000000">Drum Tone</A>
 </UL>
-<LI><A NAME="tex2html175"
-  HREF="node4.html#SECTION00420000000000000000">Including Existing Patterns in New Definitions</A>
 <LI><A NAME="tex2html176"
+  HREF="node4.html#SECTION00420000000000000000">Including Existing Patterns in New Definitions</A>
+<LI><A NAME="tex2html177"
   HREF="node4.html#SECTION00430000000000000000">Multiplying and Shifting Patterns</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html177"
+<LI><A NAME="tex2html178"
   HREF="node5.html">Sequences</A>
 <UL>
-<LI><A NAME="tex2html178"
-  HREF="node5.html#SECTION00510000000000000000">Defining Sequences</A>
 <LI><A NAME="tex2html179"
-  HREF="node5.html#SECTION00520000000000000000">SeqClear</A>
+  HREF="node5.html#SECTION00510000000000000000">Defining Sequences</A>
 <LI><A NAME="tex2html180"
-  HREF="node5.html#SECTION00530000000000000000">SeqRnd</A>
+  HREF="node5.html#SECTION00520000000000000000">SeqClear</A>
 <LI><A NAME="tex2html181"
-  HREF="node5.html#SECTION00540000000000000000">SeqRndWeight</A>
+  HREF="node5.html#SECTION00530000000000000000">SeqRnd</A>
 <LI><A NAME="tex2html182"
+  HREF="node5.html#SECTION00540000000000000000">SeqRndWeight</A>
+<LI><A NAME="tex2html183"
   HREF="node5.html#SECTION00550000000000000000">SeqSize</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html183"
+<LI><A NAME="tex2html184"
   HREF="node6.html">Grooves</A>
 <UL>
-<LI><A NAME="tex2html184"
-  HREF="node6.html#SECTION00610000000000000000">Creating A Groove</A>
 <LI><A NAME="tex2html185"
+  HREF="node6.html#SECTION00610000000000000000">Creating A Groove</A>
+<LI><A NAME="tex2html186"
   HREF="node6.html#SECTION00620000000000000000">Using A Groove</A>
 <UL>
-<LI><A NAME="tex2html186"
-  HREF="node6.html#SECTION00621000000000000000">Extended Groove Notation</A>
 <LI><A NAME="tex2html187"
+  HREF="node6.html#SECTION00621000000000000000">Extended Groove Notation</A>
+<LI><A NAME="tex2html188"
   HREF="node6.html#SECTION00622000000000000000">Overlay Grooves</A>
 </UL>
-<LI><A NAME="tex2html188"
-  HREF="node6.html#SECTION00630000000000000000">Groove Aliases</A>
 <LI><A NAME="tex2html189"
-  HREF="node6.html#SECTION00640000000000000000">AllGrooves</A>
+  HREF="node6.html#SECTION00630000000000000000">Groove Aliases</A>
 <LI><A NAME="tex2html190"
-  HREF="node6.html#SECTION00650000000000000000">Deleting Grooves</A>
+  HREF="node6.html#SECTION00640000000000000000">AllGrooves</A>
 <LI><A NAME="tex2html191"
-  HREF="node6.html#SECTION00660000000000000000">Sticky</A>
+  HREF="node6.html#SECTION00650000000000000000">Deleting Grooves</A>
 <LI><A NAME="tex2html192"
+  HREF="node6.html#SECTION00660000000000000000">Sticky</A>
+<LI><A NAME="tex2html193"
   HREF="node6.html#SECTION00670000000000000000">Library Issues</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html193"
+<LI><A NAME="tex2html194"
   HREF="node7.html">Riffs</A>
 <UL>
-<LI><A NAME="tex2html194"
+<LI><A NAME="tex2html195"
   HREF="node7.html#SECTION00710000000000000000">DupRiff</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html195"
+<LI><A NAME="tex2html196"
   HREF="node8.html">Musical Data Format</A>
 <UL>
-<LI><A NAME="tex2html196"
-  HREF="node8.html#SECTION00810000000000000000">Bar Numbers</A>
 <LI><A NAME="tex2html197"
-  HREF="node8.html#SECTION00820000000000000000">Bar Repeat</A>
+  HREF="node8.html#SECTION00810000000000000000">Bar Numbers</A>
 <LI><A NAME="tex2html198"
-  HREF="node8.html#SECTION00830000000000000000">Chords</A>
+  HREF="node8.html#SECTION00820000000000000000">Bar Repeat</A>
 <LI><A NAME="tex2html199"
-  HREF="node8.html#SECTION00840000000000000000">Rests</A>
+  HREF="node8.html#SECTION00830000000000000000">Chords</A>
 <LI><A NAME="tex2html200"
-  HREF="node8.html#SECTION00850000000000000000">Positioning</A>
+  HREF="node8.html#SECTION00840000000000000000">Rests</A>
 <LI><A NAME="tex2html201"
-  HREF="node8.html#SECTION00860000000000000000">Case Sensitivity</A>
+  HREF="node8.html#SECTION00850000000000000000">Positioning</A>
 <LI><A NAME="tex2html202"
+  HREF="node8.html#SECTION00860000000000000000">Case Sensitivity</A>
+<LI><A NAME="tex2html203"
   HREF="node8.html#SECTION00870000000000000000">Track Chords</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html203"
+<LI><A NAME="tex2html204"
   HREF="node9.html">Lyrics</A>
 <UL>
-<LI><A NAME="tex2html204"
+<LI><A NAME="tex2html205"
   HREF="node9.html#SECTION00910000000000000000">Lyric Options</A>
 <UL>
-<LI><A NAME="tex2html205"
-  HREF="node9.html#SECTION00911000000000000000">Enable</A>
 <LI><A NAME="tex2html206"
-  HREF="node9.html#SECTION00912000000000000000">Event Type</A>
+  HREF="node9.html#SECTION00911000000000000000">Enable</A>
 <LI><A NAME="tex2html207"
-  HREF="node9.html#SECTION00913000000000000000">Kar File Mode</A>
+  HREF="node9.html#SECTION00912000000000000000">Event Type</A>
 <LI><A NAME="tex2html208"
+  HREF="node9.html#SECTION00913000000000000000">Kar File Mode</A>
+<LI><A NAME="tex2html209"
   HREF="node9.html#SECTION00914000000000000000">Word Splitting</A>
 </UL>
-<LI><A NAME="tex2html209"
+<LI><A NAME="tex2html210"
   HREF="node9.html#SECTION00920000000000000000">Chord Name Insertion</A>
 <UL>
-<LI><A NAME="tex2html210"
+<LI><A NAME="tex2html211"
   HREF="node9.html#SECTION00921000000000000000">Chord Transposition</A>
 </UL>
-<LI><A NAME="tex2html211"
+<LI><A NAME="tex2html212"
   HREF="node9.html#SECTION00930000000000000000">Setting Lyrics</A>
 <UL>
-<LI><A NAME="tex2html212"
+<LI><A NAME="tex2html213"
   HREF="node9.html#SECTION00931000000000000000">Limitations</A>
 </UL>
 </UL>
 <BR>
-<LI><A NAME="tex2html213"
+<LI><A NAME="tex2html214"
   HREF="node10.html">Solo and Melody Tracks</A>
 <UL>
-<LI><A NAME="tex2html214"
+<LI><A NAME="tex2html215"
   HREF="node10.html#SECTION001010000000000000000">Note Data Format</A>
 <UL>
-<LI><A NAME="tex2html215"
-  HREF="node10.html#SECTION001011000000000000000">Chord Extensions</A>
 <LI><A NAME="tex2html216"
-  HREF="node10.html#SECTION001012000000000000000">Accents</A>
+  HREF="node10.html#SECTION001011000000000000000">Chord Extensions</A>
 <LI><A NAME="tex2html217"
-  HREF="node10.html#SECTION001013000000000000000">Long Notes</A>
+  HREF="node10.html#SECTION001012000000000000000">Accents</A>
 <LI><A NAME="tex2html218"
-  HREF="node10.html#SECTION001014000000000000000">Using Defaults</A>
+  HREF="node10.html#SECTION001013000000000000000">Long Notes</A>
 <LI><A NAME="tex2html219"
-  HREF="node10.html#SECTION001015000000000000000">Stretch</A>
+  HREF="node10.html#SECTION001014000000000000000">Using Defaults</A>
 <LI><A NAME="tex2html220"
+  HREF="node10.html#SECTION001015000000000000000">Stretch</A>
+<LI><A NAME="tex2html221"
   HREF="node10.html#SECTION001016000000000000000">Other Commands</A>
 </UL>
-<LI><A NAME="tex2html221"
-  HREF="node10.html#SECTION001020000000000000000">AutoSoloTracks</A>
 <LI><A NAME="tex2html222"
-  HREF="node10.html#SECTION001030000000000000000">Drum Solo Tracks</A>
+  HREF="node10.html#SECTION001020000000000000000">AutoSoloTracks</A>
 <LI><A NAME="tex2html223"
-  HREF="node10.html#SECTION001040000000000000000">Arpeggiation</A>
+  HREF="node10.html#SECTION001030000000000000000">Drum Solo Tracks</A>
 <LI><A NAME="tex2html224"
-  HREF="node10.html#SECTION001050000000000000000">Sequence</A>
+  HREF="node10.html#SECTION001040000000000000000">Arpeggiation</A>
 <LI><A NAME="tex2html225"
+  HREF="node10.html#SECTION001050000000000000000">Sequence</A>
+<LI><A NAME="tex2html226"
   HREF="node10.html#SECTION001060000000000000000">Voicing</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html226"
+<LI><A NAME="tex2html227"
   HREF="node11.html">Emulating plucked instruments: Plectrum Tracks</A>
 <UL>
-<LI><A NAME="tex2html227"
-  HREF="node11.html#SECTION001110000000000000000">Tuning</A>
 <LI><A NAME="tex2html228"
-  HREF="node11.html#SECTION001120000000000000000">Capo</A>
+  HREF="node11.html#SECTION001110000000000000000">Tuning</A>
 <LI><A NAME="tex2html229"
-  HREF="node11.html#SECTION001130000000000000000">Strum</A>
+  HREF="node11.html#SECTION001120000000000000000">Capo</A>
 <LI><A NAME="tex2html230"
-  HREF="node11.html#SECTION001140000000000000000">Articulate</A>
+  HREF="node11.html#SECTION001130000000000000000">Strum</A>
 <LI><A NAME="tex2html231"
-  HREF="node11.html#SECTION001150000000000000000">Patterns</A>
+  HREF="node11.html#SECTION001140000000000000000">Articulate</A>
 <LI><A NAME="tex2html232"
+  HREF="node11.html#SECTION001150000000000000000">Patterns</A>
+<LI><A NAME="tex2html233"
   HREF="node11.html#SECTION001160000000000000000">Fret Noise</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html233"
-  HREF="node12.html">Automatic Melodies: Aria Tracks</A>
 <LI><A NAME="tex2html234"
+  HREF="node12.html">Automatic Melodies: Aria Tracks</A>
+<LI><A NAME="tex2html235"
   HREF="node13.html">Randomizing</A>
 <UL>
-<LI><A NAME="tex2html235"
-  HREF="node13.html#SECTION001310000000000000000">RndSeed</A>
 <LI><A NAME="tex2html236"
-  HREF="node13.html#SECTION001320000000000000000">RSkip</A>
+  HREF="node13.html#SECTION001310000000000000000">RndSeed</A>
 <LI><A NAME="tex2html237"
-  HREF="node13.html#SECTION001330000000000000000">RTime</A>
+  HREF="node13.html#SECTION001320000000000000000">RSkip</A>
 <LI><A NAME="tex2html238"
-  HREF="node13.html#SECTION001340000000000000000">RDuration</A>
+  HREF="node13.html#SECTION001330000000000000000">RTime</A>
 <LI><A NAME="tex2html239"
-  HREF="node13.html#SECTION001350000000000000000">RPitch</A>
+  HREF="node13.html#SECTION001340000000000000000">RDuration</A>
 <LI><A NAME="tex2html240"
+  HREF="node13.html#SECTION001350000000000000000">RPitch</A>
+<LI><A NAME="tex2html241"
   HREF="node13.html#SECTION001360000000000000000">Other Randomizing Commands</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html241"
+<LI><A NAME="tex2html242"
   HREF="node14.html">Chord Voicing</A>
 <UL>
-<LI><A NAME="tex2html242"
+<LI><A NAME="tex2html243"
   HREF="node14.html#SECTION001410000000000000000">Voicing</A>
 <UL>
-<LI><A NAME="tex2html243"
+<LI><A NAME="tex2html244"
   HREF="node14.html#SECTION001411000000000000000">Voicing Mode</A>
 </UL>
-<LI><A NAME="tex2html244"
-  HREF="node14.html#SECTION001420000000000000000">ChordAdjust</A>
 <LI><A NAME="tex2html245"
-  HREF="node14.html#SECTION001430000000000000000">Compress</A>
+  HREF="node14.html#SECTION001420000000000000000">ChordAdjust</A>
 <LI><A NAME="tex2html246"
-  HREF="node14.html#SECTION001440000000000000000">DupRoot</A>
+  HREF="node14.html#SECTION001430000000000000000">Compress</A>
 <LI><A NAME="tex2html247"
-  HREF="node14.html#SECTION001450000000000000000">Invert</A>
+  HREF="node14.html#SECTION001440000000000000000">DupRoot</A>
 <LI><A NAME="tex2html248"
-  HREF="node14.html#SECTION001460000000000000000">Limit</A>
+  HREF="node14.html#SECTION001450000000000000000">Invert</A>
 <LI><A NAME="tex2html249"
-  HREF="node14.html#SECTION001470000000000000000">NoteSpan</A>
+  HREF="node14.html#SECTION001460000000000000000">Limit</A>
 <LI><A NAME="tex2html250"
-  HREF="node14.html#SECTION001480000000000000000">Range</A>
+  HREF="node14.html#SECTION001470000000000000000">NoteSpan</A>
 <LI><A NAME="tex2html251"
-  HREF="node14.html#SECTION001490000000000000000">DefChord</A>
+  HREF="node14.html#SECTION001480000000000000000">Range</A>
 <LI><A NAME="tex2html252"
-  HREF="node14.html#SECTION0014100000000000000000">PrintChord</A>
+  HREF="node14.html#SECTION001490000000000000000">DefChord</A>
 <LI><A NAME="tex2html253"
+  HREF="node14.html#SECTION0014100000000000000000">PrintChord</A>
+<LI><A NAME="tex2html254"
   HREF="node14.html#SECTION0014110000000000000000">Notes</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html254"
+<LI><A NAME="tex2html255"
   HREF="node15.html">Harmony</A>
 <UL>
-<LI><A NAME="tex2html255"
-  HREF="node15.html#SECTION001510000000000000000">Harmony</A>
 <LI><A NAME="tex2html256"
-  HREF="node15.html#SECTION001520000000000000000">HarmonyOnly</A>
+  HREF="node15.html#SECTION001510000000000000000">Harmony</A>
 <LI><A NAME="tex2html257"
+  HREF="node15.html#SECTION001520000000000000000">HarmonyOnly</A>
+<LI><A NAME="tex2html258"
   HREF="node15.html#SECTION001530000000000000000">HarmonyVolume</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html258"
-  HREF="node16.html">Ornament</A>
 <LI><A NAME="tex2html259"
+  HREF="node16.html">Ornament</A>
+<LI><A NAME="tex2html260"
   HREF="node17.html">Tempo and Timing</A>
 <UL>
-<LI><A NAME="tex2html260"
-  HREF="node17.html#SECTION001710000000000000000">Tempo</A>
 <LI><A NAME="tex2html261"
-  HREF="node17.html#SECTION001720000000000000000">Time</A>
+  HREF="node17.html#SECTION001710000000000000000">Tempo</A>
 <LI><A NAME="tex2html262"
-  HREF="node17.html#SECTION001730000000000000000">Truncate</A>
+  HREF="node17.html#SECTION001720000000000000000">Time</A>
 <LI><A NAME="tex2html263"
-  HREF="node17.html#SECTION001740000000000000000">TimeSig</A>
+  HREF="node17.html#SECTION001730000000000000000">TimeSig</A>
 <LI><A NAME="tex2html264"
-  HREF="node17.html#SECTION001750000000000000000">BeatAdjust</A>
+  HREF="node17.html#SECTION001740000000000000000">Truncate</A>
 <LI><A NAME="tex2html265"
-  HREF="node17.html#SECTION001760000000000000000">Fermata</A>
+  HREF="node17.html#SECTION001750000000000000000">BeatAdjust</A>
 <LI><A NAME="tex2html266"
+  HREF="node17.html#SECTION001760000000000000000">Fermata</A>
+<LI><A NAME="tex2html267"
   HREF="node17.html#SECTION001770000000000000000">Cut</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html267"
+<LI><A NAME="tex2html268"
   HREF="node18.html">Swing</A>
 <UL>
-<LI><A NAME="tex2html268"
-  HREF="node18.html#SECTION001810000000000000000">Skew</A>
 <LI><A NAME="tex2html269"
-  HREF="node18.html#SECTION001820000000000000000">Accent</A>
+  HREF="node18.html#SECTION001810000000000000000">Skew</A>
 <LI><A NAME="tex2html270"
-  HREF="node18.html#SECTION001830000000000000000">Delay</A>
+  HREF="node18.html#SECTION001820000000000000000">Accent</A>
 <LI><A NAME="tex2html271"
-  HREF="node18.html#SECTION001840000000000000000">Notes</A>
+  HREF="node18.html#SECTION001830000000000000000">Delay</A>
 <LI><A NAME="tex2html272"
+  HREF="node18.html#SECTION001840000000000000000">Notes</A>
+<LI><A NAME="tex2html273"
   HREF="node18.html#SECTION001850000000000000000">Summary</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html273"
+<LI><A NAME="tex2html274"
   HREF="node19.html">Volume and Dynamics</A>
 <UL>
-<LI><A NAME="tex2html274"
-  HREF="node19.html#SECTION001910000000000000000">Accent</A>
 <LI><A NAME="tex2html275"
+  HREF="node19.html#SECTION001910000000000000000">Accent</A>
+<LI><A NAME="tex2html276"
   HREF="node19.html#SECTION001920000000000000000">AdjustVolume</A>
 <UL>
-<LI><A NAME="tex2html276"
-  HREF="node19.html#SECTION001921000000000000000">Mnemonic Volume Ratios</A>
 <LI><A NAME="tex2html277"
+  HREF="node19.html#SECTION001921000000000000000">Mnemonic Volume Ratios</A>
+<LI><A NAME="tex2html278"
   HREF="node19.html#SECTION001922000000000000000">Master Volume Ratio</A>
 </UL>
-<LI><A NAME="tex2html278"
-  HREF="node19.html#SECTION001930000000000000000">Volume</A>
 <LI><A NAME="tex2html279"
-  HREF="node19.html#SECTION001940000000000000000">Cresc and Decresc</A>
+  HREF="node19.html#SECTION001930000000000000000">Volume</A>
 <LI><A NAME="tex2html280"
-  HREF="node19.html#SECTION001950000000000000000">Swell</A>
+  HREF="node19.html#SECTION001940000000000000000">Cresc and Decresc</A>
 <LI><A NAME="tex2html281"
-  HREF="node19.html#SECTION001960000000000000000">RVolume</A>
+  HREF="node19.html#SECTION001950000000000000000">Swell</A>
 <LI><A NAME="tex2html282"
+  HREF="node19.html#SECTION001960000000000000000">RVolume</A>
+<LI><A NAME="tex2html283"
   HREF="node19.html#SECTION001970000000000000000">Saving and Restoring Volumes</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html283"
-  HREF="node20.html">Repeats</A>
 <LI><A NAME="tex2html284"
+  HREF="node20.html">Repeats</A>
+<LI><A NAME="tex2html285"
   HREF="node21.html">Variables, Conditionals and Jumps</A>
 <UL>
-<LI><A NAME="tex2html285"
+<LI><A NAME="tex2html286"
   HREF="node21.html#SECTION002110000000000000000">Variables</A>
 <UL>
-<LI><A NAME="tex2html286"
-  HREF="node21.html#SECTION002111000000000000000">Set</A>
 <LI><A NAME="tex2html287"
-  HREF="node21.html#SECTION002112000000000000000">NewSet</A>
+  HREF="node21.html#SECTION002111000000000000000">Set</A>
 <LI><A NAME="tex2html288"
-  HREF="node21.html#SECTION002113000000000000000">Mset</A>
+  HREF="node21.html#SECTION002112000000000000000">NewSet</A>
 <LI><A NAME="tex2html289"
-  HREF="node21.html#SECTION002114000000000000000">RndSet</A>
+  HREF="node21.html#SECTION002113000000000000000">Mset</A>
 <LI><A NAME="tex2html290"
-  HREF="node21.html#SECTION002115000000000000000">UnSet VariableName</A>
+  HREF="node21.html#SECTION002114000000000000000">RndSet</A>
 <LI><A NAME="tex2html291"
-  HREF="node21.html#SECTION002116000000000000000">ShowVars</A>
+  HREF="node21.html#SECTION002115000000000000000">UnSet VariableName</A>
 <LI><A NAME="tex2html292"
-  HREF="node21.html#SECTION002117000000000000000">Inc and Dec</A>
+  HREF="node21.html#SECTION002116000000000000000">ShowVars</A>
 <LI><A NAME="tex2html293"
-  HREF="node21.html#SECTION002118000000000000000">VExpand On or Off</A>
+  HREF="node21.html#SECTION002117000000000000000">Inc and Dec</A>
 <LI><A NAME="tex2html294"
+  HREF="node21.html#SECTION002118000000000000000">VExpand On or Off</A>
+<LI><A NAME="tex2html295"
   HREF="node21.html#SECTION002119000000000000000">StackValue</A>
 </UL>
-<LI><A NAME="tex2html295"
-  HREF="node21.html#SECTION002120000000000000000">Predefined Variables</A>
 <LI><A NAME="tex2html296"
-  HREF="node21.html#SECTION002130000000000000000">Indexing and Slicing</A>
+  HREF="node21.html#SECTION002120000000000000000">Predefined Variables</A>
 <LI><A NAME="tex2html297"
-  HREF="node21.html#SECTION002140000000000000000">Mathematical Expressions</A>
+  HREF="node21.html#SECTION002130000000000000000">Indexing and Slicing</A>
 <LI><A NAME="tex2html298"
-  HREF="node21.html#SECTION002150000000000000000">Conditionals</A>
+  HREF="node21.html#SECTION002140000000000000000">Mathematical Expressions</A>
 <LI><A NAME="tex2html299"
+  HREF="node21.html#SECTION002150000000000000000">Conditionals</A>
+<LI><A NAME="tex2html300"
   HREF="node21.html#SECTION002160000000000000000">Goto</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html300"
+<LI><A NAME="tex2html301"
   HREF="node22.html">Subroutines</A>
 <UL>
-<LI><A NAME="tex2html301"
-  HREF="node22.html#SECTION002210000000000000000">DefCall</A>
 <LI><A NAME="tex2html302"
+  HREF="node22.html#SECTION002210000000000000000">DefCall</A>
+<LI><A NAME="tex2html303"
   HREF="node22.html#SECTION002220000000000000000">Call</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html303"
+<LI><A NAME="tex2html304"
   HREF="node23.html">Low Level MIDI Commands</A>
 <UL>
-<LI><A NAME="tex2html304"
-  HREF="node23.html#SECTION002310000000000000000">Channel</A>
 <LI><A NAME="tex2html305"
-  HREF="node23.html#SECTION002320000000000000000">ChannelPref</A>
+  HREF="node23.html#SECTION002310000000000000000">Channel</A>
 <LI><A NAME="tex2html306"
-  HREF="node23.html#SECTION002330000000000000000">ChShare</A>
+  HREF="node23.html#SECTION002320000000000000000">ChannelPref</A>
 <LI><A NAME="tex2html307"
-  HREF="node23.html#SECTION002340000000000000000">ChannelInit</A>
+  HREF="node23.html#SECTION002330000000000000000">ChShare</A>
 <LI><A NAME="tex2html308"
-  HREF="node23.html#SECTION002350000000000000000">ForceOut</A>
+  HREF="node23.html#SECTION002340000000000000000">ChannelInit</A>
 <LI><A NAME="tex2html309"
-  HREF="node23.html#SECTION002360000000000000000">MIDI</A>
+  HREF="node23.html#SECTION002350000000000000000">ForceOut</A>
 <LI><A NAME="tex2html310"
-  HREF="node23.html#SECTION002370000000000000000">MIDIClear</A>
+  HREF="node23.html#SECTION002360000000000000000">MIDI</A>
 <LI><A NAME="tex2html311"
-  HREF="node23.html#SECTION002380000000000000000">MIDICue</A>
+  HREF="node23.html#SECTION002370000000000000000">MIDIClear</A>
 <LI><A NAME="tex2html312"
-  HREF="node23.html#SECTION002390000000000000000">MIDICopyright</A>
+  HREF="node23.html#SECTION002380000000000000000">MIDICue</A>
 <LI><A NAME="tex2html313"
-  HREF="node23.html#SECTION0023100000000000000000">MIDIDef</A>
+  HREF="node23.html#SECTION002390000000000000000">MIDICopyright</A>
 <LI><A NAME="tex2html314"
-  HREF="node23.html#SECTION0023110000000000000000">MIDICresc and MIDIDecresc</A>
+  HREF="node23.html#SECTION0023100000000000000000">MIDIDef</A>
 <LI><A NAME="tex2html315"
-  HREF="node23.html#SECTION0023120000000000000000">MIDIFile</A>
+  HREF="node23.html#SECTION0023110000000000000000">MIDICresc and MIDIDecresc</A>
 <LI><A NAME="tex2html316"
-  HREF="node23.html#SECTION0023130000000000000000">MIDIGlis</A>
+  HREF="node23.html#SECTION0023120000000000000000">MIDIFile</A>
 <LI><A NAME="tex2html317"
-  HREF="node23.html#SECTION0023140000000000000000">MIDIWheel</A>
+  HREF="node23.html#SECTION0023130000000000000000">MIDIGlis</A>
 <LI><A NAME="tex2html318"
-  HREF="node23.html#SECTION0023150000000000000000">MIDIInc</A>
+  HREF="node23.html#SECTION0023140000000000000000">MIDIWheel</A>
 <LI><A NAME="tex2html319"
-  HREF="node23.html#SECTION0023160000000000000000">MIDIMark</A>
+  HREF="node23.html#SECTION0023150000000000000000">MIDIInc</A>
 <LI><A NAME="tex2html320"
+  HREF="node23.html#SECTION0023160000000000000000">MIDIMark</A>
+<LI><A NAME="tex2html321"
   HREF="node23.html#SECTION0023170000000000000000">MIDINote</A>
 <UL>
-<LI><A NAME="tex2html321"
-  HREF="node23.html#SECTION0023171000000000000000">Setting Options</A>
 <LI><A NAME="tex2html322"
-  HREF="node23.html#SECTION0023172000000000000000">Note Events</A>
+  HREF="node23.html#SECTION0023171000000000000000">Setting Options</A>
 <LI><A NAME="tex2html323"
-  HREF="node23.html#SECTION0023173000000000000000">Controller Events</A>
+  HREF="node23.html#SECTION0023172000000000000000">Note Events</A>
 <LI><A NAME="tex2html324"
-  HREF="node23.html#SECTION0023174000000000000000">Pitch Bend</A>
+  HREF="node23.html#SECTION0023173000000000000000">Controller Events</A>
 <LI><A NAME="tex2html325"
-  HREF="node23.html#SECTION0023175000000000000000">Pitch Bend Range</A>
+  HREF="node23.html#SECTION0023174000000000000000">Pitch Bend</A>
 <LI><A NAME="tex2html326"
-  HREF="node23.html#SECTION0023176000000000000000">Channel Aftertouch</A>
+  HREF="node23.html#SECTION0023175000000000000000">Pitch Bend Range</A>
 <LI><A NAME="tex2html327"
+  HREF="node23.html#SECTION0023176000000000000000">Channel Aftertouch</A>
+<LI><A NAME="tex2html328"
   HREF="node23.html#SECTION0023177000000000000000">Channel Aftertouch Range</A>
 </UL>
-<LI><A NAME="tex2html328"
-  HREF="node23.html#SECTION0023180000000000000000">MIDIPan</A>
 <LI><A NAME="tex2html329"
-  HREF="node23.html#SECTION0023190000000000000000">MIDISeq</A>
+  HREF="node23.html#SECTION0023180000000000000000">MIDIPan</A>
 <LI><A NAME="tex2html330"
-  HREF="node23.html#SECTION0023200000000000000000">MIDISplit</A>
+  HREF="node23.html#SECTION0023190000000000000000">MIDISeq</A>
 <LI><A NAME="tex2html331"
-  HREF="node23.html#SECTION0023210000000000000000">MIDIText</A>
+  HREF="node23.html#SECTION0023200000000000000000">MIDISplit</A>
 <LI><A NAME="tex2html332"
-  HREF="node23.html#SECTION0023220000000000000000">MIDITname</A>
+  HREF="node23.html#SECTION0023210000000000000000">MIDIText</A>
 <LI><A NAME="tex2html333"
-  HREF="node23.html#SECTION0023230000000000000000">MIDIVoice</A>
+  HREF="node23.html#SECTION0023220000000000000000">MIDITname</A>
 <LI><A NAME="tex2html334"
+  HREF="node23.html#SECTION0023230000000000000000">MIDIVoice</A>
+<LI><A NAME="tex2html335"
   HREF="node23.html#SECTION0023240000000000000000">MIDIVolume</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html335"
+<LI><A NAME="tex2html336"
   HREF="node24.html">Patch Management</A>
 <UL>
-<LI><A NAME="tex2html336"
-  HREF="node24.html#SECTION002410000000000000000">Voice</A>
 <LI><A NAME="tex2html337"
+  HREF="node24.html#SECTION002410000000000000000">Voice</A>
+<LI><A NAME="tex2html338"
   HREF="node24.html#SECTION002420000000000000000">Patch</A>
 <UL>
-<LI><A NAME="tex2html338"
-  HREF="node24.html#SECTION002421000000000000000">Patch Set</A>
 <LI><A NAME="tex2html339"
-  HREF="node24.html#SECTION002422000000000000000">Patch Rename</A>
+  HREF="node24.html#SECTION002421000000000000000">Patch Set</A>
 <LI><A NAME="tex2html340"
-  HREF="node24.html#SECTION002423000000000000000">Patch List</A>
+  HREF="node24.html#SECTION002422000000000000000">Patch Rename</A>
 <LI><A NAME="tex2html341"
+  HREF="node24.html#SECTION002423000000000000000">Patch List</A>
+<LI><A NAME="tex2html342"
   HREF="node24.html#SECTION002424000000000000000">Ensuring It All Works</A>
 </UL>
 </UL>
 <BR>
-<LI><A NAME="tex2html342"
-  HREF="node25.html">Triggers</A>
 <LI><A NAME="tex2html343"
+  HREF="node25.html">Triggers</A>
+<LI><A NAME="tex2html344"
   HREF="node26.html">Fine Tuning (Translations)</A>
 <UL>
-<LI><A NAME="tex2html344"
-  HREF="node26.html#SECTION002610000000000000000">VoiceTr</A>
 <LI><A NAME="tex2html345"
-  HREF="node26.html#SECTION002620000000000000000">ToneTr</A>
+  HREF="node26.html#SECTION002610000000000000000">VoiceTr</A>
 <LI><A NAME="tex2html346"
-  HREF="node26.html#SECTION002630000000000000000">VoiceVolTr</A>
+  HREF="node26.html#SECTION002620000000000000000">ToneTr</A>
 <LI><A NAME="tex2html347"
-  HREF="node26.html#SECTION002640000000000000000">DrumVolTr</A>
+  HREF="node26.html#SECTION002630000000000000000">VoiceVolTr</A>
 <LI><A NAME="tex2html348"
+  HREF="node26.html#SECTION002640000000000000000">DrumVolTr</A>
+<LI><A NAME="tex2html349"
   HREF="node26.html#SECTION002650000000000000000">Tweaks</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html349"
+<LI><A NAME="tex2html350"
   HREF="node27.html">Other Commands and Directives</A>
 <UL>
-<LI><A NAME="tex2html350"
-  HREF="node27.html#SECTION002710000000000000000">AllTracks</A>
 <LI><A NAME="tex2html351"
-  HREF="node27.html#SECTION002720000000000000000">Articulate</A>
+  HREF="node27.html#SECTION002710000000000000000">AllTracks</A>
 <LI><A NAME="tex2html352"
-  HREF="node27.html#SECTION002730000000000000000">CmdLine</A>
+  HREF="node27.html#SECTION002720000000000000000">Articulate</A>
 <LI><A NAME="tex2html353"
-  HREF="node27.html#SECTION002740000000000000000">Copy</A>
+  HREF="node27.html#SECTION002730000000000000000">CmdLine</A>
 <LI><A NAME="tex2html354"
-  HREF="node27.html#SECTION002750000000000000000">Comment</A>
+  HREF="node27.html#SECTION002740000000000000000">Copy</A>
 <LI><A NAME="tex2html355"
-  HREF="node27.html#SECTION002760000000000000000">Debug</A>
+  HREF="node27.html#SECTION002750000000000000000">Comment</A>
 <LI><A NAME="tex2html356"
-  HREF="node27.html#SECTION002770000000000000000">Delay</A>
+  HREF="node27.html#SECTION002760000000000000000">Debug</A>
 <LI><A NAME="tex2html357"
-  HREF="node27.html#SECTION002780000000000000000">Delete</A>
+  HREF="node27.html#SECTION002770000000000000000">Delay</A>
 <LI><A NAME="tex2html358"
-  HREF="node27.html#SECTION002790000000000000000">Direction</A>
+  HREF="node27.html#SECTION002780000000000000000">Delete</A>
 <LI><A NAME="tex2html359"
-  HREF="node27.html#SECTION0027100000000000000000">KeySig</A>
+  HREF="node27.html#SECTION002790000000000000000">Direction</A>
 <LI><A NAME="tex2html360"
+  HREF="node27.html#SECTION0027100000000000000000">KeySig</A>
+<LI><A NAME="tex2html361"
   HREF="node27.html#SECTION0027110000000000000000">Mallet</A>
 <UL>
-<LI><A NAME="tex2html361"
-  HREF="node27.html#SECTION0027111000000000000000">Rate</A>
 <LI><A NAME="tex2html362"
+  HREF="node27.html#SECTION0027111000000000000000">Rate</A>
+<LI><A NAME="tex2html363"
   HREF="node27.html#SECTION0027112000000000000000">Decay</A>
 </UL>
-<LI><A NAME="tex2html363"
-  HREF="node27.html#SECTION0027120000000000000000">Octave</A>
 <LI><A NAME="tex2html364"
-  HREF="node27.html#SECTION0027130000000000000000">MOctave</A>
+  HREF="node27.html#SECTION0027120000000000000000">Octave</A>
 <LI><A NAME="tex2html365"
-  HREF="node27.html#SECTION0027140000000000000000">Off</A>
+  HREF="node27.html#SECTION0027130000000000000000">MOctave</A>
 <LI><A NAME="tex2html366"
-  HREF="node27.html#SECTION0027150000000000000000">On</A>
+  HREF="node27.html#SECTION0027140000000000000000">Off</A>
 <LI><A NAME="tex2html367"
-  HREF="node27.html#SECTION0027160000000000000000">Print</A>
+  HREF="node27.html#SECTION0027150000000000000000">On</A>
 <LI><A NAME="tex2html368"
-  HREF="node27.html#SECTION0027170000000000000000">PrintActive</A>
+  HREF="node27.html#SECTION0027160000000000000000">Print</A>
 <LI><A NAME="tex2html369"
-  HREF="node27.html#SECTION0027180000000000000000">Restart</A>
+  HREF="node27.html#SECTION0027170000000000000000">PrintActive</A>
 <LI><A NAME="tex2html370"
-  HREF="node27.html#SECTION0027190000000000000000">ScaleType</A>
+  HREF="node27.html#SECTION0027180000000000000000">Restart</A>
 <LI><A NAME="tex2html371"
-  HREF="node27.html#SECTION0027200000000000000000">Seq</A>
+  HREF="node27.html#SECTION0027190000000000000000">ScaleType</A>
 <LI><A NAME="tex2html372"
-  HREF="node27.html#SECTION0027210000000000000000">Strum</A>
+  HREF="node27.html#SECTION0027200000000000000000">Seq</A>
 <LI><A NAME="tex2html373"
-  HREF="node27.html#SECTION0027220000000000000000">StrumAdd</A>
+  HREF="node27.html#SECTION0027210000000000000000">Strum</A>
 <LI><A NAME="tex2html374"
-  HREF="node27.html#SECTION0027230000000000000000">Synchronize</A>
+  HREF="node27.html#SECTION0027220000000000000000">StrumAdd</A>
 <LI><A NAME="tex2html375"
-  HREF="node27.html#SECTION0027240000000000000000">SetSyncTone</A>
+  HREF="node27.html#SECTION0027230000000000000000">Synchronize</A>
 <LI><A NAME="tex2html376"
-  HREF="node27.html#SECTION0027250000000000000000">Transpose</A>
+  HREF="node27.html#SECTION0027240000000000000000">SetSyncTone</A>
 <LI><A NAME="tex2html377"
+  HREF="node27.html#SECTION0027250000000000000000">Transpose</A>
+<LI><A NAME="tex2html378"
   HREF="node27.html#SECTION0027260000000000000000">Unify</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html378"
+<LI><A NAME="tex2html379"
   HREF="node28.html">Begin/End Blocks</A>
 <UL>
-<LI><A NAME="tex2html379"
-  HREF="node28.html#SECTION002810000000000000000">Begin</A>
 <LI><A NAME="tex2html380"
+  HREF="node28.html#SECTION002810000000000000000">Begin</A>
+<LI><A NAME="tex2html381"
   HREF="node28.html#SECTION002820000000000000000">End</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html381"
+<LI><A NAME="tex2html382"
   HREF="node29.html">Documentation Strings</A>
 <UL>
-<LI><A NAME="tex2html382"
-  HREF="node29.html#SECTION002910000000000000000">Doc</A>
 <LI><A NAME="tex2html383"
-  HREF="node29.html#SECTION002920000000000000000">Author</A>
+  HREF="node29.html#SECTION002910000000000000000">Doc</A>
 <LI><A NAME="tex2html384"
+  HREF="node29.html#SECTION002920000000000000000">Author</A>
+<LI><A NAME="tex2html385"
   HREF="node29.html#SECTION002930000000000000000">DocVar</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html385"
+<LI><A NAME="tex2html386"
   HREF="node30.html">Paths, Files and Libraries</A>
 <UL>
-<LI><A NAME="tex2html386"
+<LI><A NAME="tex2html387"
   HREF="node30.html#SECTION003001000000000000000">
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  Modules</A>
-<LI><A NAME="tex2html387"
-  HREF="node30.html#SECTION003002000000000000000">Special Characters In Filenames</A>
 <LI><A NAME="tex2html388"
-  HREF="node30.html#SECTION003003000000000000000">Tildes In Filenames</A>
+  HREF="node30.html#SECTION003002000000000000000">Special Characters In Filenames</A>
 <LI><A NAME="tex2html389"
-  HREF="node30.html#SECTION003004000000000000000">Filenames and the Command Line</A>
+  HREF="node30.html#SECTION003003000000000000000">Tildes In Filenames</A>
 <LI><A NAME="tex2html390"
-  HREF="node30.html#SECTION003010000000000000000">File Extensions</A>
+  HREF="node30.html#SECTION003004000000000000000">Filenames and the Command Line</A>
 <LI><A NAME="tex2html391"
-  HREF="node30.html#SECTION003020000000000000000">Eof</A>
+  HREF="node30.html#SECTION003010000000000000000">File Extensions</A>
 <LI><A NAME="tex2html392"
-  HREF="node30.html#SECTION003030000000000000000">LibPath</A>
+  HREF="node30.html#SECTION003020000000000000000">Eof</A>
 <LI><A NAME="tex2html393"
-  HREF="node30.html#SECTION003040000000000000000">MIDIPlayer</A>
+  HREF="node30.html#SECTION003030000000000000000">LibPath</A>
 <LI><A NAME="tex2html394"
-  HREF="node30.html#SECTION003050000000000000000">Groove Previews</A>
+  HREF="node30.html#SECTION003040000000000000000">MIDIPlayer</A>
 <LI><A NAME="tex2html395"
-  HREF="node30.html#SECTION003060000000000000000">OutPath</A>
+  HREF="node30.html#SECTION003050000000000000000">Groove Previews</A>
 <LI><A NAME="tex2html396"
-  HREF="node30.html#SECTION003070000000000000000">Include</A>
+  HREF="node30.html#SECTION003060000000000000000">OutPath</A>
 <LI><A NAME="tex2html397"
-  HREF="node30.html#SECTION003080000000000000000">IncPath</A>
+  HREF="node30.html#SECTION003070000000000000000">Include</A>
 <LI><A NAME="tex2html398"
-  HREF="node30.html#SECTION003090000000000000000">Use</A>
+  HREF="node30.html#SECTION003080000000000000000">IncPath</A>
 <LI><A NAME="tex2html399"
-  HREF="node30.html#SECTION0030100000000000000000">MmaStart</A>
+  HREF="node30.html#SECTION003090000000000000000">Use</A>
 <LI><A NAME="tex2html400"
-  HREF="node30.html#SECTION0030110000000000000000">MmaEnd</A>
+  HREF="node30.html#SECTION0030100000000000000000">MmaStart</A>
 <LI><A NAME="tex2html401"
-  HREF="node30.html#SECTION0030120000000000000000">RC Files</A>
+  HREF="node30.html#SECTION0030110000000000000000">MmaEnd</A>
 <LI><A NAME="tex2html402"
+  HREF="node30.html#SECTION0030120000000000000000">RC Files</A>
+<LI><A NAME="tex2html403"
   HREF="node30.html#SECTION0030130000000000000000">Library Files</A>
 <UL>
-<LI><A NAME="tex2html403"
+<LI><A NAME="tex2html404"
   HREF="node30.html#SECTION0030131000000000000000">Maintaining and Using Libraries</A>
 </UL>
 </UL>
 <BR>
-<LI><A NAME="tex2html404"
+<LI><A NAME="tex2html405"
   HREF="node31.html">Creating Effects</A>
 <UL>
-<LI><A NAME="tex2html405"
-  HREF="node31.html#SECTION003110000000000000000">Overlapping Notes</A>
 <LI><A NAME="tex2html406"
+  HREF="node31.html#SECTION003110000000000000000">Overlapping Notes</A>
+<LI><A NAME="tex2html407"
   HREF="node31.html#SECTION003120000000000000000">Jungle Birds</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html407"
+<LI><A NAME="tex2html408"
   HREF="node32.html">Frequency Asked Questions</A>
 <UL>
-<LI><A NAME="tex2html408"
-  HREF="node32.html#SECTION003210000000000000000">Chord Octaves</A>
 <LI><A NAME="tex2html409"
-  HREF="node32.html#SECTION003220000000000000000">AABA Song Forms</A>
+  HREF="node32.html#SECTION003210000000000000000">Chord Octaves</A>
 <LI><A NAME="tex2html410"
-  HREF="node32.html#SECTION003230000000000000000">Where's the GUI?</A>
+  HREF="node32.html#SECTION003220000000000000000">AABA Song Forms</A>
 <LI><A NAME="tex2html411"
+  HREF="node32.html#SECTION003230000000000000000">Where's the GUI?</A>
+<LI><A NAME="tex2html412"
   HREF="node32.html#SECTION003240000000000000000">Where's the manual index?</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html412"
+<LI><A NAME="tex2html413"
   HREF="node33.html">Symbols and Constants</A>
 <UL>
-<LI><A NAME="tex2html413"
+<LI><A NAME="tex2html414"
   HREF="node33.html#SECTION003310000000000000000">Chord Names</A>
 <UL>
-<LI><A NAME="tex2html414"
-  HREF="node33.html#SECTION003311000000000000000">Octave Adjustment</A>
 <LI><A NAME="tex2html415"
-  HREF="node33.html#SECTION003312000000000000000">Altered Chords</A>
+  HREF="node33.html#SECTION003311000000000000000">Octave Adjustment</A>
 <LI><A NAME="tex2html416"
-  HREF="node33.html#SECTION003313000000000000000">Diminished Chords</A>
+  HREF="node33.html#SECTION003312000000000000000">Altered Chords</A>
 <LI><A NAME="tex2html417"
-  HREF="node33.html#SECTION003314000000000000000">Slash Chords</A>
+  HREF="node33.html#SECTION003313000000000000000">Diminished Chords</A>
 <LI><A NAME="tex2html418"
-  HREF="node33.html#SECTION003315000000000000000">Polychords</A>
+  HREF="node33.html#SECTION003314000000000000000">Slash Chords</A>
 <LI><A NAME="tex2html419"
-  HREF="node33.html#SECTION003316000000000000000">Chord Inversions</A>
+  HREF="node33.html#SECTION003315000000000000000">Polychords</A>
 <LI><A NAME="tex2html420"
-  HREF="node33.html#SECTION003317000000000000000">Barre Settings</A>
+  HREF="node33.html#SECTION003316000000000000000">Chord Inversions</A>
 <LI><A NAME="tex2html421"
+  HREF="node33.html#SECTION003317000000000000000">Barre Settings</A>
+<LI><A NAME="tex2html422"
   HREF="node33.html#SECTION003318000000000000000">Roman Numerals</A>
 </UL>
-<LI><A NAME="tex2html422"
+<LI><A NAME="tex2html423"
   HREF="node33.html#SECTION003320000000000000000">MIDI Voices</A>
 <UL>
-<LI><A NAME="tex2html423"
-  HREF="node33.html#SECTION003321000000000000000">Voices, Alphabetically</A>
 <LI><A NAME="tex2html424"
+  HREF="node33.html#SECTION003321000000000000000">Voices, Alphabetically</A>
+<LI><A NAME="tex2html425"
   HREF="node33.html#SECTION003322000000000000000">Voices, By MIDI Value</A>
 </UL>
-<LI><A NAME="tex2html425"
+<LI><A NAME="tex2html426"
   HREF="node33.html#SECTION003330000000000000000">Drum Notes</A>
 <UL>
-<LI><A NAME="tex2html426"
-  HREF="node33.html#SECTION003331000000000000000">Drum Notes, Alphabetically</A>
 <LI><A NAME="tex2html427"
+  HREF="node33.html#SECTION003331000000000000000">Drum Notes, Alphabetically</A>
+<LI><A NAME="tex2html428"
   HREF="node33.html#SECTION003332000000000000000">Drum Notes, by MIDI Value</A>
 </UL>
-<LI><A NAME="tex2html428"
+<LI><A NAME="tex2html429"
   HREF="node33.html#SECTION003340000000000000000">MIDI Controllers</A>
 <UL>
-<LI><A NAME="tex2html429"
-  HREF="node33.html#SECTION003341000000000000000">Controllers, Alphabetically</A>
 <LI><A NAME="tex2html430"
+  HREF="node33.html#SECTION003341000000000000000">Controllers, Alphabetically</A>
+<LI><A NAME="tex2html431"
   HREF="node33.html#SECTION003342000000000000000">Controllers, by Value</A>
 </UL>
 </UL>
 <BR>
-<LI><A NAME="tex2html431"
-  HREF="node34.html">Bibliography and Thanks</A>
 <LI><A NAME="tex2html432"
-  HREF="node35.html">Command Summary</A>
+  HREF="node34.html">Bibliography and Thanks</A>
 <LI><A NAME="tex2html433"
+  HREF="node35.html">Command Summary</A>
+<LI><A NAME="tex2html434"
   HREF="node36.html">About this document ...</A>
 </UL>
 <!--End of Table of Child-Links-->
 <BR><HR>
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
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index 5be43bb..47ffb9a 100644
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diff --git a/docs/html/ref/mupex/swingconv.png b/docs/html/ref/mupex/swingconv.png
index 02e3ab6..f7d25a9 100644
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diff --git a/docs/html/ref/mupex/swingdrum8-3.png b/docs/html/ref/mupex/swingdrum8-3.png
index 1f191e2..c375139 100644
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diff --git a/docs/html/ref/mupex/swingdrum8.png b/docs/html/ref/mupex/swingdrum8.png
index 2f4005a..caf7e2a 100644
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diff --git a/docs/html/ref/mupex/tilde.png b/docs/html/ref/mupex/tilde.png
index 7a6eb65..2e9fd66 100644
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diff --git a/docs/html/ref/mupex/tilde2.png b/docs/html/ref/mupex/tilde2.png
index 1c88e72..c4152f2 100644
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diff --git a/docs/html/ref/mupex/trip1.png b/docs/html/ref/mupex/trip1.png
index b7def19..e224fcd 100644
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diff --git a/docs/html/ref/mupex/trip3.png b/docs/html/ref/mupex/trip3.png
index 084c74f..557da87 100644
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diff --git a/docs/html/ref/mupex/truncate.png b/docs/html/ref/mupex/truncate.png
index 981e8b8..912a00e 100644
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diff --git a/docs/html/ref/node1.html b/docs/html/ref/node1.html
index 1de2c5d..3b7397a 100644
--- a/docs/html/ref/node1.html
+++ b/docs/html/ref/node1.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html442"
+<A NAME="tex2html443"
   HREF="node2.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html440"
+<A NAME="tex2html441"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html434"
+<A NAME="tex2html435"
   HREF="mma.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html443"
+<B> Next:</B> <A NAME="tex2html444"
   HREF="node2.html">Running</A>
-<B> Up:</B> <A NAME="tex2html441"
+<B> Up:</B> <A NAME="tex2html442"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html435"
+<B> Previous:</B> <A NAME="tex2html436"
   HREF="mma.html">Reference Manual</A>
 <BR>
 <BR></DIV>
@@ -51,32 +51,32 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html444"
-  HREF="node1.html#SECTION00110000000000000000">License, Version and Legalities</A>
 <LI><A NAME="tex2html445"
+  HREF="node1.html#SECTION00110000000000000000">License, Version and Legalities</A>
+<LI><A NAME="tex2html446"
   HREF="node1.html#SECTION00120000000000000000">About this Manual</A>
 <UL>
-<LI><A NAME="tex2html446"
-  HREF="node1.html#SECTION00121000000000000000">Typographic Conventions</A>
 <LI><A NAME="tex2html447"
-  HREF="node1.html#SECTION00122000000000000000"><SPAN CLASS="logo,LaTeX">L<SUP><SMALL>A</SMALL></SUP>T<SMALL>E</SMALL>X</SPAN> and HTML</A>
+  HREF="node1.html#SECTION00121000000000000000">Typographic Conventions</A>
 <LI><A NAME="tex2html448"
-  HREF="node1.html#SECTION00123000000000000000">Other Documentation</A>
+  HREF="node1.html#SECTION00122000000000000000"><SPAN CLASS="logo,LaTeX">L<SUP><SMALL>A</SMALL></SUP>T<SMALL>E</SMALL>X</SPAN> and HTML</A>
 <LI><A NAME="tex2html449"
+  HREF="node1.html#SECTION00123000000000000000">Other Documentation</A>
+<LI><A NAME="tex2html450"
   HREF="node1.html#SECTION00124000000000000000">Music Notation</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html450"
+<LI><A NAME="tex2html451"
   HREF="node1.html#SECTION00130000000000000000">Installing 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT> </A>
-<LI><A NAME="tex2html451"
+<LI><A NAME="tex2html452"
   HREF="node1.html#SECTION00140000000000000000">Running 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT> </A>
-<LI><A NAME="tex2html452"
-  HREF="node1.html#SECTION00150000000000000000">Comments</A>
 <LI><A NAME="tex2html453"
-  HREF="node1.html#SECTION00160000000000000000">Theory Of Operation</A>
+  HREF="node1.html#SECTION00150000000000000000">Comments</A>
 <LI><A NAME="tex2html454"
+  HREF="node1.html#SECTION00160000000000000000">Theory Of Operation</A>
+<LI><A NAME="tex2html455"
   HREF="node1.html#SECTION00170000000000000000">Case Sensitivity</A>
 </UL>
 <!--End of Table of Child-Links-->
@@ -89,9 +89,9 @@ Overview and Introduction</A>
 <P>
 <SPAN  CLASS="textit">Musical MIDI Accompaniment</SPAN>, 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT> ,<A NAME="tex2html1"
-  HREF="#foot216"><SUP><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> generates standard
+  HREF="#foot223"><SUP><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> generates standard
 MIDI<A NAME="tex2html2"
-  HREF="#foot206"><SUP><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A> files which can be used as a backup track for a soloist.
+  HREF="#foot213"><SUP><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A> files which can be used as a backup track for a soloist.
 It was written especially for me--I am an aspiring saxophonist and
 wanted a program to ``play'' the piano and drums so I could practice
 my jazz solos. With 
@@ -143,7 +143,7 @@ The current version of this package is maintained at: <TT><A NAME="tex2html3"
   HREF="http://www.mellowood.ca/mma/">http://www.mellowood.ca/mma/</A></TT>.
 
 <P>
-This document reflects version 15.09
+This document reflects version 15.12
  of 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT> .
 
@@ -184,7 +184,7 @@ About this Manual</A>
 This manual was written by the program author--and this is always a
 very bad idea. But, having no volunteers, the choice is no manual at
 all or my bad perspectives.<A NAME="tex2html4"
-  HREF="#foot252"><SUP><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A>
+  HREF="#foot259"><SUP><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A>
 <P>
 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  is a large and complex program. It really does need a manual;
@@ -353,7 +353,7 @@ create input files. Don't use a word processor!
 
 <UL>
 <LI>The executable Python script, <TT>mma</TT>,<A NAME="tex2html7"
-  HREF="#foot396"><SUP><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A> must somewhere in your
+  HREF="#foot403"><SUP><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A> must somewhere in your
   path. For users running Windows or Mac, please check 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  website
   for details on how to install on these systems. As distributed the
@@ -437,7 +437,7 @@ To create a MIDI file you need to:
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  understands. This includes the chord
   structure of the song, the rhythm to use, the tempo, etc. The file
   can be created with any suitable text editor.<A NAME="tex2html9"
-  HREF="#foot397"><SUP><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A>
+  HREF="#foot404"><SUP><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A>
 <P>
 </LI>
 <LI>Process the input file. From a command line the instruction:
@@ -539,13 +539,13 @@ really doesn't care:
 <P>
 Each line is initially parsed for comments. A comment is anything
 following a ``//'' (2 forward slashes).<A NAME="tex2html10"
-  HREF="#foot353"><SUP><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">6</SPAN></SUP></A>
+  HREF="#foot360"><SUP><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">6</SPAN></SUP></A>
 <P>
 Multi-line or block comments are also supported by 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT> . A block
 comment is started by a ``/*'' and terminated by a
 ``*/''.<A NAME="tex2html11"
-  HREF="#foot355"><SUP><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">7</SPAN></SUP></A> Nesting of block comments is not supported and will
+  HREF="#foot362"><SUP><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">7</SPAN></SUP></A> Nesting of block comments is not supported and will
 generate unexpected results.
 
 <P>
@@ -725,7 +725,7 @@ are in mixed case; this is detailed in <A HREF="node8.html#sec-music">Musical
 <P>
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot216">...,</A><A
+<DT><A NAME="foot223">...,</A><A
  HREF="node1.html#tex2html1"><SUP><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>Musical MIDI
   Accompaniment and the short form 
@@ -735,14 +735,14 @@ are in mixed case; this is detailed in <A HREF="node8.html#sec-music">Musical
   no association between the two.
 
 </DD>
-<DT><A NAME="foot206">...
+<DT><A NAME="foot213">...
 MIDI</A><A
  HREF="node1.html#tex2html2"><SUP><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
 <DD>MIDI is an acronym for Musical Instrument Digital
   Interface.
 
 </DD>
-<DT><A NAME="foot252">... perspectives.</A><A
+<DT><A NAME="foot259">... perspectives.</A><A
  HREF="node1.html#tex2html4"><SUP><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A></DT>
 <DD>The problem, all humor aside, is
   that the viewpoints of a program's author and user are quite
@@ -750,14 +750,14 @@ MIDI</A><A
   for a user manual the programmer's view is not the best.
 
 </DD>
-<DT><A NAME="foot396">...mma,</A><A
+<DT><A NAME="foot403">...mma,</A><A
  HREF="node1.html#tex2html7"><SUP><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A></DT>
 <DD>In the
     distribution this is <TT>mma.py</TT>. It is renamed to save a few
     keystrokes when entering the command.
 
 </DD>
-<DT><A NAME="foot397">... editor.</A><A
+<DT><A NAME="foot404">... editor.</A><A
  HREF="node1.html#tex2html9"><SUP><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A></DT>
 <DD>
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  is
@@ -765,14 +765,14 @@ MIDI</A><A
     3.x happy you should use ``cp1252'' (a standard Windows format).
 
 </DD>
-<DT><A NAME="foot353">... slashes).</A><A
+<DT><A NAME="foot360">... slashes).</A><A
  HREF="node1.html#tex2html10"><SUP><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">6</SPAN></SUP></A></DT>
 <DD>The first choice for
   a comment character was a single ``#'', but that sign is used for
   ``sharps'' in chord notation.
 
 </DD>
-<DT><A NAME="foot355">...
+<DT><A NAME="foot362">...
 ``*/''.</A><A
  HREF="node1.html#tex2html11"><SUP><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">7</SPAN></SUP></A></DT>
 <DD>These symbols are used in many other languages, most
@@ -782,26 +782,26 @@ MIDI</A><A
 </DL>
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html442"
+<A NAME="tex2html443"
   HREF="node2.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html440"
+<A NAME="tex2html441"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html434"
+<A NAME="tex2html435"
   HREF="mma.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html443"
+<B> Next:</B> <A NAME="tex2html444"
   HREF="node2.html">Running</A>
-<B> Up:</B> <A NAME="tex2html441"
+<B> Up:</B> <A NAME="tex2html442"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html435"
+<B> Previous:</B> <A NAME="tex2html436"
   HREF="mma.html">Reference Manual</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node10.html b/docs/html/ref/node10.html
index d660f33..5fe8fc0 100644
--- a/docs/html/ref/node10.html
+++ b/docs/html/ref/node10.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html602"
+<A NAME="tex2html603"
   HREF="node11.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html600"
+<A NAME="tex2html601"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html594"
+<A NAME="tex2html595"
   HREF="node9.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html603"
+<B> Next:</B> <A NAME="tex2html604"
   HREF="node11.html">Emulating plucked instruments: Plectrum</A>
-<B> Up:</B> <A NAME="tex2html601"
+<B> Up:</B> <A NAME="tex2html602"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html595"
+<B> Previous:</B> <A NAME="tex2html596"
   HREF="node9.html">Lyrics</A>
 <BR>
 <BR></DIV>
@@ -51,32 +51,32 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html604"
+<LI><A NAME="tex2html605"
   HREF="node10.html#SECTION001010000000000000000">Note Data Format</A>
 <UL>
-<LI><A NAME="tex2html605"
-  HREF="node10.html#SECTION001011000000000000000">Chord Extensions</A>
 <LI><A NAME="tex2html606"
-  HREF="node10.html#SECTION001012000000000000000">Accents</A>
+  HREF="node10.html#SECTION001011000000000000000">Chord Extensions</A>
 <LI><A NAME="tex2html607"
-  HREF="node10.html#SECTION001013000000000000000">Long Notes</A>
+  HREF="node10.html#SECTION001012000000000000000">Accents</A>
 <LI><A NAME="tex2html608"
-  HREF="node10.html#SECTION001014000000000000000">Using Defaults</A>
+  HREF="node10.html#SECTION001013000000000000000">Long Notes</A>
 <LI><A NAME="tex2html609"
-  HREF="node10.html#SECTION001015000000000000000">Stretch</A>
+  HREF="node10.html#SECTION001014000000000000000">Using Defaults</A>
 <LI><A NAME="tex2html610"
+  HREF="node10.html#SECTION001015000000000000000">Stretch</A>
+<LI><A NAME="tex2html611"
   HREF="node10.html#SECTION001016000000000000000">Other Commands</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html611"
-  HREF="node10.html#SECTION001020000000000000000">AutoSoloTracks</A>
 <LI><A NAME="tex2html612"
-  HREF="node10.html#SECTION001030000000000000000">Drum Solo Tracks</A>
+  HREF="node10.html#SECTION001020000000000000000">AutoSoloTracks</A>
 <LI><A NAME="tex2html613"
-  HREF="node10.html#SECTION001040000000000000000">Arpeggiation</A>
+  HREF="node10.html#SECTION001030000000000000000">Drum Solo Tracks</A>
 <LI><A NAME="tex2html614"
-  HREF="node10.html#SECTION001050000000000000000">Sequence</A>
+  HREF="node10.html#SECTION001040000000000000000">Arpeggiation</A>
 <LI><A NAME="tex2html615"
+  HREF="node10.html#SECTION001050000000000000000">Sequence</A>
+<LI><A NAME="tex2html616"
   HREF="node10.html#SECTION001060000000000000000">Voicing</A>
 </UL>
 <!--End of Table of Child-Links-->
@@ -266,7 +266,7 @@ The notes in a S<SMALL>OLO</SMALL> or M<SMALL>ELODY</SMALL> track are specified
 series of ``chords''. Each chord can be a single note, or several
 notes (all with the same duration). Each chord in the bar is delimited
 with a single semicolon.<A NAME="tex2html47"
-  HREF="#foot5263"><SUP><SPAN CLASS="arabic">10</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> Please note
+  HREF="#foot5311"><SUP><SPAN CLASS="arabic">10</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> Please note
 the terminology used here! When we refer to a ``chord'' we are
 referring to the data a one point in the bar. It might be a single
 note, a number of notes, or a rest.
@@ -501,7 +501,7 @@ The G<SMALL>RACE</SMALL> extension can, optionally, have a ``offset
   grace note; the duration of the note is divided by the modifier. So,
   a 16th grace note would be played 24 MIDI ticks
   early.<A NAME="tex2html49"
-  HREF="#foot5269"><SUP><SPAN CLASS="arabic">10</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A> If
+  HREF="#foot5317"><SUP><SPAN CLASS="arabic">10</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A> If
   you have multiple grace notes you can use increasing offset
   modifiers to stretch out the grace notes. For example, to sound
   three grace notes you could do:
@@ -715,7 +715,7 @@ their effect:
 <P>
 You can use any number of these accents in a set (however, more than 5
 becomes useless). Their effects are cummulative.<A NAME="tex2html50"
-  HREF="#foot5098"><SUP><SPAN CLASS="arabic">10</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A>
+  HREF="#foot5146"><SUP><SPAN CLASS="arabic">10</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A>
 <P>
 And example of the usage might be:
 
@@ -1317,7 +1317,7 @@ Voicing</A>
 <P>
 These V<SMALL>OICING</SMALL> commands only apply to M<SMALL>ELODY</SMALL> and
 S<SMALL>OLO</SMALL> tracks.<A NAME="tex2html51"
-  HREF="#foot5278"><SUP><SPAN CLASS="arabic">10</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A> Each option is set
+  HREF="#foot5326"><SUP><SPAN CLASS="arabic">10</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A> Each option is set
 as an OPTION=VALUE pair.
 
 <P>
@@ -1385,7 +1385,7 @@ generate a warning.
 <P>
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot5263">... semicolon.</A><A
+<DT><A NAME="foot5311">... semicolon.</A><A
  HREF="node10.html#tex2html47"><SUP><SPAN CLASS="arabic">10</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>I have borrowed heavily from the
   notation program MUP for the syntax used here. For notation I highly
@@ -1395,20 +1395,20 @@ generate a warning.
   HREF="http://www.Arkkra.com/">http://www.Arkkra.com/</A></TT>.
 
 </DD>
-<DT><A NAME="foot5269">... early.</A><A
+<DT><A NAME="foot5317">... early.</A><A
  HREF="node10.html#tex2html49"><SUP><SPAN CLASS="arabic">10</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
 <DD>Using 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT> 's 192 ticks for a quarter note, a 16th
     note gets 48 ticks. Divide that by the modifier (default is 2.
 
 </DD>
-<DT><A NAME="foot5098">... cummulative.</A><A
+<DT><A NAME="foot5146">... cummulative.</A><A
  HREF="node10.html#tex2html50"><SUP><SPAN CLASS="arabic">10</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A></DT>
 <DD>Each accent
   character changes the note articulation or volume by 20%.
 
 </DD>
-<DT><A NAME="foot5278">... tracks.</A><A
+<DT><A NAME="foot5326">... tracks.</A><A
  HREF="node10.html#tex2html51"><SUP><SPAN CLASS="arabic">10</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A></DT>
 <DD>For other voicing options, please see
   <A HREF="node14.html#chord-voicing">here</A>.
@@ -1417,26 +1417,26 @@ generate a warning.
 </DL>
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html602"
+<A NAME="tex2html603"
   HREF="node11.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html600"
+<A NAME="tex2html601"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html594"
+<A NAME="tex2html595"
   HREF="node9.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html603"
+<B> Next:</B> <A NAME="tex2html604"
   HREF="node11.html">Emulating plucked instruments: Plectrum</A>
-<B> Up:</B> <A NAME="tex2html601"
+<B> Up:</B> <A NAME="tex2html602"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html595"
+<B> Previous:</B> <A NAME="tex2html596"
   HREF="node9.html">Lyrics</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node11.html b/docs/html/ref/node11.html
index 63a91f6..4459259 100644
--- a/docs/html/ref/node11.html
+++ b/docs/html/ref/node11.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html624"
+<A NAME="tex2html625"
   HREF="node12.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html622"
+<A NAME="tex2html623"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html616"
+<A NAME="tex2html617"
   HREF="node10.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html625"
+<B> Next:</B> <A NAME="tex2html626"
   HREF="node12.html">Automatic Melodies: Aria Tracks</A>
-<B> Up:</B> <A NAME="tex2html623"
+<B> Up:</B> <A NAME="tex2html624"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html617"
+<B> Previous:</B> <A NAME="tex2html618"
   HREF="node10.html">Solo and Melody Tracks</A>
 <BR>
 <BR></DIV>
@@ -51,17 +51,17 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html626"
-  HREF="node11.html#SECTION001110000000000000000">Tuning</A>
 <LI><A NAME="tex2html627"
-  HREF="node11.html#SECTION001120000000000000000">Capo</A>
+  HREF="node11.html#SECTION001110000000000000000">Tuning</A>
 <LI><A NAME="tex2html628"
-  HREF="node11.html#SECTION001130000000000000000">Strum</A>
+  HREF="node11.html#SECTION001120000000000000000">Capo</A>
 <LI><A NAME="tex2html629"
-  HREF="node11.html#SECTION001140000000000000000">Articulate</A>
+  HREF="node11.html#SECTION001130000000000000000">Strum</A>
 <LI><A NAME="tex2html630"
-  HREF="node11.html#SECTION001150000000000000000">Patterns</A>
+  HREF="node11.html#SECTION001140000000000000000">Articulate</A>
 <LI><A NAME="tex2html631"
+  HREF="node11.html#SECTION001150000000000000000">Patterns</A>
+<LI><A NAME="tex2html632"
   HREF="node11.html#SECTION001160000000000000000">Fret Noise</A>
 </UL>
 <!--End of Table of Child-Links-->
@@ -75,7 +75,7 @@ Emulating plucked instruments: Plectrum Tracks
 
 <P>
 P<SMALL>LECTRUM</SMALL><A NAME="tex2html52"
-  HREF="#foot6194"><SUP><SPAN CLASS="arabic">11</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A>tracks are designed to let 
+  HREF="#foot6242"><SUP><SPAN CLASS="arabic">11</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A>tracks are designed to let 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  create tracks that sound, remarkably,
 like real, strummed instruments (guitars, mandolins, banjos, etc).
 
@@ -347,14 +347,14 @@ where:
   is the maximum volume, A value of zero is used to mute the string or
   strings. Guitarists often mute the strings with the side of their
   hand when strumming.<A NAME="tex2html53"
-  HREF="#foot6196"><SUP><SPAN CLASS="arabic">11</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>
+  HREF="#foot6244"><SUP><SPAN CLASS="arabic">11</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>
 <P>
 </DD>
 </DL>
 
 <P>
 For a basic strumming guitar you might use:<A NAME="tex2html54"
-  HREF="#foot6197"><SUP><SPAN CLASS="arabic">11</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A>
+  HREF="#foot6245"><SUP><SPAN CLASS="arabic">11</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A>
 <P>
 
       <Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
@@ -581,7 +581,7 @@ is described below:
 <DT><STRONG>Strings</STRONG></DT>
 <DD>The virtual strings to which the fret noise is applied
   are, by default, numbers 6, 5 and 3.<A NAME="tex2html55"
-  HREF="#foot6174"><SUP><SPAN CLASS="arabic">11</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A> You can reset this to any strings you wish. Use comma
+  HREF="#foot6222"><SUP><SPAN CLASS="arabic">11</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A> You can reset this to any strings you wish. Use comma
   separated values. Any strings not set by this command will
   <SPAN  CLASS="textit">not</SPAN> have fret noise applied to them.
 
@@ -634,7 +634,7 @@ Some points to note:
   sequence for the first track's bars so that you have an empty first
   track; set the second track's sequence to compliment and set the
   fret noise, etc.<A NAME="tex2html56"
-  HREF="#foot6200"><SUP><SPAN CLASS="arabic">11</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A>
+  HREF="#foot6248"><SUP><SPAN CLASS="arabic">11</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A>
 <P>
 </LI>
 <LI>Changing the number of strings or tuning (P<SMALL>LECTRUM
@@ -679,14 +679,14 @@ Some points to note:
 </UL>
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot6194">...P<SMALL>LECTRUM</SMALL></A><A
+<DT><A NAME="foot6242">...P<SMALL>LECTRUM</SMALL></A><A
  HREF="node11.html#tex2html52"><SUP><SPAN CLASS="arabic">11</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>The concept and code base for the Plectrum
   track was developed by Louis James Barman
   <SPAN  CLASS="textbf"><louisjbarman at googlemail dot com></SPAN>. Send compliments to him!
 
 </DD>
-<DT><A NAME="foot6196">... strumming.</A><A
+<DT><A NAME="foot6244">... strumming.</A><A
  HREF="node11.html#tex2html53"><SUP><SPAN CLASS="arabic">11</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
 <DD>The P<SMALL>LECTRUM</SMALL> track differs from
     other 
@@ -696,21 +696,21 @@ Some points to note:
     until another note is played on the same string.
 
 </DD>
-<DT><A NAME="foot6197">... use:</A><A
+<DT><A NAME="foot6245">... use:</A><A
  HREF="node11.html#tex2html54"><SUP><SPAN CLASS="arabic">11</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A></DT>
 <DD>These examples
   use B<SMALL>EGIN</SMALL>/E<SMALL>ND</SMALL> shorthand notation. This is explained in
   the ``Begin/End Block'' chapter <A HREF="node28.html#sec-blocks">here</A>.
 
 </DD>
-<DT><A NAME="foot6174">... 3.</A><A
+<DT><A NAME="foot6222">... 3.</A><A
  HREF="node11.html#tex2html55"><SUP><SPAN CLASS="arabic">11</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A></DT>
 <DD>This assumes a 6
     string guitar. If there are fewer strings the numbers will be
     different.
 
 </DD>
-<DT><A NAME="foot6200">... etc.</A><A
+<DT><A NAME="foot6248">... etc.</A><A
  HREF="node11.html#tex2html56"><SUP><SPAN CLASS="arabic">11</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A></DT>
 <DD>This is a deliberate departure from the
     normal 
@@ -723,26 +723,26 @@ Some points to note:
 </DL>
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html624"
+<A NAME="tex2html625"
   HREF="node12.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html622"
+<A NAME="tex2html623"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html616"
+<A NAME="tex2html617"
   HREF="node10.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html625"
+<B> Next:</B> <A NAME="tex2html626"
   HREF="node12.html">Automatic Melodies: Aria Tracks</A>
-<B> Up:</B> <A NAME="tex2html623"
+<B> Up:</B> <A NAME="tex2html624"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html617"
+<B> Previous:</B> <A NAME="tex2html618"
   HREF="node10.html">Solo and Melody Tracks</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node12.html b/docs/html/ref/node12.html
index 4031aca..13ae7c6 100644
--- a/docs/html/ref/node12.html
+++ b/docs/html/ref/node12.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html640"
+<A NAME="tex2html641"
   HREF="node13.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html638"
+<A NAME="tex2html639"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html632"
+<A NAME="tex2html633"
   HREF="node11.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html641"
+<B> Next:</B> <A NAME="tex2html642"
   HREF="node13.html">Randomizing</A>
-<B> Up:</B> <A NAME="tex2html639"
+<B> Up:</B> <A NAME="tex2html640"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html633"
+<B> Previous:</B> <A NAME="tex2html634"
   HREF="node11.html">Emulating plucked instruments: Plectrum</A>
 <BR>
 <BR></DIV>
@@ -310,26 +310,26 @@ Oh, and have fun!
 
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html640"
+<A NAME="tex2html641"
   HREF="node13.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html638"
+<A NAME="tex2html639"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html632"
+<A NAME="tex2html633"
   HREF="node11.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html641"
+<B> Next:</B> <A NAME="tex2html642"
   HREF="node13.html">Randomizing</A>
-<B> Up:</B> <A NAME="tex2html639"
+<B> Up:</B> <A NAME="tex2html640"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html633"
+<B> Previous:</B> <A NAME="tex2html634"
   HREF="node11.html">Emulating plucked instruments: Plectrum</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node13.html b/docs/html/ref/node13.html
index 79f72b6..e460b42 100644
--- a/docs/html/ref/node13.html
+++ b/docs/html/ref/node13.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html650"
+<A NAME="tex2html651"
   HREF="node14.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html648"
+<A NAME="tex2html649"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html642"
+<A NAME="tex2html643"
   HREF="node12.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html651"
+<B> Next:</B> <A NAME="tex2html652"
   HREF="node14.html">Chord Voicing</A>
-<B> Up:</B> <A NAME="tex2html649"
+<B> Up:</B> <A NAME="tex2html650"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html643"
+<B> Previous:</B> <A NAME="tex2html644"
   HREF="node12.html">Automatic Melodies: Aria Tracks</A>
 <BR>
 <BR></DIV>
@@ -51,17 +51,17 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html652"
-  HREF="node13.html#SECTION001310000000000000000">RndSeed</A>
 <LI><A NAME="tex2html653"
-  HREF="node13.html#SECTION001320000000000000000">RSkip</A>
+  HREF="node13.html#SECTION001310000000000000000">RndSeed</A>
 <LI><A NAME="tex2html654"
-  HREF="node13.html#SECTION001330000000000000000">RTime</A>
+  HREF="node13.html#SECTION001320000000000000000">RSkip</A>
 <LI><A NAME="tex2html655"
-  HREF="node13.html#SECTION001340000000000000000">RDuration</A>
+  HREF="node13.html#SECTION001330000000000000000">RTime</A>
 <LI><A NAME="tex2html656"
-  HREF="node13.html#SECTION001350000000000000000">RPitch</A>
+  HREF="node13.html#SECTION001340000000000000000">RDuration</A>
 <LI><A NAME="tex2html657"
+  HREF="node13.html#SECTION001350000000000000000">RPitch</A>
+<LI><A NAME="tex2html658"
   HREF="node13.html#SECTION001360000000000000000">Other Randomizing Commands</A>
 </UL>
 <!--End of Table of Child-Links-->
@@ -96,7 +96,7 @@ generates a track the values generated by the random functions will be
 different. In most cases this is a ``good thing''; however, you may
 want 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  to use the same sequence of random values<A NAME="tex2html57"
-  HREF="#foot6780"><SUP><SPAN CLASS="arabic">13</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> each time it generates a track.
+  HREF="#foot6828"><SUP><SPAN CLASS="arabic">13</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> each time it generates a track.
 Simple: just use:
 
 <P>
@@ -634,7 +634,7 @@ In addition to the above, the following commands should be examined:
 <P>
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot6780">... values</A><A
+<DT><A NAME="foot6828">... values</A><A
  HREF="node13.html#tex2html57"><SUP><SPAN CLASS="arabic">13</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>Yes,
   this is a contradiction of terms.
@@ -643,26 +643,26 @@ In addition to the above, the following commands should be examined:
 </DL>
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html650"
+<A NAME="tex2html651"
   HREF="node14.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html648"
+<A NAME="tex2html649"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html642"
+<A NAME="tex2html643"
   HREF="node12.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html651"
+<B> Next:</B> <A NAME="tex2html652"
   HREF="node14.html">Chord Voicing</A>
-<B> Up:</B> <A NAME="tex2html649"
+<B> Up:</B> <A NAME="tex2html650"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html643"
+<B> Previous:</B> <A NAME="tex2html644"
   HREF="node12.html">Automatic Melodies: Aria Tracks</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node14.html b/docs/html/ref/node14.html
index a39c5f6..bc3aa75 100644
--- a/docs/html/ref/node14.html
+++ b/docs/html/ref/node14.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html666"
+<A NAME="tex2html667"
   HREF="node15.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html664"
+<A NAME="tex2html665"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html658"
+<A NAME="tex2html659"
   HREF="node13.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html667"
+<B> Next:</B> <A NAME="tex2html668"
   HREF="node15.html">Harmony</A>
-<B> Up:</B> <A NAME="tex2html665"
+<B> Up:</B> <A NAME="tex2html666"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html659"
+<B> Previous:</B> <A NAME="tex2html660"
   HREF="node13.html">Randomizing</A>
 <BR>
 <BR></DIV>
@@ -51,32 +51,32 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html668"
+<LI><A NAME="tex2html669"
   HREF="node14.html#SECTION001410000000000000000">Voicing</A>
 <UL>
-<LI><A NAME="tex2html669"
+<LI><A NAME="tex2html670"
   HREF="node14.html#SECTION001411000000000000000">Voicing Mode</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html670"
-  HREF="node14.html#SECTION001420000000000000000">ChordAdjust</A>
 <LI><A NAME="tex2html671"
-  HREF="node14.html#SECTION001430000000000000000">Compress</A>
+  HREF="node14.html#SECTION001420000000000000000">ChordAdjust</A>
 <LI><A NAME="tex2html672"
-  HREF="node14.html#SECTION001440000000000000000">DupRoot</A>
+  HREF="node14.html#SECTION001430000000000000000">Compress</A>
 <LI><A NAME="tex2html673"
-  HREF="node14.html#SECTION001450000000000000000">Invert</A>
+  HREF="node14.html#SECTION001440000000000000000">DupRoot</A>
 <LI><A NAME="tex2html674"
-  HREF="node14.html#SECTION001460000000000000000">Limit</A>
+  HREF="node14.html#SECTION001450000000000000000">Invert</A>
 <LI><A NAME="tex2html675"
-  HREF="node14.html#SECTION001470000000000000000">NoteSpan</A>
+  HREF="node14.html#SECTION001460000000000000000">Limit</A>
 <LI><A NAME="tex2html676"
-  HREF="node14.html#SECTION001480000000000000000">Range</A>
+  HREF="node14.html#SECTION001470000000000000000">NoteSpan</A>
 <LI><A NAME="tex2html677"
-  HREF="node14.html#SECTION001490000000000000000">DefChord</A>
+  HREF="node14.html#SECTION001480000000000000000">Range</A>
 <LI><A NAME="tex2html678"
-  HREF="node14.html#SECTION0014100000000000000000">PrintChord</A>
+  HREF="node14.html#SECTION001490000000000000000">DefChord</A>
 <LI><A NAME="tex2html679"
+  HREF="node14.html#SECTION0014100000000000000000">PrintChord</A>
+<LI><A NAME="tex2html680"
   HREF="node14.html#SECTION0014110000000000000000">Notes</A>
 </UL>
 <!--End of Table of Child-Links-->
@@ -196,7 +196,7 @@ other chord tracks (e.g., sustained strings).
 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  has a variety of sophisticated, intelligent
 algorithms<A NAME="tex2html59"
-  HREF="#foot7541"><SUP><SPAN CLASS="arabic">14</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> to deal with voicing.
+  HREF="#foot7589"><SUP><SPAN CLASS="arabic">14</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> to deal with voicing.
 
 <P>
 As a general rule you should not use the I<SMALL>NVERT</SMALL> and
@@ -737,7 +737,7 @@ will add notes 1 and 2 octaves below the root of the chord and
 
 <P>
 will add notes 1 below, and 1 and 2 above.<A NAME="tex2html60"
-  HREF="#foot7416"><SUP><SPAN CLASS="arabic">14</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A> <SPAN  CLASS="textit">Note:</SPAN> no
+  HREF="#foot7464"><SUP><SPAN CLASS="arabic">14</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A> <SPAN  CLASS="textit">Note:</SPAN> no
 spaces are in the comma separated list (spaces indicate the next bar
 in the sequence).
 
@@ -745,7 +745,7 @@ in the sequence).
 The volume used for the generated note(s) is the average of the non-zero 
 notes in the chord adjusted by the H<SMALL>ARMONY</SMALL>V<SMALL>OLUME</SMALL> setting for
 the current track.<A NAME="tex2html61"
-  HREF="#foot7543"><SUP><SPAN CLASS="arabic">14</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A>
+  HREF="#foot7591"><SUP><SPAN CLASS="arabic">14</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A>
 <P>
 Different values can be used in each bar of the sequence.
 
@@ -818,7 +818,7 @@ chord becomes E, G and C. The second inversion is G, C and E.
 to be to the left or right, and the number of shifts is not limited.
 So, you could shift a chord up several octaves by using large invert
 values.<A NAME="tex2html62"
-  HREF="#foot7545"><SUP><SPAN CLASS="arabic">14</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A>
+  HREF="#foot7593"><SUP><SPAN CLASS="arabic">14</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A>
 <P>
 Inversions apply to each bar of a sequence. So, the following is a
 good example:
@@ -943,7 +943,7 @@ NoteSpan
 <P>
 Many instruments have a limited range. For example, the bass section
 of an accordion is limited to a single octave.<A NAME="tex2html63"
-  HREF="#foot7465"><SUP><SPAN CLASS="arabic">14</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A>  To emulate these sounds it is a simple matter of
+  HREF="#foot7513"><SUP><SPAN CLASS="arabic">14</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A>  To emulate these sounds it is a simple matter of
 limiting 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT> 's output to match the instrument. For example, in the
 ``frenchwaltz'' file you will find the directive:
@@ -1019,7 +1019,7 @@ example:
 
 <P>
 will create a scale of 2 notes.<A NAME="tex2html64"
-  HREF="#foot7486"><SUP><SPAN CLASS="arabic">14</SPAN>.<SPAN CLASS="arabic">6</SPAN></SUP></A> And,
+  HREF="#foot7534"><SUP><SPAN CLASS="arabic">14</SPAN>.<SPAN CLASS="arabic">6</SPAN></SUP></A> And,
 
 <P>
 
@@ -1041,9 +1041,9 @@ Partial scales are useful in generating special effects.
 
 <P>
 A<SMALL>RPEGGIO</SMALL>: Normally, arpeggios use a single octave.<A NAME="tex2html65"
-  HREF="#foot7493"><SUP><SPAN CLASS="arabic">14</SPAN>.<SPAN CLASS="arabic">7</SPAN></SUP></A>  The R<SMALL>ANGE</SMALL> command specifies the
+  HREF="#foot7541"><SUP><SPAN CLASS="arabic">14</SPAN>.<SPAN CLASS="arabic">7</SPAN></SUP></A>  The R<SMALL>ANGE</SMALL> command specifies the
 number of octaves<A NAME="tex2html66"
-  HREF="#foot7546"><SUP><SPAN CLASS="arabic">14</SPAN>.<SPAN CLASS="arabic">8</SPAN></SUP></A> to use. A fractional value can be used; the
+  HREF="#foot7594"><SUP><SPAN CLASS="arabic">14</SPAN>.<SPAN CLASS="arabic">8</SPAN></SUP></A> to use. A fractional value can be used; the
 exact result depends on the number of notes in the current chord.
 
 <P>
@@ -1324,7 +1324,7 @@ made ``behind your back''.
 </UL>
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot7541">...
+<DT><A NAME="foot7589">...
 algorithms</A><A
  HREF="node14.html#tex2html59"><SUP><SPAN CLASS="arabic">14</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>Great thanks are due to Alain Brenzikofer who not
@@ -1332,21 +1332,21 @@ algorithms</A><A
   wrote a great deal of the actual code.
 
 </DD>
-<DT><A NAME="foot7416">... above.</A><A
+<DT><A NAME="foot7464">... above.</A><A
  HREF="node14.html#tex2html60"><SUP><SPAN CLASS="arabic">14</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
 <DD>Adding too
   many root tones in varying octaves can create harmonic overtone
   problems (in other words, it can sound crappy).
 
 </DD>
-<DT><A NAME="foot7543">... track.</A><A
+<DT><A NAME="foot7591">... track.</A><A
  HREF="node14.html#tex2html61"><SUP><SPAN CLASS="arabic">14</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A></DT>
 <DD>By default the H<SMALL>ARMONY</SMALL>V<SMALL>OLUME</SMALL> is
   80%. You probably do not want the added note(s) to be louder, but
   experiment!
 
 </DD>
-<DT><A NAME="foot7545">...
+<DT><A NAME="foot7593">...
 values.</A><A
  HREF="node14.html#tex2html62"><SUP><SPAN CLASS="arabic">14</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A></DT>
 <DD>The term ``shift'' is used here, but that's not quite
@@ -1358,28 +1358,28 @@ values.</A><A
   ``12, 4, 7''.
 
 </DD>
-<DT><A NAME="foot7465">... octave.</A><A
+<DT><A NAME="foot7513">... octave.</A><A
  HREF="node14.html#tex2html63"><SUP><SPAN CLASS="arabic">14</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A></DT>
 <DD>Some
   accordions have ``freebass'' switches which overcomes this, but that
   is the exception.
 
 </DD>
-<DT><A NAME="foot7486">... notes.</A><A
+<DT><A NAME="foot7534">... notes.</A><A
  HREF="node14.html#tex2html64"><SUP><SPAN CLASS="arabic">14</SPAN>.<SPAN CLASS="arabic">6</SPAN></SUP></A></DT>
 <DD>Simple math here: take the
   number of notes in a scale (7) and multiply by .3. Take the integer
   result as the number of notes.
 
 </DD>
-<DT><A NAME="foot7493">... octave.</A><A
+<DT><A NAME="foot7541">... octave.</A><A
  HREF="node14.html#tex2html65"><SUP><SPAN CLASS="arabic">14</SPAN>.<SPAN CLASS="arabic">7</SPAN></SUP></A></DT>
 <DD>Not
   quite true: they use whatever notes are in the chord, which might
   exceed an octave span.
 
 </DD>
-<DT><A NAME="foot7546">... octaves</A><A
+<DT><A NAME="foot7594">... octaves</A><A
  HREF="node14.html#tex2html66"><SUP><SPAN CLASS="arabic">14</SPAN>.<SPAN CLASS="arabic">8</SPAN></SUP></A></DT>
 <DD>Again, not quite true: the command just
   duplicates the arpeggio notes the number of times specified in the
@@ -1389,26 +1389,26 @@ values.</A><A
 </DL>
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html666"
+<A NAME="tex2html667"
   HREF="node15.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html664"
+<A NAME="tex2html665"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html658"
+<A NAME="tex2html659"
   HREF="node13.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html667"
+<B> Next:</B> <A NAME="tex2html668"
   HREF="node15.html">Harmony</A>
-<B> Up:</B> <A NAME="tex2html665"
+<B> Up:</B> <A NAME="tex2html666"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html659"
+<B> Previous:</B> <A NAME="tex2html660"
   HREF="node13.html">Randomizing</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node15.html b/docs/html/ref/node15.html
index a27db5a..c2d05f9 100644
--- a/docs/html/ref/node15.html
+++ b/docs/html/ref/node15.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html688"
+<A NAME="tex2html689"
   HREF="node16.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html686"
+<A NAME="tex2html687"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html680"
+<A NAME="tex2html681"
   HREF="node14.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html689"
+<B> Next:</B> <A NAME="tex2html690"
   HREF="node16.html">Ornament</A>
-<B> Up:</B> <A NAME="tex2html687"
+<B> Up:</B> <A NAME="tex2html688"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html681"
+<B> Previous:</B> <A NAME="tex2html682"
   HREF="node14.html">Chord Voicing</A>
 <BR>
 <BR></DIV>
@@ -51,11 +51,11 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html690"
-  HREF="node15.html#SECTION001510000000000000000">Harmony</A>
 <LI><A NAME="tex2html691"
-  HREF="node15.html#SECTION001520000000000000000">HarmonyOnly</A>
+  HREF="node15.html#SECTION001510000000000000000">Harmony</A>
 <LI><A NAME="tex2html692"
+  HREF="node15.html#SECTION001520000000000000000">HarmonyOnly</A>
+<LI><A NAME="tex2html693"
   HREF="node15.html#SECTION001530000000000000000">HarmonyVolume</A>
 </UL>
 <!--End of Table of Child-Links-->
@@ -369,26 +369,26 @@ command has no effect in D<SMALL>RUM</SMALL> or P<SMALL>LECTRUM</SMALL> tracks.
 
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html688"
+<A NAME="tex2html689"
   HREF="node16.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html686"
+<A NAME="tex2html687"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html680"
+<A NAME="tex2html681"
   HREF="node14.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html689"
+<B> Next:</B> <A NAME="tex2html690"
   HREF="node16.html">Ornament</A>
-<B> Up:</B> <A NAME="tex2html687"
+<B> Up:</B> <A NAME="tex2html688"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html681"
+<B> Previous:</B> <A NAME="tex2html682"
   HREF="node14.html">Chord Voicing</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node16.html b/docs/html/ref/node16.html
index d8ca2ff..05f2786 100644
--- a/docs/html/ref/node16.html
+++ b/docs/html/ref/node16.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html701"
+<A NAME="tex2html702"
   HREF="node17.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html699"
+<A NAME="tex2html700"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html693"
+<A NAME="tex2html694"
   HREF="node15.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html702"
+<B> Next:</B> <A NAME="tex2html703"
   HREF="node17.html">Tempo and Timing</A>
-<B> Up:</B> <A NAME="tex2html700"
+<B> Up:</B> <A NAME="tex2html701"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html694"
+<B> Previous:</B> <A NAME="tex2html695"
   HREF="node15.html">Harmony</A>
 <BR>
 <BR></DIV>
@@ -68,8 +68,8 @@ set in the OPTION=VALUE format. Following are the recognized options:
 <DD>This is the type of embellishment to use. Valid settings
   are M<SMALL>ORDENT</SMALL>, T<SMALL>URN</SMALL>, T<SMALL>RILL</SMALL>, G<SMALL>RACE</SMALL>,
   3A<SMALL>FTER</SMALL>, G<SMALL>LISS</SMALL><A NAME="tex2html67"
-  HREF="#foot8512"><SUP><SPAN CLASS="arabic">16</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> and G<SMALL>LISS</SMALL>A<SMALL>FTER</SMALL><A NAME="tex2html68"
-  HREF="#foot8439"><SUP><SPAN CLASS="arabic">16</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>. The effects are
+  HREF="#foot8565"><SUP><SPAN CLASS="arabic">16</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> and G<SMALL>LISS</SMALL>A<SMALL>FTER</SMALL><A NAME="tex2html68"
+  HREF="#foot8487"><SUP><SPAN CLASS="arabic">16</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>. The effects are
   best illustrated in standard notation:
 
 <P>
@@ -82,6 +82,12 @@ set in the OPTION=VALUE format. Following are the recognized options:
 </DIV>
 
 <P>
+In the above illustrations each T<SMALL>YPE</SMALL> of ornament is show with
+the P<SMALL>LACE</SMALL> option (see below) set to the default of
+A<SMALL>BOVE</SMALL>. For a number of these you'll really want to use
+P<SMALL>LACE=</SMALL>B<SMALL>ELOW</SMALL> for conventional results.
+
+<P>
 </DD>
 <DT><STRONG>Chromatic</STRONG></DT>
 <DD>By default, when selecting the additional notes to
@@ -90,7 +96,7 @@ set in the OPTION=VALUE format. Following are the recognized options:
   that the added notes blend with the rest of the accompaniment. The
   exception occurs when the initial note is part of a modified
   pattern;<A NAME="tex2html69"
-  HREF="#foot8513"><SUP><SPAN CLASS="arabic">16</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A> in this case a chromatic note is
+  HREF="#foot8566"><SUP><SPAN CLASS="arabic">16</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A> in this case a chromatic note is
   used.
 
 <P>
@@ -332,7 +338,7 @@ in which case only the B<SMALL>EATS</SMALL> are modified.
   track's bars so that you have an empty first track; set the second
   track's sequence to compliment and set the ornament,
   etc.<A NAME="tex2html70"
-  HREF="#foot8514"><SUP><SPAN CLASS="arabic">16</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A>
+  HREF="#foot8567"><SUP><SPAN CLASS="arabic">16</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A>
 <P>
 </LI>
 <LI>Empty option strings (e.g., B<SMALL>EATS=</SMALL> ) are not permitted.
@@ -353,9 +359,13 @@ in which case only the B<SMALL>EATS</SMALL> are modified.
 <P>
 </LI>
 </UL>
+
+<P>
+There are some examples in the directory <TT><SPAN  CLASS="textbf">egs/ornament</SPAN></TT> which
+illustrate many of these options.
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot8512">...G<SMALL>LISS</SMALL></A><A
+<DT><A NAME="foot8565">...G<SMALL>LISS</SMALL></A><A
  HREF="node16.html#tex2html67"><SUP><SPAN CLASS="arabic">16</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>In traditional music a start
     note is given for a glissando. In 
@@ -363,13 +373,13 @@ in which case only the B<SMALL>EATS</SMALL> are modified.
     C<SMALL>OUNT</SMALL> notes.
 
 </DD>
-<DT><A NAME="foot8439">...G<SMALL>LISS</SMALL>A<SMALL>FTER</SMALL></A><A
+<DT><A NAME="foot8487">...G<SMALL>LISS</SMALL>A<SMALL>FTER</SMALL></A><A
  HREF="node16.html#tex2html68"><SUP><SPAN CLASS="arabic">16</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
 <DD>This might be
     more correctly called a ``drop'' or ``fall''.
 
 </DD>
-<DT><A NAME="foot8513">... pattern;</A><A
+<DT><A NAME="foot8566">... pattern;</A><A
  HREF="node16.html#tex2html69"><SUP><SPAN CLASS="arabic">16</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A></DT>
 <DD>This can occur in B<SMALL>ASS</SMALL> patterns which have
     a <SPAN CLASS="MATH"><IMG
@@ -381,7 +391,7 @@ in which case only the B<SMALL>EATS</SMALL> are modified.
  ALT="$ \flat$"></SPAN> modifier.
 
 </DD>
-<DT><A NAME="foot8514">... etc.</A><A
+<DT><A NAME="foot8567">... etc.</A><A
  HREF="node16.html#tex2html70"><SUP><SPAN CLASS="arabic">16</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A></DT>
 <DD>This is a deliberate departure from the normal 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT> 
@@ -394,26 +404,26 @@ in which case only the B<SMALL>EATS</SMALL> are modified.
 </DL>
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html701"
+<A NAME="tex2html702"
   HREF="node17.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html699"
+<A NAME="tex2html700"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html693"
+<A NAME="tex2html694"
   HREF="node15.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html702"
+<B> Next:</B> <A NAME="tex2html703"
   HREF="node17.html">Tempo and Timing</A>
-<B> Up:</B> <A NAME="tex2html700"
+<B> Up:</B> <A NAME="tex2html701"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html694"
+<B> Previous:</B> <A NAME="tex2html695"
   HREF="node15.html">Harmony</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node17.html b/docs/html/ref/node17.html
index c5ff1b7..61b306f 100644
--- a/docs/html/ref/node17.html
+++ b/docs/html/ref/node17.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html711"
+<A NAME="tex2html712"
   HREF="node18.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html709"
+<A NAME="tex2html710"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html703"
+<A NAME="tex2html704"
   HREF="node16.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html712"
+<B> Next:</B> <A NAME="tex2html713"
   HREF="node18.html">Swing</A>
-<B> Up:</B> <A NAME="tex2html710"
+<B> Up:</B> <A NAME="tex2html711"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html704"
+<B> Previous:</B> <A NAME="tex2html705"
   HREF="node16.html">Ornament</A>
 <BR>
 <BR></DIV>
@@ -51,19 +51,19 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html713"
-  HREF="node17.html#SECTION001710000000000000000">Tempo</A>
 <LI><A NAME="tex2html714"
-  HREF="node17.html#SECTION001720000000000000000">Time</A>
+  HREF="node17.html#SECTION001710000000000000000">Tempo</A>
 <LI><A NAME="tex2html715"
-  HREF="node17.html#SECTION001730000000000000000">Truncate</A>
+  HREF="node17.html#SECTION001720000000000000000">Time</A>
 <LI><A NAME="tex2html716"
-  HREF="node17.html#SECTION001740000000000000000">TimeSig</A>
+  HREF="node17.html#SECTION001730000000000000000">TimeSig</A>
 <LI><A NAME="tex2html717"
-  HREF="node17.html#SECTION001750000000000000000">BeatAdjust</A>
+  HREF="node17.html#SECTION001740000000000000000">Truncate</A>
 <LI><A NAME="tex2html718"
-  HREF="node17.html#SECTION001760000000000000000">Fermata</A>
+  HREF="node17.html#SECTION001750000000000000000">BeatAdjust</A>
 <LI><A NAME="tex2html719"
+  HREF="node17.html#SECTION001760000000000000000">Fermata</A>
+<LI><A NAME="tex2html720"
   HREF="node17.html#SECTION001770000000000000000">Cut</A>
 </UL>
 <!--End of Table of Child-Links-->
@@ -77,8 +77,8 @@ Tempo and Timing
 
 <P>
 
-<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  has a rich set of commands to adjust and vary the timing of your
-song.
+<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  has a rich set of commands to adjust and vary the timing of
+your song.
 
 <P>
 
@@ -87,8 +87,8 @@ Tempo</A>
 </H1>
 
 <P>
-The tempo of a piece is set in Quarter Beats per Minute with the ``Tempo''
-directive.
+The tempo of a piece is set in Quarter Beats per Minute with the
+``Tempo'' directive.
 
 <P>
 
@@ -118,9 +118,10 @@ to increase or decrease the current rate by including a leading ``+'',
 will increase the current rate to 130 beats/minute.
 
 <P>
-The tempo can be changed series of beats, much like a ritardando  or accelerando in
-real music. Assuming that a time signature of <SPAN  CLASS="textbf">4/4</SPAN>, the current tempo
-is 120, and there are 4 beats in a bar, the command:
+The tempo can be changed series of beats, much like a ritardando or
+accelerando in real music. Assuming that a time signature of
+<SPAN  CLASS="textbf">4/4</SPAN>, the current tempo is 120, and there are 4 beats in a
+bar, the command:
 
 <P>
 
@@ -134,8 +135,9 @@ is 120, and there are 4 beats in a bar, the command:
 <P>
 will cause 4 tempo entries to be placed in the current bar (in the
 MIDI meta track). The start of the bar will be 115, the 2nd beat will
-be at 110, the 3rd at 105 and the last at 100. Note: the value of the macro
-$_T<SMALL>EMPO</SMALL> will reflect the final value, not the intermediates.
+be at 110, the 3rd at 105 and the last at 100. Note: the value of the
+macro $_T<SMALL>EMPO</SMALL> will reflect the final value, not the
+intermediates.
 
 <P>
 You can also vary an existing rate using a ``+'', ``-'' or ``*'' in
@@ -180,7 +182,7 @@ and to return:
 
       <Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
         <tr><td>
-    <B>Temp *.5  </B> 
+    <B>Tempo *.5  </B> 
    
 	    </td></tr>
       </Table>
@@ -192,14 +194,19 @@ any value, but will be converted to integer for the final setting.
 
 <P>
 
-<H1><A NAME="SECTION001720000000000000000"></A>  <A NAME="time"></A>
+<H1><A NAME="SECTION001720000000000000000"></A> <A NAME="time"></A>
 <BR>
 Time
-</H1>
+</H1> 
+
+<P>
+Before we go further with the T<SMALL>IME</SMALL> command: It really should be
+called <SPAN  CLASS="textit">Number Of Quarter Notes In A Bar</SPAN>, or something equally
+verbose.
 
 <P>
 
-<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  doesn't really understand time signatures. It just cares about
+<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  <SPAN  CLASS="textit">doesn't</SPAN> understand time signatures. It just cares about
 the number of quarter note beats in a bar. So, if you have a piece in
 <SPAN  CLASS="textbf">4/4</SPAN> time you would use:
 
@@ -213,7 +220,7 @@ the number of quarter note beats in a bar. So, if you have a piece in
       </Table>
 
 <P>
-For  <SPAN  CLASS="textbf">3/4</SPAN> use:
+For <SPAN  CLASS="textbf">3/4</SPAN> use:
 
 <P>
 
@@ -225,35 +232,309 @@ For  <SPAN  CLASS="textbf">3/4</SPAN> use:
       </Table>
 
 <P>
+T<SMALL>IME</SMALL> can accept fractional values. This can be useful if you
+have, for example, a piece in something like <SPAN  CLASS="textbf">5/8</SPAN>. You could
+always use T<SMALL>IME 5</SMALL> and use 5 quarters/bar instead of 5 eights.
+But, if you used Time 2.5 you end up with 
+<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  expecting 2.5
+quarters, which is the same as 5 eights. This makes other programs
+expecting time signatures very happy.
+
+<P>
 For <SPAN  CLASS="textbf">6/8</SPAN> it's easiest to use ``6''. You could use ``2'' or
-``3'', but you do need to remember that this setting also sets the
-chord offset defaults. So, if you set T<SMALL>IME 2</SMALL> you would set
-chords (without using the extended ``@'' notation,
+``3'', but you do need to remember that this also sets the chord
+offset (used in chord data lines) defaults. So, if you set T<SMALL>IME
+  2</SMALL> you would set chords (without using the extended ``@'' notation,
 <A HREF="node8.html#chord-position">here</A>) on beats
 1 and 2. If you use the recommended ``6'' you will also need to double
- your T<SMALL>EMPO</SMALL> setting since <SPAN  CLASS="textbf">6/8</SPAN> is about eighth notes
- and 
+your T<SMALL>EMPO</SMALL> setting since <SPAN  CLASS="textbf">6/8</SPAN> is about eighth notes
+and 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  really likes quarters.
 
 <P>
 Changing the time also cancels all existing sequences. So, after a
 time directive you'll need to set up your sequences or load a new
-groove.<A NAME="tex2html71"
-  HREF="#foot8785"><SUP><SPAN CLASS="arabic">17</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A>
+groove.
+
 <P>
+An optional setting for T<SMALL>IME</SMALL> is T<SMALL>ABS</SMALL>. This option
+defines the chord position stops used when parsing a chord data line.
+Assuming a T<SMALL>IME 6</SMALL> (for a <SPAN  CLASS="textbf">6/8</SPAN> section) you would set
+chords with lines like:
 
-<H1><A NAME="SECTION001730000000000000000"></A> <A NAME="truncate"></A>
+<P>
+
+      <Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
+        <tr><td>
+    <B>Time 6
 <BR>
-Truncate
+1  C  /  /  G
+<BR>
+2 C / / G7  </B> 
+   
+	    </td></tr>
+      </Table>
+
+<P>
+In this case we are changing chords on beats 1 and 4. All those extra
+'/'s are a bit of a pain and distracting. As an alternative, try:
+
+<P>
+
+      <Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
+        <tr><td>
+    <B>Time 6 Tabs=1,4
+<BR>
+1  C   G
+<BR>
+2 C G7  </B> 
+   
+	    </td></tr>
+      </Table>
+
+<P>
+The end result is the same, but with much less typing.
+
+<P>
+The T<SMALL>ABS</SMALL> command requires a comma separated list of tab stops.
+The first stop must always be 1 and the last must be less or equal to
+the integer value of T<SMALL>IME</SMALL>.
+
+<P>
+As a convenience you can combine the setting of T<SMALL>IME</SMALL>,
+T<SMALL>IME</SMALL>S<SMALL>IG</SMALL> and T<SMALL>ABS</SMALL> easily for common time signatures.
+Simply use a known time signature as the sole argument. For example,
+to set up for a waltz:
+
+<P>
+
+      <Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
+        <tr><td>
+    <B>Time 3/4  </B> 
+   
+	    </td></tr>
+      </Table>
+
+<P>
+This will set the beats per bar to 3, the time signature meta
+event to ``3/4'' and the chord tabs to 1,2,3. The following table
+shows the known time signatures, etc.<A NAME="tex2html71"
+  HREF="#foot9158"><SUP><SPAN CLASS="arabic">17</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A>.
+
+<P>
+<DIV ALIGN="CENTER">
+  
+		<Table CellSpacing=0 Width="80%" Align="Center" CellPadding=10 BGColor="#dddddd" Border=3>
+           <tr> <td>
+	       <TABLE CELLPADDING=3 BORDER="1">
+<TR><TD ALIGN="CENTER"><B><SPAN  CLASS="textit">TimeSig</SPAN> </B></TD>
+<TD ALIGN="CENTER"><SPAN  CLASS="textit">Beats/Bar</SPAN></TD>
+<TD ALIGN="LEFT"><SPAN  CLASS="textit">Tabs</SPAN></TD>
+</TR>
+<TR><TD ALIGN="LEFT" COLSPAN=3><SPAN><B>Duple</B></SPAN></TD>
+</TR>
+<TR><TH ALIGN="CENTER"><B><SPAN  CLASS="textbf">2/2</SPAN> </B></TH>
+<TD ALIGN="CENTER">4</TD>
+<TD ALIGN="LEFT">1, 3</TD>
+</TR>
+<TR><TH ALIGN="CENTER"><B><SPAN  CLASS="textbf">2/4</SPAN> </B></TH>
+<TD ALIGN="CENTER">2</TD>
+<TD ALIGN="LEFT">1, 2</TD>
+</TR>
+<TR><TH ALIGN="CENTER"><B><SPAN  CLASS="textbf">6/4</SPAN> </B></TH>
+<TD ALIGN="CENTER">6</TD>
+<TD ALIGN="LEFT">1, 4</TD>
+</TR>
+<TR><TH ALIGN="CENTER"><B><SPAN  CLASS="textbf">6/8</SPAN> </B></TH>
+<TD ALIGN="CENTER">3</TD>
+<TD ALIGN="LEFT">1, 2.5</TD>
+</TR>
+<TR><TD ALIGN="LEFT" COLSPAN=3><SPAN><B>Triple</B></SPAN></TD>
+</TR>
+<TR><TH ALIGN="CENTER"><B><SPAN  CLASS="textbf">3/2</SPAN> </B></TH>
+<TD ALIGN="CENTER">6</TD>
+<TD ALIGN="LEFT">1, 3, 5</TD>
+</TR>
+<TR><TH ALIGN="CENTER"><B><SPAN  CLASS="textbf">3/4</SPAN> </B></TH>
+<TD ALIGN="CENTER">3</TD>
+<TD ALIGN="LEFT">1, 2, 3</TD>
+</TR>
+<TR><TH ALIGN="CENTER"><B><SPAN  CLASS="textbf">3/8</SPAN> </B></TH>
+<TD ALIGN="CENTER">1.5</TD>
+<TD ALIGN="LEFT">1, 1.5, 2</TD>
+</TR>
+<TR><TH ALIGN="CENTER"><B><SPAN  CLASS="textbf">9/8</SPAN> </B></TH>
+<TD ALIGN="CENTER">4.5</TD>
+<TD ALIGN="LEFT">1, 2.25, 4</TD>
+</TR>
+<TR><TD ALIGN="LEFT" COLSPAN=3><SPAN><B>Quadruple</B></SPAN></TD>
+</TR>
+<TR><TH ALIGN="CENTER"><B><SPAN  CLASS="textbf">4/4</SPAN> </B></TH>
+<TD ALIGN="CENTER">4</TD>
+<TD ALIGN="LEFT">1, 2, 3, 4</TD>
+</TR>
+<TR><TH ALIGN="CENTER"><B><SPAN  CLASS="textbf">12/8</SPAN> </B></TH>
+<TD ALIGN="CENTER">6</TD>
+<TD ALIGN="LEFT">1, 2.5, 4, 5.5</TD>
+</TR>
+<TR><TD ALIGN="LEFT" COLSPAN=3><SPAN><B>Quintuple</B></SPAN></TD>
+</TR>
+<TR><TH ALIGN="CENTER"><B><SPAN  CLASS="textbf">5/4</SPAN> </B></TH>
+<TD ALIGN="CENTER">5</TD>
+<TD ALIGN="LEFT">1, 2, 3, 4, 5</TD>
+</TR>
+<TR><TH ALIGN="CENTER"><B><SPAN  CLASS="textbf">5/8</SPAN> </B></TH>
+<TD ALIGN="CENTER">2.5</TD>
+<TD ALIGN="LEFT">1, 1.5, 2, 2.5, 3</TD>
+</TR>
+<TR><TD ALIGN="LEFT" COLSPAN=3><SPAN><B>Septuple</B></SPAN></TD>
+</TR>
+<TR><TH ALIGN="CENTER"><B><SPAN  CLASS="textbf">7/4</SPAN> </B></TH>
+<TD ALIGN="CENTER">7</TD>
+<TD ALIGN="LEFT">1, 2, 3, 4, 5, 6, 7</TD>
+</TR>
+</TABLE> 
+	
+           </td></tr>
+        </Table>
+ 
+</DIV>
+
+<P>
+Many time signatures can have different meters. For example, in
+<SPAN  CLASS="textbf">6/8</SPAN> you could have 6 or 2 beats/measure. In these cases we
+leave it to you to set the T<SMALL>ABS</SMALL> to the correct values for your
+piece.
+
+<P>
+In addition to the above values, 
+<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  also recognizes the special
+time signature ``Cut'' and ``Common''. They are internally translated
+to <SPAN  CLASS="textbf">2/2</SPAN> and <SPAN  CLASS="textbf">4/4</SPAN>.
+
+<P>
+If the time signature you need isn't listed above you can set it in
+the following manner: Assuming <SPAN  CLASS="textbf">13/4</SPAN>:
+
+<OL>
+<LI>Set the MIDI meta event 
+      <Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
+        <tr><td>
+    <B>TimeSig 13/4  </B> 
+   
+	    </td></tr>
+      </Table>
+
+</LI>
+<LI>Set the Time 
+      <Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
+        <tr><td>
+    <B>Time 13  </B> 
+   
+	    </td></tr>
+      </Table>
+
+</LI>
+<LI>Optionally, in the same command as the T<SMALL>IME</SMALL>, set the
+  chord tabs if desired. By default they'll be a 1,2...13.
+</LI>
+</OL>
+
+<P>
+<SPAN  CLASS="textit">Important: The T<SMALL>IME</SMALL>, T<SMALL>ABS</SMALL> and T<SMALL>IME</SMALL>S<SMALL>IG</SMALL>
+  values are saved and restored with grooves!</SPAN> If, in your song, you
+set T<SMALL>IME 3</SMALL> and then load a G<SMALL>ROOVE</SMALL> created with a
+T<SMALL>IME 4</SMALL> setting you will have 4 beats per bar. Not the 3 beats
+you are expecting. In most cases you do not want to use T<SMALL>IME</SMALL> in
+a song file ... leave it for libraries.
+
+<P>
+
+<H1><A NAME="SECTION001730000000000000000">
+TimeSig</A>
 </H1>
 
 <P>
-It is not uncommon to find that the time signature in a song
-changes. Most often this is to generate a short (or long) bar in the
-middle of a phrase. <A HREF="#eg:trunc">This example</A>
-shows a few bars of a popular song which changes from cut time to
+Even though 
+<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  doesn't use Time Signatures, some MIDI sequencer
+and notation programs do recognize and use them. So, here's a command which will
+let you insert a Time Signature in your MIDI output:
+
+<P>
+
+      <Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
+        <tr><td>
+    <B>TimeSig NN/DD  </B> 
+   
+	    </td></tr>
+      </Table>
+
+<P>
+or (<SPAN  CLASS="textit">not recommended</SPAN>, use the ``/''):
+
+<P>
+
+      <Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
+        <tr><td>
+    <B>TimeSig NN DD  </B> 
+   
+	    </td></tr>
+      </Table>
+
+<P>
+The NN parameter is the time signature numerator (the number of beats
+per bar). In <SPAN  CLASS="textbf">3/4</SPAN> you would set this to ``3''.
+
+<P>
+The DD parameter is the time signature denominator (the length of the
+note getting a single beat). In <SPAN  CLASS="textbf">3/4</SPAN> you would set this to
+``4''.
+
+<P>
+Note that the single slash character is optional.
+
+<P>
+The NN value must be an integer in the range of 1 to 126. The DD value
+must be one of 1, 2, 4, 8, 16, 32 or 64.
+
+<P>
+
+<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  assumes that all songs are in <SPAN  CLASS="textbf">4/4</SPAN> and places that
+MIDI event at offset 0 in the Meta track.
+
+<P>
+The T<SMALL>IME</SMALL>S<SMALL>IG</SMALL> value is remembered by G<SMALL>ROOVE</SMALL>s and is
+properly set when grooves are switched. You should probably have a
+time signature in any groove library files you create (the supplied
+files all do).
+
+<P>
+The common time signatures ``common'' and ``cut'' are supported. They
+are translated by 
+<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  to <SPAN  CLASS="textbf">4/4</SPAN> and <SPAN  CLASS="textbf">2/2</SPAN>.
+
+<P>
+Important: <SPAN  CLASS="textit">this command does not have any effect on internal
+  timing in 
+<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT> .</SPAN> It only sets a Meta event in the generated MIDI
+  file. You must set the time (beats per bar) with the T<SMALL>IME</SMALL>
+  command.
+
+<P>
+
+<H1><A NAME="SECTION001740000000000000000"></A> <A NAME="truncate"></A>
+<BR>
+Truncate
+</H1> 
+
+<P>
+It is not uncommon to find that the time signature in a song changes.
+Most often this is to generate a short (or long) bar in the middle of
+a phrase. <A HREF="#eg:trunc">This example</A> shows a
+few bars of a popular song which changes from cut time to
 <SPAN  CLASS="textbf">2/4</SPAN> as well as 
-<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  code to generate the correct MIDI file.
+<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  code to generate the correct MIDI
+file.
 
 <P>
 
@@ -292,7 +573,7 @@ Bb
    
 	    </td></tr>
       </Table>
-
+ 
 	
 	       </td> </tr>
         </Table>
@@ -313,7 +594,7 @@ specified number of beats. For example:
       </Table>
 
 <P>
-will create a bar 3 beats long. 
+will create a bar 3 beats long.
 
 <P>
 T<SMALL>RUNCATE</SMALL> works by shortening the duration and deleting the
@@ -369,7 +650,7 @@ The option S<SMALL>IDE=2</SMALL> will convert the S<SMALL>EQUENCE</SMALL> to be:
 
       <Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
         <tr><td>
-    <B>Chord Sequence 1.5  8 90;   </B> 
+    <B>Chord Sequence 1.5 8 90;   </B> 
    
 	    </td></tr>
       </Table>
@@ -394,16 +675,16 @@ Groove PopBallad
 C // 1 beat bar 
 <BR>
 Groove PopHits 
-<BR>/ // second 1 beat bar 
+<BR>  / // second 1 beat bar 
 <BR>
 Groove PopFill 
-<BR>/  // third 1 beat bar 
+<BR>  /  // third 1 beat bar 
 <BR>
 Groove PopBalladSus 
-<BR>/  // final 1 beat bar 
+<BR>  /  // final 1 beat bar 
 <BR>
 Groove PopBallad 
-<BR>/  //  normal 4 beat bar   </B> 
+<BR>  / // normal 4 beat bar   </B> 
    
 	    </td></tr>
       </Table>
@@ -411,12 +692,12 @@ Groove PopBallad
 <P>
 You can specify both the number of beats and the S<SMALL>IDE</SMALL> as
 fractional values. This can be handy when your song is in a compound
-time. For example, the song `` Theme From Mahogany'' is in <SPAN  CLASS="textbf">4/4</SPAN>
-time, but one bar is in <SPAN  CLASS="textbf">5/8</SPAN> time. We have 4 beats in each
-bar, and don't really have an 8 beat time to use (we could, but it makes our input a bit more
-complicated), we simply convert the second time to
-<SPAN  CLASS="textbf">2.5/4</SPAN> (not a legal time signature!). This is cleanly handled
-by the following snippet:
+time. For example, the song `` Theme From Mahogany'' is in
+<SPAN  CLASS="textbf">4/4</SPAN> time, but one bar is in <SPAN  CLASS="textbf">5/8</SPAN> time. We have 4
+beats in each bar, and don't really have an 8 beat time to use (we
+could, but it makes our input a bit more complicated), we simply
+convert the second time to <SPAN  CLASS="textbf">2.5/4</SPAN> (not a legal time
+signature!). This is cleanly handled by the following snippet:
 
 <P>
 
@@ -442,14 +723,13 @@ The arguments for the S<SMALL>IDE</SMALL> option are:
 <DL COMPACT>
 <DT><SPAN  CLASS="textbf">Left</SPAN></DT>
 <DD>the start of the pattern (the default),
- 
 </DD>
 <DT><SPAN  CLASS="textbf">Right</SPAN></DT>
 <DD>the end of the pattern,
- 
 </DD>
 <DT><SPAN  CLASS="textbf">Value</SPAN></DT>
-<DD>an offset into the pattern in beats (can be fractional).
+<DD>an offset into the pattern in beats (can be
+  fractional).
 </DD>
 </DL>
 
@@ -459,8 +739,8 @@ A few caveats:
 <P>
 
 <UL>
-<LI>Both the S<SMALL>IDE</SMALL> and C<SMALL>OUNT</SMALL> options are value
-  pairs joined with a single ``=''.
+<LI>Both the S<SMALL>IDE</SMALL> and C<SMALL>OUNT</SMALL> options are value pairs
+  joined with a single ``=''.
 
 <P>
 </LI>
@@ -475,102 +755,47 @@ A few caveats:
 
 <P>
 </LI>
-<LI>You cannot use T<SMALL>RUNCATE</SMALL> to lengthen a bar. If you need
-  to lengthen a bar (perhaps a <SPAN  CLASS="textbf">5/4</SPAN> bar in a <SPAN  CLASS="textbf">4/4</SPAN>
+<LI>You cannot use T<SMALL>RUNCATE</SMALL> to lengthen a bar. If you need to
+  lengthen a bar (perhaps a <SPAN  CLASS="textbf">5/4</SPAN> bar in a <SPAN  CLASS="textbf">4/4</SPAN>
   song you just need to create a bar with the additional beats (in
   this case a 1 beat bar).
 
 <P>
 </LI>
-</UL>
+<LI>If your sequencer or other destination (perhaps you are using a
+  notation program to read 
+<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT> 's output) uses T<SMALL>IME</SMALL>S<SMALL>IG</SMALL>
+  information (see below), you may need to update it before and after
+  a truncated section.
 
 <P>
-The example file <TT><SPAN  CLASS="textbf">egs/truncate.mma</SPAN></TT> shows some examples of this command.
-
-<P>
-
-<H1><A NAME="SECTION001740000000000000000">
-TimeSig</A>
-</H1>
-
-<P>
-Even though 
-<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  doesn't really use Time Signatures, some MIDI
-programs do recognize and use them. So, here's a command which will
-let you insert a Time Signature in your MIDI output:
-
-<P>
-
-      <Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
-        <tr><td>
-    <B>TimeSig NN DD  </B> 
-   
-	    </td></tr>
-      </Table>
-
-<P>
-or 
-
-<P>
-
-      <Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
-        <tr><td>
-    <B>TimeSig NN/DD  </B> 
-   
-	    </td></tr>
-      </Table>
-
-<P>
-The NN parameter is the time signature numerator (the number of beats
-per bar). In <SPAN  CLASS="textbf">3/4</SPAN> you would set this to ``3''.
-
-<P>
-The DD parameter is the time signature denominator (the length of the
-note getting a single beat). In <SPAN  CLASS="textbf">3/4</SPAN> you would set this to
-``4''.
-
-<P>
-Note that the signal slash character is optional.
-
-<P>
-The NN value must be an integer in the range of 1 to 126. The DD value
-must be one of 1, 2, 4, 8, 16, 32 or 64.
-
-<P>
-
-<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  assumes that all songs are in <SPAN  CLASS="textbf">4/4</SPAN> and places that
-MIDI event at offset 0 in the Meta track.
-
-<P>
-The T<SMALL>IME</SMALL>S<SMALL>IG</SMALL> value is remembered by G<SMALL>ROOVE</SMALL>s and is
-properly set when grooves are switched. You should probably have a
-time signature in any groove library files you create (the supplied
-files all do).
+</LI>
+</UL>
 
 <P>
-The common time signatures ``common'' and ``cut'' are supported. They
-are translated by 
-<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  to <SPAN  CLASS="textbf">4/4</SPAN> and <SPAN  CLASS="textbf">2/2</SPAN>.
+The example file <TT><SPAN  CLASS="textbf">egs/misc/truncate.mma</SPAN></TT> shows some examples of
+this command.
 
 <P>
 
 <H1><A NAME="SECTION001750000000000000000"></A> <A NAME="beatadjust"></A>
 <BR>
 BeatAdjust
-</H1>
+</H1> 
 
 <P>
 Internally, 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  tracks its position in a song according to beats.
 For example, in a <SPAN  CLASS="textbf">4/4</SPAN> piece the beat position is
-incremented by 4 beats after each bar is processed. For the most part, this
-works fine; however, there are some conditions when it would be nice
-to manually adjust the beat position:
+incremented by 4 beats after each bar is processed. For the most part,
+this works fine; however, there are some conditions when it would be
+nice to manually adjust the beat position:
 
 <P>
 
 <UL>
-<LI>Insert some extra (silent) beats at the end of bar to simulate a pause,
+<LI>Insert some extra (silent) beats at the end of bar to simulate a
+  pause,
 
 <P>
 </LI>
@@ -586,13 +811,13 @@ to manually adjust the beat position:
 
 <P>
 Each problem will be dealt with in turn. In <A HREF="#eg-pause">this
-  example</A>  a pause is simulated at the end of bar
-10. One problem with this logic is that the inserted beat will be
+  example</A> a pause is simulated at the end of
+bar 10. One problem with this logic is that the inserted beat will be
 silent, but certain notes (percussive things like piano) often will
 continue to sound (this is related to the decay of the note, not that
 
-<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  has not turned off the note). Frankly, this really doesn't
-work too well ... which is why the F<SMALL>ERMATA</SMALL>
+<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  has not turned off the note). Frankly, this really doesn't work
+too well ... which is why the F<SMALL>ERMATA</SMALL>
 (<A HREF="#fermata">details here</A>) was added.
 
 <P>
@@ -677,12 +902,13 @@ Note that the adjustment factor can be a partial beat. For example:
 will insert half of a beat between the current bars.
 
 <P>
-Finally in <A HREF="#eg-overlap">this example</A>, the problem of
-overlapping bars is handled. We want to change the G<SMALL>ROOVE</SMALL>
-in the middle of a bar. So, we create the third bar two times. The first one
-has a ``z!'' (silence) for beats 3 and 4; the second has ``z!'' for beats 1 and 2. This
-permits the two halves to overlap without conflict. The B<SMALL>EAT</SMALL>A<SMALL>DJUST</SMALL>
-forces the two bars to overlap completely.
+Finally in <A HREF="#eg-overlap">this example</A>, the
+problem of overlapping bars is handled. We want to change the
+G<SMALL>ROOVE</SMALL> in the middle of a bar. So, we create the third bar two
+times. The first one has a ``z!'' (silence) for beats 3 and 4; the
+second has ``z!'' for beats 1 and 2. This permits the two halves to
+overlap without conflict. The B<SMALL>EAT</SMALL>A<SMALL>DJUST</SMALL> forces the two bars to
+overlap completely.
 
 <P>
 
@@ -728,10 +954,10 @@ to handle with the T<SMALL>RUNCATE</SMALL> command, <A HREF="#truncate">here</A>
 
 <P>
 
-<H1><A NAME="SECTION001760000000000000000"></A>   <A NAME="fermata"></A>
+<H1><A NAME="SECTION001760000000000000000"></A> <A NAME="fermata"></A>
 <BR>
 Fermata
-</H1>
+</H1> 
 
 <P>
 A ``fermata'' or ``pause'' in written music tells the musician to hold
@@ -747,7 +973,7 @@ In standard music notation it is represented by a
 above a note.
 
 <P>
-To indicate all this  
+To indicate all this 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  uses a command like:
 
 <P>
@@ -830,14 +1056,14 @@ Fermata 3 1 200
 C 
 <BR>
 Gm7 
-<BR>   
+<BR>     
 <BR>    // After bar, the right way! 
 <BR>
 C 
 <BR>
 Fermata -1 1 200 
 <BR>
-Gm7    </B> 
+Gm7   </B> 
    
 	    </td></tr>
       </Table>
@@ -940,10 +1166,10 @@ what you expect a held note to sound like.
 
 <P>
 
-<H1><A NAME="SECTION001770000000000000000"></A>  <A NAME="cut"></A>
+<H1><A NAME="SECTION001770000000000000000"></A> <A NAME="cut"></A>
 <BR>
 Cut
-</H1>
+</H1> 
 
 <P>
 This command was born of the need to simulate a ``cut'' or, more
@@ -954,7 +1180,7 @@ thought. The symbol is also referred to as ``railroad tracks''.
 <P>
 The idea is to stop the music on all tracks, pause briefly, and
 resume.<A NAME="tex2html72"
-  HREF="#foot8997"><SUP><SPAN CLASS="arabic">17</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>
+  HREF="#foot9175"><SUP><SPAN CLASS="arabic">17</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>
 <P>
 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  provides the C<SMALL>UT</SMALL> command to help deal with this
@@ -963,9 +1189,9 @@ diversion: just how is a note or chord sustained in a MIDI file?
 
 <P>
 Assume that a 
-<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  input file (and the associated library)
-files dictates that some notes are to be played from beat 2 to beat 4
-in an arbitrary bar. What 
+<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  input file (and the associated library) files
+dictates that some notes are to be played from beat 2 to beat 4 in an
+arbitrary bar. What 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  does is:
 
 <P>
@@ -1001,8 +1227,8 @@ you use to instruct
 is ``it depends''. Again, the answers will consist of some examples.
 
 <P>
-In this first case you wish to stop the track in the middle of the last
-bar. The simplest answer is:
+In this first case you wish to stop the track in the middle of the
+last bar. The simplest answer is:
 
 <P>
 
@@ -1051,9 +1277,9 @@ achieved by placing:
 <SPAN  CLASS="textit">before</SPAN> the final bar.
 
 <P>
-In this second example  a tiny bit of silence is desired between bars 4 and
-5 (this might be the end of a musical introduction). The following bit should
-work:
+In this second example a tiny bit of silence is desired between bars 4
+and 5 (this might be the end of a musical introduction). The following
+bit should work:
 
 <P>
 
@@ -1165,46 +1391,47 @@ If the offset is omitted, the current bar position will be used. This
 the same as using an offset value of 0.
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot8785">...
-groove.</A><A
+<DT><A NAME="foot9158">... etc.</A><A
  HREF="node17.html#tex2html71"><SUP><SPAN CLASS="arabic">17</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
-<DD>The time value is saved/restored with grooves so
-  setting a time is redundant in this case.
+<DD>These are known to 
+<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT> .
+  There are many more valid time signatures. Gardner Read lists over
+  100 of them in  <SPAN  CLASS="textit">Music Notation</SPAN>.
 
 </DD>
-<DT><A NAME="foot8997">...
+<DT><A NAME="foot9175">...
 resume.</A><A
  HREF="node17.html#tex2html72"><SUP><SPAN CLASS="arabic">17</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
 <DD>The answer to the music theory question of whether
   the ``pause'' takes time <SPAN  CLASS="textit">from</SPAN> the current beat or is treated
   as a ``fermata'' is not clear--but as far as 
-<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  is concerned the
-  command has no effect on timing.
+<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  is concerned
+  the command has no effect on timing.
 
 </DD>
 </DL>
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html711"
+<A NAME="tex2html712"
   HREF="node18.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html709"
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+<B> Next:</B> <A NAME="tex2html713"
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+<B> Up:</B> <A NAME="tex2html711"
   HREF="mma.html">Reference Manual</A>
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+<B> Previous:</B> <A NAME="tex2html705"
   HREF="node16.html">Ornament</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node18.html b/docs/html/ref/node18.html
index 79e2962..543395e 100644
--- a/docs/html/ref/node18.html
+++ b/docs/html/ref/node18.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html728"
+<A NAME="tex2html729"
   HREF="node19.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html726"
+<A NAME="tex2html727"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html720"
+<A NAME="tex2html721"
   HREF="node17.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html729"
+<B> Next:</B> <A NAME="tex2html730"
   HREF="node19.html">Volume and Dynamics</A>
-<B> Up:</B> <A NAME="tex2html727"
+<B> Up:</B> <A NAME="tex2html728"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html721"
+<B> Previous:</B> <A NAME="tex2html722"
   HREF="node17.html">Tempo and Timing</A>
 <BR>
 <BR></DIV>
@@ -51,15 +51,15 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html730"
-  HREF="node18.html#SECTION001810000000000000000">Skew</A>
 <LI><A NAME="tex2html731"
-  HREF="node18.html#SECTION001820000000000000000">Accent</A>
+  HREF="node18.html#SECTION001810000000000000000">Skew</A>
 <LI><A NAME="tex2html732"
-  HREF="node18.html#SECTION001830000000000000000">Delay</A>
+  HREF="node18.html#SECTION001820000000000000000">Accent</A>
 <LI><A NAME="tex2html733"
-  HREF="node18.html#SECTION001840000000000000000">Notes</A>
+  HREF="node18.html#SECTION001830000000000000000">Delay</A>
 <LI><A NAME="tex2html734"
+  HREF="node18.html#SECTION001840000000000000000">Notes</A>
+<LI><A NAME="tex2html735"
   HREF="node18.html#SECTION001850000000000000000">Summary</A>
 </UL>
 <!--End of Table of Child-Links-->
@@ -428,26 +428,26 @@ S<SMALL>OLO</SMALL> and M<SMALL>ELODY</SMALL> tracks:
 
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html728"
+<A NAME="tex2html729"
   HREF="node19.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html726"
+<A NAME="tex2html727"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html720"
+<A NAME="tex2html721"
   HREF="node17.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html729"
+<B> Next:</B> <A NAME="tex2html730"
   HREF="node19.html">Volume and Dynamics</A>
-<B> Up:</B> <A NAME="tex2html727"
+<B> Up:</B> <A NAME="tex2html728"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html721"
+<B> Previous:</B> <A NAME="tex2html722"
   HREF="node17.html">Tempo and Timing</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node19.html b/docs/html/ref/node19.html
index 8dbab02..d283b85 100644
--- a/docs/html/ref/node19.html
+++ b/docs/html/ref/node19.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html743"
+<A NAME="tex2html744"
   HREF="node20.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html741"
+<A NAME="tex2html742"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html735"
+<A NAME="tex2html736"
   HREF="node18.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html744"
+<B> Next:</B> <A NAME="tex2html745"
   HREF="node20.html">Repeats</A>
-<B> Up:</B> <A NAME="tex2html742"
+<B> Up:</B> <A NAME="tex2html743"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html736"
+<B> Previous:</B> <A NAME="tex2html737"
   HREF="node18.html">Swing</A>
 <BR>
 <BR></DIV>
@@ -51,26 +51,26 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html745"
-  HREF="node19.html#SECTION001910000000000000000">Accent</A>
 <LI><A NAME="tex2html746"
+  HREF="node19.html#SECTION001910000000000000000">Accent</A>
+<LI><A NAME="tex2html747"
   HREF="node19.html#SECTION001920000000000000000">AdjustVolume</A>
 <UL>
-<LI><A NAME="tex2html747"
-  HREF="node19.html#SECTION001921000000000000000">Mnemonic Volume Ratios</A>
 <LI><A NAME="tex2html748"
+  HREF="node19.html#SECTION001921000000000000000">Mnemonic Volume Ratios</A>
+<LI><A NAME="tex2html749"
   HREF="node19.html#SECTION001922000000000000000">Master Volume Ratio</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html749"
-  HREF="node19.html#SECTION001930000000000000000">Volume</A>
 <LI><A NAME="tex2html750"
-  HREF="node19.html#SECTION001940000000000000000">Cresc and Decresc</A>
+  HREF="node19.html#SECTION001930000000000000000">Volume</A>
 <LI><A NAME="tex2html751"
-  HREF="node19.html#SECTION001950000000000000000">Swell</A>
+  HREF="node19.html#SECTION001940000000000000000">Cresc and Decresc</A>
 <LI><A NAME="tex2html752"
-  HREF="node19.html#SECTION001960000000000000000">RVolume</A>
+  HREF="node19.html#SECTION001950000000000000000">Swell</A>
 <LI><A NAME="tex2html753"
+  HREF="node19.html#SECTION001960000000000000000">RVolume</A>
+<LI><A NAME="tex2html754"
   HREF="node19.html#SECTION001970000000000000000">Saving and Restoring Volumes</A>
 </UL>
 <!--End of Table of Child-Links-->
@@ -141,7 +141,7 @@ results.
 In a 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  program there are a number ways to control the velocity of
 each note created.<A NAME="tex2html73"
-  HREF="#foot10087"><SUP><SPAN CLASS="arabic">19</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A>
+  HREF="#foot10450"><SUP><SPAN CLASS="arabic">19</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A>
 <P>
 The basic method used by 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  to affect volume is to change the
@@ -163,12 +163,12 @@ though.
 <OL>
 <LI>The initial velocity is set in the pattern definition, see
   <A HREF="node4.html#sec-pats">patterns</A>,<A NAME="tex2html74"
-  HREF="#foot9895"><SUP><SPAN CLASS="arabic">19</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>
+  HREF="#foot10255"><SUP><SPAN CLASS="arabic">19</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>
 <P>
 </LI>
 <LI>the velocity is then adjusted by the master and track volume
   settings<A NAME="tex2html75"
-  HREF="#foot10088"><SUP><SPAN CLASS="arabic">19</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A> (see
+  HREF="#foot10451"><SUP><SPAN CLASS="arabic">19</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A> (see
   <A HREF="#volume-ratio">here</A> for the discussion
   of A<SMALL>DJUST</SMALL>V<SMALL>OLUME </SMALL>RATIO),
 
@@ -287,7 +287,7 @@ Accent
 
 <P>
 ``Real musicians'',<A NAME="tex2html76"
-  HREF="#foot9923"><SUP><SPAN CLASS="arabic">19</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A> in an almost
+  HREF="#foot10283"><SUP><SPAN CLASS="arabic">19</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A> in an almost
 automatic manner, emphasize notes on certain beats. In popular Western
 music written in <SPAN  CLASS="textbf">4/4</SPAN> time this is usually beats one and
 three. This emphasis sets the pulse or beat in a piece.
@@ -705,7 +705,7 @@ Cresc and Decresc
 <P>
 If you wish to adjust the volume over one or more bars use the
 C<SMALL>RESC</SMALL> or D<SMALL>ECRESC</SMALL><A NAME="tex2html77"
-  HREF="#foot9989"><SUP><SPAN CLASS="arabic">19</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A> commands. These
+  HREF="#foot10349"><SUP><SPAN CLASS="arabic">19</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A> commands. These
 commands work in both the master context and individual tracks.
 
 <P>
@@ -939,7 +939,7 @@ bars for which the volume is only set once.
 
 <P>
 Sometimes a C<SMALL>RESC</SMALL><A NAME="tex2html78"
-  HREF="#foot10091"><SUP><SPAN CLASS="arabic">19</SPAN>.<SPAN CLASS="arabic">6</SPAN></SUP></A> command will span a groove change. 
+  HREF="#foot10454"><SUP><SPAN CLASS="arabic">19</SPAN>.<SPAN CLASS="arabic">6</SPAN></SUP></A> command will span a groove change. 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT> 
 handles this in two different ways:
 
@@ -973,7 +973,8 @@ will work just fine. This makes sense since library files and groove
 <P>
 </LI>
 <LI>However, volume changes at a track level cannot span
-  G<SMALL>ROOVE</SMALL> changes. Using a similar example:
+  G<SMALL>ROOVE</SMALL> changes (except S<SMALL>OLO</SMALL> and A<SMALL>RIA</SMALL> tracks
+  which don't get saved in the G<SMALL>ROOVE</SMALL>). Using a similar example:
 
 <P>
 
@@ -1014,7 +1015,7 @@ Swell</A>
 Often you want a crescendo to be followed by a decrescendo (or, less
 commonly, a decrescendo followed by a crescendo). Technically, this is
 a <SPAN  CLASS="textit">messa di voce</SPAN>.<A NAME="tex2html79"
-  HREF="#foot10092"><SUP><SPAN CLASS="arabic">19</SPAN>.<SPAN CLASS="arabic">7</SPAN></SUP></A> You'll see the notation in sheet music with
+  HREF="#foot10455"><SUP><SPAN CLASS="arabic">19</SPAN>.<SPAN CLASS="arabic">7</SPAN></SUP></A> You'll see the notation in sheet music with
 opposed ``hairpins''.
 
 <P>
@@ -1240,7 +1241,7 @@ Cresc f 5
 <P>
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot10087">... created.</A><A
+<DT><A NAME="foot10450">... created.</A><A
  HREF="node19.html#tex2html73"><SUP><SPAN CLASS="arabic">19</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>We'll try to be consistent and refer to a
   MIDI ``volume'' as a ``velocity'' and internal 
@@ -1248,37 +1249,37 @@ Cresc f 5
   velocity as volumes.
 
 </DD>
-<DT><A NAME="foot9895">...sec-pats,</A><A
+<DT><A NAME="foot10255">...sec-pats,</A><A
  HREF="node19.html#tex2html74"><SUP><SPAN CLASS="arabic">19</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
 <DD>Solo and
     Melody track notes use an initial velocity of 90.
 
 </DD>
-<DT><A NAME="foot10088">... settings</A><A
+<DT><A NAME="foot10451">... settings</A><A
  HREF="node19.html#tex2html75"><SUP><SPAN CLASS="arabic">19</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A></DT>
 <DD>Please don't confuse the concept of 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  master
     and track volumes with MIDI channel volumes.
 
 </DD>
-<DT><A NAME="foot9923">... musicians'',</A><A
+<DT><A NAME="foot10283">... musicians'',</A><A
  HREF="node19.html#tex2html76"><SUP><SPAN CLASS="arabic">19</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A></DT>
 <DD>as opposed to mechanical.
 
 </DD>
-<DT><A NAME="foot9989">...D<SMALL>ECRESC</SMALL></A><A
+<DT><A NAME="foot10349">...D<SMALL>ECRESC</SMALL></A><A
  HREF="node19.html#tex2html77"><SUP><SPAN CLASS="arabic">19</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A></DT>
 <DD>We use the term
   ``decrescendo'', others prefer ``diminuendo''.
 
 </DD>
-<DT><A NAME="foot10091">...C<SMALL>RESC</SMALL></A><A
+<DT><A NAME="foot10454">...C<SMALL>RESC</SMALL></A><A
  HREF="node19.html#tex2html78"><SUP><SPAN CLASS="arabic">19</SPAN>.<SPAN CLASS="arabic">6</SPAN></SUP></A></DT>
 <DD>This applies to D<SMALL>ECRESC</SMALL> and
   S<SMALL>WELL</SMALL> as well.
 
 </DD>
-<DT><A NAME="foot10092">... voce.</A><A
+<DT><A NAME="foot10455">... voce.</A><A
  HREF="node19.html#tex2html79"><SUP><SPAN CLASS="arabic">19</SPAN>.<SPAN CLASS="arabic">7</SPAN></SUP></A></DT>
 <DD>Some references indicate that
   <SPAN  CLASS="textit">messa di voce</SPAN> applies to a single tone, and 
@@ -1289,26 +1290,26 @@ Cresc f 5
 </DL>
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
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+<A NAME="tex2html744"
   HREF="node20.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html741"
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   HREF="mma.html">
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-<B> Next:</B> <A NAME="tex2html744"
+<B> Next:</B> <A NAME="tex2html745"
   HREF="node20.html">Repeats</A>
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+<B> Up:</B> <A NAME="tex2html743"
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 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node2.html b/docs/html/ref/node2.html
index ee0e7a5..c234f5a 100644
--- a/docs/html/ref/node2.html
+++ b/docs/html/ref/node2.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html463"
+<A NAME="tex2html464"
   HREF="node3.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html461"
+<A NAME="tex2html462"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html455"
+<A NAME="tex2html456"
   HREF="node1.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html464"
+<B> Next:</B> <A NAME="tex2html465"
   HREF="node3.html">Tracks and Channels</A>
-<B> Up:</B> <A NAME="tex2html462"
+<B> Up:</B> <A NAME="tex2html463"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html456"
+<B> Previous:</B> <A NAME="tex2html457"
   HREF="node1.html">Overview and Introduction</A>
 <BR>
 <BR></DIV>
@@ -51,11 +51,11 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html465"
-  HREF="node2.html#SECTION00210000000000000000">Command Line Options</A>
 <LI><A NAME="tex2html466"
-  HREF="node2.html#SECTION00220000000000000000">Lines and Spaces</A>
+  HREF="node2.html#SECTION00210000000000000000">Command Line Options</A>
 <LI><A NAME="tex2html467"
+  HREF="node2.html#SECTION00220000000000000000">Lines and Spaces</A>
+<LI><A NAME="tex2html468"
   HREF="node2.html#SECTION00230000000000000000">Programming Comments</A>
 </UL>
 <!--End of Table of Child-Links-->
@@ -84,7 +84,7 @@ name followed by the required options. For example,
 
 <P>
 processes the file <TT><SPAN  CLASS="textbf">test</SPAN></TT><A NAME="tex2html12"
-  HREF="#foot885"><SUP><SPAN CLASS="arabic">2</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> and creates
+  HREF="#foot892"><SUP><SPAN CLASS="arabic">2</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> and creates
 the MIDI file <TT><SPAN  CLASS="textbf">test.mid</SPAN></TT>.
 
 <P>
@@ -140,7 +140,7 @@ The following command line options are available:
   number at the start of a data line ... note that the comment
   numbers will vary from the actual bar numbers of the generated
   song.<A NAME="tex2html13"
-  HREF="#foot760"><SUP><SPAN CLASS="arabic">2</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></TD>
+  HREF="#foot767"><SUP><SPAN CLASS="arabic">2</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></TD>
 </TR>
 <TR><TD ALIGN="LEFT">-B <SPAN  CLASS="textbf">Range List</SPAN></TD>
 <TD ALIGN="LEFT">Same as -b (above), but here the bar
@@ -154,7 +154,7 @@ The following command line options are available:
 <TR><TD ALIGN="LEFT">-d</TD>
 <TD ALIGN="LEFT">Enable LOTS of debugging messages. This option is mainly
   designed for program development and may not be useful to users.<A NAME="tex2html14"
-  HREF="#foot889"><SUP><SPAN CLASS="arabic">2</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A></TD>
+  HREF="#foot896"><SUP><SPAN CLASS="arabic">2</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A></TD>
 </TR>
 <TR><TD ALIGN="LEFT">-e</TD>
 <TD ALIGN="LEFT">Show parsed/expanded lines. Since 
@@ -249,7 +249,7 @@ See the -L option, below for an alternate report.</TD>
 <TR><TD ALIGN="LEFT">-m <SPAN  CLASS="textbf">BARS</SPAN></TD>
 <TD ALIGN="LEFT">Set the maximum number of bars which can be generated.
   The default setting is 500 bars (a long song!<A NAME="tex2html15"
-  HREF="#foot792"><SUP><SPAN CLASS="arabic">2</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A>). This setting is
+  HREF="#foot799"><SUP><SPAN CLASS="arabic">2</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A>). This setting is
   needed since you can create infinite loops by improper use of the
   <SMALL>GOTO</SMALL> command. If your song really is longer than 500 bars
   use this option to increase the permitted size.</TD>
@@ -353,7 +353,7 @@ The current installation of
   current L<SMALL>IB</SMALL>P<SMALL>ATH</SMALL>. All files <SPAN  CLASS="textit">must</SPAN> have a ``.mma''
   extension. Any directory containing a file named <TT><SPAN  CLASS="textbf">MMAIGNORE</SPAN></TT>
   will be ignored<A NAME="tex2html16"
-  HREF="#foot892"><SUP><SPAN CLASS="arabic">2</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A>. Note, that <TT><SPAN  CLASS="textbf">MMAIGNORE</SPAN></TT> consists of all
+  HREF="#foot899"><SUP><SPAN CLASS="arabic">2</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A>. Note, that <TT><SPAN  CLASS="textbf">MMAIGNORE</SPAN></TT> consists of all
   uppercase letters and is usually an empty file.</TD>
 </TR>
 <TR><TD ALIGN="LEFT">-G</TD>
@@ -471,7 +471,7 @@ Programming Comments</A>
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  is designed to read and write files (including a file piped to
 it via stdin). However, it is not a
 filter.<A NAME="tex2html17"
-  HREF="#foot897"><SUP><SPAN CLASS="arabic">2</SPAN>.<SPAN CLASS="arabic">6</SPAN></SUP></A>
+  HREF="#foot904"><SUP><SPAN CLASS="arabic">2</SPAN>.<SPAN CLASS="arabic">6</SPAN></SUP></A>
 <P>
 As noted earlier in this manual, 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  has been written entirely in
@@ -489,14 +489,14 @@ intensive Python loops.
 <P>
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot885">...</A><A
+<DT><A NAME="foot892">...</A><A
  HREF="node2.html#tex2html12"><SUP><SPAN CLASS="arabic">2</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>Actually, the file <TT><SPAN  CLASS="textbf">test</SPAN></TT>
   or <TT><SPAN  CLASS="textbf">test.mma</SPAN></TT> is processed. Please read section
   <A HREF="node30.html#file-extensions">file extensions</A>.
 
 </DD>
-<DT><A NAME="foot760">...</A><A
+<DT><A NAME="foot767">...</A><A
  HREF="node2.html#tex2html13"><SUP><SPAN CLASS="arabic">2</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
 <DD>Use of this command is not recommended for creating
     production MIDI files. A great deal of ``unused'' data is included
@@ -504,7 +504,7 @@ intensive Python loops.
     designed for quick previews and debugging.
 
 </DD>
-<DT><A NAME="foot889">... users.</A><A
+<DT><A NAME="foot896">... users.</A><A
  HREF="node2.html#tex2html14"><SUP><SPAN CLASS="arabic">2</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A></DT>
 <DD>
     A number of the debugging commands can also be set dynamically in a
@@ -512,20 +512,20 @@ intensive Python loops.
     for details.
 
 </DD>
-<DT><A NAME="foot792">... song!</A><A
+<DT><A NAME="foot799">... song!</A><A
  HREF="node2.html#tex2html15"><SUP><SPAN CLASS="arabic">2</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A></DT>
 <DD>500 bars with
     4 beats per bar at 200 BPM is about 10 minutes.
 
 </DD>
-<DT><A NAME="foot892">... ignored</A><A
+<DT><A NAME="foot899">... ignored</A><A
  HREF="node2.html#tex2html16"><SUP><SPAN CLASS="arabic">2</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A></DT>
 <DD>Sub-directories in a directory with a
     <TT><SPAN  CLASS="textbf">MMAIGNORE</SPAN></TT> <SPAN  CLASS="textit">are</SPAN> processed ... they need additional
     <TT><SPAN  CLASS="textbf">MMAIGNORE</SPAN></TT> entires to ignore.
 
 </DD>
-<DT><A NAME="foot897">...
+<DT><A NAME="foot904">...
 filter.</A><A
  HREF="node2.html#tex2html17"><SUP><SPAN CLASS="arabic">2</SPAN>.<SPAN CLASS="arabic">6</SPAN></SUP></A></DT>
 <DD>It is possible that filter mode for output could be added to 
@@ -536,26 +536,26 @@ filter.</A><A
 </DL>
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html463"
+<A NAME="tex2html464"
   HREF="node3.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html461"
+<A NAME="tex2html462"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html455"
+<A NAME="tex2html456"
   HREF="node1.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html464"
+<B> Next:</B> <A NAME="tex2html465"
   HREF="node3.html">Tracks and Channels</A>
-<B> Up:</B> <A NAME="tex2html462"
+<B> Up:</B> <A NAME="tex2html463"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html456"
+<B> Previous:</B> <A NAME="tex2html457"
   HREF="node1.html">Overview and Introduction</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node20.html b/docs/html/ref/node20.html
index f1dca41..b59e63a 100644
--- a/docs/html/ref/node20.html
+++ b/docs/html/ref/node20.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html762"
+<A NAME="tex2html763"
   HREF="node21.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html760"
+<A NAME="tex2html761"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html754"
+<A NAME="tex2html755"
   HREF="node19.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html763"
+<B> Next:</B> <A NAME="tex2html764"
   HREF="node21.html">Variables, Conditionals and Jumps</A>
-<B> Up:</B> <A NAME="tex2html761"
+<B> Up:</B> <A NAME="tex2html762"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html755"
+<B> Previous:</B> <A NAME="tex2html756"
   HREF="node19.html">Volume and Dynamics</A>
 <BR>
 <BR></DIV>
@@ -71,7 +71,7 @@ is to set sections of code in M<SMALL>SET</SMALL> (<A HREF="node21.html#sec-mset
 <P>
 A section of music to be repeated is indicated with a R<SMALL>EPEAT</SMALL>
 and R<SMALL>EPEATEND</SMALL> or E<SMALL>ND</SMALL>R<SMALL>EPEAT</SMALL>.<A NAME="tex2html80"
-  HREF="#foot10768"><SUP><SPAN CLASS="arabic">20</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> In addition, you can have R<SMALL>EPEAT</SMALL>E<SMALL>NDINGS</SMALL>.
+  HREF="#foot11137"><SUP><SPAN CLASS="arabic">20</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> In addition, you can have R<SMALL>EPEAT</SMALL>E<SMALL>NDINGS</SMALL>.
 
 <P>
 
@@ -272,7 +272,7 @@ before the R<SMALL>EPEAT</SMALL>E<SMALL>ND</SMALL>.
 <P>
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot10768">...E<SMALL>ND</SMALL>R<SMALL>EPEAT</SMALL>.</A><A
+<DT><A NAME="foot11137">...E<SMALL>ND</SMALL>R<SMALL>EPEAT</SMALL>.</A><A
  HREF="node20.html#tex2html80"><SUP><SPAN CLASS="arabic">20</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>The reason for both
   E<SMALL>ND</SMALL>R<SMALL>EPEAT</SMALL> and R<SMALL>EPEAT</SMALL>E<SMALL>ND</SMALL> is to match I<SMALL>F</SMALL>E<SMALL>ND</SMALL> and
@@ -282,26 +282,26 @@ before the R<SMALL>EPEAT</SMALL>E<SMALL>ND</SMALL>.
 </DL>
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html762"
+<A NAME="tex2html763"
   HREF="node21.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html760"
+<A NAME="tex2html761"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html754"
+<A NAME="tex2html755"
   HREF="node19.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html763"
+<B> Next:</B> <A NAME="tex2html764"
   HREF="node21.html">Variables, Conditionals and Jumps</A>
-<B> Up:</B> <A NAME="tex2html761"
+<B> Up:</B> <A NAME="tex2html762"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html755"
+<B> Previous:</B> <A NAME="tex2html756"
   HREF="node19.html">Volume and Dynamics</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node21.html b/docs/html/ref/node21.html
index 0e335d7..6917a0d 100644
--- a/docs/html/ref/node21.html
+++ b/docs/html/ref/node21.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html772"
+<A NAME="tex2html773"
   HREF="node22.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html770"
+<A NAME="tex2html771"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html764"
+<A NAME="tex2html765"
   HREF="node20.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html773"
+<B> Next:</B> <A NAME="tex2html774"
   HREF="node22.html">Subroutines</A>
-<B> Up:</B> <A NAME="tex2html771"
+<B> Up:</B> <A NAME="tex2html772"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html765"
+<B> Previous:</B> <A NAME="tex2html766"
   HREF="node20.html">Repeats</A>
 <BR>
 <BR></DIV>
@@ -51,38 +51,38 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html774"
+<LI><A NAME="tex2html775"
   HREF="node21.html#SECTION002110000000000000000">Variables</A>
 <UL>
-<LI><A NAME="tex2html775"
-  HREF="node21.html#SECTION002111000000000000000">Set</A>
 <LI><A NAME="tex2html776"
-  HREF="node21.html#SECTION002112000000000000000">NewSet</A>
+  HREF="node21.html#SECTION002111000000000000000">Set</A>
 <LI><A NAME="tex2html777"
-  HREF="node21.html#SECTION002113000000000000000">Mset</A>
+  HREF="node21.html#SECTION002112000000000000000">NewSet</A>
 <LI><A NAME="tex2html778"
-  HREF="node21.html#SECTION002114000000000000000">RndSet</A>
+  HREF="node21.html#SECTION002113000000000000000">Mset</A>
 <LI><A NAME="tex2html779"
-  HREF="node21.html#SECTION002115000000000000000">UnSet VariableName</A>
+  HREF="node21.html#SECTION002114000000000000000">RndSet</A>
 <LI><A NAME="tex2html780"
-  HREF="node21.html#SECTION002116000000000000000">ShowVars</A>
+  HREF="node21.html#SECTION002115000000000000000">UnSet VariableName</A>
 <LI><A NAME="tex2html781"
-  HREF="node21.html#SECTION002117000000000000000">Inc and Dec</A>
+  HREF="node21.html#SECTION002116000000000000000">ShowVars</A>
 <LI><A NAME="tex2html782"
-  HREF="node21.html#SECTION002118000000000000000">VExpand On or Off</A>
+  HREF="node21.html#SECTION002117000000000000000">Inc and Dec</A>
 <LI><A NAME="tex2html783"
+  HREF="node21.html#SECTION002118000000000000000">VExpand On or Off</A>
+<LI><A NAME="tex2html784"
   HREF="node21.html#SECTION002119000000000000000">StackValue</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html784"
-  HREF="node21.html#SECTION002120000000000000000">Predefined Variables</A>
 <LI><A NAME="tex2html785"
-  HREF="node21.html#SECTION002130000000000000000">Indexing and Slicing</A>
+  HREF="node21.html#SECTION002120000000000000000">Predefined Variables</A>
 <LI><A NAME="tex2html786"
-  HREF="node21.html#SECTION002140000000000000000">Mathematical Expressions</A>
+  HREF="node21.html#SECTION002130000000000000000">Indexing and Slicing</A>
 <LI><A NAME="tex2html787"
-  HREF="node21.html#SECTION002150000000000000000">Conditionals</A>
+  HREF="node21.html#SECTION002140000000000000000">Mathematical Expressions</A>
 <LI><A NAME="tex2html788"
+  HREF="node21.html#SECTION002150000000000000000">Conditionals</A>
+<LI><A NAME="tex2html789"
   HREF="node21.html#SECTION002160000000000000000">Goto</A>
 </UL>
 <!--End of Table of Child-Links-->
@@ -720,7 +720,7 @@ Predefined Variables
 For your convenience 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  tracks a number of internal settings and
 you can access these values with special macros.<A NAME="tex2html81"
-  HREF="#foot11013"><SUP><SPAN CLASS="arabic">21</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A>  All of these ``system'' variables are
+  HREF="#foot11382"><SUP><SPAN CLASS="arabic">21</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A>  All of these ``system'' variables are
 prefaced with a single underscore. For example, the current tempo is
 displayed with the variable $_TEMPO.
 
@@ -740,6 +740,11 @@ values for global settings:
 
 <P>
 </DD>
+<DT><STRONG>  $_CTabs</STRONG></DT>
+<DD>List of the time-set chord tabs.
+
+<P>
+</DD>
 <DT><STRONG>  $_Debug</STRONG></DT>
 <DD>Current debug settings.
 
@@ -824,13 +829,37 @@ Debug $_LastDebug   </B>
 
 <P>
 </DD>
-<DT><STRONG>  $_OutPath</STRONG></DT>
-<DD>Current O<SMALL>UT</SMALL>P<SMALL>ATH</SMALL> setting.
+<DT><STRONG>  $_MIDIPlayer</STRONG></DT>
+<DD>Current M<SMALL>IDI</SMALL>P<SMALL>LAYER</SMALL> setting, including options.
 
 <P>
 </DD>
-<DT><STRONG>  $_MIDIPlayer</STRONG></DT>
-<DD>Current M<SMALL>IDI</SMALL>P<SMALL>LAYER</SMALL> setting, including options.
+<DT><STRONG>  $_NoteLen(n)</STRONG></DT>
+<DD>Returns value of the duration in MIDI ticks of
+  ``n''. Note: No spaces are permitted. Examples:
+    
+      <Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
+        <tr><td>
+    <B>$_NoteLen(8.)  </B> 
+   
+	    </td></tr>
+      </Table>
+
+  returns 144T, the duration of a dotted eight note,
+    
+      <Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
+        <tr><td>
+    <B>$_NoteLen(5:4+16)  </B> 
+   
+	    </td></tr>
+      </Table>
+
+   returns 86T, the duration of a 5:4 tuplet plus a 16th.
+
+<P>
+</DD>
+<DT><STRONG>  $_OutPath</STRONG></DT>
+<DD>Current O<SMALL>UT</SMALL>P<SMALL>ATH</SMALL> setting.
 
 <P>
 </DD>
@@ -886,6 +915,11 @@ Debug $_LastDebug   </B>
 
 <P>
 </DD>
+<DT><STRONG>  $_TimeSig</STRONG></DT>
+<DD>The last value set for TimeSig.
+
+<P>
+</DD>
 <DT><STRONG>  $_ToneTr</STRONG></DT>
 <DD>List of all T<SMALL>ONE</SMALL>TR settings.
 
@@ -999,15 +1033,15 @@ The following are the available ``TrackName'' macros:
 <DT><STRONG>  $_TRACKNAME_MidiNote</STRONG></DT>
 <DD>Current setting
 </DD>
-<DT><STRONG>  $_TRACKNAME_NoteSpan</STRONG></DT>
-<DD>
-</DD>
 <DT><STRONG>  $_TRACKNAME_MOctave</STRONG></DT>
 <DD>
 </DD>
 <DT><STRONG>  $_TRACKNAME_MIDIVolume</STRONG></DT>
 <DD>
 </DD>
+<DT><STRONG>  $_TRACKNAME_NoteSpan</STRONG></DT>
+<DD>
+</DD>
 <DT><STRONG>  $_TRACKNAME_Octave</STRONG></DT>
 <DD>
 </DD>
@@ -1258,7 +1292,7 @@ evaluated by Python.
 <P>
 You can even use this feature to modify values stored in
 lists.<A NAME="tex2html82"
-  HREF="#foot11192"><SUP><SPAN CLASS="arabic">21</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A> A bit complex, but well worthwhile! In the following
+  HREF="#foot11563"><SUP><SPAN CLASS="arabic">21</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A> A bit complex, but well worthwhile! In the following
 example we add ``10'' to the current A<SMALL>RTICULATE</SMALL> setting. It's
 split into three lines to make it clearer:
 
@@ -1388,7 +1422,7 @@ the functions:
 
 <P>
 the miscellaneous functions:<A NAME="tex2html83"
-  HREF="#foot11101"><SUP><SPAN CLASS="arabic">21</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A>
+  HREF="#foot11472"><SUP><SPAN CLASS="arabic">21</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A>
 <P>
 <PRE>
     for, in, str(), .join(), .split()
@@ -1440,7 +1474,7 @@ them in conditionals. In
 starting with an I<SMALL>F</SMALL> directive, a test, a series of lines to
 process (depending upon the result of the test), and a closing
 E<SMALL>ND</SMALL>I<SMALL>F</SMALL> or I<SMALL>F</SMALL>E<SMALL>ND</SMALL><A NAME="tex2html84"
-  HREF="#foot11193"><SUP><SPAN CLASS="arabic">21</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A>  directive. An optional E<SMALL>LSE</SMALL> statement may be included.
+  HREF="#foot11564"><SUP><SPAN CLASS="arabic">21</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A>  directive. An optional E<SMALL>LSE</SMALL> statement may be included.
 
 <P>
 The first set of tests are unary (they take no arguments):
@@ -1617,7 +1651,7 @@ values then 3 is less than 22. The rule in
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  is quite simple: If
 both strings can be converted to a value, a numeric comparison is done;
 otherwise they are compared as strings.<A NAME="tex2html85"
-  HREF="#foot11164"><SUP><SPAN CLASS="arabic">21</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A>
+  HREF="#foot11535"><SUP><SPAN CLASS="arabic">21</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A>
 <P>
 This lets you do consistent comparisons in situations like:
 
@@ -1832,7 +1866,7 @@ directory.
 <P>
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot11013">... macros.</A><A
+<DT><A NAME="foot11382">... macros.</A><A
  HREF="node21.html#tex2html81"><SUP><SPAN CLASS="arabic">21</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>The values
   are dynamically created and reflect the current settings, and may
@@ -1840,7 +1874,7 @@ directory.
   internal roundings, etc.
 
 </DD>
-<DT><A NAME="foot11192">...
+<DT><A NAME="foot11563">...
 lists.</A><A
  HREF="node21.html#tex2html82"><SUP><SPAN CLASS="arabic">21</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
 <DD>this was written before the introduction of slices,
@@ -1849,7 +1883,7 @@ lists.</A><A
   be done.
 
 </DD>
-<DT><A NAME="foot11101">... functions:</A><A
+<DT><A NAME="foot11472">... functions:</A><A
  HREF="node21.html#tex2html83"><SUP><SPAN CLASS="arabic">21</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A></DT>
 <DD>It is possible that the
     following functions could be used to do ``bad'' things. If you see
@@ -1857,7 +1891,7 @@ lists.</A><A
     careful.
 
 </DD>
-<DT><A NAME="foot11193">...I<SMALL>F</SMALL>E<SMALL>ND</SMALL></A><A
+<DT><A NAME="foot11564">...I<SMALL>F</SMALL>E<SMALL>ND</SMALL></A><A
  HREF="node21.html#tex2html84"><SUP><SPAN CLASS="arabic">21</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A></DT>
 <DD>
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT> 's author probably suffers
@@ -1866,7 +1900,7 @@ lists.</A><A
   you.
 
 </DD>
-<DT><A NAME="foot11164">... strings.</A><A
+<DT><A NAME="foot11535">... strings.</A><A
  HREF="node21.html#tex2html85"><SUP><SPAN CLASS="arabic">21</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A></DT>
 <DD>For this comparison
   float values are used. Rounding errors can cause equality
@@ -1876,26 +1910,26 @@ lists.</A><A
 </DL>
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html772"
+<A NAME="tex2html773"
   HREF="node22.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html770"
+<A NAME="tex2html771"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html764"
+<A NAME="tex2html765"
   HREF="node20.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html773"
+<B> Next:</B> <A NAME="tex2html774"
   HREF="node22.html">Subroutines</A>
-<B> Up:</B> <A NAME="tex2html771"
+<B> Up:</B> <A NAME="tex2html772"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html765"
+<B> Previous:</B> <A NAME="tex2html766"
   HREF="node20.html">Repeats</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node22.html b/docs/html/ref/node22.html
index a2c9a56..1412d0c 100644
--- a/docs/html/ref/node22.html
+++ b/docs/html/ref/node22.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html797"
+<A NAME="tex2html798"
   HREF="node23.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html795"
+<A NAME="tex2html796"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html789"
+<A NAME="tex2html790"
   HREF="node21.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html798"
+<B> Next:</B> <A NAME="tex2html799"
   HREF="node23.html">Low Level MIDI Commands</A>
-<B> Up:</B> <A NAME="tex2html796"
+<B> Up:</B> <A NAME="tex2html797"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html790"
+<B> Previous:</B> <A NAME="tex2html791"
   HREF="node21.html">Variables, Conditionals and Jumps</A>
 <BR>
 <BR></DIV>
@@ -51,9 +51,9 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html799"
-  HREF="node22.html#SECTION002210000000000000000">DefCall</A>
 <LI><A NAME="tex2html800"
+  HREF="node22.html#SECTION002210000000000000000">DefCall</A>
+<LI><A NAME="tex2html801"
   HREF="node22.html#SECTION002220000000000000000">Call</A>
 </UL>
 <!--End of Table of Child-Links-->
@@ -72,7 +72,7 @@ and usage is deliberately simple and limited ...we're really not
 trying to make 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  into a functional programming
 language.<A NAME="tex2html86"
-  HREF="#foot12028"><SUP><SPAN CLASS="arabic">22</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A>
+  HREF="#foot12411"><SUP><SPAN CLASS="arabic">22</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A>
 <P>
 
 <H1><A NAME="SECTION002210000000000000000"></A>  <A NAME="defcall"></A>
@@ -207,7 +207,7 @@ And call it with:
 
 <P>
 to generate a total of 14 bars of music.<A NAME="tex2html87"
-  HREF="#foot12074"><SUP><SPAN CLASS="arabic">22</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A> If you doubt that this is
+  HREF="#foot12457"><SUP><SPAN CLASS="arabic">22</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A> If you doubt that this is
 working, call 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  with the -r option (see
 <A HREF="node2.html#running-r">here</A>).
@@ -321,14 +321,14 @@ Notes:
 <P>
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot12028">...
+<DT><A NAME="foot12411">...
 language.</A><A
  HREF="node22.html#tex2html86"><SUP><SPAN CLASS="arabic">22</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>If you do solve the Towers of Hanoi using 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>    subroutines, please let us know.
 
 </DD>
-<DT><A NAME="foot12074">... music.</A><A
+<DT><A NAME="foot12457">... music.</A><A
  HREF="node22.html#tex2html87"><SUP><SPAN CLASS="arabic">22</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
 <DD>In this case we are using the
 
@@ -340,26 +340,26 @@ leave that as an exercise for the reader.
 </DL>
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html797"
+<A NAME="tex2html798"
   HREF="node23.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html795"
+<A NAME="tex2html796"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html789"
+<A NAME="tex2html790"
   HREF="node21.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html798"
+<B> Next:</B> <A NAME="tex2html799"
   HREF="node23.html">Low Level MIDI Commands</A>
-<B> Up:</B> <A NAME="tex2html796"
+<B> Up:</B> <A NAME="tex2html797"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html790"
+<B> Previous:</B> <A NAME="tex2html791"
   HREF="node21.html">Variables, Conditionals and Jumps</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node23.html b/docs/html/ref/node23.html
index be93f77..35933f5 100644
--- a/docs/html/ref/node23.html
+++ b/docs/html/ref/node23.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html809"
+<A NAME="tex2html810"
   HREF="node24.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html807"
+<A NAME="tex2html808"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html801"
+<A NAME="tex2html802"
   HREF="node22.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html810"
+<B> Next:</B> <A NAME="tex2html811"
   HREF="node24.html">Patch Management</A>
-<B> Up:</B> <A NAME="tex2html808"
+<B> Up:</B> <A NAME="tex2html809"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html802"
+<B> Previous:</B> <A NAME="tex2html803"
   HREF="node22.html">Subroutines</A>
 <BR>
 <BR></DIV>
@@ -51,70 +51,70 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html811"
-  HREF="node23.html#SECTION002310000000000000000">Channel</A>
 <LI><A NAME="tex2html812"
-  HREF="node23.html#SECTION002320000000000000000">ChannelPref</A>
+  HREF="node23.html#SECTION002310000000000000000">Channel</A>
 <LI><A NAME="tex2html813"
-  HREF="node23.html#SECTION002330000000000000000">ChShare</A>
+  HREF="node23.html#SECTION002320000000000000000">ChannelPref</A>
 <LI><A NAME="tex2html814"
-  HREF="node23.html#SECTION002340000000000000000">ChannelInit</A>
+  HREF="node23.html#SECTION002330000000000000000">ChShare</A>
 <LI><A NAME="tex2html815"
-  HREF="node23.html#SECTION002350000000000000000">ForceOut</A>
+  HREF="node23.html#SECTION002340000000000000000">ChannelInit</A>
 <LI><A NAME="tex2html816"
-  HREF="node23.html#SECTION002360000000000000000">MIDI</A>
+  HREF="node23.html#SECTION002350000000000000000">ForceOut</A>
 <LI><A NAME="tex2html817"
-  HREF="node23.html#SECTION002370000000000000000">MIDIClear</A>
+  HREF="node23.html#SECTION002360000000000000000">MIDI</A>
 <LI><A NAME="tex2html818"
-  HREF="node23.html#SECTION002380000000000000000">MIDICue</A>
+  HREF="node23.html#SECTION002370000000000000000">MIDIClear</A>
 <LI><A NAME="tex2html819"
-  HREF="node23.html#SECTION002390000000000000000">MIDICopyright</A>
+  HREF="node23.html#SECTION002380000000000000000">MIDICue</A>
 <LI><A NAME="tex2html820"
-  HREF="node23.html#SECTION0023100000000000000000">MIDIDef</A>
+  HREF="node23.html#SECTION002390000000000000000">MIDICopyright</A>
 <LI><A NAME="tex2html821"
-  HREF="node23.html#SECTION0023110000000000000000">MIDICresc and MIDIDecresc</A>
+  HREF="node23.html#SECTION0023100000000000000000">MIDIDef</A>
 <LI><A NAME="tex2html822"
-  HREF="node23.html#SECTION0023120000000000000000">MIDIFile</A>
+  HREF="node23.html#SECTION0023110000000000000000">MIDICresc and MIDIDecresc</A>
 <LI><A NAME="tex2html823"
-  HREF="node23.html#SECTION0023130000000000000000">MIDIGlis</A>
+  HREF="node23.html#SECTION0023120000000000000000">MIDIFile</A>
 <LI><A NAME="tex2html824"
-  HREF="node23.html#SECTION0023140000000000000000">MIDIWheel</A>
+  HREF="node23.html#SECTION0023130000000000000000">MIDIGlis</A>
 <LI><A NAME="tex2html825"
-  HREF="node23.html#SECTION0023150000000000000000">MIDIInc</A>
+  HREF="node23.html#SECTION0023140000000000000000">MIDIWheel</A>
 <LI><A NAME="tex2html826"
-  HREF="node23.html#SECTION0023160000000000000000">MIDIMark</A>
+  HREF="node23.html#SECTION0023150000000000000000">MIDIInc</A>
 <LI><A NAME="tex2html827"
+  HREF="node23.html#SECTION0023160000000000000000">MIDIMark</A>
+<LI><A NAME="tex2html828"
   HREF="node23.html#SECTION0023170000000000000000">MIDINote</A>
 <UL>
-<LI><A NAME="tex2html828"
-  HREF="node23.html#SECTION0023171000000000000000">Setting Options</A>
 <LI><A NAME="tex2html829"
-  HREF="node23.html#SECTION0023172000000000000000">Note Events</A>
+  HREF="node23.html#SECTION0023171000000000000000">Setting Options</A>
 <LI><A NAME="tex2html830"
-  HREF="node23.html#SECTION0023173000000000000000">Controller Events</A>
+  HREF="node23.html#SECTION0023172000000000000000">Note Events</A>
 <LI><A NAME="tex2html831"
-  HREF="node23.html#SECTION0023174000000000000000">Pitch Bend</A>
+  HREF="node23.html#SECTION0023173000000000000000">Controller Events</A>
 <LI><A NAME="tex2html832"
-  HREF="node23.html#SECTION0023175000000000000000">Pitch Bend Range</A>
+  HREF="node23.html#SECTION0023174000000000000000">Pitch Bend</A>
 <LI><A NAME="tex2html833"
-  HREF="node23.html#SECTION0023176000000000000000">Channel Aftertouch</A>
+  HREF="node23.html#SECTION0023175000000000000000">Pitch Bend Range</A>
 <LI><A NAME="tex2html834"
+  HREF="node23.html#SECTION0023176000000000000000">Channel Aftertouch</A>
+<LI><A NAME="tex2html835"
   HREF="node23.html#SECTION0023177000000000000000">Channel Aftertouch Range</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html835"
-  HREF="node23.html#SECTION0023180000000000000000">MIDIPan</A>
 <LI><A NAME="tex2html836"
-  HREF="node23.html#SECTION0023190000000000000000">MIDISeq</A>
+  HREF="node23.html#SECTION0023180000000000000000">MIDIPan</A>
 <LI><A NAME="tex2html837"
-  HREF="node23.html#SECTION0023200000000000000000">MIDISplit</A>
+  HREF="node23.html#SECTION0023190000000000000000">MIDISeq</A>
 <LI><A NAME="tex2html838"
-  HREF="node23.html#SECTION0023210000000000000000">MIDIText</A>
+  HREF="node23.html#SECTION0023200000000000000000">MIDISplit</A>
 <LI><A NAME="tex2html839"
-  HREF="node23.html#SECTION0023220000000000000000">MIDITname</A>
+  HREF="node23.html#SECTION0023210000000000000000">MIDIText</A>
 <LI><A NAME="tex2html840"
-  HREF="node23.html#SECTION0023230000000000000000">MIDIVoice</A>
+  HREF="node23.html#SECTION0023220000000000000000">MIDITname</A>
 <LI><A NAME="tex2html841"
+  HREF="node23.html#SECTION0023230000000000000000">MIDIVoice</A>
+<LI><A NAME="tex2html842"
   HREF="node23.html#SECTION0023240000000000000000">MIDIVolume</A>
 </UL>
 <!--End of Table of Child-Links-->
@@ -525,7 +525,7 @@ So, a
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  track will be created. But if you compile this file and
 examine the resulting MIDI file you will find that the voice <SPAN  CLASS="textit">has
   not</SPAN> been set.<A NAME="tex2html88"
-  HREF="#foot12304"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A>
+  HREF="#foot12687"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A>
 <P>
 To overcome this, insert the F<SMALL>ORCE</SMALL>O<SMALL>UT</SMALL> command at the end of the
 track setup.
@@ -643,7 +643,7 @@ In the above example:
 <P>
 Another example places the key signature of F major (1 flat) in the
 meta track:<A NAME="tex2html89"
-  HREF="#foot12936"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>
+  HREF="#foot13319"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>
 <P>
 
       <Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
@@ -811,7 +811,7 @@ it's simple enough to do.
 <P>
 will insert the message ``(C)..'' as the first item in the first track
 of the generated file.<A NAME="tex2html90"
-  HREF="#foot12939"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A>You can have any number of M<SMALL>IDI</SMALL>C<SMALL>OPYRIGHT</SMALL> messages in your file.
+  HREF="#foot13322"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A>You can have any number of M<SMALL>IDI</SMALL>C<SMALL>OPYRIGHT</SMALL> messages in your file.
 They will be inserted sequentially at the head of the file. Command
 placement in your input file has no effect on the positioning.
 
@@ -910,7 +910,7 @@ For example:
 <P>
 When used in a non-track area the values for volumes range from 0 to
 16383<A NAME="tex2html91"
-  HREF="#foot12403"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A> and can be set as a
+  HREF="#foot12786"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A> and can be set as a
 value or via the standard ``m'', ``mp'', etc. mnemonics.
 
 <P>
@@ -1063,7 +1063,7 @@ MIDIGlis</A>
 
 <P>
 This sets the MIDI portamento<A NAME="tex2html92"
-  HREF="#foot12432"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A> (in case you're new to all this, portamento is like
+  HREF="#foot12815"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A> (in case you're new to all this, portamento is like
 glissando between notes--wonderful, if you like trombones! To enable
 portamento:
 
@@ -1105,7 +1105,7 @@ MIDIWheel</A>
 <P>
 Many MIDI synths have a nice little knob or wheel on one side which is
 used to adjust the pitch.<A NAME="tex2html93"
-  HREF="#foot12941"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">6</SPAN></SUP></A> The
+  HREF="#foot13324"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">6</SPAN></SUP></A> The
 effect is known as ``pitch bend''.
 
 <P>
@@ -1153,7 +1153,7 @@ The following options, all are in option=value pairs, are recognized:
 <DT><STRONG>END</STRONG></DT>
 <DD>The last value to use. This must be an integer between 0
   and 16383.<A NAME="tex2html94"
-  HREF="#foot12455"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">7</SPAN></SUP></A> If you set an E<SMALL>ND</SMALL>
+  HREF="#foot12838"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">7</SPAN></SUP></A> If you set an E<SMALL>ND</SMALL>
   value, you must also set the S<SMALL>TART</SMALL>, below.
 
 <P>
@@ -1446,7 +1446,7 @@ A problem with deleting silence is that different tracks in your
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  track are used. However, you can
   override this by setting I<SMALL>GNORE</SMALL>PC=F<SMALL>ALSE</SMALL>. To duplicate the
   default, use I<SMALL>GNORE</SMALL>PC=T<SMALL>RUE</SMALL><A NAME="tex2html95"
-  HREF="#foot12544"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">8</SPAN></SUP></A>
+  HREF="#foot12927"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">8</SPAN></SUP></A>
 <P>
 </DD>
 <DT><STRONG><SPAN  CLASS="textit">TRACK</SPAN></STRONG></DT>
@@ -1972,7 +1972,7 @@ Pitch names are used just like you would in a S<SMALL>OLO</SMALL> or
   K<SMALL>EY</SMALL>S<SMALL>IG</SMALL> is applied to <SPAN  CLASS="textit">each</SPAN> chord. Accidentals, whether
   set explicitly or from a key signature, <SPAN  CLASS="textit">do not</SPAN> apply to
   successive chords.<A NAME="tex2html96"
-  HREF="#foot12949"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">9</SPAN></SUP></A>They <SPAN  CLASS="textit">do</SPAN> apply to successive notes in a chord, irrespective of
+  HREF="#foot13332"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">9</SPAN></SUP></A>They <SPAN  CLASS="textit">do</SPAN> apply to successive notes in a chord, irrespective of
   octave. So, the chord ``a#,a+,a++'' would have all three ``a''s
   sharp.
 
@@ -2099,7 +2099,7 @@ song using a M<SMALL>IDI</SMALL>N<SMALL>OTE </SMALL>PB command. For example:
 <DT><STRONG>Value</STRONG></DT>
 <DD>The value for a pitch bend event must be in the range
   -8191 to +8192.<A NAME="tex2html97"
-  HREF="#foot12950"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">10</SPAN></SUP></A> The
+  HREF="#foot13333"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">10</SPAN></SUP></A> The
   exact effect of different values is device dependant; however, -8191
   sets the pitch bend to ``as low as possible'', 8192 sets it ``as
   high as possible'', and 0 resets the pitch to neutral.
@@ -2311,7 +2311,7 @@ integer.
 
 <P>
 A variation for this command is to have the pan value change over a
-range of beats:
+range of beats or measures:
 
 <P>
 
@@ -2332,7 +2332,9 @@ in this case you must give exactly 3 arguments:
 </LI>
 <LI>The final pan value (0 to 127),
 </LI>
-<LI>The number of beats to apply the pan over.
+<LI>The number of beats to apply the pan over. By appending a ``M''
+  to the beat count 
+<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  will calculate the pan over a number of measures.
 </LI>
 </OL>
 
@@ -2365,7 +2367,7 @@ the left speaker.
 Because most MIDI keyboard do not reset between tunes, there should be
 a MIDIP<SMALL>AN</SMALL> to undo the effects at the end of the file.
 Example:<A NAME="tex2html98"
-  HREF="#foot12951"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">11</SPAN></SUP></A>
+  HREF="#foot13334"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">11</SPAN></SUP></A>
 <P>
 
       <Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
@@ -2707,7 +2709,7 @@ To use this feature:
 
 <P>
 So, to split out just the drum channel<A NAME="tex2html99"
-  HREF="#foot12954"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">12</SPAN></SUP></A> you would have the command:
+  HREF="#foot13337"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">12</SPAN></SUP></A> you would have the command:
 
 <P>
 
@@ -2799,7 +2801,7 @@ current file position:
 
 <P>
 will insert the text event<A NAME="tex2html100"
-  HREF="#foot12955"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">13</SPAN></SUP></A> ``I just love violins.'' into the
+  HREF="#foot13338"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">13</SPAN></SUP></A> ``I just love violins.'' into the
 C<SMALL>HORD-</SMALL>S<SMALL>US</SMALL> track.
 
 <P>
@@ -2870,7 +2872,7 @@ you have a
 <P>
 anywhere in the input file will remove the original text and insert a
 new event in its place.<A NAME="tex2html101"
-  HREF="#foot12956"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">14</SPAN></SUP></A>
+  HREF="#foot13339"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">14</SPAN></SUP></A>
 <P>
 
 <H1><A NAME="SECTION0023230000000000000000">
@@ -3039,7 +3041,7 @@ MIDIVolume
 <P>
 MIDI devices equipped with mixer settings can make use of the
 ``Channel'' or ``Master'' volume settings.<A NAME="tex2html102"
-  HREF="#foot12912"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">15</SPAN></SUP></A>
+  HREF="#foot13295"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">15</SPAN></SUP></A>
 <P>
 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  doesn't set any channel volumes without your knowledge. If you
@@ -3098,32 +3100,32 @@ the MIDI Master Volume is used and the volumes are in the range 0 to
 <P>
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot12304">... set.</A><A
+<DT><A NAME="foot12687">... set.</A><A
  HREF="node23.html#tex2html88"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>Depending on your initialization files,
   there may be other information MIDI in the track which is inserted
   into the output file.
 
 </DD>
-<DT><A NAME="foot12936">... track:</A><A
+<DT><A NAME="foot13319">... track:</A><A
  HREF="node23.html#tex2html89"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
 <DD>This is much easier to do with the KeySig
   command, <A HREF="node27.html#keysig">here</A>
 
 </DD>
-<DT><A NAME="foot12939">... file.</A><A
+<DT><A NAME="foot13322">... file.</A><A
  HREF="node23.html#tex2html90"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A></DT>
 <DD>A copyright message is set as a
   meta-event with the coding <FF 02 Len Text>.
 
 </DD>
-<DT><A NAME="foot12403">...
+<DT><A NAME="foot12786">...
 16383</A><A
  HREF="node23.html#tex2html91"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A></DT>
 <DD>A 14 bit MIDI number, 0 to 0x3fff.
 
 </DD>
-<DT><A NAME="foot12432">... portamento</A><A
+<DT><A NAME="foot12815">... portamento</A><A
  HREF="node23.html#tex2html92"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A></DT>
 <DD>The name ``Glis'' is used
   because ``MIDIPortamento'' gets to be a bit long to type and
@@ -3131,27 +3133,27 @@ the MIDI Master Volume is used and the volumes are in the range 0 to
   ``ports''.
 
 </DD>
-<DT><A NAME="foot12941">... pitch.</A><A
+<DT><A NAME="foot13324">... pitch.</A><A
  HREF="node23.html#tex2html93"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">6</SPAN></SUP></A></DT>
 <DD>Most of the time it sounds awful,
   especially when the author of 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  is doing the twiddling.
 
 </DD>
-<DT><A NAME="foot12455">... 16383.</A><A
+<DT><A NAME="foot12838">... 16383.</A><A
  HREF="node23.html#tex2html94"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">7</SPAN></SUP></A></DT>
 <DD>The values for the pitch bend are a 14 bit
     integer, hence the range 0 ... 0x3fff.
 
 </DD>
-<DT><A NAME="foot12544">...I<SMALL>GNORE</SMALL>PC=T<SMALL>RUE</SMALL></A><A
+<DT><A NAME="foot12927">...I<SMALL>GNORE</SMALL>PC=T<SMALL>RUE</SMALL></A><A
  HREF="node23.html#tex2html95"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">8</SPAN></SUP></A></DT>
 <DD>``On'' and ``1'' can be
     used instead of ``True''; ``Off'' and ``0'' can be used instead of
     ``False''.
 
 </DD>
-<DT><A NAME="foot12949">... chords.</A><A
+<DT><A NAME="foot13332">... chords.</A><A
  HREF="node23.html#tex2html96"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">9</SPAN></SUP></A></DT>
 <DD>The reason for this is that 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT> 
@@ -3163,41 +3165,41 @@ the MIDI Master Volume is used and the volumes are in the range 0 to
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  isn't notation.
 
 </DD>
-<DT><A NAME="foot12950">... +8192.</A><A
+<DT><A NAME="foot13333">... +8192.</A><A
  HREF="node23.html#tex2html97"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">10</SPAN></SUP></A></DT>
 <DD>The number is a 14 bit value over 2 bytes.
     Internally 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  converts the argument to a value 0 to 16383.
 
 </DD>
-<DT><A NAME="foot12951">...
+<DT><A NAME="foot13334">...
 Example:</A><A
  HREF="node23.html#tex2html98"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">11</SPAN></SUP></A></DT>
 <DD>This is much easier to do with the MMAStart and
   MMAEnd options (<A HREF="node30.html#sec-paths">details)</A>.
 
 </DD>
-<DT><A NAME="foot12954">... channel</A><A
+<DT><A NAME="foot13337">... channel</A><A
  HREF="node23.html#tex2html99"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">12</SPAN></SUP></A></DT>
 <DD>In 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  this will
   always be channel 10.
 
 </DD>
-<DT><A NAME="foot12955">... event</A><A
+<DT><A NAME="foot13338">... event</A><A
  HREF="node23.html#tex2html100"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">13</SPAN></SUP></A></DT>
 <DD>This is a meta-event <FF
   01 len msg>
 
 </DD>
-<DT><A NAME="foot12956">... place.</A><A
+<DT><A NAME="foot13339">... place.</A><A
  HREF="node23.html#tex2html101"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">14</SPAN></SUP></A></DT>
 <DD>A Track Name (SeqName) message is set
   as a meta-event with the coding <FF 03 Len
   Text>.
 
 </DD>
-<DT><A NAME="foot12912">... settings.</A><A
+<DT><A NAME="foot13295">... settings.</A><A
  HREF="node23.html#tex2html102"><SUP><SPAN CLASS="arabic">23</SPAN>.<SPAN CLASS="arabic">15</SPAN></SUP></A></DT>
 <DD>I discovered this
   on my keyboard after many frustrating hours attempting to balance
@@ -3209,26 +3211,26 @@ Example:</A><A
 </DL>
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html809"
+<A NAME="tex2html810"
   HREF="node24.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html807"
+<A NAME="tex2html808"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html801"
+<A NAME="tex2html802"
   HREF="node22.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html810"
+<B> Next:</B> <A NAME="tex2html811"
   HREF="node24.html">Patch Management</A>
-<B> Up:</B> <A NAME="tex2html808"
+<B> Up:</B> <A NAME="tex2html809"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html802"
+<B> Previous:</B> <A NAME="tex2html803"
   HREF="node22.html">Subroutines</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node24.html b/docs/html/ref/node24.html
index 6c88842..3d71293 100644
--- a/docs/html/ref/node24.html
+++ b/docs/html/ref/node24.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html850"
+<A NAME="tex2html851"
   HREF="node25.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html848"
+<A NAME="tex2html849"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html842"
+<A NAME="tex2html843"
   HREF="node23.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html851"
+<B> Next:</B> <A NAME="tex2html852"
   HREF="node25.html">Triggers</A>
-<B> Up:</B> <A NAME="tex2html849"
+<B> Up:</B> <A NAME="tex2html850"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html843"
+<B> Previous:</B> <A NAME="tex2html844"
   HREF="node23.html">Low Level MIDI Commands</A>
 <BR>
 <BR></DIV>
@@ -51,18 +51,18 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html852"
-  HREF="node24.html#SECTION002410000000000000000">Voice</A>
 <LI><A NAME="tex2html853"
+  HREF="node24.html#SECTION002410000000000000000">Voice</A>
+<LI><A NAME="tex2html854"
   HREF="node24.html#SECTION002420000000000000000">Patch</A>
 <UL>
-<LI><A NAME="tex2html854"
-  HREF="node24.html#SECTION002421000000000000000">Patch Set</A>
 <LI><A NAME="tex2html855"
-  HREF="node24.html#SECTION002422000000000000000">Patch Rename</A>
+  HREF="node24.html#SECTION002421000000000000000">Patch Set</A>
 <LI><A NAME="tex2html856"
-  HREF="node24.html#SECTION002423000000000000000">Patch List</A>
+  HREF="node24.html#SECTION002422000000000000000">Patch Rename</A>
 <LI><A NAME="tex2html857"
+  HREF="node24.html#SECTION002423000000000000000">Patch List</A>
+<LI><A NAME="tex2html858"
   HREF="node24.html#SECTION002424000000000000000">Ensuring It All Works</A>
 </UL></UL>
 <!--End of Table of Child-Links-->
@@ -80,11 +80,11 @@ bewildering variety of sounds. Many consumer units priced well under
 $1000.00 contain several hundred or more unique voices. But, ``out of
 the box'' 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  supports the 128 ``General MIDI''<A NAME="tex2html103"
-  HREF="#foot14608"><SUP><SPAN CLASS="arabic">24</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> preset voices as well as ``extended'' voices (see
+  HREF="#foot14991"><SUP><SPAN CLASS="arabic">24</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> preset voices as well as ``extended'' voices (see
 below). These voices are assigned the values 0 to 127. We refer to the
 various voices as ``tones'', ``instruments'', or
 ``patches''.<A NAME="tex2html104"
-  HREF="#foot14609"><SUP><SPAN CLASS="arabic">24</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>
+  HREF="#foot14992"><SUP><SPAN CLASS="arabic">24</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>
 <P>
 
 <H1><A NAME="SECTION002410000000000000000"></A>  <A NAME="set-voice"></A>
@@ -335,7 +335,7 @@ command:
       <Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
         <tr><td>
     <B>include casio-wk300<A NAME="tex2html105"
-  HREF="#foot14757"><SUP><SPAN CLASS="arabic">24</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A></B> 
+  HREF="#foot15140"><SUP><SPAN CLASS="arabic">24</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A></B> 
    
 	    </td></tr>
       </Table>
@@ -617,14 +617,14 @@ the various voices will be changed.
 <P>
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot14608">... MIDI''</A><A
+<DT><A NAME="foot14991">... MIDI''</A><A
  HREF="node24.html#tex2html103"><SUP><SPAN CLASS="arabic">24</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>The General
   MIDI or GM standard was developed by the MIDI Manufactures
   Association.
 
 </DD>
-<DT><A NAME="foot14609">...
+<DT><A NAME="foot14992">...
 ``patches''.</A><A
  HREF="node24.html#tex2html104"><SUP><SPAN CLASS="arabic">24</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
 <DD>``Patch'' a bit of a historical term dating back
@@ -632,7 +632,7 @@ the various voices will be changed.
   wire and cable to ``patch'' different oscillators, filters, etc.   together.
 
 </DD>
-<DT><A NAME="foot14757">... casio-wk300</A><A
+<DT><A NAME="foot15140">... casio-wk300</A><A
  HREF="node24.html#tex2html105"><SUP><SPAN CLASS="arabic">24</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A></DT>
 <DD>Refer to I<SMALL>NCLUDE</SMALL> <A HREF="node30.html#sec-include">(here)</A> for details on file placement.
 
@@ -640,26 +640,26 @@ the various voices will be changed.
 </DL>
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html850"
+<A NAME="tex2html851"
   HREF="node25.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html848"
+<A NAME="tex2html849"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html842"
+<A NAME="tex2html843"
   HREF="node23.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html851"
+<B> Next:</B> <A NAME="tex2html852"
   HREF="node25.html">Triggers</A>
-<B> Up:</B> <A NAME="tex2html849"
+<B> Up:</B> <A NAME="tex2html850"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html843"
+<B> Previous:</B> <A NAME="tex2html844"
   HREF="node23.html">Low Level MIDI Commands</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node25.html b/docs/html/ref/node25.html
index e935e29..422e5bb 100644
--- a/docs/html/ref/node25.html
+++ b/docs/html/ref/node25.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html866"
+<A NAME="tex2html867"
   HREF="node26.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html864"
+<A NAME="tex2html865"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html858"
+<A NAME="tex2html859"
   HREF="node24.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html867"
+<B> Next:</B> <A NAME="tex2html868"
   HREF="node26.html">Fine Tuning (Translations)</A>
-<B> Up:</B> <A NAME="tex2html865"
+<B> Up:</B> <A NAME="tex2html866"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html859"
+<B> Previous:</B> <A NAME="tex2html860"
   HREF="node24.html">Patch Management</A>
 <BR>
 <BR></DIV>
@@ -64,7 +64,7 @@ T<SMALL>RIGGER</SMALL>.
 T<SMALL>RIGGER</SMALL>s are available for all tracks with the exception of
 M<SMALL>ELODY</SMALL> and S<SMALL>OLO</SMALL>. T<SMALL>RIGGER</SMALL>s are <SPAN  CLASS="textit">not</SPAN> saved in
 G<SMALL>ROOVES</SMALL>.<A NAME="tex2html107"
-  HREF="#foot14993"><SUP><SPAN CLASS="arabic">25</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A>
+  HREF="#foot15376"><SUP><SPAN CLASS="arabic">25</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A>
 <P>
 Once you understand the concept of a T<SMALL>RIGGER</SMALL>, we think you'll
 find them very useful. Suppose, for example, that you only want a
@@ -300,7 +300,7 @@ and a C<SMALL>OUNT</SMALL> of 3 you can have a triplet play for each
 <P>
 will cause trigger events to be played only when a chord changes
     in bars 1, 5 or 9.<A NAME="tex2html108"
-  HREF="#foot15088"><SUP><SPAN CLASS="arabic">25</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A> Please note that the bar numbers
+  HREF="#foot15471"><SUP><SPAN CLASS="arabic">25</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A> Please note that the bar numbers
     are not checked against the actual bar numbers in your song (which
     can be hard to calculate after repeats and endings), but with the
     number label in the file. So a trigger command in the above
@@ -521,14 +521,14 @@ directory <TT><A NAME="tex2html109"
 <P>
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot14993">...G<SMALL>ROOVES</SMALL>.</A><A
+<DT><A NAME="foot15376">...G<SMALL>ROOVES</SMALL>.</A><A
  HREF="node25.html#tex2html107"><SUP><SPAN CLASS="arabic">25</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>If triggers were part of a groove, the
   triggers a user creates would disappear on a groove change. Probably
   not what is expected.
 
 </DD>
-<DT><A NAME="foot15088">... 9.</A><A
+<DT><A NAME="foot15471">... 9.</A><A
  HREF="node25.html#tex2html108"><SUP><SPAN CLASS="arabic">25</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
 <DD>This is a good reason to number each
       bar in your song, as recommended <A HREF="node8.html#sect-barnumbers">here</A>.
@@ -537,26 +537,26 @@ directory <TT><A NAME="tex2html109"
 </DL>
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html866"
+<A NAME="tex2html867"
   HREF="node26.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html864"
+<A NAME="tex2html865"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html858"
+<A NAME="tex2html859"
   HREF="node24.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html867"
+<B> Next:</B> <A NAME="tex2html868"
   HREF="node26.html">Fine Tuning (Translations)</A>
-<B> Up:</B> <A NAME="tex2html865"
+<B> Up:</B> <A NAME="tex2html866"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html859"
+<B> Previous:</B> <A NAME="tex2html860"
   HREF="node24.html">Patch Management</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node26.html b/docs/html/ref/node26.html
index 9779f10..1261ae5 100644
--- a/docs/html/ref/node26.html
+++ b/docs/html/ref/node26.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html876"
+<A NAME="tex2html877"
   HREF="node27.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html874"
+<A NAME="tex2html875"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html868"
+<A NAME="tex2html869"
   HREF="node25.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html877"
+<B> Next:</B> <A NAME="tex2html878"
   HREF="node27.html">Other Commands and Directives</A>
-<B> Up:</B> <A NAME="tex2html875"
+<B> Up:</B> <A NAME="tex2html876"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html869"
+<B> Previous:</B> <A NAME="tex2html870"
   HREF="node25.html">Triggers</A>
 <BR>
 <BR></DIV>
@@ -51,15 +51,15 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html878"
-  HREF="node26.html#SECTION002610000000000000000">VoiceTr</A>
 <LI><A NAME="tex2html879"
-  HREF="node26.html#SECTION002620000000000000000">ToneTr</A>
+  HREF="node26.html#SECTION002610000000000000000">VoiceTr</A>
 <LI><A NAME="tex2html880"
-  HREF="node26.html#SECTION002630000000000000000">VoiceVolTr</A>
+  HREF="node26.html#SECTION002620000000000000000">ToneTr</A>
 <LI><A NAME="tex2html881"
-  HREF="node26.html#SECTION002640000000000000000">DrumVolTr</A>
+  HREF="node26.html#SECTION002630000000000000000">VoiceVolTr</A>
 <LI><A NAME="tex2html882"
+  HREF="node26.html#SECTION002640000000000000000">DrumVolTr</A>
+<LI><A NAME="tex2html883"
   HREF="node26.html#SECTION002650000000000000000">Tweaks</A>
 </UL>
 <!--End of Table of Child-Links-->
@@ -671,26 +671,26 @@ your <TT><SPAN  CLASS="textbf">mmarc</SPAN></TT> file.
 
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html876"
+<A NAME="tex2html877"
   HREF="node27.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html874"
+<A NAME="tex2html875"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html868"
+<A NAME="tex2html869"
   HREF="node25.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html877"
+<B> Next:</B> <A NAME="tex2html878"
   HREF="node27.html">Other Commands and Directives</A>
-<B> Up:</B> <A NAME="tex2html875"
+<B> Up:</B> <A NAME="tex2html876"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html869"
+<B> Previous:</B> <A NAME="tex2html870"
   HREF="node25.html">Triggers</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node27.html b/docs/html/ref/node27.html
index 07ffe2d..5e5cc00 100644
--- a/docs/html/ref/node27.html
+++ b/docs/html/ref/node27.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html891"
+<A NAME="tex2html892"
   HREF="node28.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html889"
+<A NAME="tex2html890"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html883"
+<A NAME="tex2html884"
   HREF="node26.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html892"
+<B> Next:</B> <A NAME="tex2html893"
   HREF="node28.html">Begin/End Blocks</A>
-<B> Up:</B> <A NAME="tex2html890"
+<B> Up:</B> <A NAME="tex2html891"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html884"
+<B> Previous:</B> <A NAME="tex2html885"
   HREF="node26.html">Fine Tuning (Translations)</A>
 <BR>
 <BR></DIV>
@@ -51,64 +51,64 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html893"
-  HREF="node27.html#SECTION002710000000000000000">AllTracks</A>
 <LI><A NAME="tex2html894"
-  HREF="node27.html#SECTION002720000000000000000">Articulate</A>
+  HREF="node27.html#SECTION002710000000000000000">AllTracks</A>
 <LI><A NAME="tex2html895"
-  HREF="node27.html#SECTION002730000000000000000">CmdLine</A>
+  HREF="node27.html#SECTION002720000000000000000">Articulate</A>
 <LI><A NAME="tex2html896"
-  HREF="node27.html#SECTION002740000000000000000">Copy</A>
+  HREF="node27.html#SECTION002730000000000000000">CmdLine</A>
 <LI><A NAME="tex2html897"
-  HREF="node27.html#SECTION002750000000000000000">Comment</A>
+  HREF="node27.html#SECTION002740000000000000000">Copy</A>
 <LI><A NAME="tex2html898"
-  HREF="node27.html#SECTION002760000000000000000">Debug</A>
+  HREF="node27.html#SECTION002750000000000000000">Comment</A>
 <LI><A NAME="tex2html899"
-  HREF="node27.html#SECTION002770000000000000000">Delay</A>
+  HREF="node27.html#SECTION002760000000000000000">Debug</A>
 <LI><A NAME="tex2html900"
-  HREF="node27.html#SECTION002780000000000000000">Delete</A>
+  HREF="node27.html#SECTION002770000000000000000">Delay</A>
 <LI><A NAME="tex2html901"
-  HREF="node27.html#SECTION002790000000000000000">Direction</A>
+  HREF="node27.html#SECTION002780000000000000000">Delete</A>
 <LI><A NAME="tex2html902"
-  HREF="node27.html#SECTION0027100000000000000000">KeySig</A>
+  HREF="node27.html#SECTION002790000000000000000">Direction</A>
 <LI><A NAME="tex2html903"
+  HREF="node27.html#SECTION0027100000000000000000">KeySig</A>
+<LI><A NAME="tex2html904"
   HREF="node27.html#SECTION0027110000000000000000">Mallet</A>
 <UL>
-<LI><A NAME="tex2html904"
-  HREF="node27.html#SECTION0027111000000000000000">Rate</A>
 <LI><A NAME="tex2html905"
+  HREF="node27.html#SECTION0027111000000000000000">Rate</A>
+<LI><A NAME="tex2html906"
   HREF="node27.html#SECTION0027112000000000000000">Decay</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html906"
-  HREF="node27.html#SECTION0027120000000000000000">Octave</A>
 <LI><A NAME="tex2html907"
-  HREF="node27.html#SECTION0027130000000000000000">MOctave</A>
+  HREF="node27.html#SECTION0027120000000000000000">Octave</A>
 <LI><A NAME="tex2html908"
-  HREF="node27.html#SECTION0027140000000000000000">Off</A>
+  HREF="node27.html#SECTION0027130000000000000000">MOctave</A>
 <LI><A NAME="tex2html909"
-  HREF="node27.html#SECTION0027150000000000000000">On</A>
+  HREF="node27.html#SECTION0027140000000000000000">Off</A>
 <LI><A NAME="tex2html910"
-  HREF="node27.html#SECTION0027160000000000000000">Print</A>
+  HREF="node27.html#SECTION0027150000000000000000">On</A>
 <LI><A NAME="tex2html911"
-  HREF="node27.html#SECTION0027170000000000000000">PrintActive</A>
+  HREF="node27.html#SECTION0027160000000000000000">Print</A>
 <LI><A NAME="tex2html912"
-  HREF="node27.html#SECTION0027180000000000000000">Restart</A>
+  HREF="node27.html#SECTION0027170000000000000000">PrintActive</A>
 <LI><A NAME="tex2html913"
-  HREF="node27.html#SECTION0027190000000000000000">ScaleType</A>
+  HREF="node27.html#SECTION0027180000000000000000">Restart</A>
 <LI><A NAME="tex2html914"
-  HREF="node27.html#SECTION0027200000000000000000">Seq</A>
+  HREF="node27.html#SECTION0027190000000000000000">ScaleType</A>
 <LI><A NAME="tex2html915"
-  HREF="node27.html#SECTION0027210000000000000000">Strum</A>
+  HREF="node27.html#SECTION0027200000000000000000">Seq</A>
 <LI><A NAME="tex2html916"
-  HREF="node27.html#SECTION0027220000000000000000">StrumAdd</A>
+  HREF="node27.html#SECTION0027210000000000000000">Strum</A>
 <LI><A NAME="tex2html917"
-  HREF="node27.html#SECTION0027230000000000000000">Synchronize</A>
+  HREF="node27.html#SECTION0027220000000000000000">StrumAdd</A>
 <LI><A NAME="tex2html918"
-  HREF="node27.html#SECTION0027240000000000000000">SetSyncTone</A>
+  HREF="node27.html#SECTION0027230000000000000000">Synchronize</A>
 <LI><A NAME="tex2html919"
-  HREF="node27.html#SECTION0027250000000000000000">Transpose</A>
+  HREF="node27.html#SECTION0027240000000000000000">SetSyncTone</A>
 <LI><A NAME="tex2html920"
+  HREF="node27.html#SECTION0027250000000000000000">Transpose</A>
+<LI><A NAME="tex2html921"
   HREF="node27.html#SECTION0027260000000000000000">Unify</A>
 </UL>
 <!--End of Table of Child-Links-->
@@ -699,14 +699,14 @@ delays to each note:
 <P>
 The D<SMALL>ELAY</SMALL> setting can be negative (in this case the note is
 sounded in advance).<A NAME="tex2html110"
-  HREF="#foot16005"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> You can have different
+  HREF="#foot16388"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> You can have different
 delays for each bar in a sequence. The values for the delay are given
 in standard 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  note durations (see <A HREF="node4.html#notelength">here</A> for details). D<SMALL>ELAY</SMALL> is saved in G<SMALL>ROOVES</SMALL>.
 
 <P>
-See the sample files in <TT><SPAN  CLASS="textbf">egs/delay</SPAN></TT>.<A NAME="tex2html111"
-  HREF="#foot16300"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>
+See <TT><SPAN  CLASS="textbf">egs/delay</SPAN></TT> for some sample files.<A NAME="tex2html111"
+  HREF="#foot16688"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>
 <P>
 
 <H1><A NAME="SECTION002780000000000000000"></A> <A NAME="sec-delete"></A>
@@ -862,7 +862,7 @@ The key signature is an underlining concept in all modern music. In
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  it will effect the notes used in S<SMALL>OLO</SMALL> or
 M<SMALL>ELODY</SMALL> tracks, is a basic requirement for R<SMALL>OMAN</SMALL> numeral
 chords, and sets a MIDI Key Signature event.<A NAME="tex2html112"
-  HREF="#foot16301"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A> In most cases you <SPAN  CLASS="textit">should set the key
+  HREF="#foot16689"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A> In most cases you <SPAN  CLASS="textit">should set the key
 signature</SPAN> in all your songs.
 
 <P>
@@ -1409,7 +1409,7 @@ sections to force the restart of the count.
 If you have enable sequence randomization with the S<SMALL>EQ</SMALL>R<SMALL>ND </SMALL>O<SMALL>N</SMALL>
 command, the randomization will be disabled by a S<SMALL>EQ</SMALL>
 command.<A NAME="tex2html113"
-  HREF="#foot16175"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A>  However,
+  HREF="#foot16558"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A>  However,
 settings of track S<SMALL>EQ</SMALL>R<SMALL>ND</SMALL> will not be effected. One difference
 between S<SMALL>EQ</SMALL>R<SMALL>ND </SMALL>O<SMALL>FF</SMALL> and S<SMALL>EQ</SMALL> is that the current sequence
 point is set with the latter; with S<SMALL>EQ</SMALL>R<SMALL>ND </SMALL>O<SMALL>FF</SMALL> it is left at a
@@ -1462,9 +1462,9 @@ Strum
 <P>
 When 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  generates a chord,<A NAME="tex2html114"
-  HREF="#foot16186"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A> all the
+  HREF="#foot16569"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A> all the
 notes are played at the same time.<A NAME="tex2html115"
-  HREF="#foot16303"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">6</SPAN></SUP></A>
+  HREF="#foot16691"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">6</SPAN></SUP></A>
 <P>
 To make the notes in a chord sound like something a guitar or banjo
 might play, use the S<SMALL>TRUM</SMALL> directive. For example:
@@ -1592,7 +1592,7 @@ The value specified is added to each successive offset. Without the
 S<SMALL>TRUM</SMALL>A<SMALL>DD</SMALL> directive the notes would be generated at offsets
 0, 10, 20, etc. However, with this option, the notes will now be
 placed at 0, 15, 35, 60, 90, etc.<A NAME="tex2html116"
-  HREF="#foot16308"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">7</SPAN></SUP></A>
+  HREF="#foot16696"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">7</SPAN></SUP></A>
 <P>
 The easy way to imagine this is to picture a guitar player strumming a
 chord. Without the S<SMALL>TRUM</SMALL>A<SMALL>DD</SMALL> option his hand moves at a steady
@@ -1631,7 +1631,7 @@ First, when a program is expecting all tracks to start at the same
 location, or is intolerant of ``emptiness'' at the start of a track,
 you can add a ``tick note'' at the start of each
 track.<A NAME="tex2html117"
-  HREF="#foot16248"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">8</SPAN></SUP></A>
+  HREF="#foot16631"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">8</SPAN></SUP></A>
 <P>
 
       <Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
@@ -1652,7 +1652,7 @@ S<SMALL>ET</SMALL>S<SMALL>YNC</SMALL>T<SMALL>ONE</SMALL> command (below).
 <P>
 Second, some programs think (wrongly) that all tracks should end at
 the same point.<A NAME="tex2html118"
-  HREF="#foot16251"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">9</SPAN></SUP></A> Adding the command:
+  HREF="#foot16634"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">9</SPAN></SUP></A> Adding the command:
 
 <P>
 
@@ -1881,7 +1881,7 @@ ma si'' (we recommend using more recognizable terms!).
 <P>
 </LI>
 <LI>In the place of interval names such as ``Fourth'', ``Seventh'',
-  etc. you can use the values ``1'' to ``8''. But, please not the
+  etc. you can use the values ``1'' to ``8''. But, please note the
   significant difference between ``Transpose 2'' and ``Transpose Up
   Major 2''.
 
@@ -1902,6 +1902,39 @@ are completely independent from each other.
 </UL>
 
 <P>
+Finally, T<SMALL>RANSPOSE</SMALL> has a modifier A<SMALL>DD</SMALL> which forces the
+current value to be incremented or decremented instead of being
+replaced. To force this, simply place the single word A<SMALL>DD</SMALL>
+(upper or lowercase is fine) as the first word on the command line. So,
+
+<P>
+
+      <Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
+        <tr><td>
+    <B>Transpose  Add 4  </B> 
+   
+	    </td></tr>
+      </Table>
+
+<P>
+will increment the current transposition setting by 4 semi-tones. And,
+
+<P>
+
+      <Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
+        <tr><td>
+    <B>Transpose Add Down Perfect Fourth  </B> 
+   
+	    </td></tr>
+      </Table>
+
+<P>
+will decrement the current setting by 5 semi-tones.
+
+<P>
+The result for this option must be in the range -12 to 12.
+
+<P>
 
 <H1><A NAME="SECTION0027260000000000000000">
 Unify</A>
@@ -1999,20 +2032,20 @@ you use the <SPAN  CLASS="textit">-b</SPAN> or <SPAN  CLASS="textit">-B</SPAN> c
 ``keep'' notes which were turned on before the specified range.
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot16005">... advance).</A><A
+<DT><A NAME="foot16388">... advance).</A><A
  HREF="node27.html#tex2html110"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>A single leading ``-'' and ``+'' sign is
   striped from the specified note duration.
 
 </DD>
-<DT><A NAME="foot16300">... CLASS="textbf">egs/delay</SPAN>.</A><A
+<DT><A NAME="foot16688">... files.</A><A
  HREF="node27.html#tex2html111"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
 <DD>This command was
   conceived to be used in S<SMALL>OLO</SMALL> tracks. If you find a good use
   for it in other tracks, please let the author know.
 
 </DD>
-<DT><A NAME="foot16301">... event.</A><A
+<DT><A NAME="foot16689">... event.</A><A
  HREF="node27.html#tex2html112"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A></DT>
 <DD>For
   the most part, MIDI Key Signature events are ignored by playback
@@ -2020,39 +2053,39 @@ you use the <SPAN  CLASS="textit">-b</SPAN> or <SPAN  CLASS="textit">-B</SPAN> c
   which handle notation.
 
 </DD>
-<DT><A NAME="foot16175">...
+<DT><A NAME="foot16558">...
 command.</A><A
  HREF="node27.html#tex2html113"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A></DT>
 <DD>A warning message will also be displayed.
 
 </DD>
-<DT><A NAME="foot16186">... chord,</A><A
+<DT><A NAME="foot16569">... chord,</A><A
  HREF="node27.html#tex2html114"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A></DT>
 <DD>In this case we define
   ``chord'' as two or more notes played at the same time.
 
 </DD>
-<DT><A NAME="foot16303">... time.</A><A
+<DT><A NAME="foot16691">... time.</A><A
  HREF="node27.html#tex2html115"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">6</SPAN></SUP></A></DT>
 <DD>An exception to this are
   notes generated if R<SMALL>TIME</SMALL> <A HREF="node13.html#rtime">13.3</A> and/or  RD<SMALL>URATION</SMALL> <A HREF="node13.html#rduration">13.4</A> are set.
 
 </DD>
-<DT><A NAME="foot16308">... etc.</A><A
+<DT><A NAME="foot16696">... etc.</A><A
  HREF="node27.html#tex2html116"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">7</SPAN></SUP></A></DT>
 <DD>These values are MIDI ticks
   from the current pointer position. Other settings such as
   R<SMALL>TIME</SMALL> will change the exact location.
 
 </DD>
-<DT><A NAME="foot16248">...
+<DT><A NAME="foot16631">...
 track.</A><A
  HREF="node27.html#tex2html117"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">8</SPAN></SUP></A></DT>
 <DD>Timidity truncates the start of tracks up to the first
   MIDI event when playing a file or splitting out single tracks.
 
 </DD>
-<DT><A NAME="foot16251">... point.</A><A
+<DT><A NAME="foot16634">... point.</A><A
  HREF="node27.html#tex2html118"><SUP><SPAN CLASS="arabic">27</SPAN>.<SPAN CLASS="arabic">9</SPAN></SUP></A></DT>
 <DD>Seq24 does strange looping if all tracks
   don't end identically.
@@ -2061,26 +2094,26 @@ track.</A><A
 </DL>
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html891"
+<A NAME="tex2html892"
   HREF="node28.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html889"
+<A NAME="tex2html890"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html883"
+<A NAME="tex2html884"
   HREF="node26.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html892"
+<B> Next:</B> <A NAME="tex2html893"
   HREF="node28.html">Begin/End Blocks</A>
-<B> Up:</B> <A NAME="tex2html890"
+<B> Up:</B> <A NAME="tex2html891"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html884"
+<B> Previous:</B> <A NAME="tex2html885"
   HREF="node26.html">Fine Tuning (Translations)</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node28.html b/docs/html/ref/node28.html
index 3e08d89..f058b02 100644
--- a/docs/html/ref/node28.html
+++ b/docs/html/ref/node28.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html929"
+<A NAME="tex2html930"
   HREF="node29.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html927"
+<A NAME="tex2html928"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html921"
+<A NAME="tex2html922"
   HREF="node27.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html930"
+<B> Next:</B> <A NAME="tex2html931"
   HREF="node29.html">Documentation Strings</A>
-<B> Up:</B> <A NAME="tex2html928"
+<B> Up:</B> <A NAME="tex2html929"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html922"
+<B> Previous:</B> <A NAME="tex2html923"
   HREF="node27.html">Other Commands and Directives</A>
 <BR>
 <BR></DIV>
@@ -51,9 +51,9 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html931"
-  HREF="node28.html#SECTION002810000000000000000">Begin</A>
 <LI><A NAME="tex2html932"
+  HREF="node28.html#SECTION002810000000000000000">Begin</A>
+<LI><A NAME="tex2html933"
   HREF="node28.html#SECTION002820000000000000000">End</A>
 </UL>
 <!--End of Table of Child-Links-->
@@ -191,26 +191,26 @@ I<SMALL>NCLUDE</SMALL> commands are not permitted inside a block.
 
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html929"
+<A NAME="tex2html930"
   HREF="node29.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html927"
+<A NAME="tex2html928"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html921"
+<A NAME="tex2html922"
   HREF="node27.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html930"
+<B> Next:</B> <A NAME="tex2html931"
   HREF="node29.html">Documentation Strings</A>
-<B> Up:</B> <A NAME="tex2html928"
+<B> Up:</B> <A NAME="tex2html929"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html922"
+<B> Previous:</B> <A NAME="tex2html923"
   HREF="node27.html">Other Commands and Directives</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node29.html b/docs/html/ref/node29.html
index 02b8ed6..bdba4ff 100644
--- a/docs/html/ref/node29.html
+++ b/docs/html/ref/node29.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html941"
+<A NAME="tex2html942"
   HREF="node30.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html939"
+<A NAME="tex2html940"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html933"
+<A NAME="tex2html934"
   HREF="node28.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html942"
+<B> Next:</B> <A NAME="tex2html943"
   HREF="node30.html">Paths, Files and Libraries</A>
-<B> Up:</B> <A NAME="tex2html940"
+<B> Up:</B> <A NAME="tex2html941"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html934"
+<B> Previous:</B> <A NAME="tex2html935"
   HREF="node28.html">Begin/End Blocks</A>
 <BR>
 <BR></DIV>
@@ -51,11 +51,11 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html943"
-  HREF="node29.html#SECTION002910000000000000000">Doc</A>
 <LI><A NAME="tex2html944"
-  HREF="node29.html#SECTION002920000000000000000">Author</A>
+  HREF="node29.html#SECTION002910000000000000000">Doc</A>
 <LI><A NAME="tex2html945"
+  HREF="node29.html#SECTION002920000000000000000">Author</A>
+<LI><A NAME="tex2html946"
   HREF="node29.html#SECTION002930000000000000000">DocVar</A>
 </UL>
 <!--End of Table of Child-Links-->
@@ -101,7 +101,7 @@ A D<SMALL>OC</SMALL> command is pretty simple:
 <P>
 In most cases, D<SMALL>OC</SMALL>s are treated as C<SMALL>OMMENT</SMALL>s.  However,
 if the <SPAN  CLASS="textit">-Dx</SPAN><A NAME="tex2html119"
-  HREF="#foot17562"><SUP><SPAN CLASS="arabic">29</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> option is given
+  HREF="#foot17974"><SUP><SPAN CLASS="arabic">29</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> option is given
 on the command line, D<SMALL>OC</SMALL>s are processed and printed to standard
 output.
 
@@ -203,7 +203,7 @@ compile. Then document the variables and remove the S<SMALL>HOW</SMALL>V<SMALL>A
 <P>
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot17562">...-Dx</A><A
+<DT><A NAME="foot17974">...-Dx</A><A
  HREF="node29.html#tex2html119"><SUP><SPAN CLASS="arabic">29</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>See the <A HREF="node2.html#cmd-summary">command
     summary</A>.
@@ -212,26 +212,26 @@ compile. Then document the variables and remove the S<SMALL>HOW</SMALL>V<SMALL>A
 </DL>
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html941"
+<A NAME="tex2html942"
   HREF="node30.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html939"
+<A NAME="tex2html940"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html933"
+<A NAME="tex2html934"
   HREF="node28.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html942"
+<B> Next:</B> <A NAME="tex2html943"
   HREF="node30.html">Paths, Files and Libraries</A>
-<B> Up:</B> <A NAME="tex2html940"
+<B> Up:</B> <A NAME="tex2html941"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html934"
+<B> Previous:</B> <A NAME="tex2html935"
   HREF="node28.html">Begin/End Blocks</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node3.html b/docs/html/ref/node3.html
index e6468a7..253f498 100644
--- a/docs/html/ref/node3.html
+++ b/docs/html/ref/node3.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html476"
+<A NAME="tex2html477"
   HREF="node4.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html474"
+<A NAME="tex2html475"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html468"
+<A NAME="tex2html469"
   HREF="node2.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html477"
+<B> Next:</B> <A NAME="tex2html478"
   HREF="node4.html">Patterns</A>
-<B> Up:</B> <A NAME="tex2html475"
+<B> Up:</B> <A NAME="tex2html476"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html469"
+<B> Previous:</B> <A NAME="tex2html470"
   HREF="node2.html">Running</A>
 <BR>
 <BR></DIV>
@@ -51,35 +51,35 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html478"
+<LI><A NAME="tex2html479"
   HREF="node3.html#SECTION00310000000000000000">
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  Tracks</A>
-<LI><A NAME="tex2html479"
-  HREF="node3.html#SECTION00320000000000000000">Track Channels</A>
 <LI><A NAME="tex2html480"
+  HREF="node3.html#SECTION00320000000000000000">Track Channels</A>
+<LI><A NAME="tex2html481"
   HREF="node3.html#SECTION00330000000000000000">Track Descriptions</A>
 <UL>
-<LI><A NAME="tex2html481"
-  HREF="node3.html#SECTION00331000000000000000">Drum</A>
 <LI><A NAME="tex2html482"
-  HREF="node3.html#SECTION00332000000000000000">Chord</A>
+  HREF="node3.html#SECTION00331000000000000000">Drum</A>
 <LI><A NAME="tex2html483"
-  HREF="node3.html#SECTION00333000000000000000">Arpeggio</A>
+  HREF="node3.html#SECTION00332000000000000000">Chord</A>
 <LI><A NAME="tex2html484"
-  HREF="node3.html#SECTION00334000000000000000">Scale</A>
+  HREF="node3.html#SECTION00333000000000000000">Arpeggio</A>
 <LI><A NAME="tex2html485"
-  HREF="node3.html#SECTION00335000000000000000">Bass</A>
+  HREF="node3.html#SECTION00334000000000000000">Scale</A>
 <LI><A NAME="tex2html486"
-  HREF="node3.html#SECTION00336000000000000000">Walk</A>
+  HREF="node3.html#SECTION00335000000000000000">Bass</A>
 <LI><A NAME="tex2html487"
-  HREF="node3.html#SECTION00337000000000000000">Plectrum</A>
+  HREF="node3.html#SECTION00336000000000000000">Walk</A>
 <LI><A NAME="tex2html488"
-  HREF="node3.html#SECTION00338000000000000000">Solo and Melody</A>
+  HREF="node3.html#SECTION00337000000000000000">Plectrum</A>
 <LI><A NAME="tex2html489"
+  HREF="node3.html#SECTION00338000000000000000">Solo and Melody</A>
+<LI><A NAME="tex2html490"
   HREF="node3.html#SECTION00339000000000000000">Automatic Melodies</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html490"
+<LI><A NAME="tex2html491"
   HREF="node3.html#SECTION00340000000000000000">Silencing a Track</A>
 </UL>
 <!--End of Table of Child-Links-->
@@ -153,10 +153,10 @@ Track Channels</A>
 
 <P>
 MIDI defines 16 distinct channels numbered 1 to 16.<A NAME="tex2html18"
-  HREF="#foot1154"><SUP><SPAN CLASS="arabic">3</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> There is nothing which says that ``chording''
+  HREF="#foot1161"><SUP><SPAN CLASS="arabic">3</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> There is nothing which says that ``chording''
 should be sent to a specific channel, but the drum channel should
 always be channel 10.<A NAME="tex2html19"
-  HREF="#foot1155"><SUP><SPAN CLASS="arabic">3</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>
+  HREF="#foot1162"><SUP><SPAN CLASS="arabic">3</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>
 <P>
 For 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  to produce any output, a MIDI channel must be assigned to a
@@ -284,7 +284,7 @@ Arpeggio</A>
 
 <P>
 In musical terms an <SPAN  CLASS="textit">arpeggio</SPAN><A NAME="tex2html20"
-  HREF="#foot1204"><SUP><SPAN CLASS="arabic">3</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A> is the notes of a chord played
+  HREF="#foot1211"><SUP><SPAN CLASS="arabic">3</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A> is the notes of a chord played
 one at a time. 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  arpeggio tracks take the current chord and, in
 accordance to the current pattern, play single notes from the chord.
@@ -326,7 +326,7 @@ sums up the logic used to create the scales:
 </DD>
 <DT><STRONG>Minor</STRONG></DT>
 <DD>A melodic minor scale,<A NAME="tex2html21"
-  HREF="#foot1212"><SUP><SPAN CLASS="arabic">3</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A>
+  HREF="#foot1219"><SUP><SPAN CLASS="arabic">3</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A>
 <P>
 </DD>
 <DT><STRONG>Diminished</STRONG></DT>
@@ -481,14 +481,14 @@ details.
 <P>
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot1154">... 16.</A><A
+<DT><A NAME="foot1161">... 16.</A><A
  HREF="node3.html#tex2html18"><SUP><SPAN CLASS="arabic">3</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>The
   values 1 to 16 are used in this document. Internally they are stored
   as values 0 to 15.
 
 </DD>
-<DT><A NAME="foot1155">... 10.</A><A
+<DT><A NAME="foot1162">... 10.</A><A
  HREF="node3.html#tex2html19"><SUP><SPAN CLASS="arabic">3</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
 <DD>This is not a MIDI rule, but a
   convention established in the GM (General MIDI) standard. If you
@@ -496,13 +496,13 @@ details.
   available.
 
 </DD>
-<DT><A NAME="foot1204">...arpeggio</A><A
+<DT><A NAME="foot1211">...arpeggio</A><A
  HREF="node3.html#tex2html20"><SUP><SPAN CLASS="arabic">3</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A></DT>
 <DD>The term is derived from
   the Italian ``to play like a harp''.
 
 </DD>
-<DT><A NAME="foot1212">... scale,</A><A
+<DT><A NAME="foot1219">... scale,</A><A
  HREF="node3.html#tex2html21"><SUP><SPAN CLASS="arabic">3</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A></DT>
 <DD>If
   you think that support for Melodic and Harmonic minor scales is
@@ -512,26 +512,26 @@ details.
 </DL>
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html476"
+<A NAME="tex2html477"
   HREF="node4.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html474"
+<A NAME="tex2html475"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html468"
+<A NAME="tex2html469"
   HREF="node2.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html477"
+<B> Next:</B> <A NAME="tex2html478"
   HREF="node4.html">Patterns</A>
-<B> Up:</B> <A NAME="tex2html475"
+<B> Up:</B> <A NAME="tex2html476"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html469"
+<B> Previous:</B> <A NAME="tex2html470"
   HREF="node2.html">Running</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node30.html b/docs/html/ref/node30.html
index cfb4f7d..2685da0 100644
--- a/docs/html/ref/node30.html
+++ b/docs/html/ref/node30.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html954"
+<A NAME="tex2html955"
   HREF="node31.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html952"
+<A NAME="tex2html953"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html946"
+<A NAME="tex2html947"
   HREF="node29.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html955"
+<B> Next:</B> <A NAME="tex2html956"
   HREF="node31.html">Creating Effects</A>
-<B> Up:</B> <A NAME="tex2html953"
+<B> Up:</B> <A NAME="tex2html954"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html947"
+<B> Previous:</B> <A NAME="tex2html948"
   HREF="node29.html">Documentation Strings</A>
 <BR>
 <BR></DIV>
@@ -52,45 +52,45 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 
 <UL CLASS="ChildLinks">
 <LI><UL>
-<LI><A NAME="tex2html956"
+<LI><A NAME="tex2html957"
   HREF="node30.html#SECTION003001000000000000000">
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  Modules</A>
-<LI><A NAME="tex2html957"
-  HREF="node30.html#SECTION003002000000000000000">Special Characters In Filenames</A>
 <LI><A NAME="tex2html958"
-  HREF="node30.html#SECTION003003000000000000000">Tildes In Filenames</A>
+  HREF="node30.html#SECTION003002000000000000000">Special Characters In Filenames</A>
 <LI><A NAME="tex2html959"
+  HREF="node30.html#SECTION003003000000000000000">Tildes In Filenames</A>
+<LI><A NAME="tex2html960"
   HREF="node30.html#SECTION003004000000000000000">Filenames and the Command Line</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html960"
-  HREF="node30.html#SECTION003010000000000000000">File Extensions</A>
 <LI><A NAME="tex2html961"
-  HREF="node30.html#SECTION003020000000000000000">Eof</A>
+  HREF="node30.html#SECTION003010000000000000000">File Extensions</A>
 <LI><A NAME="tex2html962"
-  HREF="node30.html#SECTION003030000000000000000">LibPath</A>
+  HREF="node30.html#SECTION003020000000000000000">Eof</A>
 <LI><A NAME="tex2html963"
-  HREF="node30.html#SECTION003040000000000000000">MIDIPlayer</A>
+  HREF="node30.html#SECTION003030000000000000000">LibPath</A>
 <LI><A NAME="tex2html964"
-  HREF="node30.html#SECTION003050000000000000000">Groove Previews</A>
+  HREF="node30.html#SECTION003040000000000000000">MIDIPlayer</A>
 <LI><A NAME="tex2html965"
-  HREF="node30.html#SECTION003060000000000000000">OutPath</A>
+  HREF="node30.html#SECTION003050000000000000000">Groove Previews</A>
 <LI><A NAME="tex2html966"
-  HREF="node30.html#SECTION003070000000000000000">Include</A>
+  HREF="node30.html#SECTION003060000000000000000">OutPath</A>
 <LI><A NAME="tex2html967"
-  HREF="node30.html#SECTION003080000000000000000">IncPath</A>
+  HREF="node30.html#SECTION003070000000000000000">Include</A>
 <LI><A NAME="tex2html968"
-  HREF="node30.html#SECTION003090000000000000000">Use</A>
+  HREF="node30.html#SECTION003080000000000000000">IncPath</A>
 <LI><A NAME="tex2html969"
-  HREF="node30.html#SECTION0030100000000000000000">MmaStart</A>
+  HREF="node30.html#SECTION003090000000000000000">Use</A>
 <LI><A NAME="tex2html970"
-  HREF="node30.html#SECTION0030110000000000000000">MmaEnd</A>
+  HREF="node30.html#SECTION0030100000000000000000">MmaStart</A>
 <LI><A NAME="tex2html971"
-  HREF="node30.html#SECTION0030120000000000000000">RC Files</A>
+  HREF="node30.html#SECTION0030110000000000000000">MmaEnd</A>
 <LI><A NAME="tex2html972"
+  HREF="node30.html#SECTION0030120000000000000000">RC Files</A>
+<LI><A NAME="tex2html973"
   HREF="node30.html#SECTION0030130000000000000000">Library Files</A>
 <UL>
-<LI><A NAME="tex2html973"
+<LI><A NAME="tex2html974"
   HREF="node30.html#SECTION0030131000000000000000">Maintaining and Using Libraries</A>
 </UL></UL>
 <!--End of Table of Child-Links-->
@@ -123,8 +123,8 @@ The Python language (which was used to write
 feature: it can include other files and refer to functions and data
 defined in these files. A large number of these files or modules are
 included in every Python distribution. The program 
-<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  consists of a
-short ``main'' program and several ``module'' files. Without these
+<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  consists of
+a short ``main'' program and several ``module'' files. Without these
 additional modules 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  will not work.
 
@@ -204,7 +204,7 @@ In all the following sections we refer to various forms of
 ``filename'' and ``path''. 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  parses files and uses various forms
 of ``whitespace''<A NAME="tex2html120"
-  HREF="#foot17679"><SUP><SPAN CLASS="arabic">30</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> to separate different parts of
+  HREF="#foot18091"><SUP><SPAN CLASS="arabic">30</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> to separate different parts of
 commands. This means that you cannot, easily, include space characters
 in a filename embedded in a 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  source file. But, you can, if
@@ -320,10 +320,10 @@ processing on these files.
 
 <P>
 In processing an input song file 
-<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  can encounter several different
-types of input files. For all files, the initial search is done by
-adding the file name extension ``.mma'' to file name (unless it is
-already present), then a search for the file as given is done.
+<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  can encounter several
+different types of input files. For all files, the initial search is
+done by adding the file name extension ``.mma'' to file name (unless
+it is already present), then a search for the file as given is done.
 
 <P>
 For files included with the U<SMALL>SE</SMALL> directive, the directory set
@@ -343,17 +343,17 @@ Following is a summary of the different files supported:
 <DT><STRONG>Song Files</STRONG></DT>
 <DD>The input file specified on the command line should
   always be named with the ``.mma'' extension. When 
-<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  searches for
-  the file it will automatically add the extension if the file name
-  specified does not exist and doesn't have the extension.
+<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  searches
+  for the file it will automatically add the extension if the file
+  name specified does not exist and doesn't have the extension.
 
 <P>
 </DD>
 <DT><STRONG>Library Files</STRONG></DT>
 <DD>Library files <SPAN  CLASS="textit">really should</SPAN> all be named
   with the extension. 
-<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  will find non-extension names when used in
-  a U<SMALL>SE</SMALL> or I<SMALL>NCLUDE</SMALL> directive. However, it will not
+<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  will find non-extension names when used
+  in a U<SMALL>SE</SMALL> or I<SMALL>NCLUDE</SMALL> directive. However, it will not
   process these files when creating indexes with the ``-g'' command
   line option--these index files are used by the G<SMALL>ROOVE</SMALL>
   commands to automatically find and include libraries.
@@ -462,11 +462,11 @@ directory.
 
 <P>
 When 
-<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  initializes it will force the directory
-<TT><SPAN  CLASS="textbf">stdlib</SPAN></TT> to be the first directory in the list. It will also
-display a warming message if <TT><SPAN  CLASS="textbf">stdlib</SPAN></TT> is not found. If the path
-is changed later by the user, the user's order will be honored. No
-check for <TT><SPAN  CLASS="textbf">stdlib</SPAN></TT> being present is made.
+<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  initializes it will force the directory <TT><SPAN  CLASS="textbf">stdlib</SPAN></TT> to
+be the first directory in the list. It will also display a warming
+message if <TT><SPAN  CLASS="textbf">stdlib</SPAN></TT> is not found. If the path is changed later by
+the user, the user's order will be honored. No check for <TT><SPAN  CLASS="textbf">stdlib</SPAN></TT>
+being present is made.
 
 <P>
 You are free to change this to any other location(s) in a
@@ -523,13 +523,14 @@ A better way to have your own personal grooves checked first might be:
         <tr><td>
     <B>set c $_LibPath + mylib 
 <BR>
-setLibPath $c  $_LibPath  </B> 
+setLibPath $c $_LibPath  </B> 
    
 	    </td></tr>
       </Table>
 
 <P>
-which is set <TT><SPAN  CLASS="textbf">mylib</SPAN></TT> to be the first directory checked for a groove.
+which is set <TT><SPAN  CLASS="textbf">mylib</SPAN></TT> to be the first directory checked for a
+groove.
 
 <P>
 
@@ -1328,8 +1329,9 @@ name <TT><SPAN  CLASS="textbf">.mmaDB</SPAN></TT>. When
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  starts up it sets a path list
 containing the names of each directory found in <TT><SPAN  CLASS="textbf">mma/lib</SPAN></TT>. When a
 G<SMALL>ROOVE</SMALL> is needed 
-<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  will look in the database files for each
-directory. The directory <TT><SPAN  CLASS="textbf">mma/lib/stdlib</SPAN></TT> will be checked first.
+<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  will look in the database files for
+each directory. The directory <TT><SPAN  CLASS="textbf">mma/lib/stdlib</SPAN></TT> will be checked
+first.
 
 <P>
 
@@ -1340,9 +1342,9 @@ Maintaining and Using Libraries
 
 <P>
 The basic 
-<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  distribution comes with a set of pattern or style files which
-are installed in the <TT><SPAN  CLASS="textbf">mma/lib/stdlib</SPAN></TT> directory. Each one of
-these files has a number of G<SMALL>ROOVE</SMALL>s defined in them. For
+<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  distribution comes with a set of pattern or style
+files which are installed in the <TT><SPAN  CLASS="textbf">mma/lib/stdlib</SPAN></TT> directory. Each
+one of these files has a number of G<SMALL>ROOVE</SMALL>s defined in them. For
 example, the file <TT><SPAN  CLASS="textbf">mma/lib/stdlib/rhumba.mma</SPAN></TT> contains the
 grooves <SPAN  CLASS="textit">Rhumba</SPAN>, <SPAN  CLASS="textit">RhumbaEnd</SPAN> and many more.
 
@@ -1351,7 +1353,7 @@ If you are writing G<SMALL>ROOVE</SMALL>s with the intention of adding them to
 the standard library you should ensure that none of the names you
 choose duplicate existing names already used in the same
 directory.<A NAME="tex2html121"
-  HREF="#foot18052"><SUP><SPAN CLASS="arabic">30</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>
+  HREF="#foot18465"><SUP><SPAN CLASS="arabic">30</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>
 <P>
 If you are creating a set of alternate grooves to duplicate the
 existing library you might do the following:
@@ -1406,14 +1408,16 @@ existing library you might do the following:
 <LI>Tell 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  about your new file(s) and G<SMALL>ROOVES</SMALL> by
     updating the 
-<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  database with the -g or -G command line
-    options. If you elect this route, remember that the order for the
-    paths in L<SMALL>IB</SMALL>P<SMALL>ATH</SMALL> is important. If the filename or groove
-    names duplicate material in the <TT><SPAN  CLASS="textbf">stdlib</SPAN></TT> you may be better off
-    forcing the include by doing a U<SMALL>SE</SMALL> ... a trick to set
-    things up so that <TT><SPAN  CLASS="textbf">stdlib</SPAN></TT> is NOT searched first is to use
-    the S<SMALL>ET</SMALL>L<SMALL>IB</SMALL>P<SMALL>ATH</SMALL> command in a <TT><SPAN  CLASS="textbf">mmarc</SPAN></TT> file to set your
-    collection to the top of the list. See <A HREF="#libpath">here</A> for details.
+<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  database with the -g or -G<A NAME="tex2html122"
+  HREF="#foot18412"><SUP><SPAN CLASS="arabic">30</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A> command line options. If you elect this route,
+    remember that the order for the paths in L<SMALL>IB</SMALL>P<SMALL>ATH</SMALL> is
+    important. If the filename or groove names duplicate material in
+    the <TT><SPAN  CLASS="textbf">stdlib</SPAN></TT> you may be better off forcing the include by
+    doing a U<SMALL>SE</SMALL> ... a trick to set things up so that
+    <TT><SPAN  CLASS="textbf">stdlib</SPAN></TT> is NOT searched first is to use the
+    S<SMALL>ET</SMALL>L<SMALL>IB</SMALL>P<SMALL>ATH</SMALL> command in a <TT><SPAN  CLASS="textbf">mmarc</SPAN></TT> file to set your
+    collection to the top of the list. See
+    <A HREF="#libpath">here</A> for details.
 
 <P>
 Example: Assume you have created a new ``bossanova'' file. To
@@ -1424,9 +1428,9 @@ Example: Assume you have created a new ``bossanova'' file. To
 
 <OL>
 <LI>Create a user directory outside of the default 
-<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  library
-      tree. This is important! If you have both <TT><SPAN  CLASS="textbf">stdlib</SPAN></TT> and
-      <TT><SPAN  CLASS="textbf">mystuff</SPAN></TT> directories in the default library path,
+<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT> 
+      library tree. This is important! If you have both <TT><SPAN  CLASS="textbf">stdlib</SPAN></TT>
+      and <TT><SPAN  CLASS="textbf">mystuff</SPAN></TT> directories in the default library path,
       <TT><SPAN  CLASS="textbf">stdlib</SPAN></TT> will be searched first ... not what you want.
 
 <P>
@@ -1509,14 +1513,14 @@ grooves.
 <P>
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot17679">... ``whitespace''</A><A
+<DT><A NAME="foot18091">... ``whitespace''</A><A
  HREF="node30.html#tex2html120"><SUP><SPAN CLASS="arabic">30</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>Whitespace is defined by Python to include
   space characters, tabs, etc. Again, refer to the Python
   documentation if you need details.
 
 </DD>
-<DT><A NAME="foot18052">...
+<DT><A NAME="foot18465">...
 directory.</A><A
  HREF="node30.html#tex2html121"><SUP><SPAN CLASS="arabic">30</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
 <DD>When you update the database with the 
@@ -1527,29 +1531,36 @@ directory.</A><A
   much noise to be useful.
 
 </DD>
+<DT><A NAME="foot18412">... -G</A><A
+ HREF="node30.html#tex2html122"><SUP><SPAN CLASS="arabic">30</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A></DT>
+<DD>-G
+      forcefully deletes the existing database files to ensure a
+      complete update.
+
+</DD>
 </DL>
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html954"
+<A NAME="tex2html955"
   HREF="node31.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html952"
+<A NAME="tex2html953"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html946"
+<A NAME="tex2html947"
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+<B> Next:</B> <A NAME="tex2html956"
   HREF="node31.html">Creating Effects</A>
-<B> Up:</B> <A NAME="tex2html953"
+<B> Up:</B> <A NAME="tex2html954"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html947"
+<B> Previous:</B> <A NAME="tex2html948"
   HREF="node29.html">Documentation Strings</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node31.html b/docs/html/ref/node31.html
index b4fe4a6..8da6f73 100644
--- a/docs/html/ref/node31.html
+++ b/docs/html/ref/node31.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html982"
+<A NAME="tex2html983"
   HREF="node32.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html980"
+<A NAME="tex2html981"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html974"
+<A NAME="tex2html975"
   HREF="node30.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html983"
+<B> Next:</B> <A NAME="tex2html984"
   HREF="node32.html">Frequency Asked Questions</A>
-<B> Up:</B> <A NAME="tex2html981"
+<B> Up:</B> <A NAME="tex2html982"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html975"
+<B> Previous:</B> <A NAME="tex2html976"
   HREF="node30.html">Paths, Files and Libraries</A>
 <BR>
 <BR></DIV>
@@ -51,9 +51,9 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html984"
-  HREF="node31.html#SECTION003110000000000000000">Overlapping Notes</A>
 <LI><A NAME="tex2html985"
+  HREF="node31.html#SECTION003110000000000000000">Overlapping Notes</A>
+<LI><A NAME="tex2html986"
   HREF="node31.html#SECTION003120000000000000000">Jungle Birds</A>
 </UL>
 <!--End of Table of Child-Links-->
@@ -194,26 +194,26 @@ simple G<SMALL>ROOVE</SMALL> directive.
 
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html982"
+<A NAME="tex2html983"
   HREF="node32.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html980"
+<A NAME="tex2html981"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html974"
+<A NAME="tex2html975"
   HREF="node30.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html983"
+<B> Next:</B> <A NAME="tex2html984"
   HREF="node32.html">Frequency Asked Questions</A>
-<B> Up:</B> <A NAME="tex2html981"
+<B> Up:</B> <A NAME="tex2html982"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html975"
+<B> Previous:</B> <A NAME="tex2html976"
   HREF="node30.html">Paths, Files and Libraries</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node32.html b/docs/html/ref/node32.html
index 38f8431..88b8c5a 100644
--- a/docs/html/ref/node32.html
+++ b/docs/html/ref/node32.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html994"
+<A NAME="tex2html995"
   HREF="node33.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html992"
+<A NAME="tex2html993"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html986"
+<A NAME="tex2html987"
   HREF="node31.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html995"
+<B> Next:</B> <A NAME="tex2html996"
   HREF="node33.html">Symbols and Constants</A>
-<B> Up:</B> <A NAME="tex2html993"
+<B> Up:</B> <A NAME="tex2html994"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html987"
+<B> Previous:</B> <A NAME="tex2html988"
   HREF="node31.html">Creating Effects</A>
 <BR>
 <BR></DIV>
@@ -51,13 +51,13 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html996"
-  HREF="node32.html#SECTION003210000000000000000">Chord Octaves</A>
 <LI><A NAME="tex2html997"
-  HREF="node32.html#SECTION003220000000000000000">AABA Song Forms</A>
+  HREF="node32.html#SECTION003210000000000000000">Chord Octaves</A>
 <LI><A NAME="tex2html998"
-  HREF="node32.html#SECTION003230000000000000000">Where's the GUI?</A>
+  HREF="node32.html#SECTION003220000000000000000">AABA Song Forms</A>
 <LI><A NAME="tex2html999"
+  HREF="node32.html#SECTION003230000000000000000">Where's the GUI?</A>
+<LI><A NAME="tex2html1000"
   HREF="node32.html#SECTION003240000000000000000">Where's the manual index?</A>
 </UL>
 <!--End of Table of Child-Links-->
@@ -249,26 +249,26 @@ to go though and do all the necessary work. Is there a volunteer?
 
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html994"
+<A NAME="tex2html995"
   HREF="node33.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html992"
+<A NAME="tex2html993"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html986"
+<A NAME="tex2html987"
   HREF="node31.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html995"
+<B> Next:</B> <A NAME="tex2html996"
   HREF="node33.html">Symbols and Constants</A>
-<B> Up:</B> <A NAME="tex2html993"
+<B> Up:</B> <A NAME="tex2html994"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html987"
+<B> Previous:</B> <A NAME="tex2html988"
   HREF="node31.html">Creating Effects</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node33.html b/docs/html/ref/node33.html
index 1cddd24..7755ecb 100644
--- a/docs/html/ref/node33.html
+++ b/docs/html/ref/node33.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html1008"
+<A NAME="tex2html1009"
   HREF="node34.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html1006"
+<A NAME="tex2html1007"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html1000"
+<A NAME="tex2html1001"
   HREF="node32.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html1009"
+<B> Next:</B> <A NAME="tex2html1010"
   HREF="node34.html">Bibliography and Thanks</A>
-<B> Up:</B> <A NAME="tex2html1007"
+<B> Up:</B> <A NAME="tex2html1008"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html1001"
+<B> Previous:</B> <A NAME="tex2html1002"
   HREF="node32.html">Frequency Asked Questions</A>
 <BR>
 <BR></DIV>
@@ -51,51 +51,51 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html1010"
+<LI><A NAME="tex2html1011"
   HREF="node33.html#SECTION003310000000000000000">Chord Names</A>
 <UL>
-<LI><A NAME="tex2html1011"
-  HREF="node33.html#SECTION003311000000000000000">Octave Adjustment</A>
 <LI><A NAME="tex2html1012"
-  HREF="node33.html#SECTION003312000000000000000">Altered Chords</A>
+  HREF="node33.html#SECTION003311000000000000000">Octave Adjustment</A>
 <LI><A NAME="tex2html1013"
-  HREF="node33.html#SECTION003313000000000000000">Diminished Chords</A>
+  HREF="node33.html#SECTION003312000000000000000">Altered Chords</A>
 <LI><A NAME="tex2html1014"
-  HREF="node33.html#SECTION003314000000000000000">Slash Chords</A>
+  HREF="node33.html#SECTION003313000000000000000">Diminished Chords</A>
 <LI><A NAME="tex2html1015"
-  HREF="node33.html#SECTION003315000000000000000">Polychords</A>
+  HREF="node33.html#SECTION003314000000000000000">Slash Chords</A>
 <LI><A NAME="tex2html1016"
-  HREF="node33.html#SECTION003316000000000000000">Chord Inversions</A>
+  HREF="node33.html#SECTION003315000000000000000">Polychords</A>
 <LI><A NAME="tex2html1017"
-  HREF="node33.html#SECTION003317000000000000000">Barre Settings</A>
+  HREF="node33.html#SECTION003316000000000000000">Chord Inversions</A>
 <LI><A NAME="tex2html1018"
+  HREF="node33.html#SECTION003317000000000000000">Barre Settings</A>
+<LI><A NAME="tex2html1019"
   HREF="node33.html#SECTION003318000000000000000">Roman Numerals</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html1019"
+<LI><A NAME="tex2html1020"
   HREF="node33.html#SECTION003320000000000000000">MIDI Voices</A>
 <UL>
-<LI><A NAME="tex2html1020"
-  HREF="node33.html#SECTION003321000000000000000">Voices, Alphabetically</A>
 <LI><A NAME="tex2html1021"
+  HREF="node33.html#SECTION003321000000000000000">Voices, Alphabetically</A>
+<LI><A NAME="tex2html1022"
   HREF="node33.html#SECTION003322000000000000000">Voices, By MIDI Value</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html1022"
+<LI><A NAME="tex2html1023"
   HREF="node33.html#SECTION003330000000000000000">Drum Notes</A>
 <UL>
-<LI><A NAME="tex2html1023"
-  HREF="node33.html#SECTION003331000000000000000">Drum Notes, Alphabetically</A>
 <LI><A NAME="tex2html1024"
+  HREF="node33.html#SECTION003331000000000000000">Drum Notes, Alphabetically</A>
+<LI><A NAME="tex2html1025"
   HREF="node33.html#SECTION003332000000000000000">Drum Notes, by MIDI Value</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html1025"
+<LI><A NAME="tex2html1026"
   HREF="node33.html#SECTION003340000000000000000">MIDI Controllers</A>
 <UL>
-<LI><A NAME="tex2html1026"
-  HREF="node33.html#SECTION003341000000000000000">Controllers, Alphabetically</A>
 <LI><A NAME="tex2html1027"
+  HREF="node33.html#SECTION003341000000000000000">Controllers, Alphabetically</A>
+<LI><A NAME="tex2html1028"
   HREF="node33.html#SECTION003342000000000000000">Controllers, by Value</A>
 </UL></UL>
 <!--End of Table of Child-Links-->
@@ -197,7 +197,7 @@ is a b<SPAN CLASS="MATH"><IMG
 
 <P>
 For a more detailed listing of the chords, notes and scales you should
-download the document <TT><A NAME="tex2html122"
+download the document <TT><A NAME="tex2html123"
   HREF="www.mellowood.ca/mma/chords.pdf.gz">www.mellowood.ca/mma/chords.pdf.gz</A></TT>.
 
 <P>
@@ -319,6 +319,9 @@ and must be in the mixed upper and lowercase shown):
 <TR><TH ALIGN="LEFT"><SPAN  CLASS="textbf">13sus</SPAN></TH>
 <TD ALIGN="LEFT">7sus, plus 9th and 13th</TD>
 </TR>
+<TR><TH ALIGN="LEFT"><SPAN  CLASS="textbf">13sus4</SPAN></TH>
+<TD ALIGN="LEFT">7sus, plus 9th and 13th</TD>
+</TR>
 <TR><TH ALIGN="LEFT"><SPAN  CLASS="textbf">13sus<SPAN CLASS="MATH"><IMG
  WIDTH="12" HEIGHT="19" ALIGN="BOTTOM" BORDER="0"
  SRC="img1.png"
@@ -1053,8 +1056,8 @@ In most pop and jazz charts it is assumed that a diminished chord is
 always a diminished 7th ... a diminished triad is never played.
 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  continues this, sometimes erroneous
-assumption.<A NAME="tex2html123"
-  HREF="#foot19666"><SUP>A.<SPAN CLASS="arabic">1</SPAN></SUP></A> You can change the
+assumption.<A NAME="tex2html124"
+  HREF="#foot20083"><SUP>A.<SPAN CLASS="arabic">1</SPAN></SUP></A> You can change the
 behavior in several ways: change the chord notes and scale for a
 ``dim'' from a dim7 to a triad by following the instructions
 <A HREF="node14.html#defchord">here</A>; use the slightly oddball
@@ -1197,8 +1200,8 @@ To summarize how
 <P>
 </LI>
 <LI>If the note is not in the scale (in which case it isn't in
-  the chord<A NAME="tex2html124"
-  HREF="#foot19655"><SUP>A.<SPAN CLASS="arabic">2</SPAN></SUP></A>), a warning message is displayed.
+  the chord<A NAME="tex2html125"
+  HREF="#foot20072"><SUP>A.<SPAN CLASS="arabic">2</SPAN></SUP></A>), a warning message is displayed.
 
 <P>
 </LI>
@@ -1392,8 +1395,8 @@ key. So, in the key of <SPAN  CLASS="textbf">C Major</SPAN> a ''I'' would be a <
 <P>
 When using Roman numeral chords it is very important to set the
 K<SMALL>EY</SMALL>S<SMALL>IG</SMALL>nature! Failing to do this will result in undefined
-behavior<A NAME="tex2html125"
-  HREF="#foot19659"><SUP>A.<SPAN CLASS="arabic">3</SPAN></SUP></A>. See
+behavior<A NAME="tex2html126"
+  HREF="#foot20076"><SUP>A.<SPAN CLASS="arabic">3</SPAN></SUP></A>. See
 <A HREF="node27.html#keysignature">here</A> for details on setting
 the key signature.
 
@@ -1475,8 +1478,8 @@ legitimate.
 <P>
 When specifying chords in Roman numeral notation ``slash''
 inversions should be specified in Arabic or Roman numerals,
-<A HREF="#slashchords"> details here.</A><A NAME="tex2html126"
-  HREF="#foot19660"><SUP>A.<SPAN CLASS="arabic">4</SPAN></SUP></A>
+<A HREF="#slashchords"> details here.</A><A NAME="tex2html127"
+  HREF="#foot20077"><SUP>A.<SPAN CLASS="arabic">4</SPAN></SUP></A>
 <P>
 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT> 's implementation differs from the standard in several ways:
@@ -2901,7 +2904,7 @@ M<SMALL>IDI</SMALL>V<SMALL>OICE</SMALL> command you can use the absolute value i
 a decimal number or in hexadecimal by prefixing the value with a
 ``0x''), or the symbolic name in the following tables. The tables have
 been extracted from information at
-<TT><A NAME="tex2html127"
+<TT><A NAME="tex2html128"
   HREF="http://www.midi.org/about-midi/table3.shtml">http://www.midi.org/about-midi/table3.shtml</A></TT>. Note that all the
 values in these tables are in hexadecimal notation.
 
@@ -3696,9 +3699,9 @@ Controllers, by Value</A>
 <P>
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot19666">...
+<DT><A NAME="foot20083">...
 assumption.</A><A
- HREF="node33.html#tex2html123"><SUP>A.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
+ HREF="node33.html#tex2html124"><SUP>A.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>Sometimes a reliable source agrees with us
   ... in this case <SPAN  CLASS="textit">Standardized Chord Symbol Notation</SPAN> is
   quite clear that ``dim'' is a Diminished 7th and a diminished triad
@@ -3711,23 +3714,23 @@ assumption.</A><A
  ALT="$\scriptstyle \flat$">5)</SUP></SPAN>''.
 
 </DD>
-<DT><A NAME="foot19655">... chord</A><A
- HREF="node33.html#tex2html124"><SUP>A.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
+<DT><A NAME="foot20072">... chord</A><A
+ HREF="node33.html#tex2html125"><SUP>A.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
 <DD>It is possible to create a malformed chord/scale using the D<SMALL>EF</SMALL>C<SMALL>HORD</SMALL> command, <A HREF="node14.html#defchord">details
   here</A>. 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  doesn't worry about everything!
 
 </DD>
-<DT><A NAME="foot19659">...
+<DT><A NAME="foot20076">...
 behavior</A><A
- HREF="node33.html#tex2html125"><SUP>A.<SPAN CLASS="arabic">3</SPAN></SUP></A></DT>
+ HREF="node33.html#tex2html126"><SUP>A.<SPAN CLASS="arabic">3</SPAN></SUP></A></DT>
 <DD>Undefined in this case means that 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  assumes you
   are in the key of C Major.
 
 </DD>
-<DT><A NAME="foot19660">...slashchords</A><A
- HREF="node33.html#tex2html126"><SUP>A.<SPAN CLASS="arabic">4</SPAN></SUP></A></DT>
+<DT><A NAME="foot20077">...slashchords</A><A
+ HREF="node33.html#tex2html127"><SUP>A.<SPAN CLASS="arabic">4</SPAN></SUP></A></DT>
 <DD>It is permissible to use something
   like <SPAN  CLASS="textbf">v/D</SPAN>, but you really shouldn't.
 
@@ -3735,26 +3738,26 @@ behavior</A><A
 </DL>
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html1008"
+<A NAME="tex2html1009"
   HREF="node34.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html1006"
+<A NAME="tex2html1007"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html1000"
+<A NAME="tex2html1001"
   HREF="node32.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html1009"
+<B> Next:</B> <A NAME="tex2html1010"
   HREF="node34.html">Bibliography and Thanks</A>
-<B> Up:</B> <A NAME="tex2html1007"
+<B> Up:</B> <A NAME="tex2html1008"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html1001"
+<B> Previous:</B> <A NAME="tex2html1002"
   HREF="node32.html">Frequency Asked Questions</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node34.html b/docs/html/ref/node34.html
index 7d6980c..5e0836f 100644
--- a/docs/html/ref/node34.html
+++ b/docs/html/ref/node34.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html1036"
+<A NAME="tex2html1037"
   HREF="node35.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html1034"
+<A NAME="tex2html1035"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html1028"
+<A NAME="tex2html1029"
   HREF="node33.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html1037"
+<B> Next:</B> <A NAME="tex2html1038"
   HREF="node35.html">Command Summary</A>
-<B> Up:</B> <A NAME="tex2html1035"
+<B> Up:</B> <A NAME="tex2html1036"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html1029"
+<B> Previous:</B> <A NAME="tex2html1030"
   HREF="node33.html">Symbols and Constants</A>
 <BR>
 <BR></DIV>
@@ -82,7 +82,7 @@ Inc. Katonah, NY.
 </DD>
 <DT></DT>
 <DD>Pete Goodliffe. <SPAN  CLASS="textit">MIDI documentation (for the TSE3 library).</SPAN>
-<TT><A NAME="tex2html128"
+<TT><A NAME="tex2html129"
   HREF="http://tse3.sourceforge.net/">http://tse3.sourceforge.net/</A></TT>.
 
 <P>
@@ -95,7 +95,7 @@ New York, NY.
 </DD>
 <DT></DT>
 <DD>The MIDI Manufacturers Association. <SPAN  CLASS="textit">Various papers, tables and
-  other information.</SPAN> <TT><A NAME="tex2html129"
+  other information.</SPAN> <TT><A NAME="tex2html130"
   HREF="http://www.midi.org/">http://www.midi.org/</A></TT>.
 
 <P>
@@ -126,26 +126,26 @@ who you are--thanks.
 
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html1036"
+<A NAME="tex2html1037"
   HREF="node35.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html1034"
+<A NAME="tex2html1035"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html1028"
+<A NAME="tex2html1029"
   HREF="node33.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html1037"
+<B> Next:</B> <A NAME="tex2html1038"
   HREF="node35.html">Command Summary</A>
-<B> Up:</B> <A NAME="tex2html1035"
+<B> Up:</B> <A NAME="tex2html1036"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html1029"
+<B> Previous:</B> <A NAME="tex2html1030"
   HREF="node33.html">Symbols and Constants</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node35.html b/docs/html/ref/node35.html
index 0ad53db..e62a151 100644
--- a/docs/html/ref/node35.html
+++ b/docs/html/ref/node35.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html1046"
+<A NAME="tex2html1047"
   HREF="node36.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html1044"
+<A NAME="tex2html1045"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html1038"
+<A NAME="tex2html1039"
   HREF="node34.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html1047"
+<B> Next:</B> <A NAME="tex2html1048"
   HREF="node36.html">About this document ...</A>
-<B> Up:</B> <A NAME="tex2html1045"
+<B> Up:</B> <A NAME="tex2html1046"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html1039"
+<B> Previous:</B> <A NAME="tex2html1040"
   HREF="node34.html">Bibliography and Thanks</A>
 <BR>
 <BR></DIV>
@@ -523,26 +523,26 @@ T<SMALL>RACK </SMALL><SPAN  CLASS="textbf"><BIG CLASS="LARGE">Accent</BIG></SPAN
 
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html1046"
+<A NAME="tex2html1047"
   HREF="node36.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html1044"
+<A NAME="tex2html1045"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html1038"
+<A NAME="tex2html1039"
   HREF="node34.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html1047"
+<B> Next:</B> <A NAME="tex2html1048"
   HREF="node36.html">About this document ...</A>
-<B> Up:</B> <A NAME="tex2html1045"
+<B> Up:</B> <A NAME="tex2html1046"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html1039"
+<B> Previous:</B> <A NAME="tex2html1040"
   HREF="node34.html">Bibliography and Thanks</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node36.html b/docs/html/ref/node36.html
index 0e26f4f..cf7de43 100644
--- a/docs/html/ref/node36.html
+++ b/docs/html/ref/node36.html
@@ -27,16 +27,16 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next_g.png"> 
-<A NAME="tex2html1052"
+<A NAME="tex2html1053"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html1048"
+<A NAME="tex2html1049"
   HREF="node35.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Up:</B> <A NAME="tex2html1053"
+<B> Up:</B> <A NAME="tex2html1054"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html1049"
+<B> Previous:</B> <A NAME="tex2html1050"
   HREF="node35.html">Command Summary</A>
 <BR>
 <BR></DIV>
@@ -46,8 +46,7 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 About this document ...</A>
 </H1>
  <STRONG><IMG
- WIDTH="730" HEIGHT="314" ALIGN="BOTTOM" BORDER="0"
- SRC="../../logo/logo.png"
+ ALIGN="BOTTOM" BORDER="0" SRC="../logo.png"
  ALT="LOST LOGO">
 
 <P>
@@ -66,11 +65,11 @@ Mathematics Department, Macquarie University, Sydney.
 The command line arguments were: <BR>
  <STRONG>latex2html</STRONG> <TT>-split +1 -dir html -no_math -no_footnode -local_icons -up_url ../mma.html -up_title 'Main MMA Reference' -html_version 4.0,unicode,math,latin1,utf8 mma.tex</TT>
 <P>
-The translation was initiated by Bob van der Poel on 2015-09-18
+The translation was initiated by Bob van der Poel on 2015-12-15
 <BR><HR>
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node4.html b/docs/html/ref/node4.html
index d677d7d..47d8f83 100644
--- a/docs/html/ref/node4.html
+++ b/docs/html/ref/node4.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html499"
+<A NAME="tex2html500"
   HREF="node5.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html497"
+<A NAME="tex2html498"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html491"
+<A NAME="tex2html492"
   HREF="node3.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html500"
+<B> Next:</B> <A NAME="tex2html501"
   HREF="node5.html">Sequences</A>
-<B> Up:</B> <A NAME="tex2html498"
+<B> Up:</B> <A NAME="tex2html499"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html492"
+<B> Previous:</B> <A NAME="tex2html493"
   HREF="node3.html">Tracks and Channels</A>
 <BR>
 <BR></DIV>
@@ -51,32 +51,32 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html501"
+<LI><A NAME="tex2html502"
   HREF="node4.html#SECTION00410000000000000000">Defining a Pattern</A>
 <UL>
-<LI><A NAME="tex2html502"
-  HREF="node4.html#SECTION00411000000000000000">Bass</A>
 <LI><A NAME="tex2html503"
-  HREF="node4.html#SECTION00412000000000000000">Chord</A>
+  HREF="node4.html#SECTION00411000000000000000">Bass</A>
 <LI><A NAME="tex2html504"
-  HREF="node4.html#SECTION00413000000000000000">Arpeggio</A>
+  HREF="node4.html#SECTION00412000000000000000">Chord</A>
 <LI><A NAME="tex2html505"
-  HREF="node4.html#SECTION00414000000000000000">Walk</A>
+  HREF="node4.html#SECTION00413000000000000000">Arpeggio</A>
 <LI><A NAME="tex2html506"
-  HREF="node4.html#SECTION00415000000000000000">Scale</A>
+  HREF="node4.html#SECTION00414000000000000000">Walk</A>
 <LI><A NAME="tex2html507"
-  HREF="node4.html#SECTION00416000000000000000">Aria</A>
+  HREF="node4.html#SECTION00415000000000000000">Scale</A>
 <LI><A NAME="tex2html508"
-  HREF="node4.html#SECTION00417000000000000000">Plectrum</A>
+  HREF="node4.html#SECTION00416000000000000000">Aria</A>
 <LI><A NAME="tex2html509"
-  HREF="node4.html#SECTION00418000000000000000">Drum</A>
+  HREF="node4.html#SECTION00417000000000000000">Plectrum</A>
 <LI><A NAME="tex2html510"
+  HREF="node4.html#SECTION00418000000000000000">Drum</A>
+<LI><A NAME="tex2html511"
   HREF="node4.html#SECTION00419000000000000000">Drum Tone</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html511"
-  HREF="node4.html#SECTION00420000000000000000">Including Existing Patterns in New Definitions</A>
 <LI><A NAME="tex2html512"
+  HREF="node4.html#SECTION00420000000000000000">Including Existing Patterns in New Definitions</A>
+<LI><A NAME="tex2html513"
   HREF="node4.html#SECTION00430000000000000000">Multiplying and Shifting Patterns</A>
 </UL>
 <!--End of Table of Child-Links-->
@@ -159,7 +159,7 @@ The following concepts are used when defining a pattern:
   will actually be played in the <SPAN  CLASS="textit">previous</SPAN> bar using the chord
   specified at beat 1 of the current bar (this can be useful in Jazz
   charts, and it will generate a warning!).<A NAME="tex2html22"
-  HREF="#foot1791"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A>  See
+  HREF="#foot1799"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A>  See
   T<SMALL>IME</SMALL> (<A HREF="node17.html#time">here</A>).
 
 <P>
@@ -176,7 +176,7 @@ You can subtract note lengths as well, but this is rarely done. And,
   to make your style files completely unreadable, you can even use
   note length combinations. So, yes, the following pattern is
   fine:<A NAME="tex2html23"
-  HREF="#foot1792"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>
+  HREF="#foot1800"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>
 <P>
 
       <Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
@@ -291,12 +291,24 @@ Note lengths can also be combined using a ``-''. For example, to
   shorter than its full beat. For example, ``1-0'' will generate a
   note 1 MIDI tick shorter than a whole note. This can be used in
   generating breaks in sustained tones.<A NAME="tex2html24"
-  HREF="#foot1794"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A>
+  HREF="#foot1802"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A>
 <P>
 It is permissible to combine notes with ``dots'', ``+''s and
   ``-''s. The notation ``2.+4'' would be the same as a whole note.
 
 <P>
+A number of special tuplet values (ie, 3, 6, 5) have been hard-coded
+  into the above table. However, it is easy to use others. Just
+  specify the note in the ratio format ``Count:Base'' where ``Count''
+  is the number of divisions and ``Base'' is a note duration from the
+  above table (ie, 2, 4, 8, etc.). So, an eight note triplet could be
+  set as ``3:4'' (there are 3 eight note triplets in a quarter) or a
+  whole note divided into 5 would be ``5:1''. The ``Base'' value
+  cannot be a MIDI tick value or be dotted. It is possible to create
+  tuplet values which are not playable and/or permitted in standard
+  musical notation. Ratio tuplets can be added, subtracted and dotted.
+
+<P>
 The actual duration given to a note will be adjusted by the
   A<SMALL>RTICULATE</SMALL> value <A HREF="node27.html#articulate">here</A>).
 
@@ -309,14 +321,14 @@ In special cases you might want to forget all standard duration
   beats.
 
 <P>
-When using MIDI tick values you cannot use ``+'', ``-'' or ``.'' to
+When using MIDI tick values you <SPAN  CLASS="textit">cannot</SPAN> use ``+'', ``-'' or ``.'' to
   combine or modify the value.
 
 <P>
 </DD>
 <DT><STRONG>Volume</STRONG></DT>
 <DD>The MIDI velocity<A NAME="tex2html25"
-  HREF="#foot1549"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A> to use for the specified note.
+  HREF="#foot1557"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A> to use for the specified note.
   For a detailed explanation of how 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  calculates the volume of a
   note, see <A HREF="node19.html#sec-volume">read this</A>.
@@ -326,7 +338,7 @@ MIDI velocities are limited to the range 0 to 127. However,
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT> 
   does not check the volumes specified in a pattern for
   validity.<A NAME="tex2html26"
-  HREF="#foot1556"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A>
+  HREF="#foot1564"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A>
 <P>
 In most cases velocities in the range 50 to 100 are useful.
 
@@ -366,7 +378,7 @@ and
 
 <P>
 Will generate identical outcomes.<A NAME="tex2html27"
-  HREF="#foot1569"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">6</SPAN></SUP></A>
+  HREF="#foot1577"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">6</SPAN></SUP></A>
 <P>
 
 <H2><A NAME="SECTION00411000000000000000"></A> <A NAME="sec-bass"></A>
@@ -409,7 +421,7 @@ even use both together if you're in a mood to obfuscate.
 The note offset can be further modified with a single accidental ``#'',
 ``SPMamp;'', ``B'' or ``b''. This modifier will raise or lower the note by a
 semitone.<A NAME="tex2html28"
-  HREF="#foot1795"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">7</SPAN></SUP></A> In the boogie-woogie
+  HREF="#foot1803"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">7</SPAN></SUP></A> In the boogie-woogie
 library file a ``6#'' is used to generate a dominant 7th.
 
 <P>
@@ -585,7 +597,7 @@ Each group consists of an beat offset, the note duration, and the note
 volume. You have no choice as to which notes of a chord are played
 (however, they are played in alternating ascending/descending
 order.<A NAME="tex2html29"
-  HREF="#foot1798"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">8</SPAN></SUP></A>)
+  HREF="#foot1806"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">8</SPAN></SUP></A>)
 
 <P>
 The volume is applied to the specified note in the pattern.
@@ -646,7 +658,7 @@ A W<SMALL>ALK</SMALL>ing Bass pattern is defined with:
 <P>
 Walking bass tracks play up and down the first part of a scale, paying
 attention to the ``color''<A NAME="tex2html30"
-  HREF="#foot1800"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">9</SPAN></SUP></A> of the
+  HREF="#foot1808"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">9</SPAN></SUP></A> of the
 chord. Walking bass lines are very common in jazz and swing
 music. They appear quite often as an ``emphasis'' bar in marches.
 
@@ -1130,7 +1142,7 @@ and process it though
 
 <P>
 Even cooler<A NAME="tex2html31"
-  HREF="#foot1764"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">10</SPAN></SUP></A>  is combining a multiplier, and
+  HREF="#foot1772"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">10</SPAN></SUP></A>  is combining a multiplier, and
 existing pattern and a new pattern all in one statement. The following
 is quite legal (and useful):
 
@@ -1253,32 +1265,32 @@ which would create the same pattern as the longer:
 <P>
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot1791">... warning!).</A><A
+<DT><A NAME="foot1799">... warning!).</A><A
  HREF="node4.html#tex2html22"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>The exception is
     that R<SMALL>TIME</SMALL> may move the chord back into the bar.
 
 </DD>
-<DT><A NAME="foot1792">... fine:</A><A
+<DT><A NAME="foot1800">... fine:</A><A
  HREF="node4.html#tex2html23"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
 <DD>The start offset is the value of the first of a pair
     of swing eights plus a quarter <SPAN  CLASS="textit">before</SPAN> the second beat.
 
 </DD>
-<DT><A NAME="foot1794">... tones.</A><A
+<DT><A NAME="foot1802">... tones.</A><A
  HREF="node4.html#tex2html24"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A></DT>
 <DD>See the supplied
     G<SMALL>ROOVE</SMALL> ``Bluegrass'' for an example.
 
 </DD>
-<DT><A NAME="foot1549">... velocity</A><A
+<DT><A NAME="foot1557">... velocity</A><A
  HREF="node4.html#tex2html25"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A></DT>
 <DD>MIDI ``note on'' events are
     declared with a ``velocity'' value. Think of this as the
     ``striking pressure'' on a piano.
 
 </DD>
-<DT><A NAME="foot1556">... validity.</A><A
+<DT><A NAME="foot1564">... validity.</A><A
  HREF="node4.html#tex2html26"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A></DT>
 <DD>This is a feature that you probably don't want to
     use, but if you want to ensure that a note is always sounded use a
@@ -1287,27 +1299,27 @@ which would create the same pattern as the longer:
     be clipped to the maximum permitted MIDI velocity.
 
 </DD>
-<DT><A NAME="foot1569">... outcomes.</A><A
+<DT><A NAME="foot1577">... outcomes.</A><A
  HREF="node4.html#tex2html27"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">6</SPAN></SUP></A></DT>
 <DD>What really happens is that
   this definition is stored in a slot named ``DRUM''.
 
 </DD>
-<DT><A NAME="foot1795">...
+<DT><A NAME="foot1803">...
 semitone.</A><A
  HREF="node4.html#tex2html28"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">7</SPAN></SUP></A></DT>
 <DD> Be careful using this feature ... certain
   scales/chords may return non-musical results.
 
 </DD>
-<DT><A NAME="foot1798">...
+<DT><A NAME="foot1806">...
 order.</A><A
  HREF="node4.html#tex2html29"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">8</SPAN></SUP></A></DT>
 <DD>See the D<SMALL>IRECTION</SMALL> command
   (<A HREF="node27.html#scale-direction">here</A>).
 
 </DD>
-<DT><A NAME="foot1800">... ``color''</A><A
+<DT><A NAME="foot1808">... ``color''</A><A
  HREF="node4.html#tex2html30"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">9</SPAN></SUP></A></DT>
 <DD>The color of a chord are items
   like ``minor'', ``major'', etc. The current walking bass algorithm
@@ -1316,7 +1328,7 @@ order.</A><A
   over-ride the computer generated pattern for important bars.
 
 </DD>
-<DT><A NAME="foot1764">... cooler</A><A
+<DT><A NAME="foot1772">... cooler</A><A
  HREF="node4.html#tex2html31"><SUP><SPAN CLASS="arabic">4</SPAN>.<SPAN CLASS="arabic">10</SPAN></SUP></A></DT>
 <DD>In this case the word ``cool'' substitutes for
   the more correct ``useful''.
@@ -1325,26 +1337,26 @@ order.</A><A
 </DL>
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html499"
+<A NAME="tex2html500"
   HREF="node5.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html497"
+<A NAME="tex2html498"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html491"
+<A NAME="tex2html492"
   HREF="node3.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html500"
+<B> Next:</B> <A NAME="tex2html501"
   HREF="node5.html">Sequences</A>
-<B> Up:</B> <A NAME="tex2html498"
+<B> Up:</B> <A NAME="tex2html499"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html492"
+<B> Previous:</B> <A NAME="tex2html493"
   HREF="node3.html">Tracks and Channels</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node5.html b/docs/html/ref/node5.html
index e245981..41892d8 100644
--- a/docs/html/ref/node5.html
+++ b/docs/html/ref/node5.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html521"
+<A NAME="tex2html522"
   HREF="node6.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html519"
+<A NAME="tex2html520"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html513"
+<A NAME="tex2html514"
   HREF="node4.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html522"
+<B> Next:</B> <A NAME="tex2html523"
   HREF="node6.html">Grooves</A>
-<B> Up:</B> <A NAME="tex2html520"
+<B> Up:</B> <A NAME="tex2html521"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html514"
+<B> Previous:</B> <A NAME="tex2html515"
   HREF="node4.html">Patterns</A>
 <BR>
 <BR></DIV>
@@ -51,15 +51,15 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html523"
-  HREF="node5.html#SECTION00510000000000000000">Defining Sequences</A>
 <LI><A NAME="tex2html524"
-  HREF="node5.html#SECTION00520000000000000000">SeqClear</A>
+  HREF="node5.html#SECTION00510000000000000000">Defining Sequences</A>
 <LI><A NAME="tex2html525"
-  HREF="node5.html#SECTION00530000000000000000">SeqRnd</A>
+  HREF="node5.html#SECTION00520000000000000000">SeqClear</A>
 <LI><A NAME="tex2html526"
-  HREF="node5.html#SECTION00540000000000000000">SeqRndWeight</A>
+  HREF="node5.html#SECTION00530000000000000000">SeqRnd</A>
 <LI><A NAME="tex2html527"
+  HREF="node5.html#SECTION00540000000000000000">SeqRndWeight</A>
+<LI><A NAME="tex2html528"
   HREF="node5.html#SECTION00550000000000000000">SeqSize</A>
 </UL>
 <!--End of Table of Child-Links-->
@@ -151,7 +151,7 @@ Arpeggio Sequence { 1 1 100 * 8 } { 1 1 80 * 4 }   </B>
 pattern. The Drum, Chord and Bass patterns repeat on every bar; the
 Drum-1 sequence repeats after 2 bars. Note how the Arpeggio pattern is
 defined at run-time.<A NAME="tex2html32"
-  HREF="#foot2561"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A>
+  HREF="#foot2571"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A>
 <P>
 If there are fewer patterns than S<SMALL>EQ</SMALL>S<SMALL>IZE</SMALL>, the sequence will be
 filled out to correct size. If the number of patterns used is greater
@@ -211,7 +211,7 @@ Walk Sequence z / / Walk4-4   </B>
 
 <P>
 If you already have a sequence defined<A NAME="tex2html33"
-  HREF="#foot2468"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A> you can repeat or copy the existing pattern by
+  HREF="#foot2478"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A> you can repeat or copy the existing pattern by
 using a single ``*'' as the pattern name. This is useful when you are
 modifying an existing sequence.
 
@@ -347,7 +347,7 @@ If you use a sub-track:
 
 <P>
 only the sequence for that track is cleared.<A NAME="tex2html34"
-  HREF="#foot2562"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A>
+  HREF="#foot2572"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A>
 <P>
 In addition to clearing the sequence pattern, the following other
 settings are restored to a default condition:
@@ -875,7 +875,7 @@ until it is long enough.
 <P>
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot2561">... run-time.</A><A
+<DT><A NAME="foot2571">... run-time.</A><A
  HREF="node5.html#tex2html32"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>If you run 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  with the ``-s'' option
@@ -884,14 +884,14 @@ until it is long enough.
   sequence.
 
 </DD>
-<DT><A NAME="foot2468">... defined</A><A
+<DT><A NAME="foot2478">... defined</A><A
  HREF="node5.html#tex2html33"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
 <DD>In reality there is
   always a sequence defined for every track, but it might be a series
   of ``rest'' bars.
 
 </DD>
-<DT><A NAME="foot2562">... cleared.</A><A
+<DT><A NAME="foot2572">... cleared.</A><A
  HREF="node5.html#tex2html34"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A></DT>
 <DD>It is probably
   easier to use the command: 
@@ -909,26 +909,26 @@ until it is long enough.
 </DL>
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html521"
+<A NAME="tex2html522"
   HREF="node6.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html519"
+<A NAME="tex2html520"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html513"
+<A NAME="tex2html514"
   HREF="node4.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html522"
+<B> Next:</B> <A NAME="tex2html523"
   HREF="node6.html">Grooves</A>
-<B> Up:</B> <A NAME="tex2html520"
+<B> Up:</B> <A NAME="tex2html521"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html514"
+<B> Previous:</B> <A NAME="tex2html515"
   HREF="node4.html">Patterns</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node6.html b/docs/html/ref/node6.html
index f583796..968f2ed 100644
--- a/docs/html/ref/node6.html
+++ b/docs/html/ref/node6.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html536"
+<A NAME="tex2html537"
   HREF="node7.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html534"
+<A NAME="tex2html535"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html528"
+<A NAME="tex2html529"
   HREF="node5.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html537"
+<B> Next:</B> <A NAME="tex2html538"
   HREF="node7.html">Riffs</A>
-<B> Up:</B> <A NAME="tex2html535"
+<B> Up:</B> <A NAME="tex2html536"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html529"
+<B> Previous:</B> <A NAME="tex2html530"
   HREF="node5.html">Sequences</A>
 <BR>
 <BR></DIV>
@@ -51,26 +51,26 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html538"
-  HREF="node6.html#SECTION00610000000000000000">Creating A Groove</A>
 <LI><A NAME="tex2html539"
+  HREF="node6.html#SECTION00610000000000000000">Creating A Groove</A>
+<LI><A NAME="tex2html540"
   HREF="node6.html#SECTION00620000000000000000">Using A Groove</A>
 <UL>
-<LI><A NAME="tex2html540"
-  HREF="node6.html#SECTION00621000000000000000">Extended Groove Notation</A>
 <LI><A NAME="tex2html541"
+  HREF="node6.html#SECTION00621000000000000000">Extended Groove Notation</A>
+<LI><A NAME="tex2html542"
   HREF="node6.html#SECTION00622000000000000000">Overlay Grooves</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html542"
-  HREF="node6.html#SECTION00630000000000000000">Groove Aliases</A>
 <LI><A NAME="tex2html543"
-  HREF="node6.html#SECTION00640000000000000000">AllGrooves</A>
+  HREF="node6.html#SECTION00630000000000000000">Groove Aliases</A>
 <LI><A NAME="tex2html544"
-  HREF="node6.html#SECTION00650000000000000000">Deleting Grooves</A>
+  HREF="node6.html#SECTION00640000000000000000">AllGrooves</A>
 <LI><A NAME="tex2html545"
-  HREF="node6.html#SECTION00660000000000000000">Sticky</A>
+  HREF="node6.html#SECTION00650000000000000000">Deleting Grooves</A>
 <LI><A NAME="tex2html546"
+  HREF="node6.html#SECTION00660000000000000000">Sticky</A>
+<LI><A NAME="tex2html547"
   HREF="node6.html#SECTION00670000000000000000">Library Issues</A>
 </UL>
 <!--End of Table of Child-Links-->
@@ -128,7 +128,7 @@ command:
 A groove name can include any character, including digits and
 punctuation. However, it cannot include a space character (used as a
 delimiter), a colon ``:'' or a '/'<A NAME="tex2html35"
-  HREF="#foot2908"><SUP><SPAN CLASS="arabic">6</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A>.
+  HREF="#foot2918"><SUP><SPAN CLASS="arabic">6</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A>.
 
 <P>
 In normal operation the documentation strings are ignored. However,
@@ -376,7 +376,7 @@ list which changes the G<SMALL>ROOVE</SMALL> after each bar the sequence
 number is reset after each bar ... with one exception: if the same
 G<SMALL>ROOVE</SMALL> is being used for two or more bars the sequence will not
 be reset.<A NAME="tex2html36"
-  HREF="#foot3103"><SUP><SPAN CLASS="arabic">6</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>
+  HREF="#foot3120"><SUP><SPAN CLASS="arabic">6</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>
 <P>
 Another way to select G<SMALL>ROOVE</SMALL>s is to use a list of grooves with
 a leading value. This lets you select the G<SMALL>ROOVE</SMALL> to use based
@@ -445,6 +445,16 @@ read the PATHS section, <A HREF="node30.html#lib-files">here</A>,
 of this manual.
 
 <P>
+<SPAN  CLASS="textit">Important</SPAN>: The filename to the left of the ``:'' is a system
+pathname, not a 
+<FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  variable. As such it <SPAN  CLASS="textit">must match the case</SPAN>
+for the filename/path on your system. If, for example, you have a file
+<TT><SPAN  CLASS="textbf">casio/poprock1.mma</SPAN></TT> and attempt to access it with G<SMALL>ROOVE</SMALL>
+<TT><SPAN  CLASS="textbf">Casio/Poprock1:PopRock1End</SPAN></TT> it will not work. You must use the
+form G<SMALL>ROOVE</SMALL> <TT><SPAN  CLASS="textbf">casio/poprock1:PopRock1End</SPAN></TT>. The case of the
+data to the right of the ``:'' is not important.
+
+<P>
 When using an extended name, you (probably) only need to use the full
 name once ... the entire file is read into memory making all of its
 content available. For a, contrived, example:
@@ -1106,13 +1116,13 @@ This issue in covered in more detail <A HREF="node30.html#library-maint">here in
 <P>
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot2908">... '/'</A><A
+<DT><A NAME="foot2918">... '/'</A><A
  HREF="node6.html#tex2html35"><SUP><SPAN CLASS="arabic">6</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>The '/' and ':' are used
   in extended names.
 
 </DD>
-<DT><A NAME="foot3103">... reset.</A><A
+<DT><A NAME="foot3120">... reset.</A><A
  HREF="node6.html#tex2html36"><SUP><SPAN CLASS="arabic">6</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
 <DD>Actually, 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  checks to see the next
@@ -1123,26 +1133,26 @@ This issue in covered in more detail <A HREF="node30.html#library-maint">here in
 </DL>
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html536"
+<A NAME="tex2html537"
   HREF="node7.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html534"
+<A NAME="tex2html535"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html528"
+<A NAME="tex2html529"
   HREF="node5.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html537"
+<B> Next:</B> <A NAME="tex2html538"
   HREF="node7.html">Riffs</A>
-<B> Up:</B> <A NAME="tex2html535"
+<B> Up:</B> <A NAME="tex2html536"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html529"
+<B> Previous:</B> <A NAME="tex2html530"
   HREF="node5.html">Sequences</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node7.html b/docs/html/ref/node7.html
index 6b06829..5efcc0a 100644
--- a/docs/html/ref/node7.html
+++ b/docs/html/ref/node7.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html555"
+<A NAME="tex2html556"
   HREF="node8.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html553"
+<A NAME="tex2html554"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html547"
+<A NAME="tex2html548"
   HREF="node6.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html556"
+<B> Next:</B> <A NAME="tex2html557"
   HREF="node8.html">Musical Data Format</A>
-<B> Up:</B> <A NAME="tex2html554"
+<B> Up:</B> <A NAME="tex2html555"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html548"
+<B> Previous:</B> <A NAME="tex2html549"
   HREF="node6.html">Grooves</A>
 <BR>
 <BR></DIV>
@@ -51,7 +51,7 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html557"
+<LI><A NAME="tex2html558"
   HREF="node7.html#SECTION00710000000000000000">DupRiff</A>
 </UL>
 <!--End of Table of Child-Links-->
@@ -273,7 +273,7 @@ S<SMALL>OLO</SMALL> or M<SMALL>ELODY</SMALL> track. Please see <A HREF="node10.h
 The above examples show how to apply a temporary pattern to a single
 bar--the bar which follows the R<SMALL>IFF</SMALL> command.  But, you can
 ``stack''<A NAME="tex2html37"
-  HREF="#foot3699"><SUP><SPAN CLASS="arabic">7</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> a number of patterns to be processed sequentially. Each
+  HREF="#foot3728"><SUP><SPAN CLASS="arabic">7</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> a number of patterns to be processed sequentially. Each
 successive R<SMALL>IFF</SMALL> command adds a pattern to the stack; these
 patterns are then ``pulled'' from the stack as successive chord lines
 are processed.
@@ -399,7 +399,7 @@ tracks, either line by line or with a macro. Using D<SMALL>UP</SMALL>R<SMALL>IFF
 much simpler.
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot3699">...
+<DT><A NAME="foot3728">...
 ``stack''</A><A
  HREF="node7.html#tex2html37"><SUP><SPAN CLASS="arabic">7</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>Actually a queue or FIFO (First In, First Out)
@@ -409,26 +409,26 @@ buffer.
 </DL>
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html555"
+<A NAME="tex2html556"
   HREF="node8.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html553"
+<A NAME="tex2html554"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html547"
+<A NAME="tex2html548"
   HREF="node6.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html556"
+<B> Next:</B> <A NAME="tex2html557"
   HREF="node8.html">Musical Data Format</A>
-<B> Up:</B> <A NAME="tex2html554"
+<B> Up:</B> <A NAME="tex2html555"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html548"
+<B> Previous:</B> <A NAME="tex2html549"
   HREF="node6.html">Grooves</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node8.html b/docs/html/ref/node8.html
index ed6aab0..437df79 100644
--- a/docs/html/ref/node8.html
+++ b/docs/html/ref/node8.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html566"
+<A NAME="tex2html567"
   HREF="node9.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html564"
+<A NAME="tex2html565"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html558"
+<A NAME="tex2html559"
   HREF="node7.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html567"
+<B> Next:</B> <A NAME="tex2html568"
   HREF="node9.html">Lyrics</A>
-<B> Up:</B> <A NAME="tex2html565"
+<B> Up:</B> <A NAME="tex2html566"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html559"
+<B> Previous:</B> <A NAME="tex2html560"
   HREF="node7.html">Riffs</A>
 <BR>
 <BR></DIV>
@@ -51,19 +51,19 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html568"
-  HREF="node8.html#SECTION00810000000000000000">Bar Numbers</A>
 <LI><A NAME="tex2html569"
-  HREF="node8.html#SECTION00820000000000000000">Bar Repeat</A>
+  HREF="node8.html#SECTION00810000000000000000">Bar Numbers</A>
 <LI><A NAME="tex2html570"
-  HREF="node8.html#SECTION00830000000000000000">Chords</A>
+  HREF="node8.html#SECTION00820000000000000000">Bar Repeat</A>
 <LI><A NAME="tex2html571"
-  HREF="node8.html#SECTION00840000000000000000">Rests</A>
+  HREF="node8.html#SECTION00830000000000000000">Chords</A>
 <LI><A NAME="tex2html572"
-  HREF="node8.html#SECTION00850000000000000000">Positioning</A>
+  HREF="node8.html#SECTION00840000000000000000">Rests</A>
 <LI><A NAME="tex2html573"
-  HREF="node8.html#SECTION00860000000000000000">Case Sensitivity</A>
+  HREF="node8.html#SECTION00850000000000000000">Positioning</A>
 <LI><A NAME="tex2html574"
+  HREF="node8.html#SECTION00860000000000000000">Case Sensitivity</A>
+<LI><A NAME="tex2html575"
   HREF="node8.html#SECTION00870000000000000000">Track Chords</A>
 </UL>
 <!--End of Table of Child-Links-->
@@ -175,7 +175,7 @@ Get in the habit of using bar numbers. You'll thank yourself when a
 song seems to be missing a bar, or appears to have an extra one.
 Without the leading bar numbers it can be quite frustrating to match
 your input file to a piece of sheet music.<A NAME="tex2html38"
-  HREF="#foot4076"><SUP><SPAN CLASS="arabic">8</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A>
+  HREF="#foot4105"><SUP><SPAN CLASS="arabic">8</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A>
 <P>
 One important use of the leading bar number is for the -b command line
 option <A HREF="node2.html#b-option">detailed here</A>.
@@ -782,7 +782,7 @@ Don't forget to turn off the track specific chords!
 <P>
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot4076">... music.</A><A
+<DT><A NAME="foot4105">... music.</A><A
  HREF="node8.html#tex2html38"><SUP><SPAN CLASS="arabic">8</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>If your line
   numbers get out of order you can use the supplied utility
@@ -795,26 +795,26 @@ Don't forget to turn off the track specific chords!
 </DL>
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html566"
+<A NAME="tex2html567"
   HREF="node9.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html564"
+<A NAME="tex2html565"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html558"
+<A NAME="tex2html559"
   HREF="node7.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html567"
+<B> Next:</B> <A NAME="tex2html568"
   HREF="node9.html">Lyrics</A>
-<B> Up:</B> <A NAME="tex2html565"
+<B> Up:</B> <A NAME="tex2html566"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html559"
+<B> Previous:</B> <A NAME="tex2html560"
   HREF="node7.html">Riffs</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/ref/node9.html b/docs/html/ref/node9.html
index 6c8ae19..a1acb62 100644
--- a/docs/html/ref/node9.html
+++ b/docs/html/ref/node9.html
@@ -28,21 +28,21 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BODY  bgcolor="#ffffff">
 
 <DIV CLASS="navigation"><!--Navigation Panel-->
-<A NAME="tex2html583"
+<A NAME="tex2html584"
   HREF="node10.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html581"
+<A NAME="tex2html582"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html575"
+<A NAME="tex2html576"
   HREF="node8.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html584"
+<B> Next:</B> <A NAME="tex2html585"
   HREF="node10.html">Solo and Melody Tracks</A>
-<B> Up:</B> <A NAME="tex2html582"
+<B> Up:</B> <A NAME="tex2html583"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html576"
+<B> Previous:</B> <A NAME="tex2html577"
   HREF="node8.html">Musical Data Format</A>
 <BR>
 <BR></DIV>
@@ -51,30 +51,30 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
 
 <UL CLASS="ChildLinks">
-<LI><A NAME="tex2html585"
+<LI><A NAME="tex2html586"
   HREF="node9.html#SECTION00910000000000000000">Lyric Options</A>
 <UL>
-<LI><A NAME="tex2html586"
-  HREF="node9.html#SECTION00911000000000000000">Enable</A>
 <LI><A NAME="tex2html587"
-  HREF="node9.html#SECTION00912000000000000000">Event Type</A>
+  HREF="node9.html#SECTION00911000000000000000">Enable</A>
 <LI><A NAME="tex2html588"
-  HREF="node9.html#SECTION00913000000000000000">Kar File Mode</A>
+  HREF="node9.html#SECTION00912000000000000000">Event Type</A>
 <LI><A NAME="tex2html589"
+  HREF="node9.html#SECTION00913000000000000000">Kar File Mode</A>
+<LI><A NAME="tex2html590"
   HREF="node9.html#SECTION00914000000000000000">Word Splitting</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html590"
+<LI><A NAME="tex2html591"
   HREF="node9.html#SECTION00920000000000000000">Chord Name Insertion</A>
 <UL>
-<LI><A NAME="tex2html591"
+<LI><A NAME="tex2html592"
   HREF="node9.html#SECTION00921000000000000000">Chord Transposition</A>
 </UL>
 <BR>
-<LI><A NAME="tex2html592"
+<LI><A NAME="tex2html593"
   HREF="node9.html#SECTION00930000000000000000">Setting Lyrics</A>
 <UL>
-<LI><A NAME="tex2html593"
+<LI><A NAME="tex2html594"
   HREF="node9.html#SECTION00931000000000000000">Limitations</A>
 </UL></UL>
 <!--End of Table of Child-Links-->
@@ -101,7 +101,7 @@ Meta-event:
 <SPAN  CLASS="textbf">FF 05 len text <SPAN  CLASS="textit">Lyric</SPAN>.</SPAN>  A
   lyric to be sung. Generally, each syllable will will be a separate
   lyric event which begins at the event's time.<A NAME="tex2html39"
-  HREF="#foot4556"><SUP><SPAN CLASS="arabic">9</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></BLOCKQUOTE>
+  HREF="#foot4588"><SUP><SPAN CLASS="arabic">9</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></BLOCKQUOTE>
 <P>
 
 <P>
@@ -366,7 +366,7 @@ in the L<SMALL>YRIC</SMALL> command:
 <P>
 Please note that the Lyrics code does <SPAN  CLASS="textit">not</SPAN> look at the global
 T<SMALL>RANSPOSE</SMALL> setting.<A NAME="tex2html43"
-  HREF="#foot4474"><SUP><SPAN CLASS="arabic">9</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>
+  HREF="#foot4503"><SUP><SPAN CLASS="arabic">9</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>
 <P>
 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  isn't too smart in it's transposition and will often display the
@@ -398,6 +398,32 @@ global <SMALL>TRANSPOSE</SMALL> (<A HREF="node27.html#sec-transpose">detailed he
 to join the words (eg. Up-Perfect-Fourth).
 
 <P>
+If the keyword A<SMALL>DD</SMALL> is included in the transpose value the
+current setting will be incremented or decremented. To add this, use a
+comma separated string:
+
+<P>
+
+      <Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
+        <tr><td>
+    <B>Lyric Chords=On Transpose=3,Add  </B> 
+   
+	    </td></tr>
+      </Table>
+
+<P>
+or
+
+<P>
+
+      <Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
+        <tr><td>
+    <B>Lyric Chords=On Transpose=Add,Up-Maj-2  </B> 
+   
+	    </td></tr>
+      </Table>
+
+<P>
 
 <H1><A NAME="SECTION00930000000000000000">
 Setting Lyrics</A>
@@ -410,7 +436,7 @@ things, there is more than one way to do it.
 <P>
 Lyrics can be set for a bar in-between a pair of <SPAN  CLASS="textbf">[]</SPAN>s
 somewhere in a data bar.<A NAME="tex2html44"
-  HREF="#foot4487"><SUP><SPAN CLASS="arabic">9</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A> For
+  HREF="#foot4519"><SUP><SPAN CLASS="arabic">9</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A> For
 example:
 
 <P>
@@ -448,7 +474,7 @@ however, for multiple verses they are used (just like they are when
 you include the lyric in a data/chord line). The advantage to using
 L<SMALL>YRIC </SMALL>S<SMALL>ET</SMALL> is that you can specify multiple bars of lyrics at
 one point in your file. See the sample files in <TT><SPAN  CLASS="textbf">egs/lyrics</SPAN></TT> for
-an examples.
+examples.
 
 <P>
 The lyrics for each bar are separated into individual events, one for
@@ -600,7 +626,7 @@ a lyric just include a dummy to keep
 
 <P>
 <A HREF="#eg:twk">This example</A><A NAME="tex2html45"
-  HREF="#foot4562"><SUP><SPAN CLASS="arabic">9</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A> shows a complete
+  HREF="#foot4594"><SUP><SPAN CLASS="arabic">9</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A> shows a complete
 song with lyrics. You should also examine the file
 <TT><SPAN  CLASS="textbf">egs/lyrics.mma</SPAN></TT> for an alternate example.
 
@@ -683,7 +709,7 @@ A few combinations are not permitted:
 </UL>
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot4556">... time.</A><A
+<DT><A NAME="foot4588">... time.</A><A
  HREF="node9.html#tex2html39"><SUP><SPAN CLASS="arabic">9</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>I am quoting
     from ``MIDI Documentation'' distributed with the TSE Library. Pete
@@ -692,21 +718,21 @@ A few combinations are not permitted:
   HREF="http://tse3.sourceforge.net/docs.html">http://tse3.sourceforge.net/docs.html</A></TT>
 
 </DD>
-<DT><A NAME="foot4474">... setting.</A><A
+<DT><A NAME="foot4503">... setting.</A><A
  HREF="node9.html#tex2html43"><SUP><SPAN CLASS="arabic">9</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
 <DD>This is a feature! It permits you
   to have separate control over music generation and chord symbol
   display.
 
 </DD>
-<DT><A NAME="foot4487">... bar.</A><A
+<DT><A NAME="foot4519">... bar.</A><A
  HREF="node9.html#tex2html44"><SUP><SPAN CLASS="arabic">9</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A></DT>
 <DD>Although the lyric can be placed
   anywhere in the bar, it is recommended that you only place the lyric
   at the end of the bar. All the examples follow this style.
 
 </DD>
-<DT><A NAME="foot4562">...eg:twk</A><A
+<DT><A NAME="foot4594">...eg:twk</A><A
  HREF="node9.html#tex2html45"><SUP><SPAN CLASS="arabic">9</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A></DT>
 <DD>Included in
   this distribution as <TT><SPAN  CLASS="textbf">songs/twinkle.mma</SPAN></TT>.
@@ -715,26 +741,26 @@ A few combinations are not permitted:
 </DL>
 <DIV CLASS="navigation"><HR>
 <!--Navigation Panel-->
-<A NAME="tex2html583"
+<A NAME="tex2html584"
   HREF="node10.html">
 <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> 
-<A NAME="tex2html581"
+<A NAME="tex2html582"
   HREF="mma.html">
 <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> 
-<A NAME="tex2html575"
+<A NAME="tex2html576"
   HREF="node8.html">
 <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>   
 <BR>
-<B> Next:</B> <A NAME="tex2html584"
+<B> Next:</B> <A NAME="tex2html585"
   HREF="node10.html">Solo and Melody Tracks</A>
-<B> Up:</B> <A NAME="tex2html582"
+<B> Up:</B> <A NAME="tex2html583"
   HREF="mma.html">Reference Manual</A>
-<B> Previous:</B> <A NAME="tex2html576"
+<B> Previous:</B> <A NAME="tex2html577"
   HREF="node8.html">Musical Data Format</A></DIV>
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/tut/index.html b/docs/html/tut/index.html
index ea9fadd..3ef8342 100644
--- a/docs/html/tut/index.html
+++ b/docs/html/tut/index.html
@@ -60,7 +60,7 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 
 <P ALIGN="CENTER"><STRONG>Bob van der Poel</STRONG></P>
 <P ALIGN="CENTER"><I>Wynndel, BC, Canada</I></P>
-<P ALIGN="CENTER"><STRONG>September 18, 2015</STRONG></P>
+<P ALIGN="CENTER"><STRONG>December 15, 2015</STRONG></P>
 </DIV>
 
 <P>
@@ -121,7 +121,7 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BR><HR>
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/tut/mma-tutorial.html b/docs/html/tut/mma-tutorial.html
index ea9fadd..3ef8342 100644
--- a/docs/html/tut/mma-tutorial.html
+++ b/docs/html/tut/mma-tutorial.html
@@ -60,7 +60,7 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 
 <P ALIGN="CENTER"><STRONG>Bob van der Poel</STRONG></P>
 <P ALIGN="CENTER"><I>Wynndel, BC, Canada</I></P>
-<P ALIGN="CENTER"><STRONG>September 18, 2015</STRONG></P>
+<P ALIGN="CENTER"><STRONG>December 15, 2015</STRONG></P>
 </DIV>
 
 <P>
@@ -121,7 +121,7 @@ original version by:  Nikos Drakos, CBLU, University of Leeds
 <BR><HR>
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/tut/mup/bass.png b/docs/html/tut/mup/bass.png
index fb2fc0f..8229122 100644
Binary files a/docs/html/tut/mup/bass.png and b/docs/html/tut/mup/bass.png differ
diff --git a/docs/html/tut/mup/deep.png b/docs/html/tut/mup/deep.png
index 21156a1..9d02bea 100644
Binary files a/docs/html/tut/mup/deep.png and b/docs/html/tut/mup/deep.png differ
diff --git a/docs/html/tut/mup/drums.png b/docs/html/tut/mup/drums.png
index 5a55959..b9e9321 100644
Binary files a/docs/html/tut/mup/drums.png and b/docs/html/tut/mup/drums.png differ
diff --git a/docs/html/tut/mup/fella.png b/docs/html/tut/mup/fella.png
index 2c4f675..cfb8d71 100644
Binary files a/docs/html/tut/mup/fella.png and b/docs/html/tut/mup/fella.png differ
diff --git a/docs/html/tut/mup/piano.png b/docs/html/tut/mup/piano.png
index 21b000f..bc69c81 100644
Binary files a/docs/html/tut/mup/piano.png and b/docs/html/tut/mup/piano.png differ
diff --git a/docs/html/tut/node1.html b/docs/html/tut/node1.html
index a45ceb6..c1a1f17 100644
--- a/docs/html/tut/node1.html
+++ b/docs/html/tut/node1.html
@@ -91,7 +91,7 @@ We hope to cover the following topics:
 The examples may include songs which are probably <SPAN  CLASS="textbf">not</SPAN> in the
 public domain. Certainly ``Happy Birthday'' should be public domain,
 but isn't. User's should note<A NAME="tex2html1"
-  HREF="#foot202"><SUP><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> that the
+  HREF="#foot209"><SUP><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> that the
 copyrighted songs in this document are examples only. It is probably
 not legal for you to copy it or play them. If this document is
 violating copyright by including any of the sheet music used in the
@@ -123,7 +123,7 @@ The example files in this text are included in the distribution in the
 <P>
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot202">... note</A><A
+<DT><A NAME="foot209">... note</A><A
  HREF="node1.html#tex2html1"><SUP><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>Bad pun intended!
 
@@ -150,7 +150,7 @@ The example files in this text are included in the distribution in the
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/tut/node2.html b/docs/html/tut/node2.html
index e7cf73b..fb18203 100644
--- a/docs/html/tut/node2.html
+++ b/docs/html/tut/node2.html
@@ -61,7 +61,7 @@ on the reference manual and the READMEs for this.
 <BR><HR>
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/tut/node3.html b/docs/html/tut/node3.html
index 21a2922..2f1a2b2 100644
--- a/docs/html/tut/node3.html
+++ b/docs/html/tut/node3.html
@@ -474,7 +474,7 @@ improvement.
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/tut/node4.html b/docs/html/tut/node4.html
index a0b532f..cb63781 100644
--- a/docs/html/tut/node4.html
+++ b/docs/html/tut/node4.html
@@ -426,7 +426,7 @@ sample songs--then, it's all up to you. Have fun!
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/tut/node5.html b/docs/html/tut/node5.html
index 0ef4a96..3d56873 100644
--- a/docs/html/tut/node5.html
+++ b/docs/html/tut/node5.html
@@ -85,7 +85,7 @@ of
 you'll see here is just one way to create a G<SMALL>ROOVE</SMALL>. We have tried
 to keep it simple and organized it in different sections so that you
 understand how the G<SMALL>ROOVE</SMALL> was built.<A NAME="tex2html2"
-  HREF="#foot702"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A>
+  HREF="#foot709"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A>
 <P>
 The day that you decide to create your own ``proper'' G<SMALL>ROOVE</SMALL>s you'll have
 to read the manual in detail!
@@ -185,7 +185,7 @@ So what have we done?
 Well, we have just translated part of what we have on the score. We have
 created a pattern D1 with a 8th note on beats 1, 2.5 and 4 and a velocity
 of 90.<A NAME="tex2html3"
-  HREF="#foot704"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>
+  HREF="#foot711"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>
 <P>
 Using the same logic we can create the pattern for the snare drum.
 
@@ -232,7 +232,7 @@ And we close the definition by adding
 <P>
 Now that we have the patterns for our drum, we will create the different
 instruments.<A NAME="tex2html4"
-  HREF="#foot705"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A>
+  HREF="#foot712"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A>
 <P>
 
       <Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
@@ -309,9 +309,9 @@ player is that we add in the pitch definition for the note to be played.
 <P>
 If we look at the first note definition we see that  beat 1 is a
 note with duration 4+8 (dotted quarter),<A NAME="tex2html5"
-  HREF="#foot660"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A>the note to play is the first
+  HREF="#foot667"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A>the note to play is the first
 (root) of the chord and the volume or velocity of the note is 90.<A NAME="tex2html6"
-  HREF="#foot706"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A>
+  HREF="#foot713"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A>
 <P>
 Now the only thing left is to add the bass player at the end of the
 file, the same way we did with the drums.
@@ -322,7 +322,7 @@ file, the same way we did with the drums.
         <tr><td>
     <B>Begin Bass-Simple 
 <BR>  Voice AcousticBass<A NAME="tex2html7"
-  HREF="#foot746"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">6</SPAN></SUP></A> 
+  HREF="#foot753"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">6</SPAN></SUP></A> 
 <BR>  Sequence B1 
 <BR>
 End  </B> 
@@ -361,7 +361,7 @@ here is just one of the possibilities.
 
 <P>
 We will define both ``hands'' of the piano player separately.<A NAME="tex2html8"
-  HREF="#foot708"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">7</SPAN></SUP></A>
+  HREF="#foot715"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">7</SPAN></SUP></A>
 <P>
 Let's start with the easiest, the left hand. Actually if you think
 a bit about it, there is not a big difference between a bass player
@@ -416,7 +416,7 @@ On the example score we see that he plays the chord in his first inversion
 form, but for the sake of simplicity of this ``Getting started'' document
 we are just ignoring this and we will define the standard form of
 the chord.<A NAME="tex2html9"
-  HREF="#foot709"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">8</SPAN></SUP></A>
+  HREF="#foot716"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">8</SPAN></SUP></A>
 <P>
 Again, we go up in the definition section of our G<SMALL>ROOVE</SMALL> and under the
 bass patterns we will enter the chord definition
@@ -427,7 +427,7 @@ bass patterns we will enter the chord definition
         <tr><td>
     <B>Begin Chord Define 
 <BR>  C1 1 2+4 80 ; 4 4 80 <A NAME="tex2html10"
-  HREF="#foot764"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">9</SPAN></SUP></A>
+  HREF="#foot771"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">9</SPAN></SUP></A>
 <BR>
 End  </B> 
    
@@ -488,7 +488,7 @@ is added at the end of the file.
 
 <P>
 The file that we created should look like this<A NAME="tex2html11"
-  HREF="#foot711"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">10</SPAN></SUP></A>
+  HREF="#foot718"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">10</SPAN></SUP></A>
 <P>
 
       <Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
@@ -632,7 +632,7 @@ so don't think you will learn it in a day.
 <P>
 Also read the README files that are delivered with the distribution.
 You can find valuable information in these.<A NAME="tex2html14"
-  HREF="#foot699"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">11</SPAN></SUP></A>
+  HREF="#foot706"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">11</SPAN></SUP></A>
 <P>
 <SPAN  CLASS="textbf">Have fun with 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT> !</SPAN>
@@ -642,43 +642,43 @@ You can find valuable information in these.<A NAME="tex2html14"
 <P>
 <BR><HR><H4>Footnotes</H4>
 <DL>
-<DT><A NAME="foot702">... built.</A><A
+<DT><A NAME="foot709">... built.</A><A
  HREF="node5.html#tex2html2"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
 <DD>This chapter was written
 by the late Rony Steelandt of Kara Music Production (yes, Rony, you are missed!) with minor spelling and grammar fixes by Bob van der Poel.
 
 </DD>
-<DT><A NAME="foot704">...</A><A
+<DT><A NAME="foot711">...</A><A
  HREF="node5.html#tex2html3"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
 <DD>See 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  Reference Manual section <A HREF="#sec-drum"><IMG  ALIGN="BOTTOM" BORDER="1" ALT="[*]" SRC="crossref.png"></A>
 for more details.
 
 </DD>
-<DT><A NAME="foot705">...</A><A
+<DT><A NAME="foot712">...</A><A
  HREF="node5.html#tex2html4"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A></DT>
 <DD>See 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  Reference Manual section <A HREF="#drum-tone"><IMG  ALIGN="BOTTOM" BORDER="1" ALT="[*]" SRC="crossref.png"></A> for more details.
 
 </DD>
-<DT><A NAME="foot660">... quarter),</A><A
+<DT><A NAME="foot667">... quarter),</A><A
  HREF="node5.html#tex2html5"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A></DT>
 <DD>When specifying the
 duration of a note the following are equal: ``4+8'', ``4.'' or ``8+8+8''.
 
 </DD>
-<DT><A NAME="foot706">...</A><A
+<DT><A NAME="foot713">...</A><A
  HREF="node5.html#tex2html6"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">5</SPAN></SUP></A></DT>
 <DD>See 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  Reference Manual section <A HREF="#sec-bass"><IMG  ALIGN="BOTTOM" BORDER="1" ALT="[*]" SRC="crossref.png"></A> for more detail.
 
 </DD>
-<DT><A NAME="foot746">... AcousticBass</A><A
+<DT><A NAME="foot753">... AcousticBass</A><A
  HREF="node5.html#tex2html7"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">6</SPAN></SUP></A></DT>
 <DD>For drums we use T<SMALL>ONE</SMALL> for other instruments we use V<SMALL>OICE</SMALL>.
 
 </DD>
-<DT><A NAME="foot708">...</A><A
+<DT><A NAME="foot715">...</A><A
  HREF="node5.html#tex2html8"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">7</SPAN></SUP></A></DT>
 <DD>As many things in 
 <FONT Face="Serif"  Color="Navy"><I>MMA</I></FONT>  there are different ways to define that kind
@@ -686,26 +686,26 @@ of pattern. If you're curious, look at the Reference Manual section <A HREF="#du
 <A HREF="#duproot"><IMG  ALIGN="BOTTOM" BORDER="1" ALT="[*]" SRC="crossref.png"></A>.
 
 </DD>
-<DT><A NAME="foot709">...</A><A
+<DT><A NAME="foot716">...</A><A
  HREF="node5.html#tex2html9"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">8</SPAN></SUP></A></DT>
 <DD>If you are curious about how to define inverted chords, see the Reference Manual
 section <A HREF="#chord-invert"><IMG  ALIGN="BOTTOM" BORDER="1" ALT="[*]" SRC="crossref.png"></A>, page <A HREF="#chord-invert"><IMG  ALIGN="BOTTOM" BORDER="1" ALT="[*]" SRC="crossref.png"></A>.
 
 </DD>
-<DT><A NAME="foot764">...</A><A
+<DT><A NAME="foot771">...</A><A
  HREF="node5.html#tex2html10"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">9</SPAN></SUP></A></DT>
 <DD>This is not exactly right, it will play the 7th on a C7 chord too,
   but this is beyond the scope of this tutorial.
 
 </DD>
-<DT><A NAME="foot711">... this</A><A
+<DT><A NAME="foot718">... this</A><A
  HREF="node5.html#tex2html11"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">10</SPAN></SUP></A></DT>
 <DD>If you are really lazy and don't want to type the text, you download
 the file here: <TT><A NAME="tex2html12"
   HREF="http://www.kara-moon.com/MMA/tut1.mma">http://www.kara-moon.com/MMA/tut1.mma</A></TT>.
 
 </DD>
-<DT><A NAME="foot699">...</A><A
+<DT><A NAME="foot706">...</A><A
  HREF="node5.html#tex2html14"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">11</SPAN></SUP></A></DT>
 <DD>Amongst others, some very good information about fake books.
 
@@ -732,7 +732,7 @@ the file here: <TT><A NAME="tex2html12"
 <!--End of Navigation Panel-->
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/docs/html/tut/node6.html b/docs/html/tut/node6.html
index e1b6d72..3f4f694 100644
--- a/docs/html/tut/node6.html
+++ b/docs/html/tut/node6.html
@@ -65,11 +65,11 @@ Mathematics Department, Macquarie University, Sydney.
 The command line arguments were: <BR>
  <STRONG>latex2html</STRONG> <TT>-split +1 -dir html -no_math -no_footnode -local_icons -up_url ../mma.html -up_title 'Main MMA Reference' -html_version 4.0,latin2,unicode mma-tutorial.tex</TT>
 <P>
-The translation was initiated by Bob van der Poel on 2015-09-18
+The translation was initiated by Bob van der Poel on 2015-12-15
 <BR><HR>
 <ADDRESS>
 Bob van der Poel
-2015-09-18
+2015-12-15
 </ADDRESS>
 </BODY>
 </HTML>
diff --git a/egs/aria/barb.mid b/egs/aria/barb.mid
index b9b9fc5..ed2eadc 100644
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diff --git a/egs/aria/bossa.mid b/egs/aria/bossa.mid
index 80d9794..bbecd6b 100644
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diff --git a/egs/aria/girl.mid b/egs/aria/girl.mid
index d69ffd9..b4f1cda 100644
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diff --git a/egs/aria/when-or-where.mid b/egs/aria/when-or-where.mid
index dd789b3..92ed8b2 100644
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diff --git a/egs/delay/round.mid b/egs/delay/round.mid
index e475933..ff95782 100644
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diff --git a/egs/delay/solo.mid b/egs/delay/solo.mid
index 30d535c..096cf5e 100644
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index 7d78048..3c64577 100644
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diff --git a/egs/lyrics/twinkle1.mid b/egs/lyrics/twinkle1.mid
index e83ab60..5cec5ec 100644
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diff --git a/egs/lyrics/twinkle2.mid b/egs/lyrics/twinkle2.mid
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diff --git a/egs/midi-inc/frankie.mid b/egs/midi-inc/frankie.mid
index 955d810..5ffe6a8 100644
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diff --git a/egs/midi-inc/frankie2.mid b/egs/midi-inc/frankie2.mid
index e918925..7254f18 100644
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diff --git a/egs/midi-inc/frankie3.mid b/egs/midi-inc/frankie3.mid
index cdcd7c8..ca3ac05 100644
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diff --git a/egs/midi-inc/frankie4.mid b/egs/midi-inc/frankie4.mid
index 36825b9..7b803a6 100644
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diff --git a/egs/midi-inc/mid2seq/rockgroove.mid b/egs/midi-inc/mid2seq/rockgroove.mid
index 386c52f..5bfdb88 100644
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diff --git a/egs/midi-inc/mid2seq/shes-just-my-style.mid b/egs/midi-inc/mid2seq/shes-just-my-style.mid
index ff03c2a..17e0fa5 100644
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index fc52671..6e370a4 100644
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diff --git a/egs/midi-inc/mid2seq/test.mid b/egs/midi-inc/mid2seq/test.mid
index 711af4d..1ad8be5 100644
Binary files a/egs/midi-inc/mid2seq/test.mid and b/egs/midi-inc/mid2seq/test.mid differ
diff --git a/egs/misc/fretnoise.mid b/egs/misc/fretnoise.mid
new file mode 100644
index 0000000..de2fa63
Binary files /dev/null and b/egs/misc/fretnoise.mid differ
diff --git a/egs/misc/grooves.mid b/egs/misc/grooves.mid
index ec06937..acf5e62 100644
Binary files a/egs/misc/grooves.mid and b/egs/misc/grooves.mid differ
diff --git a/egs/misc/midinote.mid b/egs/misc/midinote.mid
index 02a1e99..f7ce0dd 100644
Binary files a/egs/misc/midinote.mid and b/egs/misc/midinote.mid differ
diff --git a/egs/misc/truncate.mid b/egs/misc/truncate.mid
index 3c5a375..17bd2be 100644
Binary files a/egs/misc/truncate.mid and b/egs/misc/truncate.mid differ
diff --git a/egs/misc/truncate.mma b/egs/misc/truncate.mma
index 58b0524..d74e864 100644
--- a/egs/misc/truncate.mma
+++ b/egs/misc/truncate.mma
@@ -1,6 +1,6 @@
 Keysig C
 Tempo 100
-goto foo
+
 // Test the TRUNCATE command
 
 // So we can hear the difference between side=left/right
@@ -77,7 +77,7 @@ G                     //  4 beats of jazz guitar
 // Here we create a 3/4 bar in the middle of some 4/4 swing bars.
 // And just for fun, we make the 3/4 bar 1.5, 1.5 and 1 beats.
 // Sounds awful in this case ... need better eg!
-label foo
+
 Groove Swing
 C
 Truncate 1.5
diff --git a/egs/ornament/chord.mid b/egs/ornament/chord.mid
index 44a3134..94d55d4 100644
Binary files a/egs/ornament/chord.mid and b/egs/ornament/chord.mid differ
diff --git a/egs/riffs/riffs.mid b/egs/riffs/riffs.mid
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diff --git a/egs/rndset/rndchords.mid b/egs/rndset/rndchords.mid
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diff --git a/egs/rndset/tempo.mid b/egs/rndset/tempo.mid
index f55617d..4fb8ed2 100644
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diff --git a/egs/simple/bill-bailey.mid b/egs/simple/bill-bailey.mid
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diff --git a/egs/simple/marine-hymn.mid b/egs/simple/marine-hymn.mid
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diff --git a/egs/solo/solo.mid b/egs/solo/solo.mid
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diff --git a/egs/tests/volume.mid b/egs/tests/volume.mid
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diff --git a/egs/triggers/auto.mid b/egs/triggers/auto.mid
index d502175..eaa4b01 100644
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diff --git a/egs/triggers/hits.mid b/egs/triggers/hits.mid
index 939aa9c..2fe1bd1 100644
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diff --git a/egs/tutorial/deep-river.mid b/egs/tutorial/deep-river.mid
index deb0910..413cb66 100644
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diff --git a/egs/tutorial/fella1.mid b/egs/tutorial/fella1.mid
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diff --git a/egs/tutorial/fella2.mid b/egs/tutorial/fella2.mid
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diff --git a/egs/volume/midivolume.mid b/egs/volume/midivolume.mid
index 34624a4..5b39b38 100644
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diff --git a/egs/wheel/pianos.mid b/egs/wheel/pianos.mid
index 7a6d94c..af3a38a 100644
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diff --git a/includes/stdpats34.mma b/includes/stdpats34.mma
index 52ffd57..02641a2 100644
--- a/includes/stdpats34.mma
+++ b/includes/stdpats34.mma
@@ -60,6 +60,11 @@ End
 
 Begin Walk Define
     W1      1 4 90            // Walk 1 per bar
+    W2      W1 Shift 1        //  1 per bar on 2
+    W3      W1 Shift 2        //  1 per bar on 3
+    W12     W1; W2            //  2 per bar on 1 and 2
+    W13     W1; W3            //  2 per bar on 1 and 3
+    W23     W1; W3            //  2 per bar on 2 and 3
 	W123	1 2. 90 * 3       // Walk quarters on 1, 2 and 3       
 End
 
diff --git a/lib/.mmaDB b/lib/.mmaDB
new file mode 100644
index 0000000..194ae90
Binary files /dev/null and b/lib/.mmaDB differ
diff --git a/lib/alexis/.mmaDB b/lib/alexis/.mmaDB
new file mode 100644
index 0000000..6832a45
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diff --git a/lib/alexis/README b/lib/alexis/README
new file mode 100644
index 0000000..4b9e618
--- /dev/null
+++ b/lib/alexis/README
@@ -0,0 +1,7 @@
+
+These files were donated by Alexis Archambault. Mostly Techno style.
+
+All these files have test code. Enable test with -STEST command line option.
+
+
+bvdp, March, 2012
diff --git a/lib/alexis/hiphop.mma b/lib/alexis/hiphop.mma
new file mode 100644
index 0000000..38ae66c
--- /dev/null
+++ b/lib/alexis/hiphop.mma
@@ -0,0 +1,300 @@
+// HipHop
+
+Begin Doc
+	Poor attempt to dive into Hip Hop.
+	Borrowed from Computer Music Special #32:
+	"Make music now".
+End
+ 
+  
+Author Alexis Archambault
+
+SeqClear
+Time 4
+Timesig 4 4
+
+
+////////////////////////////////////
+
+SeqSize 2
+
+Begin Drum Define
+	C1 2 0 100 ; 4 0 100 
+	C2 2 0 100 ; 4 4 127
+	S  2 0 100 ; 4 0 100
+	K  1 0 100 ; 2.75 0 90 ; 3.25 0 90 ; 3.50 0 90
+	H  1.25 0 80 ; 1.50 0 80 ; 1.75 0 80 ; 2.50 0 80 ; 3.00 0 80 ; 3.75 0 80
+End
+
+Begin Bass Define
+	B 1 4+8+16+32 1 90 ; 2.77 16+32+64 1 90 ; 3.25 32 1 90 ; 3.5 8+16 1 90
+	L	1.25 16 1 90; 1.5 16 4 90; 1.75 16 6 90; \
+		2 16 1+ 90;  2.25 16 3+ 90; 2.75 16 1 90; \
+		3.25 16 1 90; 3.5 16 4 90; 3.75 16 6 90; \
+		4 16 1+ 90;  4.25 16 3+ 90
+End
+
+Begin Chord Define
+	C	 1 1 100
+	C1   4 4 90
+	C2   1 2+4 100
+	C13- 4 4 90 0 90
+	C23- 1 2+4 100 0 100
+End
+
+Begin Arpeggio Define
+	A1	1 1 90 * 8
+	A2	1 4 90 * 4 ; 1 4 90 * 4
+End
+
+
+////////////////////////////////////
+
+Begin Drum-Clap
+	Sequence S
+	Tone HandClap
+End
+
+Begin Drum-Slap
+	Sequence S
+	Tone Slap
+End
+
+Begin Drum-Kick
+	Sequence K
+	Tone KickDrum1
+End
+
+Begin Drum-HiHat
+	Sequence H
+	Tone PedalHiHat
+End
+
+
+Begin Bass-SynthDrum
+	Sequence B
+	Voice SynthDrum
+	Chords iii	// Forces root
+End
+
+Begin Bass-SynthBass
+	Sequence B
+	Voice SynthBass1
+	Volume pp
+	Chords iii	// Forces root
+End
+
+
+Begin Bass-Lead
+	Voice SquareWave
+	Articulate 100
+	Octave 5
+	Chords iii	// Forces root
+	Sequence z L
+End
+
+
+// Pad
+Begin Chord-SweepPad
+	Sequence C1 C2
+	Articulate 100
+	Voice WarmPad
+	Octave 7
+	DupRoot 1 1
+	Volume p
+End
+
+// Chord-SweepPad and Chord-SweepPadSub make an unique MIDI track
+Begin Chord-SweepPadSub
+	Sequence C13- C23-
+	Articulate 100
+	chShare Chord-SweepPad
+	Octave 6
+	DupRoot -1 -1
+	Volume p
+End
+
+
+DefGroove HipHop   Rythmic line and off-beat pads
+
+
+/////////////////////////////////////////////
+/// Sustained
+
+Begin Chord-Strings
+	Sequence C
+	Voice SynthStrings1
+	Octave 6
+	Unify On
+	Articulate 100
+	Volume ppp
+End
+
+DefGroove HipHopSus     HipHop groove + basic strings
+
+
+/////////////////////////////////////////////
+/// Plus1
+
+Groove HipHop
+
+Begin Arpeggio-Piano
+	Sequence A1
+	Voice Piano1
+	Octave 4
+	Articulate 120
+	RTime 4
+	RVolume 6
+	Volume pp
+	Rskip 10
+End
+
+DefGroove HipHopPlus1   Adds piano arpeggios
+
+
+/////////////////////////////////////////////
+/// Sustained Plus1
+
+Chord-Strings Groove HipHopSus
+
+DefGroove HipHopSusPlus1  Piano arpeggios and strings
+
+
+/////////////////////////////////////////////
+/// Plus2
+
+Groove HipHop
+
+Begin Arpeggio-Sawtooth
+	Sequence A2
+	Voice SawWave
+	Octave 5
+	Volume pp
+End
+
+DefGroove HipHopPlus2 Adds sawtooth arpeggios
+
+
+/////////////////////////////////////////////
+/// Sustained Plus2
+
+Chord-Strings Groove HipHopSus
+
+DefGroove HipHopSusPlus2 Sawtooth arpeggios and strings
+
+
+/////////////////////////////////////////////
+/// PlusPlus
+
+Groove HipHopPlus1
+
+Arpeggio-Sawtooth Groove HipHopPlus2
+
+DefGroove HipHopPlusPlus Sawtooth and piano arpeggios 
+
+
+/////////////////////////////////////////////
+/// Sustained PlusPlus
+
+Chord-Strings Groove HipHopSus
+
+DefGroove HipHopSusPlusPlus Sawtooth and piano arpeggios and strings
+
+
+/////////////////////////////////////////////
+/// Intro
+
+Groove HipHop
+
+Chord-SweepPad Sequence -
+Chord-SweepPadSub Sequence -
+
+DefGroove HipHopIntro     Only drums and bass
+
+
+
+/////////////////////////////////////////////
+/// Ending
+
+Groove HipHopSus
+
+Bass-SynthDrum Sequence -
+Bass-SynthBass Sequence -
+Bass-Lead Sequence -
+
+DefGroove HipHopEnd  Removes basses
+
+
+If Def Test
+
+///////////////////////////////////////////////////
+// Test file for style HipHop
+// To compile: "mma -DTEST hiphop"
+
+Tempo 90
+KeySig Eb
+
+Keysig C minor
+
+Groove HipHopIntro
+iii
+iii
+iii
+iii
+
+
+Groove HipHop
+vi
+V
+V
+IV
+V
+vi
+
+Groove HipHopSus
+vi
+V
+V
+IV
+
+Groove HipHopPlus1
+vi
+V
+V
+IV
+
+Groove HipHopSusPlus1
+vi
+V
+V
+IV
+
+Groove HipHopPlus2
+vi
+V
+V
+IV
+
+Groove HipHopSusPlus2
+vi
+V
+V
+IV
+
+Groove HipHopPlusPlus
+vi
+V
+V
+IV
+
+Groove HipHopSusPlusPlus
+vi
+V
+V
+IV
+
+Groove HipHopEnd
+-I
+-I
+
+Endif
\ No newline at end of file
diff --git a/lib/alexis/teamtechno.mma b/lib/alexis/teamtechno.mma
new file mode 100644
index 0000000..51f01d7
--- /dev/null
+++ b/lib/alexis/teamtechno.mma
@@ -0,0 +1,192 @@
+// TeamTechno
+
+Begin Doc
+	From a tutorial in Team Pratik
+End
+ 
+  
+Author Alexis Archambault
+
+SeqClear
+Time 4
+Timesig 4 4
+Include stdpats
+
+
+////////////////////////////////////
+Bass Define B 	1 4 1 60 ; \
+				2 16 7- 75 ; 2.25 16 1 78 ; 2.5 16 1 82 ; 2.75 16 7- 86; \
+				3 16 1 90 ; 3.5 8+16 1 93 ; \
+				4 8  3 105 ; 4.5 16 4 112 ; 4.75 16 1 116 ;
+				
+Bass Define L 	1 8 1 100 ; 1.5 8 1+ 100 ; \
+				2 8 1++ 100 ; 2.5 8 7+ 100 ; \
+				3 8 1++ 100 ; 3.5 8 5 100 ; \
+				4 8 1 100   ; 4.5 8 2+ 100 ; 
+				
+
+Bass Define R 	1.0 16 1 70 ; 1.25 16 1+ 50 ; 1.5 16 5 50 ; 1.75 16 1+ 50 ;\
+				2.0 16 1 50 ; 2.25 16 1+ 50 ; 2.5 16 5 50 ; 2.75 16 1+ 50 ;\
+				3.0 16 1 70 ; 3.25 16 1+ 50 ; 3.5 16 5 50 ; 3.75 16 1+ 50 ;\
+				4.0 16 1 50 ; 4.25 16 1+ 50 ; 4.5 32 4 50 ; 4.64 32 5 50 ; 4.75 16 1+ 50\
+
+Drum Define K	D1234 ; D4 Shift .5
+
+Drum Define C	D1234 ; D1234 Shift .25 ; D1234 Shift .5
+
+Drum Define O	D1234 Shift .75
+
+////////////////////////////////////
+
+SeqSize 1
+
+Begin Drum-Kick
+	Tone KickDrum1
+	Sequence K
+	Volume f
+End
+
+Begin Drum-ClosedHiHat
+	Tone ClosedHiHat
+	Sequence C
+	Volume mp
+End
+
+Begin Drum-OpenHiHat
+	Tone OpenHiHat 
+	Sequence O
+	Volume mp
+End
+
+
+Begin Bass
+	Voice SynthBass2
+	Octave 4
+	Articulate 100
+	Volume mf
+	Sequence B
+	Chords i	// Fixed to root
+End
+
+
+Begin Bass-Lead
+	Voice SynCalliope
+	Octave 3
+	Articulate 100
+	Volume mf
+	Sequence L
+	Chords i	// Fixed to root
+End
+
+Begin Bass-Rythmic
+	Voice SynthBass1
+	Octave 3
+	Articulate 100
+	Volume mf
+	Sequence R
+	Chords i	// Fixed to root
+End
+
+DefGroove TeamTechno  A basic Techno groove.
+
+
+/// Sustained
+
+Begin Chord
+	Voice Strings
+	Sequence L1
+	Octave 5
+	Volume mf
+	Articulate 100
+	Unify On
+	Voicing   Mode=Optimal
+End
+
+DefGroove TeamTechnoSus  Add sustained strings.
+
+
+
+/////////////////////////////////////////////
+/// Intro
+
+
+Groove TeamTechno
+
+Chord		 Sequence -
+Bass		 Sequence -
+Bass-Lead	 Sequence -
+Bass-Rythmic Sequence -
+
+DefGroove TeamTechnoIntro  Simple 1 bar intro.
+
+
+
+/////////////////////////////////////////////
+/// IntroPlus
+
+
+Groove TeamTechnoIntro
+
+Bass-Rythmic Sequence R
+
+DefGroove TeamTechnoIntroPlus   Adds in rhythmic bass line.
+
+
+/////////////////////////////////////////////
+/// Ending
+
+Groove TeamTechnoSus
+
+Drum-Kick	 Sequence D13
+Drum-Snare	 Sequence D2
+Drum-Ride	 Sequence D1
+Bass-Lead 	 Sequence -
+Bass-Rythmic Sequence -
+
+Chord Octave -1
+ 
+DefGroove TeamTechnoEnd  A 1 bar ending.
+
+If Def Test
+
+///////////////////////////////////////////////
+// Test file for style teamtecho
+// To compile: "mma -DTEST teamtecho"
+
+Tempo 97
+Keysig C Minor
+
+ChordAdjust Gb=1 G=1 Ab=1 A=1 Bb=1 B=1
+
+
+Groove TeamTechnoIntro
+I
+I
+
+Groove TeamTechnoIntroPlus
+I
+I
+
+Groove TeamTechno
+i 
+VI/I
+-VII
+
+Groove TeamTechnoSus
+i 
+VI/I
+-VII
+
+// Repeats same sequence for fun
+// Could be repeated more than twice, 
+// but with synth parameters automation
+Groove TeamTechnoSus
+i 
+VI/I
+-VII
+
+Groove TeamTechnoEnd
+Isus2
+
+
+EndIf
\ No newline at end of file
diff --git a/lib/browserDB b/lib/browserDB
new file mode 100644
index 0000000..85fcaf3
Binary files /dev/null and b/lib/browserDB differ
diff --git a/lib/casio/.mmaDB b/lib/casio/.mmaDB
new file mode 100644
index 0000000..aacd636
Binary files /dev/null and b/lib/casio/.mmaDB differ
diff --git a/lib/casio/16beat1.mma b/lib/casio/16beat1.mma
new file mode 100644
index 0000000..bb83f6c
--- /dev/null
+++ b/lib/casio/16beat1.mma
@@ -0,0 +1,120 @@
+// 16beat1
+
+Begin Doc  
+      16 Beat 1 (010). A nice dance beat.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+Include stdpats
+
+SeqClear
+SeqSize 2
+Time 4
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 112; 3.5 0 112; 4.2 0 112} \
+             {1 0 112; 3.5 0 112} 
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Sequence {2 0 90; 2.2 0 57; 2.5 0 36; 2.8 0 16; 4 0 90} \
+             {1.5 0 57; 2 0 90; 2.2 0 57; 2.5 0 36; 2.8 0 16; 4 0 90}
+End
+
+Begin Drum-PedalHiHat
+    Tone PedalHiHat
+    Volume m
+    Sequence {1.5 0 79; 2.5 0 79; 2.8 0 79; 3 0 79; 3.2 0 79;\
+               3.5 0 79; 3.8 0 79; 4 0 79; 4.3 0 79; 4.5 0 79; 4.8 0 79} \
+             {1 0 79; 1.2 0 79; 1.5 0 79; 2 0 79; 2.3 0 79; \
+                2.5 0 79; 2.8 0 79; 3 0 79; 3.2 0 79; 3.5 0 79; 3.8 0 79} 
+End
+
+Begin Drum-SnareDrum2
+    Tone 110
+    Volume m
+    Sequence {2 0 90; 4 0 90} \
+             {1.5 0 57; 2 0 90; 4 0 90}
+End
+
+Begin Bass-9
+    Voice FretlessBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 6 1 96; 1.5 6 5 96; 1.8 6 1 96; 2.3 6 5 96; 2.8 6 1 96} \
+             {1 6 1 96; 1.5 6 5 96; 1.8 6 1 96; 2.3 6 5 96; 2.8 6 1 96; 4.5 3 5 96}
+End
+
+Begin Bass-6
+    Voice MutedGuitar
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence {1.5 64 1 70; 2.5 64 1 70; 2.8 64 1 70; 4 64 1 70; 4.5 64 1 70} \
+             {1.5 64 1 70; 2.3 64 1 70; 2.8 64 1 70; 3.5 64 1 70; 4 64 1 70; 4.8 64 1 70}
+End
+
+Begin Chord-7
+    Voice Piano3
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    Sequence {1 2 90}
+End
+
+DefGroove  16Beat1  Simple dance beat.
+
+/////////////////////////////////////////////////////////
+///////  Ending
+
+Groove 16Beat1
+Seqsize 2
+
+Drum-KickDrum1   Sequence  *       D1
+Drum-SnareDrum1  Sequence  D1234   D1
+Drum-PedalHiHat  Sequence  D8      D12
+Drum-SnareDrum2  Sequence  D134    {D1 Shift .5}
+
+// fretless
+Bass-9           Sequence  B1234   B1
+
+// muted guitar
+Bass-6           Sequence  *       B1
+
+// Piano3
+Chord-7          Sequence L1       L1
+
+DefGroove 16beat1End  A 2 bar ending.
+
+
+/////////////////////////////////////////////////////////
+///////  Intro
+
+Groove 16Beat1
+SeqSize 4
+
+Drum-KickDrum1   Sequence  D1      D13    *      D1
+Drum-SnareDrum1  Sequence  D1234   *      *      D13
+Drum-PedalHiHat  Sequence  D8      *      *      D13
+Drum-SnareDrum2  Sequence  D1234   *      *      D1234  
+
+// fretless
+Bass-9           Sequence  B1234   *      *      B1
+
+// muted guitar
+Bass-6           Sequence  *       *      *      B13
+
+// Piano3
+Chord-7          Sequence C13      *      *      L2
+
+DefGroove 16beat1Intro  A 4 bar intro.
\ No newline at end of file
diff --git a/lib/casio/16beat2.mma b/lib/casio/16beat2.mma
new file mode 100644
index 0000000..6af27c2
--- /dev/null
+++ b/lib/casio/16beat2.mma
@@ -0,0 +1,160 @@
+ // 16Beat2
+
+Begin Doc  
+      16Beat2 (011) Arpeggiated, light, dance.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 102; 2.8 0 95; 3 0 102} \
+             {1 0 102; 2.8 0 97; 3 0 102; 3.5 0 73} 
+End
+
+Begin Drum-SideKick
+    Tone SideKick
+    Volume m
+    Sequence {2 0 100}
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Rvolume 5
+    Sequence {4 0 90}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Rvolume 5
+    Sequence {1 0 83; 1.5 0 63; 1.8 0 32; 2 0 93; 2.3 0 32; \
+                2.5 0 63; 3 0 100; 3.5 0 63; 4 0 108; 4.5 0 63}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence z   {4.5 0 78}      z      z
+End
+
+Begin Drum-Tambourine
+    Tone Tambourine
+    Volume m
+    Sequence {2 0 74}
+End
+
+Begin Drum-Cabasa
+    Tone Cabasa
+    Volume m
+    Rvolume 5
+    Rskip 5
+    Sequence {1.5 0 32; 1.8 0 23; 2.5 0 32; 2.8 0 23; 3.5 0 32; 3.8 0 23; 4.5 0 32; 4.8 0 23}
+End
+
+Begin Bass-9
+    Voice FretlessBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 4 1 100; 2.8 64 1 100; 3 4 1 100} \
+             {1 4 1 100; 2.8 64 1 100; 3 32 1 100; 3.5 8 1 100; 4.3 0 1 100; 4.5 3 5 100} 
+End
+
+
+Begin Arpeggio-6
+    Voice NylonGuitar
+    Octave 5
+    Articulate 100
+    Volume m
+    Rvolume 5
+    Sequence {1.3 4 96; 1.5 4 95; 1.8 4 97; 2.5 3 94; 3.3 4 96; \
+                3.5 8 93; 3.8 4 97; 4.3 8 90; 4.5 3 96} 
+End
+
+Begin Chord-7
+    Voice MutedGuitar
+    Octave 6
+    Voicing Mode=Key
+    Articulate 100
+    Volume pp
+    Sequence {1 0 90; 1.5 64 90; 1.8 32 90; 2.3 32 90; 3 64 90; 3.5 0 90; 3.8 32 90; 4.5 0 90} \
+             {1 0 90; 1.5 64 90; 1.8 32 90; 2.3 32 90; 2.8 0 90; 3 64 90; \
+               3.3 32 90; 3.8 32 90; 4.3 0 90; 4.5 64 90}
+End
+
+Begin Bass-8
+    Voice Strings
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence {1 2 1 77; 4.5 3 5 77} \
+             {1 2 1 77; 4 8 5 77; 4.5 3 1 77}
+End
+
+DefGroove 16Beat2  A light, arpeggiated dance.
+
+////////////////////////////////////////////////////
+//////  Intro
+
+Groove 16Beat2
+
+Drum-KickDrum1    Sequence  *   *    D1234   D13
+Drum-SideKick     Sequence  *   *    *       z
+Drum-SnareDrum1   Sequence  *   *    *       z
+Drum-ClosedHiHat  Sequence  *   *    D8      D4
+Drum-OpenHiHat    Sequence  *   *    *       z
+Drum-Tambourine   Sequence  *   *    *       z
+Drum-Cabasa       Sequence  *   *    D1234   D13
+
+Bass-9            Sequence  B1234   *   *  B1
+
+// nylon guitar
+Arpeggio-6        Sequence *    *    {A4; A4 Shift .33}   {A8; A4 Shift .33}
+
+// Muted guitar
+Chord-7           Sequence *    C13   *     C1234
+
+// strings
+Bass-8            Sequence z     *    *     B1
+
+DefGroove 16Beat2Intro  A 4 bar introduction.
+
+
+////////////////////////////////////////////////////
+//////  Ending
+
+Groove 16Beat2
+SeqSize 2
+
+Drum-KickDrum1    Sequence   *       D1
+Drum-SideKick     Sequence   D1234   D1
+Drum-SnareDrum1   Sequence   *       z
+Drum-ClosedHiHat  Sequence   D8      D1
+Drum-OpenHiHat    Sequence   *       z
+Drum-Tambourine   Sequence   *       z
+Drum-Cabasa       Sequence   D1234   D1
+
+Bass-9            Sequence  B1234    B1
+
+// nylon guitar
+Arpeggio-6        Sequence  *        A1
+
+// Muted guitar
+Chord-7           Sequence  C1234    L1
+
+// strings
+Bass-8            Sequence   *     B1
+
+DefGroove 16Beat2End  A 4 bar introduction.
\ No newline at end of file
diff --git a/lib/casio/16beat3.mma b/lib/casio/16beat3.mma
new file mode 100644
index 0000000..7a700b6
--- /dev/null
+++ b/lib/casio/16beat3.mma
@@ -0,0 +1,134 @@
+
+// 16beat3.mma 
+
+Begin Doc  
+      16 Beat3 (012) Trance dance beat.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum2
+    Tone KickDrum2
+    Volume m
+    Rvolume 8
+    Sequence {1 0 110; 2.8 0 95; 3.3 0 97} / /  \
+             {1 0 110; 2.8 0 103; 3.3 0 98; 4.3 0 103}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Sequence  D24  D24  {D24; 4.8 0 91}  D24
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Rvolume 5
+    Sequence {1 0 74; 1.3 0 35; 1.5 0 76; 1.8 0 35; 2 0 54; 2.3 0 35; \
+                2.5 0 74; 2.8 0 35; 3 0 74; 3.3 0 35; 3.5 0 74; \
+                3.8 0 35; 4 0 54; 4.3 0 35; 4.5 0 74; 4.8 0 35}
+End
+
+Begin Bass-9
+    Voice FretlessBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 4 1 100; 2.8 64 1 85; 3.5 4 1 100}
+End
+
+
+Begin Bass-6
+    Voice MutedGuitar
+    Octave 5
+    Articulate 100
+    Volume m
+    Rvolume 10
+    Sequence {1 32 1 93; 1.5 32 1 67; 2.3 32 1 84; 2.8 32 1 84; 3.5 32 1 78; 4.5 32 1 78}
+End
+
+Begin Chord-7
+    Voice EPiano
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 1 90} \
+             {4 8 90} \
+             {1 1 90} \
+             z
+End
+
+Begin Chord-8
+    Voice WarmPad
+    Octave 5
+    Articulate 100
+    Volume m
+    Invert   0 1 2 1
+    Unify On
+    Sequence {1 1 90 * 2} 
+End
+
+DefGroove 16Beat3   A techno-sounding dance beat.
+
+///////////////////////////////////////////////////////////
+/// Ending
+
+Groove 16Beat3
+SeqSize 2
+
+Drum-KickDrum2     Sequence   *    D1
+Drum-SnareDrum2    Sequence  D24   D1
+Drum-ClosedHiHat   Sequence   *    D1
+
+Bass-9             Sequence   *    B1
+
+// Muted guitar
+Bass-6             Sequence  B1234  B1
+
+// epiano
+Chord-7            Sequence  L1     /
+
+// warmpad
+Chord-8            Sequence   *    C1
+
+DefGroove 16Beat3End   2 Bar ending
+
+///////////////////////////////////////////////////
+/////// Introduction
+
+
+///////////////////////////////////////////////////////////
+/// Ending
+
+Groove 16Beat3
+
+Drum-KickDrum2     Sequence   *    *   D1234 D13
+Drum-SnareDrum2    Sequence   D1   D1  D13   D1
+Drum-ClosedHiHat   Sequence   *    *   *     D1234
+
+Bass-9             Sequence   B1234 *  *     B13
+
+// Muted guitar
+Bass-6             Sequence  *     *   *     z
+
+// epiano
+Chord-7            Sequence  *     *   C13   L1
+
+// warmpad
+Chord-8            Sequence   *   *     *    L1
+
+DefGroove 16Beat3Intro   4 bar introduction
+
+
+
diff --git a/lib/casio/16beatballad1.mma b/lib/casio/16beatballad1.mma
new file mode 100644
index 0000000..206d3b7
--- /dev/null
+++ b/lib/casio/16beatballad1.mma
@@ -0,0 +1,119 @@
+// 16beatballad1.mma
+
+Begin Doc  
+      16 Beat Ballad1 (033).
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 2
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 118; 2.8 0 118; 3 0 118; 3.5 0 118}
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Sequence {2 0 126; 4 0 126}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1 0 108; 2 0 108; 2.5 0 108; 3 0 108; 3.5 0 108; 4 0 108; 4.5 0 108} \
+             {1 0 108; 1.5 0 108; 2 0 108; 2.5 0 108; 3 0 108; 3.5 0 108; 4 0 108; 4.5 0 108}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence {1.5 0 108}     z 
+End
+
+Begin Drum-Claves
+    Tone Claves
+    Volume m
+    Sequence {1.5 0 92; 2.3 0 92}       z 
+End
+
+Begin Bass-9
+    Voice FingeredBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 4 1 108; 2.8 32 5 83; 3 3 1 108; 3.5 4 1 112}
+End
+
+Begin Chord-6
+    Voice JazzGuitar  /// casio have a mellow epiano here
+    Octave 6
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    Sequence {1 2 90}
+End
+
+
+Begin Bass-8
+    Voice SteelGuitar
+    Octave 5
+    Articulate 100
+    Volume mp
+    Sequence z  {1.5 2 5 82; 1.8 16 1 102; 2 16 3 99; 2.2 4 1 97}
+End
+
+
+DefGroove 16BeatBallad1   Our basic 2 bar pattern
+
+//////////////////////////////////////////////////////////////////////
+///// Intro
+
+Groove 16BeatBallad1
+SeqSize 4   // double up groove length
+
+Drum-KickDrum1   Sequence  D1234   *   *    D13
+Drum-SnareDrum1  Sequence  D1234   *   *    *
+Drum-ClosedHiHat Sequence  *       *   *    D16
+//Drum-OpenHiHat
+Drum-Claves      Sequence  *       D1234  *   D1234
+
+Bass-9           Sequence  *       *      *   B1234
+
+// jazzguitar
+Chord-6          Sequence  *       *      *   L1
+
+// SteelGuitar
+Bass-8           Sequence  -
+
+DefGroove 16BeatBallad1Intro  A 4 bar intro
+
+//////////////////////////////////////////////////////////////////////
+//////// Ending
+
+Groove 16BeatBallad1
+
+Drum-KickDrum1   Sequence  D1234      D1
+Drum-SnareDrum1  Sequence  D1234      D1
+Drum-ClosedHiHat Sequence  D16        D1
+Drum-OpenHiHat   Sequence  {1 0 40 * 32}     z
+Drum-Claves      Sequence  *         D1
+
+Bass-9           Sequence  B1234     B1
+
+// jazzguitar
+Chord-6          Sequence  *         L1
+
+// SteelGuitar
+Bass-8           Sequence  *         B1
+
+DefGroove 16BeatBallad1End    A 2 bar ending.
diff --git a/lib/casio/16beatballad2.mma b/lib/casio/16beatballad2.mma
new file mode 100644
index 0000000..1a9a63c
--- /dev/null
+++ b/lib/casio/16beatballad2.mma
@@ -0,0 +1,144 @@
+// 16beatballad2.mma
+
+Begin Doc  
+      16 Beat Ballad2 (034). 
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum2
+    Tone KickDrum2
+    Volume m
+    Sequence {1 0 112; 2.8 0 65; 3 0 102} \
+             {1 0 112; 2.8 0 65; 3 0 95; 3.5 0 102}
+End
+
+Begin Drum-SideKick
+    Tone SideKick
+    Volume m
+    Sequence {2 0 89}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Sequence {4 0 102}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    RVolume 10
+    Rtime 5
+    Sequence {1 0 78; 1.3 0 50; 1.5 0 76; 1.8 0 50; 2 0 82; 2.3 0 46; \
+               2.5 0 61; 2.8 0 41; 3 0 82; 3.3 0 46; 3.5 0 80; \
+               3.8 0 46; 4 0 78; 4.3 0 48; 4.5 0 80; 4.8 0 48}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence  z    z    z   {4.8 0 65}
+End
+
+Begin Bass-9
+    Voice FingeredBass
+    Octave 3
+    Articulate 100
+    Volume m
+    RVolume 5
+    Sequence {1 4 1 95; 2.8 64 1 80; 3 4 1 95}
+End
+
+Begin Bass-6
+    Voice EPiano
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence {3.5 2 5 67; 4 2 1 72; 4.5 2 3 72} \
+             {4 8 1 64; 4.5 3 5 68} 
+End
+
+
+Begin Bass-7
+    Voice JazzGuitar
+    Octave 5
+    Articulate 100
+    Volume m
+    RVolume 10
+    Sequence {1.5 2 3 93; 2 2 5 96; 2.5 4 1 97} \
+             {2.5 3 1 98; 3 4 5 95}
+End
+
+Begin Chord-8
+    Voice SynthStrings1
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    Unify On
+    Sequence {1 1 90 * 4} 
+End
+
+DefGroove 16BeatBallad2   Basic 4 bar pattern.
+
+//////////////////////////////////////////////////////////////////////
+///////// Intro
+
+Groove 16BeatBallad2
+
+Drum-KickDrum2    Sequence   *    *    D1234  D13
+Drum-SideKick     Sequence   *    *     D13   *
+Drum-SnareDrum2   Sequence  D1234 *     *    D24
+Drum-ClosedHiHat  Sequence   *    *     *    DRoll
+Drum-OpenHiHat    Sequence   z    z     z     D1
+
+Bass-9            Sequence   *    *     B1234  B13
+
+//Epiano
+Bass-6            Sequence   z    *      *     B1
+
+// Jazzguitar
+Bass-7            Sequence   *    *      *     B1
+
+// synthstrings
+Chord-8           Sequence   *    *      *     C1
+
+DefGroove 16BeatBallad2Intro   4 bar introduction.
+
+//////////////////////////////////////////////////////////////////////
+///////// Ending
+
+Groove 16BeatBallad2
+SeqSize 2
+
+Drum-KickDrum2    Sequence   D1234  D1
+Drum-SideKick     Sequence   *      D1
+Drum-SnareDrum2   Sequence   *      D1
+Drum-ClosedHiHat  Sequence   DRoll   z
+Drum-OpenHiHat    Sequence   -
+
+Bass-9            Sequence   B1234  B1
+
+//Epiano
+Bass-6            Sequence    *     B1
+
+// Jazzguitar
+Bass-7            Sequence   *       B1
+
+// synthstrings
+Chord-8           Sequence   *       C1
+
+DefGroove 16BeatBallad2End  2 bar ending
+
+
+
diff --git a/lib/casio/16beatballad3.mma b/lib/casio/16beatballad3.mma
new file mode 100644
index 0000000..b424311
--- /dev/null
+++ b/lib/casio/16beatballad3.mma
@@ -0,0 +1,148 @@
+ // 16beatballad3.mma
+
+Begin Doc  
+      16 Beat Ballad3 (35). Gentle ballad with strings.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 95; 2.8 0 78; 3 0 82; 3.5 0 82}
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Sequence {2 0 95; 4 0 95}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    RVolume 10
+    Rtime 5
+    Sequence {1 0 86; 1.3 0 38; 1.5 0 60; 1.8 0 55; 2 0 86; \
+                2.3 0 55; 2.5 0 52; 2.8 0 74; 3 0 55; 3.3 0 60; \
+                3.5 0 64; 3.8 0 38; 4 0 74; 4.3 0 40; 4.8 0 49} 
+End
+
+Begin Drum-PedalHiHat
+    Tone PedalHiHat
+    Volume m
+    Sequence {4.5 0 70}    z 
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence z  {4.5 0 67} 
+End
+
+Begin Bass-9
+    Voice AcousticBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Rvolume 10
+    Rtime 5
+    Sequence {1 4 1 82; 2.3 64 5 60; 2.5 6 1 82; 2.8 6 1 78; 4.5 3 5 90} \
+             {1 4 1 95; 2.3 32 5 52; 2.5 32 1 78; 2.8 6 1 95; 4.3 0 5 49; \
+                 4.5 6 5 95; 4.8 32 5 67}
+End
+
+Begin Chord-6
+    Voice RhodesPiano
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Rvolume 10
+    Rtime 6
+    Rskip 5
+    Sequence  {1 8 90; 1.8 64 90; 2.3 0 90; 2.5 4 90; 4.3 8 90; 4.5 3 90; 4.8 16 90} 
+End
+
+
+
+Begin Chord-7
+    Voice WarmPad
+    Octave 6
+    Articulate 100
+    Volume m
+    Unify On
+    Sequence {1 1 70 0 60 0 * 4}  // chord has root and 5
+End
+
+Begin Bass-8
+    Voice JazzGuitar
+    Octave 5
+    Articulate 120
+    Volume mp
+    Sequence {1 3 1 86; 1.8 0 1 82; 2.5 0 5 43; 2.8 64 1 86; \
+                 3.5 0 5 19; 3.8 0 1 86; 4.8 0 5 33} \
+             {1 3 1 86; 1.5 64 5 15; 1.8 0 1 86; 2.5 0 5 37; \
+                 2.8 64 1 82; 3.5 0 5 52; 3.8 0 5 82; 4.8 64 5 67} 
+End
+
+DefGroove 16BeatBallad3   Basic pattern
+
+//////////////////////////////////////////////////////////////////////
+///////// Intro
+
+Groove 16BeatBallad3
+
+Drum-KickDrum1     Sequence   *    *     *     D1234
+Drum-SnareDrum1    Sequence   *    *     D8    *
+Drum-ClosedHiHat   Sequence   *    *     *     Droll
+Drum-PedalHiHa     Sequence   *    *     *     z
+Drum-OpenHiHat     Sequence   z    *     z     z
+
+Bass-9             Sequence  B1234 *     *    B11
+
+// RhodesPiano
+Chord-6            Sequence   *    *     *    L2
+
+// warmpad
+Chord-7            Sequence  z     *     *    L1
+
+// jazzguitar
+Bass-8             Sequence  *     *     *    B1
+
+DefGroove 16BeatBallad3Intro   4 bar introduction
+
+//////////////////////////////////////////////////////////////////////
+///////// Ending
+
+Groove 16BeatBallad3
+Seqsize 2
+
+Drum-KickDrum1     Sequence   *       D1
+Drum-SnareDrum1    Sequence   D8      D1
+Drum-ClosedHiHat   Sequence   Droll   D1
+Drum-PedalHiHa     Sequence   *        z
+Drum-OpenHiHat     Sequence   -
+
+Bass-9             Sequence  B1234     B1
+
+// RhodesPiano
+Chord-6            Sequence   *        L1
+
+// warmpad
+Chord-7            Sequence   *        L1
+
+// jazzguitar
+Bass-8             Sequence   *        B1
+
+DefGroove 16BeatBallad3End  2 bar ending
+
diff --git a/lib/casio/16shuffle1.mma b/lib/casio/16shuffle1.mma
new file mode 100644
index 0000000..759b809
--- /dev/null
+++ b/lib/casio/16shuffle1.mma
@@ -0,0 +1,151 @@
+
+ // 16shuffle1.mma
+
+Begin Doc  
+      16 Beat shuffle1 (014)
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 118; 2.8 0 77; 3 0 118; 3.3 0 92; 4.8 0 77} \
+             {1 0 118; 2.8 0 77; 3 0 118; 3.3 0 92} \
+             {1 0 118; 2.8 0 77; 3 0 118; 3.3 0 92; 4.3 0 118} \
+             {1 0 118; 2.8 0 77; 3 0 118; 3.3 0 92; 4.3 0 102}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Sequence {2 0 112; 4 0 103} \
+             {2 0 112; 4 0 124} \
+             {2 0 108; 4 0 109} \
+             {2 0 110; 4 0 95; 4.5 0 120}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1 0 89; 1.3 0 83; 1.5 0 87; 1.8 0 87; 2.3 0 84; \
+               2.5 0 78; 2.8 0 63; 3 0 66; 3.3 0 79; 3.5 0 67; \
+               3.8 0 74; 4 0 59; 4.3 0 71; 4.8 0 79 } \
+             {1.3 0 54; 1.8 0 74; 2 0 79; 2.3 0 64; 2.5 0 82; \
+               2.8 0 63; 3 0 71; 3.3 0 79; 3.5 0 69; 3.8 0 74; \
+               4.3 0 82; 4.5 0 74; 4.8 0 68}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence {2 0 89; 4.5 0 64} \
+             {1.5 0 57; 4 0 90} \
+             {2.5 0 66; 4.5 0 53} \
+             {1.5 0 53; 4 0 84; 4.8 0 77}
+End
+
+Begin Drum-CrashCymbal1
+    Tone CrashCymbal1
+    Volume m
+    Sequence {1 0 66}   z   z   z
+End
+
+Begin Drum-Tambourine
+    Tone Tambourine
+    Volume m
+    Sequence {2 0 80; 4 0 80}
+End
+
+Begin Bass-9
+    Voice PickedBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Rvolume 10
+    Rskip 4
+    Sequence {1 8 1 111; 2.8 32 5 87; 3 16 1 100; 3.3 64 6 60; \
+               3.5 16 5 90; 4 16 5 90; 4.3 64 6 52; 4.5 16 1 79; 4.8 64 6 55}
+End
+
+Begin Chord-6
+    Voice Piano1
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 16 90; 1.3 32 90; 1.5 6 90; 1.8 64 90; 2.5 64 90; 2.8 32 90; 3.3 6 90; 3.5 8 90; 4.3 64 90; 4.5 6 90} \
+             {1 6 90; 1.3 32 90; 1.5 32 90; 1.8 64 90; 2.5 6 90; 2.8 32 90; 4.4 32 90; 4.5 3 90} \
+             {1 16 90; 1.3 32 90; 1.5 6 90; 1.8 64 90; 2.5 64 90; 2.8 32 90; 3.3 6 90; 3.5 8 90; 4.3 64 90; 4.5 6 90} \
+             {1 6 90; 1.3 32 90; 1.5 32 90; 1.8 64 90; 2.5 6 90; 2.8 32 90; 4.3 32 90; 4.5 6 90; 4.8 32 90}
+End
+
+Begin Chord-7
+    Voice Epiano
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 2 90; 3.5 32 90; 4.3 32 90} \
+             {1 2 90} \
+             {1 2 90; 4.3 32 90} \
+             {1 2 90; 4 3 90; 4.3 32 90}
+End
+
+DefGroove 16Shuffle1    16 beat with shuffle
+
+//////////////////////////////////////////////////////////
+//// Intro
+
+Groove 16Shuffle1
+
+Drum-KickDrum1     Sequence  *   *   D1234   D13
+Drum-SnareDrum2    Sequence  *   *   D1234   D1
+Drum-ClosedHiHat   Sequence  *   *   D8      D4
+Drum-OpenHiHat     Sequence  *   *   D13     D13
+Drum-CrashCymbal1  Sequence  *   z   z       D1
+Drum-Tambourine    Sequence  *   *   *       D1234
+
+Bass-9             Sequence B1234  *  *      B13
+
+// Clean Guitar
+Chord-6            Sequence *     *   *     L1
+
+//  Epiano
+Chord-7            Sequence C8    *   *     C13
+
+DefGroove 16Shuffle1Intro   4 bar introduction
+
+//////////////////////////////////////////////////////////
+//// Ending
+
+Groove 16Shuffle1
+SeqSize 2
+
+Drum-KickDrum1     Sequence D1234   D1
+Drum-SnareDrum2    Sequence D1234   D1
+Drum-ClosedHiHat   Sequence  *      D1
+Drum-OpenHiHat     Sequence  *      D1
+Drum-CrashCymbal1  Sequence  *      D1
+Drum-Tambourine    Sequence  D8     D1
+
+Bass-9             Sequence  *      B1
+
+// Clean Guitar
+Chord-6            Sequence  *      L1
+
+//  Epiano
+Chord-7            Sequence  *      L1
+
+DefGroove 16Shuffle1End   4 bar ending
+
+
diff --git a/lib/casio/16shuffle2.mma b/lib/casio/16shuffle2.mma
new file mode 100644
index 0000000..9316499
--- /dev/null
+++ b/lib/casio/16shuffle2.mma
@@ -0,0 +1,201 @@
+
+ // 16shuffle2.mma
+
+Begin Doc  
+      16 beat shuffle (015). Goofy sounding techo beat. Might be useful as a fill 
+        when using the 16shuffle1?
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-ScratchPush
+    Tone ScratchPush
+    Volume m
+    Rvolume 10
+    Sequence {4.5 0 70}
+End
+
+Begin Drum-SquareClick
+    Tone SquareClick
+    Volume m
+    Rvolume 10
+    Sequence {2 0 119}
+End
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 126; 2.5 0 115; 4.8 0 60} \
+             {1 0 125; 1.5 0 125; 2.5 0 79; 3 0 126} 
+End
+
+Begin Drum-HandClap
+    Tone HandClap
+    Volume m
+    Sequence {2 0 86}  z  z  z
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    RVolume 10
+    Sequence {2 0 126; 4 0 124}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1 0 127; 2 0 127; 3 0 127; 4 0 126}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence  z    z     z    {4.5 0 126}
+End
+
+Begin Drum-Cabasa
+    Tone Cabasa
+    Volume m
+    Sequence {1.5 0 38; 2.5 0 62; 3.5 0 53; 4.5 0 55}
+End
+
+Begin Drum-ShortGuiro
+    Tone ShortGuiro
+    Volume m
+    Rvolume 5
+    Sequence {1.5 0 67; 3.5 0 67}
+End
+
+Begin Drum-LongGuiro
+    Tone LongGuiro
+    Volume m
+    Sequence z   {4.5 0 67}
+End
+
+Begin Drum-Shaker
+    Tone Shaker
+    Volume m
+    Sequence {1 0 95; 2 0 103; 3 0 72; 4 0 107}
+End
+
+Begin Drum-OpenSudro
+    Tone OpenSudro
+    Volume m
+    Sequence z    z     z    {4.7 0 56}
+End
+
+Begin Bass-9
+    Voice SlapBass1
+    Octave 3
+    Articulate 100
+    Volume mp
+    Sequence {1 8 1 123; 1.5 6 1 126; 2 64 1 100; 2.5 3 1 117; 4.3 64 1 123; 4.5 3 1 121} \
+             {1 3 1 113; 4.5 16 1 87} \
+             {1 8 1 121; 1.5 6 1 121; 2.5 16 1 125; 4.3 64 1 123; 4.5 3 1 126} \
+             {1 3 1 117; 1.5 3 1 96; 4.3 64 1 112; 4.5 3 1 100}
+End
+
+Begin Chord-6
+    Voice CleanGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    RVolume 5
+    Sequence {1 32 90; 1.5 32 90; 2 32 90; 2.5 32 90; 3 6 90; 3.5 6 90; 4 6 90; 4.5 6 90} 
+End
+
+Begin Bass-7
+    Voice SoundTrack
+    Octave 6
+    Articulate 130
+    Volume m
+    Sequence   {2 16 5 119}      z 
+End
+
+Begin Chord-8
+    Voice Organ3
+    Octave 5
+    Voicing Mode=Key
+    Articulate 120
+    Volume mp
+    Sequence {1 32 90; 1.5 64 90; 2 32 90; 2.5 64 90; 3 32 90; 3.5 32 90; 4 32 90; 4.5 64 90}
+End
+
+DefGroove  16Shuffle2    A goofy 16 beat shuffle.
+
+//////////////////////////////////////////////////////////////////
+////  Intro
+
+Groove 16Shuffle2
+
+Drum-ScratchPush    Sequence  *      *   *      z
+Drum-SquareClick    Sequence  *      *   *      z
+Drum-KickDrum1      Sequence  D1234  *   *      D13
+Drum-HandClap       Sequence  *      *   D134   D13
+Drum-SnareDrum2     Sequence  *      *   D1234  D13
+Drum-ClosedHiHat    Sequence  *      *   D13    D1
+Drum-OpenHiHat      Sequence  z      z    z     D3
+Drum-Cabasa         Sequence  *      *    z     {D1234 Shift .5}
+Drum-ShortGuiro     Sequence  *      *    *     z
+Drum-LongGuiro      Sequence  *      *    *     z
+Drum-Shaker         Sequence  *      *    *     D8
+Drum-OpenSudro      Sequence  D3     D2   D1    *
+
+
+Bass-9              Sequence  B1234  *    *     B13
+
+//Clean Guitar
+Chord-6             Sequence  C1234  *    *      C1
+
+// Soundtrack
+Bass-7              Sequence  {2 16 5 119} /   /     B1
+
+// Organ2
+Chord-8             Sequence   *      *    C13    L1
+
+DefGroove  16Shuffle2Intro    A 4 bar introduction
+
+
+//////////////////////////////////////////////////////////////////
+////  Ending
+
+Groove 16Shuffle2
+SeqSize 2
+
+Drum-ScratchPush    Sequence  *        z
+Drum-SquareClick    Sequence  *        z
+Drum-KickDrum1      Sequence  D1234    D1
+Drum-HandClap       Sequence  D134     D1
+Drum-SnareDrum2     Sequence  *        D1
+Drum-ClosedHiHat    Sequence  D13      D1
+Drum-OpenHiHat      Sequence  D1       z   
+Drum-Cabasa         Sequence  *        z
+Drum-ShortGuiro     Sequence  *        z
+Drum-LongGuiro      Sequence  *        D1
+Drum-Shaker         Sequence  D8       D1
+Drum-OpenSudro      Sequence  D3       D1
+
+Bass-9              Sequence  B1234    B1
+
+//Clean Guitar
+Chord-6             Sequence  C124     C1
+
+// Soundtrack
+Bass-7              Sequence  {2 16 5 119}    B1
+
+// Organ2
+Chord-8             Sequence   C13    L1
+
+DefGroove  16Shuffle2End    A 2 bar ending
+
diff --git a/lib/casio/60spop.mma b/lib/casio/60spop.mma
new file mode 100644
index 0000000..d769911
--- /dev/null
+++ b/lib/casio/60spop.mma
@@ -0,0 +1,148 @@
+// 60spop.mma
+
+Begin Doc  
+      60s pop (027). Pretty good pop rock set.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    RVolume 20
+    Sequence {1 0 102; 1.5 0 73; 2 0 85; 2.8 0 84; 3.3 0 80; 3.8 0 72; 4 0 87; 4.5 0 85} 
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Rvolume 10
+    Sequence {1.5 0 82; 2.5 0 90; 3.5 0 85; 4.5 0 85}
+End
+
+Begin Drum-HandClap
+    Tone HandClap
+    Volume m
+    Rvolume 5
+    Sequence {2.5 0 80; 4.5 0 77}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    RVolume 5
+    Sequence {1 0 107; 1.5 0 83; 2 0 81; 2.5 0 82; 3 0 86; 3.5 0 82; 4 0 82; 4.5 0 86} 
+End
+
+Begin Drum-Tambourine
+    Tone Tambourine
+    Volume m
+    RVolume 5
+    RSkip 5
+    Sequence {1 0 56; 1.5 0 57; 2 0 46; 2.5 0 52; 3 0 50; 3.5 0 54; 4 0 61; 4.5 0 56}
+End
+
+Begin Bass-9
+    Voice PickedBass
+    Octave 3
+    Articulate 100
+    Volume m
+    RVolume 10
+    Sequence {1 16 1 120; 1.5 16 1 108; 2 3 1 111; 2.8 6 1 111; \
+               3.3 6 1 103; 3.8 64 1 105; 4 8 1 111} 
+End
+
+Begin Chord-6
+    Voice Piano1
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 2 90} \
+             {1 2 90; 4.3 32 90} \
+             {1 2 90; 3.8 64 90; 4.3 3 90} \
+             {1 2 90; 3.8 64 90; 4.3 8 90; 4.4 3 90}
+End
+
+
+Begin Chord-7
+    Voice CleanGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1.5 64 90; 2.5 64 90; 3.5 64 90; 4.5 64 90}
+End
+
+
+Begin Chord-8
+    Voice Vibraphone
+    Octave 6
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    Sequence {1 2 90}  /   /     {1 4 90; 3 4 90}
+End
+
+DefGroove 60sPop   A decent pop/rock rhythm.
+
+/////////////////////////////////////////////////////////
+////////  Intro
+
+Groove 60sPop
+
+Drum-KickDrum1    Sequence  D1234  *   *   D13
+Drum-SnareDrum1   Sequence  D1234  *   *   D1234
+//Drum-HandClap     
+Drum-ClosedHiHat  Sequence    *    *   *   D1234
+Drum-Tambourine   Sequence    *    *   *   z
+
+Bass-9            Sequence    *    *   *   B1234
+
+// Piano1
+Chord-6           Sequence  C13    *   *   L1
+
+// cleanguitar
+Chord-7           Sequence   *     *   *   L1
+
+// Vibraphone
+Chord-8           Sequence   *     *   *   C1
+
+
+DefGroove 60sPopIntro   A 4 bar intro
+
+
+/////////////////////////////////////////////////////////
+////////  Intro
+
+Groove 60sPop
+SeqSize  2
+
+Drum-KickDrum1    Sequence  D1234     D1
+Drum-SnareDrum1   Sequence  D1234     D1
+Drum-HandClap     Sequence    *       z
+Drum-ClosedHiHat  Sequence    *       D1
+Drum-Tambourine   Sequence    *       z
+
+Bass-9            Sequence  B1234     B1
+
+// Piano1
+Chord-6           Sequence  C13       L1
+
+// cleanguitar
+Chord-7           Sequence   *        L1
+
+// Vibraphone
+Chord-8           Sequence   *        C1
+
+
+DefGroove 60sPopEnd   2 bar ending
diff --git a/lib/casio/60srock.mma b/lib/casio/60srock.mma
new file mode 100644
index 0000000..2e400bb
--- /dev/null
+++ b/lib/casio/60srock.mma
@@ -0,0 +1,141 @@
+ // 60srock.mma
+
+Begin Doc  
+      60s Rock (046). We'll be dreaming of Marvin Gaye.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 82; 2.5 0 95; 4.5 0 74}
+End
+
+Begin Drum-SideKick
+    Tone SideKick
+    Volume m
+    RVolume 10
+    Sequence {2 0 72; 4 0 72}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    RVolume 10
+    Sequence {1 0 97; 2 0 74; 3 0 97; 4 0 78}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    RVolume 10
+    Sequence   z    {4.5 0 79} 
+             
+End
+
+Begin Drum-OpenTriangle
+    Tone OpenTriangle
+    Volume m
+    Sequence   {4 0 41}     z
+End
+
+Begin Bass-9
+    Voice FingeredBass
+    Octave 3
+    Articulate 100
+    Volume m
+    RVolume 10
+    Sequence {1 3 1 106; 2.5 8 1 106; 4 8 5 106; 4.5 3 6 106}
+End
+
+Begin Chord-6
+    Voice Piano1
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 2 90}
+End
+
+
+Begin Chord-7
+    Voice Organ1
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {2 32 90; 4 32 90}
+End
+
+
+Begin Chord-8
+    Voice Strings
+    Octave 6
+    Voicing Mode=Key
+    Articulate 100
+    Volume p
+    Sequence {1 2 90}
+End
+
+
+DefGroove 60sRock  Nice 4 bar main pattern
+
+//////////////////////////////////////////////////////////////////////
+/////////  Intro
+
+Groove 60sRock
+
+Drum-KickDrum1     Sequence  *   *   *  D13
+Drum-SideKick      Sequence  *   *   D1234 *
+Drum-ClosedHiHat   Sequence  *   *   *   D8
+Drum-OpenHiHat     Sequence  z   *   z   D13
+Drum-OpenTriangle  Sequence  *   z   *   D24
+
+Bass-9             Sequence  *   *   *   B11
+
+//  Piano1
+Chord-6            Sequence  *   *   *   C13
+
+//  Organ1
+Chord-7            Sequence  *   *   *   {1 2 40}
+
+// Strings
+Chord-8            Sequence  *   *   *   {1 2. 60}
+
+DefGroove 60sRockIntro   4 bar intro
+
+//////////////////////////////////////////////////////////////////////
+/////////  Intro
+
+Groove 60sRock
+SeqSize 2
+
+Drum-KickDrum1     Sequence  D1234   D1
+Drum-SideKick      Sequence  *       D1
+Drum-ClosedHiHat   Sequence  DRoll   D1
+Drum-OpenHiHat     Sequence   D1      z 
+Drum-OpenTriangle  Sequence   D24     D1
+
+Bass-9             Sequence  B1234    B1
+
+//  Piano1
+Chord-6            Sequence  *        C1
+
+//  Organ1
+Chord-7            Sequence  *      {1 8 40}
+
+// Strings
+Chord-8            Sequence  *      {1 4 60}
+
+DefGroove 60sRockEnd  A 2 bar ending.
+
diff --git a/lib/casio/60ssoul.mma b/lib/casio/60ssoul.mma
new file mode 100644
index 0000000..aae2727
--- /dev/null
+++ b/lib/casio/60ssoul.mma
@@ -0,0 +1,129 @@
+
+// 60ssoul
+
+Begin Doc  
+      60s Soul. (006)
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Rvolume 5
+    Sequence {1 0 111; 3 0 111; 3.5 0 111; 4.5 0 97} \
+             {1 0 111; 3 0 111; 3.5 0 111; 4.5 0 111}
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Rvolume 5
+    Sequence {1 0 118; 2 0 96; 3 0 124; 4 0 110} \
+             {1 0 106; 2 0 96; 3 0 107; 4 0 96}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Rvolume 5
+    Sequence {1 0 96; 1.5 0 96; 2 0 88; 2.5 0 106; 3 0 118; 3.5 0 96; 4 0 100; 4.5 0 102} \
+             {1 0 118; 1.5 0 99; 2 0 104; 2.5 0 104; 3 0 118; 3.5 0 97; 4 0 96; 4.5 0 96}
+End
+
+Begin Bass-9
+    Voice FingeredBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Rvolume 10
+    Sequence {1 3 1 114; 1.5 6 5 99; 2 3 6 99; 2.5 8 1 114; 3.5 3 5 99; 4 3 6 99; 4.5 8 1 99}
+End
+
+Begin Chord-6
+    Voice Piano1
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 8 90; 1.5 3 90; 2 3 90; 2.5 4 90; 3.5 3 90; 4 3 90; 4.5 8 90}
+End
+
+Begin Chord-7
+    Voice MutedGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Rvolume 5
+    Rvolume 10
+    Sequence {2 6 90; 4 6 90} \
+             {1 6 90; 2 6 90; 4 6 90} 
+End
+
+
+Begin Bass-8
+    Voice Strings
+    Octave 5
+    Articulate 100
+    Volume m
+    SeqRnd On
+    Sequence {1 1 5 96} {1 1 1 90} {1 1 3 80} {1 1 5 70}
+End
+
+DefGroove 60sSoul   A Supreme ryhthm.
+
+//////////////////////////////////////////
+/// Intro
+
+Groove 60sSoul
+
+Drum-KickDrum1    Sequence *  *  D13  D13
+Drum-SnareDrum1   Sequence *  *  D8   D1234
+Drum-ClosedHiHat  Sequence *  *  *    D13
+
+Bass-9            Sequence *  *  *    B13
+
+Chord-6           Sequence *  *   C13  L1
+
+Chord-7           Sequence *  *   C1234  L2
+
+Begin Bass-8 
+           SeqRnd Off
+           Sequence   *  z   {1 1+2 5 96}   z
+End
+
+DefGroove 60sSoulIntro   A 4 bar intro.
+
+
+//////////////////////////////////////////
+/// Ending
+
+Groove 60sSoul
+SeqSize 2
+
+Drum-KickDrum1    Sequence  D13  D1
+Drum-SnareDrum1   Sequence  D8   D1
+Drum-ClosedHiHat  Sequence  *    D1
+
+Bass-9            Sequence  B11   B1
+
+Chord-6           Sequence  C13  L1
+
+Chord-7           Sequence  C1234  L1
+
+Begin Bass-8
+         SeqRnd Off
+         Sequence  *  z 
+End
+
+DefGroove 60sSoulEnd   A 2 bar ending.
diff --git a/lib/casio/68ballad.mma b/lib/casio/68ballad.mma
new file mode 100644
index 0000000..62f722b
--- /dev/null
+++ b/lib/casio/68ballad.mma
@@ -0,0 +1,147 @@
+ // 68ballad.mma
+
+Begin Doc  
+      6/8 Ballad  (036). This is in 6 and really doesn't work that well. 
+      I find it bit too choppy, but the original on the Casio is too.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 6
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 95; 3.5 0 74; 4 0 100}
+End
+
+Begin Drum-SideKick
+    Tone SideKick
+    Volume m
+    Sequence {2.5 0 59}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Sequence {5.5 0 92}   /    /     z
+End
+
+Begin Drum-PedalHiHat
+    Tone PedalHiHat
+    Volume m
+    Sequence {3.2 0 38; 4.5 0 55}    /      /       {3.2 0 38}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence {2 0 67}
+End
+
+Begin Drum-Tambourine
+    Tone Tambourine
+    Volume m
+    Sequence {1.5 0 45; 1.7 0 37; 2 0 34; 2.2 0 36}
+End
+
+Begin Drum-MuteHighConga
+    Tone MuteHighConga
+    Volume m
+    Sequence  z    {6 0 50}      z       z
+End
+
+Begin Drum-Cabasa
+    Tone Cabasa
+    Volume m
+    Sequence {3 0 54; 3.2 0 47; 3.5 0 39; 3.8 0 31; 6 0 56; 6.2 0 48; 6.5 0 40; 6.7 0 32} \
+             /   /   {3 0 54; 3.2 0 47; 3.5 0 39; 3.7 0 31}
+End
+
+Begin Bass-9
+    Voice FingeredBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 2 1 100; 3.5 3 5 86; 4 4 1 90; 6 8 5 78; 6.5 3 5 105} \
+             {1 4 1 90; 3 8 3 86; 3.5 8 5 82; 4 2 1 86; 6 8 5 100}
+End
+
+
+
+Begin Bass-6
+    Voice Piano1
+    Octave 6
+    Articulate 100
+    Volume m
+    Sequence {1.5 2 1 78; 1.7 2 3 57; 2 2 5 78; 2 4 3 86; 3 2 1 86; \
+               4.5 2 5 78; 5 2 1 82; 5.5 4 3 74; 6 8 5 64} \
+             {1 1 3 70; 1.5 1 5 64; 2 4 3 86; 2 1 1 57; 3 2 1 86; \
+               3 2 3 78; 4 2 5 49; 4.2 2 5 67; 4.5 2 3 52}
+End
+
+Begin Chord-7
+    Voice VoiceOohs
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    Unify On
+    Sequence {1 1. 90 0 80 0 * 6 }
+End
+
+DefGroove 68Ballad   A 4 bar pattern.
+
+//////////////////////////////////////////////////////////////////////
+///////// Intro
+
+Groove 68Ballad
+
+Drum-KickDrum1     Sequence *    *    {1 0 80 * 6}  *
+Drum-SideKick      Sequence *    *     *           {1 0 60 * 2}
+Drum-SnareDrum2    Sequence *    *     *            z
+Drum-PedalHiHat    Sequence *    *     {1 0 50 * 24 }  z
+//Drum-OpenHiHat     
+Drum-Tambourine    Sequence {1 0 90 * 2} *    *    *
+Drum-MuteHighConga Sequence  z    *     z       {1 0 80}
+Drum-Cabasa        Sequence *     *     *       {1 0 50 * 2}
+
+Bass-9             Sequence  *    *     *       {1 4 1 80; 4 4. 5 90}
+
+// Piano1
+Bass-6             Sequence  {1 2 1 80; 4 2 5 90}   *     *      {1 4 1 80; 4 4 5 90}
+
+// VoiceOohs
+Chord-7            Sequence  *      *     *     {1 2. 90 0 80 0  }
+
+DefGroove 68BalladIntro   A 4 bar introduction
+
+//////////////////////////////////////////////////////////////////////
+///////// Ending
+
+Groove 68Ballad
+SeqSize 2
+
+Drum-KickDrum1     Sequence  *         {1 0 80}
+Drum-SideKick      Sequence  *         {1 0 70}
+Drum-SnareDrum2    Sequence  *         z
+Drum-PedalHiHat    Sequence  {1 0 50 * 24 }  {1 0 90}
+Drum-OpenHiHat     Sequence  *         {1 0 70}
+Drum-Tambourine    Sequence  *         {1 0 90}
+Drum-MuteHighConga Sequence  *         z 
+Drum-Cabasa        Sequence  *         {1 0 50 }
+
+Bass-9             Sequence  *         {1 4 1 90}
+
+// Piano1
+Bass-6             Sequence  *         {1 2 1 80}
+
+// VoiceOohs
+Chord-7            Sequence *          {1 2 90 0 80 0 }
+
+DefGroove 68BalladEnd   A 2 bar ending.
diff --git a/lib/casio/80spop.mma b/lib/casio/80spop.mma
new file mode 100644
index 0000000..a63cb78
--- /dev/null
+++ b/lib/casio/80spop.mma
@@ -0,0 +1,159 @@
+// 80spop.mma
+
+Begin Doc  
+      80s Pop (028). I'm glad I don't remember the repetitive 80s. 
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    RVolume 10
+    Sequence {1 0 127; 2.5 0 41; 3 0 126}   {1 0 109; 1.8 0 41; 2.5 0 55; 3 0 126} 
+End
+
+Begin Drum-HandClap
+    Tone HandClap
+    Volume m
+    RVolume 10
+    Sequence {2 0 98; 4 0 127}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    RVolume 10
+    Sequence {2 0 117; 4 0 121} 
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    RVolume 10
+    Sequence {1 0 127; 1.5 0 54; 2 0 127; 2.5 0 35; 3 0 127; 3.5 0 31; 4 0 127; 4.5 0 43}
+End
+
+Begin Drum-Tambourine
+    Tone Tambourine
+    Volume m
+    RVolume 10
+    Sequence {1 0 56; 1.5 0 22; 2 0 51; 2.5 0 13; 3 0 48; 3.5 0 21; 4 0 57; 4.5 0 22}
+End
+
+Begin Drum-CowBell
+    Tone CowBell
+    Volume m
+    RVolume 10
+    Sequence {1 0 106; 2 0 124; 3 0 84; 4 0 127}
+End
+
+Begin Drum-Cabasa
+    Tone Cabasa
+    Volume m
+    RVolume 10
+    Sequence z  {1 0 18}  /   /
+
+End
+
+Begin Drum-Shaker
+    Tone Shaker
+    Volume m
+    RVolume 10
+    Sequence {4.8 0 33}
+End
+
+Begin Bass-9
+    Voice SynthBass1
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 8 1 101; 2.5 32 1 79; 3 4 1 93} \
+             {1 4 1 102; 2.5 64 1 77; 3 8 1 103} \
+             {1 8 1 94; 2.5 64 1 80; 3 8 1 94} \
+             {1 8 1 101; 2.5 64 1 79; 3 8 1 102; 4.5 16 5 90; 4.8 6 6 69}
+End
+
+Begin Chord-6
+    Voice Bass&Lead
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume p
+    RVolume 10
+    Sequence {1 8 90; 1.5 32 90; 1.8 6 90; 2.5 6 90; 3.5 32 90; 3.8 6 90; 4.5 6 90}
+End
+
+
+Begin Chord-7
+    Voice PolySynth
+    Octave 5
+    Voicing Mode=Key
+    Articulate 80
+    Volume p
+    RVolume 10
+    Sequence {1 64 90; 1.2 64 90; 1.5 64 90; 1.8 64 90; 2 64 90; \
+                2.2 64 90; 2.5 64 90; 2.8 64 90; 3 64 90; 3.2 64 90; \
+                3.5 64 90; 3.8 64 90; 4 64 90; 4.2 64 90; 4.5 64 90; 4.8 64 90}
+End
+
+DefGroove 80sPop   Remember the 80s?
+
+//////////////////////////////////////////////////////////////
+////  Intro
+
+Groove 80sPop
+
+Drum-KickDrum1    Sequence D1234    *    *    D13
+Drum-HandClap     Sequence D1234    *    *    *
+Drum-SnareDrum2   Sequence D1       D1   *    D13
+Drum-ClosedHiHat  Sequence *        *    *    DRoll
+Drum-Tambourine   Sequence D13      *    *    D1234
+Drum-CowBell      Sequence D1       D2   D3   *
+Drum-Cabasa       Sequence z        *    *    z
+Drum-Shaker       Sequence *        *    *    z
+
+Bass-9            Sequence B1234    *    *    B13
+
+// bass&lead
+Chord-6           Sequence  *        *    *    C1
+
+// polysynth
+Chord-7           Sequence C8       *    *    C1234
+
+DefGroove 80sPopIntro  A 4 bar intro
+
+//////////////////////////////////////////////////////////////
+////  Ending
+
+Groove 80sPop
+Seqsize 2
+
+Drum-KickDrum1    Sequence D1234      D1
+Drum-HandClap     Sequence D1234      D1
+Drum-SnareDrum2   Sequence D1         D1
+Drum-ClosedHiHat  Sequence DRoll      D1
+Drum-Tambourine   Sequence D13        D1
+Drum-CowBell      Sequence D1         D1
+Drum-Cabasa       Sequence *          z
+Drum-Shaker       Sequence *          z
+
+Bass-9            Sequence B1234     B1
+
+// bass&lead
+Chord-6           Sequence  *        C1
+
+// polysynth
+Chord-7           Sequence C8        C1
+
+DefGroove 80sPopEnd   A 2 bar ending
+
diff --git a/lib/casio/8beat1.mma b/lib/casio/8beat1.mma
new file mode 100644
index 0000000..501228e
--- /dev/null
+++ b/lib/casio/8beat1.mma
@@ -0,0 +1,172 @@
+
+// 8beat1.mma
+
+Begin Doc  
+      Pop-rock 8beat. (000)
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+////////////////////////
+// Basic rhythm
+
+Begin Drum-OpenSudro
+    Tone OpenSudro
+    Volume m
+    Sequence {2 0 80; 4 0 85}
+End
+
+Begin Drum-ScratchPush
+    Tone ScratchPush
+    Volume m
+    Sequence z \
+             {4.5 0 60} \
+             z \
+             {4.5 0 60}
+End
+
+Begin Drum-ScratchPull
+    Tone ScratchPull
+    Volume m
+    Sequence z \
+             {4.8 0 60} \
+             z \
+             {4.8 0 60}
+End
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 90; 2.5 0 90; 4.5 0 90} \
+             {1 0 90; 2.5 0 90} \
+             {1 0 90; 2.5 0 90; 4.5 0 90} \
+             {1 0 90; 2.5 0 90}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Sequence {2 0 100; 4 0 100} \
+             {2 0 100; 2.3 0 30; 2.5 0 40; 2.8 0 30; 4 0 100} \
+             {2 0 100; 4 0 100} \
+             {2 0 100; 2.3 0 30; 2.5 0 40; 2.8 0 30; 4 0 100}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1 0 90; 2 0 90; 2.5 0 117; 3 0 90; 3.5 0 117; 4 0 90; 4.5 0 117} \
+             {1 0 90; 1.5 0 117; 2 0 90; 2.5 0 117; 3 0 90; 3.5 0 117; 4 0 90; 4.5 0 117} \
+             {1 0 90; 2 0 90; 2.5 0 117; 3 0 90; 3.5 0 117; 4 0 90; 4.5 0 117} \
+             {1 0 90; 1.5 0 117; 2 0 90; 2.5 0 117; 3 0 90; 3.5 0 117; 4 0 90; 4.5 0 117}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence {1.5 0 90} \
+             z \
+             {1.5 0 90} \
+             z
+End
+
+Begin Bass-9
+    Voice AcousticBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 3 1 114; 2.5 32 5 111; 3 8 1 105; 3.8 32 1 96} \
+             {1 3 1 114; 2.5 64 5 119; 3 8 1 101; 3.8 64 1 96; 4.5 3 5 101} \
+             {1 3 1 114; 2.5 32 5 111; 3 8 1 105; 3.8 32 1 96} \
+             {1 3 1 114; 2.5 64 5 119; 3 8 1 101; 3.8 64 1 96; 4.5 3 5 101}
+End
+
+Begin Chord-6
+    Voice SteelGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 8 90; 1.8 3 90; 2.3 6 90; 2.5 6 90; 4.5 64 90} \
+             {1 3 90; 1.5 16 90; 1.8 6 90; 2.3 0 90; 2.5 4 90; 4.3 6 90; 4.5 3 90; 4.8 64 90} \
+             {1 8 90; 1.8 3 90; 2.3 6 90; 2.5 6 90; 4.5 64 90} \
+             {1 3 90; 1.5 16 90; 1.8 6 90; 2.3 0 90; 2.5 4 90; 4.3 6 90; 4.5 3 90; 4.8 64 90}
+End
+
+
+Begin Chord-7
+    Voice Piano1
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 1 90} \
+             {4 8 90} \
+             {1 1 90} \
+             {4 8 90}
+End
+
+
+DefGroove 8Beat1   Basic 8beat pop-rock.
+
+/////////////////////////////////////////
+//// Ending
+
+Groove 8Beat1
+
+SeqSize 2
+
+Drum-OpenSudro     Sequence -
+Drum-ScratchPush   Sequence - 
+Drum-ScratchPull   Sequence z   D1
+Drum-KickDrum1     Sequence *   D1
+Drum-SnareDrum2    Sequence *   D1
+Drum-ClosedHiHat   Sequence *   D1
+Drum-OpenHiHat     Sequence {1.5 0 90} z
+
+Bass-9             Sequence {1 2 1 90 * 4 }  B1
+
+Begin Chord-6
+                   Sequence  C1234   C1
+                   Strum 10
+End
+
+Chord-7            Sequence C1  /
+
+DefGroove 8Beat1End   2 bar ending.
+
+
+/////////////////////////////////////////////////
+//// Intro
+//// Follows the standard beat except for a "pause" on bar 4
+
+
+Groove 8Beat1
+
+
+Drum-OpenSudro     Sequence  *   *   *  z
+Drum-ScratchPush   Sequence  *   *   *  z
+Drum-ScratchPull   Sequence  *   *   *  D1
+Drum-KickDrum1     Sequence  *   *   *  D1234
+Drum-SnareDrum2    Sequence  *   *   *  D1234
+Drum-ClosedHiHat   Sequence  *   *   *  D1234
+Drum-OpenHiHat     Sequence  *   *   *  z
+
+Bass-9             Sequence  *   *   *  B1
+
+Begin Chord-6
+                   Sequence  *   *   *  L1
+                   Strum     0   0   0  20
+End
+
+Chord-7            Sequence  *   *   *  L1
+
+DefGroove 8Beat1Intro   4 bar introduction
+
diff --git a/lib/casio/8beat2.mma b/lib/casio/8beat2.mma
new file mode 100644
index 0000000..2bc8c78
--- /dev/null
+++ b/lib/casio/8beat2.mma
@@ -0,0 +1,126 @@
+// 8beat2.mma
+
+Begin Doc  
+      A variation of the pop 8beat1 (001).
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 2
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 108; 3 0 116; 3.5 0 112} \
+             {1 0 116; 3 0 100; 3.5 0 116}
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Sequence {2 0 108; 4 0 124} \
+             {2 0 112; 4 0 112} 
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1 0 124;1.5 0 120;2 0 120;2.5 0 120;3 0 127;3.5 0 124;4 0 124;4.5 0 124}
+End
+
+Begin Drum-Tambourine
+    Tone Tambourine
+    Volume m
+    Sequence {1 0 39; 1.5 0 32; 2 0 41; 2.5 0 32; 3 0 37; 3.5 0 34; 4 0 37; 4.5 0 32}
+End
+
+Begin Bass-9
+    Voice AcousticBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 16 1 86; 1.5 6 1 74; 2 3 1 100; 2.5 16 1 70; \
+               3 6 1 66; 3.5 6 1 89; 4 3 1 110; 4.5 6 1 58}
+End
+
+Begin Chord-6
+    Voice Piano1
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 4 90; 1.5 4 90; 2 4 90; 2.5 4 90; 3 2 90; 3.5 4 90; 4.5 4 90} \
+             {1.5 4 90; 2 4 90; 2.5 4 90; 3 8 90; 3.5 4 90; 4 8 90; 4.5 3 90}
+End
+
+
+Begin Chord-7
+    Voice CleanGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 32 90; 1.5 32 90; 2 6 90; 2.5 32 90; 3 32 90;\
+               3.5 32 90; 4 32 90; 4.5 32 90} 
+
+End
+
+Begin Bass-8
+    Voice Organ1
+    Octave 5
+    Articulate 100
+    Volume mp
+    Sequence {1 1 3 90}    z 
+End
+
+DefGroove 8Beat2  Harder version of the 8beat1 rhythm.
+
+///////////////////////////////////////////////
+//////  Ending
+
+Groove 8Beat2
+
+
+Drum-KickDrum1      Sequence D13  D1
+Drum-SnareDrum1     Sequence *    D1
+Drum-ClosedHiHat    Sequence *    D1
+Drum-Tambourine     Sequence *    D1
+
+Bass-9              Sequence  {1 8 1+ 90; 2 8 7 80; 3 8 5 70; 4 8 3 60} {1 4 1 55}
+
+Chord-6             Sequence  C1234   L1
+Chord-7             Sequence  *       L1
+
+// Bass-8
+
+DefGroove 8Beat2End   2 bar ending.
+
+
+///////////////////////////////////////////////
+//////  Intro
+
+Groove 8Beat2
+
+Seqsize  4   // Duplicates the existing 2 bar sequences
+
+
+Drum-KickDrum1      Sequence *  *  D13  D1
+Drum-SnareDrum1     Sequence *  *  *  D1
+Drum-ClosedHiHat    Sequence *  *  *  D1
+Drum-Tambourine     Sequence *  *  *  D1
+
+Bass-9              Sequence  *  * B1234   B1
+
+Chord-6             Sequence  *   *   C1234   L1
+Chord-7             Sequence  *   *   *       L1
+
+Bass-8              Sequence  -
+
+DefGroove  8Beat2Intro   4 bar introduction.
diff --git a/lib/casio/8beat3.mma b/lib/casio/8beat3.mma
new file mode 100644
index 0000000..e06fe5e
--- /dev/null
+++ b/lib/casio/8beat3.mma
@@ -0,0 +1,133 @@
+// 8beat3
+
+Begin Doc  
+      Pop-rock 8beat with a cool bass (002)
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 2
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum2
+    Tone KickDrum2
+    Volume m
+    Sequence {1 0 104; 2.5 0 104; 3 0 104}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Sequence {2 0 100; 4 0 100}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {2 0 100; 2.5 0 100; 3 0 100; 3.7 0 100; 4.5 0 100} \
+             {1 0 100; 1.2 0 100; 2 0 100; 2.5 0 100; \
+                2.7 0 100; 3 0 100; 3.5 0 100; 4 0 100; 4.5 0 100}
+End
+
+Begin Drum-LowTom1
+    Tone LowTom1
+    Volume m
+    Sequence z     {4.5 0 30} 
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence {1 0 70} \
+             {3.2 0 60}
+End
+
+Begin Drum-HighTom2
+    Tone HighTom2
+    Volume m
+    Sequence z {4 0 30}
+End
+
+Begin Drum-Cabasa
+    Tone Cabasa
+    Volume m
+    Sequence {1.5 0 60; 3.5 0 60}
+End
+
+Begin Bass-9
+    Voice SynthBass2
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 3 1 90; 3 8 1 90; 3.8 6 1 63}
+End
+
+Begin Bass-6
+    Voice Piano1
+    Octave 5
+    Harmony OpenBelow
+    Articulate 100
+    Volume m
+    Sequence {1 1 3 100; 1 1 5 96; 1.1 1 1 112} \
+             {3 4 5 100; 4 8 1 104}
+End
+
+
+Begin Bass-8
+    Voice SweepPad
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence {1 1 1 40}     z
+End
+
+DefGroove 8Beat3   Electro-sounding 8beat.
+
+//////////////////////////////////////////////
+///////  Ending
+
+Groove 8Beat3
+
+Drum-KickDrum2    Sequence   D13  D1
+Drum-SnareDrum2   Sequence   *    D1
+Drum-ClosedHiHat  Sequence   D8   D1
+Drum-LowTom1      Sequence   -
+Drum-OpenHiHat    Sequence   D1   D1
+Drum-HighTom2     Sequence   -
+Drum-Cabasa       Sequence   *    D1
+
+Bass-9            Sequence   B11  B1
+
+Bass-6            Sequence   *    {1 4 1 80}
+
+Bass-8            Sequence  *   z
+
+DefGroove   8Beat3End     2 bar ending.
+
+//////////////////////////////////////////////
+///////  Intro
+
+Groove 8Beat3
+SeqSize 4
+
+Drum-KickDrum2    Sequence   *  *  D13  D1
+Drum-SnareDrum2   Sequence   *  *  *  D1
+Drum-ClosedHiHat  Sequence   D8  *  D4  D1
+Drum-LowTom1      Sequence   *   *   *  D1
+Drum-OpenHiHat    Sequence   D4  /   *  D1
+Drum-HighTom2     Sequence   *   *   *  D1
+Drum-Cabasa       Sequence   *   *   *  D1
+
+Bass-9            Sequence   *  *  B1234  B1
+
+Bass-6            Sequence   *  *  *   B1
+
+Bass-8            Sequence  *   *   *  {1 2 1 50}
+
+DefGroove   8Beat3Intro   4 bar intro.
diff --git a/lib/casio/8beatballad1.mma b/lib/casio/8beatballad1.mma
new file mode 100644
index 0000000..34a2a89
--- /dev/null
+++ b/lib/casio/8beatballad1.mma
@@ -0,0 +1,115 @@
+// 8beatballad1.mma
+
+Begin Doc  
+      8 beat ballad 1 (030). A strumming ballad.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 86; 3 0 90} \
+             {1 0 100; 2.5 0 86; 3 0 90}
+End
+
+Begin Drum-SideKick
+    Tone SideKick
+    Volume m
+    RVolume 10
+    Sequence {2 0 67; 4 0 67} 
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    RVolume 5
+    Sequence {1 0 63; 1.5 0 63; 2 0 100; 2.5 0 59; 3 0 100; 3.5 0 61; 4 0 100; 4.5 0 61}
+End
+
+Begin Bass-9
+    Voice FingeredBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 4 1 92; 2.5 4 1 74; 4.5 3 5 84; 4.8 4 1 92} \
+             {2.5 4 1 92; 4 4 5 77; 4.8 4 1 92} \
+             {2.5 4 1 92; 4.5 3 5 92; 4.8 4 1 92} \
+             {2.5 2 1 84}
+End
+
+Begin Chord-6
+    Voice Piano1
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    Sequence {1 8 90; 2 8 90; 2.8 32 90; 3 8 90; 4 8 90; 4.2 8 90; 4.5 8 90} \
+             {1 8 90; 2 8 90; 2.8 32 90; 3 4 90; 4 4 90; 4.2 8 90; 4.5 16 90; 4.8 6 90} \
+             {1 8 90; 2 8 90; 2.8 6 90; 3 4 90; 4.5 6 90; 4.8 64 90} \
+             {1 8 90; 2 4 90; 3.5 8 90; 3.8 8 90; 4 8 90; 4.2 8 90; 4.5 3 90}
+End
+
+
+Begin Chord-7
+    Voice NylonGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 120
+    Volume m
+    Strum 20
+    Sequence {1.8 2. 80}
+End
+
+DefGroove 8BeatBallad1  A strumming minstrel.
+
+/////////////////////////////////////////////////////
+//// Intro
+
+Groove 8BeatBallad1
+
+Drum-KickDrum1      Sequence  D1234    *     *    D13
+Drum-SideKick       Sequence   *       *     *    D1234
+Drum-ClosedHiHat    Sequence   *       *     *    D1
+
+Bass-9              Sequence   *    *    B1234   B13
+
+// Piano1
+Chord-6             Sequence  *    *    *   C1234
+
+// Nylonguitar
+Chord-7             Sequence  *    *     *    C13
+
+
+DefGroove 8BeatBallad1Intro   4 bar intro.
+
+/////////////////////////////////////////////////////
+//// Ending
+
+Groove 8BeatBallad1
+Seqsize 2
+
+Drum-KickDrum1      Sequence  D1234     D1
+Drum-SideKick       Sequence  D1234     D1
+Drum-ClosedHiHat    Sequence   *        D1
+
+Bass-9              Sequence   *        B1
+
+// Piano1
+Chord-6             Sequence   C1234    {1 2 90}
+
+// Nylonguitar
+Chord-7             Sequence   *        C1
+
+
+DefGroove 8BeatBallad1End
+
diff --git a/lib/casio/8beatballad2.mma b/lib/casio/8beatballad2.mma
new file mode 100644
index 0000000..1f84f1f
--- /dev/null
+++ b/lib/casio/8beatballad2.mma
@@ -0,0 +1,102 @@
+// 8beatballad2.mma
+
+Begin Doc  
+      8 Beat Ballad2. Pretty boring, but okay if you like it.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 2
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum2
+    Tone KickDrum2
+    Volume m
+    Sequence {1 0 88; 2.8 0 83; 3 0 88; 3.5 0 64; 3.8 0 83} \
+             {1 0 88; 3 0 88; 3.5 0 64; 4.5 0 83}
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Sequence {2 0 90; 4 0 90}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1 0 61; 2 0 61; 3 0 61; 4 0 61}
+End
+
+Begin Drum-Shaker
+    Tone Shaker
+    Volume m
+    Sequence {1.5 0 50; 1.8 0 39; 2.5 0 50; 3 0 50; 3.2 0 39; \
+               3.5 0 50; 4 0 50; 4.5 0 39; 4.8 0 50}
+End
+
+Begin Bass-9
+    Voice SynthBass2
+    Octave 3
+    Articulate 100
+    Volume mp
+    RVolume 5
+    Sequence {1 4 1 94; 2.5 6 1 85; 3 4 1 94; 4.25 6 4 85; 4.5 8 5 85} \
+             {1 4 1 94; 2.5 6 1 85; 3 4 1 94}
+End
+
+
+Begin Bass-6
+    Voice EPiano
+    Octave 5
+    Articulate 100
+    Volume mp
+    RVolume 5
+    Sequence {1 3 1 88; 1 3 3 88; 1.5 8 5 91; 2 8 1 88; 2 8 3 88; 2.5 8 5 92; \
+               3 3 1 88; 3 3 3 88; 3.5 8 5 91; 4 3 1 88; 4 3 3 88; 4.5 8 5 93}
+End
+
+
+DefGroove 8BeatBallad2   A 2 bar ballad.
+
+//////////////////////////////////////////////////////
+////// Intro
+
+Groove 8BeatBallad2
+SeqSize 4   // was 2, this doubles up bars
+
+Drum-KickDrum2    Sequence   *    *    D1234   D13
+Drum-SnareDrum1   Sequence  D1234 *     *      D1234
+//Drum-ClosedHiHat  Sequence 
+Drum-Shaker       Sequence    *    *     *      D8
+
+Bass-9            Sequence    *    *     B1234   B13
+
+// Epiano
+Bass-6            Sequence    *    *     B1234   {1 4 1 90; 1 4 5 90; 3 4 1 90; 3 4 3 90; 3 4 5 90}
+
+DefGroove 8BeatBallad2Intro   A 4 bar introduction
+
+//////////////////////////////////////////////////////////////////
+//////  Ending
+
+Groove 8BeatBallad2   // seqsize == 2
+
+Drum-KickDrum2    Sequence  D1234   D1
+Drum-SnareDrum1   Sequence  D1234   D1
+Drum-ClosedHiHat  Sequence    *     z
+Drum-Shaker       Sequence    *     z
+
+Bass-9            Sequence   B1234   B1
+
+// Epiano
+Bass-6            Sequence    *    {1 4. 1 90; 1 4. 3 90; 1 4. 5 90}
+
+DefGroove 8BeatBallad2End   A 2 bar ballad.
+
diff --git a/lib/casio/8beatballad3.mma b/lib/casio/8beatballad3.mma
new file mode 100644
index 0000000..60ea984
--- /dev/null
+++ b/lib/casio/8beatballad3.mma
@@ -0,0 +1,153 @@
+// 8beatballad3.mma
+
+Begin Doc  
+      8 Beat Ballad3 (032). A brighter version of 8 beat ballad 2.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 100; 2.5 0 103} \
+             {1 0 100; 2.5 0 102; 4.5 0 102} 
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Sequence {4 0 76}
+End
+
+Begin Drum-PedalHiHat
+    Tone PedalHiHat
+    Volume m
+    RVolume 5
+    Sequence {1 0 91; 2 0 94; 3 0 101; 4 0 108} \
+             {1 0 108; 2 0 101; 3 0 101; 4 0 99}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence  z   z   z   {4.5 0 62}
+End
+
+Begin Drum-Tambourine
+    Tone Tambourine
+    Volume m
+    Sequence  z   {4 0 48}
+End
+
+Begin Drum-Cabasa
+    Tone Cabasa
+    Volume m
+    RVolume 10
+    RSkip 5
+    Sequence {2 0 32; 4 0 32; 4.5 0 32} 
+End
+
+Begin Bass-9
+    Voice FretlessBass
+    Octave 3
+    Articulate 100
+    Volume m
+    RVolume 5
+    Sequence {1 4 1 71; 2.5 2 1 72} \
+             {1 4 1 67; 2.5 4 1 72; 4.5 3 5 84}
+End
+
+Begin Bass-6
+    Voice Piano3
+    Octave 5
+    Articulate 100
+    Volume mp
+    RVolume 10
+    Sequence {1 2 5 98; 1.5 4 1 106; 2 2 3 102; 2.5 4 5 96; \
+                3.5 4 5 91; 4 4 1 103; 4.5 4 3 106}
+End
+
+
+Begin Bass-7
+    Voice NylonGuitar
+    Octave 5
+    Articulate 100
+    Volume mp
+    RVolume 10
+    Sequence {1 4 5 89; 1.5 4 1 97; 2 4 3 103; 2.5 4 5 87; \
+                  3 8 1 97; 3.5 4 3 106; 4 8 5 100; 4.5 3 1 106}
+End
+
+
+Begin Bass-8
+    Voice Glockenspiel
+    Octave 6
+    Articulate 100
+    Volume mp
+    RVolume 10
+    Sequence {1 2 1 49}     z
+End
+
+DefGroove 8BeatBallad3  Basic track.
+
+//////////////////////////////////////////////////////////////////
+///////  Intro
+
+Groove 8BeatBallad3
+SeqSize 4    /// was 2, expand
+
+Drum-KickDrum1     Sequence  *    *    *     D1
+Drum-SnareDrum2    Sequence  *    *    *     D24
+Drum-PedalHiHat    Sequence  *    *    *     z
+Drum-OpenHiHat     Sequence  z    z    z     D8
+Drum-Tambourine    Sequence  z    *    *     D1234
+Drum-Cabasa        Sequence  z    z    *     *
+
+Bass-9             Sequence  B1234 *   *     B13
+
+// Piano3
+Bass-6             Sequence  B1234  *   *    {1 2 1 90; 1.2 4. 3 90; 1.4 4 5 90}
+ 
+// nylon guitar
+Bass-7             Sequence  *     *   *     B1234
+
+// glockenspiel
+Bass-8             Sequence  B1   B13    B1   B1
+
+DefGroove 8BeatBallad3Intro   4 bar intro
+
+//////////////////////////////////////////////////////////////////
+///////  Ending
+
+Groove 8BeatBallad3
+
+Drum-KickDrum1     Sequence  *     D1
+Drum-SnareDrum2    Sequence  *     D1
+Drum-PedalHiHat    Sequence  *     z
+Drum-OpenHiHat     Sequence  z     D1
+Drum-Tambourine    Sequence  z     D1
+Drum-Cabasa        Sequence  *     z
+
+Bass-9             Sequence  B1234    B1
+
+// Piano3
+Bass-6             Sequence  B1234  {1 4. 1 90; 1 4. 3 90; 1  4. 5 90}
+ 
+// nylon guitar
+Bass-7             Sequence  *        B1
+
+// glockenspiel
+Bass-8             Sequence  B13     B1
+
+DefGroove 8BeatBallad3End  2 bar end
+
+
diff --git a/lib/casio/8beatdance.mma b/lib/casio/8beatdance.mma
new file mode 100644
index 0000000..8d3d06b
--- /dev/null
+++ b/lib/casio/8beatdance.mma
@@ -0,0 +1,110 @@
+// 8beatdance
+
+Begin Doc  
+      8 Beat Dance (007).
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 116; 2 0 116; 3 0 116; 4 0 116}
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Sequence {2 0 109; 4 0 109}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence z    z    {4.2 0 89}  {4.2 0 91}
+End
+
+Begin Drum-PedalHiHat
+    Tone PedalHiHat
+    Volume m
+    Sequence {1.5 0 98; 2.5 0 102; 3.5 0 95; 4.5 0 102}
+End
+
+Begin Bass-9
+    Voice SynthBass1
+    Octave 3
+    Articulate 100
+    Volume m
+    Rvolume 10
+    Sequence {1 8 1 96; 1.7 64 1 92; 2.5 8 5 97; 3.5 8 5 96; 4 32 3 92; 4.5 3 5 96}
+End
+
+Begin Chord-6
+    Voice Organ3
+    Octave 6
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Rvolume 10
+    Sequence {1 1 30} 
+End
+
+
+Begin Chord-7
+    Voice Piano1
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    Sequence {1 8 90; 1.8 64 90; 3.5 64 90} \
+             {1 8 90; 1.8 64 90; 3.5 64 90; 4.2 64 90} \
+             {1 8 90; 1.8 64 90; 2.5 64 90; 3.5 64 90; 4.2 64 90; 4.3 64 90} \
+             {1 8 90; 1.8 64 90; 2.5 0 90; 3.5 64 90; 4.2 64 90; 4.3 64 90}
+End
+
+DefGroove 8BeatDance   Good if you are young.
+
+///////////////////////////////////////////////////
+//// Intro
+
+Groove 8BeatDance
+
+Drum-KickDrum1    Sequence *  *  *  D13
+Drum-SnareDrum1   Sequence *  *  *  D2
+Drum-ClosedHiHat  Sequence *  *  *  z
+Drum-PedalHiHat   Sequence *  *  *  {D13 Shift .5}
+
+Bass-9            Sequence *  *  {B13 shift .5} /
+
+Chord-6           Sequence *  *  *  {1 2 30} 
+Chord-7           Sequence *  *  *  L1
+
+DefGroove 8BeatDanceIntro   A 4 bar intro to the dance.
+
+///////////////////////////////////////////////////
+//// Ending
+
+Groove 8BeatDance
+SeqSize 2
+
+Drum-KickDrum1    Sequence D13  D1
+Drum-SnareDrum1   Sequence D2   D1
+Drum-ClosedHiHat  Sequence *  z
+Drum-PedalHiHat   Sequence *  {D1 Shift .5}
+
+Bass-9            Sequence {B13 shift .5} B1
+
+Chord-6           Sequence *  {1 2 30} 
+Chord-7           Sequence *   L1
+
+DefGroove 8BeatDanceEnd   A 2 bar end of dancing.
+
diff --git a/lib/casio/8beatpop1.mma b/lib/casio/8beatpop1.mma
new file mode 100644
index 0000000..d184aa4
--- /dev/null
+++ b/lib/casio/8beatpop1.mma
@@ -0,0 +1,124 @@
+
+// 8beatpop1
+
+Begin Doc  
+      A poprock 8Beat. (003)
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 2
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 121; 2.5 0 50; 3 0 111} \
+             {1 0 127; 2.5 0 54; 3 0 116}
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Sequence {2 0 116; 4 0 122}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Rvolume 10
+    Sequence {1 0 90; 1.5 0 61; 2 0 119; 2.5 0 58; 3 0 100; 3.5 0 65; 4 0 110; 4.5 0 72}
+End
+
+Begin Bass-9
+    Voice FingeredBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Rvolume 5
+    Sequence {1 8 1 110; 2.5 6 1 86; 3 4 1 108} \
+             {1 8 1 107; 2.5 6 1 74; 3 4 1 107; 4.5 3 5 82}
+End
+
+Begin Chord-6
+    Voice Piano1
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 6 90; 1.5 3 90; 2 6 90; 2.5 6 90; 3 3 90; 3.5 3 90; 4.5 3 90}
+End
+
+
+Begin Chord-7
+    Voice MutedGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 6 90; 1.5 6 90; 2 6 90; 2.5 6 90; 3 6 90; 3.5 6 90; 4 6 90; 4.5 6 90}
+End
+
+
+Begin Chord-8
+    Voice CleanGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 90
+    Volume m
+    Sequence {2 64 90; 4 32 90}
+End
+
+DefGroove 8BeatPop1     Good for old time rock and roll.
+
+
+///////////////////////////////////////////////////
+//// Ending
+
+Groove 8BeatPop1
+
+Drum-KickDrum1     Sequence  D13   D1
+Drum-SnareDrum1    Sequence  *    D1
+Drum-ClosedHiHat   Sequence  D8   D1
+
+Bass-9             Sequence {1 4 1 100; 2.75 8 2 50; 3 4 3 86; 4.75 8 4 50 } { 1 2 5 70}
+
+Chord-6            Sequence  *    {1 2 80}
+
+Begin Chord-7
+                   Strum 10
+                   Sequence  {1 2. 90 } {1 4 80}
+End
+
+Chord-8            Sequence  *     C1
+
+DefGroove  8BeatPop1End  A nice little 2 bar ending.
+
+///////////////////////////////////////////////////
+//// Intro
+
+Groove 8BeatPop1 
+Seqsize 4
+
+Drum-KickDrum1     Sequence  *   *   D13   D1
+Drum-SnareDrum1    Sequence  *   *   *     D1
+Drum-ClosedHiHat   Sequence  D8  /   /     D1
+
+Bass-9             Sequence *   *  {1 4. 5 100; 3 4. 3 86 } { 1 2 1 70}
+
+Chord-6            Sequence  *  *  *  {1 2 80}
+
+Chord-7            Sequence  *  *  *  {1 2. 80 }
+
+Chord-8            Sequence  *  *   *   C1
+
+DefGroove  8BeatPop1Intro  A 4 bar introduction.
+
+
+
diff --git a/lib/casio/8beatpop2.mma b/lib/casio/8beatpop2.mma
new file mode 100644
index 0000000..f57cffa
--- /dev/null
+++ b/lib/casio/8beatpop2.mma
@@ -0,0 +1,177 @@
+// 8beatpop2
+
+Begin Doc  
+      8Beat Pop 2 (004). A bit of a latin touch with a pop-rock 8 beat. (004)
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 2
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 108; 2.7 0 84; 3 0 100} \
+             {1 0 100; 2.7 0 76; 3 0 104; 4.2 0 104} 
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Sequence {2 0 100; 4 0 100} \
+             {2 0 104; 4 0 100; 4.7 0 65}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1 0 92; 1.5 0 64; 2 0 120; 2.5 0 78; 3 0 92; 3.5 0 64; 4 0 116; 4.5 0 78} \
+             {1 0 92; 1.5 0 64; 2 0 116; 2.5 0 78; 3 0 92; 3.5 0 64; 4 0 120; 4.5 0 78}
+End
+
+Begin Drum-LowBongo
+    Tone LowBongo
+    Volume m
+    Sequence {4.5 0 72}
+End
+
+Begin Drum-MuteHighConga
+    Tone MuteHighConga
+    Volume m
+    Sequence {2.5 0 69}
+End
+
+Begin Drum-OpenHighConga
+    Tone OpenHighConga
+    Volume m
+    Sequence {2.8 0 76} \
+             {2.8 0 70}
+End
+
+Begin Drum-LowConga
+    Tone LowConga
+    Volume m
+    Sequence {4.7 0 63} \
+             {1 0 63; 4.8 0 63} 
+End
+
+Begin Drum-Cabasa
+    Tone Cabasa
+    Volume m
+    Sequence {1.2 0 70; 1.7 0 70}
+End
+
+Begin Bass-9
+    Voice SynthBass1
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 16 1 84; 2.7 16 5 80; 3 6 1 92} \
+             {1 16 1 88; 2.8 6 5 92; 3 6 1 88; 3.7 32 5 92; 4.5 8 1 80}
+End
+
+
+Begin Arpeggio-6
+    Voice NylonGuitar
+    Octave 5
+    Articulate 110
+    Volume m
+    Sequence   {1 8 100; 1.2 8 77; 1.5 8 90; 1.8 8 118; 2 8 80; 2.2 8 70; 2.5 8 90; 2.8 16 99} \
+               {1.2 8 91; 1.5 8 73; 1.8 1 115; 2 3 73; 2.2 8 63; \
+                  2.5 3 91; 2.8 6 103; 3.5 4 103; } 
+End
+
+Begin Bass-7
+   Voice Organ1
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence {1 1 1 50} \
+             {1 2 1 50}
+End
+
+
+Begin Bass-8
+    Voice DistortonGuitar
+    Octave 5
+    Articulate 90
+    Volume m
+    Sequence {3.5 1 1 68}         z 
+End
+
+DefGroove 8BeatPop2   A latin-ish sounding pop rock.
+
+//////////////////////////////////////////////////////
+///// Ending
+
+Groove 8BeatPop2
+
+Drum-KickDrum1       Sequence  *  D1
+Drum-SnareDrum1      Sequence  D1234  D1
+Drum-ClosedHiHat     Sequence  D8     D1
+Drum-LowBongo        Sequence  *      z
+Drum-MuteHighConga   Sequence  *      z
+Drum-OpenHighConga   Sequence  *      z
+Drum-LowConga        Sequence  *      D1
+Drum-Cabasa          Sequence  *      D1
+
+Bass-9               Sequence  {1 8. 1 90; 3 8. 3 80; 4 8. 5 70} {1 4 1+ 90}
+
+Arpeggio-6           Sequence  *      z
+Begin Chord-6 
+   Voice $_Arpeggio-6_Voice
+   Articulate 90
+   Strum 20
+   Octave $_Arpeggio-6_Octave
+   Volume $_Arpeggio-6_Volume
+   Sequence z  L1
+End
+
+Bass-7               Sequence  *     B1
+
+Bass-8               Sequence {3.5 4. 1 68}      z 
+
+DefGroove  8BeatPop2End  A 2 bar ending.
+
+
+//////////////////////////////////////////////////////
+///// Intro
+
+Groove 8BeatPop2
+SeqSize 4
+
+Drum-KickDrum1       Sequence  *  *  *  D1
+Drum-SnareDrum1      Sequence  D1234 * D13  D1
+Drum-ClosedHiHat     Sequence  D8 /  /    D1
+Drum-LowBongo        Sequence  * *  *     z
+Drum-MuteHighConga   Sequence  * *  z     z
+Drum-OpenHighConga   Sequence  * *  *     z
+Drum-LowConga        Sequence  * *  D13    D1
+Drum-Cabasa          Sequence  * *  *    D1
+
+Bass-9               Sequence  *  *  * B1
+
+Arpeggio-6           Sequence  *  *  *    z
+Begin Chord-6 
+   Voice $_Arpeggio-6_Voice
+   Articulate 90
+   Strum 20
+   Octave $_Arpeggio-6_Octave
+   Volume $_Arpeggio-6_Volume
+   Sequence z z z L1
+End
+
+Bass-7               Sequence  *  *  *   B1
+
+Bass-8               Sequence *  *  {3.5 4. 1 68}      z 
+
+DefGroove  8BeatPop2Intro   It's a 4 bar intro, but not too great.
+
+
diff --git a/lib/casio/8beatpop3.mma b/lib/casio/8beatpop3.mma
new file mode 100644
index 0000000..c507a20
--- /dev/null
+++ b/lib/casio/8beatpop3.mma
@@ -0,0 +1,125 @@
+// 8beatpop3
+
+Begin Doc  
+      8Beat Pop Rock 3. A brighter, driving, version. (005)
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 100; 3 0 100} \
+             {1 0 100; 3 0 100; 3.5 0 100} 
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Sequence {2 0 100; 4 0 100}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1 0 103; 1.5 0 86; 2 0 101; 2.5 0 93; 3 0 101; 3.5 0 93; 4 0 103; 4.5 0 93} \
+             {1 0 103; 1.5 0 92; 2 0 103; 2.5 0 93; 3 0 101; 3.5 0 95; 4 0 101; 4.5 0 103} \
+             {1 0 103; 1.5 0 86; 2 0 101; 2.5 0 93; 3 0 101; 3.5 0 93; 4 0 103; 4.5 0 93} \
+             {1 0 103; 1.5 0 92; 2 0 103; 2.5 0 93; 3 0 101; 3.5 0 95; 4 0 101}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence z       z      z      {4.5 0 103}
+End
+
+Begin Bass-9
+    Voice SynthBass2
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 32 1 106; 1.5 32 1 102; 2 32 1 103; 2.5 32 1 105; 3 32 1 105; 3.5 32 1 105; 4 32 1 106; 4.5 32 1 102} \
+             {1 32 1 106; 1.5 32 1 105; 2 32 1 105; 2.5 32 1 105; 3 32 1 103; 3.5 32 1 105; 4 32 1 107; 4.5 16 5 105} \
+             {1 6 1 104; 1.5 32 1 101; 2 32 1 103; 2.5 6 1 105; 3 32 1 103; 3.5 32 1 105; 4 32 1 105; 4.5 32 1 104} \
+             {1 32 1 103; 1.5 32 1 105; 2 32 1 104; 2.5 32 1 103; 3 16 1 105; 3.5 6 1 101; 4 16 1 105; 4.5 16 1 106}
+End
+
+
+Begin Bass-6
+    Voice Piano2
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence {1 2 1 71; 1 2 3 70; 1 2 5 71} \
+             {1 4 1 73; 1 4 3 73; 1 4 5 73; 2.5 2 1 75; 2.5 2 3 70; 2.5 2 5 68}
+End
+
+Begin Chord-7
+    Voice Clavinet
+    Octave 6
+    Voicing Mode=Key
+    Articulate 90
+    Volume mp
+    Sequence {1 32 90; 1.5 32 90; 2 32 90; 2.5 32 90; 3 32 90; 3.5 32 90; 4 32 90; 4.5 32 90}
+End
+
+
+Begin Chord-8
+    Voice MutedGuitar
+    Octave 6
+    Voicing Mode=Key
+    Articulate 90
+    Volume p
+    Sequence {1.5 64 90; 2.5 64 90; 3.5 0 90; 4.5 64 90}
+End
+
+DefGroove 8BeatPop3   A more driving 8 beat rhythm.
+
+////////////////////////////////////////////////////////
+//// Intro
+
+Groove 8BeatPop3
+
+Drum-KickDrum1      Sequence *  *  *  D1234
+Drum-SnareDrum1     Sequence *  *  *  D1234
+Drum-ClosedHiHat    Sequence *  *  D8  D1
+Drum-OpenHiHat      Sequence *  *  D8  D1
+
+Bass-9              Sequence *  *  B1234   B1
+  
+Bass-6              Sequence *  *   *      B1
+
+Chord-7             Sequence  * *   *    L1
+Chord-8             Sequence  * *   *    L1
+
+DefGroove 8BeatPop3Intro   4 bar intro.
+
+////////////////////////////////////////////////////////
+//// Ending
+
+Groove 8BeatPop3
+SeqSize 2
+
+Drum-KickDrum1      Sequence *  D1
+Drum-SnareDrum1     Sequence *  D12
+Drum-ClosedHiHat    Sequence D8  D1
+Drum-OpenHiHat      Sequence D8  D1
+
+Bass-9              Sequence B1234   B1
+  
+Bass-6              Sequence  *      B1
+
+Chord-7             Sequence  *    L1
+Chord-8             Sequence  *    L1
+
+DefGroove 8BeatPop3End   2 bar ending.
diff --git a/lib/casio/README b/lib/casio/README
new file mode 100644
index 0000000..d6f2ca4
--- /dev/null
+++ b/lib/casio/README
@@ -0,0 +1,30 @@
+
+This is a set of auto-accompaniment rhythms I've converted (stolen) from
+my Casio WK-3000 keyboard. I've used a little conversion tool I wrote to do
+this (shout if you'd like a copy, it's simple, short and not all that accurate).
+
+The rhythms, with accomp, were played on the keyboard (1 finger chord mode)
+and recorded using arecordmidi.
+
+Each of the rhythms has been named with the Casio name. I've not bothered with
+the built-in intro, variation and ending options that Casio gives ... mainly since
+they sound pretty cheesy and they do a made-up melody which conflicts with my
+handwritten ones.
+
+I've added an introduction and ending to each file, as well as tweaking various 
+settings. In most cases the endings are very simple 2 bar efforts with most stuff
+ending on beat 1.
+
+The instrument choices have been converted to GM MIDI from the Casio-specific ones
+the keyboard uses.
+
+MMA is able to recreate these accompaniments amazing well. No, they are not 100%. But
+considering that the algorithms for timing, volume variations, chord voicing and just
+about everything else are very different ... it's good enough for me.
+
+I really do hope that you  add to or modify these files. But, if you do
+improve them, please send them back so I can share with the rest of the community.
+
+Enjoy.
+
+bvdp -- June/2013
diff --git a/lib/casio/ambient1.mma b/lib/casio/ambient1.mma
new file mode 100644
index 0000000..33aa953
--- /dev/null
+++ b/lib/casio/ambient1.mma
@@ -0,0 +1,148 @@
+ //  ambient1.mma
+
+Begin Doc  
+      Ambient1 (052). Electronic dance beat.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 120; 2.5 0 120; 3.5 0 100 }
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Sequence {1 0 31; 1.1 0 31; 1.2 0 31; 1.3 0 31; 2 0 31; 3 0 32; 3.7 0 30; 4.3 0 30} \
+             {1.5 0 31; 2 0 30; 2.7 0 32; 2.8 0 31; 2.9 0 31; 3 0 46; \
+               3.3 0 46; 3.8 0 29; 4 0 29; 4.3 0 29; 4.8 0 29}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Sequence {3 0 100; 4.5 0 105}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1 0 69; 1.5 0 66; 2 0 116; 2.5 0 41; 3 0 69; 3.5 0 61;\
+                 4 0 93; 4.3 0 93; 4.5 0 74; 4.8 0 74}
+End
+
+Begin Drum-Claves
+    Tone Claves
+    Volume m
+    RVolume 10
+    Sequence {2 0 60; 3.5 0 53; 4.5 0 55}
+End
+
+Begin Bass-9
+    Voice SynthBass1
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 8 1 100; 2.5 8 1 96} \
+             {1 8 1 100; 2.5 8 1 92; 3.5 6 1 83; 4 3 1 100 } \
+             {1 8 1 100; 2.5 3 1 88} \
+             {1 8 1 100; 2.5 6 1 88; 3.5 6 1 89; 4 6 1 115; 4.2 6 1 88; 4.5 6 5 80; 4.8 6 1 74}
+End
+
+Begin Chord-6
+    Voice SoundTrack
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Unify  On
+    Sequence {1 1 90 * 4}
+End
+
+
+
+Begin Bass-7
+    Voice SquareWave
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence {1.2 3 1 100; 1.3 8 3 65; 1.5 3 5 92; 1.7 16 1 100; \
+               2.2 3 1 74; 2.3 8 3 74; 2.4 3 5 74; 2.7 16 1 68; \
+               3 3 1 64; 3.1 8 3 64; 3.2 3 5 60; 3.4 16 1 57; \
+               4 3 1 50; 4.1 8 3 49; 4.2 3 5 47; 4.4 16 1 44} \
+             z   z \
+             {1 3 5 91; 1.3 6 3 79; 1.4 16 1 78; 1.7 6 5 72; \
+               1.7 3 5 78; 2 6 3 72; 2.2 16 1 59; 2.4 6 5 40; \
+               2.5 3 5 44; 2.8 6 3 23; 2.9 3 1 20; 3.2 6 5 17}
+End
+
+Begin Chord-8
+    Voice Goblins
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence  z   {4.8 2 90}     z      z
+End
+
+DefGroove Ambient1  Basic 4 bar pattern
+
+//////////////////////////////////////////////////////////////////////
+/////////  Intro
+
+Groove Ambient1
+
+Drum-KickDrum1    Sequence  *    *     D1234   {D23 Shift .5 }
+Drum-SnareDrum1   Sequence  *    *     *       {1 0 50 * 8}
+Drum-SnareDrum2   Sequence  D1234  *   *       {D34}
+Drum-ClosedHiHat  Sequence  *    *     *       Droll
+Drum-Claves       Sequence  *    *     *       D1234
+
+Bass-9            Sequence  *    *     *       B1234
+
+// Soundtrack
+Chord-6           Sequence  *    *      *      {1 2 80}
+
+//  SquareWave
+Bass-7            Sequence  *    *      *       B1234
+
+//  Goblins
+Chord-8           Sequence  z   *       z       C13
+
+DefGroove Ambient1Intro  A 4 bar intro
+
+//////////////////////////////////////////////////////////////////////
+/////////  Ending
+
+Groove Ambient1
+SeqSize 2
+
+Drum-KickDrum1    Sequence  D1234     D1
+Drum-SnareDrum1   Sequence  {1 0 50 * 8}  D1
+Drum-SnareDrum2   Sequence  D1234      D1
+Drum-ClosedHiHat  Sequence  Droll      D1
+Drum-Claves       Sequence  D1234      D1
+
+Bass-9            Sequence  *          B1
+
+// Soundtrack
+Chord-6           Sequence  *          {1 4. 80}
+
+//  SquareWave
+Bass-7            Sequence  *          B1
+
+//  Goblins
+Chord-8           Sequence  z          C1
+
+DefGroove Ambient1End  A 2 bar ending
\ No newline at end of file
diff --git a/lib/casio/ambient2.mma b/lib/casio/ambient2.mma
new file mode 100644
index 0000000..2071d79
--- /dev/null
+++ b/lib/casio/ambient2.mma
@@ -0,0 +1,154 @@
+ // ambient2.mma
+
+Begin Doc  
+      Ambient2 (053). Electronic dance.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-ScratchPull
+    Tone ScratchPull
+    Volume m
+    RVolume 10
+    Sequence {2 0 89; 2.2 0 40; 2.5 0 30; 2.7 0 20; 4 0 96; 4.2 0 40} 
+End
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 122; 1.7 0 95; 2.5 0 90; 3 0 117} /  /  \
+             {1 0 104; 1.7 0 104; 2.5 0 95; 3 0 92; 3.2 0 98; 3.7 0 101; 4.5 0 101}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    RVolume 10
+    Sequence {1.5 0 109; 3.5 0 116; 4.5 0 116}
+End
+
+Begin Drum-Maracas
+    Tone Maracas
+    Volume m
+    RVolume 10
+    Sequence {1 0 18; 1.2 0 17; 1.5 0 16; 1.7 0 15; 2 0 14; \
+               2.2 0 14; 2.5 0 14; 2.7 0 14; 3 0 15; 3.2 0 16; \
+               3.5 0 16; 3.7 0 16; 4 0 16; 4.2 0 16; 4.5 0 16; 4.7 0 16}
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Sequence {2 0 57; 2.2 0 43; 2.5 0 28; 2.7 0 14; 4 0 57; 4.2 0 43}
+End
+
+Begin Bass-9
+    Voice SynthBass1
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 3 1 84; 1.5 64 1 66; 2 32 1 88; 2.5 32 1 81; 3 6 1 102}        z
+End
+
+Begin Chord-6
+    Voice EPiano
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 1 90} \
+             z \
+             z \
+             z
+End
+
+
+Begin Chord-7
+    Voice WarmPad
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Unify On
+    Sequence {1 1 90 * 4} 
+End
+
+
+Begin Bass-8
+    Voice Flute
+    Octave 6
+    Articulate 100
+    Volume m
+    RVolume 20
+    RSkip 10
+    Sequence {1 32 1 60; 1.2 6 1 63; 1.5 32 1 30; 1.5 16 3 96;  \
+               1.7 6 1 31; 1.7 16 7 72; 2 6 5 71; 2.2 16 7 36;  \
+               2.5 16 1 47; 2.5 16 5 35; 2.8 3 3 65; 3 16 1 23; \
+               3 16 5 69; 3.2 3 3 32; 3.2 3 7 61; 3.7 16 3 80;  \
+               3.7 3 7 30; 4 6 1 57; 4 6 5 29; 4.2 16 3 89;     \
+               4.5 6 1 28; 4.5 6 7 62; 4.7 6 1 39; 4.7 16 3 44}
+End
+
+
+DefGroove Ambient2  Main pattern
+
+//////////////////////////////////////////////////////////////////////
+/////////  Intro
+
+Groove Ambient2
+
+Drum-ScratchPull  Sequence  *     *     *    D13
+Drum-KickDrum1    Sequence  D13   *     *    D1234
+Drum-ClosedHiHat  Sequence  *     *     *    D16
+Drum-Maracas      Sequence  *     *     *    D8
+Drum-SnareDrum1   Sequence  D1234 *     *    D13
+
+// SynthBass1
+Bass-9            Sequence B11    *     *    B1234
+
+// EPiano
+Chord-6           Sequence {1 1 90} {1 2. 80} {1 4 50} {1 2 80}
+
+// WarmPad
+Chord-7           Sequence *      *     *    C1
+
+// Flute
+Bass-8            Sequence *      *      *   {1 2 1 50}   
+
+
+DefGroove Ambient2Intro  A 4 bar introduction
+
+//////////////////////////////////////////////////////////////////////
+/////////  Intro
+
+Groove Ambient2
+SeqSize 2
+
+Drum-ScratchPull  Sequence   *       D1
+Drum-KickDrum1    Sequence   D13     D1
+Drum-ClosedHiHat  Sequence   D16     D1
+Drum-Maracas      Sequence   *       D1
+Drum-SnareDrum1   Sequence  D1234    D1
+
+// SynthBass1
+Bass-9            Sequence B11       B1
+
+// EPiano
+Chord-6           Sequence  *        C1
+
+// WarmPad
+Chord-7           Sequence  *        C1
+
+// Flute
+Bass-8            Sequence  *       {1 4 5 50}   
+
+DefGroove Ambient2End   A 2 bar ending
\ No newline at end of file
diff --git a/lib/casio/ambient3.mma b/lib/casio/ambient3.mma
new file mode 100644
index 0000000..8d3c45a
--- /dev/null
+++ b/lib/casio/ambient3.mma
@@ -0,0 +1,107 @@
+ // ambient3.mma
+
+Begin Doc  
+      Ambient3 (054). More electronic dance.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    RVolume 10
+    Sequence {1 0 96; 2.5 0 100} \
+             {1.5 0 95; 2.3 0 91; 2.8 0 91; 3.3 0 87; 3.5 0 88; 4.5 0 85}
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    RVolume 10
+    Sequence {2 0 100; 4 0 100} \
+             {2 0 86; 4 0 96; 4.8 0 76}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    RVolume 5
+    Sequence {1 0 69; 1.2 0 53; 1.5 0 52; 1.8 0 52; 2 0 78; 2.2 0 52; \
+                2.5 0 35; 2.8 0 42; 3 0 43; 3.2 0 45; 3.5 0 46; \
+                3.8 0 46; 4 0 101; 4.2 0 64; 4.5 0 51; 4.8 0 47}
+End
+
+Begin Drum-RideCymbal1
+    Tone RideCymbal1
+    Volume m
+    RVolume 10
+    Sequence {1 0 34; 1.5 0 34; 2 0 35; 2.5 0 35; 3 0 29; 3.5 0 24; 4 0 37; 4.5 0 35}
+End
+
+Begin Drum-SplashCymbal
+    Tone SplashCymbal
+    Volume m
+    RVolume 10
+    Sequence {1 0 22; 1.3 0 19; 1.5 0 22; 2 0 19; 2.5 0 21; \
+               2.8 0 23; 3.3 0 20; 3.5 0 17; 4 0 17; 4.3 0 20; \
+               4.5 0 20; 4.8 0 16}
+End
+
+Begin Bass-9
+    Voice FretlessBass
+    Octave 3
+    Articulate 100
+    Volume m
+    RVolume 10
+    Sequence {1 4 1 127; 2.5 8 1 124}       z 
+End
+
+Begin Chord-6
+    Voice Piano1
+    Octave 6
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 1 90} \
+             z \
+             z \
+             z
+End
+
+
+Begin Chord-7
+    Voice SynthStrings1
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    Unify On
+    Sequence {1 1 90 * 4}
+End
+
+
+Begin Chord-8
+    Voice Goblins
+    Octave 6
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    Sequence z \
+             {2.1 1 90} \
+             z \
+             z
+End
+
+
+DefGroove Ambient3
+DefGroove Ambient3Intro
+DefGroove Ambient3End
diff --git a/lib/casio/blues.mma b/lib/casio/blues.mma
new file mode 100644
index 0000000..f1dfb92
--- /dev/null
+++ b/lib/casio/blues.mma
@@ -0,0 +1,136 @@
+ // blues.mma
+
+Begin Doc  
+      Blues (048). A pretty strong, raucous blues.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    RVolume 20
+    Sequence {1 0 88; 2 0 115; 3 0 95; 4 0 115}
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    RVolume 10
+    Sequence {1.66 0 56; 2.66 0 60; 3.66 0 62; 4.66 0 53}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    RVolume 10
+    Sequence {2 0 127; 4 0 127}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    RVolume 20
+    Sequence {1 0 124; 2 0 115; 3 0 91; 4 0 115}
+End
+
+Begin Bass-9
+    Voice FingeredBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 3 1 126; 1.66 6 5 69; 2 16 1 126; 2.66 16 5 85;\
+                 3 3 1 125; 3.66 6 5 100; 4 3 1 127; 4.66 6 5 93}
+End
+
+Begin Chord-6
+    Voice TenorSax
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    RVolume 10
+    Sequence {1 16 90 0 80 0; 2.66 6 90 0 84 0}
+End
+
+
+Begin Chord-7
+    Voice Piano2
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    Sequence {1 6 90; 2.66 32 90} 
+End
+
+
+Begin Chord-8
+    Voice CleanGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 6 90; 2.66 6 90}
+End
+
+DefGroove Blues  Main 4 bar pattern
+
+//////////////////////////////////////////////////////////////////////
+///////// Intro
+
+Groove Blues
+
+Drum-KickDrum1   Sequence  *    *    *   D13
+Drum-SnareDrum1  Sequence  *    *    *   {D13 Shift .66}
+Drum-SnareDrum2  Sequence  *    *    *   D1234
+Drum-OpenHiHat   Sequence  *    *    D8   D16
+
+Bass-9           Sequence  *    *    *    B13
+
+// Tsax
+Chord-6          Sequence  C1   *    *    {1 8 90 0 80 0; 3 8 90 0 84 0}
+
+// Piano2
+Chord-7          Sequence  C13  *    *    { C1234 Shift .66 }
+
+// Cleanguitrar
+Chord-8          Sequence  *    *    *    C1234
+
+DefGroove BluesIntro    4 bar intro
+
+//////////////////////////////////////////////////////////////////////
+///////// Ending
+
+Groove Blues
+Seqsize 2
+
+Drum-KickDrum1   Sequence  *      D1
+Drum-SnareDrum1  Sequence  D1234  D1
+Drum-SnareDrum2  Sequence  {D1234 Shift .6}  D1
+Drum-OpenHiHat   Sequence  D16    D1
+
+Bass-9           Sequence   *     B1
+
+// Tsax
+Chord-6          Sequence  C13     C1
+
+// Piano2
+Chord-7          Sequence  C13     C1
+
+// Cleanguitrar
+Chord-8          Sequence  C1234   C1
+
+
+DefGroove BluesEnd   2 bar ending
+
+
+
diff --git a/lib/casio/dance1.mma b/lib/casio/dance1.mma
new file mode 100644
index 0000000..dfc1475
--- /dev/null
+++ b/lib/casio/dance1.mma
@@ -0,0 +1,124 @@
+ //  dance1.mma
+
+Begin Doc  
+      Dance1 (060). Techno dance beat. 
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 2
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-HighQ
+    Tone HighQ
+    Volume m
+    Sequence {1.75 0 75; 2.6 0 68; 3.25 0 75} \
+             {1.75 0 75; 2.6 0 68; 3.25 0 75; 4.75 0 75} 
+End
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 115; 2.75 0 112}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Sequence {2 0 100; 4 0 100}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1 0 82; 1.5 0 82; 2 0 82; 2.5 0 82; 3 0 82; 3.5 0 82; 4 0 82; 4.5 0 82}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence {2.75 0 86}
+End
+
+Begin Bass-9
+    Voice Organ3
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 16 1 96; 1.75 16 5 84; 2.5 16 1 88} \
+             {1 16 1 92; 1.75 16 5 92; 2.5 16 1 88; 4.75 32 5 100} 
+End
+
+
+Begin Bass-6
+    Voice Organ1
+    Octave 6
+    Articulate 100
+    Volume mp
+    Sequence {3 32 1 104; 3.25 32 1 108; 4 8 1 112; 4.75 6 1 112} z
+End
+
+Begin Chord-7
+    Voice EPiano
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 6 90; 2.75 6 90} \
+             {1.5 6 90; 2.25 6 90; 3 6 90; 4 8 90}
+End
+
+DefGroove Dance1  Basic pattern
+
+//////////////////////////////////////////////////////////////////////
+///////// Intro
+
+Groove Dance1
+Seqsize 4
+
+Drum-HighQ       Sequence  *   *   *   D8
+Drum-KickDrum1   Sequence  D1234 *  *  D1
+Drum-SnareDrum2  Sequence  *     *   *  D1234
+Drum-ClosedHiHat Sequence  *     *   D8  D4
+Drum-OpenHiHat   Sequence  *   *     *    *
+
+Bass-9           Sequence B1234  *   *   B1234
+
+//  Organ1
+Bass-6           Sequence z      z   *   {3 32 1 104; 3.25 32 1 108; 4 8 1 112}
+
+// EPiano
+Chord-7          Sequence *      *   *   C1234
+
+
+DefGroove Dance1Intro  4 bar introduction
+
+//////////////////////////////////////////////////////////////////////
+///////// Ending
+
+Groove Dance1
+
+Drum-HighQ       Sequence  *      D1
+Drum-KickDrum1   Sequence  D1234  D1
+Drum-SnareDrum2  Sequence  *      D1
+Drum-ClosedHiHat Sequence  D8     D1
+Drum-OpenHiHat   Sequence  *      D1
+
+Bass-9           Sequence B1234   B1
+
+//  Organ1
+Bass-6           Sequence  *      {1 16 5 80}
+
+// EPiano
+Chord-7          Sequence *        C1
+
+DefGroove Dance1End   2 bar ending
+
+
+
diff --git a/lib/casio/dance2.mma b/lib/casio/dance2.mma
new file mode 100644
index 0000000..4be33c8
--- /dev/null
+++ b/lib/casio/dance2.mma
@@ -0,0 +1,124 @@
+ // dance2.mma
+
+Begin Doc  
+      Dance2 (061). A harder hitting dance beat.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 2
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 100; 2 0 100; 3 0 100; 4 0 100}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Sequence {2 0 100; 4 0 100}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1 0 100; 1.5 0 100; 2 0 100; 2.5 0 100; 3 0 100; 3.5 0 100; 4 0 100; 4.5 0 100} \
+             {1 0 100; 1.5 0 100; 2 0 100; 2.5 0 100; 3 0 100; 3.5 0 100; 4 0 100}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence z    {4.5 0 80} 
+End
+
+Begin Drum-Shaker
+    Tone Shaker
+    Volume m
+    Sequence {1.5 0 90; 2.5 0 90; 3.5 0 90; 4.5 0 90}
+End
+
+Begin Bass-9
+    Voice FingeredBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 16 1 69; 1.75 16 5 56; 2.5 3 1 77} \
+             {1 16 1 56; 1.75 16 5 67; 2.5 8 1 77; 3.5 3 5 69; 4 8 1 58; 4.5 3 5 74}
+End
+
+Begin Chord-6
+    Voice CleanGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 64 90; 2 2 90; 4.5 32 90} \
+             {2 2 90; 4.5 3 90}
+End
+
+
+Begin Chord-7
+    Voice Piano2
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    Sequence {2.5 2 90}
+End
+
+DefGroove Dance2     Main pattern
+
+//////////////////////////////////////////////////////////////////////
+/////////  Intro
+
+Groove Dance2  
+SeqSize 4
+
+Drum-KickDrum1   Sequence   *   *    *   D13
+Drum-SnareDrum2  Sequence   *   *    *   D1234
+Drum-ClosedHiHat Sequence  D16  *    *   D16
+Drum-OpenHiHat   Sequence   z   z    z   {D34 shift .5}
+Drum-Shaker      Sequence   *   *    *   D8
+
+Bass-9           Sequence  B11  *    *   B1234
+
+//  CleanGuitar
+Chord-6          Sequence   *   *    *    C1234
+
+// Piano2
+Chord-7          Sequence   *   *    *    {C1; C2 shift .5}
+
+
+DefGroove Dance2Intro  4 bar intro
+
+//////////////////////////////////////////////////////////////////////
+/////////  Ending
+
+Groove Dance2  
+
+Drum-KickDrum1   Sequence   D13    D1
+Drum-SnareDrum2  Sequence   D1234  D1
+Drum-ClosedHiHat Sequence   D8     D1
+Drum-OpenHiHat   Sequence   z      D1
+Drum-Shaker      Sequence   D8     D1
+
+Bass-9           Sequence  B11     B1
+
+//  CleanGuitar
+Chord-6          Sequence   C1234   C1
+
+// Piano2
+Chord-7          Sequence   *       C1
+
+
+DefGroove Dance2End  2 bar ending
+
diff --git a/lib/casio/dancepop1.mma b/lib/casio/dancepop1.mma
new file mode 100644
index 0000000..f0601ed
--- /dev/null
+++ b/lib/casio/dancepop1.mma
@@ -0,0 +1,128 @@
+ // dancepop1.mma
+
+Begin Doc  
+      Dance Pop 1 (066). More electronica dance stuff.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 110; 2 0 110; 3 0 110; 4 0 110} \
+             {1 0 110; 2 0 110; 3 0 110; 4 0 110; 4.5 0 110} \
+             
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Sequence {2 0 84; 4 0 84}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1 0 100; 1.5 0 100; 2 0 100; 2.5 0 100; 3 0 100; 3.5 0 100; 4 0 100; 4.5 0 100}
+End
+
+Begin Drum-PedalHiHat
+    Tone PedalHiHat
+    Volume m
+    Sequence {2.75 0 100; 3.25 0 100}
+End
+
+Begin Drum-Cabasa
+    Tone Cabasa
+    Volume m
+    Sequence {1.5 0 53; 2.5 0 53; 3.5 0 53; 4.5 0 53} \
+             {1.5 0 53; 2.5 0 53; 3.5 0 53; 4.5 0 53; 4.75 0 32} \
+             {1.5 0 53; 1.75 0 21; 2.5 0 53; 2.75 0 21; 3.5 0 53; 3.75 0 21; 4.5 0 53; 4.75 0 21} \
+             {1.5 0 53; 1.75 0 21; 2.5 0 53; 2.75 0 21; 3.5 0 53; 3.75 0 21; 4.25 0 21; 4.5 0 53; 4.75 0 21}
+End
+
+Begin Bass-9
+    Voice SynthBass1
+    Octave 3
+    Articulate 100
+    Volume m
+    Rvolume 10
+    Sequence {1 8 1 92; 2 8 1 92; 2.75 6 1 80; 3.5 8 1 92; 4.5 3 5 96} 
+End
+
+Begin Chord-6
+    Voice EPiano
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 2 90} / \
+             {1 2 90; 3.5 32 90} \
+             {1 2 90}
+End
+
+
+Begin Bass-7
+    Voice NylonGuitar
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence {1.5 8 1 96; 2 4 5 100; 2.5 8 1 92; 3.5 8 1 88; 4 4 5 96; 4.5 8 1 80}
+End
+
+
+DefGroove DancePop1   Electronic Dance beat.
+
+/////////////////////////////////////////////////////////
+///////  Intro
+
+Groove DancePop1
+
+Drum-KickDrum1   Sequence  *   *   *  D13
+Drum-SnareDrum2  Sequence  *   *   D1234  D2
+Drum-ClosedHiHat Sequence  *   *   DRoll  D1
+Drum-PedalHiHat  Sequence  *   *   *    {2.75 0 100}
+Drum-Cabasa      Sequence  *   *   *    D1
+
+// SynthBass1
+Bass-9  Sequence  B13   *   *  B1
+
+// EPiano
+Chord-6   Sequence *   *   *   C1
+
+// NylonGuitar
+Bass-7 Sequence    *   *   *   z
+
+DefGroove DancePop1Intro   Electronic Dance beat 4 bar intro.
+
+/////////////////////////////////////////////////////////
+///////  Ending
+
+Groove DancePop1
+SeqSize 2
+
+Drum-KickDrum1   Sequence  *      D1
+Drum-SnareDrum2  Sequence  D1234  D1
+Drum-ClosedHiHat Sequence  DRoll  D1
+Drum-PedalHiHat  Sequence  *      z
+Drum-Cabasa      Sequence  *      D1
+
+// SynthBass1
+Bass-9  Sequence  B13    B1
+
+// EPiano
+Chord-6   Sequence *     C1
+
+// NylonGuitar
+Bass-7 Sequence    *      z
+
+DefGroove DancePop1End   Electronic Dance beat 2 bar ending.
\ No newline at end of file
diff --git a/lib/casio/dancepop2.mma b/lib/casio/dancepop2.mma
new file mode 100644
index 0000000..8c96adf
--- /dev/null
+++ b/lib/casio/dancepop2.mma
@@ -0,0 +1,149 @@
+ // dancepop2.mma
+
+Begin Doc  
+      Dance Pop 2 (067) More electronic dance.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 95; 2.75 0 50; 3 0 95; 3.5 0 105} \
+             {1 0 95; 2.75 0 60; 3 0 95; 3.5 0 107; 4.25 0 79; 4.75 0 65}
+End
+
+Begin Drum-HandClap
+    Tone HandClap
+    Volume m
+    RVolume 10
+    Sequence {4 0 105} 
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    RVolume 10
+    Sequence {2 0 119; 4 0 119}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    RVolume 5
+    Sequence {1 0 81; 1.5 0 79; 2 0 79; 2.5 0 79; 2.75 0 32; 3 0 77; 4 0 79; 4.5 0 77} \
+             {1 0 73; 1.5 0 73; 2 0 78; 2.5 0 86; 2.75 0 64; 3 0 40; 3.25 0 74; 4 0 78; 4.5 0 75}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    RVolume 10
+    Sequence {3.5 0 95} 
+End
+
+Begin Bass-9
+    Voice SynthBass2
+    Octave 3
+    Articulate 100
+    Volume m
+    RVolume 10
+    Sequence {1 3 1 97; 2.75 32 1 60; 3 6 1 99; 3.5 6 1 99} \
+             {1 8 1 103; 2.75 32 1 60; 3 6 1 101; 3.5 32 1 101; 4.25 32 1 99; 4.75 32 1 69} 
+End
+
+Begin Chord-6
+    Voice EPiano
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 3 90; 1.75 2 90} \
+             {1 3 90; 1.75 4 90; 3.5 64 90; 4.25 64 90} \
+             {1 3 90; 1.75 2 90} \
+             {1 3 90; 1.75 4 90; 3.5 64 90; 4.25 64 90}
+End
+
+Begin Bass-7
+    Voice Bass&Lead
+    Octave 5
+    Articulate 100
+    RVolume 10
+    Volume m
+    Sequence {1.75 64 5 65; 1.75 64 1 65; 2.25 64 5 91; 2.25 64 1 91} \
+             {1.75 64 5 56; 1.75 32 1 56; 2.25 64 5 91; 2.25 64 1 91; \
+                       4 3 1 89; 4.5 6 5 67; 4.75 64 5 91} 
+End
+
+Begin Chord-8
+    Voice SynthStrings2
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 1 90}    {1 2 90}
+End
+
+
+DefGroove DancePop2    Electronic dance beat
+
+/////////////////////////////////////////////////////////
+///////  Intro
+
+Groove DancePop2
+
+Drum-KickDrum1   Sequence  *    *    *    D13
+Drum-HandClap    Sequence  *    *    *    D1
+Drum-SnareDrum2  Sequence  *    *    *    D2
+Drum-ClosedHiHat Sequence  *    *    D8   D1234
+Drum-OpenHiHat   Sequence  *    *    *    z
+
+//  SynthBass2
+Bass-9  Sequence B1234  *   *  B13
+
+// EPiano
+Chord-6 Sequence  *    *    *   z
+
+// Bass&Lead
+Bass-7 Sequence  *   *   *  z
+
+// SynthStrings2
+Chord-8 Sequence  *   *   *   C1
+
+
+DefGroove DancePop2Intro  4 bar introduction
+
+/////////////////////////////////////////////////////////
+///////  Ending
+
+Groove DancePop2
+Seqsize 2
+
+Drum-KickDrum1   Sequence  *      D1
+Drum-HandClap    Sequence  *      D1
+Drum-SnareDrum2  Sequence  *      z
+Drum-ClosedHiHat Sequence  D8     D1
+Drum-OpenHiHat   Sequence  *       z
+
+//  SynthBass2
+Bass-9  Sequence B1234    B1
+
+// EPiano
+Chord-6 Sequence  *       z
+
+// Bass&Lead
+Bass-7 Sequence  *        z
+
+// SynthStrings2
+Chord-8 Sequence  *       C1
+
+DefGroove DancePop2End  2 bar ending
\ No newline at end of file
diff --git a/lib/casio/dancepop3.mma b/lib/casio/dancepop3.mma
new file mode 100644
index 0000000..edd3963
--- /dev/null
+++ b/lib/casio/dancepop3.mma
@@ -0,0 +1,160 @@
+ // dancepop3.mma
+
+Begin Doc  
+      Dance Pop 3 (068) Dance Electronica
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 95; 1.5 0 95; 2.25 0 88; 3 0 95; 4 0 95}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Sequence {2 0 106; 4 0 106} /  /  {2 0 106; 3.75 0 102; 4 0 106}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1 0 114; 1.5 0 38; 1.75 0 38; 2 0 114; 2.5 0 38; 2.75 0 38;\
+                  3 0 114; 3.5 0 38; 3.75 0 38; 4 0 114; 4.5 0 38; 4.75 0 93}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence z   {1.5 0 76}   {3.5 0 80}   z
+End
+
+Begin Drum-CrashCymbal1
+    Tone CrashCymbal1
+    Volume m
+    Sequence {1 0 82}   z   z   z
+End
+
+Begin Drum-Cabasa
+    Tone Cabasa
+    Volume m
+    Sequence {1 0 48; 1.25 0 38; 1.5 0 38; 1.75 0 38; 2 0 114; 2.25 0 38; \
+                2.5 0 38; 2.75 0 38; 3 0 48; 3.25 0 38; 3.5 0 38; 3.75 0 38; \
+                4 0 114; 4.25 0 38; 4.5 0 38; 4.75 0 38}
+End
+
+Begin Drum-MuteTriangle
+    Tone MuteTriangle
+    Volume m
+    RVolume 10
+    Sequence {1 0 39; 1.75 0 50; 2 0 46; 2.75 0 57; 3 0 50; 3.75 0 54; 4 0 54; 4.75 0 54}
+End
+
+Begin Drum-OpenTriangle
+    Tone OpenTriangle
+    RVolume 10
+    Volume m
+    Sequence {1.5 0 44; 2.5 0 44; 3.5 0 33; 4.5 0 29} 
+End
+
+Begin Bass-9
+    Voice FingeredBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 6 1 118; 1.5 16 1 113; 2.25 3 1 118; 3 16 1 123} \
+             {1 6 1 118; 1.5 16 1 108; 2.25 8 2 100; 3 16 3 123} \
+             {1 6 1 118; 1.5 16 1 104; 2.25 3 1 113; 2.75 0 1 89; 3 16 1 113} \
+             {1 6 1 118; 1.5 6 1 113; 2.25 3 1 118; 3 16 1 123}
+End
+
+Begin Chord-6
+    Voice CleanGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 3 90; 1.75 16 90; 1.75 16 90; 2.25 0 90; 2.25 0 90; \
+               2.5 6 90; 3 64 90; 3.25 0 90; 3.5 0 90; 3.75 64 90; \
+               4.25 6 90; 4.5 32 90; 4.75 6 90}
+End
+
+
+Begin Chord-7
+    Voice Piano1
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 2 90; 3.5 64 90; 3.75 0 90; 4 6 90; 4.5 0 90} \
+             {1 2 90}
+End
+
+
+
+DefGroove DancePop3  Basic electronic pop beat
+
+/////////////////////////////////////////////////////////
+///////  Intro
+
+Groove DancePop3
+
+Drum-KickDrum1    Sequence  *  *   *   D13
+Drum-SnareDrum2   Sequence  *  *   *   D1
+Drum-ClosedHiHat  Sequence  *  z   z   D13
+Drum-OpenHiHat    Sequence  z  *   *   z
+Drum-CrashCymbal1 Sequence  {1 0 82}   z   z   D1
+Drum-Cabasa       Sequence  *  z   *   z
+Drum-MuteTriangle Sequence  *  *   z   D13
+Drum-OpenTriangle Sequence  *  z   *   D13
+
+// FingeredBass
+Bass-9    Sequence  *  B1234  *  B13
+
+// CleanGuitar
+Chord-6    Sequence *   *     *   L1
+
+// Piano1
+Chord-7    Sequence L1   *   *   L1
+
+
+DefGroove DancePop3Intro   4 bar introduction
+
+
+/////////////////////////////////////////////////////////
+///////  Ending
+
+Groove DancePop3
+Seqsize 2
+
+Drum-KickDrum1    Sequence  *    D1
+Drum-SnareDrum2   Sequence  *    D1
+Drum-ClosedHiHat  Sequence  *    z
+Drum-OpenHiHat    Sequence  *    z
+Drum-CrashCymbal1 Sequence  D13  z
+Drum-Cabasa       Sequence  *    z
+Drum-MuteTriangle Sequence  *    D1
+Drum-OpenTriangle Sequence  *    D1
+
+// FingeredBass
+Bass-9    Sequence   B1234    B1
+
+// CleanGuitar
+Chord-6    Sequence  *        C1
+
+// Piano1
+Chord-7    Sequence  L1       C1
+
+
+DefGroove DancePop3End   2 bar ending
\ No newline at end of file
diff --git a/lib/casio/digitalrock.mma b/lib/casio/digitalrock.mma
new file mode 100644
index 0000000..6c9146c
--- /dev/null
+++ b/lib/casio/digitalrock.mma
@@ -0,0 +1,123 @@
+ // digitalrock.mma
+
+Begin Doc  
+      Digital Rock (057). Metal-sounding rock beat.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum2
+    Tone KickDrum2
+    Volume m
+    Sequence {1 0 105; 1.5 0 105; 2.5 0 105; 3 0 105; 3.5 0 105; 4.5 0 105}
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Sequence {2.75 0 88; 3.25 0 88; 4.75 0 88}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Sequence {2 0 118; 4 0 118}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1 0 125; 1.25 0 83; 2 0 111; 2.5 0 107; 3 0 125; \
+                  3.5 0 85; 4 0 125; 4.5 0 90; 4.75 0 107} 
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence {1.5 0 107; 4.5 0 105} \
+             {1.5 0 125} 
+End
+
+Begin Bass-9
+    Voice FingeredBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 3 1 100; 1.5 16 1 92; 2 16 1 96; 2.5 6 1 89;\
+                  2.75 3 1 96; 3.25 6 1 96; 3.75 6 1 110; 4 6 1 100;\
+                  4.25 6 1 100; 4.5 32 1 110; 4.75 6 1 100}
+End
+
+Begin Bass-6
+    Voice DistortonGuitar
+    Octave 4
+    Articulate 100
+    Volume m
+    Rvolume 10
+    Sequence {1 8 1 93}
+End
+
+
+Begin Bass-7
+    Voice OverdriveGuitar
+    Octave 4
+    Articulate 100
+    Volume m
+    Sequence {1 4 1 110; 2.5 8 1 105; 3.25 6 1 106; 3.5 6 1 98; 3.75 6 1 98; 4 6 1 105; 4.25 6 1 98; 4.5 6 1 105; 4.75 32 1 117}
+End
+
+DefGroove DigitalRock  Main pattern.
+
+//////////////////////////////////////////////////////////////////////
+/////////  Intro
+
+Groove DigitalRock
+
+Drum-KickDrum2   Sequence  *    *    *    D1234
+Drum-SnareDrum1  Sequence  D1234 *   *    D13
+Drum-SnareDrum2  Sequence  *     *   *    D1234
+Drum-ClosedHiHat Sequence  *     *   *    D13
+Drum-OpenHiHat   Sequence  *     *   *    D8
+
+Bass-9           Sequence  B1234  *   *   B1234
+
+//  DistortonGuitar
+Bass-6           Sequence  *      *   *   {1 8 1 93; 3 8 5 90}
+
+//  OverdriveGuitar
+Bass-7           Sequence  B1234  *   *   B13
+
+
+DefGroove DigitalRockIntro  4 bar introduction.
+
+//////////////////////////////////////////////////////////////////////
+/////////  Ending
+
+Groove DigitalRock
+SeqSize 2
+
+Drum-KickDrum2   Sequence  D1234     D1
+Drum-SnareDrum1  Sequence  D13       D1
+Drum-SnareDrum2  Sequence  *         D1
+Drum-ClosedHiHat Sequence  *         D1
+Drum-OpenHiHat   Sequence  D8        D1
+
+Bass-9           Sequence  B1234     B1
+
+//  DistortonGuitar
+Bass-6           Sequence  *         B1
+
+//  OverdriveGuitar
+Bass-7           Sequence  B1234     B1
+
+DefGroove DigitalRockEnd   2 bar ending.
+
diff --git a/lib/casio/discosoul.mma b/lib/casio/discosoul.mma
new file mode 100644
index 0000000..f9b4936
--- /dev/null
+++ b/lib/casio/discosoul.mma
@@ -0,0 +1,157 @@
+ // discosoul.mma
+
+Begin Doc  
+      Disco Soul (069) Back to the 80s.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 104; 2 0 104; 3 0 104; 4 0 104}
+End
+
+Begin Drum-HandClap
+    Tone HandClap
+    Volume m
+    Sequence {2 0 95; 4 0 95} \
+             {2 0 95; 2.75 0 67; 4 0 95} 
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Sequence {2 0 80; 4 0 80}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1 0 85; 2 0 85; 3 0 85; 4 0 85} \
+             {1 0 85; 2 0 85; 3 0 85; 4 0 85; 4.25 0 45}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence {1.5 0 75; 2.5 0 75; 3.5 0 75; 4.5 0 75}
+End
+
+Begin Drum-Tambourine
+    Tone Tambourine
+    Volume m
+    Sequence {1.5 0 76; 2.5 0 76; 3.5 0 76; 4.5 0 76} \
+             {1.5 0 76; 2.5 0 76; 3.5 0 76; 4.5 0 76; 4.75 0 45} 
+End
+
+Begin Bass-9
+    Voice FretlessBass
+    Octave 3
+    Articulate 100
+    Volume m
+    RVolume 10
+    Sequence {1 3 1 95; 1.75 6 1 95; 2 3 5 95; 2.5 6 5 95; \
+               2.75 8 1 95; 3.75 6 1 95; 4 3 5 95; 4.5 3 5 95} 
+End
+
+Begin Chord-6
+    Voice Piano2
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 2 90; 4.5 32 90} \
+             {1 8 90; 1.75 6 90; 2.5 2 90} \
+             {1 2 90; 4.5 32 90} \
+             {1 8 90; 1.75 16 90; 2.5 4 90; 4.5 6 90}
+End
+
+
+Begin Chord-7
+    Voice CleanGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    RSkip 10
+    Sequence {1 6 90; 1.25 0 90; 1.5 0 90; 1.75 0 90; \
+              2 6 90; 2.25 0 90; 2.5 0 90; 2.75 6 90; \
+              3 0 90; 3.25 0 90; 3.5 0 90; 3.75 0 90; \
+              4 6 90; 4.25 0 90; 4.5 0 90; 4.75 0 90} 
+End
+
+
+Begin Chord-8
+    Voice SynthStrings2
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 2 90}
+End
+
+Defgroove DiscoSoul    Basic pattern
+
+
+/////////////////////////////////////////////////////////
+///////  Intro
+
+Groove DiscoSoul
+
+Drum-KickDrum1    Sequence  *   *   D13  /
+Drum-HandClap     Sequence  *   *   D1234  D1
+Drum-SnareDrum2   Sequence  *   *   *      D2
+Drum-ClosedHiHat  Sequence  *   *   *      z
+Drum-OpenHiHat    Sequence  *   *   D8     D1
+Drum-Tambourine   Sequence  *   *   *      D1
+
+// FretlessBass
+Bass-9 Sequence  B1234   *   *  B13
+
+// Piano2
+Chord-6 Sequence L1   *   *  C1
+
+// CleanGuitar
+Chord-7 Sequence  *   *   C1234  C13
+
+//  SynthStrings2
+Chord-8 Sequence  *   *   *    C1
+
+DefGroove DiscoSoulIntro    4 bar introduction
+
+/////////////////////////////////////////////////////////
+///////  Ending
+
+Groove DiscoSoul
+Seqsize 2
+
+Drum-KickDrum1    Sequence  *       D1
+Drum-HandClap     Sequence  D1234   D1
+Drum-SnareDrum2   Sequence  *       D1
+Drum-ClosedHiHat  Sequence  *       z
+Drum-OpenHiHat    Sequence  D8      D1
+Drum-Tambourine   Sequence  *       D1
+
+// FretlessBass
+Bass-9 Sequence  B1234    B1
+
+// Piano2
+Chord-6 Sequence L1       C1
+
+// CleanGuitar
+Chord-7 Sequence  C1234   C1
+
+//  SynthStrings2
+Chord-8 Sequence  *       C1
+
+DefGroove DiscoSoulEnd    2 bar ending
\ No newline at end of file
diff --git a/lib/casio/electricpop.mma b/lib/casio/electricpop.mma
new file mode 100644
index 0000000..e12ae14
--- /dev/null
+++ b/lib/casio/electricpop.mma
@@ -0,0 +1,185 @@
+ // 
+
+Begin Doc  
+      Electric Pop (065) Electronic Dance Beat.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-Slap
+    Tone Slap
+    Volume m
+    RVolume 10
+    Sequence {2 0 84; 4 0 78}
+End
+
+Begin Drum-KickDrum2
+    Tone KickDrum2
+    Volume m
+    Sequence {1 0 104; 2 0 99; 3 0 102; 4 0 102} \
+             {2 0 102; 3 0 104; 4 0 99} \
+             {1 0 115; 2 0 106; 3 0 108; 4 0 110} \
+             {2 0 104; 3 0 104}
+End
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {2.75 0 92; 4.75 0 92} \
+             {1 0 106; 4.75 0 82} \
+             {2.75 0 82; 4.75 0 87} \
+             {1 0 110; 4 0 92; 4.25 0 92; 4.5 0 92; 4.75 0 92}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Sequence z \
+             z \
+             {3 0 63; 3.5 0 71; 4 0 70; 4.5 0 66} \
+             z
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1 0 99; 1.25 0 53; 2 0 102; 2.25 0 80; 3 0 51; 3.25 0 61; 4 0 75; 4.25 0 52}
+End
+
+Begin Drum-PedalHiHat
+    Tone PedalHiHat
+    Volume m
+    Sequence {1.75 0 59; 2.75 0 35; 3.75 0 66; 4.75 0 64}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence {1.5 0 80; 2.5 0 89; 3.5 0 80; 4.5 0 84}
+End
+
+Begin Drum-Tambourine
+    Tone Tambourine
+    Volume m
+    Sequence {2 0 80; 2.75 0 74} \
+             {2 0 67; 2.75 0 78; 4 0 57} \
+             {2 0 70; 2.75 0 70} \
+             {2 0 61; 2.75 0 78}
+End
+
+Begin Bass-9
+    Voice SynthBass1
+    Octave 3
+    Articulate 100
+    Volume m
+    Rvolume 10
+    Sequence {1 6 1 107; 1.5 6 1 105; 2 3 1 118; 2.5 6 1 91; \
+              2.75 32 5 82; 3.25 6 5 109; 3.75 6 5 107; 4.25 6 5 105}
+End
+
+Begin Bass-6
+    Voice SweepPad
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence {1 2 1 81; 1 2 5 75} \
+             {1 2 3 75; 1 2 1 74} \
+             {1 1 1 62; 1 1 5 62} \
+             z
+End
+
+Begin Bass-7
+    Voice Bass&Lead
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence {1 3 1 86; 2 6 5 86; 2.75 64 1 86} \
+             {1 16 1 102; 2 6 5 88; 2.5 64 5 58; 2.75 6 1 104} \
+             {1 3 1 103; 2 6 5 92; 2.75 32 1 97} \
+             {1 6 1 94; 1.5 32 1 88; 2 6 5 73; 2.5 64 1 50; 2.75 32 1 106}
+End
+
+Begin Chord-8
+    Voice Piano1
+    Octave 6
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 4 90; 2.5 1 90} \
+             z \
+             {1 2 90; 2.5 2 90} \
+             z
+End
+
+DefGroove ElectricPop   Electronic Pop Dance Beat
+
+
+/////////////////////////////////////////////////////////
+///////  Intro
+
+Groove ElectricPop
+SeqSize 4
+
+Drum-Slap          Sequence  *  *   *  z
+Drum-KickDrum2     Sequence  *  *   *  D2
+Drum-KickDrum1     Sequence  *  z   * D1
+Drum-SnareDrum2    Sequence  -
+Drum-ClosedHiHat   Sequence  *  *   D4  D1
+Drum-PedalHiHat    Sequence  *  D13 *   D13
+Drum-OpenHiHat     Sequence  *   *  D1234 D13
+Drum-Tambourine    Sequence  *   *  *   D2
+
+//  SynthBass1
+Bass-9    Sequence  *  *   *  B1
+
+//  SweepPad
+Bass-6    Sequence  *  *   *  {1 2 1 51}
+
+// Bass&Lead
+Bass-7    Sequence  *  *   *  B1
+
+// Piano1
+Chord-8   Sequence  *  z   z   z 
+
+
+DefGroove ElectricPopIntro Electronic Pop 
+
+
+/////////////////////////////////////////////////////////
+///////  Ending
+
+Groove ElectricPop
+Seqsize 2
+
+Drum-Slap          Sequence  *    z
+Drum-KickDrum2     Sequence  *    D1
+Drum-KickDrum1     Sequence  *    D1
+Drum-SnareDrum2    Sequence  -
+Drum-ClosedHiHat   Sequence  *    D1
+Drum-PedalHiHat    Sequence  *    D1
+Drum-OpenHiHat     Sequence  *    D1
+Drum-Tambourine    Sequence  *    D1
+
+//  SynthBass1
+Bass-9    Sequence  *    {1 2 1 90}
+
+//  SweepPad
+Bass-6    Sequence  *    {1 2 1 51}
+
+// Bass&Lead
+Bass-7    Sequence  *    {1 2 3 90}
+
+// Piano1
+Chord-8   Sequence  *     z   
+
+
+DefGroove ElectricPopEnd  Electronic Pop Ending
diff --git a/lib/casio/fastbigband.mma b/lib/casio/fastbigband.mma
new file mode 100644
index 0000000..95d70de
--- /dev/null
+++ b/lib/casio/fastbigband.mma
@@ -0,0 +1,176 @@
+ // fastbigband.mma
+
+Begin Doc  
+      Fast Big Band (070). A very fast big band sound. This is 
+      probably in 2/4 so try halving your tempo.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 127; 2.25 0 29; 3.5 0 66; 4.25 0 48} \
+             {1 0 127; 2.75 0 54; 3.5 0 67; 4.25 0 70} \
+             {1 0 121; 2.75 0 36; 3.75 0 37} \
+             {1.5 0 98; 2.75 0 50; 3.75 0 79; 4.25 0 92}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Sequence {2.75 0 127; 3.25 0 50; 4.5 0 106} \
+             {2.25 0 79; 3.25 0 94; 4 0 121; 4.75 0 101} \
+             {3.25 0 127; 4 0 127} \
+             {1.25 0 76; 2.25 0 127; 3.25 0 127; 4 0 127; 4.75 0 127}
+End
+
+Begin Drum-LowTom2
+    Tone LowTom2
+    Volume m
+    Sequence z   {4.75 0 89}   z   z
+End
+
+Begin Drum-HighTom1
+    Tone HighTom1
+    Volume m
+    Sequence z   {4.75 0 89}    z    z
+End
+
+Begin Drum-RideCymbal1
+    Tone RideCymbal1
+    Volume m
+    Sequence {1 0 127; 1.5 0 127; 2 0 127; 2.5 0 127; 3 0 127; 3.5 0 127;\
+                4 0 127; 4.5 0 127; 4.75 0 127} \
+             {1 0 127; 1.5 0 127; 2 0 127; 2.5 0 127; 3 0 127; 3.5 0 127; \
+                3.75 0 127; 4.25 0 127} \
+             {1 0 127; 1.5 0 127; 2 0 127; 2.25 0 127; 2.5 0 127; 3 0 127; \
+                3.5 0 127; 4 0 127; 4.25 0 127; 4.5 0 127; 4.75 0 127} \
+             {1 0 127; 1.5 0 127; 2 0 127; 2.25 0 127; 2.75 0 127; 3 0 127; \
+                3.5 0 127; 4 0 127; 4.25 0 127; 4.5 0 127}
+End
+
+Begin Drum-CrashCymbal2
+    Tone CrashCymbal2
+    Volume m
+    Sequence z    z    z    {2.5 0 106}
+End
+
+Begin Bass-9
+    Voice FingeredBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 3 1 116; 1.5 3 1 106; 2 3 3 71; 2.5 3 3 123; 3 3 5 98; \
+                3.5 3 5# 98; 4 3 6 127; 4.5 3 2 109} \
+             {1 3 1 112; 1.5 8 5 127; 2 16 1 127; 2.25 32 6 77; \
+                2.5 3 2# 127; 3 3 3 127; 3.5 3 4 123; 4 64 4# 127; \
+                4.25 64 5 98; 4.25 64 6# 127; 4.5 16 2# 127; 4.75 64 3 127} \
+             {1 3 1 112; 1.5 3 3 127; 2 3 4 123; 2.5 3 4# 127; 3 3 5 109; \
+                3.5 3 6 127; 4 3 6# 127; 4.5 3 7 90} \
+             {1 3 1 96; 1.5 3 3 127; 2 16 6 119; 2.25 64 5 106; 2.5 3 6 127; \
+                2.5 64 7 112; 2.75 64 2 127; 3 16 4 112; 3.25 6 4# 127; \
+                3.5 3 2# 127; 3.75 0 5 119; 4 16 3 127; 4.25 64 1 127; \
+                4.5 3 2# 127; 4.75 64 3 127}
+End
+
+Begin Chord-6
+    Voice Piano1
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1.5 16 90; 1.75 32 90; 3 8 90; 4 3 90; 4.5 6 90; 4.75 64 90} \
+             {3 16 90; 3.25 32 90; 3.75 64 90} 
+End
+
+Begin Chord-7
+    Voice BrassSection
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {4.75 64 90; 4.75 64 90} \
+             {4.25 64 90; 4.75 64 90} \
+             z \
+             {2.25 8 90; 2.5 8 90; 3 64 90}
+End
+
+
+Begin Chord-8
+    Voice Organ2
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 4 90; 3 4 90} \
+             {1 2 90; 4.5 32 90; 4.75 6 90} \
+             {1 2 90} \
+             {1 4 90; 4.5 64 90}
+End
+
+
+DefGroove FastBigBand    Basic pattern
+
+/////////////////////////////////////////////////////////
+///////  Intro
+
+Groove FastBigBand
+
+Drum-KickDrum1    Sequence  D13   *    *    D1
+Drum-SnareDrum2   Sequence  *     *    D8   z
+Drum-LowTom2      Sequence  z     *    z    z
+Drum-HighTom1     Sequence  z     *    z    z
+Drum-RideCymbal1  Sequence  *     *    *    D1
+Drum-CrashCymbal2 Sequence  z 
+
+// FingeredBass
+Bass-9  Sequence   B1234   *    *   B1
+
+// Piano1
+Chord-6  Sequence  *     *    *   C1
+
+// BrassSection
+Chord-7  Sequence  *     *    z   C1
+
+// Organ2
+Chord-8  Sequence  *     *    L1   C1
+
+DefGroove FastBigBandIntro  4 bar introduction
+
+/////////////////////////////////////////////////////////
+///////  Ending
+
+Groove FastBigBand
+Seqsize 2
+
+Drum-KickDrum1    Sequence  D13     D1
+Drum-SnareDrum2   Sequence  *       z
+Drum-LowTom2      Sequence  z
+Drum-HighTom1     Sequence  z 
+Drum-RideCymbal1  Sequence  *       D1
+Drum-CrashCymbal2 Sequence  z 
+
+// FingeredBass
+Bass-9  Sequence   B1234     B1
+
+// Piano1
+Chord-6  Sequence  *        C1
+
+// BrassSection
+Chord-7  Sequence  *        C1
+
+// Organ2
+Chord-8  Sequence  *        C1
+
+DefGroove FastBigBandEnd    2 bar ending
+
diff --git a/lib/casio/foxtrot.mma b/lib/casio/foxtrot.mma
new file mode 100644
index 0000000..6fd6c75
--- /dev/null
+++ b/lib/casio/foxtrot.mma
@@ -0,0 +1,164 @@
+ // foxtrot
+
+Begin Doc  
+      Foxtrot (077) A pretty basic foxtrot.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 50; 3 0 49} \
+             {1 0 48; 3 0 52; 4.75 0 46} 
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume p
+    Sequence {1 0 77; 2 0 124; 2.75 0 53; 3 0 68; 4 0 118; 4.75 0 54} \
+             / \
+             {1 0 77; 2 0 124; 2.75 0 53; 3 0 68; 4.75 0 54} \
+             / 
+End
+
+Begin Drum-HandClap
+    Tone HandClap
+    Volume m
+    Sequence z \
+             {3.75 0 45} \
+             {3.75 0 66; 4 0 45} \
+             {3.75 0 45; 4 0 68; 4.33 0 32; 4.75 0 32}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Rvolume 10
+    Sequence {1 0 34; 2 0 49; 3 0 36; 4 0 49} 
+End
+
+Begin Drum-PedalHiHat
+    Tone PedalHiHat
+    Volume m
+    Rvolume 10
+    Sequence {2 0 86; 4 0 87} 
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence z   z    {1 0 57}   z
+End
+
+Begin Bass-9
+    Voice Acousticbass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 4 1 117; 3 4 5 115} \
+             {1 4 1 102; 3 4 5 110; 4.75 6 7 117} \
+             {1 4 1 116; 3 4 5 103} \
+             {1 4 1 108; 2.75 6 5 127; 3 8 5 74; 4 8 5 98}
+End
+
+Begin Chord-6
+    Voice Piano2
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    Sequence {3 6 90} \
+             {1 4 90; 2.75 64 90} \
+             {2 6 90; 4.75 6 90} \
+             {1 3 90; 1.75 6 90}
+End
+
+
+Begin Chord-7
+    Voice Strings
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Unify On
+    Sequence {1 1 43} 
+End
+
+
+Begin Chord-8
+    Voice JazzGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 120
+    Volume mp
+    Sequence {1 8 90; 2 32 90; 3 8 90; 4 64 90}  \
+             {1 8 90; 2 32 90; 3 8 90; 4 32 90} \
+             {1 8 90; 1.75 32 90; 2 32 90; 3 8 90; 4 64 90} \
+             {1 8 90; 2 32 90; 3 8 90; 3.75 6 90; 4 32 90}
+End
+
+DefGroove Foxtrot Basic 4 bar pattern
+
+/////////////////////////////////////////////////////////
+///////  Intro
+
+Groove Foxtrot
+
+Drum-KickDrum1    Sequence  *   *   *   D1
+Drum-SnareDrum1   Sequence  *   *   D1234  D1
+Drum-HandClap     Sequence  z   *   D14    D1
+Drum-SnareDrum2   Sequence  *   *   *      D13
+Drum-PedalHiHat   Sequence  *   *   *      D2
+Drum-OpenHiHat    Sequence  z   z   D1234  D1
+
+// Acousticbass
+Bass-9    Sequence  *   *   B1234  B13
+
+// Piano2
+Chord-6    Sequence *  *   *   C1
+
+// Strings
+Chord-7    Sequence *   *   *  {1 2 40}
+
+
+// JazzGuitar
+Chord-8 Sequence  *   *   *   C13
+
+DefGroove FoxtrotIntro  4 bar introduction
+
+/////////////////////////////////////////////////////////
+///////  Ending
+
+Groove Foxtrot
+
+Drum-KickDrum1    Sequence  *   D1
+Drum-SnareDrum1   Sequence  *   D1
+Drum-HandClap     Sequence  z   D1
+Drum-SnareDrum2   Sequence  *   D1
+Drum-PedalHiHat   Sequence  *   z
+Drum-OpenHiHat    Sequence  z   D1
+
+// Acousticbass
+Bass-9    Sequence  B1234   B1
+
+// Piano2
+Chord-6    Sequence *    C1
+
+// Strings
+Chord-7    Sequence *    {1 2 40}
+
+
+// JazzGuitar
+Chord-8 Sequence  *     C1
+
+DefGroove FoxtrotEnd
diff --git a/lib/casio/funk1.mma b/lib/casio/funk1.mma
new file mode 100644
index 0000000..3aca3cf
--- /dev/null
+++ b/lib/casio/funk1.mma
@@ -0,0 +1,176 @@
+
+ // funk1.mma
+
+Begin Doc  
+      Funk 1 (016). Simple funk beat.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 100; 1.8 0 81; 2.5 0 91; 3.5 0 100}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Sequence {2 0 90; 4 0 90}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Rtime 6
+    Rvolume 8
+    Sequence {1 0 41; 1.3 0 37; 1.5 0 73; 1.8 0 37; 2 0 41; \
+                2.3 0 37; 2.5 0 73; 2.8 0 37; 3 0 41; 3.3 0 37; \
+                3.5 0 73; 3.8 0 37; 4 0 41; 4.3 0 37; 4.5 0 73; 4.8 0 37} 
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence  z  {4.5 0 60}    z    z
+End
+
+Begin Drum-Tambourine
+    Tone Tambourine
+    Volume m
+    Sequence {2 0 40; 4 0 40}
+End
+
+Begin Drum-MuteHighConga
+    Tone MuteHighConga
+    Volume m
+    Sequence {2 0 66; 2.5 0 50}
+End
+
+Begin Drum-OpenHighConga
+    Tone OpenHighConga
+    Volume m
+    Sequence {1.8 0 60}   /    /    {1.5 0 60}
+End
+
+Begin Drum-LowConga
+    Tone LowConga
+    Volume m
+    Sequence {4 0 61; 4.5 0 50}
+End
+
+Begin Drum-Cabasa
+    Tone Cabasa
+    Volume m
+    Sequence {1.5 0 36; 1.8 0 15; 2.5 0 34; 2.8 0 15; 3.5 0 36; 3.8 0 16; 4.5 0 37; 4.8 0 16}
+End
+
+Begin Bass-9
+    Voice SynthBass2
+    Octave 3
+    Articulate 100
+    Volume m
+    Rvolume 5
+    Sequence {1 8 1 100; 1.8 6 1 100; 2.5 8 1 100; 3.3 32 1 100; \
+                 3.5 16 1 100; 4.5 64 5 100; 4.8 32 5 100} 
+End
+
+Begin Chord-6
+    Voice CleanGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume  mp
+    Sequence {1 64 90; 1.3 32 90; 1.5 8 90; 2.3 64 90; 3 64 90; \
+               3.5 0 90; 3.8 64 90; 4.3 64 90; 4.5 6 90; 4.8 6 90}
+End
+
+Begin Chord-7
+    Voice EPiano
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 4 90}    {1 4 90; 3.5 64 90; 4.3 8 90} 
+End
+
+
+Begin Chord-8
+    Voice SynthStrings2
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    Unify On
+    Sequence  {1 1 90 * 2} 
+End
+
+DefGroove Funk1   A funky groove.
+
+/////////////////////////////////////////////////////////////
+/////  Intro
+
+Groove Funk1
+
+Drum-KickDrum1       Sequence   *     *     *    D13
+Drum-SnareDrum2      Sequence   *     *     *    z
+Drum-ClosedHiHat     Sequence   *     *     *    D16
+Drum-OpenHiHat       Sequence   z     *     z    z
+Drum-Tambourine      Sequence   *     *     *    D12
+Drum-MuteHighConga   Sequence   *     *     *    D1
+Drum-OpenHighConga   Sequence   *     *     *    D1234
+Drum-LowConga        Sequence   D1234 *     *    z
+Drum-Cabasa          Sequence   *     *     *    D13
+
+Bass-9               Sequence   B1234 *     *    B11
+
+// clean guitar
+Chord-6              Sequence   *  *    *    C13
+
+// epiano
+Chord-7              Sequence   *      *    C1   C13
+
+// synthstrings2
+Chord-8              Sequence   {1 1 90 * 2} /   /   {1 4. 80}
+
+DefGroove Funk1Intro   A 4 bar, funky, introduction.
+
+
+/////////////////////////////////////////////////////////////
+/////  Ending
+
+Groove Funk1
+SeqSize 2
+
+Drum-KickDrum1       Sequence    *        D1
+Drum-SnareDrum2      Sequence    *        z
+Drum-ClosedHiHat     Sequence    *        z
+Drum-OpenHiHat       Sequence    D8       z
+Drum-Tambourine      Sequence    D1234    D1
+Drum-MuteHighConga   Sequence    *        D1
+Drum-OpenHighConga   Sequence    *        D1
+Drum-LowConga        Sequence    D1234    z
+Drum-Cabasa          Sequence    *        D1
+
+Bass-9               Sequence    B1234    B1
+
+// clean guitar
+Chord-6              Sequence    *        L1
+
+// epiano
+Chord-7              Sequence    *        C1
+
+// synthstrings2
+Chord-8              Sequence   {1 1 90 * 2}  {1 4 80}
+
+DefGroove Funk1End   A 2 bar, funky, ending.
+
diff --git a/lib/casio/funk2.mma b/lib/casio/funk2.mma
new file mode 100644
index 0000000..b558042
--- /dev/null
+++ b/lib/casio/funk2.mma
@@ -0,0 +1,157 @@
+ // funk2.mma
+
+Begin Doc  
+      Funk2 (017). A funky funk for funky tempos.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 127; 2.8 0 60; 3 0 127; 3.8 0 123} \
+             {1.3 0 75; 1.5 0 118; 3.5 0 127; 4.3 0 74}
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Sequence {2 0 127; 4.5 0 127} \
+             {2 0 127; 4 0 127} 
+End
+
+Begin Drum-HandClap
+    Tone HandClap
+    Volume m
+    Sequence {2 0 127; 4 0 127}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Rskip 5
+    Rvolume 5
+    Sequence {1 0 127; 1.5 0 60; 2 0 127; 2.5 0 40; 2.6 0 40; \
+                2.8 0 40; 3 0 127; 3.5 0 40; 4 0 55; 4.9 0 67}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence {4.5 0 127} z  {3.3 0 127; 3.8 0 127} z
+End
+
+Begin Drum-Cabasa
+    Tone Cabasa
+    Volume m
+    Sequence {2.5 0 127; 2.8 0 127}   z    z     z
+End
+
+Begin Bass-9
+    Voice PickedBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 8 1 127; 2 3 3 127; 3 8 4 127; 3.8 16 5 127; 4.5 16 1 127} \
+             {1 8 1 127} \
+             {2 3 3 127; 3.3 6 4 127; 3.8 6 5 127; 4.5 8 3 127} \
+             {1.5 16 1 127}
+
+
+End
+
+Begin Chord-6
+    Voice MutedGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {3 6 90; 3.8 6 90; 4.5 64 90}      z 
+End
+
+
+Begin Chord-7
+    Voice EPiano
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 32 90; 2 6 90}      z 
+End
+
+
+
+Begin Bass-8
+    Voice CleanGuitar
+    Octave 4
+    Articulate 100
+    Volume m
+    Sequence {1.8 16 1 127} \
+             z \
+             {1.8 16 1 127} \
+             {3 16 6# 80; 3.8 6 6# 127}
+End
+
+DefGroove Funk2   Our basic rhythm.
+
+/////////////////////////////////////////////////////////
+//////  Intro
+
+Groove Funk2
+
+Drum-KickDrum1    Sequence   *    *    {D1234 Shift .3} {D24 Shift .5}
+//Drum-SnareDrum1 Sequence
+Drum-HandClap     Sequence   *    *    D4         D1
+Drum-ClosedHiHat  Sequence   *    *    D8         *
+Drum-OpenHiHat    Sequence   {D4 Shift .5}  /   /  {D3 Shift .5}
+//Drum-Cabasa       Sequence 
+
+Bass-9            Sequence   *     B13    *    B1234
+
+// Muted guitar
+Chord-6           Sequence   *     C24   *   L1
+
+// epiano
+Chord-7           Sequence   *     C13   *   C1
+
+// Clean guitar
+Bass-8            Sequence -
+
+DefGroove Funk2Intro   A funky 4 bar introdution
+
+
+/////////////////////////////////////////////////////////
+//////  Ending
+
+Groove Funk2
+Seqsize 2
+
+Drum-KickDrum1    Sequence   *    D1
+Drum-SnareDrum1   Sequence   *    D1
+Drum-HandClap     Sequence   D8   z
+Drum-ClosedHiHat  Sequence   D4   D1
+Drum-OpenHiHat    Sequence   {D4 Shift .5} {D1 Shift .5}
+Drum-Cabasa       Sequence   *    z
+
+Bass-9            Sequence   B13  B1
+
+// Muted guitar
+Chord-6           Sequence   C24   L1
+
+// epiano
+Chord-7           Sequence   *     C1
+
+// Clean guitar
+Bass-8            Sequence   *     B1
+
+DefGroove Funk2End   A funky 4 bar introdution
+
diff --git a/lib/casio/fusion.mma b/lib/casio/fusion.mma
new file mode 100644
index 0000000..76e3f65
--- /dev/null
+++ b/lib/casio/fusion.mma
@@ -0,0 +1,155 @@
+ // fusion.mma
+
+Begin Doc  
+      Fusion (018). Not sure what we're fusing, but it's okay.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 85; 1.8 0 73; 2.5 0 92; 3.5 0 85; 4.3 0 85; 4.8 0 85} \
+             {1 0 94; 1.8 0 73; 2.5 0 92; 3.5 0 89; 3.8 0 89; 4.5 0 102} \
+             {1 0 113; 1.8 0 97; 2.5 0 105; 3.3 0 91; 4.5 0 91; 4.8 0 91} \
+             {1 0 91; 1.8 0 91; 2.5 0 86; 3.3 0 99; 4.5 0 100}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Sequence {2 0 88; 4 0 105} \
+             {2 0 91; 4 0 102; 4.3 0 81}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Rvolume 5
+    Rtime 5
+    Sequence {1 0 105; 1.3 0 65; 1.5 0 69; 1.8 0 57; 2.3 0 43; \
+               2.3 0 54; 2.5 0 83; 2.8 0 99; 3 0 52; 3.3 0 98; \
+               3.5 0 60; 3.8 0 58; 4.5 0 71; 4.8 0 50; 4.9 0 77} 
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Rvolume 10
+    Sequence {2 0 107; 4 0 108}
+End
+
+Begin Drum-CowBell
+    Tone CowBell
+    Volume m
+    Sequence {2 0 74; 3 0 62; 4 0 60} \
+             {2 0 64; 3 0 59; 4 0 63; 4.8 0 90} \
+             {2 0 81; 3 0 60} \
+             {2 0 64; 3 0 61; 4 0 66}
+End
+
+Begin Bass-9
+    Voice AcousticBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Rtime 5
+    Rvolume 10
+    Sequence {1 6 1 124; 1.5 0 1 96; 1.8 6 1 105; 2.3 16 1 120; \
+               2.8 64 1 110; 3 16 1 110; 3.5 16 1 124; 4.3 6 1 105; 4.5 6 1 96} 
+End
+
+Begin Chord-6
+    Voice BrassSection
+    Octave 6
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 16 90; 1.8 6 90} z  z \
+             {3.7 6 90; 3.8 64 90; 4 6 90; 4.2 6 90; 4.3 6 90}
+End
+
+
+Begin Bass-7
+    Voice MutedGuitar
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence {3.8 32 1 92; 4 6 3 107; 4.5 32 3 87} \
+             {1 64 3 85; 3.8 0 5 67; 4 64 5 85; 4.5 32 1 92} \
+             {1 32 1 101; 3.8 32 1 90; 4 32 3 91; 4.5 32 3 71} \
+             {1 64 3 71; 2.8 0 5 69; 3.3 32 1 76; 3.8 32 1 93}
+End
+
+Begin Chord-8
+    Voice EPiano
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 8 90; 1.8 64 90; 3.5 64 90; 4.5 64 90} \
+             {3 64 90; 3.5 32 90; 4.3 64 90} \
+             {2 3 90} \
+             {2.8 0 90; 3 3 90; 3.8 0 90; 4.3 0 90}
+End
+
+
+DefGroove Fusion   Main fusion rhythm with horns.
+
+////////////////////////////////////////////////////////
+//// Introduction
+
+Groove Fusion
+
+Drum-KickDrum1    Sequence  *   *    *    D8
+Drum-SnareDrum2   Sequence  *   *    D8   D1234
+Drum-ClosedHiHat  Sequence  *   *    *    D13
+Drum-OpenHiHat    Sequence  *   *    *    D1
+Drum-CowBell      Sequence  *   D34  *    D34
+
+Bass-9            Sequence  *   *    B1234  B11
+
+// Brass Section
+Chord-6           Sequence  *  {1 16 90; 1.8 6 90} {1 8 90; 1.9 16 95}  {1 8 100}
+
+// Muted guitar
+Bass-7            Sequence  *    z    *   B11
+
+// epiano
+Chord-8           Sequence  *    C13   *   L1
+
+DefGroove FusionIntro   A 4 bar intro with lots of horns
+
+////////////////////////////////////////////////////////
+//// Ending
+
+Groove Fusion
+SeqSize 2
+
+Drum-KickDrum1    Sequence    D8   z
+Drum-SnareDrum2   Sequence    D8   D1
+Drum-ClosedHiHat  Sequence    *    D1
+Drum-OpenHiHat    Sequence    *    D1
+Drum-CowBell      Sequence    D34  D1
+
+Bass-9            Sequence    *    B1
+
+// Brass Section
+Chord-6           Sequence    *   {1 8 100}
+
+// Muted guitar
+Bass-7            Sequence    *    z 
+
+// epiano
+Chord-8           Sequence    *    C1
+
+DefGroove FusionEnd   A 2 bar ending
diff --git a/lib/casio/heavymetal.mma b/lib/casio/heavymetal.mma
new file mode 100644
index 0000000..8a41c08
--- /dev/null
+++ b/lib/casio/heavymetal.mma
@@ -0,0 +1,129 @@
+ // heavymetal.mma
+
+Begin Doc  
+      Heavy Metal (045). Turn up the volume.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum2
+    Tone KickDrum2
+    Volume m
+    Sequence {1 0 127; 2.5 0 102; 3.5 0 66; 4.5 0 70} \
+             {1 0 112; 2.5 0 114; 3.5 0 110; 4.5 0 108} \
+             {1 0 102; 1.7 0 102; 2.5 0 122; 3.5 0 98; 4.5 0 104} \
+             {1 0 123; 2.5 0 121; 3.5 0 91; 4.5 0 112}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    RVolume 10
+    Sequence {2 0 127; 4 0 127}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    RVolume 10
+    Sequence {1 0 116; 1.5 0 116; 2 0 110; 2.5 0 116; 3 0 119; 3.5 0 116; 4 0 116; 4.5 0 116}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    RVolume 10
+    Sequence  z   z   {2 0 119}   {4.5 0 100}
+End
+
+Begin Bass-9
+    Voice PickedBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 3 1 118; 2.5 8 1 119} \
+             {1 3 1 119; 2.5 8 1 119; 4.5 3 1 121} \
+             {1 3 1 117; 2.5 8 1 120; 4.5 32 1 106; 4.7 6 1 97} \
+             {1 3 1 117; 2.5 8 1 120; 4 3 1 112; 4.5 3 1 113}
+End
+
+Begin Chord-6
+    Voice DistortonGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 3 90; 1.5 0 90; 2.5 3 90; 3 0 90; 3.5 0 90; 4 0 90; 4.5 0 90} \
+             {1 3 90; 1.5 0 90; 2.5 3 90; 3 0 90; 3.5 0 90; 4 0 90; 4.5 3 90} \
+             {1 3 90; 1.5 0 90; 2.5 3 90; 3 0 90; 3.5 3 90; 4 0 90; 4.5 0 90; \
+                     4.7 0 90} \
+             {1 3 90; 1.5 0 90; 2.5 3 90; 3 0 90; 3.5 32 90; 4 0 90; 4.2 64 90; \
+                     4.5 0 90; 4.7 64 90}
+End
+
+
+Begin Chord-7
+    Voice DistortonGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 3 90; 1.5 0 90; 2.5 3 90; 3 0 90; 4 0 90; 4.5 0 90} \
+             {1 3 90; 1.5 0 90; 2.5 3 90; 3 0 90; 3.5 0 90; 4 0 90; 4.5 3 90} \
+             {1 3 90; 1.5 0 90; 2.5 3 90; 3 0 90; 3.5 3 90; 4 0 90; 4.5 0 90; 4.7 64 90} \
+             {1 3 90; 1.5 0 90; 2.5 3 90; 3 0 90; 3.5 32 90; 4 0 90; 4.2 64 90; 4.5 0 90; 4.7 64 90}
+End
+
+
+DefGroove HeavyMetal   Basic pattern in 4.
+
+//////////////////////////////////////////////////////////////////////
+///////// Intro
+
+Groove HeavyMetal
+
+Drum-KickDrum2    Sequence  *     *    *    D1234
+Drum-SnareDrum2   Sequence  *     *   D8    D8
+Drum-ClosedHiHat  Sequence  *     *    *     z
+Drum-OpenHiHat    Sequence  D8   D8    *     *
+
+Bass-9            Sequence  *     *    B11   B11
+
+// DistortonGuitar
+Chord-6           Sequence  *     *     *    C13
+
+// DistortonGuitar
+Chord-7           Sequence  *     *     C13  C1234
+
+
+DefGroove HeavyMetalIntro   A 4 bar intro. 
+
+//////////////////////////////////////////////////////////////////////
+///////// Intro
+
+Groove HeavyMetal
+SeqSize 2
+
+Drum-KickDrum2    Sequence    D1234   D1
+Drum-SnareDrum2   Sequence     *      D1
+Drum-ClosedHiHat  Sequence    DRoll   D1
+Drum-OpenHiHat    Sequence    D8      D1
+
+Bass-9            Sequence    B11     B1
+
+// DistortonGuitar
+Chord-6           Sequence    C13     C1
+
+// DistortonGuitar
+Chord-7           Sequence    *       C1
+
+DefGroove HeavyMetalEnd 2 bar ending.
\ No newline at end of file
diff --git a/lib/casio/hip-hop.mma b/lib/casio/hip-hop.mma
new file mode 100644
index 0000000..47a184e
--- /dev/null
+++ b/lib/casio/hip-hop.mma
@@ -0,0 +1,128 @@
+ // hip-hop.mma
+
+Begin Doc  
+      Hip Hop (063). Yet another mystery to me.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-OpenSudro
+    Tone OpenSudro
+    Volume m
+    Sequence {4.25 0 52} \
+             {4.25 0 49; 4.75 0 49} \
+             z \
+             z
+End
+
+Begin Drum-HighQ
+    Tone HighQ
+    Volume m
+    Sequence {4.5 0 66} \
+             {4.75 0 67} \
+             {4.5 0 67} \
+             {4.25 0 71}
+End
+
+Begin Drum-KickDrum2
+    Tone KickDrum2
+    Volume m
+    Sequence {1 0 115; 2.5 0 78; 3 0 105} \
+             {1 0 115; 2.5 0 86; 3 0 115} \
+             {1 0 110; 2.5 0 83; 3 0 110} \
+             {1 0 120; 2.5 0 78; 3 0 120}
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Sequence {2 0 96; 4 0 110} \
+             {2 0 110; 4 0 115} \
+             {2 0 110; 4 0 110}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    RVolume 10
+    Sequence {1 0 109; 1.25 0 63; 1.5 0 72; 1.75 0 71; 2 0 70; 2.25 0 67; \
+                  2.5 0 67; 2.75 0 70; 3 0 71; 3.25 0 71; 3.5 0 70; \
+                  3.75 0 71; 4 0 71; 4.25 0 73; 4.5 0 75; 4.75 0 75} 
+End
+
+Begin Drum-LowConga
+    Tone LowConga
+    Volume m
+    RVolume 10
+    Sequence {1.25 0 80; 3.25 0 80}
+End
+
+Begin Drum-Claves
+    Tone Claves
+    Volume m
+    RVolume 10
+    Sequence   z     {4 0 69; 4.5 0 66}
+End
+
+Begin Bass-9
+    Voice SynthBass2
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 4 1 78; 2.5 6 1 89; 2.75 6 1 51; 4.5 16 1 80; 4.75 64 1 65} \
+             {3.25 6 5 76; 3.5 3 6# 69; 3.75 6 5 76; 4 3 6# 64; 4.25 6 5 72; \
+                 4.5 3 6# 48; 4.75 6 1 78} \
+             {1 4 1 80; 2.5 32 5 65; 2.75 32 5 57} \
+             {1.5 32 1 74; 2.25 32 1 83; 3 6 1 73; 3.25 6 6# 51; 3.5 16 7 55; 3.75 6 1 68}
+End
+
+Begin Chord-6
+    Voice EPiano
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 1 90} \
+             {3.5 4 90} \
+             {1 1 90} \
+             {4.25 8 90}
+End
+
+
+
+Begin Bass-7
+    Voice MutedGuitar
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence {2.25 6 5 29; 3 16 5 27; 3.75 6 5 27; 4.5 16 4 32} \
+             {1.5 6 5 16; 2.25 6 5 42; 2.5 16 4 9; 3 16 5 25; \
+                 3.75 6 5 25; 4.5 16 4 30; 4.75 6 5 23} \
+             {1.5 16 5 25; 2.25 6 5 30; 3 3 5 25; 3.75 6 5 24; 4.5 16 4 32; 4.75 6 5 16} \
+             {1.5 16 5 28; 2.25 6 5 25; 3 3 5 25; 3.75 16 5 24; 4.5 16 4 25; 4.75 6 5 19}
+End
+
+
+Begin Bass-8
+    Voice WarmPad
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence {1 6 5 64; 1.25 32 5 41; 1.75 64 5 35; 2 6 5 56; 2.25 32 5 34; \
+                 2.75 64 5 24; 3 6 5 54; 3.25 32 5 38; 3.75 64 5 33; 4 6 5 57; \
+                 4.25 6 5 35; 4.75 64 5 33} 
+End
+
+DefGroove Hip-Hop   Our main pattern
+DefGroove Hip-HopIntro  A 4 bar introduction
+DefGroove Hip-HopEnd    A 2 bar ending
+
diff --git a/lib/casio/house.mma b/lib/casio/house.mma
new file mode 100644
index 0000000..8493f7e
--- /dev/null
+++ b/lib/casio/house.mma
@@ -0,0 +1,115 @@
+ // house.mma
+
+Begin Doc  
+      House (058). A dance beat for folks younger than me.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 2
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 100; 2 0 100; 3 0 100; 4 0 100}
+End
+
+Begin Drum-HandClap
+    Tone HandClap
+    Volume m
+    Sequence {2 0 100; 4 0 100}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1 0 90; 1.5 0 70; 2 0 90; 2.5 0 70; 3 0 90; 3.5 0 70; 4 0 90; 4.5 0 70} \
+             {1 0 90; 1.5 0 70; 2 0 90; 2.5 0 70; 3 0 90; 3.5 0 70; 4 0 90}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence z   {4.5 0 90} 
+End
+
+Begin Bass-9
+    Voice SynthBass1
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1.5 8 1 100; 2.5 8 1 100; 3.5 8 1 100; 4.5 8 1 100} \
+             {1.5 8 1 100; 2.5 8 1 100; 3.5 8 1 100; 4.5 3 5 100}
+End
+
+Begin Bass-6
+    Voice Bass&Lead
+    Octave 4
+    Articulate 100
+    Volume mp
+    Sequence {1 8 5 108; 1.5 32 1 120; 2.5 32 1 112; 3 3 5 108; 3.5 32 1 112; 4.5 32 1 112} \
+             {1 3 5 112; 1.5 32 1 116; 2.5 32 1 116; 3 3 3 112; 3.5 32 1 116; \
+                  4 8 3 112; 4.5 32 1 116} 
+End
+
+Begin Chord-7
+    Voice EPiano
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1.75 32 90; 3.75 32 90} \
+             {1.75 32 90; 3.75 32 90; 4.5 32 90}
+End
+
+
+DefGroove House   Main beat
+
+//////////////////////////////////////////////////////////////////////////////////////////
+///////  Intro
+
+Groove House
+Seqsize 4
+
+Drum-KickDrum1   Sequence  D13   *    *   D13
+Drum-HandClap    Sequence  *     *    *   D1234
+Drum-ClosedHiHat Sequence  *     *    D8  D8
+Drum-OpenHiHat   Sequence  z     *    D4  *
+
+Bass-9           Sequence  *     *    *   {B11 shift .5}
+
+//  Bass&Lead
+Bass-6           Sequence  z     *    *   B1234
+
+//  EPiano
+Chord-7          Sequence  *     *    *   L1
+
+DefGroove HouseIntro  4 bar introduction
+
+//////////////////////////////////////////////////////////////////////////////////////////
+///////  Intro
+
+Groove House
+Seqsize 2
+
+Drum-KickDrum1   Sequence  D13    D1
+Drum-HandClap    Sequence  D1234  D1
+Drum-ClosedHiHat Sequence  D8     D1
+Drum-OpenHiHat   Sequence  z      D1
+
+Bass-9           Sequence  {B11 shift .5}  B1
+
+//  Bass&Lead
+Bass-6           Sequence  B1234   B1
+
+//  EPiano
+Chord-7          Sequence  *       L1
+
+DefGroove HouseEnd  2 bar ending
\ No newline at end of file
diff --git a/lib/casio/jazzcombo.mma b/lib/casio/jazzcombo.mma
new file mode 100644
index 0000000..c579326
--- /dev/null
+++ b/lib/casio/jazzcombo.mma
@@ -0,0 +1,172 @@
+ // jazzcombo.mma
+
+Begin Doc  
+      Jazz Combo (073).  Not too bad for a sultry club.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1.00 0 114} \
+             {3.66 0 79; 4.66 0 93} \
+             / \
+             {1.00 0 92; 3.66 0 109; 4.66 0 114}
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Sequence z \
+             {4.33 0 65} \
+             {4.34 0 65} \
+             {1.01 0 66; 2.00 0 75; 2.66 0 75; 3.66 0 62; 4.00 0 107}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence z \
+             z \
+             z \
+             {3.75 0 67}
+End
+
+Begin Drum-PedalHiHat
+    Tone PedalHiHat
+    Volume m
+    Sequence {1.00 0 61; 3.00 0 46} \
+             {1.00 0 57; 3.00 0 54} \
+             / \
+             {1.01 0 72; 3.00 0 24; 3.72 0 37}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence {2.00 0 95; 4.00 0 93} \
+             {2.00 0 93; 4.00 0 91} \
+             {2.00 0 93; 4.00 0 89} \
+             {1.97 0 87; 3.26 0 93; 4.01 0 93}
+End
+
+Begin Bass-9
+    Voice FingeredBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1.00 8 1 100; 1.65 64 5 86; 2.00 8 3 86; 3.00 8 5 105; 4.00 8 3 86; 4.65 64 5 90} \
+             {1.00 8 1 90; 2.00 8 3 95; 3.00 8 5 95; 4.00 3 3 100; 4.66 32 5 100} \
+             {1.00 8 1 78; 2.00 8 5 110; 3.00 8 6 95; 4.00 8 7 110} \
+             {1.01 8 1 90; 1.66 6 1 78; 2.00 8 3 100; 3.00 8 5 100; 4.01 8 1 90}
+End
+
+Begin Chord-6
+    Voice Piano1
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1.66 6 90; 2.65 32 90; 3.01 3 90; 3.65 6 90; 3.66 6 90; 4.66 32 90} \
+             {1.01 16 90; 2.66 32 90; 4.66 32 90} \
+             {1.01 3 90; 1.65 32 90; 1.66 6 90; 3.66 6 90; 4.66 6 90} \
+             {1.63 32 90; 1.64 32 90; 1.66 6 90; 2.60 64 90; 3.97 64 90; 4.01 64 90}
+End
+
+
+
+Begin Bass-7
+    Voice EPiano
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence {1.66 6 5 82; 1.66 32 1 90; 1.66 32 3 64; 2.66 32 5 33; \
+                3.01 3 5 64; 3.01 3 1 82; 3.01 3 3 82; 3.66 6 5 67; \
+                3.66 6 1 78; 3.66 6 3 70} \
+             {2.01 64 2# 100; 2.13 8 3 70; 2.63 4 5 95; 4.03 3 5 82; \
+                4.63 6 3 74; 4.64 6 5 90; 4.64 6 1 100} \
+             {1.01 8 5 67; 1.04 3 3 38; 1.66 6 3 74; 1.66 6 1 86; 4.01 \
+                3 3 78; 4.02 8 5 74; 4.66 6 3 64; 4.66 6 1 67} \
+             z
+End
+
+
+Begin Bass-8
+    Voice JazzGuitar
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence {1.02 8 5 70; 1.02 8 1 77; 1.03 8 3 54; 3.02 3 3 70; \
+                3.02 3 5 70; 3.02 3 1 70; 3.67 16 5 95; 3.68 16 3 95} \
+             {1.02 8 5 70; 1.02 3 3 77; 1.63 6 3 52; 1.65 6 1 52; \
+                2.01 8 5 52; 2.01 3 3 46; 2.66 32 3 93; 2.66 6 1 92; \
+                4.66 32 5 81; 4.67 6 3 74} \
+             {1.01 8 5 81; 1.01 3 3 74; 1.62 32 3 37; 1.66 0 1 38; \
+                2.01 8 5 70; 2.62 32 3 70; 2.62 6 1 81; 3.01 8 3 63; \
+                3.66 64 3 37; 4.01 8 5 77; 4.01 3 3 63; 4.66 6 3 74; 4.67 6 1 81} \
+             {1.66 6 3 74; 1.66 6 1 81; 2.01 6 5 28; 2.01 16 1 60; \
+                2.66 32 5 66; 2.66 32 3 70; 3.33 64 5 63;}
+End
+
+DefGroove JazzCombo  Basic 4 bar pattern
+
+//////////////////////////////////////////////////
+//////// Intro
+
+Groove JazzCombo
+
+Drum-KickDrum1   Sequence *   *   *   D1
+Drum-SnareDrum1  Sequence z   *   *   z
+Drum-ClosedHiHat Sequence z   z   D1  D1
+Drum-PedalHiHat  Sequence *   *   D1234  D1
+Drum-OpenHiHat   Sequence *   *   *    z
+
+//  FingeredBass
+Bass-9  Sequence  *   *   B1234  B1
+
+//  Piano1
+Chord-6 Sequence  *   *  C1234   L1
+
+// EPiano
+Bass-7 Sequence   *   *  B1234  {1 2 1 90}
+
+// JazzGuitar
+Bass-8 Sequence   *   B1234  *  {1 2 5 90}
+
+DefGroove JazzComboIntro  4 bar introduction
+
+//////////////////////////////////////////////////
+//////// Ending
+
+Groove JazzCombo
+Seqsize 2
+
+Drum-KickDrum1   Sequence *      D1
+Drum-SnareDrum1  Sequence z      z
+Drum-ClosedHiHat Sequence z      D1
+Drum-PedalHiHat  Sequence D1234  D1
+Drum-OpenHiHat   Sequence *      z
+
+//  FingeredBass
+Bass-9  Sequence  B1234  B1
+
+//  Piano1
+Chord-6 Sequence   C1234   L1
+
+// EPiano
+Bass-7 Sequence   *    {1 2 1 90}
+
+// JazzGuitar
+Bass-8 Sequence   *    {1 2 5 90}
+
+DefGroove JazzComboEnd    2 bar ending
diff --git a/lib/casio/jazzwaltz.mma b/lib/casio/jazzwaltz.mma
new file mode 100644
index 0000000..9660f15
--- /dev/null
+++ b/lib/casio/jazzwaltz.mma
@@ -0,0 +1,148 @@
+ // jazzwaltz
+
+Begin Doc  
+      Jazz Waltz  (079). Your standard little jazz waltz. Use around 150 bpm.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 3
+
+Include stdpats34
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 100; 2.75 0 43; 3.75 0 52} \
+             {1 0 98; 2.75 0 35; 3.75 0 40} \
+             {1 0 94; 2.75 0 51; 3.75 0 50} \
+             {1 0 100; 3 0 67 }
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Sequence {1.75 0 56; 3 0 88} \
+             {1.75 0 43; 3 0 74} \
+             {1.75 0 76; 3 0 72} \
+             {1.75 0 80; 2.75 0 24; 3.75 0 42}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    RVolume 10
+    Sequence {2 0 86; 3 0 104}
+End
+
+Begin Drum-RideCymbal1
+    Tone RideCymbal1
+    Volume m
+    Sequence {1 0 119; 2 0 94; 2.75 0 92; 3 0 96; 3.75 0 75} \
+             {1 0 108; 2 0 60; 2.75 0 80; 3 0 104} \
+             {1 0 108; 2 0 111; 2.75 0 76; 3 0 86; 3.75 0 98} \
+             {1 0 90; 2 0 90; 2.75 0 84; 3 0 98 }
+End
+
+Begin Bass-9
+    Voice AcousticBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 4 1 102; 3.75 32 1 64 } \
+             {1 2 1 98; 3.66 16 5 63 } \
+             {1 4 1 96; 3.75 64 1 111 } \
+             {1 4 1 98; 2.75 16 5 84; 3 64 3 56; 3.33 32 1 56; 3.75 16 5 103}
+End
+
+Begin Chord-6
+    Voice JazzGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 8 90; 1.75 16 90; 2.75 32 90; 3 8 90} \
+             {1 32 90; 1.75 32 90; 3 8 90} \
+             {1 16 90; 1.75 32 90; 2.75 32 90; 3 16 90; 3.75 16 90} \
+             {1 32 90; 1.75 6 90; 3 64 90; 3.75 16 90}
+End
+
+Begin Bass-7
+    Voice Vibraphone
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence {1 1 5 64; 1 1 1 68; 1 1 5 56} \
+             z \
+             {1 1 5 52; 1 1 1 51} \
+             z
+End
+
+Begin Chord-8
+    Voice Piano1
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 8 90; 1.75 16 90; 3 8 90; 3.75 32 90} \
+             {1 8 90; 1.75 32 90; 2.75 16 90; 3 16 90; 3.66 6 90; 3.75 32 90} \
+             {1 8 90; 1.75 32 90; 3 8 90} \
+             {1 8 90; 1.75 6 90; 2.75 32 90; 3 16 90; 3.75 32 90}
+End
+
+
+DefGroove JazzWaltz Basic 4 bar pattern
+
+/////////////////////////////////////////////////////////
+///////  Intro
+
+Groove JazzWaltz
+
+Drum-KickDrum1   Sequence  *   *  D123  D1
+Drum-SnareDrum1  Sequence  *   *  D3    D1
+Drum-ClosedHiHat Sequence  *   *  D123  D1
+Drum-RideCymbal1 Sequence  *   *  D123  D1
+
+//  AcousticBass
+Bass-9 Sequence *  *  B123  B1
+
+// JazzGuitar
+Chord-6 Sequence *  *  C123 L1
+
+// Vibraphone
+Bass-7  Sequence *  z  B1  /
+
+// Piano1 
+Chord-8 Sequence *  *  *  C1
+
+DefGroove JazzWaltzIntro  4 bar introduction
+
+/////////////////////////////////////////////////////////
+///////  Ending
+
+Groove JazzWaltz
+Seqsize 2
+
+Drum-KickDrum1   Sequence  D123  D1
+Drum-SnareDrum1  Sequence  *     D1
+Drum-ClosedHiHat Sequence  D123  D1
+Drum-RideCymbal1 Sequence  *     D1
+
+//  AcousticBass
+Bass-9 Sequence B123  B1
+
+// JazzGuitar
+Chord-6 Sequence  * L1
+
+// Vibraphone
+Bass-7  Sequence   z  B1
+
+// Piano1 
+Chord-8 Sequence  *    C1
+
+DefGroove JazzWaltzEnd  2 bar ending
\ No newline at end of file
diff --git a/lib/casio/latinfusion.mma b/lib/casio/latinfusion.mma
new file mode 100644
index 0000000..2417c8e
--- /dev/null
+++ b/lib/casio/latinfusion.mma
@@ -0,0 +1,207 @@
+
+// latinfusion.mma
+
+Begin Doc  
+      Latin Fusion (018) Nice latin sounding.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    RVolume 10
+    Sequence {1 0 112; 1.7 0 69; 2 0 102; 3 0 112; 3.7 0 80; 4 0 104}
+End
+
+Begin Drum-RideCymbal1
+    Tone RideCymbal1
+    Volume m
+    Sequence {1 0 85; 1.5 0 108; 2.2 0 96; 2.7 0 104; 3.2 0 96; 3.7 0 90; 4 0 98; 4.5 0 100} \
+             {1 0 85; 1.5 0 108; 2.2 0 104; 2.7 0 92; 3.2 0 98; 3.7 0 80; 4 0 106; 4.5 0 81} \
+             {1.5 0 96; 2.2 0 94; 2.7 0 88; 3.2 0 96; 3.7 0 85; 4 0 104; 4.5 0 65} \
+             {1 0 104; 1.5 0 110; 2 0 90; 2.2 0 96; 2.7 0 112; 3.2 0 114; 3.7 0 102; 4 0 110; 4.5 0 114}
+End
+
+Begin Drum-HighBongo
+    Tone HighBongo
+    Volume m
+    Rvolume 10
+    Sequence {2.5 0 48; 4.5 0 58}
+End
+
+Begin Drum-MuteHighConga
+    Tone MuteHighConga
+    Volume m
+    Rvolume 10
+    Sequence {1.5 0 69; 3.5 0 58}
+End
+
+Begin Drum-OpenHighConga
+    Tone OpenHighConga
+    Volume m
+    Rvolume 10
+    Sequence {1 0 60; 1.7 0 86; 2.7 0 61; 3.2 0 60; 3.7 0 67}
+End
+
+Begin Drum-LowConga
+    Tone LowConga
+    Volume m
+    Rvolume 10
+    Sequence {2 0 86; 4 0 69}
+End
+
+Begin Drum-Cabasa
+    Tone Cabasa
+    Volume m
+    RVolume 10
+    Rskip 5
+    Sequence {1 0 116; 1.2 0 55; 1.7 0 71; 2 0 106; 2.2 0 57; \
+               2.7 0 84; 3 0 102; 3.2 0 68; 3.8 0 82; 4 0 108; 4.2 0 73; 4.7 0 82} 
+End
+
+Begin Drum-Claves
+    Tone Claves
+    Volume m
+    Rvolume 10
+    Sequence {1.5 0 48; 2.2 0 51; 3 0 47; 3.8 0 43; 4.5 0 53}
+End
+
+Begin Drum-HighWoodBlock
+    Tone HighWoodBlock
+    Volume m
+    RVolume 10
+    Sequence {1 0 59; 1.8 0 60; 2.5 0 56; 3.5 0 55; 4.2 0 47} 
+End
+
+Begin Drum-MuteCuica
+    Tone MuteCuica
+    Volume m
+    RVolume 5
+    Sequence {4.5 0 48}
+End
+
+Begin Drum-MuteTriangle
+    Tone MuteTriangle
+    Volume m
+    RVolume 10
+    Rskip 5
+    Sequence {1 0 108; 1.5 0 92; 1.8 0 76; 2 0 108; 2.5 0 102; \
+               2.8 0 88; 3 0 108; 3.5 0 84; 3.8 0 69; 4 0 98; 4.5 0 72; 4.7 0 77} 
+End
+
+Begin Drum-OpenTriangle
+    Tone OpenTriangle
+    Volume m
+    RVolume 10
+    Sequence {1.2 0 104; 2.2 0 69; 3.2 0 75; 4.2 0 62}
+End
+
+Begin Drum-Shaker
+    Tone Shaker
+    Volume m
+    RVolume 10
+    Sequence {1.5 0 80; 2.5 0 90; 3.5 0 80; 4.5 0 94} 
+End
+
+Begin Bass-9
+    Voice FretlessBass
+    Octave 3
+    Articulate 100
+    Volume m
+    RVolume 10
+    Sequence {1 8 1 119; 1.8 64 5 92; 2 8 5 119; 2.8 64 1 98;\
+              3 8 1 119; 3.8 6 5 70; 4 8 5 114; 4.7 64 1 106} 
+End
+
+Begin Chord-6
+    Voice Piano1
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    Sequence {1 6 90; 1.5 6 90; 2 6 90; 2.3 6 90; 2.8 6 90; \
+               3.3 6 90; 3.8 64 90; 4 6 90; 4.5 6 90}
+End
+
+
+Begin Chord-7
+    Voice Atmosphere
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 3 90 0 90 0; 1.5 6 90 0 90 0; 1.8 8 90 0 90 0; \
+                2.3 3 90 0 90 0; 2.8 8 90 0 90 0; 3.3 3 90 0 90 0; \
+                3.8 3 90 0 90 0; 4.2 6 90 0 90 0; 4.3 6 90 0 90 0; 4.5 3 90 0 90 0} 
+End
+
+
+DefGroove LatinFusion   Busy latin rhythm.
+
+////////////////////////////////////////////////////
+///////  Introduction
+
+Groove LatinFusion
+
+Drum-KickDrum1     Sequence   *      *      D134  D13
+Drum-RideCymbal1   Sequence   D1234  *      *     D13
+Drum-HighBongo     Sequence   *      *      *     {D1234 Shift .5}
+Drum-MuteHighConga Sequence   *      *      *     {D1234 Shift .5}
+Drum-OpenHighConga Sequence   *      *      D1    D13
+Drum-LowConga      Sequence   *      *      *     z
+Drum-Cabasa        Sequence   *      *      *     D8
+Drum-Claves        Sequence   *      *      *     z
+Drum-HighWoodBlock Sequence   D1234  *      *     *
+Drum-MuteCuica     Sequence   *      *      *     *
+Drum-MuteTriangle  Sequence   D8     *      *     D13
+Drum-OpenTriangle  Sequence   *      *      *     D24
+Drum-Shaker        Sequence   *      *      *     D8
+
+Bass-9             Sequence   B1234  *      *     B11
+
+// Piano1
+Chord-6            Sequence  *       *      C1234  L1
+
+// Atmosphere
+Chord-7            Sequence  L2      *      *      L2
+
+DefGroove LatinFusionIntro  4 bar introduction
+
+///////////////////////////////////////////////////////
+/// End
+
+Groove LatinFusion
+
+Drum-KickDrum1     Sequence   D13     D1
+Drum-RideCymbal1   Sequence   D1234   D1
+Drum-HighBongo     Sequence   *       D1
+Drum-MuteHighConga Sequence   *       {D1 Shift .5}
+Drum-OpenHighConga Sequence   D13     D1
+Drum-LowConga      Sequence   *       z
+Drum-Cabasa        Sequence   D8      D1
+Drum-Claves        Sequence   *       z
+Drum-HighWoodBlock Sequence   D1234   D1
+Drum-MuteCuica     Sequence   *       D1
+Drum-MuteTriangle  Sequence   D8      D1
+Drum-OpenTriangle  Sequence   D8      z
+Drum-Shaker        Sequence   D8      {D1; D1 Shift .5}
+
+Bass-9             Sequence   B1234   B1
+
+// Piano1
+Chord-6            Sequence   C1234  L1
+
+// Atmosphere
+Chord-7            Sequence  L2      C1
+
+DefGroove LatinFusionEnd
diff --git a/lib/casio/latinhouse.mma b/lib/casio/latinhouse.mma
new file mode 100644
index 0000000..bcf13f5
--- /dev/null
+++ b/lib/casio/latinhouse.mma
@@ -0,0 +1,126 @@
+ // latinhouse.mma
+
+Begin Doc  
+      LatinHouse (059). A house dance beat with latin instrumentation.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 2
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 115; 2 0 115; 3 0 115; 4 0 115}
+End
+
+Begin Drum-HandClap
+    Tone HandClap
+    Volume m
+    Sequence {2 0 100; 4 0 100; 4.75 0 60} \
+             {2 0 100; 2.75 0 70; 3.25 0 55; 3.75 0 90; 4.75 0 67} 
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Sequence {2 0 81; 4 0 81; 4.75 0 42} \
+             {2 0 81; 2.75 0 44; 3.25 0 25; 3.75 0 72; 4.75 0 49}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1 0 100; 1.25 0 50; 2 0 100; 2.25 0 50; 3 0 100; 3.25 0 50; 4 0 100; 4.25 0 50}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence {1.5 0 60; 2.5 0 60; 3.5 0 60; 4.5 0 60}
+End
+
+Begin Bass-9
+    Voice AcousticBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 6 1 92; 1.5 3 1 104; 2 8 5 96; 3 8 1 100; 3.75 3 5 96; 4.5 3 5 104} \
+             {1 6 1 92; 1.5 3 1 112; 2 8 5 108; 3 8 1 100; 3.75 6 5 104; \
+                4.25 6 5 112; 4.75 6 5 116} 
+End
+
+Begin Chord-6
+    Voice Organ3
+    Octave 6
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1.5 32 90; 2.75 6 90; 4 64 90; 4.5 32 90} \
+             {1.5 6 90; 2.75 8 90; 3.75 32 90; 4.5 32 90}
+End
+
+
+Begin Chord-7
+    Voice EPiano
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 3 90; 2.75 32 90; 3.25 16 90} \
+             {1 3 90; 2.75 32 90; 3.25 8 90; 3.75 4 90}
+End
+
+DefGroove LatinHouse   Basic rhythm.
+
+//////////////////////////////////////////////////////////////////////
+/////////  Intro
+
+Groove LatinHouse
+Seqsize 4
+
+Drum-KickDrum1   Sequence  *   *   * D13
+Drum-HandClap    Sequence  D1234  *  *  D1234
+Drum-SnareDrum2  Sequence  *     *   *  D8
+Drum-ClosedHiHat Sequence  D1234  *  D16  D1234
+Drum-OpenHiHat   Sequence  *      *  *   {D13 Shift .5}
+
+Bass-9           Sequence  B1234  *   *   B11
+
+//  Organ3
+Chord-6          Sequence  *      *   *   C13
+
+//  EPiano
+Chord-7          Sequence  C1234  *   *   L1
+
+DefGroove LatinHouseIntro 4 bar introduction
+
+//////////////////////////////////////////////////////////////////////
+/////////  Ending
+
+Groove LatinHouse
+
+Drum-KickDrum1   Sequence  *      D1
+Drum-HandClap    Sequence  D1234  D1
+Drum-SnareDrum2  Sequence  D8     D1
+Drum-ClosedHiHat Sequence  D1234  D1
+Drum-OpenHiHat   Sequence  *      D1
+
+Bass-9           Sequence  B1234  B1
+
+//  Organ3
+Chord-6          Sequence  *      C1
+
+//  EPiano
+Chord-7          Sequence  *      {1 2 90}
+
+DefGroove LatinHouseEnd  2 bar ending
+
+
diff --git a/lib/casio/mellowrb.mma b/lib/casio/mellowrb.mma
new file mode 100644
index 0000000..46c428f
--- /dev/null
+++ b/lib/casio/mellowrb.mma
@@ -0,0 +1,145 @@
+// mellowrb.mma
+
+Begin Doc  
+      Mellow rhythm & blues (026). Okay, not what I'd call this, but it's interesting.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-Slap
+    Tone Slap
+    Volume m
+    Sequence {2 0 112; 4 0 112}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1.8 0 100; 2.5 0 100; 3.8 0 100; 4.5 0 100}
+End
+
+Begin Drum-Tambourine
+    Tone Tambourine
+    Volume m
+    Sequence {3.5 0 45; 3.8 0 45}     z 
+End
+
+Begin Drum-HighBongo
+    Tone HighBongo
+    Volume m
+    Sequence {1.5 0 45; 2.3 0 45}      z 
+End
+
+Begin Drum-LowConga
+    Tone LowConga
+    Volume m
+    Sequence z    {3.5 0 60; 4.3 0 60} 
+End
+
+Begin Drum-LongGuiro
+    Tone LongGuiro
+    Volume m
+    Sequence z  {4.5 0 35} 
+End
+
+Begin Drum-Shaker
+    Tone Shaker
+    Volume m
+    Sequence {1 0 70; 2 0 70; 3 0 70; 4 0 70}
+End
+
+Begin Drum-Kickdrum1
+    Tone Kickdrum1
+    Volume m
+    Sequence {1 0 110; 2.8 0 90; 3 0 110} \
+             {1 0 110; 3 0 110}
+End
+
+Begin Bass-9
+    Voice FingeredBass
+    Octave 3
+    Articulate 100
+    Volume m
+    RVolume 10
+    Sequence {1 16 1 106; 1.8 16 5 95; 2.5 16 1 106; 4.5 32 3 81; 4.8 6 5 78}
+End
+
+Begin Bass-6
+    Voice NylonGuitar
+    Octave 5
+    Articulate 100
+    Volume m
+    RVolume 10
+    Sequence {1 2 1 92; 1.8 2 5 84; 4 8 1 76; 4.3 4 5 80; 4.5 2 1 96; 4.8 2 1 80} \
+             {1.8 4 5 84; 3.3 4 1 74; 3.8 4 5 70; 4.3 8 1 92}
+End
+
+Begin Chord-7
+    Voice Piano3
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    Sequence {2.8 2 90}
+End
+
+DefGroove MellowRB   Interesting rhythm.
+
+////////////////////////////////////////////////////
+///////  Intro
+
+Groove MellowRB
+
+Drum-Slap         Sequence  *     *      *     D2
+Drum-ClosedHiHat  Sequence  D8    *      *     *
+Drum-Tambourine   Sequence  *     *      D13   D1234
+Drum-HighBongo    Sequence  D1    D2     D3    D4
+Drum-LowConga     Sequence  *     *      *     D1234
+Drum-LongGuiro    Sequence  *     *      *     z
+Drum-Shaker       Sequence  *     *      *     D8
+Drum-Kickdrum1    Sequence  *     *      *     D1234
+
+Bass-9            Sequence B1234  *      *     B11
+
+// nylonguitar
+Bass-6            Sequence  *     *      *     B1234
+
+// piano2
+Chord-7           Sequence  *     *      *     {L1 Shift 1.8}
+
+
+DefGroove MellowRBIntro   A 4 bar intro
+
+////////////////////////////////////////////////////
+///////  ending
+
+Groove MellowRB
+
+Drum-Slap         Sequence  *        D1
+Drum-ClosedHiHat  Sequence  D8       z
+Drum-Tambourine   Sequence  *        D1
+Drum-HighBongo    Sequence  D1       /
+Drum-LowConga     Sequence  D8       D1
+Drum-LongGuiro    Sequence  *         z
+Drum-Shaker       Sequence  D8        z
+Drum-Kickdrum1    Sequence  D1234     D1
+
+Bass-9            Sequence  *        B1
+
+// nylonguitar
+Bass-6            Sequence  *        B1
+
+// piano2
+Chord-7           Sequence  *        C1
+
+
+DefGroove MellowRBEnd   A 2 bar ending
\ No newline at end of file
diff --git a/lib/casio/middlebigband.mma b/lib/casio/middlebigband.mma
new file mode 100644
index 0000000..94f9be7
--- /dev/null
+++ b/lib/casio/middlebigband.mma
@@ -0,0 +1,129 @@
+ // middlebigband
+
+Begin Doc  
+      Middle Big Band (071). A fairly slow big band rhythm.
+      Sounds good around 80 bpm.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4   // the basic pattern is in 2, but mma doubles it up for us
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 49; 2 0 49; 3 0 50; 4 0 48} \
+             {1 0 48; 2.25 0 36; 4.25 0 44; 4.75 0 46} 
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1.5 0 97; 2.5 0 86; 3.5 0 83} \
+             {1.5 0 84; 2.25 0 56; 2.5 0 85; 3.5 0 79; 4.5 0 81}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    RVolume 10
+    Sequence {1 0 68; 1.75 0 62; 2 0 65; 2.75 0 61; 3 0 69; 3.75 0 61; 4 0 72; 4.5 0 63}
+End
+
+Begin Bass-9
+    Voice AcousticBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 8 1 71; 2 8 5 61; 3 3 1 75; 3.75 64 1 83; 4 3 5 65; 4.5 3 5 78} \
+             {1 3 1 64; 1.75 64 5 53; 2 3 5 54; 2.75 64 5 47; 3 8 1 67; \ 
+                3.75 64 1 79; 4 3 5 43; 4.5 6 5 69; 4.75 64 5 65} 
+End
+
+Begin Chord-6
+    Voice TenorSax
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {2 64 90; 3 8 90; 3.75 64 90}
+End
+
+
+Begin Chord-7
+    Voice Trombone
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 6 90; 4.25 64 90; 4.5 32 90} \
+             {1 16 90; 1.25 64 90; 2.25 64 90; 4.25 64 90} 
+End
+
+
+Begin Chord-8
+    Voice JazzGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 16 90; 1.5 64 90; 2 16 90; 2.5 64 90; 3 16 90; 3.5 64 90; \
+                 4 16 90; 4.5 0 90} \
+             {1 16 90; 1.5 64 90; 2 16 90; 2 16 90; 2.5 64 90; 3 16 90; \
+                 3.5 64 90; 4 3 90; 4.5 64 90} 
+End
+
+DefGroove MiddleBigBand   Basic pattern
+
+/////////////////////////////////////////////////////////
+///////  Intro
+
+Groove MiddleBigBand
+
+Drum-KickDrum1   Sequence  *   *   D1234   D13 
+Drum-ClosedHiHat Sequence  *   *   D1234   D13
+Drum-OpenHiHat   Sequence  *   *   D8      D13
+
+// AcousticBass
+Bass-9  Sequence  B1234    *   *   B13
+
+//  TenorSax
+Chord-6 Sequence  *   *   *   {1 2 80}
+
+//  Trombone
+Chord-7 Sequence  *   *    *  C1
+
+// JazzGuitar
+Chord-8 Sequence  *   *   *  C13
+
+DefGroove MiddleBigBandIntro  4 bar intro
+
+/////////////////////////////////////////////////////////
+///////  Ending
+
+Groove MiddleBigBand
+SeqSize 2
+
+Drum-KickDrum1   Sequence   D1234   D1
+Drum-ClosedHiHat Sequence   D1234   D1
+Drum-OpenHiHat   Sequence   D8      D1
+
+// AcousticBass
+Bass-9  Sequence  B1234       B1
+
+//  TenorSax
+Chord-6 Sequence  *     {1 2 80}
+
+//  Trombone
+Chord-7 Sequence  *    C1
+
+// JazzGuitar
+Chord-8 Sequence  *     C1
+DefGroove MiddleBigBandEnd   2 bar ending
\ No newline at end of file
diff --git a/lib/casio/modernjazz.mma b/lib/casio/modernjazz.mma
new file mode 100644
index 0000000..0b60aac
--- /dev/null
+++ b/lib/casio/modernjazz.mma
@@ -0,0 +1,154 @@
+ // modernjazz.mma
+
+Begin Doc  
+      Modern Jazz (076). A nice jazz combo.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 66} \
+             z \
+             {1 0 66} \
+             {2.75 0 45; 4 0 63}
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Sequence z \
+             {3.75 0 39; 4.75 0 47} \
+             z \
+             {1.75 0 31; 3 0 38; 3.75 0 54}
+End
+
+Begin Drum-PedalHiHat
+    Tone PedalHiHat
+    Volume m
+    RVolume 10
+    Sequence {2 0 90; 4 0 90}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence {1 0 64}    z     z    z
+End
+
+Begin Drum-RideCymbal1
+    Tone RideCymbal1
+    Volume m
+    Sequence {1 0 82; 2 0 86; 2.75 0 81; 3 0 75; 4 0 91; 4.75 0 75} 
+End
+
+Begin Bass-9
+    Voice AcousticBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 8 1 90; 2 8 6 73; 3 8 6# 53; 4 8 7 63} \
+             {1 3 1 68; 1.66 6 1 49; 2 8 2 59; 3 8 3 66; 4 8 5 66} \
+             {1 3 1 72; 1.75 16 1 68; 2 8 6 48; 3 8 5 56; 4 8 3 62} \
+             {1 8 1 65; 2 8 2 42; 3 8 3 62; 4 16 5 80}
+End
+
+
+Begin Bass-6
+    Voice MutedTrumpet
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence {3 8 4# 66; 3.75 16 5 61; 4.75 16 3 114} \
+             z \
+             {3 3 3 78; 3.5 6 4 50; 3.8 6 3 52; 4 3 2# 44; 4.75 6 3 97} \
+             z
+End
+
+
+Begin Bass-7
+    Voice Piano2
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence z \
+             {3 3 1 45; 3.1 3 1 36; 4.75 6 1 90; 4.8 6 1 73} \
+             z \
+             {3 3 1 51; 3 3 1 35; 3.75 6 1 82; 3.75 6 1 70}
+End
+
+Begin Chord-8
+    Voice JazzGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 3 90} \
+             {2 16 90; 3.66 3 90; 3.75 6 90} \
+             {1 16 90} \
+             {3 8 90; 3.66 6 90; 3.75 32 90}
+End
+
+DefGroove ModernJazz
+
+/////////////////////////////////////////////////////////
+///////  Intro
+
+Groove ModernJazz
+
+Drum-KickDrum1    Sequence  *   z   *   D1
+Drum-SnareDrum1   Sequence  z   *   z   D1
+Drum-PedalHiHat   Sequence  *   *   *   D2
+Drum-OpenHiHat    Sequence  *   z   z    z
+Drum-RideCymbal1  Sequence  *   *   D8  D12
+
+// AcousticBass
+Bass-9 Sequence *    *   *   B1
+
+// MutedTrumpet
+Bass-6  Sequence *   z   z   {1 8. 1+ 110; 1 8 3+ 90; 1 8 5+ 90}
+
+// Piano2
+Bass-7  Sequence  z   *   z   B1
+
+// JazzGuitar
+Chord-8 Sequence  *   *    *  {1 2 80}
+
+DefGroove ModernJazzIntro
+
+/////////////////////////////////////////////////////////
+///////  Ending
+
+Groove ModernJazz
+SeqSize 2
+
+Drum-KickDrum1    Sequence  *      D1
+Drum-SnareDrum1   Sequence  z      D1
+Drum-PedalHiHat   Sequence  *      D1
+Drum-OpenHiHat    Sequence  *       z
+Drum-RideCymbal1  Sequence   D8    D1
+
+// AcousticBass
+Bass-9 Sequence *     B1
+
+// MutedTrumpet
+Bass-6  Sequence   z   {1 8 1+ 100; 1 8 3+ 90; 1 8 5+ 90}
+
+// Piano2
+Bass-7  Sequence  z     B1
+
+// JazzGuitar
+Chord-8 Sequence  *     {1 4 80}
+
+
+DefGroove ModernJazzEnd
diff --git a/lib/casio/modernrb.mma b/lib/casio/modernrb.mma
new file mode 100644
index 0000000..2911694
--- /dev/null
+++ b/lib/casio/modernrb.mma
@@ -0,0 +1,123 @@
+ // modernrb.mma
+
+Begin Doc  
+      ModernRB (062). A newish rhythm and blues.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 2
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 100; 2 0 100; 3 0 100; 4 0 100}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Sequence {2 0 100; 4 0 100}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1 0 100; 1.5 0 100; 2 0 100; 2.5 0 100; 3 0 100; 3.5 0 100; 4 0 100; 4.5 0 100} \
+             {1 0 100; 1.5 0 100; 2 0 100; 2.5 0 100; 3 0 100; 3.5 0 100; 4 0 100} 
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence z    {4.5 0 80}
+End
+
+Begin Drum-Shaker
+    Tone Shaker
+    Volume m
+    Sequence {1.5 0 90; 2.5 0 90; 3.5 0 90; 4.5 0 90}
+End
+
+Begin Bass-9
+    Voice SlapBass1
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 16 1 69; 1.75 16 5 56; 2.5 3 1 77} \
+             {1 16 1 56; 1.75 16 5 67; 2.5 8 1 77; 3.5 3 5 69; 4 8 1 58; 4.5 3 5 74} 
+End
+
+Begin Chord-6
+    Voice ChurchOrgan
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    Sequence {1 64 50; 2 2 60; 4.5 32 50} \
+             {2 2 40; 4.5 3 50} 
+End
+
+
+Begin Chord-7
+    Voice Piano1
+    Octave 6
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Strum 20
+    Sequence {2.5 2 90}
+End
+
+
+DefGroove ModernR&B      Basic pattern
+
+//////////////////////////////////////////////////////////////////////
+///////// Intro
+
+Groove ModernR&B 
+Seqsize 4
+
+Drum-KickDrum1   Sequence  D13  *   *   D34
+Drum-SnareDrum2  Sequence   *   *   *   D1234
+Drum-ClosedHiHat Sequence   *   *   *   D13
+Drum-OpenHiHat   Sequence   z   z   z   {4.5 0 120}
+Drum-Shaker      Sequence   D8  *   *   D8
+
+Bass-9           Sequence  B1234  *   *  B11
+
+//  ChurchOrgan
+Chord-6          Sequence   *     *    *  {1 4 50}
+
+//  Piano1
+Chord-7          Sequence   *     *    *  {1 2 50; 2.5 4 60}
+
+DefGroove ModernR&BIntro 4 bar intro
+
+//////////////////////////////////////////////////////////////////////
+///////// Ending
+
+Groove ModernR&B 
+
+Drum-KickDrum1   Sequence  D13     D1
+Drum-SnareDrum2  Sequence  D1234   D1
+Drum-ClosedHiHat Sequence   *      D1
+Drum-OpenHiHat   Sequence   *      z
+Drum-Shaker      Sequence   D8     D1
+
+Bass-9           Sequence  B1234   B1
+
+//  ChurchOrgan
+Chord-6          Sequence   *      {1 4 50}
+
+//  Piano1
+Chord-7          Sequence   *      {1 2 50}
+
+DefGroove ModernR&BEnd  2 bar ending
\ No newline at end of file
diff --git a/lib/casio/oldieballad.mma b/lib/casio/oldieballad.mma
new file mode 100644
index 0000000..0d0e296
--- /dev/null
+++ b/lib/casio/oldieballad.mma
@@ -0,0 +1,130 @@
+ // oldieballad.mma
+
+Begin Doc  
+      Oldie ballad (038). Pretty repetitive, but that's how things were?
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 2
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 90; 2.7 0 63; 3 0 80} \
+             {1 0 85; 2.7 0 71; 3 0 80}
+End
+
+Begin Drum-SideKick
+    Tone SideKick
+    Volume m
+    Sequence {2 0 72; 4 0 76}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Rvolume 10
+    Sequence {1 0 95; 1.3 0 64; 1.7 0 70; 2 0 82; 2.3 0 67; 3 0 86;\
+                 3.3 0 43; 3.7 0 70; 4 0 86; 4.3 0 64; 4.7 0 45} \
+             {1 0 86; 1.3 0 81; 1.5 0 80; 1.7 0 78; 2 0 86; 2.3 0 67; \
+                 2.7 0 55; 3 0 86; 3.3 0 43; 3.7 0 70; 4 0 86; 4.7 0 86}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence {2.7 0 60} \
+             {4.3 0 85}
+End
+
+Begin Drum-Tambourine
+    Tone Tambourine
+    Volume m
+    RVolume 6
+    Sequence {2 0 46} \
+             {2 0 59}
+End
+
+Begin Bass-9
+    Voice FingeredBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 4 1 86; 2.7 16 1 74; 3 4 1 74; 4.7 16 1 86} \
+             {1 4 1 82; 2.7 6 1 82; 3 4 1 82} 
+End
+
+Begin Chord-6
+    Voice Piano1
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    RVolume 5
+    Sequence {1 16 90; 1.3 0 90; 1.7 8 90; 2.3 64 90; 2.7 0 90; 3 4 90} 
+End
+
+
+Begin Chord-7
+    Voice JazzGuitar
+    Octave 6
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {4 32 90 0 90 0}
+End
+
+DefGroove OldieBallad  Main pattern, a 2 bar sequence.
+
+//////////////////////////////////////////////////////////////////////
+/////////  Intro
+
+Groove OldieBallad
+SeqSize 4
+
+Drum-KickDrum1   Sequence   *     *     D13   D1
+Drum-SideKick    Sequence   *     *      *    D1234
+Drum-ClosedHiHat Sequence   *     *     D13   D1234
+Drum-OpenHiHat   Sequence   {D13 shift .7}   *    *  z
+Drum-Tambourine  Sequence   *     *     D24    *
+
+Bass-9           Sequence   B1234  *    *    B13
+
+// piano1
+Chord-6          Sequence   C13     *     *   L1
+
+// Jazzguitar
+Chord-7          Sequence    z      *     *   {1  32 80 0 70 0}
+
+DefGroove OldieBalladIntro  A 4 bar introduction
+
+//////////////////////////////////////////////////////////////////////
+/////////  Intro
+
+Groove OldieBallad
+
+Drum-KickDrum1   Sequence   *       D1
+Drum-SideKick    Sequence   D1234   D1
+Drum-ClosedHiHat Sequence   *       D1
+Drum-OpenHiHat   Sequence   *       z
+Drum-Tambourine  Sequence   D24     D1
+
+Bass-9           Sequence   B1234   B1
+
+// piano1
+Chord-6          Sequence   C13      L1
+
+// Jazzguitar
+Chord-7          Sequence    *        z
+
+DefGroove OldieBalladEnd   A 2 bar ending.
+
+
diff --git a/lib/casio/pop.mma b/lib/casio/pop.mma
new file mode 100644
index 0000000..ac1a101
--- /dev/null
+++ b/lib/casio/pop.mma
@@ -0,0 +1,176 @@
+
+// pop.mma
+
+Begin Doc  
+      Pop (020). A usable pop rock beat.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 117; 1.5 0 83; 3.5 0 106} \
+             {1.5 0 116; 3.5 0 83; 4.3 0 104}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Rvolume 10
+    Rskip 5
+    Sequence {1 0 93; 1.5 0 56; 2 0 112; 2.5 0 56; 3 0 93; 3.5 0 56; 4 0 112; 4.5 0 56}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence z  {4.8 0 82}   z    {3.8 0 74; 4.5 0 86}
+End
+
+Begin Drum-Tambourine
+    Tone Tambourine
+    Volume m
+    Rvolume 10
+    Sequence {4 0 60}
+End
+
+Begin Drum-Cabasa
+    Tone Cabasa
+    Volume m
+    Rvolume 10
+    Sequence {1.5 0 44; 2.5 0 44; 3.5 0 44; 4.5 0 44}
+End
+
+Begin Drum-Shaker
+    Tone Shaker
+    Volume m
+    Rvolume 10
+    Sequence {1 0 39; 1.3 0 9; 1.5 0 55; 1.8 0 26; 2 0 39; 2.3 0 9; \
+                2.5 0 55; 2.8 0 26; 3 0 39; 3.3 0 9; 3.5 0 55; \
+                3.8 0 26; 4 0 39; 4.3 0 9; 4.5 0 55; 4.8 0 26}
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Sequence {2 0 112; 4 0 112}   /   /   {2 0 112; 3.3 0 92; 4 0 112}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Sequence {2.8 0 50; 3.3 0 50}  /   /    {1.3 0 50; 2.8 0 50}
+End
+
+Begin Bass-9
+    Voice FretlessBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 8 1 100; 1.8 6 1 100; 2.5 2 1 100} \
+             {1 8 1 100; 1.8 32 1 100; 2.5 8 1 100; 3.3 3 1 100; \
+                3.8 0 1 90; 4 3 5 100; 4.5 3 6 100} 
+End
+
+Begin Bass-6
+    Voice CleanGuitar
+    Octave 5
+    Articulate 100
+    Volume mp
+    Sequence z   z    z    {1.5 2 5 99; 2 2 3 87; 2.5 2 1 99}
+End
+
+
+Begin Bass-7
+    Voice MutedGuitar
+    Octave 5
+    Articulate 100
+    Volume mp
+    Sequence {1.5 32 1 107; 2.3 6 1 115; 3 6 6 106; 3.3 32 1 84; \
+                  3.8 64 3 96; 4.3 6 1 106; 4.5 6 6 80} \
+             {1.5 32 1 98; 1.8 6 1 55; 2.3 32 1 101; 3 32 1 102; 3.8 32 1 107; 4.5 32 1 106} \
+             {1.5 6 1 104; 2.3 6 1 111; 3 6 6 110; 3.3 6 1 75; 3.8 32 3 85; \
+                  4.3 6 1 107; 4.5 6 6 78} \
+             {1.5 32 1 98; 1.8 6 1 55; 2.3 32 1 101; 2.8 32 1 59; 3 32 1 102; \
+                  3.5 32 1 64; 3.8 32 1 107; 4.2 6 1 63; 4.5 32 1 106}
+End
+
+Begin Chord-8
+    Voice Piano1
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    Sequence {1 1 90} \
+             z \
+             {1 1 90} \
+             {3.5 64 90; 4.3 8 90}
+End
+
+DefGroove Pop     A basic pop beat
+
+/////////////////////////////////////////////////////
+///////////  Ending
+
+Groove Pop
+Seqsize 2
+
+Drum-KickDrum1     Sequence   *    D1
+Drum-ClosedHiHat   Sequence   *    D1
+Drum-OpenHiHat     Sequence   z    
+Drum-Tambourine    Sequence   *    D1
+Drum-Cabasa        Sequence   *    z
+Drum-Shaker        Sequence   *    D1
+Drum-SnareDrum1    Sequence   D1234   D1
+Drum-SnareDrum2    Sequence   {D1234 Shift .5} D1
+
+Bass-9             Sequence   B11    B1
+
+// CleanGuitar
+Bass-6             Sequence   {B1234; B1234 Shift .5} B1
+
+// Muted Guitar
+Bass-7             Sequence    *   B1
+
+// Piano1
+Chord-8           Sequence    C1234  L1
+
+DefGroove PopEnd     A 2 bar ending
+
+
+/////////////////////////////////////////////////////
+///////////  Intro
+
+Groove Pop
+
+Drum-KickDrum1     Sequence   *    *     *   {D13 Shift .5}
+Drum-ClosedHiHat   Sequence   *    *     *   D1234
+Drum-OpenHiHat     Sequence   z    z     {D4 shift .5}  {D34 Shift .5}
+Drum-Tambourine    Sequence   *    *     *   D14
+//Drum-Cabasa    
+Drum-Shaker        Sequence   *    *     *   D1
+Drum-SnareDrum1    Sequence   *    *     *   D1234
+Drum-SnareDrum2    Sequence   z
+
+Bass-9             Sequence   B11  *     *   B1
+
+// CleanGuitar
+Bass-6             Sequence   z   z    z    {B1234; B1234 Shift .5}
+
+// Muted Guitar
+//Bass-7   
+
+// Piano1
+Chord-8           Sequence    C1234   /   /  {C34 shift .5}
+
+DefGroove PopIntro     A 4 bar intro.
diff --git a/lib/casio/popballad.mma b/lib/casio/popballad.mma
new file mode 100644
index 0000000..c87094d
--- /dev/null
+++ b/lib/casio/popballad.mma
@@ -0,0 +1,198 @@
+ // popballad.mma
+
+Begin Doc  
+      Pop Ballad (037)
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Rvolume 5
+    Sequence {1 0 76; 3.5 0 58} \
+             {1 0 76; 1.5 0 54; 3.5 0 58}
+End
+
+Begin Drum-SideKick
+    Tone SideKick
+    Volume m
+    Rvolume 5
+    Sequence {2 0 99}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Rvolume 5
+    Sequence z    z    z    {4 0 105}
+End
+
+Begin Drum-PedalHiHat
+    Tone PedalHiHat
+    Volume m
+    Rvolume 5
+    Sequence {1 0 62; 2 0 62; 3 0 62; 4 0 62}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Rvolume 5
+    Sequence z    z     z    {4.5 0 64}
+End
+
+Begin Drum-Tambourine
+    Tone Tambourine
+    Volume m
+    Rvolume 5
+    Sequence {4 0 74}
+End
+
+Begin Drum-Cabasa
+    Tone Cabasa
+    Volume m
+    Rvolume 5
+    Sequence {4.5 0 35; 4.8 0 35} \
+             {3.8 0 35; 4.5 0 35; 4.8 0 35} 
+End
+
+Begin Drum-MuteTriangle
+    Tone MuteTriangle
+    Volume m
+    Rvolume 5
+    Sequence {1.2 0 50}     z 
+End
+
+Begin Drum-OpenTriangle
+    Tone OpenTriangle
+    Volume m
+    Rvolume 5
+    Sequence {1.5 0 50}      z 
+End
+
+Begin Drum-Shaker
+    Tone Shaker
+    Volume m
+    Rvolume 5
+    Sequence {2.5 0 30; 2.8 0 30}
+End
+
+Begin Bass-9
+    Voice FretlessBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Rvolume 5
+    Sequence {1 2 1 100; 4.8 64 1 100} \
+             {1 2 1 100; 4.3 64 1 100; 4.5 6 5 100; 4.8 6 6 100} \
+             {1 4 1 100; 2.8 64 1 100; 3 4 1 100} \
+             {1 4 1 100; 2.8 6 5 100; 3 64 1 100; 3.5 8 1 100; \
+                4.3 64 1 100; 4.5 6 5 100; 4.8 6 6 100}
+End
+
+Begin Chord-6
+    Voice EPiano
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    Rvolume 5
+    Sequence {1 2 90} \
+             {1 2 90; 3.3 4 90; 3.5 4 90; 3.8 4 90; 4.3 8 90} \
+             {1 4 90; 2.5 6 90; 2.8 2 90} \
+             {1 2 90; 3.5 4 90; 4 8 90}
+End
+
+
+Begin Bass-7
+    Voice SteelGuitar
+    Octave 5
+    Articulate 100
+    Volume m
+    Rvolume 10
+    Sequence {1.3 2 1 80; 1.5 2 5 77; 1.8 2 3 89; 2.3 2 1 75} \
+             {1.3 2 1 72; 1.5 8 5 80; 1.8 2 3 95; 2.3 3 1 71; \
+                  2.5 4 5 80; 2.8 4 1 71; 4.3 8 5 69; 4.5 3 1 80}
+End
+
+Begin Chord-8
+    Voice WarmPad
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume p
+    Unify On
+    Sequence {1 1 90 * 4} 
+End
+
+DefGroove PopBallad  A basic rhythm
+
+//////////////////////////////////////////////////////////////////////
+///////// Intro
+
+Groove PopBallad
+
+Drum-KickDrum1    Sequence    *    *   D1234  D13
+Drum-SideKick     Sequence    *    *   D24    D2
+Drum-SnareDrum2   Sequence    z    z    z    {4 0 105}
+//Drum-PedalHiHat
+//Drum-OpenHiHat
+Drum-Tambourine   Sequence    *    *    *     D13
+Drum-Cabasa       Sequence    *    *    *      z
+Drum-MuteTriangle Sequence    *    *    *     D13
+Drum-OpenTriangle Sequence    *    *    *     {D13 Shift .5}
+Drum-Shaker       Sequence    D16  *    *     D13
+
+Bass-9            Sequence    B1234  *   *    B13
+
+// epiano
+Chord-6           Sequence  *    *   C1234   L2
+
+// steel guitar
+Bass-7            Sequence    *    *    *     B13
+
+// warmpad
+//Chord-8 
+
+DefGroove PopBalladIntro  A 4 bar introduction.
+
+//////////////////////////////////////////////////////////////////////
+///////// Ending
+
+Groove PopBallad
+Seqsize 2
+
+Drum-KickDrum1    Sequence    *          D1
+Drum-SideKick     Sequence    *          D1
+Drum-SnareDrum2   Sequence    {4 0 105}  z
+Drum-PedalHiHat   Sequence    *          D1
+Drum-OpenHiHat    Sequence    {4.5 0 64} z
+Drum-Tambourine   Sequence    *          D1
+Drum-Cabasa       Sequence    *          z
+Drum-MuteTriangle Sequence    D4         D1
+Drum-OpenTriangle Sequence    *          z
+Drum-Shaker       Sequence    D16        D1
+
+Bass-9            Sequence    B1234      B1
+
+// epiano
+Chord-6           Sequence    *          L1
+
+// steel guitar
+Bass-7            Sequence    *          B1
+
+// warmpad
+Chord-8           Sequence    *          {1 2 90}
+
+DefGroove PopBalladEnd   A 2 bar ending
+
diff --git a/lib/casio/poprock1.mma b/lib/casio/poprock1.mma
new file mode 100644
index 0000000..4df9b2c
--- /dev/null
+++ b/lib/casio/poprock1.mma
@@ -0,0 +1,141 @@
+// poprock1
+
+Begin Doc  
+      Poprock1,  probably a 70s style? (008)
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 100; 1.5 0 92; 3.5 0 96} \
+             {1 0 93; 1.5 0 100; 3.5 0 96} \
+             {1 0 106; 1.5 0 92; 3.5 0 92} \
+             {1 0 112; 1.5 0 92; 3.5 0 88; 3.8 0 92}
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Sequence {2 0 96; 4 0 108} \
+             {2 0 104; 4 0 108} \
+             {2 0 104; 4 0 104} \
+             {2 0 104; 4 0 108}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1 0 108; 1.5 0 104; 2 0 112; 2.5 0 112; 3 0 112; 3.5 0 112; 4 0 112; 4.5 0 112} \
+             {1 0 116; 1.5 0 116; 2 0 116; 2.5 0 112; 3 0 116; 3.5 0 116; 4 0 120; 4.5 0 112} \
+             {1 0 112; 1.5 0 112; 2 0 120; 2.5 0 116; 3 0 112; 3.5 0 112; 4 0 116; 4.5 0 116} \
+             {1 0 112; 1.5 0 116; 2 0 120; 2.5 0 116; 3 0 112; 3.5 0 112; 4 0 116; 4.5 0 112}
+End
+
+Begin Bass-9
+    Voice PickedBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 16 1 96; 1.5 3 1 100; 2.5 16 1 108; 3.5 16 1 104; 4.5 32 1 100} \
+             {1 16 1 104; 1.5 16 1 104; 2.5 3 1 104; 3.5 6 1 104; 4 6 5 116; 4.5 16 5 112} \
+             {1 6 1 96; 1.5 3 1 100; 2.5 3 1 104; 3.5 16 1 104; 4 0 1 46; 4.5 6 1 104} \
+             {1 6 1 104; 1.5 16 1 104; 2.5 16 1 104; 3.5 6 1 100; 4 6 5 116; 4.5 6 5 112; 4.8 6 1 120}
+End
+
+Begin Chord-6
+    Voice Organ3
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1.5 32 90; 2.5 32 90} \
+             {1.5 64 90; 2.5 64 90} \
+             {1.5 32 90; 2.5 32 90} \
+             {1.5 64 90; 2.5 4 90; 4 0 90; 4.5 64 90}
+End
+
+
+Begin Chord-7
+    Voice Piano2
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 3 90; 1.5 0 90; 2 3 90; 3 0 90; 3.5 3 90; 4.5 8 90} \
+             {1.5 64 90; 2 3 90; 2.8 64 90; 3 64 90; 3.5 3 90; 4.5 8 90} \
+             {1.5 0 90; 2 8 90; 2.8 0 90; 3 64 90; 3.5 3 90; 4 0 90; 4.5 8 90} \
+             {1.5 0 90; 2 3 90; 2.5 0 90; 2.8 64 90; 3 64 90; 3.5 3 90; 4 0 90; 4.2 32 90; 4.3 8 90; 4.5 0 90}
+End
+
+Begin Chord-8
+    Voice OverDriveGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 6 90; 1.5 64 90; 2 32 90; 2.5 32 90; 3 32 90; 3.5 32 90; 4 32 90; 4.5 32 90} \
+             {1 32 90; 1.5 64 90; 2 32 90; 2.5 32 90; 3 32 90; 3.5 32 90; 4 32 90; 4.5 32 90} \
+             {1 32 90; 1.5 32 90; 2 32 90; 2.5 32 90; 3 32 90; 3.5 32 90; 4 32 90; 4.5 32 90} \
+             {1 32 90; 1.5 64 90; 2 32 90; 2.5 32 90; 3 32 90; 3.5 32 90; 4 32 90; 4.5 16 90}
+End
+
+DefGroove PopRock1  A 70s style pop rock.
+
+////////////////////////////////////////////////////////////
+/// Intro
+
+Groove PopRock1
+
+Drum-KickDrum1    Sequence  *  *  D1234  D13
+Drum-SnareDrum1   Sequence  *  *  *      D2
+Drum-ClosedHiHat  Sequence  *  *  *      D1234
+
+/// pickedbass 
+Bass-9            Sequence  *  *  B13    B11
+
+// Rock organ
+Chord-6           Sequence  *  *  L2     {1 2. 70}
+
+// Piano
+Chord-7           Sequence  C1234  *  *  C13
+
+// overdrive guitar
+Chord-8           Sequence  *  *  *  C1234
+
+DefGroove PopRock1Intro   A 4 bar intro.
+
+////////////////////////////////////////////////////////////
+/// Ending
+
+Groove PopRock1
+SeqSize 2
+
+Drum-KickDrum1    Sequence  D1234  D13
+Drum-SnareDrum1   Sequence  *      D2
+Drum-ClosedHiHat  Sequence  D1234  D1
+
+/// pickedbass 
+Bass-9            Sequence  B13    B1
+
+// Rock organ
+Chord-6           Sequence  L2     {1 4 70}
+
+// Piano
+Chord-7           Sequence  C1234   C1
+
+// overdrive guitar
+Chord-8           Sequence  *   L1
+
+DefGroove PopRock1End   A 2 bar ending.
+
diff --git a/lib/casio/poprock2.mma b/lib/casio/poprock2.mma
new file mode 100644
index 0000000..3ba6bd2
--- /dev/null
+++ b/lib/casio/poprock2.mma
@@ -0,0 +1,158 @@
+
+// poprock2
+
+Begin Doc  
+      Poprock2  (009)
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum2
+    Tone KickDrum2
+    Volume m
+    Sequence {1 0 99; 1.5 0 83; 2.8 0 95} \
+             {1 0 95; 1.5 0 83; 2.8 0 92} \
+             {1 0 104; 1.5 0 89; 2.8 0 101} \
+             {1 0 101; 1.5 0 89; 2.8 0 97; 3.5 0 89}
+End
+
+Begin Drum-SideKick
+    Tone SideKick
+    Volume m
+    Rvolume 10
+    Sequence {4 0 88}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Rvolume 10
+    Sequence {1 0 104; 1.5 0 69; 2 0 104; 2.5 0 77; 3 0 104; 3.5 0 67; 4 0 104; 4.5 0 67}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence z   z  z   {4.5 0 60}
+End
+
+Begin Drum-Tambourine
+    Tone Tambourine
+    Volume m
+    Rvolume 10
+    Sequence {2 0 47} 
+End
+
+Begin Bass-9
+    Voice FretlessBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 3 1 90; 1.5 4 1 90; 2.8 4 1 90} \
+             {1 16 1 90; 1.5 8 1 90; 2.8 4 1 90; 4.5 64 5 75; 4.8 64 6 75} \
+             {1 16 1 95; 1.5 4 1 95; 2.8 4 1 95} \
+             {1 16 1 95; 1.5 8 1 95; 2.8 4 1 95; 4.5 3 5 95}
+End
+
+Begin Chord-6
+    Voice SteelGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 90
+    Volume mp
+    Strum 10
+    Rvolume 5
+    Sequence {1 3 90; 1.5 3 90; 2 3 90; 2.5 6 90; 2.8 3 90; 3.2 6 90; \
+               3.3 6 90; 3.5 6 90; 3.8 6 90; 4 3 90; 4.5 6 90; 4.8 6 90} 
+End
+
+
+Begin Bass-7
+    Voice CleanGuitar
+    Octave 5
+    Articulate 120
+    Volume m
+    Rvolume 10
+    Rskip 5
+    Sequence {1.5 8 3 93; 2 8 5 100; 2.5 4 1 90; 4.5 6 3 66; 4.5 6 5 61; \
+                4.5 6 1 75; 4.8 4 3 71; 4.8 4 5 84; 4.8 4 1 90} \
+             {3.5 8 3 66; 4 16 1 81; 4.2 16 5 73; 4.5 3 3 48} \
+             {1.5 4 3 79; 2 4 5 90; 2.5 4 1 87} \
+             {1.5 8 3 66; 1.5 8 5 73; 1.5 8 1 84; 2.2 8 3 69;\
+                2.3 8 5 77; 2.3 8 1 90; 4 3 3 87; 4.3 8 1 65; 4.5 3 5 56}
+End
+
+Begin Chord-8
+    Voice Synthstrings2
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    Sequence {1 1 90}     z      {1 1 90}      {4 8 90}
+End
+
+DefGroove PopRock2  A cheery version.
+
+/////////////////////////////////////////////////////////
+///// Intro
+
+Groove PopRock2
+
+Drum-KickDrum2   Sequence  *  *  *  D13
+Drum-SideKick    Sequence  *  *  *  z
+Drum-ClosedHiHat Sequence  *  *  *  D1234
+Drum-OpenHiHat   Sequence  z  z  z  D1
+Drum-Tambourine  Sequence  *  *  *  D1234
+
+// FretlessBass
+Bass-9           Sequence  *  *  B11  B1
+
+//  SteelGuitar
+Chord-6          Sequence  *  *  C1234 L1
+
+// CleanGuitar
+Bass-7           Sequence  *  B1234  *  B13
+
+//  Synthstrings2
+Chord-8          Sequence   L1   /   /  {1 2 80}
+
+
+DefGroove PopRock2Intro   A 4 bar intro.
+
+/////////////////////////////////////////////////////////
+///// Ending
+
+Groove PopRock2
+SeqSize 2
+
+Drum-KickDrum2   Sequence  *    D1
+Drum-SideKick    Sequence  *    z
+Drum-ClosedHiHat Sequence  D1234  D1
+Drum-OpenHiHat   Sequence  D1   /
+Drum-Tambourine  Sequence  D1234  D1
+
+// FretlessBass
+Bass-9           Sequence  B11  B1
+
+//  SteelGuitar
+Chord-6          Sequence  C1234 L1
+
+// CleanGuitar
+Bass-7           Sequence  B1234  B1
+
+//  Synthstrings2
+Chord-8          Sequence   L1  {1 2 80}
+
+
+DefGroove PopRock2End   A 2 bar ending.
+
+
diff --git a/lib/casio/popshuffle1.mma b/lib/casio/popshuffle1.mma
new file mode 100644
index 0000000..fb5f302
--- /dev/null
+++ b/lib/casio/popshuffle1.mma
@@ -0,0 +1,115 @@
+// popshuffle1.mma 
+
+Begin Doc  
+      Pop Suffle 1 (022). Bubble gum rock.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Rvolume 10
+    Sequence {1 0 110; 2.7 0 65; 3 0 103}
+End
+
+Begin Drum-SideKick
+    Tone SideKick
+    Volume m
+    Rvolume 10
+    Sequence {2 0 63; 4 0 67}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    RVolume 10
+    Sequence {1 0 100; 1.7 0 81; 2 0 120; 2.7 0 110; 3 0 91; 3.7 0 95; 4 0 122; 4.7 0 108}
+End
+
+Begin Bass-9
+    Voice FingeredBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 4 1 83; 2.6 6 1 69; 3 4 1 69; 4.6 16 5 69} \
+             {1 4 1 78; 2.6 16 1 83; 2.9 4 1 72; 4.6 6 1 76; 4.9 4 1 70} \
+             {2.6 16 1 73; 3 4 1 76; 4.6 6 5 81; 4.9 4 1 72} \
+             {2.6 16 1 70; 3 3 1 71; 3.6 6 1 74; 4 8 5 66; 4.7 6 5 74}
+End
+
+Begin Chord-6
+    Voice NylonGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Strum 5
+    Sequence {2 64 90; 4 64 90}
+End
+
+
+Begin Chord-8
+    Voice Piano1
+    Octave 6
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {2.7 0 90; 2.8 6 90} \
+             z \
+             {1 8 90; 1.7 64 90; 3.6 64 90; 4 8 90; 4.7 64 90} \
+             {2.7 0 90}
+End
+
+
+DefGroove PopShuffle1   A bubble gum track.
+
+/////////////////////////////////////////////////////////////
+//// Intro
+
+Groove PopShuffle1
+
+Drum-KickDrum1    Sequence  D1234   *     *    D13
+Drum-SideKick     Sequence  *       *     *    D1234
+Drum-ClosedHiHat  Sequence  *       *     *    D8
+
+Bass-9            Sequence  *       *     *    B11
+
+// nylon guitar
+Chord-6           Sequence  *       *     *    C24
+
+// Piano1
+Chord-8           Sequence  C1234   C13   *    *
+
+DefGroove PopShuffle1Intro   4 bar intro
+
+
+
+/////////////////////////////////////////////////////////////
+//// Ending
+
+Groove PopShuffle1
+SeqSize 2
+
+Drum-KickDrum1    Sequence  D1234       D1
+Drum-SideKick     Sequence  *           D1
+Drum-ClosedHiHat  Sequence  D8          z
+
+Bass-9            Sequence  *           B1
+
+// nylon guitar
+Chord-6           Sequence  *           L1
+
+// Piano1
+Chord-8           Sequence  C1234       C1
+
+DefGroove PopShuffle1End   2 bar ending
diff --git a/lib/casio/popshuffle2.mma b/lib/casio/popshuffle2.mma
new file mode 100644
index 0000000..d2cd07b
--- /dev/null
+++ b/lib/casio/popshuffle2.mma
@@ -0,0 +1,141 @@
+// popshuffle2.mma
+
+Begin Doc  
+      Pop Shuffle2 (023). A harder pop shuffle.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Rvolume 5
+    Sequence {1 0 91; 1.5 0 91; 2.5 0 60; 3 0 93; 3.5 0 95; 4.5 0 52} 
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    RVolume 5
+    Sequence {2 0 107; 2.5 0 42; 2.6 0 26; 2.8 0 93; 4 0 105}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1 0 50; 2 0 81; 2.5 0 28; 3 0 92; 3.5 0 28; 4 0 85; 4.5 0 28}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence {1.5 0 83}
+End
+
+Begin Bass-9
+    Voice PickedBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 8 1 107; 1.5 64 1 90; 2.5 3 1 90; 3 8 1 109; 3.5 64 1 90; 4.5 3 1 73} \
+             {1 8 1 107; 1.5 64 1 111; 2.5 3 1 73; 3 8 1 105; \
+                3.5 64 1 114; 4.5 16 1 108; 4.8 32 1 70} 
+End
+
+Begin Chord-6
+    Voice Piano3
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 4 90; 2.8 64 90; 3.5 64 90} \
+             {1 4 90; 2.8 64 90; 3.5 64 90; 4.3 3 90}
+End
+
+
+Begin Chord-7
+    Voice SteelGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 8 90; 1.5 3 90; 2 8 90; 2.8 3 90; 2.9 3 90; 3.3 32 90; \
+                 3.4 64 90; 3.5 3 90; 4 3 90; 4.5 3 90} \
+             {1 8 90; 2 8 90; 2.5 6 90; 2.6 32 90; 2.8 6 90; 2.9 32 90; \
+                3 6 90; 3.1 3 90; 3.3 6 90; 3.5 3 90; 4 3 90; 4.1 3 90; 4.5 3 90; 4.6 3 90} \
+             {1 3 90; 1.5 3 90; 2 8 90; 2.8 3 90; 2.9 3 90; 3.3 32 90; \
+                3.4 64 90; 3.5 3 90; 4 3 90; 4.1 3 90; 4.5 3 90} \
+             {1 8 90; 2 8 90; 2.5 6 90; 2.6 32 90; 2.8 6 90; 2.9 32 90; \
+                3 6 90; 3.1 3 90; 3.3 6 90; 3.5 3 90; 4 3 90; 4.1 3 90; 4.5 3 90; 4.6 3 90}
+End
+
+
+Begin Bass-8
+    Voice Bass&Lead
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence {1 16 1 75; 1.5 6 1 75; 2.5 3 1 51; 3 16 1 77; 3.5 6 1 77; 4.5 3 1 41} \
+             {1 16 1 75; 1.5 6 1 79; 2.5 3 1 41; 3 6 1 73; 3.5 6 1 82; 4.5 6 1 76; 4.7 8 1 34} \
+             {1.5 6 1 71; 2.5 3 1 53; 3 6 1 75; 3.5 6 1 79; 4.5 3 1 70} \
+             {1 6 1 73; 1.5 6 1 74; 2.5 3 1 70; 3 6 1 74; 3.5 32 1 79; 4.5 16 1 69; 4.8 32 1 44}
+End
+
+DefGroove PopShuffle2   The main mover
+
+///////////////////////////////////////////////////////
+//// Intro
+
+Groove PopShuffle2
+
+Drum-KickDrum1    Sequence  D1234    *    *    D13
+Drum-SnareDrum1   Sequence  *        *    D8   *
+Drum-ClosedHiHat  Sequence  D8       *    *    D1234
+Drum-OpenHiHat    Sequence  *        *    *    z
+
+Bass-9            Sequence  *        *    *    B13
+
+// Piano3
+Chord-6           Sequence  *        *    *    C13
+
+// SteelGuitar
+Chord-7           Sequence  *        *    *    C1234
+
+// Bass&lead
+Bass-8            Sequence  *        B1234  *   B13
+
+DefGroove PopShuffle2Intro   A 4 bar introduction
+
+///////////////////////////////////////////////////////
+//// Ending
+
+Groove PopShuffle2
+SeqSize 2
+
+Drum-KickDrum1    Sequence  D1234     D1
+Drum-SnareDrum1   Sequence  D8        D1
+Drum-ClosedHiHat  Sequence  *         D1
+Drum-OpenHiHat    Sequence  *          z
+
+Bass-9            Sequence  B1234     B1
+
+// Piano3
+Chord-6           Sequence  *          L1
+
+// SteelGuitar
+Chord-7           Sequence  C1234       C1
+
+// Bass&lead
+Bass-8            Sequence  *          B1
+
+DefGroove PopShuffle2End  2 bar ending
+
diff --git a/lib/casio/popwaltz.mma b/lib/casio/popwaltz.mma
new file mode 100644
index 0000000..9cdde1f
--- /dev/null
+++ b/lib/casio/popwaltz.mma
@@ -0,0 +1,163 @@
+// popwaltz.mm
+
+Begin Doc  
+      Pop Waltz (029). A respectable waltz.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 3
+
+Include stdpats34
+
+// Basic rhythm
+
+Begin Drum-KickDrum2
+    Tone KickDrum2
+    Volume m
+    Sequence {1 0 65}    {1 0 60; 3.7 0 37}
+End
+
+Begin Drum-SideKick
+    Tone SideKick
+    Volume m
+    Sequence {3 0 57} /  {1.7 0 46; 3 0 59} /
+End
+
+Begin Drum-HandClap
+    Tone HandClap
+    Volume m
+    Sequence {1.7 0 52} \
+             {2 0 50} \
+             {2 0 67; 2.7 0 60; 3.7 0 45} \
+             {2 0 54; 2.7 0 68; 3.7 0 69}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    RVolume 10
+    Sequence {1 0 38; 3 0 38}
+End
+
+Begin Drum-PedalHiHat
+    Tone PedalHiHat
+    Volume m
+    RVolume 10
+    Sequence {2 0 59; 3 0 62} 
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence z    z    z    {3.7 0 45}
+End
+
+Begin Drum-Maracas
+    Tone Maracas
+    Volume m
+    RVolume 10
+    Sequence {2 0 40; 3 0 38}
+End
+
+Begin Bass-9
+    Voice AcousticBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 2 1 83; 3.7 16 5 70}    {1 8 1 73; 2 8 5 63; 3 8 3 68}
+End
+
+Begin Chord-6
+    Voice Piano1
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume p
+    Sequence {1 2 90; 2 4 90; 3.7 16 90} \
+             {1 4 90; 2 8 90; 3 8 90} \
+             {1 2 90; 2.7 3 90; 3.3 8 90; 3.7 16 90} \
+             {1 8 90; 2 4 90; 3 8 90}
+End
+
+
+Begin Chord-7
+    Voice NylonGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume p
+    Sequence {1 8 90; 2 8 90; 3 8 90; 3.7 16 90}
+End
+
+
+Begin Bass-8
+    Voice Strings
+    Octave 6
+    Articulate 100
+    Volume m
+    Unify On
+    Sequence {1 2. 3 68} \
+             {1 2. 5 64} \
+             {1 4 3 67; 2.7 8 3 67; 3 4 5 56} \
+             {1 2. 1 58}
+End
+
+DefGroove PopWaltz
+
+//////////////////////////////////////////////////////////////////
+////// Intro
+
+Groove PopWaltz
+
+Drum-KickDrum2   Sequence D13      *     *     D13
+Drum-SideKick    Sequence  *       *     *     D1
+Drum-HandClap    Sequence  *       *     *     D123
+Drum-SnareDrum2  Sequence  *       *     *     D123
+Drum-PedalHiHat  Sequence  *       *     *     D123
+Drum-OpenHiHat   Sequence  -
+Drum-Maracas     Sequence  *       *     *     D1
+
+Bass-9           Sequence  B123    *     *     B1
+
+/// Piano1
+Chord-6          Sequence  *       *     *     {1 16 90; C1 Shift .2}
+
+// nylonguitar
+Chord-7          Sequence  *       *     *     C123
+
+// strings
+Bass-8          Sequence  -
+
+DefGroove PopWaltzIntro
+
+//////////////////////////////////////////////////////////////////
+////// Ending
+
+Groove PopWaltz
+SeqSize 2
+
+Drum-KickDrum2   Sequence  D13         D1
+Drum-SideKick    Sequence  *          D1
+Drum-HandClap    Sequence  D123       D1
+Drum-SnareDrum2  Sequence  *          D1
+Drum-PedalHiHat  Sequence  *          D1
+Drum-OpenHiHat   Sequence  D6         z
+Drum-Maracas     Sequence  *          D1
+
+Bass-9           Sequence  B123       B1
+
+/// Piano1
+Chord-6          Sequence  *          L1
+
+// nylonguitar
+Chord-7          Sequence  C123       C1
+
+// strings
+Bass-8          Sequence   {1 2. 1 60 * 3}   {1 4 1 60}
+
+DefGroove PopWaltzEnd   A 2 bar ending
+
diff --git a/lib/casio/quickstep.mma b/lib/casio/quickstep.mma
new file mode 100644
index 0000000..c8e1665
--- /dev/null
+++ b/lib/casio/quickstep.mma
@@ -0,0 +1,134 @@
+ // quickstep.mma
+
+Begin Doc  
+      QuickStep (078). Works well for tempos in the 175-200 range.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    RTime 10
+    Sequence {1 0 53; 3 0 53}   /   /   {1 0 53; 3 0 53; 4.75 0 34}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    RTime 10
+    Sequence {2 0 90; 4 0 111}  /   /      {2 0 101}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    RTime 10
+    Sequence {1 0 67; 2.75 0 80; 3 0 70; 4.75 0 69}  /  /  {1 0 57; 2.75 0 59; 3 0 54; 4 0 74}
+End
+
+Begin Bass-9
+    Voice AcousticBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 4 1 92; 3 4 5 93} \
+             {1 4 1 93; 3 4 5 86; 4.75 6 1 95} 
+End
+
+
+Begin Bass-6
+    Voice TenorSax
+    Octave 5
+    Articulate 100
+    Volume f
+    Sequence {1 3 3 94} \
+             z \
+             {1 4 3 69; 2.75 16 3 79} \
+             {3.75 32 3 117; 4 16 5 84}
+End
+
+
+Begin Bass-7
+    Voice BrassSection
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence {1 4 1 73; 3 8 3 63; 3 3 1 65; 4 8 1 55; 4 3 5 61; \
+                 4.75 16 3 84; 4.75 16 1 82} \
+             {4 16 5 107} \
+             {1 4 1 75; 3 8 3 59; 3 8 1 59; 3.75 64 4 32; 3.75 6 2 51; \
+                 3.75 6 3 32; 3.75 6 1 68; 4 3 1 58; 4 3 5 50; 4.75 16 3 79; 4.75 16 1 102} \
+             {3.75 64 3 117; 4 16 5 95}
+End
+
+Begin Chord-8
+    Voice JazzGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 8 90; 2 6 90; 3 8 90; 4 6 90} \
+             {1 8 90; 2 6 90; 3 8 90; 4 16 90} \
+             {1 8 90; 2 16 90; 3 8 90; 4 6 90}
+End
+
+
+
+DefGroove QuickStep Basic 4 bar pattern
+
+/////////////////////////////////////////////////////////
+///////  Intro
+
+Groove QuickStep
+
+Drum-KickDrum1   Sequence  *  *   *  {1 0 53;}
+Drum-ClosedHiHat Sequence  *  *   *  D1
+Drum-OpenHiHat   Sequence  *  *   D1234  D12
+
+// Acousticbass
+Bass-9  Sequence *  *  {1 3 5 90; 2 3 4 80; 3 3 3 80; 4 3 2 80}  {1 2 1 80}
+
+//  TenorSax
+Bass-6 Sequence  *  z   *  {1 4. 5 80}
+
+// BrassSection
+Bass-7 Sequence *  *  *  B1
+
+// JazzGuitar
+Chord-8  Sequence  *  *  C13  C1
+
+DefGroove QuickStepIntro
+
+/////////////////////////////////////////////////////////
+///////  Intro
+
+Groove QuickStep
+Seqsize 2
+
+Drum-KickDrum1   Sequence  *  D1
+Drum-ClosedHiHat Sequence  *  D1
+Drum-OpenHiHat   Sequence  D1234  D1
+
+// Acousticbass
+Bass-9  Sequence *  {1 2 1 80}
+
+//  TenorSax
+Bass-6 Sequence  *  z  
+
+// BrassSection
+Bass-7 Sequence *    B1
+
+// JazzGuitar
+Chord-8  Sequence  C13    C1
+
+DefGroove QuickStepEnd
\ No newline at end of file
diff --git a/lib/casio/r+b.mma b/lib/casio/r+b.mma
new file mode 100644
index 0000000..07b03db
--- /dev/null
+++ b/lib/casio/r+b.mma
@@ -0,0 +1,153 @@
+ // r+b.mma
+
+Begin Doc  
+      Rhythm & Blues. More R than B.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 121; 3 0 119; 3.5 0 88; 4.5 0 86} /  /  \
+             {1 0 122; 3 0 116; 3.5 0 88}
+End
+
+Begin Drum-HandClap
+    Tone HandClap
+    Volume m
+    Rvolume 10
+    Sequence {2 0 124; 4 0 122} 
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Rvolume 5
+    Sequence {2 0 113; 4 0 108}
+End
+
+Begin Drum-RideCymbal1
+    Tone RideCymbal1
+    Volume m
+    Rvolume 6
+    Sequence {1 0 120; 2 0 120; 3 0 120; 4 0 120}
+End
+
+Begin Drum-Tambourine
+    Tone Tambourine
+    Volume m
+    Rvolume 6
+    Sequence {2 0 127; 4 0 127}
+End
+
+Begin Bass-9
+    Voice FingeredBass
+    Octave 3
+    Articulate 100
+    Volume m
+    RVolume 6
+    Sequence {1 4 1 126; 2.5 6 1 98; 3 8 5 126; 4 3 1 92; 4.5 4 1 117} \
+             {2.5 6 5 93; 3 3 6 114; 3.5 6 1 121; 4 3 6 119; 4.5 3 5 124} 
+End
+
+Begin Chord-6
+    Voice Piano2
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    Sequence {1.5 6 90; 3 3 90; 3.5 6 90; 4.5 8 90} \
+             {4.5 3 90} \
+             {1.5 6 90; 3 3 90; 3.5 6 90; 4.5 3 90} \
+             {3 6 90; 3.2 3 90; 3.7 3 90; 4.2 6 90; 4.5 6 90}
+End
+
+Begin Bass-7
+    Voice CleanGuitar
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence {1 3 1 102; 1 3 5 102; 1.5 6 1 82; 2 3 6 95; 2.5 8 1 82; \
+                 3 3 5 102; 3.5 6 1 99; 4 3 6 95; 4.5 3 1 82} \
+             {1 6 1 102; 1 3 5 102; 1.5 6 1 82; 2 3 6 102; 2.5 8 1 82; \
+                 3 3 5 102; 3.5 6 1 82; 4 3 6 95; 4.5 8 1 82} \
+             {1 3 5 102; 1.5 6 1 82; 2 3 6 102; 2.5 3 1 82; 3 3 1 95; \
+                 3 8 5 102; 3.5 6 1 82; 4 3 6 95; 4.5 8 1 82} \
+             {1 3 5 102; 1.5 6 1 82; 2 3 6 95; 2.5 8 1 82; 3 3 5 102; \
+                 3.5 6 1 82; 4 3 6 95; 4.5 6 1 82}
+End
+
+Begin Chord-8
+    Voice Organ2
+    Octave 6
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {2 8 90; 2.7 32 90; 4 64 90; 4.5 8 90} \
+             {1.5 6 90; 2.5 3 90; 3 3 90; 4 3 90; 4.5 6 90}
+End
+
+DefGroove R&B   Main rhythm & blues groove
+
+//////////////////////////////////////////////////////////////////////
+///////// Intro
+
+Groove R&B
+
+Drum-KickDrum1   Sequence  *   *    *   D1234
+Drum-HandClap    Sequence  *   *    *   D1234
+Drum-SnareDrum2  Sequence  D1234 *  *   D8
+Drum-RideCymbal1 Sequence  *   *    D8   *
+Drum-Tambourine  Sequence  D1234  *  *   *
+
+Bass-9           Sequence  B1234  *  *    B13
+
+//  Piano2
+Chord-6          Sequence  *     *   *    C13
+
+//  CleanGuitar
+Bass-7           Sequence  *     B1234 *  B13
+
+//  Organ2
+Chord-8          Sequence  C13   *     *   C13
+
+DefGroove R&BIntro  4 bar introduction
+
+//////////////////////////////////////////////////////////////////////
+///////// Ending
+
+Groove R&B
+SeqSize 2
+
+Drum-KickDrum1   Sequence   D1234   D1
+Drum-HandClap    Sequence   D13     D1
+Drum-SnareDrum2  Sequence   D8      D1
+Drum-RideCymbal1 Sequence   *        z
+Drum-Tambourine  Sequence   *       D1
+
+Bass-9           Sequence  B1234     B1
+
+//  Piano2
+Chord-6          Sequence  *        C1
+
+//  CleanGuitar
+Bass-7           Sequence  *       B1
+
+//  Organ2
+Chord-8          Sequence  *      C1
+
+DefGroove R&BEnd    2 bar ending
+
+
+
+
diff --git a/lib/casio/rave.mma b/lib/casio/rave.mma
new file mode 100644
index 0000000..e782f7a
--- /dev/null
+++ b/lib/casio/rave.mma
@@ -0,0 +1,131 @@
+ // rave.mma
+
+Begin Doc  
+      Rave (055). I last about a minute listening to this ... I'm showing my age!
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    RVolume 5
+    Sequence {1 0 127; 2 0 127; 3 0 127; 4 0 127} \
+             {1 0 127; 2 0 127; 3 0 127; 4 0 127; 4.5 0 124}
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    RVolume 5
+    Sequence {2 0 124; 4 0 120} 
+End
+
+Begin Drum-HandClap
+    Tone HandClap
+    Volume m
+    RVolume 5
+    Sequence {2 0 124; 4 0 124}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    RVolume 10
+    Sequence {1 0 100; 1.3 0 100; 2 0 100; 2.3 0 96; 3 0 100; 3.3 0 100; 4 0 100; 4.3 0 100}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    RVolume 5
+    Sequence {1.5 0 100; 2.5 0 100; 3.5 0 100; 4.5 0 96}
+End
+
+Begin Bass-9
+    Voice SynthBass2
+    Octave 3
+    Articulate 100
+    Volume m
+    RVolume 5
+    Sequence {1 8 1 127; 1.8 3 1 127; 2.5 3 1 127; 3.3 3 1 127; 4 6 1 127; 4.5 6 1 127} \
+             {1 8 1 127; 1.8 3 1 127; 2.5 3 1 127; 3.3 3 1 127; 3.8 6 1 127; \
+                4 6 1 127; 4.5 6 1 127} 
+End
+
+
+Begin Bass-7
+    Voice Bass&Lead
+    Octave 6
+    Articulate 100
+    Volume m
+    Sequence {1 64 1 94; 1.3 64 5 94; 1.5 64 1 94; 1.8 64 1 94; 2 64 5 94; \
+                2.3 64 1 94; 2.5 64 1 94; 2.8 64 5 94; 3 64 1 94; 3.3 64 1 94; \
+                3.5 64 5 94; 3.8 64 1 94; 4 64 1 94; 4.3 64 5 94; 4.5 64 1 94; \
+                4.8 64 1 94}
+End
+
+Begin Chord-8
+    Voice SpaceVoice
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 1 90 0 90 0 * 4} 
+End
+
+DefGroove Rave    A repetitive beat to keep you dancing
+
+//////////////////////////////////////////////////////////////////////////////////////////
+/////////  Intro
+
+Groove Rave  
+
+Drum-KickDrum1   Sequence   *    *    *  D13
+Drum-SnareDrum1  Sequence   *    *    *  D1234
+Drum-HandClap    Sequence   *    *    *  D1234
+Drum-ClosedHiHat Sequence   *    *    *  DRoll
+Drum-OpenHiHat   Sequence   *    *    *   z
+
+Bass-9           Sequence   *    *    B1234  B1
+
+// Bass&Lead
+Bass-7           Sequence   B1234   *    *   B1234
+
+// SpaceVoice
+Chord-8          Sequence   z    *    *   {1 2 90 0 90 0} 
+
+DefGroove RaveIntro   4 bar intro.
+
+//////////////////////////////////////////////////////////////////////////////////////////
+/////////  Ending
+
+Groove Rave
+Seqsize 2
+
+Drum-KickDrum1   Sequence   *      D1
+Drum-SnareDrum1  Sequence   D1234  D1
+Drum-HandClap    Sequence   *      D1
+Drum-ClosedHiHat Sequence   DRoll  D1
+Drum-OpenHiHat   Sequence   *      D1
+
+Bass-9           Sequence   B1234  B1
+
+// Bass&Lead
+Bass-7           Sequence   B1234  B1
+
+// SpaceVoice
+Chord-8          Sequence   *     {1 4 90 0 90 0} 
+
+DefGroove RaveEnd   2 bar ending
+
+
diff --git a/lib/casio/rock1.mma b/lib/casio/rock1.mma
new file mode 100644
index 0000000..848119d
--- /dev/null
+++ b/lib/casio/rock1.mma
@@ -0,0 +1,134 @@
+ // rock1.mma
+
+Begin Doc  
+      Rock1 (040). A hard hitting rock beat.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 2
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Rvolume 10
+    Sequence {1 0 110; 2.5 0 41; 3 0 110}
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Rvolume 5
+    Sequence {2 0 115; 4 0 115} 
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Rvolume 10
+    Sequence {1 0 102; 2 0 104; 3 0 104; 4 0 107} 
+End
+
+Begin Drum-Tambourine
+    Tone Tambourine
+    Volume m
+    RVolume 10
+    RTime 5
+    Sequence {1 0 85; 1.5 0 37; 2 0 85; 2.5 0 32; 3 0 78; 3.5 0 48; 4 0 80; 4.5 0 36}
+End
+
+Begin Bass-9
+    Voice FingeredBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 8 1 110; 2.5 6 1 88; 3 8 1 96; 4.5 3 1 87} \
+             {1 8 1 110; 2.5 6 1 88; 3 8 1 96; 4.5 3 5 87}
+End
+
+Begin Chord-6
+    Voice DistortonGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    Sequence {1 3 90; 2 3 90; 3 3 90; 3.5 3 90; 4.5 8 90} \
+             {1 3 90; 1.5 3 90; 2 3 90; 3 3 90; 3.5 8 90; 4.5 3 90} 
+End
+
+
+Begin Bass-7
+    Voice OverDriveGuitar
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence {1 3 1 72; 1.5 8 1 46; 2 3 5 86; 2 3 1 80; 3 8 1 42; \
+                  3.5 3 5 84; 3.5 3 1 80; 4.5 8 5 84; 4.5 8 1 79} 
+End
+
+Begin Chord-8
+    Voice CleanGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Strum 3
+    Sequence {1 3 90; 1.5 3 90; 2 3 90; 2.5 6 90; 3 3 90; 3.5 6 90; 4 3 90; 4.5 3 90}
+End
+
+DefGroove Rock1
+
+//////////////////////////////////////////////////////////////////////
+/////////  Intro
+
+Groove Rock1
+SeqSize 4
+
+Drum-KickDrum1  Sequence  D1234   *    D13   *
+Drum-SnareDrum1 Sequence  D8      *    *     D1234
+Drum-OpenHiHat  Sequence  *       *    *     D8
+Drum-Tambourine Sequence  *       *    *     D13
+
+Bass-9          Sequence  *       *    B13   B13
+
+// distortonguitar
+Chord-6         Sequence  {1 2. 80 * 4}   /     /    {1 8 90; 3 8. 80}
+
+// overdrive guitar
+Bass-7          Sequence  *       *     *    B1234
+
+// cleanguitar
+Chord-8         Sequence  C1234   *     *    C13
+
+DefGroove Rock1Intro   4 bar introduction
+
+//////////////////////////////////////////////////////////////////////
+/////////  Ending
+
+Groove Rock1
+SeqSize 2
+
+Drum-KickDrum1  Sequence  D1234     D1
+Drum-SnareDrum1 Sequence  D8        D1
+Drum-OpenHiHat  Sequence  D16       D1
+Drum-Tambourine Sequence  *         D1
+
+Bass-9          Sequence  B11       B1
+
+// distortonguitar
+Chord-6         Sequence  {1 2. 80 * 4}   C1
+
+// overdrive guitar
+Bass-7          Sequence  B1234      B1
+ 
+// cleanguitar
+Chord-8         Sequence  C1234      C1
+
+DefGroove Rock1End 2 bar ending
diff --git a/lib/casio/rock2.mma b/lib/casio/rock2.mma
new file mode 100644
index 0000000..b7c90cd
--- /dev/null
+++ b/lib/casio/rock2.mma
@@ -0,0 +1,125 @@
+ // rock2.mma
+
+Begin Doc  
+      Rock2 (041). Hard driving rock beat.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Rvolume 5
+    Sequence {1 0 96; 2.5 0 96; 3.5 0 92; 4.5 0 82} \
+             {1 0 96; 1.5 0 82; 2.5 0 96; 3.5 0 92; 4.5 0 82}
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Rvolume 5
+    Sequence {2 0 98; 4 0 98}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Rvolume 5
+    Sequence {1 0 68; 1.5 0 39; 2 0 83; 2.5 0 39; 3 0 68; 3.5 0 39; 4 0 83; 4.5 0 39} 
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Rvolume 5
+    Sequence z    z     z      {4.5 0 57}
+End
+
+Begin Bass-9
+    Voice PickedBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Rvolume 5
+    Sequence {1 8 1 93; 2 16 1 93; 2.5 8 1 93; 3.5 3 1 93; 4 8 5 93; 4.5 3 6 93} 
+End
+
+Begin Chord-6
+    Voice OverdriveGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Rvolume 5
+    Volume mp
+    Sequence {1 6 90; 1.5 32 90; 2 32 90; 2.5 32 90; 3 32 90; 3.5 32 90; 4 6 90; 4.5 3 90} \
+             {1.5 6 90; 2 32 90; 2.5 8 90; 3.5 6 90; 4 6 90; 4.5 6 90}
+End
+
+
+Begin Chord-7
+    Voice MutedGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Rvolume 5
+    Sequence {1 16 90; 1.5 32 90; 2 16 90; 2.5 32 90; 3 6 90; \
+                  3.5 32 90; 4 32 90; 4.5 6 90} \
+             {1 32 90; 1.5 32 90; 2 32 90; 2.5 6 90; 3 32 90; \
+                  3.5 32 90; 4 6 90; 4.5 32 90; 4.8 32 90}
+End
+
+DefGroove Rock2   Main pattern
+
+//////////////////////////////////////////////////////////////////////
+///////// Introduction
+
+Groove Rock2
+
+Drum-KickDrum1   Sequence  *    *    *    D13
+Drum-SnareDrum1  Sequence  *    *    *    D1234
+Drum-ClosedHiHat Sequence  *    *    *    D16
+Drum-OpenHiHat   Sequence  z    z     z   D8
+
+Bass-9           Sequence  *    B1234  *  B1234
+
+// OverdriveGuitar
+Chord-6          Sequence  *    *     *   C1234
+
+// MutedGuitar
+Chord-7          Sequence  *    *     *   C8
+
+DefGroove Rock2Intro  4 bar introduction
+
+//////////////////////////////////////////////////////////////////////
+///////// Ending
+
+Groove Rock2
+SeqSize 2
+
+Drum-KickDrum1   Sequence  D1234     D1
+Drum-SnareDrum1  Sequence  *         D1
+Drum-ClosedHiHat Sequence  D16       z
+Drum-OpenHiHat   Sequence  D8        D1
+
+Bass-9           Sequence  B1234    B1
+
+// OverdriveGuitar
+Chord-6          Sequence  *        C1
+
+// MutedGuitar
+Chord-7          Sequence  C8       C1
+
+
+DefGroove Rock2End   2 bar ending
+
+
diff --git a/lib/casio/serenade.mma b/lib/casio/serenade.mma
new file mode 100644
index 0000000..352a4c1
--- /dev/null
+++ b/lib/casio/serenade.mma
@@ -0,0 +1,88 @@
+ // serenade.mma
+
+Begin Doc  
+      Serenade (039). Pretty boring.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 1
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-OpenTriangle
+    Tone OpenTriangle
+    Volume m
+    Sequence {1 0 110; 3 0 110}
+End
+
+Begin Bass-9
+    Voice AcousticBass
+    Octave 3
+    Articulate 90
+    Volume m
+    Sequence {1 8 1 95; 2 4 1 100; 3 4 5 105; 4 8 5 105}
+End
+
+Begin Bass-6
+    Voice Strings
+    Octave 5
+    Articulate 120
+    Volume m
+    Sequence {1 2 1 67; 1 2 5 69; 1 2 3 69; 3 4 3+ 66; 3 4 1 58; 3 4 5 66}
+End
+
+
+Begin Chord-7
+    Voice Harpsichord
+    Octave 5
+    Voicing Mode=Key
+    Articulate 90
+    Volume pp
+    Sequence {1 8 90; 2 8 90; 3 8 90; 4 8 90}
+End
+
+DefGroove Serenade   Basic 1 bar pattern
+
+//////////////////////////////////////////////////////////////////////
+///////// Intro
+
+Groove Serenade
+SeqSize 4
+
+Drum-OpenTriangle Sequence  *   *   *  D1
+
+Bass-9            Sequence  *   *   B13  B1
+
+//Strings
+Bass-6            Sequence  *   *   *   {1 2 1 60; 1 2 5 50; 1 2 3 50}
+
+// Harpsichord
+Chord-7           Sequence  C13  *   *   L1
+
+DefGroove SerenadeIntro   4 bar introduction
+
+//////////////////////////////////////////////////////////////////////
+///////// Ending
+
+Groove Serenade
+SeqSize 2
+
+Drum-OpenTriangle Sequence  *      D1
+
+Bass-9            Sequence  B13    B1
+
+//Strings
+Bass-6            Sequence  *      {1 2 1 60; 1 2 5 50; 1 2 3 50}
+
+// Harpsichord
+Chord-7           Sequence  C13    C1
+
+DefGroove SerenadeEnd   2 bar ending.
+
+
diff --git a/lib/casio/shuffleboogie.mma b/lib/casio/shuffleboogie.mma
new file mode 100644
index 0000000..e31ee6c
--- /dev/null
+++ b/lib/casio/shuffleboogie.mma
@@ -0,0 +1,146 @@
+ // shuffleboogie.mma
+
+Begin Doc  
+      Shuffle Boogie (047). This is pretty good, better with more variations.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 103; 2 0 103; 3 0 103; 4 0 103}
+End
+
+Begin Drum-HandClap
+    Tone HandClap
+    Volume m
+    RVolume 10
+    Sequence {2 0 56; 4 0 52}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Sequence {2 0 91; 4 0 91} \
+             {2 0 98; 3.66 0 104; 4 0 69} \
+             {2 0 95; 4 0 97; 4.66 0 102} \
+             {2 0 104; 3.66 0 100; 4 0 104}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1 0 100; 2 0 100; 2.66 0 100; 3 0 100; 4 0 100; 4.66 0 100}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence z    z   z    {1.66 0 80}
+End
+
+Begin Bass-9
+    Voice AcousticBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 8 1 119; 2 8 3 119; 3 8 5 111; 4 8 3 104} \
+             {1 8 1 96; 2 8 3 111; 3 8 5 118; 4 8 3 121; 4.66 32 5 123}
+End
+
+Begin Chord-6
+    Voice Piano2
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    RVolume 10
+    Sequence {1 3 90; 1.66 6 90; 2 3 90; 2.66 6 90; 3 3 90; 3.66 6 90; 4 3 90; 4.66 6 90}
+End
+
+
+Begin Chord-7
+    Voice MutedGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 16 90; 1.66 32 90; 2 16 90; 2.66 64 90; 3 16 90;\
+                 3.66 32 90; 4 16 90; 4.66 64 90} 
+End
+
+
+Begin Chord-8
+    Voice TenorSax
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 16 90 0 80 0; 1.66 16 90 0 80 0; 3 16 90 0 80 0}
+End
+
+
+DefGroove ShuffleBoogie  Main pattern
+
+//////////////////////////////////////////////////////////////////////
+/////////  Intro
+
+Groove ShuffleBoogie
+
+Drum-KickDrum1    Sequence   *   *    *   D13
+Drum-HandClap     Sequence   *   *    *   D1234
+Drum-SnareDrum2   Sequence   *   *    D1234  D24
+Drum-ClosedHiHat  Sequence   *   *    *    D8
+Drum-OpenHiHat    Sequence   z   z    D8   {D13 Shift .66}
+
+Bass-9            Sequence   *   *    *    B11
+
+//  Piano2
+Chord-6           Sequence   *   *     *   C13
+
+//  MutedGuitar
+Chord-7           Sequence   *   *     *   C24
+
+// TenorSax
+Chord-8           Sequence   C1  *     C1   {1 8 90 0 80 0;  3 8 90 0 80 0}
+
+DefGroove ShuffleBoogieIntro  4 bar intro
+
+
+//////////////////////////////////////////////////////////////////////
+/////////  Intro
+
+Groove ShuffleBoogie
+SeqSize 2
+
+Drum-KickDrum1    Sequence    D13    D1
+Drum-HandClap     Sequence    D1234  D1
+Drum-SnareDrum2   Sequence    D1234  z
+Drum-ClosedHiHat  Sequence    D8     D1
+Drum-OpenHiHat    Sequence    z      D1
+
+Bass-9            Sequence    *      B1
+
+//  Piano2
+Chord-6           Sequence   *       C1
+
+//  MutedGuitar
+Chord-7           Sequence   *        z
+
+// TenorSax
+Chord-8           Sequence   *        {1 8 90 0 80 0}
+
+DefGroove ShuffleBoogieEnd  2 bar ending
+
+
+
diff --git a/lib/casio/shufflerock.mma b/lib/casio/shufflerock.mma
new file mode 100644
index 0000000..2692124
--- /dev/null
+++ b/lib/casio/shufflerock.mma
@@ -0,0 +1,134 @@
+ // shufflerock.mma
+
+Begin Doc  
+      A 60s style shuffle (043).
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 86; 2.66 0 88; 3 0 81}
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Rvolume 5
+    Sequence {2 0 98; 4 0 96}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Rvolume 10
+    Sequence {1 0 34; 1.66 0 34; 2 0 34; 2.66 0 59; 3 0 48; 3.66 0 48; 4 0 36; 4.66 0 53}
+End
+
+Begin Bass-9
+    Voice FingeredBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 8 1 96; 2 8 5 91; 3 8 1 91; 4 3 5 86; 4.66 8 1 82} \
+             {1.66 6 1 82; 2 8 5 86; 3 8 1 86; 4 3 6 82; 4.66 6 5 91} \
+             {1 8 1 82; 2 8 5 82; 3 8 1 101; 4 3 6 86; 4.66 8 1 91} \
+             {1.66 6 1 82; 2 8 5 91; 3 8 1 86; 4 8 5 96}
+End
+
+Begin Chord-6
+    Voice Piano1
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 8 90; 1.66 6 90; 2 6 90; 2.66 2 90} \
+             {1 4 90; 3 16 90; 4 3 90; 4.66 1 90} \
+             z \
+             {2.66 6 90; 3.66 6 90}
+End
+
+
+Begin Chord-7
+    Voice OverdriveGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    Sequence {1.66 6 90; 3 3 90;   3.66 16 90} \
+             {1.66 6 90; 2.9 3 90; 3 3 90} \
+             {1.66 6 90; 3 3 90;   3.66 16 90} \
+             {1.66 6 90; 4 3 90;   4.66 16 90}
+End
+
+
+Begin Chord-8
+    Voice Organ2
+    Octave 6
+    Voicing Mode=Key
+    Articulate 100
+    Volume p
+    Sequence {1 2 90} /  /   \
+             {1 2 90; 3.66 16 90; 4.66 16 90}
+End
+
+DefGroove ShuffleRock   A 60s shuffle
+
+//////////////////////////////////////////////////////////////////////
+///////// Introduction
+
+Groove ShuffleRock
+
+Drum-KickDrum1    Sequence  *    *     *   D13
+Drum-SnareDrum1   Sequence  *    *     *   {D1234 Shift .66}
+Drum-ClosedHiHat  Sequence  *    *     *   D13
+
+Bass-9            Sequence B1234 *     *   B11
+
+// Piano1
+Chord-6           Sequence  *    *     *   C13
+
+//  OverdriveGuitar
+Chord-7           Sequence  *    *     *   {C13 Shift .66 }
+
+//  Organ2
+Chord-8           Sequence  *    *     *    C1
+
+DefGroove ShuffleRockIntro    A 4 bar introduction
+
+
+//////////////////////////////////////////////////////////////////////
+///////// Ending
+
+Groove ShuffleRock
+SeqSize 2
+
+Drum-KickDrum1    Sequence  *      D1
+Drum-SnareDrum1   Sequence  {D1234 Shift .66}  D1
+Drum-ClosedHiHat  Sequence  *      D1
+
+Bass-9            Sequence B1234   B1
+
+// Piano1
+Chord-6           Sequence  *      C1
+
+//  OverdriveGuitar
+Chord-7           Sequence  {C13 Shift .66 }  C1
+
+//  Organ2
+Chord-8           Sequence  *      C1
+
+
+DefGroove ShuffleRockEnd      A 2 bar ending
+
+
diff --git a/lib/casio/slow16beat.mma b/lib/casio/slow16beat.mma
new file mode 100644
index 0000000..19b6b7c
--- /dev/null
+++ b/lib/casio/slow16beat.mma
@@ -0,0 +1,150 @@
+
+// slow16beat
+
+Begin Doc  
+      Slow 16 Beat (013)
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum2
+    Tone KickDrum2
+    Volume m
+    Sequence {1 0 115; 2.5 0 94; 3 0 115} \
+             {1 0 115; 2.5 0 92; 3 0 115; 4.8 0 80}
+End
+
+Begin Drum-SideKick
+    Tone SideKick
+    Volume m
+    Rvolume 5
+    Sequence {2 0 83; 4 0 84}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1 0 87; 1.5 0 76; 2 0 91; 2.5 0 76; 3 0 85; 3.5 0 76; 4 0 91; 4.5 0 76} \
+             {1 0 87; 1.5 0 76; 2 0 89; 2.5 0 76; 3 0 85; 3.5 0 76; 4 0 91}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence    z     {4.5 0 69} 
+End
+
+Begin Drum-Cabasa
+    Tone Cabasa
+    Volume m
+    Sequence {1.2 0 37; 1.5 0 42; 1.8 0 37; 2.2 0 37; 2.5 0 42; \
+              2.8 0 37; 3.2 0 37; 3.5 0 42; 3.8 0 37; 4.2 0 37; \
+              4.5 0 42; 4.8 0 37}
+End
+
+Begin Bass-9
+    Voice SynthBass1
+    Octave 3
+    Articulate 120
+    Volume mp
+    Sequence {1 4 1 113; 3 4 1 113; 4.5 3 5 107} \
+             {1 4 1 112; 2.5 3 5 107; 3 8 1 112; 4 8 5 111} \
+             {1 4 1 111; 2.5 3 5 106; 3 4 1 111; 4.5 3 5 106} \
+             {1 4 1 111; 2.5 3 5 106; 3 8 1 111; 4 3 5 112; 4.5 3 1 107}
+End
+
+Begin Chord-6
+    Voice Epiano
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 4 90; 3 8 90; 4 8 90; 4.5 3 90} \
+             {1 4 90; 3 8 90; 4 8 90} \
+             {1 4 90; 3 4 90; 3.5 4 90; 4.5 3 90} \
+             {1 4 90; 2.5 3 90; 3 4 90; 4.5 3 90}
+End
+
+
+Begin Bass-7
+    Voice CleanGuitar
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence {1 2 1 93; 1.1 2 3 85; 1.2 2 5 85} \
+             {1 2 5 95; 1.1 2 3 85; 1.2 2 1 85} \
+             {1 2 1 92; 1.1 2 3 84; 1.2 2 5 84} \
+             {1 2 1 92; 1.5 2 3 83; 2 4 5 92; 2.5 4 1 84; 3.5 4 5 84; 4 8 3 92; 4.5 3 1 92}
+End
+
+Begin Chord-8
+    Voice SynthStrings2
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume p
+    Unify On
+    Sequence {1 1 90  * 2}
+End
+
+DefGroove Slow16Beat   For techno huggers.
+
+///////////////////////////////////////////////
+////// Intro
+
+Groove Slow16Beat
+
+Drum-KickDrum2    Sequence  *  *   *   D1234
+Drum-SideKick     Sequence  *  *   *   *
+Drum-ClosedHiHat  Sequence  *  *   *   D1234
+Drum-OpenHiHat    Sequence  *  *   *   z
+Drum-Cabasa       Sequence  *  *   D1234   D13
+
+Bass-9            Sequence  *  *   B11  /
+
+// Epiano
+Chord-6           Sequence  *  *   C1234   L1
+
+// Clean Guitar
+Bass-7            Sequence  B1234  *  *  *
+
+// Strings
+Chord-8           Sequence  *  *  *  L1
+
+DefGroove Slow16BeatIntro  4 bar introduction
+
+
+///////////////////////////////////////////////
+////// Ending
+
+Groove Slow16Beat
+SeqSize 2
+
+Drum-KickDrum2    Sequence  D1234   D1
+Drum-SideKick     Sequence  *       z
+Drum-ClosedHiHat  Sequence  D1234   D1
+Drum-OpenHiHat    Sequence  *       z
+Drum-Cabasa       Sequence  *       D1
+
+Bass-9            Sequence  B1234   B1
+
+// Epiano
+Chord-6           Sequence  *       L1
+
+// Clean Guitar
+Bass-7            Sequence  *       B1
+
+// Strings
+Chord-8           Sequence  *       L1
+
+DefGroove Slow16BeatEnd   2 bar ending
+
diff --git a/lib/casio/slowbigband.mma b/lib/casio/slowbigband.mma
new file mode 100644
index 0000000..018fd75
--- /dev/null
+++ b/lib/casio/slowbigband.mma
@@ -0,0 +1,162 @@
+ // slowbigband.mma
+
+Begin Doc  
+      Slow Big Band (072).
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 57; 3.75 0 49} \
+             {1.75 0 36; 3.75 0 45; 4.75 0 50}
+End
+
+Begin Drum-SideKick
+    Tone SideKick
+    Volume m
+    Sequence {2 0 81} \
+             {1.75 0 27; 2 0 71; 4.75 0 36} \
+             {1.75 0 32; 2 0 78; 4 0 70; 4.75 0 32} \
+             {2 0 71; 4.75 0 36}
+End
+
+Begin Drum-PedalHiHat
+    Tone PedalHiHat
+    Volume m
+    RVolume 10
+    Sequence {2 0 102; 4 0 110}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence {1 0 75}  z
+End
+
+Begin Drum-SplashCymbal
+    Tone SplashCymbal
+    Volume m
+    Sequence z    z    {4.75 0 1}   {1 0 16}
+End
+
+Begin Drum-RideCymbal2
+    Tone RideCymbal2
+    Volume m
+    RVolume 20
+    Sequence {1 0 72; 2 0 106; 2.75 0 62; 3 0 86; 3.75 0 49; 4 0 103; 4.75 0 56} 
+End
+
+Begin Bass-9
+    Voice AcousticBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 8 1 90; 1.75 6 1 63; 2 8 2 73; 3 8 3 73; 4 8 5 78} \
+             {1 8 1 78; 1.75 6 1 79; 2 8 5 68; 3 8 3 74; 4 8 5 74; 4.75 32 6 76}
+End
+
+
+Begin Bass-6
+    Voice TenorSax
+    Octave 4
+    Articulate 100
+    Volume m
+    Sequence {1 2 3 43; 1 2 1 56; 4 8 3 44; 4 8 1 56; 4.75 6 3 60; 4.75 32 1 66} \
+             z \
+             {1 2 3 46; 1 2 1 56; 4 8 3 50; 4 8 1 62; 4.75 32 3 85; 4.75 32 1 99} \
+             {3.75 3 3 60; 4 3 5 49; 4.75 32 1 80}
+End
+
+Begin Chord-7
+    Voice BrassSection
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {3 8 90; 3.75 64 90} \
+             {1 4 90; 2.75 64 90} \
+             {1 4 90; 2.75 32 90; 4 8 90; 4.75 64 90} \
+             {2.75 3 90; 3 8 90; 3.75 6 90}
+End
+
+
+Begin Chord-8
+    Voice JazzGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {2 16 90; 3 8 90; 3.75 32 90} \
+             {1.75 6 90; 2.75 6 90; 3 3 90; 3.75 6 90; 4 3 90; 4.75 6 90} \
+             {1 8 90; 2 8 90; 2.75 32 90; 3.75 6 90; 4 8 90; 4.75 32 90} \
+             {1 3 90; 2 3 90; 3 8 90; 3.75 32 90}
+End
+
+
+DefGroove SlowBigBand  4 bar pattern
+
+/////////////////////////////////////////////////////////
+///////  Intro
+
+Groove SlowBigBand
+
+Drum-KickDrum1    Sequence  *   *   *  {D1; D1 Shift .5}
+Drum-SideKick     Sequence  *   *   *  D1234
+Drum-PedalHiHat   Sequence  *   *   *  D2
+Drum-OpenHiHat    Sequence  *   z   *  z
+Drum-SplashCymbal Sequence  z   z   *  D1
+Drum-RideCymbal2 Sequence   *   *   D8 D12
+
+// AcousticBass
+Bass-9 Sequence  B1234  *   *   B13
+
+//  TenorSax
+Bass-6 Sequence  z   z   *   B1
+
+// BrassSection
+Chord-7 Sequence *   *   z   C1
+
+// JazzGuitar
+Chord-8 Sequence *   *   *  C12
+
+DefGroove SlowBigBandIntro  4 bar introduction
+
+/////////////////////////////////////////////////////////
+///////  Ending
+
+Groove SlowBigBand
+Seqsize 2
+
+Drum-KickDrum1    Sequence  *     D1
+Drum-SideKick     Sequence  *     D1
+Drum-PedalHiHat   Sequence  *     D1
+Drum-OpenHiHat    Sequence  *     z
+Drum-SplashCymbal Sequence  z     D1
+Drum-RideCymbal2 Sequence   *     D1
+
+// AcousticBass
+Bass-9 Sequence  B1234     B1
+
+//  TenorSax
+Bass-6 Sequence  B1  B1
+
+// BrassSection
+Chord-7 Sequence   z   C1
+
+// JazzGuitar
+Chord-8 Sequence  *    C1
+
+DefGroove SlowBigBandEnd   2 bar endingxd
+
+
diff --git a/lib/casio/slowrock.mma b/lib/casio/slowrock.mma
new file mode 100644
index 0000000..da6667e
--- /dev/null
+++ b/lib/casio/slowrock.mma
@@ -0,0 +1,142 @@
+ // slowrock.mma
+
+Begin Doc  
+      Slowrock (044). Pretty boring as well as slow. You could
+         use this as a base for something better.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Rvolume 5
+    Sequence {1 0 107; 4.33 0 47}
+End
+
+Begin Drum-SideKick
+    Tone SideKick
+    Volume m
+    Rvolume 5
+    Sequence {3 0 73}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    RVolume 5
+    Sequence {1.67 0 67; 2.33 0 95; 3 0 77; 3.67 0 79; 4.34 0 82} \
+             {1 0 107; 1.67 0 83; 2.33 0 83; 3 0 96; 3.67 0 80; 4.34 0 85} /  /
+End
+
+Begin Drum-RideCymbal1
+    Tone RideCymbal1
+    Volume m
+    Sequence {1 0 107}    z     z    z
+End
+
+Begin Bass-9
+    Voice AcousticBass
+    Octave 3
+    Articulate 100
+    Volume m
+    RVolume 6
+    RTime 5
+    Sequence {1 4 1 91; 3 4 1 91}
+End
+
+Begin Chord-6
+    Voice Strings
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    Unify On
+    Sequence {1 1 90 * 4}
+End
+
+Begin Chord-7
+    Voice NylonGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    Rvolume 5
+    Sequence {1 8 90; 1.67 8 90; 2.34 8 90; 3  8 90; 3.67 8 90; 3.68 8 90; 4.34 8 90} \
+             {1 8 90; 1.67 8 90; 1.68 8 90; 2.34 8 90; 3 8 90; 3.67 8 90; 3.68 8 90; 4.34 8 90}
+End
+
+
+Begin Bass-8
+    Voice Piano1
+    Octave 6
+    Articulate 100
+    Volume mp
+    Sequence {1.68 8 5 88; 2.34 8 1 96; 3 8 3 79; 3.68 8 1 72; 4.34 8 5 96} \
+             {1.68 8 5 93; 2.34 8 1 82; 3 8 3 81; 3.68 8 1 83; 4.34 8 5 93} \
+             {1.68 8 5 96; 2.34 8 1 82; 3 8 3 89; 3.68 8 1 91; 4.34 8 5 93} \
+             {1.68 8 5 81; 2.34 8 1 95; 3 8 3 93; 3.68 8 1 82; 4.40 3 5 97}
+End
+
+DefGroove SlowRock  A boring 4 bar sequence
+
+//////////////////////////////////////////////////////////////////////
+///////// Intro
+
+Groove SlowRock
+
+Drum-KickDrum1    Sequence  *   *    *  D13
+Drum-SideKick     Sequence  *   *    *  D13
+Drum-ClosedHiHat  Sequence  *   *    *  D8
+Drum-RideCymbal1  Sequence  *   *    *  D13
+
+
+Bass-9            Sequence  B13  *   *   B1
+
+//  Strings
+Chord-6           Sequence  *     *    *   {1 2 90}
+
+//  NylonGuitar
+Chord-7           Sequence  *     *    *   C1234
+
+//  Piano1
+Bass-8            Sequence  *     *    B1234  B13
+
+DefGroove SlowRockIntro   A 4 bar introduction
+
+//////////////////////////////////////////////////////////////////////
+///////// Ending
+
+Groove SlowRock
+Seqsize 2
+
+Drum-KickDrum1    Sequence   D13   D1
+Drum-SideKick     Sequence   *     D1
+Drum-ClosedHiHat  Sequence   D8    D1
+Drum-RideCymbal1  Sequence   *     D1
+
+
+Bass-9            Sequence  B13    B1
+
+//  Strings
+Chord-6           Sequence  *      C1
+
+//  NylonGuitar
+Chord-7           Sequence   C1234  C1
+
+//  Piano1
+Bass-8            Sequence  *       B1
+
+DefGroove SlowRockEnd A 2 bar ending.
+
+
+
diff --git a/lib/casio/slowswing.mma b/lib/casio/slowswing.mma
new file mode 100644
index 0000000..a4efc6d
--- /dev/null
+++ b/lib/casio/slowswing.mma
@@ -0,0 +1,146 @@
+ // slowswing.mma
+
+Begin Doc  
+      Slow Swing (075).
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    RVolume 10
+    Sequence {1.00 0 65; 3.00 0 39}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    RVolume 10
+    Sequence {1.00 0 45; 3 0 45}
+End
+
+Begin Drum-PedalHiHat
+    Tone PedalHiHat
+    Volume m
+    Sequence {2.00 0 95; 4.00 0 95}
+End
+
+Begin Drum-RideCymbal1
+    Tone RideCymbal1
+    Volume m
+    Sequence {1.00 0 100; 2 0 97; 3 0 100; 4 0 100} \
+             {1 0 100; 2 0 97; 2.75 0 100; 3 0 100; 4 0 103} \
+             {1 0 108; 2 0 108; 2.75 0 92; 3 0 108; 4 0 108} \
+             {1 0 108; 2 0 108; 2.75 0 92; 3 0 108; 4 0 108; 4.75 0 102}
+End
+
+Begin Bass-9
+    Voice AcousticBass
+    Octave 3
+    Articulate 100
+    Volume m
+    RVolume 10
+    Sequence {1 4 1 82; 3 4 1 90; 4.75 6 5 61}
+End
+
+Begin Chord-6
+    Voice Piano1
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 2 90} \
+             {1.75 2 90 } \
+             {3 3 90; 4 8 90} \
+             {1.75 6 90; 3 3 90; 4.75 6 90 }
+End
+
+
+Begin Chord-7
+    Voice Strings
+    Unify On
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    RVolume 10
+    Sequence {1 1 56}
+End
+
+Begin Chord-8
+    Voice JazzGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 3 90; 2 16 90; 3 16 90; 4 16 90} \
+             / \
+             {1 16 90; 2 16 90; 3 16 90; 4 16 90 } \
+             {1 16 90; 2 16 90; 3 16 90; 4 16 90 }
+End
+
+
+
+DefGroove SlowSwing   Basic 4 bar pattern
+
+/////////////////////////////////////////////////////////
+///////  Intro
+
+Groove SlowSwing
+
+Drum-KickDrum1    Sequence  *  *  *  D1
+Drum-SnareDrum2   Sequence  *  *  *  D1
+Drum-PedalHiHat   Sequence  *  *  D1234 D13
+Drum-RideCymbal1  Sequence  *  *  D8  D13
+
+// AcousticBass
+Bass-9    Sequence B1234 *  *  B13
+
+// Piano1
+Chord-6 Sequence  *  *  C4  L1
+
+// Strings
+Chord-7 Sequence {1 1 56} z  z {1 2 50}
+
+// JazzGuitar
+Chord-8 Sequence *  *   *  C12
+
+
+
+DefGroove SlowSwingIntro  4 bar introduction
+
+/////////////////////////////////////////////////////////
+///////  Ending
+
+Groove SlowSwing
+SeqSize 2
+
+Drum-KickDrum1    Sequence  *      D1
+Drum-SnareDrum2   Sequence  *      D1
+Drum-PedalHiHat   Sequence  D1234  D1
+Drum-RideCymbal1  Sequence  D8     D1
+
+// AcousticBass
+Bass-9    Sequence B1234   B1
+
+// Piano1
+Chord-6 Sequence  *    C1
+
+// Strings
+Chord-7 Sequence *   z
+
+// JazzGuitar
+Chord-8 Sequence *    C1
+
+
+DefGroove SlowSwingEnd
diff --git a/lib/casio/soul.mma b/lib/casio/soul.mma
new file mode 100644
index 0000000..d1f70c6
--- /dev/null
+++ b/lib/casio/soul.mma
@@ -0,0 +1,157 @@
+// soul.mma
+
+Begin Doc  
+      Soul (021). Not really soul. Busy, but okay (I guess).
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 105; 2.3 0 86; 4 0 110} \
+             {1.3 0 90; 3 0 105; 4.3 0 86} \
+             {2 0 110; 3.3 0 90} \
+             {1 0 105; 2.3 0 86; 4 0 110}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Sequence {2.5 0 122} \
+             {1.5 0 120; 4.5 0 122} \
+             {3.5 0 120} \
+             {2.5 0 122}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1 0 110; 1.5 0 105; 2 0 110; 2.5 0 122; 3 0 110; 4 0 110; 4.5 0 110}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence {3.5 0 110}    {2.5 0 105}
+End
+
+Begin Drum-Tambourine
+    Tone Tambourine
+    Volume m
+    Sequence {2.5 0 105} \
+             {1.5 0 105; 4.5 0 105} \
+             {3.5 0 105} \
+             {2.5 0 105}
+End
+
+Begin Bass-9
+    Voice AcousticBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 4 1 90; 2.3 64 5 86; 2.5 4 1 78; 4 4 1 90} \
+             {1.2 64 5 82; 1.3 32 6 82; 1.5 4 1 78; 3 4 1 90; 4.3 64 5 86; 4.5 4 1 78} \
+             {2 4 1 90; 3.2 64 5 82; 3.3 32 6 82; 3.5 4 1 78} \
+             {1 4 1 90; 2.3 64 5 86; 2.5 4 1 78; 4 4 1 90}
+End
+
+Begin Chord-6
+    Voice Piano1
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 8 90; 1.5 4 90; 3.5 6 90; 3.7 32 90; 3.8 64 90; 4 4 90} \
+             {2 8 90; 2.5 3 90; 3 3 90; 3.5 4 90} \
+             {1 3 90; 1.5 6 90; 1.8 0 90; 2 2 90; 4 8 90; 4.2 8 90; 4.3 8 90; 4.5 3 90} \
+             {1 3 90; 1.5 4 90; 3.5 6 90; 3.7 32 90; 3.8 64 90; 4 4 90}
+End
+
+
+Begin Chord-7
+    Voice CLeanGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    Sequence {1.5 64 90; 2.8 0 90; 3 64 90; 3.2 64 90; 3.3 16 90; 4.5 32 90} \
+             {1.8 0 90; 2 32 90; 2.2 64 90; 2.3 3 90; 3.5 16 90; 3.8 64 90; 4 16 90; 4.3 3 90} \
+             {1 64 90; 2.5 6 90; 2.8 64 90; 3 16 90; 3.3 16 90; 4 64 90} \
+             {1.5 64 90; 2.8 0 90; 3 64 90; 3.2 64 90; 3.3 16 90; 4.5 32 90}
+End
+
+Begin Bass-8
+    Voice SynthStrings2
+    Octave 6
+    Articulate 100
+    Volume m
+    Sequence {1 2 1 67; 4 2 3 64} \
+             {3 4 3 57} \
+             {1 8 3 70; 1.5 3 5 74; 2 2 3 70; 4.2 6 3 70; 4.5 3 1 78} \
+             {1 2 1 67; 4 2 3 64}
+End
+
+
+DefGroove Soul     A busy soul-like beat
+
+////////////////////////////////////////////////////
+//// Intro
+
+Groove Soul
+
+Drum-KickDrum1     Sequence  *    *    *   D14
+Drum-SnareDrum2    Sequence  *    *    *   {D1;D2 Shift .5}
+Drum-ClosedHiHat   Sequence  *    *    *   z
+Drum-OpenHiHat     Sequence  *    *    *   {D1234 Shift .5}
+Drum-Tambourine    Sequence  *    *    *   {D134}
+
+Bass-9             Sequence  B1234  *  *   B11
+
+// Piano1
+Chord-6            Sequence  *    *   *   C1234
+
+// Clean guitar
+Chord-7           Volume  m mp p ppp
+
+// Synth strings
+//Bass-8 Sequence {1 2 1 67; 4 2 3 64} \
+  
+
+DefGroove SoulIntro     A busy 4 bar intro
+
+
+////////////////////////////////////////////////////
+//// Ending
+
+Groove Soul
+SeqSize 2
+
+Drum-KickDrum1     Sequence  *    D1
+Drum-SnareDrum2    Sequence  *    D1
+Drum-ClosedHiHat   Sequence  *    z
+Drum-OpenHiHat     Sequence  {D1234 Shift .5}  z
+Drum-Tambourine    Sequence  {D134}  D1
+
+Bass-9             Sequence  B1234  B1
+
+// Piano1
+Chord-6            Sequence  C1234  C1
+
+// Clean guitar
+Chord-7            Sequence  *   C1
+
+// Synth strings
+Bass-8             Sequence  *   z
+  
+
+DefGroove SoulEnd    2 bar ending
diff --git a/lib/casio/soulpop.mma b/lib/casio/soulpop.mma
new file mode 100644
index 0000000..20ee197
--- /dev/null
+++ b/lib/casio/soulpop.mma
@@ -0,0 +1,125 @@
+// soulpop.mma
+
+Begin Doc  
+      Soul Pop (024). A soulful pop rock.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Rvolume 10
+    Sequence {1 0 115; 3.3 0 62; 3.5 0 115; 4.8 0 73} \
+             {1 0 115; 3.3 0 37; 3.5 0 115; 4.3 0 115} 
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Rvolume 10
+    Sequence {2 0 121; 4 0 122}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    RVolume 10
+    Sequence {1 0 123; 1.3 0 120; 1.5 0 123; 2 0 123; 2.3 0 90; \
+               2.5 0 123; 3 0 123; 3.3 0 107; 3.5 0 123; 4 0 123; 4.3 0 123; 4.5 0 123}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence z    {4.5 0 123} 
+End
+
+Begin Bass-9
+    Voice FingeredBass
+    Octave 3
+    Articulate 100
+    Volume mp
+    RVolume 10
+    RTime 5
+    Sequence {1.3 32 1 122; 1.5 32 1 104; 2 6 5 127; 2.5 6 1 122; \
+                2.8 64 5 89; 3 6 1 122; 3.5 32 5 122; 4 3 1 112; \
+                4.5 32 1 122; 4.8 6 5 127}
+End
+
+Begin Chord-6
+    Voice Piano1
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    RVolume 10
+    Sequence {1 4 90; 2.3 64 90; 2.5 64 90; 3 32 90}
+End
+
+Begin Chord-7
+    Voice Clavinet
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    RTime 5
+    RVolume 10
+    Sequence {1.3 32 90; 1.5 6 90; 2 6 90; 2.5 32 90; 3 6 90; 3.5 32 90; \
+               3.8 32 90; 4 6 90; 4.3 0 90; 4.5 6 90}
+End
+
+DefGroove SoulPop   A basic pop, not too soulfull.
+
+/////////////////////////////////////////////////////////////////
+/////////  Intro
+
+Groove SoulPop
+
+Drum-KickDrum1    Sequence  D1234    *    *   D13
+Drum-SnareDrum1   Sequence  *        *    D1234  D24
+Drum-ClosedHiHat  Sequence  *        *    D8     D1234
+Drum-OpenHiHat    Sequence  D1       {D4 Shift .5}   {D24 Shift .5}  /
+
+Bass-9            Sequence  *        *    B1234    B13
+
+// Piano1
+Chord-6           Sequence  *      *     *      C13
+
+// Calvinet
+Chord-7           Sequence  *     *      *  {C8 ; C1234 Shift .25}
+
+
+DefGroove SoulPopIntro  4 bar intro
+
+/////////////////////////////////////////////////////////////////
+/////////  Ending
+
+Groove SoulPop
+SeqSize 2
+
+Drum-KickDrum1    Sequence  D1234    D1
+Drum-SnareDrum1   Sequence  *        D1
+Drum-ClosedHiHat  Sequence  D8       D1
+Drum-OpenHiHat    Sequence  *        D1
+
+Bass-9            Sequence  *       B1
+
+// Piano1
+Chord-6           Sequence  *        L1
+
+// Calvinet
+Chord-7           Sequence  *        C1
+
+
+DefGroove SoulPopEnd  2 bar ending
+
diff --git a/lib/casio/swing.mma b/lib/casio/swing.mma
new file mode 100644
index 0000000..6e08f17
--- /dev/null
+++ b/lib/casio/swing.mma
@@ -0,0 +1,146 @@
+ // swing.mma
+
+Begin Doc  
+      Swing (074) Our basic swing rhythm.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-HighBongo
+    Tone HighBongo
+    Volume m
+    Sequence z \
+             {2.00 0 52} \
+             {1.70 0 38}
+End
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1.00 0 93; 3.00 0 72} \
+             {1.00 0 93; 4.70 0 73} \
+             {1.00 0 80; 4.00 0 91} \
+             {1.71 0 79; 3.70 0 59}
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Sequence z \
+             {3.70 0 59} \
+             {3.70 0 85} \
+             {3.00 0 84; 4.70 0 94}
+End
+
+Begin Drum-PedalHiHat
+    Tone PedalHiHat
+    Volume m
+    Sequence {2.00 0 79; 4.00 0 95} \
+             {2.00 0 79; 4.00 0 96} \
+             {2.00 0 89} \
+             {2.00 0 90}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence {1.00 0 96; 2.70 0 61; 3.01 0 89; 4.71 0 79} \
+             {1.01 0 96; 2.70 0 61; 3.00 0 96; 4.71 0 79} \
+             {1.01 0 95; 2.75 0 79; 3.00 0 89; 4.01 0 71} \
+             {1.00 0 95; 2.75 0 80; 3.01 0 90; 4.00 0 93}
+End
+
+Begin Bass-9
+    Voice AcousticBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1.00 4 1 90; 3.01 4 1 95; 4.66 32 5 49} \
+             {1.01 4 1 90; 2.66 6 5 61; 3.00 4 1 95; 4.00 8 5 57} \
+             {1.01 8 1 71; 2.00 4 1 64; 3.66 0 1 76; 4.01 8 5 64} \
+             {1.00 8 1 71; 1.66 0 5 106; 2.00 8 3 64; 2.66 0 5 96; 3.01 8 5 74; 4.00 8 5 64}
+End
+
+Begin Chord-6
+    Voice Piano1
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1.01 4 90; 2.66 3 90; 2.67 16 90} \
+             {1.66 4 90; 1.67 8 90; 3.01 16 90} \
+             {1.66 6 90; 1.67 6 90; 4.01 8 90} \
+             {1.66 6 90; 1.67 6 90; 2.66 6 90; 3.01 8 90; 4.01 8 90}
+End
+
+
+
+Begin Chord-7
+    Voice JazzGuitar
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1.66 6 90; 1.67 6 90; 4.00 16 90; 4.01 16 90} \
+             {1.67 6 90; 3.66 16 90; 4.66 16 90; 4.67 16 90} \
+             {1.01 3 90; 2.66 6 90; 2.67 6 90; 4.01 6 90; 4.02 6 90} \
+             {1.01 3 90; 1.67 32 90; 2.67 32 90; 4.66 16 90; 4.67 16 90}
+End
+
+DefGroove Swing  Basic 4 bar pattern
+
+/////////////////////////////////////////////////////////
+///////  Intro
+
+Groove Swing
+
+Drum-HighBongo   Sequence  z   *   *      z
+Drum-KickDrum1   Sequence  *   *   D1234  D13 
+Drum-SnareDrum1  Sequence  z   *   *      D1
+Drum-PedalHiHat  Sequence  *   *   D4     D1
+Drum-OpenHiHat   Sequence  *   *   D8     D1
+
+//  AcousticBass
+Bass-9   Sequence  B13   *    *   B1
+
+// Piano1
+Chord-6 Sequence  *  *   C1234  L1
+
+// JazzGuitar
+Chord-7 Sequence  *   C13  *   C13
+
+DefGroove SwingIntro
+
+
+/////////////////////////////////////////////////////////
+///////  Ending
+
+Groove Swing
+SeqSize 2
+
+Drum-HighBongo   Sequence  z   
+Drum-KickDrum1   Sequence  *     D1 
+Drum-SnareDrum1  Sequence  z     D1
+Drum-PedalHiHat  Sequence  *     D1
+Drum-OpenHiHat   Sequence  *     D1
+
+//  AcousticBass
+Bass-9   Sequence  B13      B1
+
+// Piano1
+Chord-6 Sequence  C1234  C1
+
+// JazzGuitar
+Chord-7 Sequence  *     C1
+
+
+DefGroove SwingEnd
\ No newline at end of file
diff --git a/lib/casio/techno.mma b/lib/casio/techno.mma
new file mode 100644
index 0000000..3e8efd3
--- /dev/null
+++ b/lib/casio/techno.mma
@@ -0,0 +1,126 @@
+ // techno.mma
+
+Begin Doc  
+      Techno (056). Ummm?
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-HighQ
+    Tone HighQ
+    Volume m
+    Sequence {1 0 111; 1.25 0 54; 1.5 0 74; 1.75 0 54; 2 0 111; \
+              2.25 0 54; 2.5 0 74; 2.75 0 54; 3 0 111; 3.25 0 54; \
+              3.5 0 74; 3.75 0 54; 4 0 111; 4.25 0 54; 4.5 0 74; 4.75 0 54}
+End
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 108; 2 0 108; 3 0 108; 4 0 108}
+End
+
+Begin Drum-PedalHiHat
+    Tone PedalHiHat
+    Volume m
+    Sequence {1 0 101; 1.75 0 64; 2 0 101; 2.75 0 64; 3 0 101; \
+                3.75 0 64; 4 0 101; 4.76 0 64}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence {1.5 0 101; 2.5 0 101; 3.5 0 101; 4.5 0 101}
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Sequence {1.5 0 97; 2 0 96; 2.75 0 97; 3.25 0 97; 4 0 97}
+End
+
+Begin Bass-9
+    Voice SynthBass1
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 6 1 111; 1.25 6 1 79; 1.5 6 1 94; 1.75 6 1 79; 2 6 1 111; \
+               2.25 6 1 79; 2.5 6 1 94; 2.75 6 1 79; 3 6 1 111; 3.25 6 1 79; \
+               3.5 6 1 94; 3.75 3 1 111; 4.25 6 3 79; 4.5 6 3 94; 4.75 6 3 79}
+End
+
+
+Begin Bass-6
+    Voice ChifferLead
+    Octave 4
+    Articulate 100
+    Volume m
+    Sequence {1 4 1 66; 1 4 1 90; 2.5 8 1 70; 2.5 8 1 85; 3.5 8 1 66; \
+                 3.5 8 1 80; 4.25 8 3 85; 4.25 8 3 75} 
+End
+
+Begin Chord-7
+    Voice EchoDrops
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {1 3 90 0 70 0; 2.5 16 90 0 80 0} \
+             {1 16 90 0 60 0 ; 2.5 16 90 0 100 0; 4.5 16 90 0 80 0} 
+End
+
+DefGroove Techno   Main pattern
+
+//////////////////////////////////////////////////////////////////////
+///////// Intro
+
+Groove Techno
+
+Drum-HighQ      Sequence   *    *    *    D1234
+Drum-KickDrum1  Sequence   *    *    *    D13
+Drum-PedalHiHat Sequence   *    *    D16  D16
+Drum-OpenHiHat  Sequence   *    *    z    z
+Drum-SnareDrum1 Sequence   *    *    *    D16
+
+Bass-9          Sequence  B1234 *    *    B1234
+
+//  ChifferLead
+Bass-6          Sequence   *    *    *    B1234
+
+//  EchoDrops
+Chord-7         Sequence   *    *    {1 2 90} C1234
+
+DefGroove TechnoIntro  4 bar introduction
+
+//////////////////////////////////////////////////////////////////////
+///////// Intro
+
+Groove Techno
+SeqSize 2
+
+Drum-HighQ      Sequence    D1234   D1
+Drum-KickDrum1  Sequence    D13     D1
+Drum-PedalHiHat Sequence    D16     D1
+Drum-OpenHiHat  Sequence    *        z
+Drum-SnareDrum1 Sequence    D16     D1
+
+Bass-9          Sequence  B1234     B1
+
+//  ChifferLead
+Bass-6          Sequence   *        B1
+
+//  EchoDrops
+Chord-7         Sequence   C1234     {1 2 90}
+
+DefGroove TechnoEnd   2 bar ending
+
+
diff --git a/lib/casio/trance1.mma b/lib/casio/trance1.mma
new file mode 100644
index 0000000..e5f1467
--- /dev/null
+++ b/lib/casio/trance1.mma
@@ -0,0 +1,166 @@
+ // trance1.mma
+
+Begin Doc  
+      Trance1 (050). Electronica (and I have no idea what I'm doing!).
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 105; 2 0 105; 3 0 105; 4 0 105}
+End
+
+Begin Drum-HandClap
+    Tone HandClap
+    Volume m
+    RVolume 10
+    Sequence {2 0 111; 4 0 115}
+End
+
+Begin Drum-PedalHiHat
+    Tone PedalHiHat
+    Volume m
+    Sequence {1 0 127; 2 0 93; 4 0 102} \
+             {2 0 93; 4 0 102}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Sequence {1.5 0 90; 2.5 0 90; 3.5 0 90; 4.5 0 90}
+End
+
+Begin Drum-Tambourine
+    Tone Tambourine
+    Volume m
+    RVolume 10
+    Sequence {2 0 91; 4 0 92}
+End
+
+Begin Drum-MuteTriangle
+    Tone MuteTriangle
+    Volume m
+    Sequence {1.5 0 36; 1.8 0 36; 2.5 0 38; 2.8 0 38; 3.5 0 32; 3.8 0 45; 4.5 0 39; 4.8 0 41} \
+             {1.5 0 36; 1.8 0 45; 2.5 0 39; 3.5 0 39; 3.8 0 44; 4.5 0 41}
+End
+
+Begin Drum-OpenTriangle
+    Tone OpenTriangle
+    Volume m
+    RVolume 10
+    Sequence {1 0 54; 2 0 49; 3 0 50; 4 0 51}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    Sequence {3.8 0 62; 4.3 0 62} \
+             {3.5 0 62; 3.8 0 62; 4.3 0 62; 4.5 0 62} \
+             {3.8 0 62; 4.3 0 62} \
+             {3.3 0 62; 3.5 0 62; 3.8 0 62; 4.5 0 62; 4.8 0 62}
+End
+
+Begin Bass-9
+    Voice SynthBass2
+    Octave 3
+    Articulate 100
+    Volume m
+    RVolume 10
+    Sequence {1 3 1 99; 1.8 32 1 91; 2 6 1 91; 3 3 1 99; 3.8 32 1 115; 4 6 1 91; 4.5 16 1 91}
+End
+
+
+Begin Bass-6
+    Voice NylonGuitar
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence {1.5 16 1 69; 2.5 16 1 69; 3.5 16 1 70; 4.5 16 1 72}
+End
+
+Begin Chord-7
+    Voice WarmPad
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume mp
+    Unify On
+    Sequence {1 1 90 * 4} 
+End
+
+
+Begin Bass-8
+    Voice Glockenspiel
+    Octave 6
+    Articulate 100
+    Volume m
+    Sequence {1 4 4 50} 
+End
+
+DefGroove Trance1   The basic pattern
+
+//////////////////////////////////////////////////////////////////////
+///////// Intro
+
+Groove Trance1
+
+Drum-KickDrum1    Sequence  *    *    *    D13
+Drum-HandClap     Sequence  *    *    *    D1234
+Drum-PedalHiHat   Sequence  D1234 *   *    D24
+Drum-OpenHiHat    Sequence  *     *   *    D8
+Drum-Tambourine   Sequence  *     *   *    D1
+Drum-MuteTriangle Sequence  *     *   D1234 *
+Drum-OpenTriangle Sequence  *     D1  *    D1
+Drum-SnareDrum2   Sequence  D1234  *   *   *
+
+Bass-9            Sequence  *     *    *   B1234
+
+// NylonGuitar
+Bass-6            Sequence  *     {B13 Shift .5}  *  {B1 Shift .5; B1 Shift 3.5}
+
+//  WarmPad
+Chord-7           Sequence   *   *    *   L2
+
+//  Glockenspiel
+Bass-8            Sequence   *   *    *   {1 2 4 50 * 2} 
+
+DefGroove Trance1Intro
+
+//////////////////////////////////////////////////////////////////////
+///////// Ending
+
+Groove Trance1
+SeqSize 2
+
+Drum-KickDrum1    Sequence  *       D1
+Drum-HandClap     Sequence  *       D1
+Drum-PedalHiHat   Sequence  D1234   D1
+Drum-OpenHiHat    Sequence   D8     D1
+Drum-Tambourine   Sequence  D1      D1
+Drum-MuteTriangle Sequence  *       D1
+Drum-OpenTriangle Sequence  *       D1  
+Drum-SnareDrum2   Sequence  D1234   D1
+ 
+Bass-9            Sequence  B1234   B1
+
+// NylonGuitar
+Bass-6            Sequence  *       B1
+
+//  WarmPad
+Chord-7           Sequence   *      C1
+
+//  Glockenspiel
+Bass-8            Sequence   *     B1
+
+DefGroove Trance1End
diff --git a/lib/casio/trance2.mma b/lib/casio/trance2.mma
new file mode 100644
index 0000000..9807205
--- /dev/null
+++ b/lib/casio/trance2.mma
@@ -0,0 +1,166 @@
+ // trance2.mma
+
+Begin Doc  
+      Trance2 (051). Upbeat electronica (again, I have no idea).
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum2
+    Tone KickDrum2
+    Volume m
+    Sequence {1.25 0 69; 2.5 0 60; 2.75 0 65; 3.25 0 55; 3.5 0 59} \
+             {1.25 0 75; 2.5 0 66; 2.75 0 65; 3.25 0 76} \
+             {1.25 0 69; 2.5 0 60; 2.75 0 65; 3.25 0 55; 3.5 0 59; 4.5 0 61} \
+             {1.25 0 75; 2.5 0 66; 2.75 0 65; 3.25 0 76}
+End
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    RVolume 10
+    Sequence {1 0 123; 2 0 124; 3 0 125; 4 0 123; 4.5 0 123}
+End
+
+Begin Drum-SnareDrum2
+    Tone SnareDrum2
+    Volume m
+    RVolume 20
+    Sequence {2 0 105; 4 0 96}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    RVolume 20
+    Sequence {1 0 101; 1.3 0 109; 2 0 93; 2.25 0 66; 3 0 69; 4 0 64} 
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    RVolume 20
+    Sequence {1.5 0 71; 2.5 0 116; 3.5 0 93; 4.5 0 85} 
+End
+
+Begin Drum-Cabasa
+    Tone Cabasa
+    Volume m
+    RVolume 10
+    Sequence {1.5 0 101; 2.5 0 103; 3.5 0 112; 4.5 0 108}
+End
+
+Begin Drum-MuteTriangle
+    Tone MuteTriangle
+    Volume m
+    RVolume 10
+    Sequence {1.25 0 35; 1.75 0 42; 2.25 0 44; 2.75 0 44; \
+                 3.25 0 45; 3.75 0 40; 4.2 0 50; 4.75 0 44}
+End
+
+Begin Drum-OpenTriangle
+    Tone OpenTriangle
+    Volume m
+    RVolume 10
+    Sequence {1 0 47; 2 0 41; 3 0 40; 4 0 41} 
+End
+
+Begin Drum-Shaker
+    Tone Shaker
+    Volume m
+    RVolume 10
+    Sequence {1.66 0 90; 2.8 0 74; 3.8 0 73; 4.66 0 72}
+End
+
+Begin Bass-9
+    Voice SynthBass1
+    Octave 5
+    Articulate 100
+    Volume m
+    
+    Sequence {1 3 1 100; 1.5 16 1 83; 2 3 1 85; 2.5 16 5 85; \
+               2.75 16 1 87; 3.25 6 5 84; 3.75 16 5 83; 4.25 6 5 89; 4.75 6 1 80}
+End
+
+Begin Chord-6
+    Voice SynthBass1
+    Octave 5
+    Voicing Mode=Key
+    Articulate 100
+    Volume p
+    Sequence {1 32 90; 1.25 32 90; 2 3 90; 2.5 64 90; 2.75 32 90; \
+                3.25 64 90; 3.75 64 90; 4 32 90; 4.5 32 90; 4.75 32 90}
+End
+
+
+Begin Bass-7
+    Voice SynthBass1
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence {1.5 32 1 82; 1.8 32 1 76; 2.5 32 1 82; 2.75 64 1 80; \
+                3.5 32 1 96; 3.75 64 1 77; 4.5 32 1 87; 4.75 64 1 82}
+End
+
+DefGroove Trance2
+
+//////////////////////////////////////////////////////////////////////
+/////////  Intro
+
+Groove Trance2
+
+Drum-KickDrum2     Sequence   *    *    *   D13
+Drum-KickDrum1     Sequence   *    *    *   D24
+Drum-SnareDrum2    Sequence   *    *    *   D1234
+Drum-ClosedHiHat   Sequence   *    *    *   D8
+Drum-OpenHiHat     Sequence   *    *    *   {D13 Shift .5}
+//Drum-Cabasa        Sequence {1.5 0 101; 2.5 0 103; 3.5 0 112; 4.5 0 108}
+Drum-MuteTriangle  Sequence   *    *    *   D13
+Drum-OpenTriangle  Sequence   *    *    *   D8
+Drum-Shaker        Sequence   D8   *    *   D8 
+
+Bass-9             Sequence   B1234 *   *   B1234
+
+// SynthBass1
+Chord-6            Sequence    *    *    *   C1234
+
+// SynthBass1
+Bass-7             Sequence    *    *    *   {1 2. 1 80 * 4}
+
+DefGroove Trance2Intro
+
+//////////////////////////////////////////////////////////////////////
+/////////  Ending
+
+Groove Trance2
+SeqSize 2
+
+Drum-KickDrum2     Sequence   D13    D1
+Drum-KickDrum1     Sequence   *      D1
+Drum-SnareDrum2    Sequence   D1234  D1
+Drum-ClosedHiHat   Sequence   D8     D1
+Drum-OpenHiHat     Sequence   *      D1
+Drum-Cabasa        Sequence   *      D1
+Drum-MuteTriangle  Sequence   *      D1
+Drum-OpenTriangle  Sequence   D8     D1
+Drum-Shaker        Sequence   D8     D1 
+
+Bass-9             Sequence   B1234  B1 
+
+// SynthBass1
+Chord-6            Sequence    C1234  C1
+
+// SynthBass1
+Bass-7             Sequence    {1 2. 1 80 * 4} B1
+
+DefGroove Trance2End
+
diff --git a/lib/casio/triphop.mma b/lib/casio/triphop.mma
new file mode 100644
index 0000000..cfed6f6
--- /dev/null
+++ b/lib/casio/triphop.mma
@@ -0,0 +1,178 @@
+ // 
+
+Begin Doc  
+      Trip Hop (064) Electronic arpeggios.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum2
+    Tone KickDrum2
+    Volume m
+    Sequence {1.25 0 60; 3.25 0 60}
+End
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume m
+    Sequence {1 0 91; 1.75 0 72; 3 0 87; 3.75 0 78; 4.75 0 20} \
+             {1 0 31; 1 0 91; 1.75 0 80; 3 0 84; 3.75 0 91} \
+             {1 0 91; 1.75 0 72; 3 0 89; 3.75 0 78} \
+             {1 0 91; 1.75 0 80; 3 0 84; 3.75 0 91}
+End
+
+Begin Drum-SideKick
+    Tone SideKick
+    Volume m
+    Sequence {2 0 70; 3.25 0 29; 4 0 70} \
+             {2 0 70; 4 0 70} \
+             {1.5 0 24; 2 0 70; 2.75 0 24; 4 0 70; 4.75 0 16} \
+             {2 0 70; 4 0 70}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    RVolume 10
+    Sequence D16
+End
+
+Begin Drum-RideCymbal1
+    Tone RideCymbal1
+    Volume m
+    RVolume 5
+    Sequence {1.75 0 42; 2 0 51; } z  {1.75 0 42;  2 0 51; }  z
+End
+
+Begin Drum-ShortGuiro
+    Tone ShortGuiro
+    Volume m
+    Sequence {1 0 98; 1.25 0 59; 1.5 0 48; 1.75 0 45} z z z 
+End
+
+Begin Bass-9
+    Voice AcousticBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 64 1 97; 1.25 64 1 97; 1.75 6 1 97; 2.5 6 1 97; 4.25 32 1 93; 4.5 32 1 102} \
+             {1 64 1 97; 1.25 6 1 97; 1.75 32 1 97; 2.25 64 1 95; 2.5 16 1 97; \
+                    4.25 32 1 93; 4.5 16 1 102; 4.75 64 1 93} \
+             {1 64 1 97; 1.25 32 1 97; 1.75 32 1 97; 2.25 64 1 95; 2.5 6 1 97; \
+                    4.25 6 1 93; 4.5 16 1 104} \
+             {1 64 1 97; 1.25 32 1 95; 1.75 32 1 95; 2.25 64 1 95; 2.5 6 1 97; 3.75 32 1 95}
+End
+
+
+Begin Bass-6
+    Voice JazzGuitar
+    Octave 5
+    Articulate 90
+    Volume m
+    Sequence {1 2 1 80; 1.5 8 5 89; 2 4 5 101; 2.5 3 1 77; 2.75 8 5 77; \
+                  3 8 1 79; 3.5 4 5 77; 4 4 1 90; 4.5 4 5 101} \
+             {1 4 1 78; 1.5 8 5 77; 2 8 5 101; 2.5 8 5 77; 3 4 5 100; \
+                  3.25 8 1 79; 3.5 4 5 80; 4 4 1 85; 4.5 4 5 99} \
+             {1 2 1 80; 1.5 8 5 79; 2 2 5 99; 2.5 8 5 77; 3 8 1 79; \
+                  3.5 8 5 79; 4 4 1 79; 4.25 8 5 77; 4.5 4 5 98} \
+             {1 2 1 80; 1.5 8 5 87; 2 8 5 97; 2.5 3 5 77; 3 4 5 86; \
+                  3.25 8 1 97; 3.5 8 5 79; 4 8 1 79; 4.25 8 5 84; 4.5 3 5 99}
+End
+
+Begin Bass-7
+    Voice SynthBass1
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence {1 1 1 69; 1 2 5 71} \
+             {1 2 5 69} \
+             {1 2 3 69} \
+             {1 2 3 67; 1 2 1 67}
+End
+
+
+Begin Bass-8
+    Voice Piano1
+    Octave 5
+    Articulate 100
+    Volume m
+    Sequence {1.25 16 1 81; 1.5 2 1 81; 1.75 8 5 79; 2.25 4 3 81; 2.75 2 1 81; 3.25 2 5 81} \
+             {1.25 16 5 81; 1.5 1 1 81; 1.75 8 5 79; 2 4 1 81; 2.25 8 5 81; \
+                    2.5 8 3 81; 2.75 4 5 81; 3 3 1 81; 3.25 4 5 81; 4.25 8 1 79; \
+                    4.5 4 5 81; 4.75 8 3 81} \
+             {1.25 4 3 81; 1.5 4 1 81; 1.75 4 5 81; 2.25 8 3 81; 2.75 4 5 81; \
+                    3.25 8 1 81; 3.5 16 5 79; 3.75 2 1 81; 4 8 3 81; 4.25 2 1 81; \
+                    4.5 2 3 81; 4.75 2 5 81} \
+             {2.25 3 5 81; 2.5 8 1 81; 2.75 2 1 81; 3.25 4 5 79; 3.5 8 1 80; \
+                    3.75 8 3 81; 4.25 8 5 80}
+End
+
+
+DefGroove  TripHop  Electronic dance beat.
+
+/////////////////////////////////////////////////////////
+///////  Ending
+
+Groove TripHop
+SeqSize 2
+
+Drum-KickDrum2     Sequence  *     D1
+Drum-KickDrum1     Sequence  *     D1
+Drum-SideKick      Sequence  *     D1
+Drum-ClosedHiHat   Sequence  *     D1
+Drum-RideCymbal1   Sequence  *     D1
+Drum-ShortGuiro    Sequence  *     z
+
+// AcousticBass
+Bass-9    Sequence  *    B1
+
+// JazzGuitar
+Bass-6    Sequence  B13  B1
+
+// SynthBass1
+Bass-7    Sequence  *    B1 
+
+//  Piano1
+Bass-8    Sequence  *    B1
+
+DefGroove TripHopEnd  A 2 bar ending.
+
+
+/////////////////////////////////////////////////////////
+///////  Intro
+
+Groove TripHop
+
+Drum-KickDrum2     Sequence  *   *   *  D1
+Drum-KickDrum1     Sequence  *   *   *  D13
+Drum-SideKick      Sequence  *   *   *  D1
+Drum-ClosedHiHat   Sequence  *   *   *  D1234
+Drum-RideCymbal1   Sequence  *   *   *  D2
+Drum-ShortGuiro    Sequence  *   *   *  *
+
+// AcousticBass
+Bass-9    Sequence  *   *   *   {1 64 1 60; 3 64 1 50} 
+
+// JazzGuitar
+Bass-6    Sequence *    \
+             {1 4 1 78; 2 8 5 101; 3 4 5 100; 4 4 1 85; 4.5 4 5 99} \
+             {1 2 1 80; 3 8 1 79;  4.5 4 5 98} \
+             {1 2 1 80; 4 8 1 79; }
+
+// SynthBass1
+Bass-7    Sequence *  *   *  {1 2 3 47}
+
+//  Piano1
+Bass-8    Sequence *  *   *  B1
+
+DefGroove TripHopIntro  A 4 bar intro
+
diff --git a/lib/casio/twist.mma b/lib/casio/twist.mma
new file mode 100644
index 0000000..eefa73a
--- /dev/null
+++ b/lib/casio/twist.mma
@@ -0,0 +1,111 @@
+ // twist.mma
+
+Begin Doc  
+      Twist (049). Pretty repetitive, but the melody's up to you.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum2
+    Tone KickDrum2
+    Volume m
+    RVolume 10
+    Sequence {1 0 100; 3 0 95} \
+             {1 0 100; 3 0 95; 4.5 0 81} 
+End
+
+Begin Drum-HandClap
+    Tone HandClap
+    Volume m
+    RVolume 20
+    Sequence {1 0 71; 1.5 0 63; 2 0 55; 2 0 127; 2.5 0 71; 3 0 79; \
+                 3.5 0 63; 4 0 127; 4.5 0 79}
+End
+
+Begin Drum-PedalHiHat
+    Tone PedalHiHat
+    Volume m
+    Sequence {1 0 70; 2 0 127; 3 0 71; 4 0 123}
+End
+
+Begin Bass-9
+    Voice AcousticBass
+    Octave 3
+    Articulate 100
+    Volume m
+    RVolume 10
+    Sequence {1 6 1 111; 1.5 3 1 84; 2 16 3 111; 2.5 3 3 92; 
+                3 16 5 92; 3.5 3 5 88; 4 16 6 92; 4.5 3 5 96}
+End
+
+Begin Chord-6
+    Voice Piano1
+    Octave 6
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    RVolume 20
+    RSkip 10
+    Sequence {1 6 90; 1.5 6 90; 2 64 90; 2.5 6 90; 3 64 90; 3.5 32 90; 4 6 90; 4.5 32 90}
+End
+
+
+Begin Chord-7
+    Voice CleanGuitar
+    Octave 6
+    Voicing Mode=Key
+    Articulate 100
+    Volume m
+    Sequence {4 16 90; 4.1 16 90} /  \
+             {2 16 90; 2.1 16 90; 4 16 90; 4.1 16 90}  /
+End
+
+DefGroove Twist   Basic pattern
+
+//////////////////////////////////////////////////////////////////////
+///////// Intro
+
+Groove Twist
+
+Drum-KickDrum2    Sequence  D1234  *   *   D1234
+Drum-HandClap     Sequence  *      *   *   D13
+Drum-PedalHiHat   Sequence  *      *   D8  D8
+
+Bass-9            Sequence  *      *   *   B1234
+
+//  Piano1
+Chord-6           Sequence  *      *   *   C1234
+
+// CleanGuitar
+Chord-7           Sequence  *      *   {C13 Shift .5} {C134;C1 Shift .5}
+
+DefGroove TwistIntro A 4 bar introduction
+
+//////////////////////////////////////////////////////////////////////
+///////// Ending
+
+Groove Twist
+SeqSize 2
+
+Drum-KickDrum2    Sequence  D1234   D1
+Drum-HandClap     Sequence  *       D1
+Drum-PedalHiHat   Sequence  D8      D1
+
+Bass-9            Sequence  B11     B1
+
+//  Piano1
+Chord-6           Sequence  *       C1
+
+// CleanGuitar
+Chord-7           Sequence  *       C1
+
+DefGroove TwistEnd   A 2 bar ending
diff --git a/lib/casio/worldpop.mma b/lib/casio/worldpop.mma
new file mode 100644
index 0000000..3ab3b18
--- /dev/null
+++ b/lib/casio/worldpop.mma
@@ -0,0 +1,237 @@
+// worldpop.mma
+
+Begin Doc  
+      World Pop (025). Casio figure adding a "fantasy" voice makes it "world". Okay.
+      Converted from Casio Wk-3000.
+End
+
+Author Bob van der Poel && Casio
+
+SeqClear
+SeqSize 4
+Time 4
+
+Include stdpats
+
+// Basic rhythm
+
+Begin Drum-KickDrum1
+    Tone KickDrum1
+    Volume mp
+    Sequence {1 0 127; 1.8 0 60; 2.5 0 67; 3 0 112; 3.8 0 37; 4.8 0 78} \
+             {1 0 127; 1.8 0 51; 2.5 0 60; 3 0 69; 4.8 0 34}
+End
+
+Begin Drum-SnareDrum1
+    Tone SnareDrum1
+    Volume m
+    Sequence {3.8 0 12; 4 0 111}     {4 0 106}
+End
+
+Begin Drum-ClosedHiHat
+    Tone ClosedHiHat
+    Volume m
+    Sequence {1.2 0 67; 2.2 0 102; 3.2 0 63; 3.8 0 63; 4.2 0 45} \
+             {1.2 0 66; 1.8 0 45; 2.2 0 88; 3.2 0 60; 3.8 0 66; 4.2 0 46} 
+End
+
+Begin Drum-LowTom1
+    Tone LowTom1
+    Volume m
+    Sequence z   {4.8 0 114}    z      z
+End
+
+Begin Drum-PedalHiHat
+    Tone PedalHiHat
+    Volume m
+    RVolume 10
+    Sequence {1 0 51; 1.5 0 63; 3 0 120}
+End
+
+Begin Drum-MidTom2
+    Tone MidTom2
+    Volume m
+    Rvolume 10
+    Sequence {4 0 114} /  /   {2.3 0 114; 4 0 118}
+End
+
+Begin Drum-OpenHiHat
+    Tone OpenHiHat
+    Volume m
+    Rvolume 10
+    Sequence {2 0 127; 4.5 0 120}
+End
+
+Begin Drum-MidTom1
+    Tone MidTom1
+    Volume mp
+    RTime 5
+    Sequence {2.2 0 102}  /   /   z
+End
+
+Begin Drum-VibraSlap
+    Tone VibraSlap
+    Volume m
+    Sequence  z    {4.5 0 76}
+End
+
+Begin Drum-LowBongo
+    Tone LowBongo
+    Volume mp
+    RVolume 6
+    Sequence {4.5 0 88}
+End
+
+Begin Drum-MuteHighConga
+    Tone MuteHighConga
+    Volume m
+    RVolume 10
+    Sequence {1.5 0 87; 3 0 84}
+End
+
+Begin Drum-OpenHighConga
+    Tone OpenHighConga
+    Volume m
+    Sequence {2 0 15; 3.8 0 43; 4.3 0 42; 4.8 0 34} \
+             {2 0 27; 3.8 0 45; 4.3 0 39}
+End
+
+Begin Drum-Cabasa
+    Tone Cabasa
+    Volume m
+    RVolume 10
+    Sequence {1.5 0 91; 2.5 0 90; 3.5 0 79; 4.5 0 85}
+End
+
+Begin Drum-ShortGuiro
+    Tone ShortGuiro
+    Volume m
+    RTime 10
+    RVolume 10
+    Sequence {2.7 0 67; 3.3 0 61}
+End
+
+Begin Drum-HighWoodBlock
+    Tone HighWoodBlock
+    Volume m
+    RVolume 10
+    Sequence {2.8 0 73}
+End
+
+Begin Drum-Shaker
+    Tone Shaker
+    Volume m
+    RVolume 10
+    Sequence {1.8 0 57; 2.8 0 43; 3.8 0 54; 4.8 0 52}
+End
+
+Begin Bass-9
+    Voice AcousticBass
+    Octave 3
+    Articulate 100
+    Volume m
+    Sequence {1 2 1 105; 3.8 64 1 70; 4.3 32 1 105; 4.5 16 5 70; 4.8 32 6 70} \
+             {1 2 1 105; 4.8 32 6 70} \
+             {1 2 1 105; 3.8 64 1 70; 4.3 32 1 104; 4.5 6 5 70; 4.8 32 6 70} \
+             {1 2 1 103; 3.8 0 2 83; 3.9 32 3 70; 4 6 2 70; 4.3 16 1 70; 4.5 6 6 70; 4.8 32 5 70}
+End
+
+
+Begin Bass-6
+    Voice Vibraphone
+    Octave 5
+    Articulate 100
+    Volume m
+    RVolume 10
+    Rtime 5
+    RSkip 5
+    Sequence {1 0 1 68; 1.2 0 5 49; 1.5 0 6 52; 1.8 0 1 69; 2 6 3 61; 2 6 6 53;\
+                2.3 32 2 46; 2.3 64 5 47; 2.8 64 1 48; 2.8 32 3 48; 3.3 64 1 35; \
+                3.3 64 3 34; 3.5 32 2 56; 3.5 6 5 53; 4.3 0 1 66; 4.5 0 5 47; 4.8 0 6 43}
+End
+
+
+Begin Bass-7
+    Voice Fantasia
+    Octave 3
+    Articulate 130
+    Volume m
+    RVolume 10
+    RTime 5
+    Sequence {1 4 1 84; 1.5 2 5 64; 2 2 1 62; 2.5 2 3 61} \
+             {1 4 1 75; 1.5 2 5 60; 2 4 1 54; 2.5 2 3 62; 4 8 1 60; 4.5 3 5 62}
+End
+
+DefGroove WorldPop   A percusion heavy beat
+
+///////////////////////////////////////////////////////////////////
+/////  Intro
+
+Groove WorldPop
+
+Drum-KickDrum1     Sequence  *     *     D124     D13
+Drum-SnareDrum1    Sequence  D1234 *     *        D14
+Drum-ClosedHiHat   Sequence  *     *     *        z
+Drum-LowTom1       Sequence  -
+Drum-PedalHiHat    Sequence  *     *     *        D13
+Drum-MidTom2       Sequence  *     *     *        D4
+Drum-OpenHiHat     Sequence  *     *     *        D2
+Drum-MidTom1       Sequence  *     *     *        z
+Drum-VibraSlap     Sequence  *     *     *        D1
+Drum-LowBongo      Sequence  *     *     *        z
+Drum-MuteHighConga Sequence  *     *     *        {D1 Shift .5}
+Drum-OpenHighConga Sequence  *     *     D1234    D2
+Drum-Cabasa        Sequence  *     *     *        z
+Drum-ShortGuiro    Sequence  *     z     *        z
+Drum-HighWoodBlock Sequence  *     *     z        z
+Drum-Shaker        Sequence  *     *     *        {D13 Shift .8}
+
+Bass-9 Sequence {1 2 1 105; 3.8 64 1 70; 4.3 32 1 105; 4.5 16 5 70; 4.8 32 6 70} \
+             {1 2 1 105; 4.8 32 6 70} \
+             {1 2 1 105; 3.8 64 1 70; 4.3 32 1 104; 4.5 6 5 70; 4.8 32 6 70} \
+             {1 2 1 103; 3.8 0 2 83; 3.9 32 3 70; 4 6 2 70; 4.3 16 1 70; 4.5 6 6 70; 4.8 32 5 70}
+
+// Vibraphone
+Bass-6    Sequence {1 0 1 68; 1.2 0 5 49; 1.5 0 6 52; 1.8 0 1 69; 2 6 3 61; 2 6 6 53;\
+                2.3 32 2 46; 2.3 64 5 47; 2.8 64 1 48; 2.8 32 3 48; 3.3 64 1 35; \
+                3.3 64 3 34; 3.5 32 2 56; 3.5 6 5 53; 4.3 0 1 66; 4.5 0 5 47; 4.8 0 6 43}
+
+// Fatasia
+Bass-7  Sequence {1 4 1 84; 1.5 2 5 64; 2 2 1 62; 2.5 2 3 61} \
+             {1 4 1 75; 1.5 2 5 60; 2 4 1 54; 2.5 2 3 62; 4 8 1 60; 4.5 3 5 62}
+
+
+DefGroove WorldPopIntro    4 bar intro
+
+
+///////////////////////////////////////////////////////////////////
+/////  Ending
+
+Groove WorldPop
+
+Drum-KickDrum1     Sequence  *          D1
+Drum-SnareDrum1    Sequence  D1234      D1
+Drum-ClosedHiHat   Sequence  *           z
+Drum-LowTom1       Sequence  -
+Drum-PedalHiHat    Sequence  *          D1
+Drum-MidTom2       Sequence  *          D1
+Drum-OpenHiHat     Sequence  D8         D1
+Drum-MidTom1       Sequence  *           z
+Drum-VibraSlap     Sequence  *          D1
+Drum-LowBongo      Sequence  *           z
+Drum-MuteHighConga Sequence  *          D1
+Drum-OpenHighConga Sequence  *          D1
+Drum-Cabasa        Sequence  *          z
+Drum-ShortGuiro    Sequence  *           z
+Drum-HighWoodBlock Sequence  *           D1
+Drum-Shaker        Sequence  *           z
+
+Bass-9             Sequence B1234        B1
+
+// Vibraphone
+Bass-6             Sequence   *         {1 4 1 90; 1 4 3 80; 1 4 5 70}
+
+// Fatasia
+Bass-7            Sequence    *         {1 4 1 90; 1.1 4 3 80; 1.2 4 5 70}
+
+DefGroove WorldPopEnd    2 bar ending
diff --git a/lib/lib-files.tar.gz b/lib/lib-files.tar.gz
new file mode 100644
index 0000000..3176b98
Binary files /dev/null and b/lib/lib-files.tar.gz differ
diff --git a/lib/pflib/.mmaDB b/lib/pflib/.mmaDB
new file mode 100644
index 0000000..7458c55
Binary files /dev/null and b/lib/pflib/.mmaDB differ
diff --git a/lib/pflib/16beat1.mid b/lib/pflib/16beat1.mid
new file mode 100644
index 0000000..f435820
Binary files /dev/null and b/lib/pflib/16beat1.mid differ
diff --git a/lib/pflib/16beat1.mma b/lib/pflib/16beat1.mma
new file mode 100644
index 0000000..59262a1
--- /dev/null
+++ b/lib/pflib/16beat1.mma
@@ -0,0 +1,209 @@
+
+// ==============================================
+// Grooves
+// ==============================================
+
+// 16beat1
+
+Begin Doc
+
+  16 Beat Style
+
+End
+
+Author Peter Falk
+
+SeqClear
+Time 4
+Timesig 4 4
+Include pfpats01
+
+
+// 16 Beat 1, Section A =========================
+
+SeqSize 4
+
+Begin Drum-Cymbal
+     Sequence D1234-4A / / /
+     Volume mp
+     Tone ClosedHiHat
+     Rtime 2
+     RVolume 10
+     Accent 1.5 20 2.5 20 3.5 20 4.5 20
+End
+
+Begin Drum-Snare
+     Sequence D24 D234++ D24 D234++
+     Volume m
+     Tone SnareDrum1
+     Rtime 2
+     RVolume 10
+     Accent 2 20 4 20
+End
+
+Begin Drum-Kick
+     Sequence D12++3 / / D13
+     Volume m
+     Tone KickDrum1
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Drum-HH
+     Sequence -
+     Volume mp
+     Tone PedalHiHat
+     Rtime 2
+     RVolume 10
+     Accent 2 20 4 20
+End
+
+Begin Bass
+     Sequence B1234-4A / / /
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Chord-Piano
+     Sequence C12++3 C13 C12++3 C13
+     Voice Piano2
+     Voicing Mode=Optimal 
+     Octave 5
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Plectrum-Guitar
+     Sequence PD24 / / /
+     Voice CleanGuitar
+     Octave 4
+     Volume mp
+     Rtime 2
+     RVolume 5
+     Accent 2 20 4 20
+End
+
+DefGroove 16beat1A           16 Beat 1, Section A
+
+
+// 16 Beat 1, Section B =========================
+
+Drum-Cymbal Tone RideCymbal1
+Drum-HH Sequence D24 / / /
+
+Chord-Piano Sequence C12++34 C1234 C12++34 C1234
+
+
+DefGroove 16beat1B           16 Beat 1, Section B
+
+
+// 16 Beat 1, Section A, Fill-in ================
+
+Groove 16beat1A
+SeqSize 1
+
+Drum-Cymbal Sequence -
+Drum-Snare Sequence DFill04A
+Drum-Kick Sequence D1234
+Drum-HH Sequence -
+Bass Sequence -
+Chord-Piano Sequence C13
+Plectrum-Guitar Sequence PD24
+
+Begin Drum-HiTom
+     Sequence DFill04B
+     Volume m
+     Tone HighTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-MediumTom
+     Sequence DFill04C
+     Volume m
+     Tone MidTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-FloorTom
+     Sequence DFill04D
+     Volume m
+     Tone LowTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Scale-Bass
+     Sequence Scale8
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Direction UP
+End
+
+DefGroove 16beat1FA          16 Beat 1, Section A Fill-in
+
+
+// 16 Beat 1, Section B, Fill-in ================
+
+Drum-HH Sequence D1234
+Drum-Snare Sequence DFill06A
+Drum-Hi-Tom Sequence DFill06B
+Drum-Medium-Tom Sequence DFill06C
+Drum-Floor-Tom Sequence DFill06D
+Chord-Piano Sequence C1234
+
+DefGroove 16beat1FB          16 Beat 1, Section B Fill-in
+
+
+// 16 Beat 1, Ending ============================
+
+Groove 16beat1B
+SeqSize 2
+
+Drum-Cymbal Sequence -
+Drum-Snare Sequence D1234-4 z
+Drum-Kick Sequence D1234 D1
+Drum-HH Sequence -
+Bass Sequence -
+Chord-Piano Sequence C1234 C1
+Plectrum-Guitar Sequence PD24 PD1
+
+Begin Drum-FloorTom
+     Sequence D1234-4 z 
+     Volume m
+     Tone LowTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-Crash
+     Sequence z D1
+     Volume m
+     Tone CrashCymbal1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Scale-Bass
+     Sequence Scale8 z
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Direction UP
+End
+
+DefGroove 16beat1E           16 Beat 1, Ending
+
diff --git a/lib/pflib/16beat2.mid b/lib/pflib/16beat2.mid
new file mode 100644
index 0000000..7198a6a
Binary files /dev/null and b/lib/pflib/16beat2.mid differ
diff --git a/lib/pflib/16beat2.mma b/lib/pflib/16beat2.mma
new file mode 100644
index 0000000..e22b808
--- /dev/null
+++ b/lib/pflib/16beat2.mma
@@ -0,0 +1,209 @@
+
+// ==============================================
+// Grooves
+// ==============================================
+
+// 16beat2
+
+Begin Doc
+
+  16 Beat Style
+
+End
+
+Author Peter Falk
+
+SeqClear
+Time 4
+Timesig 4 4
+Include pfpats01
+
+
+// 16 Beat 2, Section A =========================
+
+SeqSize 4
+
+Begin Drum-Cymbal
+     Sequence D1234-4A / / /
+     Volume mp
+     Tone ClosedHiHat
+     Rtime 2
+     RVolume 10
+     Accent 1.5 20 2.5 20 3.5 20 4.5 20
+End
+
+Begin Drum-Snare
+     Sequence D24 D234++ D24 D234++
+     Volume m
+     Tone SnareDrum1
+     Rtime 2
+     RVolume 10
+     Accent 2 20 4 20
+End
+
+Begin Drum-Kick
+     Sequence D123++ / / D13
+     Volume m
+     Tone KickDrum1
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Drum-HH
+     Sequence -
+     Volume mp
+     Tone PedalHiHat
+     Rtime 2
+     RVolume 10
+     Accent 2 20 4 20
+End
+
+Begin Bass
+     Sequence B1234-4B / / /
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Chord-Piano
+     Sequence C123++ C13 C123++ C13
+     Voice Piano2
+     Voicing Mode=Optimal 
+     Octave 5
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Plectrum-Guitar
+     Sequence PD24 / / /
+     Voice CleanGuitar
+     Octave 4
+     Volume mp
+     Rtime 2
+     RVolume 5
+     Accent 2 20 4 20
+End
+
+DefGroove 16beat2A           16 Beat 2, Section A
+
+
+// 16 Beat 2, Section B =========================
+
+Drum-Cymbal Tone RideCymbal1
+Drum-HH Sequence D24 / / /
+
+Chord-Piano Sequence C123++4 C1234 C123++4 C1234
+
+
+DefGroove 16beat2B           16 Beat 2, Section B
+
+
+// 16 Beat 2, Section A, Fill-in ================
+
+Groove 16beat2A
+SeqSize 1
+
+Drum-Cymbal Sequence -
+Drum-Snare Sequence DFill04A
+Drum-Kick Sequence D1234
+Drum-HH Sequence -
+Bass Sequence -
+Chord-Piano Sequence C13
+Plectrum-Guitar Sequence PD24
+
+Begin Drum-HiTom
+     Sequence DFill04B
+     Volume m
+     Tone HighTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-MediumTom
+     Sequence DFill04C
+     Volume m
+     Tone MidTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-FloorTom
+     Sequence DFill04D
+     Volume m
+     Tone LowTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Scale-Bass
+     Sequence Scale8
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Direction UP
+End
+
+DefGroove 16beat2FA          16 Beat 2, Section A Fill-in
+
+
+// 16 Beat 2, Section B, Fill-in ================
+
+Drum-HH Sequence D1234
+Drum-Snare Sequence DFill06A
+Drum-Hi-Tom Sequence DFill06B
+Drum-Medium-Tom Sequence DFill06C
+Drum-Floor-Tom Sequence DFill06D
+Chord-Piano Sequence C1234
+
+DefGroove 16beat2FB          16 Beat 2, Section B Fill-in
+
+
+// 16 Beat 1, Ending ============================
+
+Groove 16beat2B
+SeqSize 2
+
+Drum-Cymbal Sequence -
+Drum-Snare Sequence D1234-4 z
+Drum-Kick Sequence D1234 D1
+Drum-HH Sequence -
+Bass Sequence -
+Chord-Piano Sequence C1234 C1
+Plectrum-Guitar Sequence PD24 PD1
+
+Begin Drum-FloorTom
+     Sequence D1234-4 z 
+     Volume m
+     Tone LowTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-Crash
+     Sequence z D1
+     Volume m
+     Tone CrashCymbal1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Scale-Bass
+     Sequence Scale8 z
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Direction UP
+End
+
+DefGroove 16beat2E           16 Beat 2, Ending
+
diff --git a/lib/pflib/8beat1.mid b/lib/pflib/8beat1.mid
new file mode 100644
index 0000000..b4de6d0
Binary files /dev/null and b/lib/pflib/8beat1.mid differ
diff --git a/lib/pflib/8beat1.mma b/lib/pflib/8beat1.mma
new file mode 100644
index 0000000..4619589
--- /dev/null
+++ b/lib/pflib/8beat1.mma
@@ -0,0 +1,210 @@
+
+// ==============================================
+// Grooves
+// ==============================================
+
+// 8beat1
+
+Begin Doc
+
+  8 Beat Classic Rock Style
+
+End
+
+Author Peter Falk
+
+SeqClear
+Time 4
+Timesig 4 4
+Include pfpats01
+
+
+// 8 Beat 1, Section A ==========================
+
+SeqSize 4
+
+Begin Drum-Cymbal
+     Sequence D1234-2 / / /
+     Volume mp
+     Tone ClosedHiHat
+     Rtime 2
+     RVolume 10
+     Accent 1 20 2 20 3 20 4 20
+End
+
+Begin Drum-Snare
+     Sequence D24 / / /
+     Volume m
+     Tone SnareDrum1
+     Rtime 2
+     RVolume 10
+     Accent 2 20 4 20
+End
+
+Begin Drum-Kick
+     Sequence D12+3 / / D13
+     Volume m
+     Tone KickDrum1
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Drum-HH
+     Sequence -
+     Volume mp
+     Tone PedalHiHat
+     Rtime 2
+     RVolume 10
+     Accent 2 20 4 20
+End
+
+Begin Bass
+     Sequence B12+3 B12+34+ B12+3 B12+34+
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Chord-Piano
+     Sequence C12+3 C13 C12+3 C13
+     Voice Piano1
+     Voicing Mode=Optimal 
+     Octave 5
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Plectrum-Guitar
+     Sequence PD24 / / /
+     Voice CleanGuitar
+     Octave 4
+     Volume mp
+     Rtime 2
+     RVolume 5
+     Accent 2 20 4 20
+End
+
+DefGroove 8beat1A            8 Beat 1, Section A
+
+
+// 8 Beat 1, Section B ==========================
+
+Drum-Cymbal Tone RideCymbal1
+Drum-HH Sequence D24 / / /
+
+Chord-Piano Sequence C12+34 C1234 C12+34 C1234
+
+
+DefGroove 8beat1B            8 Beat 1, Section B
+
+
+// 8 Beat 1, Section A, Fill-in =================
+
+Groove 8beat1A
+SeqSize 1
+
+Drum-Cymbal Sequence -
+Drum-Snare Sequence DFill02A
+Drum-Kick Sequence D1234
+Drum-HH Sequence -
+Bass Sequence -
+Chord-Piano Sequence C13
+Plectrum-Guitar Sequence PD24
+
+Begin Drum-HiTom
+     Sequence DFill02B
+     Volume m
+     Tone HighTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-MediumTom
+     Sequence DFill02C
+     Volume m
+     Tone MidTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-FloorTom
+     Sequence DFill02D
+     Volume m
+     Tone LowTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Scale-Bass
+     Sequence Scale4
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Direction UP
+End
+
+DefGroove 8beat1FA           8 Beat 1, Section A Fill-in
+
+
+// 8 Beat 1, Section B, Fill-in =================
+
+Drum-HH Sequence D1234
+Drum-Snare Sequence DFill05A
+Drum-Hi-Tom Sequence DFill05B
+Drum-Medium-Tom Sequence DFill05C
+Drum-Floor-Tom Sequence DFill05D
+Chord-Piano Sequence C1234
+
+DefGroove 8beat1FB           8 Beat 1, Section B Fill-in
+
+
+// 8 Beat 1, Ending =============================
+
+Groove 8beat1B
+SeqSize 2
+
+Drum-Cymbal Sequence -
+Drum-Snare Sequence D1234-2 z
+Drum-Kick Sequence D1234 D1
+Drum-HH Sequence -
+Bass Sequence -
+Chord-Piano Sequence C1234 C1
+Plectrum-Guitar Sequence PD24 PD1
+
+Begin Drum-FloorTom
+     Sequence D1234-2 z 
+     Volume m
+     Tone LowTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-Crash
+     Sequence z D1
+     Volume m
+     Tone CrashCymbal1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Scale-Bass
+     Sequence Scale4 z
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Direction UP
+End
+
+DefGroove 8beat1E            8 Beat 1, Ending
+
+
diff --git a/lib/pflib/8beat2.mid b/lib/pflib/8beat2.mid
new file mode 100644
index 0000000..e55539b
Binary files /dev/null and b/lib/pflib/8beat2.mid differ
diff --git a/lib/pflib/8beat2.mma b/lib/pflib/8beat2.mma
new file mode 100644
index 0000000..3837f83
--- /dev/null
+++ b/lib/pflib/8beat2.mma
@@ -0,0 +1,209 @@
+
+// ==============================================
+// Grooves
+// ==============================================
+
+// 8beat2
+
+Begin Doc
+
+  8 Beat Classic Rock Style
+
+End
+
+Author Peter Falk
+
+SeqClear
+Time 4
+Timesig 4 4
+Include pfpats01
+
+
+// 8 Beat 2, Section A ==========================
+
+SeqSize 4
+
+Begin Drum-Cymbal
+     Sequence D1234-2 / / /
+     Volume mp
+     Tone ClosedHiHat
+     Rtime 2
+     RVolume 10
+     Accent 1 20 2 20 3 20 4 20
+End
+
+Begin Drum-Snare
+     Sequence D24 D234+ D24 D234+
+     Volume m
+     Tone SnareDrum1
+     Rtime 2
+     RVolume 10
+     Accent 2 20 4 20
+End
+
+Begin Drum-Kick
+     Sequence D123+ / / D13
+     Volume m
+     Tone KickDrum1
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Drum-HH
+     Sequence -
+     Volume mp
+     Tone PedalHiHat
+     Rtime 2
+     RVolume 10
+     Accent 2 20 4 20
+End
+
+Begin Bass
+     Sequence B1234-2 / / /
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Chord-Piano
+     Sequence C123+ C13 C123+ C13
+     Voice Piano2
+     Voicing Mode=Optimal 
+     Octave 5
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Plectrum-Guitar
+     Sequence PD24 / / /
+     Voice CleanGuitar
+     Octave 4
+     Volume mp
+     Rtime 2
+     RVolume 5
+     Accent 2 20 4 20
+End
+
+DefGroove 8beat2A            8 Beat 2, Section A
+
+
+// 8 Beat 2, Section B ==========================
+
+Drum-Cymbal Tone RideCymbal1
+Drum-HH Sequence D24 / / /
+
+Chord-Piano Sequence C123+4 C1234 C123+4 C1234
+
+
+DefGroove 8beat2B            8 Beat 2, Section B
+
+
+// 8 Beat 2, Section A, Fill-in =================
+
+Groove 8beat2A
+SeqSize 1
+
+Drum-Cymbal Sequence -
+Drum-Snare Sequence DFill02A
+Drum-Kick Sequence D1234
+Drum-HH Sequence -
+Bass Sequence -
+Chord-Piano Sequence C13
+Plectrum-Guitar Sequence PD24
+
+Begin Drum-HiTom
+     Sequence DFill02B
+     Volume m
+     Tone HighTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-MediumTom
+     Sequence DFill02C
+     Volume m
+     Tone MidTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-FloorTom
+     Sequence DFill02D
+     Volume m
+     Tone LowTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Scale-Bass
+     Sequence Scale4
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Direction UP
+End
+
+DefGroove 8beat2FA           8 Beat 2, Section A Fill-in
+
+
+// 8 Beat 2, Section B, Fill-in =================
+
+Drum-HH Sequence D1234
+Drum-Snare Sequence DFill05A
+Drum-Hi-Tom Sequence DFill05B
+Drum-Medium-Tom Sequence DFill05C
+Drum-Floor-Tom Sequence DFill05D
+Chord-Piano Sequence C1234
+
+DefGroove 8beat2FB           8 Beat 2, Section B Fill-in
+
+
+// 8 Beat 2, Ending =============================
+
+Groove 8beat2B
+SeqSize 2
+
+Drum-Cymbal Sequence -
+Drum-Snare Sequence D1234-2 z
+Drum-Kick Sequence D1234 D1
+Drum-HH Sequence -
+Bass Sequence -
+Chord-Piano Sequence C1234 C1
+Plectrum-Guitar Sequence PD24 PD1
+
+Begin Drum-FloorTom
+     Sequence D1234-2 z 
+     Volume m
+     Tone LowTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-Crash
+     Sequence z D1
+     Volume m
+     Tone CrashCymbal1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Scale-Bass
+     Sequence Scale4 z
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Direction UP
+End
+
+DefGroove 8beat2E            8 Beat 2, Ending
+
diff --git a/lib/pflib/README b/lib/pflib/README
new file mode 100644
index 0000000..a3ed923
--- /dev/null
+++ b/lib/pflib/README
@@ -0,0 +1,8 @@
+
+These patterns donated by Peter Falk.
+
+They all rely on the file pfpats01.mma in "includes".
+
+The *.mid files in this directory were supplied by the author as demos.
+
+Tip of the hat to the contributor!  July, 2013.
diff --git a/lib/pflib/highfive.mid b/lib/pflib/highfive.mid
new file mode 100644
index 0000000..5168f0a
Binary files /dev/null and b/lib/pflib/highfive.mid differ
diff --git a/lib/pflib/highfive.mma b/lib/pflib/highfive.mma
new file mode 100644
index 0000000..a3164c4
--- /dev/null
+++ b/lib/pflib/highfive.mma
@@ -0,0 +1,208 @@
+
+// ==============================================
+// Grooves
+// ==============================================
+
+// High Five
+
+Begin Doc
+
+  Rock style with quintuplet drums
+
+End
+
+Author Peter Falk
+
+SeqClear
+Time 4
+Timesig 4 4
+Include pfpats01
+
+
+// High Five, Section A =========================
+
+SeqSize 4
+
+Begin Drum-Cymbal
+     Sequence D1234-5 / / /
+     Volume mp
+     Tone ClosedHiHat
+     Rtime 2
+     RVolume 10
+     Accent 1 20 2 20 3 20 4 20
+End
+
+Begin Drum-Snare
+     Sequence D24+-5 D2+4+-5 D24+-5 D2+4+-5 
+     Volume m
+     Tone SnareDrum1
+     Rtime 2
+     RVolume 10
+     Accent 2 20 4 20
+End
+
+Begin Drum-Kick
+     Sequence D1+3+-5 / / D1+3-5
+     Volume m
+     Tone KickDrum1
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Drum-HH
+     Sequence -
+     Volume mp
+     Tone PedalHiHat
+     Rtime 2
+     RVolume 10
+     Accent 2 20 4 20
+End
+
+Begin Bass
+     Sequence B1234 B1234 B1234 B13
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Chord-Piano
+     Sequence C1234 // C13
+     Voice Piano1
+     Voicing Mode=Optimal 
+     Octave 5
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Chord-Guitar
+     Sequence G1234-2 / / /
+     Voice DistortonGuitar
+     Octave 4
+     Volume mp
+     Rtime 2
+     RVolume 5
+     Accent 2 20 4 20
+End
+
+DefGroove highfiveA          High Five, Section A
+
+
+// High Five, Section B =========================
+
+Drum-Cymbal Tone RideCymbal1
+
+Drum-HH Sequence D24 / / /
+Chord-Piano Sequence C1234-2 / / C1234
+
+
+DefGroove highfiveB          High Five, Section B
+
+
+// High Five, Section A, Fill-in ================
+
+Groove highfiveA
+SeqSize 1
+
+Drum-Cymbal Sequence -
+Drum-Snare Sequence DFill08A
+Drum-Kick Sequence D1234
+Drum-HH Sequence -
+Bass Sequence -
+Chord-Piano Sequence C13
+Plectrum-Guitar Sequence PD24
+
+Begin Drum-HiTom
+     Sequence DFill08B
+     Volume m
+     Tone HighTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-MediumTom
+     Sequence DFill08C
+     Volume m
+     Tone MidTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-FloorTom
+     Sequence DFill08D
+     Volume m
+     Tone LowTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Scale-Bass
+     Sequence Scale8
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Direction UP
+End
+
+DefGroove highfiveFA         High Five, Section A Fill-in
+
+
+// Metal 1, Section B, Fill-in ==================
+
+Drum-Snare Sequence DFill08A
+Drum-Hi-Tom Sequence DFill08B
+Drum-Medium-Tom Sequence DFill08C
+Drum-Floor-Tom Sequence DFill08D
+Bass Sequence B1234
+
+DefGroove highfiveFB         High Five, Section B Fill-in
+
+
+// High Five, Ending ============================
+
+Groove highfiveB
+SeqSize 2
+
+Drum-Cymbal Sequence -
+Drum-Snare Sequence D1234-5 z
+Drum-Kick Sequence D1234 D1
+Drum-HH Sequence -
+Bass Sequence -
+Chord-Piano Sequence C1234-2 C1
+Chord-Guitar Sequence G1234-2 z
+
+Begin Drum-FloorTom
+     Sequence D1234-5 z 
+     Volume m
+     Tone LowTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-Crash
+     Sequence z D1
+     Volume m
+     Tone CrashCymbal1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Scale-Bass
+     Sequence Scale8 z
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Direction UP
+End
+
+DefGroove highfiveE          High Five, Ending
+
diff --git a/lib/pflib/metal1.mid b/lib/pflib/metal1.mid
new file mode 100644
index 0000000..9a3942b
Binary files /dev/null and b/lib/pflib/metal1.mid differ
diff --git a/lib/pflib/metal1.mma b/lib/pflib/metal1.mma
new file mode 100644
index 0000000..db81e67
--- /dev/null
+++ b/lib/pflib/metal1.mma
@@ -0,0 +1,208 @@
+
+// ==============================================
+// Grooves
+// ==============================================
+
+// Metal1
+
+Begin Doc
+
+  Heavy Metal Style
+
+End
+
+Author Peter Falk
+
+SeqClear
+Time 4
+Timesig 4 4
+Include pfpats01
+
+
+// Metal 1, Section A ===========================
+
+SeqSize 4
+
+Begin Drum-Cymbal
+     Sequence D1234 / / /
+     Volume mp
+     Tone OpenHiHat
+     Rtime 2
+     RVolume 10
+     Accent 1 20 2 20 3 20 4 20
+End
+
+Begin Drum-Snare
+     Sequence D24 / / /
+     Volume m
+     Tone SnareDrum1
+     Rtime 2
+     RVolume 10
+     Accent 2 20 4 20
+End
+
+Begin Drum-Kick
+     Sequence D1234-4 / / D1234
+     Volume m
+     Tone KickDrum1
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Drum-HH
+     Sequence -
+     Volume mp
+     Tone PedalHiHat
+     Rtime 2
+     RVolume 10
+     Accent 2 20 4 20
+End
+
+Begin Bass
+     Sequence B1234 B1234 B1234 B13
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Chord-Piano
+     Sequence C1234-2 // C1234
+     Voice Piano1
+     Voicing Mode=Optimal 
+     Octave 5
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Chord-Guitar
+     Sequence G1234-4 / / /
+     Voice DistortonGuitar
+     Octave 4
+     Volume mp
+     Rtime 2
+     RVolume 5
+     Accent 2 20 4 20
+End
+
+DefGroove metal1A            Metal 1, Section A
+
+
+// Metal 1, Section B ===========================
+
+Drum-Cymbal Tone RideCymbal1
+
+Bass Sequence B1234-4B / / B1234-2
+
+
+DefGroove metal1B            Metal 1, Section B
+
+
+// Metal 1, Section A, Fill-in ==================
+
+Groove metal1A
+SeqSize 1
+
+Drum-Cymbal Sequence -
+Drum-Snare Sequence DFill04A
+Drum-Kick Sequence D1234
+Drum-HH Sequence -
+Bass Sequence -
+Chord-Piano Sequence C13
+Plectrum-Guitar Sequence PD24
+
+Begin Drum-HiTom
+     Sequence DFill04B
+     Volume m
+     Tone HighTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-MediumTom
+     Sequence DFill04C
+     Volume m
+     Tone MidTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-FloorTom
+     Sequence DFill04D
+     Volume m
+     Tone LowTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Scale-Bass
+     Sequence Scale16
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Direction UP
+End
+
+DefGroove metal1FA           Metal 1, Section A Fill-in
+
+
+// Metal 1, Section B, Fill-in ==================
+
+Drum-Snare Sequence DFill06A
+Drum-Hi-Tom Sequence DFill06B
+Drum-Medium-Tom Sequence DFill06C
+Drum-Floor-Tom Sequence DFill06D
+Bass Sequence B1234-2
+
+DefGroove metal1FB           Metal 1, Section B Fill-in
+
+
+// Metal 1, Ending ==============================
+
+Groove metal1B
+SeqSize 2
+
+Drum-Cymbal Sequence -
+Drum-Snare Sequence D1234-4 z
+Drum-Kick Sequence D1234 D1
+Drum-HH Sequence -
+Bass Sequence -
+Chord-Piano Sequence C1234-2 C1
+Chord-Guitar Sequence G1234-4 z
+
+Begin Drum-FloorTom
+     Sequence D1234-4 z 
+     Volume m
+     Tone LowTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-Crash
+     Sequence z D1
+     Volume m
+     Tone CrashCymbal1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Scale-Bass
+     Sequence Scale16 z
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Direction UP
+End
+
+DefGroove metal1E            Metal 1, Ending
+
+
diff --git a/lib/pflib/metal2.mid b/lib/pflib/metal2.mid
new file mode 100644
index 0000000..9ef7ba5
Binary files /dev/null and b/lib/pflib/metal2.mid differ
diff --git a/lib/pflib/metal2.mma b/lib/pflib/metal2.mma
new file mode 100644
index 0000000..cac5ba3
--- /dev/null
+++ b/lib/pflib/metal2.mma
@@ -0,0 +1,209 @@
+
+// ==============================================
+// Grooves
+// ==============================================
+
+// Metal 2
+
+Begin Doc
+
+  Heavy Metal Triplet Style
+
+End
+
+Author Peter Falk
+
+SeqClear
+Time 4
+Timesig 4 4
+Include pfpats01
+
+
+// Metal 2, Section A ===========================
+
+SeqSize 4
+
+Begin Drum-Cymbal
+     Sequence D1234 / / /
+     Volume mp
+     Tone OpenHiHat
+     Rtime 2
+     RVolume 10
+     Accent 1 20 2 20 3 20 4 20
+End
+
+Begin Drum-Snare
+     Sequence D24 / / /
+     Volume m
+     Tone SnareDrum1
+     Rtime 2
+     RVolume 10
+     Accent 2 20 4 20
+End
+
+Begin Drum-Kick
+     Sequence D1234-6 / / D1234
+     Volume m
+     Tone KickDrum1
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Drum-HH
+     Sequence -
+     Volume mp
+     Tone PedalHiHat
+     Rtime 2
+     RVolume 10
+     Accent 2 20 4 20
+End
+
+Begin Bass
+     Sequence B1234 B1234 B1234 B13
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Chord-Piano
+     Sequence C1234-2 // C1234
+     Voice Piano1
+     Voicing Mode=Optimal 
+     Octave 5
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Chord-Guitar
+     Sequence G1234-3 / / /
+     Voice DistortonGuitar
+     Octave 4
+     Volume mp
+     Rtime 2
+     RVolume 5
+     Accent 2 20 4 20
+End
+
+DefGroove metal2A            Metal 2, Section A
+
+
+// Metal 2, Section B ===========================
+
+Drum-Cymbal Tone RideCymbal1
+Drum-HH Sequence D24 / / /
+
+Chord-Piano Sequence C1234-3 // C1234
+
+DefGroove metal2B            Metal 2, Section B
+
+
+// Metal 2, Section A, Fill-in ==================
+
+Groove metal2A
+SeqSize 1
+
+Drum-Cymbal Sequence -
+Drum-Snare Sequence DFill04A
+Drum-Kick Sequence D1234
+Drum-HH Sequence -
+Bass Sequence -
+Chord-Piano Sequence C13
+Plectrum-Guitar Sequence PD24
+
+Begin Drum-HiTom
+     Sequence DFill04B
+     Volume m
+     Tone HighTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-MediumTom
+     Sequence DFill04C
+     Volume m
+     Tone MidTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-FloorTom
+     Sequence DFill04D
+     Volume m
+     Tone LowTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Scale-Bass
+     Sequence Scale8
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Direction UP
+End
+
+DefGroove metal2FA           Metal 2, Section A Fill-in
+
+
+// Metal 2, Section B, Fill-in ==================
+
+Drum-HH Sequence D1234
+Drum-Snare Sequence DFill07A
+Drum-Hi-Tom Sequence DFill07B
+Drum-Medium-Tom Sequence DFill07C
+Drum-Floor-Tom Sequence DFill07D
+Bass Sequence B1234-2
+
+DefGroove metal2FB           Metal 2, Section B Fill-in
+
+
+// Metal 2, Ending ==============================
+
+Groove metal2B
+SeqSize 2
+
+Drum-Cymbal Sequence -
+Drum-Snare Sequence D1234-3 z
+Drum-Kick Sequence D1234 D1
+Drum-HH Sequence -
+Bass Sequence -
+Chord-Piano Sequence C1234-3 C1
+Chord-Guitar Sequence G1234-3 -
+
+Begin Drum-FloorTom
+     Sequence D1234-3 z 
+     Volume m
+     Tone LowTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-Crash
+     Sequence z D1
+     Volume m
+     Tone CrashCymbal1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Scale-Bass
+     Sequence Scale8 z
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Direction UP
+End
+
+DefGroove metal2E            Metal 2, Ending
+
+
diff --git a/lib/pflib/rock1.mid b/lib/pflib/rock1.mid
new file mode 100644
index 0000000..f8d3ea4
Binary files /dev/null and b/lib/pflib/rock1.mid differ
diff --git a/lib/pflib/rock1.mma b/lib/pflib/rock1.mma
new file mode 100644
index 0000000..aff0e83
--- /dev/null
+++ b/lib/pflib/rock1.mma
@@ -0,0 +1,210 @@
+
+// ==============================================
+// Grooves
+// ==============================================
+
+// Rock1
+
+Begin Doc
+
+  Classic Rock Style
+
+End
+
+Author Peter Falk
+
+SeqClear
+Time 4
+Timesig 4 4
+Include pfpats01
+
+
+// Rock 1, Section A ============================
+
+SeqSize 4
+
+Begin Drum-Cymbal
+     Sequence D1234-2 / / /
+     Volume mp
+     Tone ClosedHiHat
+     Rtime 2
+     RVolume 10
+     Accent 1 20 2 20 3 20 4 20
+End
+
+Begin Drum-Snare
+     Sequence D24 / / /
+     Volume m
+     Tone SnareDrum1
+     Rtime 2
+     RVolume 10
+     Accent 2 20 4 20
+End
+
+Begin Drum-Kick
+     Sequence D1234-2 / / D13
+     Volume m
+     Tone KickDrum1
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Drum-HH
+     Sequence -
+     Volume mp
+     Tone PedalHiHat
+     Rtime 2
+     RVolume 10
+     Accent 2 20 4 20
+End
+
+Begin Bass
+     Sequence B1234-2 B1234-2 B1234-2 B1234
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Chord-Piano
+     Sequence C12+3 C13 C12+3 C13
+     Voice Piano1
+     Voicing Mode=Optimal 
+     Octave 5
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Plectrum-Guitar
+     Sequence PUD1234-4 / / /
+     Voice DistortonGuitar
+     Octave 4
+     Volume mp
+     Rtime 2
+     RVolume 5
+     Accent 2 20 4 20
+End
+
+DefGroove rock1A             Rock 1, Section A
+
+
+// Rock 1, Section B ============================
+
+Drum-Cymbal Tone RideCymbal1
+Drum-HH Sequence D24 / / /
+
+Chord-Piano Sequence C1234-2 / / C1234
+
+
+DefGroove rock1B             Rock 1, Section B
+
+
+// Rock 1, Section A, Fill-in ===================
+
+Groove rock1A
+SeqSize 1
+
+Drum-Cymbal Sequence -
+Drum-Snare Sequence DFill04A
+Drum-Kick Sequence D1234
+Drum-HH Sequence -
+Bass Sequence -
+Chord-Piano Sequence C13
+Plectrum-Guitar Sequence PD24
+
+Begin Drum-HiTom
+     Sequence DFill04B
+     Volume m
+     Tone HighTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-MediumTom
+     Sequence DFill04C
+     Volume m
+     Tone MidTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-FloorTom
+     Sequence DFill04D
+     Volume m
+     Tone LowTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Scale-Bass
+     Sequence Scale8
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Direction UP
+End
+
+DefGroove rock1FA            Rock 1, Section A Fill-in
+
+
+// Rock 1, Section B, Fill-in ===================
+
+Drum-HH Sequence D1234
+Drum-Snare Sequence DFill06A
+Drum-Hi-Tom Sequence DFill06B
+Drum-Medium-Tom Sequence DFill06C
+Drum-Floor-Tom Sequence DFill06D
+Chord-Piano Sequence C1234-2
+
+DefGroove rock1FB            Rock 1, Section B Fill-in
+
+
+// Rock 1, Ending ===============================
+
+Groove rock1B
+SeqSize 2
+
+Drum-Cymbal Sequence -
+Drum-Snare Sequence D1234-4 z
+Drum-Kick Sequence D1234 D1
+Drum-HH Sequence -
+Bass Sequence -
+Chord-Piano Sequence C1234-2 C1
+Plectrum-Guitar Sequence PD24 PD1
+
+Begin Drum-FloorTom
+     Sequence D1234-4 z 
+     Volume m
+     Tone LowTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-Crash
+     Sequence z D1
+     Volume m
+     Tone CrashCymbal1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Scale-Bass
+     Sequence Scale8 z
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Direction UP
+End
+
+DefGroove rock1E             Rock 1, Ending
+
+
diff --git a/lib/pflib/slowrock.mid b/lib/pflib/slowrock.mid
new file mode 100644
index 0000000..0a9f0da
Binary files /dev/null and b/lib/pflib/slowrock.mid differ
diff --git a/lib/pflib/slowrock.mma b/lib/pflib/slowrock.mma
new file mode 100644
index 0000000..3694da6
--- /dev/null
+++ b/lib/pflib/slowrock.mma
@@ -0,0 +1,209 @@
+
+// ==============================================
+// Grooves
+// ==============================================
+
+// slowrock
+
+Begin Doc
+
+  50's slow rock
+
+End
+
+Author Peter Falk
+
+SeqClear
+Time 4
+Timesig 4 4
+Include pfpats01
+
+
+// Slow Rock, Section A =========================
+
+SeqSize 4
+
+Begin Drum-Cymbal
+     Sequence D1234-3 / / /
+     Volume mp
+     Tone ClosedHiHat
+     Rtime 2
+     RVolume 10
+     Accent 1 20 2 20 3 20 4 20
+End
+
+Begin Drum-Snare
+     Sequence D24 / / /
+     Volume m
+     Tone SnareDrum1
+     Rtime 2
+     RVolume 10
+     Accent 2 20 4 20
+End
+
+Begin Drum-Kick
+     Sequence D12+34+-3 D12+3-3 D12+34+-3 D12+3-3
+     Volume m
+     Tone KickDrum1
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Drum-HH
+     Sequence -
+     Volume mp
+     Tone PedalHiHat
+     Rtime 2
+     RVolume 10
+     Accent 2 20 4 20
+End
+
+Begin Bass
+     Sequence BRock12 / / /
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Chord-Piano
+     Sequence C1234
+     Voice Piano2
+     Voicing Mode=Optimal 
+     Octave 5
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Accent 1 20 3 20
+End
+
+Begin Plectrum-Guitar
+     Sequence PD24 / / /
+     Voice CleanGuitar
+     Octave 4
+     Volume mp
+     Rtime 2
+     RVolume 5
+     Accent 2 20 4 20
+End
+
+DefGroove slowrockA          Slowrock, Section A
+
+
+// Slow rock, Section B =========================
+
+Drum-Cymbal Tone RideCymbal1
+Drum-HH Sequence D24 / / /
+
+Chord-Piano Sequence C1234-3 / / /
+
+
+DefGroove slowrockB          Slowrock, Section B
+
+
+// Slow rock, Section A, Fill-in ================
+
+Groove slowrockA
+SeqSize 1
+
+Drum-Cymbal Sequence -
+Drum-Snare Sequence DFill03A
+Drum-Kick Sequence D1234
+Drum-HH Sequence -
+Bass Sequence -
+Chord-Piano Sequence C1234
+Plectrum-Guitar Sequence PD24
+
+Begin Drum-HiTom
+     Sequence DFill03B
+     Volume m
+     Tone HighTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-MediumTom
+     Sequence DFill03C
+     Volume m
+     Tone MidTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-FloorTom
+     Sequence DFill03D
+     Volume m
+     Tone LowTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Scale-Bass
+     Sequence Scale4
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Direction UP
+End
+
+DefGroove slowrockFA         Slow rock Section A Fill-in
+
+
+// Slow rock, Section B, Fill-in ================
+
+Drum-HH Sequence D1234
+Drum-Snare Sequence DFill09A
+Drum-Hi-Tom Sequence DFill09B
+Drum-Medium-Tom Sequence -
+Drum-Floor-Tom Sequence DFill09D
+Chord-Piano Sequence C1234-3
+
+DefGroove slowrockFB         Slow rock, Section B Fill-in
+
+
+// Slow rock, Ending ============================
+
+Groove slowrockB
+SeqSize 2
+
+Drum-Cymbal Sequence -
+Drum-Snare Sequence D1234-3 z
+Drum-Kick Sequence D1234 D1
+Drum-HH Sequence -
+Bass Sequence -
+Chord-Piano Sequence C1234 C1
+Plectrum-Guitar Sequence PD24 PD1
+
+Begin Drum-FloorTom
+     Sequence D1234-3 z 
+     Volume m
+     Tone LowTom1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Drum-Crash
+     Sequence z D1
+     Volume m
+     Tone CrashCymbal1
+     Rtime 2
+     RVolume 10
+End
+
+Begin Scale-Bass
+     Sequence Scale4 z
+     Voice FingeredBass
+     Octave 3
+     Volume mf
+     Rtime 2
+     RVolume 5
+     Direction UP
+End
+
+DefGroove slowrockE          Slow rock, Ending
+
diff --git a/lib/stdlib/.mmaDB b/lib/stdlib/.mmaDB
index 8e5f9db..a299c0a 100644
Binary files a/lib/stdlib/.mmaDB and b/lib/stdlib/.mmaDB differ
diff --git a/lib/stdlib/basicrock.mma b/lib/stdlib/basicrock.mma
index 9dc9c59..c2c45bb 100644
--- a/lib/stdlib/basicrock.mma
+++ b/lib/stdlib/basicrock.mma
@@ -144,18 +144,38 @@ DefGroove BasicRock4Sus   Our 4/4 version with strings.
 
 Groove BasicRock
 Seqsize 4
+AllTracks SeqRnd Off
 
 Drum-Kick    Sequence  *    *    *   D13
 Drum-Snare   Sequence  *    *    *   D123
 // Drum-OHH
 Drum-Tam     Sequence  *    *    *   {D12; D12 shift .25; D12 shift .5; D12 shift .75}
-Bass         Sequence  *    *    *   B13
+Begin Bass
+      SeqRnd Off
+      Sequence  *    *    *   B13
+End
 Chord-Clean  Sequence  *    *    *   C13
 Chord-Clean2 Sequence  *    *    *   L1
 Chord-Dist   Sequence  *    *    *   L1
 
 DefGroove    BasicRockIntro   4 bar intro.
 
+Groove BasicRock4
+Seqsize 4
+AllTracks SeqRnd Off
+
+Drum-Kick    Sequence  *    *    *   D1
+Drum-Snare   Sequence  *    *    *   D1
+// Drum-OHH
+Drum-Tam     Sequence  *    *    *   {D12; D12 shift .25; D12 shift .5; D12 shift .75}
+Bass         Sequence  *    *    *   {1 4 1 90; 2 4 2 90; 3 4 3 90; 4 4 5 90}
+Chord-Clean  Sequence  *    *    *   C1
+Chord-Clean2 Sequence  *    *    *   L1
+Chord-Dist   Sequence  *    *    *   L1
+
+DefGroove    BasicRock4Intro   4 bar intro with 4-feel.
+
+
 ////////////////////////////////
 /// Ending
 
diff --git a/lib/stdlib/fastjazzwaltz.mma b/lib/stdlib/fastjazzwaltz.mma
new file mode 100644
index 0000000..3e7cfb5
--- /dev/null
+++ b/lib/stdlib/fastjazzwaltz.mma
@@ -0,0 +1,242 @@
+
+// fastjazzwaltz
+
+Doc A fast 3/4 time for jazz pieces like "I'm Gonna Go Fishin'". Based on the \
+    jazzwaltz groove, but modified to be 1-per-bar. A lot of the syncopation \
+    and other "fill" hits have been removed to make it singable.
+
+Author Bob van der Poel
+
+SeqClear
+Time 3
+Timesig 3 4
+Include stdpats34
+
+//////////////////////////////////////////////
+/// Patterns
+
+
+//////////////////////////////////////////////
+/////   FastJazzwaltz
+
+
+SeqSize 4
+
+Begin Drum-Snare
+	Sequence	D1
+	Tone SnareDrum1
+	Volume mp
+	Rvolume 10
+	Rtime 10
+End
+
+Begin Drum-HH
+	Tone ClosedHiHat
+	Sequence  D1
+	Volume mp
+	Rvolume 10
+	Rtime 10
+End
+
+Begin Drum-Cym
+	Sequence	D3
+	Tone  RideCymbal1
+	RSkip 30
+	Volume mp
+	Rvolume 10
+	Rtime 10
+End
+
+Begin Chord
+	Sequence 	C1  /  / C123
+	Voicing  Mode=Key
+	Accent  1 30
+	Volume mp
+	Voice Piano1
+	Octave 5
+	Rvolume 10
+	Articulate 120
+End
+
+Begin Chord-Guitar
+	Sequence	C1  C13
+	Voice JazzGuitar
+	SeqRnd On
+	Strum 5
+	Rvolume 8
+	Volume mp
+	Voicing Mode=Key
+	Articulate     85     /      60   60	
+	Octave 4
+End
+
+Begin Walk
+	Voice  AcousticBass
+	Octave 3
+	Sequence  W123
+    Accent 1 100  // make the 1st beat 2x volume
+	Articulate 60
+	Volume mp	 
+	Rvolume 5
+End
+
+DefGroove FastJazzWaltz     Basic fast jazz waltz.
+
+
+////////// Sustain
+
+Begin Chord-Sus
+	Sequence	{ 1 2. 90 0 90 0 * 3 }
+	Voice TremoloStrings
+	Octave 5
+	Voicing Mode=Optimal
+	Volume  p
+	Rvolume 5
+	Rskip 5		
+	Articulate 100
+	Unify On
+End
+
+DefGroove FastJazzWaltzSus     Strings added to our waltz.
+
+
+////////////  Arpeggios
+
+Groove FastJazzWaltz
+
+Begin Arpeggio
+	Voice Vibraphone
+	Sequence  {1 4 90; 2 3+3 70; 2.667 3 80; 3 3+3 70; 3.667 3 80 }
+	Harmony Open
+	Octave 6
+	Volume mp
+	Range 2
+	Articulate 70
+	Rskip 75    // we need skip quite a few notes
+	Rvolume 20
+	Rtime 10
+	End
+
+DefGroove FastJazzWaltz1    Add arpeggio runs.
+
+Chord-Sus Groove FastJazzWaltzSus
+
+DefGroove FastJazzWaltz1Sus   Sustained strings and arpeggios.
+
+////////
+
+//Groove FastJazzWaltz
+Groove fastjazzwaltz
+
+Begin Arpeggio
+	Voice VoiceOohs
+	Sequence  {1 2 90; 3.66 8 100}  A3  A1  {A3 Shift .66}
+	Harmony OpenBelow
+	Octave 5
+	Volume m
+	Range .9
+	Direction Down
+	Articulate 70
+	Rskip 40
+	Rvolume 20
+	Rtime 10
+End
+
+DefGroove FastJazzWaltz2    Add VoiceOohs.
+
+Chord-Sus Groove FastJazzWaltzSus
+
+DefGroove FastJazzWaltz2Sus   Sustained strings and DUH voices.
+
+////////////////////////////
+// Intros
+
+Groove FastJazzWaltz
+
+
+Drum-Snare     Sequence    D1
+Drum-HH        Sequence    {D123 shift .5} / /     z
+Begin Drum-Cym
+               Sequence    D123     /      /       {D1 * 24}
+               RSkip       20
+End
+Chord          Sequence    C1       /      C123    C1
+Chord-Guitar   Sequence    C3       /      C1      C1
+Walk           Sequence    W1       /       /      W123
+
+
+DefGroove FastJazzWaltzIntro   4 bar intro.
+
+SeqSize 8
+
+Drum-HH        Sequence    {D123 shift .5} / /     /       /    /      /      z
+
+Begin Drum-Cym  
+               Sequence    D123     /      /       /       /    /      /      {D1 * 24}
+               RSkip       20 
+End
+Chord          Sequence    C1     /      C123    C1   /    C123   C1   C1
+Chord-Guitar   Sequence    C3       /      C1      C12     C3   /      C12    C1
+Walk           Sequence    W1     /    /   W12   W1   /    /     W123
+
+DefGroove FastJazzWaltzIntro8  8 bar intro.
+
+//////////////////////////
+/// Fill
+
+Groove FastJazzWaltz
+
+SeqSize 1
+
+Alltracks SeqRnd Off
+
+Drum-HH       Sequence 	D6 
+Begin Drum-Snare
+    Sequence	D123
+	Volume m
+End
+Drum-HH       Sequence  {D123 shift .5}
+Begin Drum-Cym 
+     Sequence	D123
+     Volume m
+End
+Chord         Sequence 	{C123 * 2}
+Chord-Guitar  Sequence	C123
+Bass          Sequence  {1 4 5 100; 3 8 3 110; 3 4 1 100}
+Walk          Sequence   -
+
+DefGroove FastJazzWaltzFill  Single bar fill, can be used in endings.
+
+
+
+//////////////////////////
+/// Endings
+
+Groove FastJazzWaltz
+
+SeqSize 2
+
+Alltracks SeqRnd Off
+
+Drum-HH       Sequence 	D6   D1
+Drum-Snare    Sequence	D1
+Drum-HH       Sequence  {D123 shift .5}  z
+Drum-Cym      Sequence	D123 D1
+
+Chord         Sequence 	C123   {1 1 90}
+Chord-Guitar  Sequence	C3     {1 1 90} 
+Bass          Sequence  B1   
+Walk          Sequence   -
+
+DefGroove FastJazzWaltzEnd   Simple ending.
+
+
+Begin Arpeggio
+	Groove FastJazzWaltz1
+    Sequence  A6     A3
+    Rskip 0
+    Range 3
+End
+
+DefGroove FastJazzWaltz1End    Ending with arpeggio eights and quarters.
+
diff --git a/lib/stdlib/rock-128.mma b/lib/stdlib/rock-128.mma
index 9e1a96d..84024b9 100644
--- a/lib/stdlib/rock-128.mma
+++ b/lib/stdlib/rock-128.mma
@@ -5,8 +5,9 @@ Begin Doc
 
  Doo-Wop rock from the 50s. These songs are mostly written 
  in 12/8 time, but this file assumes 4/4. So, when figuring 
- tempo use a dotted quarter for the beat count. We use this 
- for the song "Sea Of Love". 
+ tempo use a dotted quarter for the beat count (of course, if
+ the song is in 4/4 time, then you don't need to figure!). We
+ use this for the song "Sea Of Love". 
 
 End
 
diff --git a/lib/yamaha/.mmaDB b/lib/yamaha/.mmaDB
index d5c1d73..81f2592 100644
Binary files a/lib/yamaha/.mmaDB and b/lib/yamaha/.mmaDB differ
diff --git a/mma-gb b/mma-gb
index d3ebb4d..e15f458 100755
--- a/mma-gb
+++ b/mma-gb
@@ -3,6 +3,9 @@
 
 # Simple groove browser for MMA .. seems to work for python 2 and 3
 
+# modified by Anthony Fok <foka at debian.org> to move the database files
+# to .cache in the usr's root directory instead of in the library tree.
+
 import sys
 PY3 = sys.version_info[0] == 3
 
@@ -67,6 +70,16 @@ if not os.path.isdir(libPath):
     print("The MMA library directory was not found.")
     sys.exit(1)
 
+if sys.platform.startswith(('linux', 'gnu', 'freebsd', 'netbsd', 'openbsd')):
+    HOME = os.path.expanduser('~')
+    XDG_CACHE_HOME = os.environ.get("XDG_CACHE_HOME", os.path.join(HOME, ".cache"))
+    cachePath = os.path.join(XDG_CACHE_HOME, 'mma')
+else:
+    cachePath = libPath
+
+if not os.path.exists(cachePath):
+    os.makedirs(cachePath)
+
 # these are the options passed to mma for playing a groove.
 # they are modified by the entryboxes at the top of screen
 
@@ -514,7 +527,7 @@ class Application:
         if not db:
             print("No data read")
             sys.exit(1)
-        write_db(libPath, dbName, db, self.lbdesc)
+        write_db(cachePath, dbName, db, self.lbdesc)
         self.updateFileList()
 
 
@@ -617,7 +630,7 @@ class Application:
 
 # Start the tk stuff.
 
-db = read_db(libPath, dbName)
+db = read_db(cachePath, dbName)
 if not db:
     db = update_groove_db(libPath, '', None)
 
@@ -625,7 +638,7 @@ if not db:
         print("No data in database")
         sys.exit(1)
 
-    write_db(libPath, dbName, db, None)
+    write_db(cachePath, dbName, db, None)
 
 root = Tk()
 
diff --git a/mma-splitrec b/mma-splitrec
index eb4fea1..0c5fe20 100755
--- a/mma-splitrec
+++ b/mma-splitrec
@@ -6,6 +6,9 @@
 
 # bvdp  Jan/2011
 
+# Sept/2015 - patched by Anthony Fok <foka at debian.org> for Python3.
+
+from __future__ import print_function
 import sys
 import os
 import subprocess
@@ -81,7 +84,7 @@ def opts():
             excludelist.append(a.upper())
 
         else:
-            print "Unknown option: %s %s" % (o, a)
+            print("Unknown option: %s %s" % (o, a))
             usage()
 
     if excludelist and onlylist:
@@ -96,13 +99,13 @@ def opts():
 
 
 def usage():
-    print "mma-splitrec, (c) Bob van der Poel"
-    print "Create multi-track wav files from MMA."
-    print "Usage: mma-splitrec [opts] mmafile [opts]"
-    print "Options:"
+    print("mma-splitrec, (c) Bob van der Poel")
+    print("Create multi-track wav files from MMA.")
+    print("Usage: mma-splitrec [opts] mmafile [opts]")
+    print("Options:")
     for a in optmsg:
-        print a
-    print
+        print(a)
+    print()
     sys.exit(1)
 
 
@@ -117,9 +120,9 @@ def isint(i):
 
 
 def error(m, e=None):
-    print "Error - mma-splitrec: %s" % m
+    print("Error - mma-splitrec: %s" % m)
     if e:
-        print "       ", e
+        print("       ", e)
     sys.exit(1)
 
 
@@ -130,15 +133,15 @@ def mid2wav(trackname, midifile):
         and aplaymidi in the foreground to play the midi file.
     """
 
-    print "Creating: %s.wav" % trackname
+    print("Creating: %s.wav" % trackname)
 
     # start recording
 
     cmd = [recorder ] + recordopts.split() + ["%s.wav" % trackname]
-    print cmd
+    print(cmd)
     try:
         recpid = subprocess.Popen(cmd, shell=False)
-    except OSError, e:
+    except OSError as e:
         error("Can't fork recorder.", e)
 
     # start playing midi
@@ -147,7 +150,7 @@ def mid2wav(trackname, midifile):
 
     try:
         midpid = subprocess.Popen(cmd, shell=False)
-    except OSError, e:
+    except OSError as e:
         recpid.kill()  # stop recorder
         error("Can't fork midi player.", e)
 
@@ -155,20 +158,20 @@ def mid2wav(trackname, midifile):
 
     try:
         recpid.terminate()       # stop recorder
-    except OSError, e:
+    except OSError as e:
         error("Can't stop recorder.", e)
 
 
 def tim2wav(trackname, midifile):
     """ Use timidity to create wav file.  """
 
-    print "Creating: %s.wav with timidity" % trackname
+    print("Creating: %s.wav with timidity" % trackname)
 
     cmd = [timidity] + timopts.split() + [ "-o%s.wav" % trackname,  midifile ]
     
     try:
         midpid = subprocess.Popen(cmd, shell=False)
-    except OSError, e:
+    except OSError as e:
         recpid.kill()  # stop recorder
         error("Can't fork midi player.", e)
 
@@ -185,7 +188,7 @@ def makemidi(infile, outfile, opts):
 
     try:
         pid = subprocess.Popen(cmd, stdout=subprocess.PIPE, shell=False)
-    except OSError, e:
+    except OSError as e:
         error("Can't fork mma.", e)
 
     data, err = pid.communicate()
@@ -236,10 +239,10 @@ for a in sorted(txt):
     if onlylist and a not in onlylist: continue
     tracklist.append(a)
 
-print "MMA file '%s' being split to: " % mmafile,
+print("MMA file '%s' being split to: " % mmafile, end=' ')
 for a in tracklist:
-    print a,
-print
+    print(a, end=' ')
+print()
 
 
 # Now we have a list of tracks ... do the magic.
@@ -253,7 +256,7 @@ for trackname in tracklist:
     
     if err or retcode:
         if txt.find("No data created") >= 0:
-            print "NO DATA for '%s', skipping" % trackname
+            print("NO DATA for '%s', skipping" % trackname)
             continue
         else:
             error("MMA parsing error.", e)
diff --git a/text/ANNOUNCE b/text/ANNOUNCE
index c426ca4..77b896e 100644
--- a/text/ANNOUNCE
+++ b/text/ANNOUNCE
@@ -1,13 +1,15 @@
 
-A stable release, version 15.09, of MMA--Musical MIDI Accompaniment
+A stable release, version 15.12, of MMA--Musical MIDI Accompaniment
 is available for downloading. In addition to a number of bug fixes
 and optimizations, MMA now features:
 
  - Works with Python 2.7 or 3.x
- - Number of minor bug fixes
+ - Lots of minor bug fixes
  - Added RPITCH for random "mistakes"
  - Added SUBROUTINES
  - Added FretNoise option for Plectrum tracks
+ - Much better keysignature handling
+ - A "whole wack" of library files which were missing are now in the distro
  - Other minor enhancements
 
 Please read the file text/CHANGES-15 for a complete list of changes.
diff --git a/text/BEATS-PATTERNS b/text/BEATS-PATTERNS
new file mode 100644
index 0000000..71544a6
--- /dev/null
+++ b/text/BEATS-PATTERNS
@@ -0,0 +1,44 @@
+A confusing part of the way MMA works are chord lines and patterns.
+
+Let's start with a simple example. You have a pattern (it doesn't matter
+if this is part of a complex groove or just a one line sequence). We'll 
+set this up as a simple pattern for a chord:
+
+  Chord   Sequence {1 4 90; 3 4 90;}
+
+If you have been following the manual, you'll understand right away that we have
+created a pattern which plays a chord at beats 1 and 3 (we are assuming 4 beats
+per bar). 
+
+If we have a data line:
+
+  1  C
+
+A "C" chord will be generated on beat 1 and 3. Simple and logical.
+
+Now, what happens if we put different chords on the data line:
+
+  1  C / Dm /
+
+In this case, you'll get a "C" chord on beat 1 and "Dm" on beat 3. Again,
+simple and logical.
+
+The "problem" arises when we have chords not in sync with the pattern:
+
+  1  C Dm E F
+
+If you compile this and look at the output you will see that the "Dm" and "F"
+chords are never played. Only a "C" and "E". Huh? 
+
+It's not that complicated. MMA generates chords based on the pattern, not
+the offsets in a chord data line. Again, chords are generated on beats
+1 and 3 ... just like you directed. The chord settings on beats 2 and 4 will
+only be used by patterns which generate a chord or note at the position. So,
+any pattern which starts a note/chord on or after beat 2 and before beat 3
+will use the "Dm", etc.
+
+If this isn't completely clear ... read it again. And if not yet, write me.
+
+bvdp  Oct/2015.
+
+
diff --git a/text/CHANGES-15 b/text/CHANGES-15
index bf32433..92be227 100644
--- a/text/CHANGES-15
+++ b/text/CHANGES-15
@@ -81,9 +81,83 @@ BUGFIX: fretnoise now looks for chord change instead of just string change.
 September 9, 2015
 Released  15.01g
 
+Released 15-09
+
 ---------------------------------------------------------------
 
 
 Modified -L option to show '?' for bars without labels.
 
 Fixed MIDIINC which was crashing when importing a file with lyrics.
+
+Fixed longstanding bug in the html docs which didn't show the MMA
+ logo. A simple path issue. Thanks Anthony Fok.
+
+Change to mma-gb so that that the database file is now stored 
+ in ~/.cache (user's local directory). Thanks Anthony Fok.
+
+Changes to mma-splitrec to make it work with python3. Thanks
+ Anthony Fok.
+
+The -G option now force deletes existing .mmaDB files. Should solve a
+ problem with out-of-control recursion when a database is really
+ screwed up.
+
+Added $_TimeSig variable.
+
+The TIME command has been expanded to include the option to set
+  the time signature and a new concept of "Chord Tabs". This
+  should make life easier if you use "odd" times and/or use
+  notation editors to read MMA putput.
+
+TIME now supports fractional settings. This makes it possible to do
+  real compound times like 5/8 (Time 2.5), etc.
+
+Note durations can be specified as tuplet ratios. An 8th note triplet
+  could always be set as '3', you can now use '3:4'. No biggie, but
+  you can also do stuff like '6:1' ( one sixth of a whole note).
+
+Added new macro $_NoteLen(note). Returns the duration
+  of the note in MIDI ticks.
+
+October 10, 2015
+Released 15-09a
+
+------------------------------------------------------------
+
+MidiPan: Added a 'm' option to the beat count. 
+
+When grooves are restored (via a GROOVE command) a check is made
+ for any unprocessed (DE)CRESC stacks. This means that you can
+ force a gradual change over a Groove change ... this makes sense
+ since a Groove will have it's own volume. However, SOLO and ARIA
+ tracks don't get saved/restored with grooves ... so it doesn't
+ make sense to NOT permit a solo/aria (de)cresc over a groove
+ change. Done.
+
+Added variable $_Ctabs.
+
+Added "Add" option to transpose so we can change the current value.
+ For the lyric option you need to append (or prepend) the "add"
+ keyword to the transposition value.
+
+A large number of library files were missing (the docs were there,
+ but the porch light wasn't on). The entire library should now be there!
+
+November 12, 2015
+Released 15-09b
+
+----------------------------------------------------------------------
+
+If you create a database with Python3 and then attempt to read it with Python2
+ an error is reported. Seems py3 has pickle protocols which py2 doesn't know.
+ This is now trapped and the user is advised to run mma -G as root.
+
+Fretnoise: Trapped bug to check for lack of a bass track being set; trapped 
+ non-existent track error, fixed voice change in slave track
+
+Cleaned up docs for ornament. Hopefully this is more readable now.
+
+December 15, 2015
+Release 15-12
+
diff --git a/text/README b/text/README
index 0903a71..5186590 100644
--- a/text/README
+++ b/text/README
@@ -1,7 +1,7 @@
 
 MMA - Musical MIDI Accompaniment
 
-(C) 2002 - 2012 Bob van der Poel
+(C) 2002 - 2015 Bob van der Poel
 
 MMA and the various files supplied in the distribution are released
 under the GNU General Public License. For additional details refer
diff --git a/text/TODO b/text/TODO
index 5a1263a..e46275b 100644
--- a/text/TODO
+++ b/text/TODO
@@ -1,8 +1,4 @@
 
-Add a "BeatSize" command. Currently MMA thinks all beats set with TIME
-   are quarternotes. This causes problems with notation editors looking
-   at the timesigs and with solo notation (we "fix" this in solo with
-   the STRETCH option.
 
 Add a "Output On/Off" so that generation can be toggled inside a
    script. Gotta be careful in doing this so that key info is skipped,
diff --git a/text/python3 b/text/python3
deleted file mode 100644
index 1b30b38..0000000
--- a/text/python3
+++ /dev/null
@@ -1,16 +0,0 @@
-This is a rough list of what still needs to be done for 
- MMA to work on python3 (and python2). I'm deleting things
- as I do fix them.
-
-The midi data is created, now, in a byte array. Need to check all
- access to the to ensure we're not buggering it with chr() data.
-
-The midi include stuff probably won't work.
-
-Check all integer divides. In 2 1/2 returns 0; in 3 it is .5. Need to
- change some to //
-
-Check long vrs int types. No Long in 3.
-
-
-There will be MORE!
diff --git a/util/mma-gb.py b/util/mma-gb.py
index d3ebb4d..e15f458 100755
--- a/util/mma-gb.py
+++ b/util/mma-gb.py
@@ -3,6 +3,9 @@
 
 # Simple groove browser for MMA .. seems to work for python 2 and 3
 
+# modified by Anthony Fok <foka at debian.org> to move the database files
+# to .cache in the usr's root directory instead of in the library tree.
+
 import sys
 PY3 = sys.version_info[0] == 3
 
@@ -67,6 +70,16 @@ if not os.path.isdir(libPath):
     print("The MMA library directory was not found.")
     sys.exit(1)
 
+if sys.platform.startswith(('linux', 'gnu', 'freebsd', 'netbsd', 'openbsd')):
+    HOME = os.path.expanduser('~')
+    XDG_CACHE_HOME = os.environ.get("XDG_CACHE_HOME", os.path.join(HOME, ".cache"))
+    cachePath = os.path.join(XDG_CACHE_HOME, 'mma')
+else:
+    cachePath = libPath
+
+if not os.path.exists(cachePath):
+    os.makedirs(cachePath)
+
 # these are the options passed to mma for playing a groove.
 # they are modified by the entryboxes at the top of screen
 
@@ -514,7 +527,7 @@ class Application:
         if not db:
             print("No data read")
             sys.exit(1)
-        write_db(libPath, dbName, db, self.lbdesc)
+        write_db(cachePath, dbName, db, self.lbdesc)
         self.updateFileList()
 
 
@@ -617,7 +630,7 @@ class Application:
 
 # Start the tk stuff.
 
-db = read_db(libPath, dbName)
+db = read_db(cachePath, dbName)
 if not db:
     db = update_groove_db(libPath, '', None)
 
@@ -625,7 +638,7 @@ if not db:
         print("No data in database")
         sys.exit(1)
 
-    write_db(libPath, dbName, db, None)
+    write_db(cachePath, dbName, db, None)
 
 root = Tk()
 
diff --git a/util/mma-splitrec.py b/util/mma-splitrec.py
index eb4fea1..0c5fe20 100755
--- a/util/mma-splitrec.py
+++ b/util/mma-splitrec.py
@@ -6,6 +6,9 @@
 
 # bvdp  Jan/2011
 
+# Sept/2015 - patched by Anthony Fok <foka at debian.org> for Python3.
+
+from __future__ import print_function
 import sys
 import os
 import subprocess
@@ -81,7 +84,7 @@ def opts():
             excludelist.append(a.upper())
 
         else:
-            print "Unknown option: %s %s" % (o, a)
+            print("Unknown option: %s %s" % (o, a))
             usage()
 
     if excludelist and onlylist:
@@ -96,13 +99,13 @@ def opts():
 
 
 def usage():
-    print "mma-splitrec, (c) Bob van der Poel"
-    print "Create multi-track wav files from MMA."
-    print "Usage: mma-splitrec [opts] mmafile [opts]"
-    print "Options:"
+    print("mma-splitrec, (c) Bob van der Poel")
+    print("Create multi-track wav files from MMA.")
+    print("Usage: mma-splitrec [opts] mmafile [opts]")
+    print("Options:")
     for a in optmsg:
-        print a
-    print
+        print(a)
+    print()
     sys.exit(1)
 
 
@@ -117,9 +120,9 @@ def isint(i):
 
 
 def error(m, e=None):
-    print "Error - mma-splitrec: %s" % m
+    print("Error - mma-splitrec: %s" % m)
     if e:
-        print "       ", e
+        print("       ", e)
     sys.exit(1)
 
 
@@ -130,15 +133,15 @@ def mid2wav(trackname, midifile):
         and aplaymidi in the foreground to play the midi file.
     """
 
-    print "Creating: %s.wav" % trackname
+    print("Creating: %s.wav" % trackname)
 
     # start recording
 
     cmd = [recorder ] + recordopts.split() + ["%s.wav" % trackname]
-    print cmd
+    print(cmd)
     try:
         recpid = subprocess.Popen(cmd, shell=False)
-    except OSError, e:
+    except OSError as e:
         error("Can't fork recorder.", e)
 
     # start playing midi
@@ -147,7 +150,7 @@ def mid2wav(trackname, midifile):
 
     try:
         midpid = subprocess.Popen(cmd, shell=False)
-    except OSError, e:
+    except OSError as e:
         recpid.kill()  # stop recorder
         error("Can't fork midi player.", e)
 
@@ -155,20 +158,20 @@ def mid2wav(trackname, midifile):
 
     try:
         recpid.terminate()       # stop recorder
-    except OSError, e:
+    except OSError as e:
         error("Can't stop recorder.", e)
 
 
 def tim2wav(trackname, midifile):
     """ Use timidity to create wav file.  """
 
-    print "Creating: %s.wav with timidity" % trackname
+    print("Creating: %s.wav with timidity" % trackname)
 
     cmd = [timidity] + timopts.split() + [ "-o%s.wav" % trackname,  midifile ]
     
     try:
         midpid = subprocess.Popen(cmd, shell=False)
-    except OSError, e:
+    except OSError as e:
         recpid.kill()  # stop recorder
         error("Can't fork midi player.", e)
 
@@ -185,7 +188,7 @@ def makemidi(infile, outfile, opts):
 
     try:
         pid = subprocess.Popen(cmd, stdout=subprocess.PIPE, shell=False)
-    except OSError, e:
+    except OSError as e:
         error("Can't fork mma.", e)
 
     data, err = pid.communicate()
@@ -236,10 +239,10 @@ for a in sorted(txt):
     if onlylist and a not in onlylist: continue
     tracklist.append(a)
 
-print "MMA file '%s' being split to: " % mmafile,
+print("MMA file '%s' being split to: " % mmafile, end=' ')
 for a in tracklist:
-    print a,
-print
+    print(a, end=' ')
+print()
 
 
 # Now we have a list of tracks ... do the magic.
@@ -253,7 +256,7 @@ for trackname in tracklist:
     
     if err or retcode:
         if txt.find("No data created") >= 0:
-            print "NO DATA for '%s', skipping" % trackname
+            print("NO DATA for '%s', skipping" % trackname)
             continue
         else:
             error("MMA parsing error.", e)

-- 
mma packaging



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