[Pkg-octave-commit] r2347 - in octave/trunk/debian: . patches

Rafael Laboissiere rafael at alioth.debian.org
Tue Jul 22 20:54:40 UTC 2008


Author: rafael
Date: 2008-07-22 20:54:40 +0000 (Tue, 22 Jul 2008)
New Revision: 2347

Removed:
   octave/trunk/debian/patches/add-gl-render-cc.dpatch
Modified:
   octave/trunk/debian/changelog
Log:
Drop patch

Modified: octave/trunk/debian/changelog
===================================================================
--- octave/trunk/debian/changelog	2008-07-22 20:13:15 UTC (rev 2346)
+++ octave/trunk/debian/changelog	2008-07-22 20:54:40 UTC (rev 2347)
@@ -5,10 +5,11 @@
     + Do not install octave.st for octave3.1 (avoid conflict with
       octave3.0)
     + Set alternatives priority value for octave3.1
-  * debian/patches/fix-comma-in-configure.dpatch: Drop patch (applied
-    upstream)
+  * Drop patch (applied upstream):
+    + fix-comma-in-configure.dpatch
+    + add-gl-render-cc.dpatch
 
- -- Rafael Laboissiere <rafael at debian.org>  Tue, 22 Jul 2008 17:30:55 +0200
+ -- Rafael Laboissiere <rafael at debian.org>  Tue, 22 Jul 2008 22:13:35 +0200
 
 octave3.1 (3.1.50-2) experimental; urgency=low
 

Deleted: octave/trunk/debian/patches/add-gl-render-cc.dpatch
===================================================================
--- octave/trunk/debian/patches/add-gl-render-cc.dpatch	2008-07-22 20:13:15 UTC (rev 2346)
+++ octave/trunk/debian/patches/add-gl-render-cc.dpatch	2008-07-22 20:54:40 UTC (rev 2347)
@@ -1,2828 +0,0 @@
-#! /bin/sh /usr/share/dpatch/dpatch-run
-## -*- diff -*-
-## add-gl-render-cc.dpatch by Rafael Laboissiere <rafael at debian.org>
-## 
-## DP: Add src/gl-render.cc, which is lacking in the 3.1.50 tarball
-
- at DPATCH@
-
---- octave3.1-3.1.50.orig/src/gl-render.cc
-+++ octave3.1-3.1.50/src/gl-render.cc
-@@ -0,0 +1,2817 @@
-+/*
-+
-+Copyright (C) 2008 Michael Goffioul
-+
-+This file is part of Octave.
-+
-+Octave is free software; you can redistribute it and/or modify it
-+under the terms of the GNU General Public License as published by the
-+Free Software Foundation; either version 3 of the License, or (at your
-+option) any later version.
-+
-+Octave is distributed in the hope that it will be useful, but WITHOUT
-+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
-+FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
-+for more details.
-+
-+You should have received a copy of the GNU General Public License
-+along with Octave; see the file COPYING.  If not, see
-+<http://www.gnu.org/licenses/>.
-+
-+*/
-+
-+#ifdef HAVE_CONFIG_H
-+#include <config.h>
-+#endif
-+
-+#include <lo-mappers.h>
-+#include "gl-render.h"
-+
-+#define LIGHT_MODE GL_FRONT_AND_BACK
-+
-+// Win32 API requires the CALLBACK attributes for
-+// GLU callback functions. Define it to empty on
-+// other platforms.
-+#ifndef CALLBACK
-+#define CALLBACK
-+#endif
-+
-+enum {
-+  AXE_ANY_DIR   = 0,
-+  AXE_DEPTH_DIR = 1,
-+  AXE_HORZ_DIR  = 2,
-+  AXE_VERT_DIR  = 3
-+};
-+
-+static octave_idx_type
-+xmin (octave_idx_type x, octave_idx_type y)
-+{
-+  return x < y ? x : y;
-+}
-+
-+class
-+opengl_texture
-+{
-+protected:
-+  class texture_rep
-+  {
-+  public:
-+    texture_rep (void) : valid (false), count (1) { }
-+
-+    texture_rep (GLuint _id, int _w, int _h, int _tw, int _th)
-+	: id (_id), w (_w), h (_h), tw (_tw), th (_th),
-+	  tx (double(w)/tw), ty (double(h)/th), valid (true),
-+	  count (1) { }
-+
-+    ~texture_rep (void)
-+      {
-+	if (valid)
-+	  glDeleteTextures (1, &id);
-+      }
-+
-+    void bind (int mode) const
-+      { if (valid) glBindTexture (mode, id); }
-+
-+    void tex_coord (double q, double r) const
-+      { if (valid) glTexCoord2d (q*tx, r*ty); }
-+
-+    GLuint id;
-+    int w, h;
-+    int tw, th;
-+    double tx, ty;
-+    bool valid;
-+    int count;
-+  };
-+
-+  texture_rep *rep;
-+
-+private:
-+  opengl_texture (texture_rep *_rep) : rep (_rep) { }
-+
-+public:
-+  opengl_texture (void) : rep (new texture_rep ()) { }
-+
-+  opengl_texture (const opengl_texture& tx)
-+      : rep (tx.rep)
-+    {
-+      rep->count++;
-+    }
-+
-+  ~opengl_texture (void)
-+    {
-+      if (--rep->count == 0)
-+	delete rep;
-+    }
-+
-+  opengl_texture& operator = (const opengl_texture& tx)
-+    {
-+      if (--rep->count == 0)
-+	delete rep;
-+
-+      rep = tx.rep;
-+      rep->count++;
-+
-+      return *this;
-+    }
-+
-+  static opengl_texture create (const octave_value& data);
-+
-+  void bind (int mode = GL_TEXTURE_2D) const
-+    { rep->bind (mode); }
-+
-+  void tex_coord (double q, double r) const
-+    { rep->tex_coord (q, r); }
-+  
-+  bool is_valid (void) const
-+    { return rep->valid; }
-+};
-+
-+static int
-+next_power_of_2 (int n)
-+{
-+  int m = 1;
-+
-+  while (m < n && m < INT_MAX)
-+    m <<= 1;
-+
-+  return m;
-+}
-+
-+opengl_texture
-+opengl_texture::create (const octave_value& data)
-+{
-+  opengl_texture retval;
-+
-+  dim_vector dv (data.dims ());
-+
-+  // Expect RGB data
-+  if (dv.length () == 3 && dv(2) == 3)
-+    {
-+      int h = dv(0), w = dv(1), tw, th;
-+      GLuint id;
-+      bool ok = true;
-+
-+      tw = next_power_of_2 (w);
-+      th = next_power_of_2 (w);
-+
-+      glGenTextures (1, &id);
-+      glBindTexture (GL_TEXTURE_2D, id);
-+
-+      if (data.is_double_type ())
-+	{
-+	  NDArray _a = data.array_value ();
-+
-+	  OCTAVE_LOCAL_BUFFER (float, a, (3*tw*th));
-+
-+	  for (int i = 0; i < h; i++)
-+	    for (int j = 0, idx = i*tw*3; j < w; j++, idx += 3)
-+	      {
-+		a[idx]   = _a(i,j,0);
-+		a[idx+1] = _a(i,j,1);
-+		a[idx+2] = _a(i,j,2);
-+	      }
-+
-+	  glTexImage2D (GL_TEXTURE_2D, 0, 3, tw, th, 0,
-+			GL_RGB, GL_FLOAT, a);
-+	}
-+      else if (data.is_uint8_type ())
-+	{
-+	  uint8NDArray _a = data.uint8_array_value ();
-+
-+	  OCTAVE_LOCAL_BUFFER (octave_uint8, a, (3*tw*th));
-+
-+	  for (int i = 0; i < h; i++)
-+	    for (int j = 0, idx = i*tw*3; j < w; j++, idx += 3)
-+	      {
-+		a[idx]   = _a(i,j,0);
-+		a[idx+1] = _a(i,j,1);
-+		a[idx+2] = _a(i,j,2);
-+	      }
-+
-+	  glTexImage2D (GL_TEXTURE_2D, 0, 3, tw, th, 0,
-+			GL_RGB, GL_UNSIGNED_BYTE, a);
-+	}
-+      else
-+	{
-+	  ok = false;
-+	  warning ("opengl_texture::create: invalid texture data type (expected double or uint8)");
-+	}
-+
-+      if (ok)
-+	{
-+	  glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-+	  glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-+
-+	  if (glGetError () != GL_NO_ERROR)
-+	    warning ("opengl_texture::create: OpenGL error while generating texture data");
-+	  else
-+	    retval = opengl_texture (new texture_rep (id, w, h, tw, th));
-+	}
-+    }
-+  else
-+    warning ("opengl_texture::create: invalid texture data size");
-+
-+  return retval;
-+}
-+
-+class
-+opengl_tesselator
-+{
-+public:
-+  typedef void (CALLBACK *fcn) (void);
-+
-+public:
-+
-+  opengl_tesselator (void) : glu_tess (0) { init (); }
-+
-+  virtual ~opengl_tesselator (void)
-+    { if (glu_tess) gluDeleteTess (glu_tess); }
-+
-+  void begin_polygon (bool filled = true)
-+    {
-+      gluTessProperty (glu_tess, GLU_TESS_BOUNDARY_ONLY,
-+		       (filled ? GL_FALSE : GL_TRUE));
-+      fill = filled;
-+      gluTessBeginPolygon (glu_tess, this);
-+    }
-+
-+  void end_polygon (void) const
-+    { gluTessEndPolygon (glu_tess); }
-+
-+  void begin_contour (void) const
-+    { gluTessBeginContour (glu_tess); }
-+
-+  void end_contour (void) const
-+    { gluTessEndContour (glu_tess); }
-+
-+  void add_vertex (double *loc, void *data) const
-+    { gluTessVertex (glu_tess, loc, data); }
-+
-+protected:
-+  virtual void begin (GLenum /*type*/) { }
-+
-+  virtual void end (void) { }
-+
-+  virtual void vertex (void */*data*/) { }
-+
-+  virtual void combine (GLdouble /*c*/[3], void */*data*/[4],
-+			GLfloat /*w*/[4], void **/*out_data*/) { }
-+
-+  virtual void edge_flag (GLboolean /*flag*/) { }
-+
-+  virtual void error (GLenum err)
-+    { ::error ("OpenGL tesselation error (%d)", err); }
-+
-+  virtual void init (void)
-+    {
-+      glu_tess = gluNewTess ();
-+
-+      gluTessCallback (glu_tess, GLU_TESS_BEGIN_DATA,
-+		       reinterpret_cast<fcn> (tess_begin));
-+      gluTessCallback (glu_tess, GLU_TESS_END_DATA,
-+		       reinterpret_cast<fcn> (tess_end));
-+      gluTessCallback (glu_tess, GLU_TESS_VERTEX_DATA,
-+		       reinterpret_cast<fcn> (tess_vertex));
-+      gluTessCallback (glu_tess, GLU_TESS_COMBINE_DATA,
-+		       reinterpret_cast<fcn> (tess_combine));
-+      gluTessCallback (glu_tess, GLU_TESS_EDGE_FLAG_DATA,
-+		       reinterpret_cast<fcn> (tess_edge_flag));
-+      gluTessCallback (glu_tess, GLU_TESS_ERROR_DATA,
-+		       reinterpret_cast<fcn> (tess_error));
-+    }
-+
-+  bool is_filled (void) const { return fill; }
-+
-+private:
-+  static void CALLBACK tess_begin (GLenum type, void *t)
-+    { reinterpret_cast<opengl_tesselator *> (t)->begin (type); }
-+  
-+  static void CALLBACK tess_end (void *t)
-+    { reinterpret_cast<opengl_tesselator *> (t)->end (); }
-+  
-+  static void CALLBACK tess_vertex (void *v, void *t)
-+    { reinterpret_cast<opengl_tesselator *> (t)->vertex (v); }
-+  
-+  static void CALLBACK tess_combine (GLdouble c[3], void *v[4], GLfloat w[4],
-+				     void **out,  void *t)
-+    { reinterpret_cast<opengl_tesselator *> (t)->combine (c, v, w, out); }
-+  
-+  static void CALLBACK tess_edge_flag (GLboolean flag, void *t)
-+    { reinterpret_cast<opengl_tesselator *> (t)->edge_flag (flag); }
-+  
-+  static void CALLBACK tess_error (GLenum err, void *t)
-+    { reinterpret_cast<opengl_tesselator *> (t)->error (err); }
-+
-+private:
-+  GLUtesselator *glu_tess;
-+  bool fill;
-+};
-+
-+class
-+vertex_data
-+{
-+public:
-+  class vertex_data_rep
-+  {
-+  public:
-+    Matrix coords;
-+    Matrix color;
-+    Matrix normal;
-+    double alpha;
-+    float ambient;
-+    float diffuse;
-+    float specular;
-+    float specular_exp;
-+
-+    // reference counter
-+    int count;
-+
-+    vertex_data_rep (void) : count (1) { }
-+
-+    vertex_data_rep (const Matrix& c, const Matrix& col, const Matrix& n,
-+		     double a, float as, float ds, float ss, float se)
-+	: coords (c), color (col), normal (n), alpha (a),
-+	  ambient (as), diffuse (ds), specular (ss), specular_exp (se),
-+	  count (1) { }
-+  };
-+
-+private:
-+  vertex_data_rep *rep;
-+
-+  vertex_data_rep *nil_rep (void) const
-+    {
-+      static vertex_data_rep *nr = new vertex_data_rep ();
-+
-+      return nr;
-+    }
-+
-+public:
-+  vertex_data (void) : rep (nil_rep ())
-+    { rep->count++; }
-+
-+  vertex_data (const vertex_data& v) : rep (v.rep)
-+    { rep->count++; }
-+
-+  vertex_data (const Matrix& c, const Matrix& col, const Matrix& n,
-+	       double a, float as, float ds, float ss, float se)
-+      : rep (new vertex_data_rep (c, col, n, a, as, ds, ss, se))
-+    { }
-+
-+  vertex_data (vertex_data_rep *new_rep)
-+      : rep (new_rep) { }
-+
-+  ~vertex_data (void)
-+    {
-+      if (--rep->count == 0)
-+	delete rep;
-+    }
-+
-+  vertex_data& operator = (const vertex_data& v)
-+    {
-+      if (--rep->count == 0)
-+	delete rep;
-+
-+      rep = v.rep;
-+      rep->count++;
-+
-+      return *this;
-+    }
-+
-+  vertex_data_rep *get_rep (void) const { return rep; }
-+};
-+
-+class
-+opengl_renderer::patch_tesselator : public opengl_tesselator
-+{
-+public:
-+  patch_tesselator (opengl_renderer *r, int cmode, int lmode, int idx = 0)
-+      : opengl_tesselator (), renderer (r),
-+        color_mode (cmode), light_mode (lmode), index (idx),
-+        first (true) { }
-+
-+protected:
-+  void begin (GLenum type)
-+    {
-+      //printf("patch_tesselator::begin (%d)\n", type);
-+      first = true;
-+
-+      if (color_mode == 2 || light_mode == 2)
-+	glShadeModel (GL_SMOOTH);
-+      else
-+	glShadeModel (GL_FLAT);
-+
-+      if (is_filled ())
-+	renderer->set_polygon_offset (true, 1+index);
-+
-+      glBegin (type);
-+    }
-+
-+  void end (void)
-+    {
-+      //printf("patch_tesselator::end\n");
-+      glEnd ();
-+      renderer->set_polygon_offset (false);
-+    }
-+
-+  void vertex (void *data)
-+    {
-+      vertex_data::vertex_data_rep *v
-+	  = reinterpret_cast<vertex_data::vertex_data_rep *> (data);
-+      //printf("patch_tesselator::vertex (%g, %g, %g)\n", v->coords(0), v->coords(1), v->coords(2));
-+
-+      // FIXME: why did I need to keep the first vertex of the face
-+      // in JHandles? I think it's related to the fact that the 
-+      // tessellation process might re-order the vertices, such that
-+      // the first one you get here might not be the first one of the face;
-+      // but I can't figure out the actual reason.
-+      if (color_mode > 0 && (first || color_mode == 2))
-+	{
-+	  Matrix col = v->color;
-+
-+	  if (col.numel () == 3)
-+	    {
-+	      glColor3dv (col.data ());
-+	      if (light_mode > 0)
-+		{
-+		  float buf[4] = { 0, 0, 0, 1 };
-+
-+		  for (int k = 0; k < 3; k++)
-+		    buf[k] = (v->ambient * col(k));
-+		  glMaterialfv (LIGHT_MODE, GL_AMBIENT, buf);
-+
-+		  for (int k = 0; k < 3; k++)
-+		    buf[k] = (v->diffuse * col(k));
-+		  glMaterialfv (LIGHT_MODE, GL_AMBIENT, buf);
-+		}
-+	    }
-+	}
-+
-+      if (light_mode > 0 && (first || light_mode == 2))
-+	glNormal3dv (v->normal.data ());
-+
-+      glVertex3dv (v->coords.data ());
-+
-+      first = false;
-+    }
-+
-+  void combine (GLdouble xyz[3], void *data[4], GLfloat w[4],
-+		void **out_data)
-+    {
-+      //printf("patch_tesselator::combine\n");
-+
-+      vertex_data::vertex_data_rep *v[4];
-+      int vmax = 4;
-+
-+      for (int i = 0; i < 4; i++)
-+	{
-+	  v[i] = reinterpret_cast<vertex_data::vertex_data_rep *> (data[i]);
-+
-+	  if (vmax == 4 && ! v[i])
-+	    vmax = i;
-+	}
-+
-+      Matrix vv (1, 3, 0.0);
-+      Matrix cc;
-+      Matrix nn (1, 3, 0.0);
-+      double aa = 0.0;
-+
-+      vv(0) = xyz[0];
-+      vv(1) = xyz[1];
-+      vv(2) = xyz[2];
-+
-+      if (v[0]->color.numel ())
-+	{
-+	  cc.resize (1, 3, 0.0);
-+	  for (int ic = 0; ic < 3; ic++)
-+	    for (int iv = 0; iv < vmax; iv++)
-+	      cc(ic) += (w[iv] * v[iv]->color(ic));
-+	}
-+
-+      if (v[0]->normal.numel () > 0)
-+	{
-+	  for (int in = 0; in < 3; in++)
-+	    for (int iv = 0; iv < vmax; iv++)
-+	      nn(in) += (w[iv] * v[iv]->normal(in));
-+	}
-+
-+      for (int iv = 0; iv < vmax; iv++)
-+	aa += (w[iv] * v[iv]->alpha);
-+
-+      vertex_data new_v (vv, cc, nn, aa, v[0]->ambient, v[0]->diffuse,
-+			 v[0]->specular, v[0]->specular_exp);
-+      tmp_vdata.push_back (new_v);
-+
-+      *out_data = new_v.get_rep ();
-+    }
-+
-+private:
-+  opengl_renderer *renderer;
-+  int color_mode;	// 0: uni,  1: flat, 2: interp
-+  int light_mode;	// 0: none, 1: flat, 2: gouraud
-+  int index;
-+  bool first;
-+  std::list<vertex_data> tmp_vdata;
-+};
-+
-+void
-+opengl_renderer::draw (const graphics_object& go)
-+{
-+  if (! go.valid_object ())
-+    return;
-+
-+  const base_properties& props = go.get_properties ();
-+
-+  if (go.isa ("figure"))
-+    draw (dynamic_cast<const figure::properties&> (props));
-+  else if (go.isa ("axes"))
-+    draw (dynamic_cast<const axes::properties&> (props));
-+  else if (go.isa ("line"))
-+    draw (dynamic_cast<const line::properties&> (props));
-+  else if (go.isa ("surface"))
-+    draw (dynamic_cast<const surface::properties&> (props));
-+  else if (go.isa ("patch"))
-+    draw (dynamic_cast<const patch::properties&> (props));
-+  else if (go.isa ("hggroup"))
-+    draw (dynamic_cast<const hggroup::properties&> (props));
-+  else
-+    warning ("opengl_renderer: cannot render object of type `%s'",
-+	     props.graphics_object_name ().c_str ());
-+}
-+
-+void
-+opengl_renderer::draw (const figure::properties& props)
-+{
-+  backend = props.get_backend ();
-+
-+  // Initialize OpenGL context
-+
-+  glEnable (GL_DEPTH_TEST);
-+  glDepthFunc (GL_LEQUAL);
-+  glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-+  glEnable (GL_NORMALIZE);
-+
-+  if (props.is___enhanced__ ())
-+    {
-+      glEnable (GL_BLEND);
-+      glEnable (GL_LINE_SMOOTH);
-+    }
-+  else
-+    {
-+      glDisable (GL_BLEND);
-+      glDisable (GL_LINE_SMOOTH);
-+    }
-+
-+  // Clear background
-+
-+  Matrix c = props.get_color_rgb ();
-+
-+  if (c.length() >= 3)
-+    {
-+      glClearColor (c(0), c(1), c(2), 1);
-+      glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-+    }
-+
-+  // Draw children
-+
-+  draw (props.get_children ());
-+}
-+
-+void
-+opengl_renderer::draw (const axes::properties& props)
-+{
-+  // setup OpenGL transformation
-+
-+  Matrix x_zlim = props.get_transform_zlim ();
-+  Matrix x_mat1 = props.get_opengl_matrix_1 ();
-+  Matrix x_mat2 = props.get_opengl_matrix_2 ();
-+  
-+  xZ1 = x_zlim(0)-(x_zlim(1)-x_zlim(0))/2;
-+  xZ2 = x_zlim(1)+(x_zlim(1)-x_zlim(0))/2;
-+
-+  int vw[4];
-+  glGetIntegerv (GL_VIEWPORT, vw);
-+
-+  glMatrixMode (GL_MODELVIEW);
-+  glLoadIdentity ();
-+  glScaled(1, 1, -1);
-+  glMultMatrixd (x_mat1.data ());
-+  glMatrixMode (GL_PROJECTION);
-+  glLoadIdentity ();
-+  glOrtho (0, vw[2], vw[3], 0, xZ1, xZ2);
-+  glMultMatrixd (x_mat2.data ());
-+  glMatrixMode (GL_MODELVIEW);
-+
-+  glClear (GL_DEPTH_BUFFER_BIT);
-+
-+  // store axes transformation data
-+
-+  xform = props.get_transform ();
-+  
-+  // draw axes object
-+
-+  GLboolean antialias;
-+  glGetBooleanv (GL_LINE_SMOOTH, &antialias);
-+  glDisable (GL_LINE_SMOOTH);
-+  
-+  Matrix xlim = xform.xscale (props.get_xlim ().matrix_value ());
-+  Matrix ylim = xform.yscale (props.get_ylim ().matrix_value ());
-+  Matrix zlim = xform.zscale (props.get_zlim ().matrix_value ());
-+  double x_min = xlim(0), x_max = xlim(1);
-+  double y_min = ylim(0), y_max = ylim(1);
-+  double z_min = zlim(0), z_max = zlim(1);
-+  
-+  double xd = (props.xdir_is ("normal") ? 1 : -1);
-+  double yd = (props.ydir_is ("normal") ? 1 : -1);
-+  double zd = (props.zdir_is ("normal") ? 1 : -1);
-+
-+  ColumnVector p1, p2, xv (3), yv (3), zv (3);
-+  int xstate, ystate, zstate;
-+
-+  xstate = ystate = zstate = AXE_ANY_DIR;
-+
-+  p1 = xform.transform (x_min, (y_min+y_max)/2, (z_min+z_max)/2, false);
-+  p2 = xform.transform (x_max, (y_min+y_max)/2, (z_min+z_max)/2, false);
-+  xv(0) = xround (p2(0)-p1(0));
-+  xv(1) = xround (p2(1)-p1(1));
-+  xv(2) = (p2(2)-p1(2));
-+  if (xv(0) == 0 && xv(1) == 0)
-+    xstate = AXE_DEPTH_DIR;
-+  else if (xv(2) == 0)
-+    {
-+      if (xv(0) == 0)
-+        xstate = AXE_VERT_DIR;
-+      else if (xv(1) == 0)
-+        xstate = AXE_HORZ_DIR;
-+    }
-+  double xPlane;
-+  if (xv(2) == 0)
-+    if (xv(1) == 0)
-+      xPlane = (xv(0) > 0 ? x_max : x_min);
-+    else
-+      xPlane = (xv(1) < 0 ? x_max : x_min);
-+  else
-+    xPlane = (xv(2) < 0 ? x_min : x_max);
-+  double xPlaneN = (xPlane == x_min ? x_max : x_min);
-+  double fx = (x_max-x_min)/sqrt(xv(0)*xv(0)+xv(1)*xv(1));
-+
-+  p1 = xform.transform ((x_min+x_max)/2, y_min, (z_min+z_max)/2, false);
-+  p2 = xform.transform ((x_min+x_max)/2, y_max, (z_min+z_max)/2, false);
-+  yv(0) = xround (p2(0)-p1(0));
-+  yv(1) = xround (p2(1)-p1(1));
-+  yv(2) = (p2(2)-p1(2));
-+  if (yv(0) == 0 && yv(1) == 0)
-+    ystate = AXE_DEPTH_DIR;
-+  else if (yv(2) == 0)
-+    {
-+      if (yv(0) == 0)
-+        ystate = AXE_VERT_DIR;
-+      else if (yv(1) == 0)
-+        ystate = AXE_HORZ_DIR;
-+    }
-+  double yPlane;
-+  if (yv(2) == 0)
-+    if (yv(1) == 0)
-+      yPlane = (yv(0) > 0 ? y_max : y_min);
-+    else
-+      yPlane = (yv(1) < 0 ? y_max : y_min);
-+  else
-+    yPlane = (yv(2) < 0 ? y_min : y_max);
-+  double yPlaneN = (yPlane == y_min ? y_max : y_min);
-+  double fy = (y_max-y_min)/sqrt(yv(0)*yv(0)+yv(1)*yv(1));
-+
-+  p1 = xform.transform((x_min+x_max)/2, (y_min+y_max)/2, z_min, false);
-+  p2 = xform.transform((x_min+x_max)/2, (y_min+y_max)/2, z_max, false);
-+  zv(0) = xround(p2(0)-p1(0));
-+  zv(1) = xround (p2(1)-p1(1));
-+  zv(2) = (p2(2)-p1(2));
-+  if (zv(0) == 0 && zv(1) == 0)
-+    zstate = AXE_DEPTH_DIR;
-+  else if (zv(2) == 0)
-+  {
-+    if (zv(0) == 0)
-+      zstate = AXE_VERT_DIR;
-+    else if (zv(1) == 0)
-+      zstate = AXE_HORZ_DIR;
-+  }
-+  double zPlane;
-+  if (zv(2) == 0)
-+    if (zv(1) == 0)
-+      zPlane = (zv(0) > 0 ? z_min : z_max);
-+    else
-+      zPlane = (zv(1) < 0 ? z_min : z_max);
-+  else
-+    zPlane = (zv(2) < 0 ? z_min : z_max);
-+  double zPlaneN = (zPlane == z_min ? z_max : z_min);
-+  double fz = (z_max-z_min)/sqrt(zv(0)*zv(0)+zv(1)*zv(1));
-+
-+  bool mode2d = (((xstate > AXE_DEPTH_DIR ? 1 : 0) +
-+        (ystate > AXE_DEPTH_DIR ? 1 : 0) +
-+        (zstate > AXE_DEPTH_DIR ? 1 : 0)) == 2);
-+  if (props.tickdirmode_is ("auto"))
-+  {
-+    // FIXME: tickdir should be updated (code below comes
-+    //        from JHandles)
-+    //autoMode++;
-+    //TickDir.set(mode2d ? "in" : "out", true);
-+    //autoMode--;
-+  }
-+
-+  // FIXME: use ticklength property
-+  double xticklen = 7, yticklen = 7, zticklen = 7;
-+
-+  //double tickdir = (props.tickdir_is ("in") ? -1 : 1);
-+  double tickdir = (props.tickdirmode_is ("auto") ?
-+		    (mode2d ? -1 : 1) :
-+		    (props.tickdir_is ("in") ? -1 : 1));
-+  double xtickoffset = (mode2d && tickdir < 0 ? 0 : xticklen) + 5;
-+  double ytickoffset = (mode2d && tickdir < 0 ? 0 : yticklen) + 5;
-+  double ztickoffset = (mode2d && tickdir < 0 ? 0 : zticklen) + 5;
-+
-+  bool xySym = (xd*yd*(xPlane-xPlaneN)*(yPlane-yPlaneN) > 0);
-+  bool x2Dtop = false;
-+  bool y2Dright = false;
-+  double zpTick = zPlane;
-+
-+  /* 2D mode */
-+  if (xstate == AXE_HORZ_DIR && ystate == AXE_VERT_DIR)
-+  {
-+    if (props.xaxislocation_is ("top"))
-+    {
-+      double tmp = yPlane;
-+      yPlane = yPlaneN;
-+      yPlaneN = tmp;
-+      x2Dtop = true;
-+    }
-+    if (props.yaxislocation_is ("right"))
-+    {
-+      double tmp = xPlane;
-+      xPlane = xPlaneN;
-+      xPlaneN = tmp;
-+      y2Dright = true;
-+    }
-+    if (props.layer_is ("top"))
-+      zpTick = zPlaneN;
-+  }
-+
-+  Matrix axe_color = props.get_color_rgb ();
-+  bool visible = props.is_visible ();
-+  bool box = props.is_box ();
-+
-+  // Axes planes
-+
-+  if (axe_color.numel () > 0 && visible)
-+    {
-+      set_color (axe_color);
-+      set_polygon_offset (true, 2.5);
-+
-+      glBegin (GL_QUADS);
-+
-+      // X plane
-+      glVertex3d (xPlane, y_min, z_min);
-+      glVertex3d (xPlane, y_max, z_min);
-+      glVertex3d (xPlane, y_max, z_max);
-+      glVertex3d (xPlane, y_min, z_max);
-+
-+      // Y plane
-+      glVertex3d (x_min, yPlane, z_min);
-+      glVertex3d (x_max, yPlane, z_min);
-+      glVertex3d (x_max, yPlane, z_max);
-+      glVertex3d (x_min, yPlane, z_max);
-+
-+      // Z plane
-+      glVertex3d (x_min, y_min, zPlane);
-+      glVertex3d (x_max, y_min, zPlane);
-+      glVertex3d (x_max, y_max, zPlane);
-+      glVertex3d (x_min, y_max, zPlane);
-+
-+      glEnd ();
-+
-+      set_polygon_offset (false);
-+    }
-+
-+  // Axes box
-+
-+  set_linestyle ("-", true);
-+  set_linewidth (props.get_linewidth ());
-+
-+  if (visible)
-+    {
-+      glBegin (GL_LINES);
-+
-+      // X box
-+      set_color (props.get_xcolor_rgb ());
-+      glVertex3d (xPlaneN, yPlaneN, zPlane);
-+      glVertex3d (xPlane, yPlaneN, zPlane);
-+      if (box)
-+        {
-+          glVertex3d (xPlaneN, yPlane, zPlane);
-+          glVertex3d (xPlane, yPlane, zPlane);
-+          glVertex3d (xPlaneN, yPlane, zPlaneN);
-+          glVertex3d (xPlane, yPlane, zPlaneN);
-+          glVertex3d (xPlaneN, yPlaneN, zPlaneN);
-+          glVertex3d (xPlane, yPlaneN, zPlaneN);
-+        }
-+
-+      // Y box
-+      set_color (props.get_ycolor_rgb ());
-+      glVertex3d (xPlaneN, yPlaneN, zPlane);
-+      glVertex3d (xPlaneN, yPlane, zPlane);
-+      if (box)
-+        {
-+          glVertex3d (xPlane, yPlaneN, zPlane);
-+          glVertex3d (xPlane, yPlane, zPlane);
-+          glVertex3d (xPlane, yPlaneN, zPlaneN);
-+          glVertex3d (xPlane, yPlane, zPlaneN);
-+          glVertex3d (xPlaneN, yPlaneN, zPlaneN);
-+          glVertex3d (xPlaneN, yPlane, zPlaneN);
-+        }
-+
-+      // Z box
-+      set_color (props.get_zcolor_rgb ());
-+      if (xySym)
-+        {
-+          glVertex3d (xPlaneN, yPlane, zPlaneN);
-+          glVertex3d (xPlaneN, yPlane, zPlane);
-+        }
-+      else
-+        {
-+          glVertex3d (xPlane, yPlaneN, zPlaneN);
-+          glVertex3d (xPlane, yPlaneN, zPlane);
-+        }
-+      if (box)
-+        {
-+          glVertex3d (xPlane, yPlane, zPlaneN);
-+          glVertex3d (xPlane, yPlane, zPlane);
-+          if (xySym)
-+            {
-+              glVertex3d (xPlane, yPlaneN, zPlaneN);
-+              glVertex3d (xPlane, yPlaneN, zPlane);
-+            }
-+          else
-+            {
-+              glVertex3d (xPlaneN, yPlane, zPlaneN);
-+              glVertex3d (xPlaneN, yPlane, zPlane);
-+            }
-+          glVertex3d (xPlaneN, yPlaneN, zPlaneN);
-+          glVertex3d (xPlaneN, yPlaneN, zPlane);
-+        }
-+
-+      glEnd ();
-+    }
-+
-+  std::string gridstyle = props.get_gridlinestyle ();
-+  std::string minorgridstyle = props.get_minorgridlinestyle ();
-+
-+  // X grid
-+
-+  if (visible && xstate != AXE_DEPTH_DIR)
-+    {
-+      bool do_xgrid = (props.is_xgrid () && (gridstyle != "none"));
-+      bool do_xminorgrid = (props.is_xminorgrid () && (minorgridstyle != "none"));
-+      bool do_xminortick = props.is_xminortick ();
-+      Matrix xticks = xform.xscale (props.get_xtick ().matrix_value ());
-+      // FIXME: use pre-computed minor ticks
-+      Matrix xmticks;
-+      // FIXME: use xticklabels property
-+      string_vector xticklabels;
-+      int wmax = 0, hmax = 0;
-+      bool tick_along_z = xisinf (fy);
-+      Matrix tickpos (xticks.numel (), 3);
-+
-+      set_color (props.get_xcolor_rgb ());
-+
-+      // grid lines
-+      if (do_xgrid)
-+        {
-+          set_linestyle (gridstyle, true);
-+          glBegin (GL_LINES);
-+          for (int i = 0; i < xticks.numel (); i++)
-+            {
-+              double xval = xticks(i);
-+
-+              glVertex3d (xval, yPlaneN, zpTick);
-+              glVertex3d (xval, yPlane, zpTick);
-+              if (zstate != AXE_DEPTH_DIR)
-+                {
-+                  glVertex3d (xval, yPlane, zPlaneN);
-+                  glVertex3d (xval, yPlane, zPlane);
-+                }
-+            }
-+          glEnd ();
-+          set_linestyle ("-", true);
-+        }
-+
-+      // tick marks
-+      if (tick_along_z)
-+        {
-+          glBegin (GL_LINES);
-+          for (int i = 0; i < xticks.numel (); i++)
-+            {
-+              double xval = xticks(i);
-+
-+              glVertex3d (xval, yPlaneN, zPlane);
-+              glVertex3d (xval, yPlaneN, zPlane+signum(zPlane-zPlaneN)*fz*xticklen*tickdir);
-+              if (box && xstate != AXE_ANY_DIR)
-+                {
-+                  glVertex3d (xval, yPlaneN, zPlaneN);
-+                  glVertex3d (xval, yPlaneN,
-+                        zPlaneN+signum(zPlaneN-zPlane)*fz*xticklen*tickdir);
-+                }
-+              tickpos(i,0) = xval;
-+              tickpos(i,1) = yPlaneN;
-+              tickpos(i,2) = zPlane+signum(zPlane-zPlaneN)*fz*xtickoffset;
-+            }
-+          glEnd ();
-+        }
-+      else
-+        {
-+          glBegin (GL_LINES);
-+          for (int i = 0; i < xticks.numel (); i++)
-+            {
-+              double xval = xticks(i);
-+
-+              glVertex3d (xval, yPlaneN, zpTick);
-+              glVertex3d (xval, yPlaneN+signum(yPlaneN-yPlane)*fy*xticklen*tickdir, zpTick);
-+              if (box && xstate != AXE_ANY_DIR)
-+                {
-+                  glVertex3d (xval, yPlane, zpTick);
-+                  glVertex3d (xval,
-+                        yPlane+signum(yPlane-yPlaneN)*fy*xticklen*tickdir, zpTick);
-+                }
-+              tickpos(i,0) = xval;
-+              tickpos(i,1) = yPlaneN+signum(yPlaneN-yPlane)*fy*xtickoffset;
-+              tickpos(i,2) = zPlane;
-+            }
-+          glEnd ();
-+        }
-+
-+      // FIXME: tick texts
-+
-+      // minor grid lines
-+      if (do_xminorgrid)
-+        {
-+          set_linestyle (minorgridstyle, true);
-+          glBegin (GL_LINES);
-+          for (int i = 0; i < xmticks.numel (); i++)
-+            {
-+              double xval = xmticks(i);
-+
-+              glVertex3d (xval, yPlaneN, zpTick);
-+              glVertex3d (xval, yPlane, zpTick);
-+              if (zstate != AXE_DEPTH_DIR)
-+                {
-+                  glVertex3d (xval, yPlane, zPlaneN);
-+                  glVertex3d (xval, yPlane, zPlane);
-+                }
-+            }
-+          glEnd ();
-+          set_linestyle ("-", true);
-+        }
-+			
-+      // minor tick marks
-+      if (do_xminortick)
-+        {
-+          if (tick_along_z)
-+            {
-+              glBegin (GL_LINES);
-+              for (int i = 0; i < xmticks.numel (); i++)
-+                {
-+                  double xval = xmticks(i);
-+
-+                  glVertex3d (xval, yPlaneN, zPlane);
-+                  glVertex3d (xval, yPlaneN,
-+                      zPlane+signum(zPlane-zPlaneN)*fz*xticklen/2*tickdir);
-+                  if (box && xstate != AXE_ANY_DIR)
-+                    {
-+                      glVertex3d (xval, yPlaneN, zPlaneN);
-+                      glVertex3d (xval, yPlaneN,
-+                          zPlaneN+signum(zPlaneN-zPlane)*fz*xticklen/2*tickdir);
-+                    }
-+                }
-+              glEnd ();
-+            }
-+          else
-+            {
-+              glBegin (GL_LINES);
-+              for (int i = 0; i < xmticks.numel (); i++)
-+                {
-+                  double xval = xmticks(i);
-+
-+                  glVertex3d (xval, yPlaneN, zpTick);
-+                  glVertex3d (xval,
-+                        yPlaneN+signum(yPlaneN-yPlane)*fy*xticklen/2*tickdir, zpTick);
-+                  if (box && xstate != AXE_ANY_DIR)
-+                    {
-+                      glVertex3d (xval, yPlane, zpTick);
-+                      glVertex3d (xval,
-+                            yPlane+signum(yPlane-yPlaneN)*fy*xticklen/2*tickdir, zpTick);
-+                    }
-+                }
-+              glEnd ();
-+            }
-+        }
-+
-+      text::properties& xlabel_props =
-+        reinterpret_cast<text::properties&> (gh_manager::get_object (props.get_xlabel ()).get_properties ());
-+
-+      // FIXME: auto-positioning should be disabled if the 
-+      //        label has been positioned manually
-+      if (! xlabel_props.get_string ().empty ())
-+        {
-+          xlabel_props.set_horizontalalignment (xstate > AXE_DEPTH_DIR ? "center" : (xySym ? "left" : "right"));
-+	  xlabel_props.set_verticalalignment (xstate == AXE_VERT_DIR ? "bottom" : (zd*zv(2) <= 0 ? "top" : "bottom"));
-+
-+          double angle = 0;
-+          ColumnVector p = graphics_xform::xform_vector ((x_min+x_max)/2, yPlaneN, zPlane);
-+
-+          if (tick_along_z)
-+            p(2) += (signum(zPlane-zPlaneN)*fz*xtickoffset);
-+          else
-+            p(1) += (signum(yPlaneN-yPlane)*fy*xtickoffset);
-+          p = xform.transform (p(0), p(1), p(2), false);
-+          switch (xstate)
-+            {
-+              case AXE_ANY_DIR:
-+                p(0) += (xySym ? wmax : -wmax);
-+                p(1) += (zd*zv(2) <= 0 ? hmax : -hmax);
-+                break;
-+              case AXE_VERT_DIR:
-+                p(0) -= wmax;
-+                angle = 90;
-+                break;
-+              case AXE_HORZ_DIR:
-+                p(1) += hmax;
-+                break;
-+            }
-+          p = xform.untransform (p(0), p(1), p(2), true);
-+          xlabel_props.set_position (p.extract_n (0, 3).transpose ());
-+          xlabel_props.set_rotation (angle);
-+        }
-+    }
-+
-+  // Y grid
-+		
-+  if (ystate != AXE_DEPTH_DIR && visible)
-+    {
-+      bool do_ygrid = (props.is_ygrid () && (gridstyle != "none"));
-+      bool do_yminorgrid = (props.is_yminorgrid () && (minorgridstyle != "none"));
-+      bool do_yminortick = props.is_yminortick ();
-+      Matrix yticks = xform.yscale (props.get_ytick ().matrix_value ());
-+      // FIXME: use pre-computed minor ticks
-+      Matrix ymticks;
-+      // FIXME: use yticklabels property
-+      string_vector yticklabels;
-+      int wmax = 0, hmax = 0;
-+      bool tick_along_z = xisinf (fx);
-+      Matrix tickpos (yticks.numel (), 3);
-+
-+      set_color (props.get_ycolor_rgb ());
-+
-+      // grid lines
-+      if (do_ygrid)
-+        {
-+          set_linestyle (gridstyle, true);
-+          glBegin (GL_LINES);
-+          for (int i = 0; i < yticks.numel (); i++)
-+            {
-+              double yval = yticks(i);
-+
-+              glVertex3d (xPlaneN, yval, zpTick);
-+              glVertex3d (xPlane, yval, zpTick);
-+              if (zstate != AXE_DEPTH_DIR)
-+                {
-+                  glVertex3d (xPlane, yval, zPlaneN);
-+                  glVertex3d (xPlane, yval, zPlane);
-+                }
-+            }
-+          glEnd ();
-+          set_linestyle ("-", true);
-+        }
-+
-+      // tick marks
-+      if (tick_along_z)
-+        {
-+          glBegin (GL_LINES);
-+          for (int i = 0; i < yticks.numel (); i++)
-+            {
-+              double yval = yticks(i);
-+
-+              glVertex3d (xPlaneN, yval, zPlane);
-+              glVertex3d (xPlaneN, yval, zPlane+signum(zPlane-zPlaneN)*fz*yticklen*tickdir);
-+              if (box && ystate != AXE_ANY_DIR)
-+                {
-+                  glVertex3d (xPlaneN, yval, zPlaneN);
-+                  glVertex3d (xPlaneN, yval,
-+                        zPlaneN+signum(zPlaneN-zPlane)*fz*yticklen*tickdir);
-+                }
-+              tickpos(i,0) = xPlaneN;
-+              tickpos(i,1) = yval;
-+              tickpos(i,2) = zPlane+signum(zPlane-zPlaneN)*fz*ytickoffset;
-+            }
-+          glEnd ();
-+        }
-+      else
-+        {
-+          glBegin (GL_LINES);
-+          for (int i = 0; i < yticks.numel (); i++)
-+            {
-+              double yval = yticks(i);
-+
-+              glVertex3d (xPlaneN, yval, zpTick);
-+              glVertex3d (xPlaneN+signum(xPlaneN-xPlane)*fx*yticklen*tickdir, yval, zpTick);
-+              if (box && ystate != AXE_ANY_DIR)
-+                {
-+                  glVertex3d (xPlane, yval, zpTick);
-+                  glVertex3d (xPlane+signum(xPlane-xPlaneN)*fx*yticklen*tickdir,
-+                        yval, zpTick);
-+                }
-+              tickpos(i,0) = xPlaneN+signum(xPlaneN-xPlane)*fx*ytickoffset;
-+              tickpos(i,1) = yval;
-+              tickpos(i,2) = zPlane;
-+            }
-+          glEnd ();
-+        }
-+
-+      // FIXME: tick texts
-+
-+      // minor grid lines
-+      if (do_yminorgrid)
-+        {
-+          set_linestyle (minorgridstyle, true);
-+          glBegin (GL_LINES);
-+          for (int i = 0; i < ymticks.numel (); i++)
-+            {
-+              double yval = ymticks(i);
-+
-+              glVertex3d (xPlaneN, yval, zpTick);
-+              glVertex3d (xPlane, yval, zpTick);
-+              if (zstate != AXE_DEPTH_DIR)
-+                {
-+                  glVertex3d (xPlane, yval, zPlaneN);
-+                  glVertex3d (xPlane, yval, zPlane);
-+                }
-+            }
-+          glEnd ();
-+          set_linestyle ("-", true);
-+        }
-+
-+      // minor tick marks
-+      if (do_yminortick)
-+        {
-+          if (tick_along_z)
-+            {
-+              glBegin (GL_LINES);
-+              for (int i = 0; i < ymticks.numel (); i++)
-+                {
-+                  double yval = ymticks(i);
-+
-+                  glVertex3d (xPlaneN, yval, zPlane);
-+                  glVertex3d (xPlaneN, yval,
-+                        zPlane+signum(zPlane-zPlaneN)*fz*yticklen/2*tickdir);
-+                  if (box && ystate != AXE_ANY_DIR)
-+                    {
-+                      glVertex3d (xPlaneN, yval, zPlaneN);
-+                      glVertex3d (xPlaneN, yval,
-+                            zPlaneN+signum(zPlaneN-zPlane)*fz*yticklen/2*tickdir);
-+                    }
-+                }
-+              glEnd ();
-+            }
-+          else
-+            {
-+              glBegin (GL_LINES);
-+              for (int i = 0; i < ymticks.numel (); i++)
-+                {
-+                  double yval = ymticks(i);
-+
-+                  glVertex3d (xPlaneN, yval, zpTick);
-+                  glVertex3d (xPlaneN+signum(xPlaneN-xPlane)*fx*yticklen/2*tickdir,
-+                        yval, zpTick);
-+                  if (box && ystate != AXE_ANY_DIR)
-+                    {
-+                      glVertex3d (xPlane, yval, zpTick);
-+                      glVertex3d (xPlane+signum(xPlane-xPlaneN)*fx*yticklen/2*tickdir,
-+                            yval, zpTick);
-+                    }
-+                }
-+              glEnd ();
-+            }
-+        }
-+
-+      text::properties& ylabel_props =
-+        reinterpret_cast<text::properties&> (gh_manager::get_object (props.get_ylabel ()).get_properties ());
-+
-+      // FIXME: auto-positioning should be disabled if the 
-+      //        label has been positioned manually
-+      if (! ylabel_props.get_string ().empty ())
-+        {
-+          ylabel_props.set_horizontalalignment (ystate > AXE_DEPTH_DIR ? "center" : (!xySym ? "left" : "right"));
-+	  ylabel_props.set_verticalalignment (ystate == AXE_VERT_DIR ? "bottom" : (zd*zv(2) <= 0 ? "top" : "bottom"));
-+
-+          double angle = 0;
-+          ColumnVector p = graphics_xform::xform_vector (xPlaneN, (y_min+y_max)/2, zPlane);
-+
-+          if (tick_along_z)
-+            p(2) += (signum(zPlane-zPlaneN)*fz*ytickoffset);
-+          else
-+            p(0) += (signum(xPlaneN-xPlane)*fx*ytickoffset);
-+          p = xform.transform (p(0), p(1), p(2), false);
-+          switch (ystate)
-+            {
-+              case AXE_ANY_DIR:
-+                p(0) += (!xySym ? wmax : -wmax);
-+                p(1) += (zd*zv(2) <= 0 ? hmax : -hmax);
-+                break;
-+              case AXE_VERT_DIR:
-+                p(0) -= wmax;
-+                angle = 90;
-+                break;
-+              case AXE_HORZ_DIR:
-+                p(1) += hmax;
-+                break;
-+            }
-+          p = xform.untransform(p(0), p(1), p(2), true);
-+          ylabel_props.set_position (p.extract_n (0, 3).transpose ());
-+          ylabel_props.set_rotation (angle);
-+        }
-+    }
-+		
-+  // Z Grid
-+
-+  if (zstate != AXE_DEPTH_DIR && visible)
-+    {
-+      bool do_zgrid = (props.is_zgrid () && (gridstyle != "none"));
-+      bool do_zminorgrid = (props.is_zminorgrid () && (minorgridstyle != "none"));
-+      bool do_zminortick = props.is_zminortick ();
-+      Matrix zticks = xform.zscale (props.get_ztick ().matrix_value ());
-+      // FIXME: use pre-computed minor ticks
-+      Matrix zmticks;
-+      // FIXME: use zticklabels property
-+      string_vector zticklabels;
-+      int wmax = 0, hmax = 0;
-+      Matrix tickpos (zticks.numel (), 3);
-+
-+      set_color (props.get_zcolor_rgb ());
-+
-+      // grid lines
-+      if (do_zgrid)
-+        {
-+          set_linestyle (gridstyle, true);
-+          glBegin (GL_LINES);
-+          for (int i = 0; i < zticks.numel (); i++)
-+            {
-+              double zval = zticks(i);
-+
-+              glVertex3d (xPlaneN, yPlane, zval);
-+              glVertex3d (xPlane, yPlane, zval);
-+              glVertex3d (xPlane, yPlaneN, zval);
-+              glVertex3d (xPlane, yPlane, zval);
-+            }
-+          glEnd ();
-+          set_linestyle ("-", true);
-+        }
-+
-+      // tick marks
-+      if (xySym)
-+        {
-+          if (xisinf (fy))
-+            {
-+              glBegin (GL_LINES);
-+              for (int i = 0; i < zticks.numel (); i++)
-+                {
-+                  double zval = zticks(i);
-+
-+                  glVertex3d (xPlaneN, yPlane, zval);
-+                  glVertex3d (xPlaneN+signum(xPlaneN-xPlane)*fx*zticklen*tickdir,
-+                        yPlane, zval);
-+                  if (box && zstate != AXE_ANY_DIR)
-+                    {
-+                      glVertex3d (xPlane, yPlane, zval);
-+                      glVertex3d (xPlane+signum(xPlane-xPlaneN)*fx*zticklen*tickdir,
-+                            yPlane, zval);
-+                    }
-+                  tickpos(i,0) = xPlaneN+signum(xPlaneN-xPlane)*fx*ztickoffset;
-+                  tickpos(i,1) = yPlane;
-+                  tickpos(i,2) = zval;
-+                }
-+              glEnd ();
-+            }
-+          else
-+            {
-+              glBegin (GL_LINES);
-+              for (int i = 0; i < zticks.numel (); i++)
-+                {
-+                  double zval = zticks(i);
-+
-+                  glVertex3d (xPlaneN, yPlane, zval);
-+                  glVertex3d (xPlaneN, yPlane+signum(yPlane-yPlaneN)*fy*zticklen*tickdir, zval);
-+                  tickpos(i,0) = xPlaneN;
-+                  tickpos(i,1) = yPlane+signum(yPlane-yPlaneN)*fy*ztickoffset;
-+                  tickpos(i,2) = zval;
-+                }
-+              glEnd ();
-+            }
-+        }
-+      else
-+        {
-+          if (xisinf (fx))
-+            {
-+              glBegin (GL_LINES);
-+              for (int i = 0; i < zticks.numel (); i++)
-+                {
-+                  double zval = zticks(i);
-+
-+                  glVertex3d (xPlane, yPlaneN, zval);
-+                  glVertex3d (xPlane, yPlaneN+signum(yPlaneN-yPlane)*fy*zticklen*tickdir, zval);
-+                  if (box && zstate != AXE_ANY_DIR)
-+                    {
-+                      glVertex3d (xPlane, yPlane, zval);
-+                      glVertex3d (xPlane, yPlane+signum(yPlane-yPlaneN)*fy*zticklen*tickdir, zval);
-+                    }
-+                  tickpos(i,0) = xPlane;
-+                  tickpos(i,1) = yPlaneN+signum(yPlaneN-yPlane)*fy*ztickoffset;
-+                  tickpos(i,2) = zval;
-+                }
-+              glEnd ();
-+            }
-+          else
-+          {
-+            glBegin (GL_LINES);
-+            for (int i = 0; i < zticks.numel (); i++)
-+              {
-+                double zval = zticks(i);
-+
-+                glVertex3d (xPlane, yPlaneN, zval);
-+                glVertex3d (xPlane+signum(xPlane-xPlaneN)*fx*zticklen*tickdir, yPlaneN, zval);
-+                tickpos(i,0) = xPlane+signum(xPlane-xPlaneN)*fx*ztickoffset;
-+                tickpos(i,1) = yPlaneN;
-+                tickpos(i,2) = zval;
-+              }
-+            glEnd ();
-+          }
-+        }
-+
-+      // FIXME: tick texts
-+
-+      // minor grid lines
-+      if (do_zminorgrid)
-+        {
-+          set_linestyle (minorgridstyle, true);
-+          glBegin (GL_LINES);
-+          for (int i = 0; i < zmticks.numel (); i++)
-+            {
-+              double zval = zmticks(i);
-+
-+              glVertex3d (xPlaneN, yPlane, zval);
-+              glVertex3d (xPlane, yPlane, zval);
-+              glVertex3d (xPlane, yPlaneN, zval);
-+              glVertex3d (xPlane, yPlane, zval);
-+            }
-+          glEnd ();
-+          set_linestyle ("-", true);
-+        }
-+
-+      // minor tick marks
-+      if (do_zminortick)
-+        {
-+          if (xySym)
-+            {
-+              if (xisinf (fy))
-+                {
-+                  glBegin (GL_LINES);
-+                  for (int i = 0; i < zmticks.numel (); i++)
-+                    {
-+                      double zval = zmticks(i);
-+
-+                      glVertex3d (xPlaneN, yPlane, zval);
-+                      glVertex3d (xPlaneN+signum(xPlaneN-xPlane)*fx*zticklen/2*tickdir,
-+                            yPlane, zval);
-+                      if (box && zstate != AXE_ANY_DIR)
-+                        {
-+                          glVertex3d (xPlane, yPlane, zval);
-+                          glVertex3d (xPlane+signum(xPlane-xPlaneN)*fx*zticklen/2*tickdir,
-+                                yPlane, zval);
-+                        }
-+                    }
-+                  glEnd ();
-+                }
-+              else
-+                {
-+                  glBegin (GL_LINES);
-+                  for (int i = 0; i < zmticks.numel (); i++)
-+                    {
-+                      double zval = zmticks(i);
-+
-+                      glVertex3d (xPlaneN, yPlane, zval);
-+                      glVertex3d (xPlaneN, yPlane+signum(yPlane-yPlaneN)*fy*zticklen/2*tickdir, zval);
-+                    }
-+                  glEnd ();
-+                }
-+            }
-+          else
-+            {
-+              if (xisinf (fx))
-+                {
-+                  glBegin (GL_LINES);
-+                  for (int i = 0; i < zmticks.numel (); i++)
-+                    {
-+                      double zval = zmticks(i);
-+
-+                      glVertex3d (xPlane, yPlaneN, zval);
-+                      glVertex3d (xPlane, yPlaneN+signum(yPlaneN-yPlane)*fy*zticklen/2*tickdir, zval);
-+                      if (box && zstate != AXE_ANY_DIR)
-+                        {
-+                          glVertex3d (xPlane, yPlane, zval);
-+                          glVertex3d (xPlane, yPlane+signum(yPlane-yPlaneN)*fy*zticklen/2*tickdir, zval);
-+                        }
-+                    }
-+                  glEnd ();
-+                }
-+              else
-+                {
-+                  glBegin (GL_LINES);
-+                  for (int i = 0; i < zmticks.numel (); i++)
-+                    {
-+                      double zval = zmticks(i);
-+
-+                      glVertex3d (xPlane, yPlaneN, zval);
-+                      glVertex3d (xPlane+signum(xPlane-xPlaneN)*fx*zticklen/2*tickdir, yPlaneN, zval);
-+                    }
-+                  glEnd ();
-+                }
-+            }
-+        }
-+
-+      text::properties& zlabel_props =
-+        reinterpret_cast<text::properties&> (gh_manager::get_object (props.get_zlabel ()).get_properties ());
-+
-+      // FIXME: auto-positioning should be disabled if the 
-+      //        label has been positioned manually
-+      if (! zlabel_props.get_string ().empty ())
-+        {
-+          bool camAuto = props.cameraupvectormode_is ("auto");
-+
-+          zlabel_props.set_horizontalalignment ((zstate > AXE_DEPTH_DIR || camAuto) ? "center" : "right");
-+	  zlabel_props.set_verticalalignment(zstate == AXE_VERT_DIR ? "bottom" : ((zd*zv(2) < 0 || camAuto) ? "bottom" : "top"));
-+
-+          double angle = 0;
-+          ColumnVector p;
-+
-+          if (xySym)
-+            {
-+              p = graphics_xform::xform_vector (xPlaneN, yPlane, (z_min+z_max)/2);
-+              if (xisinf (fy))
-+                p(0) += (signum(xPlaneN-xPlane)*fx*ztickoffset);
-+              else
-+                p(1) += (signum(yPlane-yPlaneN)*fy*ztickoffset);
-+            }
-+          else
-+            {
-+              p = graphics_xform::xform_vector (xPlane, yPlaneN, (z_min+z_max)/2);
-+              if (xisinf (fx))
-+                p(1) += (signum(yPlaneN-yPlane)*fy*ztickoffset);
-+              else
-+                p(0) += (signum(xPlane-xPlaneN)*fx*ztickoffset);
-+            }
-+          p = xform.transform (p(0), p(1), p(2), false);
-+          switch (zstate)
-+            {
-+              case AXE_ANY_DIR:
-+                if (camAuto)
-+                  {
-+                    p(0) -= wmax;
-+                    angle = 90;
-+                  }
-+                /* FIXME: what's the correct offset?
-+                   p[0] += (!xySym ? wmax : -wmax);
-+                   p[1] += (zd*zv[2] <= 0 ? hmax : -hmax);
-+                   */
-+                break;
-+              case AXE_VERT_DIR:
-+                p(0) -= wmax;
-+                angle = 90;
-+                break;
-+              case AXE_HORZ_DIR:
-+                p(1) += hmax;
-+                break;
-+            }
-+          p = xform.untransform (p(0), p(1), p(2), true);
-+          zlabel_props.set_position (p.extract_n (0, 3).transpose ());
-+          zlabel_props.set_rotation (angle);
-+        }
-+    }
-+
-+  set_linestyle ("-");
-+
-+  // Title
-+
-+  text::properties& title_props =
-+    reinterpret_cast<text::properties&> (gh_manager::get_object (props.get_title ()).get_properties ());
-+      
-+  // FIXME: auto-positioning should be disabled if the 
-+  //        title has been positioned manually
-+  if (! title_props.get_string ().empty ())
-+    {
-+      Matrix bb = props.get_boundingbox (true);
-+      ColumnVector p = xform.untransform (bb(0)+bb(2)/2, (bb(1)-10),
-+          (x_zlim(0)+x_zlim(1))/2, true);
-+      title_props.set_position (p.extract_n(0, 3).transpose ());
-+    }
-+
-+  set_clipbox (x_min, x_max, y_min, y_max, z_min, z_max);
-+
-+  // Children
-+
-+  if (antialias == GL_TRUE)
-+    glEnable (GL_LINE_SMOOTH);
-+
-+  Matrix children = props.get_children ();
-+  std::list<graphics_object> obj_list;
-+  std::list<graphics_object>::iterator it;
-+
-+  // 1st pass: draw light objects
-+
-+  for (int i = 0; i < children.numel (); i++)
-+    {
-+      graphics_object go = gh_manager::get_object (children (i));
-+
-+      if (go.get_properties ().is_visible ())
-+        {
-+          if (go.isa ("light"))
-+	    draw (go);
-+          else
-+            obj_list.push_back (go);
-+        }
-+    }
-+
-+  // 2nd pass: draw other objects (with units set to "data")
-+
-+  it = obj_list.begin ();
-+  while (it != obj_list.end ())
-+    {
-+      graphics_object go = (*it);
-+
-+      // FIXME: check whether object has "units" property and it is set to "data"
-+      if (! go.isa ("text") || go.get ("units").string_value () == "data")
-+        {
-+          set_clipping (go.get_properties ().is_clipping ());
-+          draw (go);
-+
-+          it = obj_list.erase (it);
-+        }
-+      else
-+        it++;
-+    }
-+
-+  // 3rd pass: draw remaining objects
-+
-+  for (it = obj_list.begin (); it != obj_list.end (); it++)
-+    {
-+      graphics_object go = (*it);
-+
-+      set_clipping (go.get_properties ().is_clipping ());
-+      draw (go);
-+    }
-+
-+  set_clipping (false);
-+  // FIXME: finalize rendering (transparency processing)
-+  // FIXME: draw zoom box, if needed
-+}
-+
-+void
-+opengl_renderer::draw (const line::properties& props)
-+{
-+  Matrix x = xform.xscale (props.get_xdata ().matrix_value ());
-+  Matrix y = xform.yscale (props.get_ydata ().matrix_value ());
-+  Matrix z = xform.zscale (props.get_zdata ().matrix_value ());
-+
-+  bool has_z = (z.numel () > 0);
-+  int n = static_cast<int> (::xmin (::xmin (x.numel (), y.numel ()), (has_z ? z.numel () : INT_MAX)));
-+  octave_uint8 clip_mask = (props.is_clipping () ? 0x7F : 0x40), clip_ok (0x40);
-+
-+  std::vector<octave_uint8> clip (n);
-+
-+  if (has_z)
-+    for (int i = 0; i < n; i++)
-+      clip[i] = (clip_code (x(i), y(i), z(i)) & clip_mask);
-+  else
-+    {
-+      double z_mid = (zmin+zmax)/2;
-+
-+      for (int i = 0; i < n; i++)
-+	clip[i] = (clip_code (x(i), y(i), z_mid) & clip_mask);
-+    }
-+
-+  if (! props.linestyle_is ("none"))
-+    {
-+      set_color (props.get_color_rgb ());
-+      set_linestyle (props.get_linestyle (), false);
-+      set_linewidth (props.get_linewidth ());
-+
-+      if (has_z)
-+	{
-+	  bool flag = false;
-+
-+	  for (int i = 1; i < n; i++)
-+	    {
-+	      if ((clip[i-1] & clip[i]) == clip_ok)
-+		{
-+		  if (! flag)
-+		    {
-+		      flag = true;
-+		      glBegin (GL_LINE_STRIP);
-+		      glVertex3d (x(i-1), y(i-1), z(i-1));
-+		    }
-+		  glVertex3d (x(i), y(i), z(i));
-+		}
-+	      else if (flag)
-+		{
-+		  flag = false;
-+		  glEnd ();
-+		}
-+	    }
-+
-+	  if (flag)
-+	    glEnd ();
-+	}
-+      else
-+	{
-+	  bool flag = false;
-+
-+	  for (int i = 1; i < n; i++)
-+	    {
-+	      if ((clip[i-1] & clip[i]) == clip_ok)
-+		{
-+		  if (! flag)
-+		    {
-+		      flag = true;
-+		      glBegin (GL_LINE_STRIP);
-+		      glVertex2d (x(i-1), y(i-1));
-+		    }
-+		  glVertex2d (x(i), y(i));
-+		}
-+	      else if (flag)
-+		{
-+		  flag = false;
-+		  glEnd ();
-+		}
-+	    }
-+
-+	  if (flag)
-+	    glEnd ();
-+	}
-+	  
-+      set_linewidth (0.5);
-+      set_linestyle ("-");
-+    }
-+
-+  set_clipping (false);
-+
-+  if (! props.marker_is ("none") &&
-+      ! (props.markeredgecolor_is ("none")
-+	 && props.markerfacecolor_is ("none")))
-+    {
-+      Matrix lc, fc;
-+
-+      if (props.markeredgecolor_is ("auto"))
-+	lc = props.get_color_rgb ();
-+      else if (! props.markeredgecolor_is ("none"))
-+	lc = props.get_markeredgecolor_rgb ();
-+
-+      if (props.markerfacecolor_is ("auto"))
-+	fc = props.get_color_rgb ();
-+      else if (! props.markerfacecolor_is ("none"))
-+	fc = props.get_markerfacecolor_rgb ();
-+
-+      init_marker (props.get_marker (), props.get_markersize (),
-+		   props.get_linewidth ());
-+
-+      for (int i = 0; i < n; i++)
-+        {
-+          if (clip[i] == clip_ok)
-+            draw_marker (x(i), y(i), (has_z ? z(i) : 0), lc, fc);
-+        }
-+
-+      end_marker ();
-+    }
-+  
-+  set_clipping (props.is_clipping ());
-+}
-+
-+void
-+opengl_renderer::draw (const surface::properties& props)
-+{
-+  Matrix x = xform.xscale (props.get_xdata ().matrix_value ());
-+  Matrix y = xform.yscale (props.get_ydata ().matrix_value ());
-+  Matrix z = xform.zscale (props.get_zdata ().matrix_value ());
-+
-+  int zr = z.rows (), zc = z.columns ();
-+
-+  NDArray c;
-+  NDArray n = props.get_vertexnormals ().array_value ();
-+
-+  // FIXME: handle transparency
-+  Matrix a;
-+
-+  if (props.facelighting_is ("phong") || props.edgelighting_is ("phong"))
-+    warning ("opengl_renderer::draw: phong light model not supported");
-+
-+  int fc_mode = (props.facecolor_is_rgb () ? 0 :
-+		 (props.facecolor_is ("flat") ? 1 :
-+		  (props.facecolor_is ("interp") ? 2 :
-+		   (props.facecolor_is ("texturemap") ? 3 : -1))));
-+  int fl_mode = (props.facelighting_is ("none") ? 0 :
-+		 (props.facelighting_is ("flat") ? 1 : 2));
-+  int fa_mode = (props.facealpha_is_double () ? 0 :
-+		 (props.facealpha_is ("flat") ? 1 : 2));
-+  int ec_mode = (props.edgecolor_is_rgb () ? 0 :
-+		 (props.edgecolor_is ("flat") ? 1 :
-+		  (props.edgecolor_is ("interp") ? 2 : -1)));
-+  int el_mode = (props.edgelighting_is ("none") ? 0 :
-+		 (props.edgelighting_is ("flat") ? 1 : 2));
-+  int ea_mode = (props.edgealpha_is_double () ? 0 :
-+		 (props.edgealpha_is ("flat") ? 1 : 2));
-+
-+  Matrix fcolor = (fc_mode == 3 ? Matrix (1, 3, 1.0) : props.get_facecolor_rgb ());
-+  Matrix ecolor = props.get_edgecolor_rgb ();
-+
-+  float as = props.get_ambientstrength ();
-+  float ds = props.get_diffusestrength ();
-+  float ss = props.get_specularstrength ();
-+  float se = props.get_specularexponent ();
-+  float cb[4] = { 0, 0, 0, 1 };
-+
-+  opengl_texture tex;
-+
-+  int i1, i2, j1, j2;
-+  bool x_mat = (x.rows () == z.rows ());
-+  bool y_mat = (y.columns () == z.columns ());
-+
-+  i1 = i2 = j1 = j2 = 0;
-+
-+  boolMatrix clip (z.dims (), false);
-+
-+  for (int i = 0; i < zr; i++)
-+    {
-+      if (x_mat)
-+	i1 = i;
-+
-+      for (int j = 0; j < zc; j++)
-+	{
-+	  if (y_mat)
-+	    j1 = j;
-+
-+	  clip(i,j) = is_nan_or_inf (x(i1,j), y(i,j1), z(i,j));
-+	}
-+    }
-+
-+  if ((fc_mode > 0 && fc_mode < 3) || ec_mode > 0)
-+    c = props.get_color_data ().array_value ();
-+
-+  if (fa_mode > 0 || ea_mode > 0)
-+    {
-+      // FIXME: implement alphadata conversion
-+      //a = props.get_alpha_data ();
-+    }
-+
-+  if (fl_mode > 0 || el_mode > 0)
-+    {
-+      float buf[4] = { ss, ss, ss, 1 };
-+
-+      glMaterialfv (LIGHT_MODE, GL_SPECULAR, buf);
-+      glMaterialf (LIGHT_MODE, GL_SHININESS, se);
-+    }
-+
-+  // FIXME: good candidate for caching, transfering pixel
-+  // data to OpenGL is time consuming.
-+  if (fc_mode == 3)
-+    tex = opengl_texture::create (props.get_color_data ());
-+
-+  if (! props.facecolor_is ("none"))
-+    {
-+      if (props.get_facealpha_double () == 1)
-+	{
-+	  if (fc_mode == 0 || fc_mode == 3)
-+	    {
-+	      glColor3dv (fcolor.data ());
-+	      if (fl_mode > 0)
-+		{
-+		  for (int i = 0; i < 3; i++)
-+		    cb[i] = (as * fcolor(i));
-+		  glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb);
-+
-+		  for (int i = 0; i < 3; i++)
-+		    cb[i] *= (ds / as);
-+		  glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb);
-+		}
-+	    }
-+
-+	  if (fl_mode > 0)
-+	    glEnable (GL_LIGHTING);
-+	  glShadeModel ((fc_mode == 2 || fl_mode == 2) ? GL_SMOOTH : GL_FLAT);
-+	  set_polygon_offset (true, 1);
-+	  if (fc_mode == 3)
-+	    glEnable (GL_TEXTURE_2D);
-+
-+	  for (int i = 1; i < zc; i++)
-+	    {
-+	      if (y_mat)
-+		{
-+		  i1 = i-1;
-+		  i2 = i;
-+		}
-+
-+	      for (int j = 1; j < zr; j++)
-+		{
-+		  if (clip(j-1, i-1) || clip (j, i-1)
-+		      || clip (j-1, i) || clip (j, i))
-+		    continue;
-+
-+		  if (x_mat)
-+		    {
-+		      j1 = j-1;
-+		      j2 = j;
-+		    }
-+
-+		  glBegin (GL_QUADS);
-+
-+		  // Vertex 1
-+		  if (fc_mode == 3)
-+		    tex.tex_coord (double (i-1) / (zc-1), double (j-1) / (zr-1));
-+		  else if (fc_mode > 0)
-+		    {
-+		      // FIXME: is there a smarter way to do this?
-+		      for (int k = 0; k < 3; k++)
-+			cb[k] = c(j-1, i-1, k);
-+		      glColor3fv (cb);
-+
-+		      if (fl_mode > 0)
-+			{
-+			  for (int k = 0; k < 3; k++)
-+			    cb[k] *= as;
-+			  glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb);
-+			  
-+			  for (int k = 0; k < 3; k++)
-+			    cb[k] *= (ds / as);
-+			  glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb);
-+			}
-+		    }
-+		  if (fl_mode > 0)
-+		    glNormal3d (n(j-1,i-1,0), n(j-1,i-1,1), n(j-1,i-1,2));
-+		  glVertex3d (x(j1,i-1), y(j-1,i1), z(j-1,i-1));
-+
-+		  // Vertex 2
-+		  if (fc_mode == 3)
-+		    tex.tex_coord (double (i) / (zc-1), double (j-1) / (zr-1));
-+		  else if (fc_mode == 2)
-+		    {
-+		      for (int k = 0; k < 3; k++)
-+			cb[k] = c(j-1, i, k);
-+		      glColor3fv (cb);
-+
-+		      if (fl_mode > 0)
-+			{
-+			  for (int k = 0; k < 3; k++)
-+			    cb[k] *= as;
-+			  glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb);
-+			  
-+			  for (int k = 0; k < 3; k++)
-+			    cb[k] *= (ds / as);
-+			  glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb);
-+			}
-+		    }
-+		  if (fl_mode == 2)
-+		    glNormal3d (n(j-1,i,0), n(j-1,i,1), n(j-1,i,2));
-+		  glVertex3d (x(j1,i), y(j-1,i2), z(j-1,i));
-+		  
-+		  // Vertex 3
-+		  if (fc_mode == 3)
-+		    tex.tex_coord (double (i) / (zc-1), double (j) / (zr-1));
-+		  else if (fc_mode == 2)
-+		    {
-+		      for (int k = 0; k < 3; k++)
-+			cb[k] = c(j, i, k);
-+		      glColor3fv (cb);
-+
-+		      if (fl_mode > 0)
-+			{
-+			  for (int k = 0; k < 3; k++)
-+			    cb[k] *= as;
-+			  glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb);
-+			  
-+			  for (int k = 0; k < 3; k++)
-+			    cb[k] *= (ds / as);
-+			  glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb);
-+			}
-+		    }
-+		  if (fl_mode == 2)
-+		    glNormal3d (n(j,i,0), n(j,i,1), n(j,i,2));
-+		  glVertex3d (x(j2,i), y(j,i2), z(j,i));
-+		  
-+		  // Vertex 4
-+		  if (fc_mode == 3)
-+		    tex.tex_coord (double (i-1) / (zc-1), double (j) / (zr-1));
-+		  else if (fc_mode == 2)
-+		    {
-+		      for (int k = 0; k < 3; k++)
-+			cb[k] = c(j, i-1, k);
-+		      glColor3fv (cb);
-+
-+		      if (fl_mode > 0)
-+			{
-+			  for (int k = 0; k < 3; k++)
-+			    cb[k] *= as;
-+			  glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb);
-+			  
-+			  for (int k = 0; k < 3; k++)
-+			    cb[k] *= (ds / as);
-+			  glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb);
-+			}
-+		    }
-+		  if (fl_mode == 2)
-+		    glNormal3d (n(j,i-1,0), n(j,i-1,1), n(j,i-1,2));
-+		  glVertex3d (x(j2,i-1), y(j,i1), z(j,i-1));
-+
-+		  glEnd ();
-+		}
-+	    }
-+
-+	  set_polygon_offset (false);
-+	  if (fc_mode == 3)
-+	    glDisable (GL_TEXTURE_2D);
-+
-+	  if (fl_mode > 0)
-+	    glDisable (GL_LIGHTING);
-+	}
-+      else
-+	{
-+	  // FIXME: implement transparency
-+	}
-+    }
-+
-+  if (! props.edgecolor_is ("none"))
-+    {
-+      if (props.get_edgealpha_double () == 1)
-+	{
-+	  if (ec_mode == 0)
-+	    {
-+	      glColor3dv (ecolor.data ());
-+	      if (fl_mode > 0)
-+		{
-+		  for (int i = 0; i < 3; i++)
-+		    cb[i] = (as * ecolor(i));
-+		  glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb);
-+
-+		  for (int i = 0; i < 3; i++)
-+		    cb[i] *= (ds / as);
-+		  glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb);
-+		}
-+	    }
-+
-+	  if (el_mode > 0)
-+	    glEnable (GL_LIGHTING);
-+	  glShadeModel ((ec_mode == 2 || el_mode == 2) ? GL_SMOOTH : GL_FLAT);
-+
-+	  set_linestyle (props.get_linestyle (), false);
-+	  set_linewidth (props.get_linewidth ());
-+
-+	  // Mesh along Y-axis
-+
-+	  if (props.meshstyle_is ("both") || props.meshstyle_is ("column"))
-+	    {
-+	      for (int i = 0; i < zc; i++)
-+		{
-+		  if (y_mat)
-+		    {
-+		      i1 = i-1;
-+		      i2 = i;
-+		    }
-+
-+		  for (int j = 1; j < zr; j++)
-+		    {
-+		      if (clip(j-1,i) || clip(j,i))
-+			continue;
-+
-+		      if (x_mat)
-+			{
-+			  j1 = j-1;
-+			  j2 = j;
-+			}
-+
-+		      glBegin (GL_LINES);
-+
-+		      // Vertex 1
-+		      if (ec_mode > 0)
-+			{
-+			  for (int k = 0; k < 3; k++)
-+			    cb[k] = c(j-1, i, k);
-+			  glColor3fv (cb);
-+
-+			  if (fl_mode > 0)
-+			    {
-+			      for (int k = 0; k < 3; k++)
-+				cb[k] *= as;
-+			      glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb);
-+
-+			      for (int k = 0; k < 3; k++)
-+				cb[k] *= (ds / as);
-+			      glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb);
-+			    }
-+			}
-+		      if (el_mode > 0)
-+			glNormal3d (n(j-1,i,0), n(j-1,i,1), n(j-1,i,2));
-+		      glVertex3d (x(j1,i), y(j-1,i2), z(j-1,i));
-+
-+		      // Vertex 2
-+		      if (ec_mode == 2)
-+			{
-+			  for (int k = 0; k < 3; k++)
-+			    cb[k] = c(j, i, k);
-+			  glColor3fv (cb);
-+
-+			  if (fl_mode > 0)
-+			    {
-+			      for (int k = 0; k < 3; k++)
-+				cb[k] *= as;
-+			      glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb);
-+
-+			      for (int k = 0; k < 3; k++)
-+				cb[k] *= (ds / as);
-+			      glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb);
-+			    }
-+			}
-+		      if (el_mode == 2)
-+			glNormal3d (n(j,i,0), n(j,i,1), n(j,i,2));
-+		      glVertex3d (x(j2,i), y(j,i2), z(j,i));
-+
-+		      glEnd ();
-+		    }
-+		}
-+	    }
-+
-+	  // Mesh along X-axis
-+
-+	  if (props.meshstyle_is ("both") || props.meshstyle_is ("row"))
-+	    {
-+	      for (int j = 0; j < zr; j++)
-+		{
-+		  if (x_mat)
-+		    {
-+		      j1 = j-1;
-+		      j2 = j;
-+		    }
-+
-+		  for (int i = 1; i < zc; i++)
-+		    {
-+		      if (clip(j,i-1) || clip(j,i))
-+			continue;
-+
-+		      if (y_mat)
-+			{
-+			  i1 = i-1;
-+			  i2 = i;
-+			}
-+
-+		      glBegin (GL_LINES);
-+
-+		      // Vertex 1
-+		      if (ec_mode > 0)
-+			{
-+			  for (int k = 0; k < 3; k++)
-+			    cb[k] = c(j, i-1, k);
-+			  glColor3fv (cb);
-+
-+			  if (fl_mode > 0)
-+			    {
-+			      for (int k = 0; k < 3; k++)
-+				cb[k] *= as;
-+			      glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb);
-+
-+			      for (int k = 0; k < 3; k++)
-+				cb[k] *= (ds / as);
-+			      glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb);
-+			    }
-+			}
-+		      if (el_mode > 0)
-+			glNormal3d (n(j,i-1,0), n(j,i-1,1), n(j,i-1,2));
-+		      glVertex3d (x(j2,i-1), y(j,i1), z(j,i-1));
-+		      
-+		      // Vertex 2
-+		      if (ec_mode == 2)
-+			{
-+			  for (int k = 0; k < 3; k++)
-+			    cb[k] = c(j, i, k);
-+			  glColor3fv (cb);
-+
-+			  if (fl_mode > 0)
-+			    {
-+			      for (int k = 0; k < 3; k++)
-+				cb[k] *= as;
-+			      glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb);
-+
-+			      for (int k = 0; k < 3; k++)
-+				cb[k] *= (ds / as);
-+			      glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb);
-+			    }
-+			}
-+		      if (el_mode == 2)
-+			glNormal3d (n(j,i,0), n(j,i,1), n(j,i,2));
-+		      glVertex3d (x(j2,i), y(j,i2), z(j,i));
-+		      
-+		      glEnd ();
-+		    }
-+		}
-+	    }
-+
-+	  set_linestyle ("-");
-+	  set_linewidth (0.5);
-+
-+	  if (el_mode > 0)
-+	    glDisable (GL_LIGHTING);
-+	}
-+      else
-+	{
-+	  // FIXME: implement transparency
-+	}
-+    }
-+
-+  if (! props.marker_is ("none") &&
-+      ! (props.markeredgecolor_is ("none")
-+	 && props.markerfacecolor_is ("none")))
-+    {
-+      // FIXME: check how transparency should be handled in markers
-+      // FIXME: check what to do with marker facecolor set to auto
-+      //        and facecolor set to none.
-+
-+      bool do_edge = ! props.markeredgecolor_is ("none");
-+      bool do_face = ! props.markerfacecolor_is ("none");
-+
-+      Matrix mecolor = props.get_markeredgecolor_rgb ();
-+      Matrix mfcolor = props.get_markerfacecolor_rgb ();
-+      Matrix cc (1, 3, 0.0);
-+
-+      if (mecolor.numel () == 0 && props.markeredgecolor_is ("auto"))
-+	{
-+	  mecolor = props.get_edgecolor_rgb ();
-+	  do_edge = ! props.edgecolor_is ("none");
-+	}
-+
-+      if (mfcolor.numel () == 0 && props.markerfacecolor_is ("auto"))
-+	{
-+	  mfcolor = props.get_facecolor_rgb ();
-+	  do_face = ! props.facecolor_is ("none");
-+	}
-+
-+      if ((mecolor.numel () == 0 || mfcolor.numel () == 0)
-+	  && c.numel () == 0)
-+	c = props.get_color_data ().array_value ();
-+
-+      init_marker (props.get_marker (), props.get_markersize (),
-+		   props.get_linewidth ());
-+
-+      for (int i = 0; i < zc; i++)
-+	{
-+	  if (y_mat)
-+	    i1 = i;
-+	  
-+	  for (int j = 0; j < zr; j++)
-+	    {
-+	      if (clip(j,i))
-+		continue;
-+
-+	      if (x_mat)
-+		j1 = j;
-+
-+	      if ((do_edge && mecolor.numel () == 0)
-+		  || (do_face && mfcolor.numel () == 0))
-+		{
-+		  for (int k = 0; k < 3; k++)
-+		    cc(k) = c(j,i,k);
-+		}
-+
-+	      Matrix lc = (do_edge ? (mecolor.numel () == 0 ? cc : mecolor) : Matrix ());
-+	      Matrix fc = (do_face ? (mfcolor.numel () == 0 ? cc : mfcolor) : Matrix ());
-+
-+	      draw_marker (x(j1,i), y(j,i1), z(j,i), lc, fc);
-+	    }
-+	}
-+
-+      end_marker ();
-+    }
-+}
-+
-+// FIXME: global optimization (rendering, data structures...), there
-+// is probably a smarter/faster/less-memory-consuming way to do this.
-+void
-+opengl_renderer::draw (const patch::properties &props)
-+{
-+  Matrix f = props.get_faces ().matrix_value ();
-+  Matrix v = xform.scale (props.get_vertices ().matrix_value ());
-+  Matrix c;
-+  Matrix n = props.get_vertexnormals ().matrix_value ();
-+  Matrix a;
-+
-+  int nv = v.rows ();
-+  // int vmax = v.columns ();
-+  int nf = f.rows ();
-+  int fcmax = f.columns ();
-+
-+  bool has_z = (v.columns () > 2);
-+  bool has_facecolor = false;
-+  bool has_facealpha = false;
-+
-+  int fc_mode = (props.facecolor_is_rgb () ? 0 :
-+		 (props.facecolor_is("flat") ? 1 : 2));
-+  int fl_mode = (props.facelighting_is ("none") ? 0 :
-+		 (props.facelighting_is ("flat") ? 1 : 2));
-+  int fa_mode = (props.facealpha_is_double () ? 0 :
-+		 (props.facealpha_is ("flat") ? 1 : 2));
-+  int ec_mode = (props.edgecolor_is_rgb () ? 0 :
-+		 (props.edgecolor_is("flat") ? 1 : 2));
-+  int el_mode = (props.edgelighting_is ("none") ? 0 :
-+		 (props.edgelighting_is ("flat") ? 1 : 2));
-+  int ea_mode = (props.edgealpha_is_double () ? 0 :
-+		 (props.edgealpha_is ("flat") ? 1 : 2));
-+
-+  Matrix fcolor = props.get_facecolor_rgb ();
-+  Matrix ecolor = props.get_edgecolor_rgb ();
-+  
-+  float as = props.get_ambientstrength ();
-+  float ds = props.get_diffusestrength ();
-+  float ss = props.get_specularstrength ();
-+  float se = props.get_specularexponent ();
-+
-+  boolMatrix clip (1, nv, false);
-+
-+  if (has_z)
-+    for (int i = 0; i < nv; i++)
-+      clip(i) = is_nan_or_inf (v(i,0), v(i,1), v(i,2));
-+  else
-+    for (int i = 0; i < nv; i++)
-+      clip(i) = is_nan_or_inf (v(i,0), v(i,1), 0);
-+
-+  boolMatrix clip_f (1, nf, false);
-+  Array<int> count_f (nf, 0);
-+
-+  for (int i = 0; i < nf; i++)
-+    {
-+      bool fclip = false;
-+      int count = 0;
-+
-+      for (int j = 0; j < fcmax && ! xisnan (f(i,j)); j++, count++)
-+	fclip = (fclip || clip(int (f(i,j) - 1)));
-+
-+      clip_f(i) = fclip;
-+      count_f(i) = count;
-+    }
-+
-+  if (fc_mode > 0 || ec_mode > 0)
-+    {
-+      c = props.get_color_data ().matrix_value ();
-+
-+      if (c.rows () == 1)
-+	{
-+	  // Single color specifications, we can simplify a little bit
-+	  
-+	  if (fc_mode > 0)
-+	    {
-+	      fcolor = c;
-+	      fc_mode = 0;
-+	    }
-+
-+	  if (ec_mode > 0)
-+	    {
-+	      ecolor = c;
-+	      ec_mode = 0;
-+	    }
-+
-+	  c = Matrix ();
-+	}
-+      else
-+	has_facecolor = ((c.numel () > 0) && (c.rows () == f.rows ()));
-+    }
-+
-+  if (fa_mode > 0 || ea_mode > 0)
-+    {
-+      // FIXME: retrieve alpha data from patch object
-+      //a = props.get_alpha_data ();
-+      has_facealpha = ((a.numel () > 0) && (a.rows () == f.rows ()));
-+    }
-+
-+  octave_idx_type fr = f.rows ();
-+  std::vector<vertex_data> vdata (f.numel ());
-+
-+  for (int i = 0; i < nf; i++)
-+    for (int j = 0; j < count_f(i); j++)
-+      {
-+	int idx = int (f(i,j) - 1);
-+
-+	Matrix vv (1, 3, 0.0);
-+	Matrix cc;
-+	Matrix nn(1, 3, 0.0);
-+	double aa = 1.0;
-+
-+	vv(0) = v(idx,0); vv(1) = v(idx,1);
-+	if (has_z)
-+	  vv(2) = v(idx,2);
-+	// FIXME: uncomment when patch object has normal computation
-+	//nn(0) = n(idx,0); nn(1) = n(idx,1); nn(2) = n(idx,2);
-+	if (c.numel () > 0)
-+	  {
-+	    cc.resize (1, 3);
-+	    if (has_facecolor)
-+	      cc(0) = c(i,0), cc(1) = c(i,1), cc(2) = c(i,2);
-+	    else
-+	      cc(0) = c(idx,0), cc(1) = c(idx,1), cc(2) = c(idx,2);
-+	  }
-+	if (a.numel () > 0)
-+	  {
-+	    if (has_facealpha)
-+	      aa = a(i);
-+	    else
-+	      aa = a(idx);
-+	  }
-+
-+	vdata[i+j*fr] =
-+	    vertex_data (vv, cc, nn, aa, as, ds, ss, se);
-+      }
-+
-+  if (fl_mode > 0 || el_mode > 0)
-+    {
-+      float buf[4] = { ss, ss, ss, 1 };
-+
-+      glMaterialfv (LIGHT_MODE, GL_SPECULAR, buf);
-+      glMaterialf (LIGHT_MODE, GL_SHININESS, se);
-+    }
-+
-+  if (! props.facecolor_is ("none"))
-+    {
-+      // FIXME: adapt to double-radio property
-+      if (props.get_facealpha_double () == 1)
-+	{
-+	  if (fc_mode == 0)
-+	    {
-+	      glColor3dv (fcolor.data ());
-+	      if (fl_mode > 0)
-+		{
-+		  float cb[4] = { 0, 0, 0, 1 };
-+
-+		  for (int i = 0; i < 3; i++)
-+		    cb[i] = (as * fcolor(i));
-+		  glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb);
-+
-+		  for (int i = 0; i < 3; i++)
-+		    cb[i] *= (ds / as);
-+		  glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb);
-+		}
-+	    }
-+
-+	  if (fl_mode > 0)
-+	    glEnable (GL_LIGHTING);
-+
-+	  // FIXME: use __index__ property from patch object
-+	  patch_tesselator tess (this, fc_mode, fl_mode, 0);
-+
-+	  for (int i = 0; i < nf; i++)
-+	    {
-+	      if (clip_f(i))
-+		continue;
-+
-+	      tess.begin_polygon (true);
-+	      tess.begin_contour ();
-+
-+	      for (int j = 0; j < count_f(i); j++)
-+		{
-+		  vertex_data::vertex_data_rep *vv = vdata[i+j*fr].get_rep ();
-+	
-+		  tess.add_vertex (vv->coords.fortran_vec (), vv);
-+		}
-+
-+	      tess.end_contour ();
-+	      tess.end_polygon ();
-+	    }
-+
-+	  if (fl_mode > 0)
-+	    glDisable (GL_LIGHTING);
-+	}
-+      else
-+	{
-+	  // FIXME: implement transparency
-+	}
-+    }
-+
-+  if (! props.edgecolor_is ("none"))
-+    {
-+      // FIXME: adapt to double-radio property
-+      if (props.get_edgealpha_double () == 1)
-+	{
-+	  if (ec_mode == 0)
-+	    {
-+	      glColor3dv (ecolor.data ());
-+	      if (el_mode > 0)
-+		{
-+		  float cb[4] = { 0, 0, 0, 1 };
-+
-+		  for (int i = 0; i < 3; i++)
-+		    cb[i] = (as * ecolor(i));
-+		  glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb);
-+
-+		  for (int i = 0; i < 3; i++)
-+		    cb[i] *= (ds / as);
-+		  glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb);
-+		}
-+	    }
-+
-+	  if (el_mode > 0)
-+	    glEnable (GL_LIGHTING);
-+
-+	  set_linestyle (props.get_linestyle (), false);
-+	  set_linewidth (props.get_linewidth ());
-+
-+	  // FIXME: use __index__ property from patch object; should we
-+	  // offset patch contour as well?
-+	  patch_tesselator tess (this, ec_mode, el_mode);
-+
-+	  for (int i = 0; i < nf; i++)
-+	    {
-+	      if (clip_f(i))
-+		continue;
-+
-+	      tess.begin_polygon (false);
-+	      tess.begin_contour ();
-+
-+	      for (int j = 0; j < count_f(i); j++)
-+		{
-+		  vertex_data::vertex_data_rep *vv = vdata[i+j*fr].get_rep ();
-+	
-+		  tess.add_vertex (vv->coords.fortran_vec (), vv);
-+		}
-+
-+	      tess.end_contour ();
-+	      tess.end_polygon ();
-+	    }
-+
-+	  set_linestyle ("-");
-+	  set_linewidth (0.5);
-+
-+	  if (el_mode > 0)
-+	    glDisable (GL_LIGHTING);
-+	}
-+      else
-+	{
-+	  // FIXME: implement transparency
-+	}
-+    }
-+
-+  if (! props.marker_is ("none") &&
-+      ! (props.markeredgecolor_is ("none") && props.markerfacecolor_is ("none")))
-+    {
-+      bool do_edge = ! props.markeredgecolor_is ("none");
-+      bool do_face = ! props.markerfacecolor_is ("none");
-+
-+      Matrix mecolor = props.get_markeredgecolor_rgb ();
-+      Matrix mfcolor = props.get_markerfacecolor_rgb ();
-+      Matrix cc (1, 3, 0.0);
-+
-+      if (mecolor.numel () == 0 && props.markeredgecolor_is ("auto"))
-+	{
-+	  mecolor = props.get_edgecolor_rgb ();
-+	  do_edge = ! props.edgecolor_is ("none");
-+	}
-+
-+      if (mfcolor.numel () == 0 && props.markerfacecolor_is ("auto"))
-+	{
-+	  mfcolor = props.get_facecolor_rgb ();
-+	  do_face = ! props.facecolor_is ("none");
-+	}
-+
-+      init_marker (props.get_marker (), props.get_markersize (),
-+		   props.get_linewidth ());
-+
-+      for (int i = 0; i < nf; i++)
-+	for (int j = 0; j < count_f(i); j++)
-+	  {
-+	    int idx = int (f(i,j) - 1);
-+
-+	    if (clip(idx))
-+	      continue;
-+
-+	    Matrix lc = (do_edge ? (mecolor.numel () == 0 ?
-+				    vdata[i+j*fr].get_rep ()->color : mecolor)
-+			 : Matrix ());
-+	    Matrix fc = (do_face ? (mfcolor.numel () == 0 ?
-+				    vdata[i+j*fr].get_rep ()->color : mfcolor)
-+			 : Matrix ());
-+
-+	    draw_marker (v(idx,0), v(idx,1), (has_z ? v(idx,2) : 0), lc, fc);
-+	  }
-+
-+      end_marker ();
-+    }
-+}
-+
-+void
-+opengl_renderer::draw (const hggroup::properties &props)
-+{
-+  draw (props.get_children ());
-+}
-+
-+void
-+opengl_renderer::set_viewport (int w, int h)
-+{
-+  glViewport (0, 0, w, h);
-+}
-+
-+void
-+opengl_renderer::set_color (const Matrix& c)
-+{
-+  glColor3dv (c.data ());
-+}
-+
-+void
-+opengl_renderer::set_polygon_offset (bool on, double offset)
-+{
-+  if (on)
-+    {
-+      glPolygonOffset (offset, offset);
-+      glEnable (GL_POLYGON_OFFSET_FILL);
-+      glEnable (GL_POLYGON_OFFSET_LINE);
-+    }
-+  else
-+    {
-+      glDisable (GL_POLYGON_OFFSET_FILL);
-+      glDisable (GL_POLYGON_OFFSET_LINE);
-+    }
-+}
-+
-+void
-+opengl_renderer::set_linewidth (float w)
-+{
-+  glLineWidth (w);
-+}
-+
-+void
-+opengl_renderer::set_linestyle (const std::string& s, bool use_stipple)
-+{
-+  bool solid = false;
-+
-+  if (s == "-")
-+    {
-+      glLineStipple (1, static_cast<unsigned short> (0xFFFF));
-+      solid = true;
-+    }
-+  else if (s == ":")
-+    glLineStipple (1, static_cast<unsigned short> (0x8888));
-+  else if (s == "--")
-+    glLineStipple (1, static_cast<unsigned short> (0x0FFF));
-+  else if (s == "-.")
-+    glLineStipple (1, static_cast<unsigned short> (0x020F));
-+  else
-+    glLineStipple (1, static_cast<unsigned short> (0x0000));
-+
-+  if (solid && ! use_stipple)
-+    glDisable (GL_LINE_STIPPLE);
-+  else
-+    glEnable (GL_LINE_STIPPLE);
-+}
-+
-+void
-+opengl_renderer::set_clipbox (double x1, double x2, double y1, double y2,
-+			      double z1, double z2)
-+{
-+  double dx = (x2-x1);
-+  double dy = (y2-y1);
-+  double dz = (z2-z1);
-+
-+  x1 -= 0.001*dx; x2 += 0.001*dx;
-+  y1 -= 0.001*dy; y2 += 0.001*dy;
-+  z1 -= 0.001*dz; z2 += 0.001*dz;
-+
-+  ColumnVector p (4, 0.0);
-+
-+  p(0) = -1; p(3) = x2;
-+  glClipPlane (GL_CLIP_PLANE0, p.data ());
-+  p(0) = 1; p(3) = -x1;
-+  glClipPlane (GL_CLIP_PLANE1, p.data ());
-+  p(0) = 0; p(1) = -1; p(3) = y2;
-+  glClipPlane (GL_CLIP_PLANE2, p.data ());
-+  p(1) = 1; p(3) = -y1;
-+  glClipPlane (GL_CLIP_PLANE3, p.data ());
-+  p(1) = 0; p(2) = -1; p(3) = z2;
-+  glClipPlane (GL_CLIP_PLANE4, p.data ());
-+  p(2) = 1; p(3) = -z1;
-+  glClipPlane (GL_CLIP_PLANE5, p.data ());
-+
-+  xmin = x1; xmax = x2;
-+  ymin = y1; ymax = y2;
-+  zmin = z1; zmax = z2;
-+}
-+
-+void
-+opengl_renderer::set_clipping (bool enable)
-+{
-+  bool has_clipping = (glIsEnabled (GL_CLIP_PLANE0) == GL_TRUE);
-+
-+  if (enable != has_clipping)
-+    {
-+      if (enable)
-+        for (int i = 0; i < 6; i++)
-+          glEnable (GL_CLIP_PLANE0+i);
-+      else
-+        for (int i = 0; i < 6; i++)
-+          glDisable (GL_CLIP_PLANE0+i);
-+    }
-+}
-+
-+void
-+opengl_renderer::init_marker (const std::string& m, double size, float width)
-+{
-+  int vw[4];
-+
-+  glGetIntegerv (GL_VIEWPORT, vw);
-+
-+  glMatrixMode (GL_PROJECTION);
-+  glPushMatrix ();
-+  glLoadIdentity ();
-+  glOrtho (0, vw[2], vw[3], 0, xZ1, xZ2);
-+  glMatrixMode (GL_MODELVIEW);
-+  glPushMatrix ();
-+
-+  set_clipping (false);
-+  set_linewidth (width);
-+
-+  marker_id = make_marker_list (m, size, false);
-+  filled_marker_id = make_marker_list (m, size, true);
-+}
-+
-+void
-+opengl_renderer::end_marker (void)
-+{
-+  glDeleteLists (marker_id, 1);
-+  glDeleteLists (filled_marker_id, 1);
-+
-+  glMatrixMode (GL_MODELVIEW);
-+  glPopMatrix ();
-+  glMatrixMode (GL_PROJECTION);
-+  glPopMatrix ();
-+  set_linewidth (0.5f);
-+}
-+
-+void
-+opengl_renderer::draw_marker (double x, double y, double z,
-+			      const Matrix& lc, const Matrix& fc)
-+{
-+  ColumnVector tmp = xform.transform (x, y, z, false);
-+  
-+  glLoadIdentity ();
-+  glTranslated (tmp(0), tmp(1), -tmp(2));
-+
-+  if (filled_marker_id > 0 && fc.numel () > 0)
-+    {
-+      glColor3dv (fc.data ());
-+      set_polygon_offset (true, -1.0);
-+      glCallList (filled_marker_id);
-+      if (lc.numel () > 0)
-+	{
-+	  glColor3dv (lc.data ());
-+	  glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
-+	  glEdgeFlag (GL_TRUE);
-+	  set_polygon_offset (true, -2.0);
-+	  glCallList (filled_marker_id);
-+	  glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
-+	}
-+      set_polygon_offset (false);
-+    }
-+  else if (marker_id > 0 && lc.numel () > 0)
-+    {
-+      glColor3dv (lc.data ());
-+      glCallList (marker_id);
-+    }
-+}
-+
-+unsigned int
-+opengl_renderer::make_marker_list (const std::string& marker, double size,
-+				   bool filled) const
-+{
-+  char c = marker[0];
-+
-+  if (filled && (c == '+' || c == 'x' || c == '*' || c == '.'))
-+    return 0;
-+
-+  unsigned int ID = glGenLists (1);
-+  double sz = size * backend.get_screen_resolution () / 72.0;
-+
-+  // constants for the * marker
-+  const double sqrt2d4 = 0.35355339059327;
-+  double tt = sz*sqrt2d4;
-+
-+  glNewList (ID, GL_COMPILE);
-+
-+  switch (marker[0])
-+    {
-+    case '+':
-+      glBegin (GL_LINES);
-+      glVertex2f (-sz/2 ,0     );
-+      glVertex2f (sz/2  ,0     );
-+      glVertex2f (0     ,-sz/2 );
-+      glVertex2f (0     ,sz/2  );
-+      glEnd ();
-+      break;
-+    case 'x':
-+      glBegin(GL_LINES);
-+      glVertex2f (-sz/2 ,-sz/2);
-+      glVertex2f (sz/2  ,sz/2 );
-+      glVertex2f (-sz/2 ,sz/2 );
-+      glVertex2f (sz/2 ,-sz/2 );
-+      glEnd ();
-+      break;
-+    case '*':
-+      glBegin (GL_LINES);
-+      glVertex2f (-sz/2 ,0     );
-+      glVertex2f (sz/2  ,0     );
-+      glVertex2f (0     ,-sz/2 );
-+      glVertex2f (0     ,sz/2  );
-+      glVertex2f (-tt   ,-tt   );
-+      glVertex2f (+tt   ,+tt   );
-+      glVertex2f (-tt   ,+tt   );
-+      glVertex2f (+tt   ,-tt   );
-+      glEnd ();
-+      break;
-+    case '.':
-+      glBegin (GL_POLYGON);
-+      glVertex2f (-sz/10, -sz/10);
-+      glVertex2f (-sz/10, sz/10 );
-+      glVertex2f (sz/10 , sz/10 );
-+      glVertex2f (sz/10 , -sz/10);
-+      glEnd ();
-+      break;
-+    case 's':
-+      glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP));
-+      glVertex2d (-sz/2, -sz/2);
-+      glVertex2d (-sz/2,  sz/2);
-+      glVertex2d ( sz/2,  sz/2);
-+      glVertex2d ( sz/2, -sz/2);
-+      glEnd();
-+      break;
-+    case 'o':
-+      {
-+	double ang_step = M_PI / 5;
-+
-+	glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP));
-+	for (double ang = 0; ang < (2*M_PI); ang += ang_step)
-+	  glVertex2d (sz*cos(ang)/2, sz*sin(ang)/2);
-+	glEnd ();
-+      }
-+      break;
-+    case 'd':
-+      glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP));
-+      glVertex2d (    0, -sz/2);
-+      glVertex2d ( sz/2,     0);
-+      glVertex2d (    0,  sz/2);
-+      glVertex2d (-sz/2,     0);
-+      glEnd();
-+      break;
-+    case '^':
-+      glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP));
-+      glVertex2f (0     ,  sz/2);
-+      glVertex2f (sz/2  , -sz/2);
-+      glVertex2f (-sz/2 , -sz/2);
-+      glEnd ();
-+      break;
-+    case 'v':
-+      glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP));
-+      glVertex2f (0     ,-sz/2);
-+      glVertex2f (-sz/2 ,sz/2 );
-+      glVertex2f (sz/2  ,sz/2 );
-+      glEnd ();
-+      break;
-+    case '>':
-+      glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP));
-+      glVertex2f (sz/2  ,0    );
-+      glVertex2f (-sz/2 ,sz/2 );
-+      glVertex2f (-sz/2 ,-sz/2);
-+      glEnd ();
-+      break;
-+    case '<':
-+      glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP));
-+      glVertex2f (-sz/2 ,0    );
-+      glVertex2f (sz/2  ,-sz/2);
-+      glVertex2f (sz/2  ,sz/2 );
-+      glEnd ();
-+      break;
-+    default:
-+      warning ("opengl_renderer: unsupported marker `%s'",
-+	       marker.c_str ());
-+      break;
-+    }
-+
-+  glEndList ();
-+
-+  return ID;
-+}
-+
-+/*
-+;;; Local Variables: ***
-+;;; mode: C++ ***
-+;;; End: ***
-+*/




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