[SCM] WebKit Debian packaging branch, webkit-1.2, updated. upstream/1.1.90-6072-g9a69373

eric at webkit.org eric at webkit.org
Wed Apr 7 23:29:07 UTC 2010


The following commit has been merged in the webkit-1.2 branch:
commit 26dd645d6834aa62f031fbe7a61110109ecbdc2d
Author: eric at webkit.org <eric at webkit.org@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Date:   Tue Nov 10 18:34:59 2009 +0000

    2009-11-10  Yaar Schnitman  <yaar at chromium.org>
    
            Reviewed by Dimitri Glazkov.
    
            Up-streaming Chromium API src files: GraphicContext3D...MediaPlaterPrivateChromium
    
            https://bugs.webkit.org/show_bug.cgi?id=31276
    
            * src/GraphicsContext3D.cpp: Added.
            (WebCore::GraphicsContext3DInternal::):
            (WebCore::GraphicsContext3DInternal::VertexAttribPointerState::VertexAttribPointerState):
            (WebCore::tryLoad):
            (WebCore::GraphicsContext3DInternal::GraphicsContext3DInternal):
            (WebCore::GraphicsContext3DInternal::~GraphicsContext3DInternal):
            (WebCore::GraphicsContext3DInternal::checkError):
            (WebCore::GraphicsContext3DInternal::makeContextCurrent):
            (WebCore::GraphicsContext3DInternal::platformGraphicsContext3D):
            (WebCore::GraphicsContext3DInternal::platformTexture):
            (WebCore::createTextureObject):
            (WebCore::GraphicsContext3DInternal::reshape):
            (WebCore::GraphicsContext3DInternal::flipVertically):
            (WebCore::GraphicsContext3DInternal::beginPaint):
            (WebCore::GraphicsContext3DInternal::validateTextureTarget):
            (WebCore::GraphicsContext3DInternal::validateTextureParameter):
            (WebCore::GraphicsContext3DInternal::activeTexture):
            (WebCore::GraphicsContext3DInternal::bindBuffer):
            (WebCore::GraphicsContext3DInternal::bindTexture):
            (WebCore::GraphicsContext3DInternal::bufferDataImpl):
            (WebCore::GraphicsContext3DInternal::disableVertexAttribArray):
            (WebCore::GraphicsContext3DInternal::enableVertexAttribArray):
            (WebCore::GraphicsContext3DInternal::vertexAttribPointer):
            (WebCore::GraphicsContext3DInternal::viewportImpl):
            (WebCore::GraphicsContext3D::create):
            (WebCore::GraphicsContext3D::GraphicsContext3D):
            (WebCore::GraphicsContext3D::~GraphicsContext3D):
            (WebCore::GraphicsContext3D::platformGraphicsContext3D):
            (WebCore::GraphicsContext3D::platformTexture):
            (WebCore::GraphicsContext3D::checkError):
            (WebCore::GraphicsContext3D::makeContextCurrent):
            (WebCore::GraphicsContext3D::reshape):
            (WebCore::GraphicsContext3D::beginPaint):
            (WebCore::GraphicsContext3D::endPaint):
            (WebCore::GraphicsContext3D::sizeInBytes):
            (WebCore::GraphicsContext3D::createBuffer):
            (WebCore::GraphicsContext3D::createFramebuffer):
            (WebCore::GraphicsContext3D::createProgram):
            (WebCore::GraphicsContext3D::createRenderbuffer):
            (WebCore::GraphicsContext3D::createShader):
            (WebCore::GraphicsContext3D::createTexture):
            (WebCore::GraphicsContext3D::deleteBuffer):
            (WebCore::GraphicsContext3D::deleteFramebuffer):
            (WebCore::GraphicsContext3D::deleteProgram):
            (WebCore::GraphicsContext3D::deleteRenderbuffer):
            (WebCore::GraphicsContext3D::deleteShader):
            (WebCore::GraphicsContext3D::deleteTexture):
            (WebCore::GraphicsContext3D::activeTexture):
            (WebCore::GraphicsContext3D::bindAttribLocation):
            (WebCore::GraphicsContext3D::bindBuffer):
            (WebCore::GraphicsContext3D::bindTexture):
            (WebCore::GraphicsContext3D::bufferData):
            (WebCore::GraphicsContext3D::bufferSubData):
            (WebCore::GraphicsContext3D::checkFramebufferStatus):
            (WebCore::GraphicsContext3D::detachShader):
            (WebCore::GraphicsContext3D::disableVertexAttribArray):
            (WebCore::GraphicsContext3D::drawArrays):
            (WebCore::GraphicsContext3D::drawElements):
            (WebCore::GraphicsContext3D::enableVertexAttribArray):
            (WebCore::GraphicsContext3D::generateMipmap):
            (WebCore::GraphicsContext3D::getActiveAttrib):
            (WebCore::GraphicsContext3D::getActiveUniform):
            (WebCore::GraphicsContext3D::getAttribLocation):
            (WebCore::GraphicsContext3D::getBoolean):
            (WebCore::GraphicsContext3D::getBooleanv):
            (WebCore::GraphicsContext3D::getBufferParameteri):
            (WebCore::GraphicsContext3D::getBufferParameteriv):
            (WebCore::GraphicsContext3D::getError):
            (WebCore::GraphicsContext3D::getFloat):
            (WebCore::GraphicsContext3D::getFloatv):
            (WebCore::GraphicsContext3D::getFramebufferAttachmentParameteri):
            (WebCore::GraphicsContext3D::getFramebufferAttachmentParameteriv):
            (WebCore::GraphicsContext3D::getInteger):
            (WebCore::GraphicsContext3D::getIntegerv):
            (WebCore::GraphicsContext3D::getProgrami):
            (WebCore::GraphicsContext3D::getProgramiv):
            (WebCore::GraphicsContext3D::getProgramInfoLog):
            (WebCore::GraphicsContext3D::getRenderbufferParameteri):
            (WebCore::GraphicsContext3D::getRenderbufferParameteriv):
            (WebCore::GraphicsContext3D::getShaderi):
            (WebCore::GraphicsContext3D::getShaderiv):
            (WebCore::GraphicsContext3D::getShaderInfoLog):
            (WebCore::GraphicsContext3D::getShaderSource):
            (WebCore::GraphicsContext3D::getString):
            (WebCore::GraphicsContext3D::getTexParameterf):
            (WebCore::GraphicsContext3D::getTexParameterfv):
            (WebCore::GraphicsContext3D::getTexParameteri):
            (WebCore::GraphicsContext3D::getTexParameteriv):
            (WebCore::GraphicsContext3D::getUniformf):
            (WebCore::GraphicsContext3D::getUniformfv):
            (WebCore::GraphicsContext3D::getUniformi):
            (WebCore::GraphicsContext3D::getUniformiv):
            (WebCore::GraphicsContext3D::getUniformLocation):
            (WebCore::GraphicsContext3D::getVertexAttribf):
            (WebCore::GraphicsContext3D::getVertexAttribfv):
            (WebCore::GraphicsContext3D::getVertexAttribi):
            (WebCore::GraphicsContext3D::getVertexAttribiv):
            (WebCore::GraphicsContext3D::getVertexAttribOffset):
            (WebCore::GraphicsContext3D::isBuffer):
            (WebCore::GraphicsContext3D::isEnabled):
            (WebCore::GraphicsContext3D::isFramebuffer):
            (WebCore::GraphicsContext3D::isProgram):
            (WebCore::GraphicsContext3D::isRenderbuffer):
            (WebCore::GraphicsContext3D::isShader):
            (WebCore::GraphicsContext3D::isTexture):
            (WebCore::GraphicsContext3D::pixelStorei):
            (WebCore::GraphicsContext3D::readPixels):
            (WebCore::GraphicsContext3D::releaseShaderCompiler):
            (WebCore::GraphicsContext3D::shaderSource):
            (WebCore::GraphicsContext3D::texImage2D):
            (WebCore::unmultiplyAlpha):
            (WebCore::texImage2DHelper):
            (WebCore::GraphicsContext3D::texSubImage2D):
            (WebCore::GraphicsContext3D::uniform1fv):
            (WebCore::GraphicsContext3D::uniform1iv):
            (WebCore::GraphicsContext3D::uniform2fv):
            (WebCore::GraphicsContext3D::uniform2iv):
            (WebCore::GraphicsContext3D::uniform3fv):
            (WebCore::GraphicsContext3D::uniform3iv):
            (WebCore::GraphicsContext3D::uniform4fv):
            (WebCore::GraphicsContext3D::uniform4iv):
            (WebCore::GraphicsContext3D::uniformMatrix2fv):
            (WebCore::GraphicsContext3D::uniformMatrix3fv):
            (WebCore::GraphicsContext3D::uniformMatrix4fv):
            (WebCore::GraphicsContext3D::vertexAttrib1fv):
            (WebCore::GraphicsContext3D::vertexAttrib2fv):
            (WebCore::GraphicsContext3D::vertexAttrib3fv):
            (WebCore::GraphicsContext3D::vertexAttrib4fv):
            (WebCore::GraphicsContext3D::vertexAttribPointer):
            (WebCore::GraphicsContext3D::viewport):
            * src/InspectorClientImpl.cpp: Added.
            (WebKit::InspectorClientImpl::InspectorClientImpl):
            (WebKit::InspectorClientImpl::~InspectorClientImpl):
            (WebKit::InspectorClientImpl::inspectorDestroyed):
            (WebKit::InspectorClientImpl::createPage):
            (WebKit::InspectorClientImpl::showWindow):
            (WebKit::InspectorClientImpl::closeWindow):
            (WebKit::InspectorClientImpl::windowVisible):
            (WebKit::InspectorClientImpl::attachWindow):
            (WebKit::InspectorClientImpl::detachWindow):
            (WebKit::InspectorClientImpl::setAttachedWindowHeight):
            (WebKit::invalidateNodeBoundingRect):
            (WebKit::InspectorClientImpl::highlight):
            (WebKit::InspectorClientImpl::hideHighlight):
            (WebKit::InspectorClientImpl::inspectedURLChanged):
            (WebKit::InspectorClientImpl::localizedStringsURL):
            (WebKit::InspectorClientImpl::hiddenPanels):
            (WebKit::InspectorClientImpl::populateSetting):
            (WebKit::InspectorClientImpl::storeSetting):
            (WebKit::InspectorClientImpl::removeSetting):
            (WebKit::InspectorClientImpl::inspectorWindowObjectCleared):
            (WebKit::InspectorClientImpl::loadSettings):
            (WebKit::InspectorClientImpl::saveSettings):
            * src/InspectorClientImpl.h: Added.
            * src/LocalizedStrings.cpp: Added.
            (WebCore::query):
            (WebCore::searchableIndexIntroduction):
            (WebCore::submitButtonDefaultLabel):
            (WebCore::inputElementAltText):
            (WebCore::resetButtonDefaultLabel):
            (WebCore::fileButtonChooseFileLabel):
            (WebCore::fileButtonNoFileSelectedLabel):
            (WebCore::searchMenuNoRecentSearchesText):
            (WebCore::searchMenuRecentSearchesText):
            (WebCore::searchMenuClearRecentSearchesText):
            (WebCore::AXWebAreaText):
            (WebCore::AXLinkText):
            (WebCore::AXListMarkerText):
            (WebCore::AXImageMapText):
            (WebCore::AXHeadingText):
            (WebCore::AXDefinitionListTermText):
            (WebCore::AXDefinitionListDefinitionText):
            (WebCore::AXButtonActionVerb):
            (WebCore::AXRadioButtonActionVerb):
            (WebCore::AXTextFieldActionVerb):
            (WebCore::AXCheckedCheckBoxActionVerb):
            (WebCore::AXUncheckedCheckBoxActionVerb):
            (WebCore::AXLinkActionVerb):
            (WebCore::multipleFileUploadText):
            (WebCore::unknownFileSizeText):
            (WebCore::keygenMenuHighGradeKeySize):
            (WebCore::keygenMenuMediumGradeKeySize):
            (WebCore::imageTitle):
            (WebCore::contextMenuItemTagOpenLinkInNewWindow):
            (WebCore::contextMenuItemTagDownloadLinkToDisk):
            (WebCore::contextMenuItemTagCopyLinkToClipboard):
            (WebCore::contextMenuItemTagOpenImageInNewWindow):
            (WebCore::contextMenuItemTagDownloadImageToDisk):
            (WebCore::contextMenuItemTagCopyImageToClipboard):
            (WebCore::contextMenuItemTagOpenFrameInNewWindow):
            (WebCore::contextMenuItemTagCopy):
            (WebCore::contextMenuItemTagGoBack):
            (WebCore::contextMenuItemTagGoForward):
            (WebCore::contextMenuItemTagStop):
            (WebCore::contextMenuItemTagReload):
            (WebCore::contextMenuItemTagCut):
            (WebCore::contextMenuItemTagPaste):
            (WebCore::contextMenuItemTagNoGuessesFound):
            (WebCore::contextMenuItemTagIgnoreSpelling):
            (WebCore::contextMenuItemTagLearnSpelling):
            (WebCore::contextMenuItemTagSearchWeb):
            (WebCore::contextMenuItemTagLookUpInDictionary):
            (WebCore::contextMenuItemTagOpenLink):
            (WebCore::contextMenuItemTagIgnoreGrammar):
            (WebCore::contextMenuItemTagSpellingMenu):
            (WebCore::contextMenuItemTagCheckSpelling):
            (WebCore::contextMenuItemTagCheckSpellingWhileTyping):
            (WebCore::contextMenuItemTagCheckGrammarWithSpelling):
            (WebCore::contextMenuItemTagFontMenu):
            (WebCore::contextMenuItemTagBold):
            (WebCore::contextMenuItemTagItalic):
            (WebCore::contextMenuItemTagUnderline):
            (WebCore::contextMenuItemTagOutline):
            (WebCore::contextMenuItemTagWritingDirectionMenu):
            (WebCore::contextMenuItemTagTextDirectionMenu):
            (WebCore::contextMenuItemTagDefaultDirection):
            (WebCore::contextMenuItemTagLeftToRight):
            (WebCore::contextMenuItemTagRightToLeft):
            (WebCore::contextMenuItemTagInspectElement):
            (WebCore::contextMenuItemTagShowSpellingPanel):
            (WebCore::mediaElementLiveBroadcastStateText):
            (WebCore::mediaElementLoadingStateText):
            (WebCore::localizedMediaControlElementString):
            (WebCore::localizedMediaControlElementHelpText):
            (WebCore::localizedMediaTimeDescription):
            * src/MediaPlayerPrivateChromium.cpp: Added.
            (WebCore::MediaPlayerPrivate::registerMediaEngine):
    
    git-svn-id: http://svn.webkit.org/repository/webkit/trunk@50743 268f45cc-cd09-0410-ab3c-d52691b4dbfc

diff --git a/WebKit/chromium/ChangeLog b/WebKit/chromium/ChangeLog
index 693b77c..2ab78c9 100644
--- a/WebKit/chromium/ChangeLog
+++ b/WebKit/chromium/ChangeLog
@@ -2,6 +2,242 @@
 
         Reviewed by Dimitri Glazkov.
 
+        Up-streaming Chromium API src files: GraphicContext3D...MediaPlaterPrivateChromium
+
+        https://bugs.webkit.org/show_bug.cgi?id=31276
+
+        * src/GraphicsContext3D.cpp: Added.
+        (WebCore::GraphicsContext3DInternal::):
+        (WebCore::GraphicsContext3DInternal::VertexAttribPointerState::VertexAttribPointerState):
+        (WebCore::tryLoad):
+        (WebCore::GraphicsContext3DInternal::GraphicsContext3DInternal):
+        (WebCore::GraphicsContext3DInternal::~GraphicsContext3DInternal):
+        (WebCore::GraphicsContext3DInternal::checkError):
+        (WebCore::GraphicsContext3DInternal::makeContextCurrent):
+        (WebCore::GraphicsContext3DInternal::platformGraphicsContext3D):
+        (WebCore::GraphicsContext3DInternal::platformTexture):
+        (WebCore::createTextureObject):
+        (WebCore::GraphicsContext3DInternal::reshape):
+        (WebCore::GraphicsContext3DInternal::flipVertically):
+        (WebCore::GraphicsContext3DInternal::beginPaint):
+        (WebCore::GraphicsContext3DInternal::validateTextureTarget):
+        (WebCore::GraphicsContext3DInternal::validateTextureParameter):
+        (WebCore::GraphicsContext3DInternal::activeTexture):
+        (WebCore::GraphicsContext3DInternal::bindBuffer):
+        (WebCore::GraphicsContext3DInternal::bindTexture):
+        (WebCore::GraphicsContext3DInternal::bufferDataImpl):
+        (WebCore::GraphicsContext3DInternal::disableVertexAttribArray):
+        (WebCore::GraphicsContext3DInternal::enableVertexAttribArray):
+        (WebCore::GraphicsContext3DInternal::vertexAttribPointer):
+        (WebCore::GraphicsContext3DInternal::viewportImpl):
+        (WebCore::GraphicsContext3D::create):
+        (WebCore::GraphicsContext3D::GraphicsContext3D):
+        (WebCore::GraphicsContext3D::~GraphicsContext3D):
+        (WebCore::GraphicsContext3D::platformGraphicsContext3D):
+        (WebCore::GraphicsContext3D::platformTexture):
+        (WebCore::GraphicsContext3D::checkError):
+        (WebCore::GraphicsContext3D::makeContextCurrent):
+        (WebCore::GraphicsContext3D::reshape):
+        (WebCore::GraphicsContext3D::beginPaint):
+        (WebCore::GraphicsContext3D::endPaint):
+        (WebCore::GraphicsContext3D::sizeInBytes):
+        (WebCore::GraphicsContext3D::createBuffer):
+        (WebCore::GraphicsContext3D::createFramebuffer):
+        (WebCore::GraphicsContext3D::createProgram):
+        (WebCore::GraphicsContext3D::createRenderbuffer):
+        (WebCore::GraphicsContext3D::createShader):
+        (WebCore::GraphicsContext3D::createTexture):
+        (WebCore::GraphicsContext3D::deleteBuffer):
+        (WebCore::GraphicsContext3D::deleteFramebuffer):
+        (WebCore::GraphicsContext3D::deleteProgram):
+        (WebCore::GraphicsContext3D::deleteRenderbuffer):
+        (WebCore::GraphicsContext3D::deleteShader):
+        (WebCore::GraphicsContext3D::deleteTexture):
+        (WebCore::GraphicsContext3D::activeTexture):
+        (WebCore::GraphicsContext3D::bindAttribLocation):
+        (WebCore::GraphicsContext3D::bindBuffer):
+        (WebCore::GraphicsContext3D::bindTexture):
+        (WebCore::GraphicsContext3D::bufferData):
+        (WebCore::GraphicsContext3D::bufferSubData):
+        (WebCore::GraphicsContext3D::checkFramebufferStatus):
+        (WebCore::GraphicsContext3D::detachShader):
+        (WebCore::GraphicsContext3D::disableVertexAttribArray):
+        (WebCore::GraphicsContext3D::drawArrays):
+        (WebCore::GraphicsContext3D::drawElements):
+        (WebCore::GraphicsContext3D::enableVertexAttribArray):
+        (WebCore::GraphicsContext3D::generateMipmap):
+        (WebCore::GraphicsContext3D::getActiveAttrib):
+        (WebCore::GraphicsContext3D::getActiveUniform):
+        (WebCore::GraphicsContext3D::getAttribLocation):
+        (WebCore::GraphicsContext3D::getBoolean):
+        (WebCore::GraphicsContext3D::getBooleanv):
+        (WebCore::GraphicsContext3D::getBufferParameteri):
+        (WebCore::GraphicsContext3D::getBufferParameteriv):
+        (WebCore::GraphicsContext3D::getError):
+        (WebCore::GraphicsContext3D::getFloat):
+        (WebCore::GraphicsContext3D::getFloatv):
+        (WebCore::GraphicsContext3D::getFramebufferAttachmentParameteri):
+        (WebCore::GraphicsContext3D::getFramebufferAttachmentParameteriv):
+        (WebCore::GraphicsContext3D::getInteger):
+        (WebCore::GraphicsContext3D::getIntegerv):
+        (WebCore::GraphicsContext3D::getProgrami):
+        (WebCore::GraphicsContext3D::getProgramiv):
+        (WebCore::GraphicsContext3D::getProgramInfoLog):
+        (WebCore::GraphicsContext3D::getRenderbufferParameteri):
+        (WebCore::GraphicsContext3D::getRenderbufferParameteriv):
+        (WebCore::GraphicsContext3D::getShaderi):
+        (WebCore::GraphicsContext3D::getShaderiv):
+        (WebCore::GraphicsContext3D::getShaderInfoLog):
+        (WebCore::GraphicsContext3D::getShaderSource):
+        (WebCore::GraphicsContext3D::getString):
+        (WebCore::GraphicsContext3D::getTexParameterf):
+        (WebCore::GraphicsContext3D::getTexParameterfv):
+        (WebCore::GraphicsContext3D::getTexParameteri):
+        (WebCore::GraphicsContext3D::getTexParameteriv):
+        (WebCore::GraphicsContext3D::getUniformf):
+        (WebCore::GraphicsContext3D::getUniformfv):
+        (WebCore::GraphicsContext3D::getUniformi):
+        (WebCore::GraphicsContext3D::getUniformiv):
+        (WebCore::GraphicsContext3D::getUniformLocation):
+        (WebCore::GraphicsContext3D::getVertexAttribf):
+        (WebCore::GraphicsContext3D::getVertexAttribfv):
+        (WebCore::GraphicsContext3D::getVertexAttribi):
+        (WebCore::GraphicsContext3D::getVertexAttribiv):
+        (WebCore::GraphicsContext3D::getVertexAttribOffset):
+        (WebCore::GraphicsContext3D::isBuffer):
+        (WebCore::GraphicsContext3D::isEnabled):
+        (WebCore::GraphicsContext3D::isFramebuffer):
+        (WebCore::GraphicsContext3D::isProgram):
+        (WebCore::GraphicsContext3D::isRenderbuffer):
+        (WebCore::GraphicsContext3D::isShader):
+        (WebCore::GraphicsContext3D::isTexture):
+        (WebCore::GraphicsContext3D::pixelStorei):
+        (WebCore::GraphicsContext3D::readPixels):
+        (WebCore::GraphicsContext3D::releaseShaderCompiler):
+        (WebCore::GraphicsContext3D::shaderSource):
+        (WebCore::GraphicsContext3D::texImage2D):
+        (WebCore::unmultiplyAlpha):
+        (WebCore::texImage2DHelper):
+        (WebCore::GraphicsContext3D::texSubImage2D):
+        (WebCore::GraphicsContext3D::uniform1fv):
+        (WebCore::GraphicsContext3D::uniform1iv):
+        (WebCore::GraphicsContext3D::uniform2fv):
+        (WebCore::GraphicsContext3D::uniform2iv):
+        (WebCore::GraphicsContext3D::uniform3fv):
+        (WebCore::GraphicsContext3D::uniform3iv):
+        (WebCore::GraphicsContext3D::uniform4fv):
+        (WebCore::GraphicsContext3D::uniform4iv):
+        (WebCore::GraphicsContext3D::uniformMatrix2fv):
+        (WebCore::GraphicsContext3D::uniformMatrix3fv):
+        (WebCore::GraphicsContext3D::uniformMatrix4fv):
+        (WebCore::GraphicsContext3D::vertexAttrib1fv):
+        (WebCore::GraphicsContext3D::vertexAttrib2fv):
+        (WebCore::GraphicsContext3D::vertexAttrib3fv):
+        (WebCore::GraphicsContext3D::vertexAttrib4fv):
+        (WebCore::GraphicsContext3D::vertexAttribPointer):
+        (WebCore::GraphicsContext3D::viewport):
+        * src/InspectorClientImpl.cpp: Added.
+        (WebKit::InspectorClientImpl::InspectorClientImpl):
+        (WebKit::InspectorClientImpl::~InspectorClientImpl):
+        (WebKit::InspectorClientImpl::inspectorDestroyed):
+        (WebKit::InspectorClientImpl::createPage):
+        (WebKit::InspectorClientImpl::showWindow):
+        (WebKit::InspectorClientImpl::closeWindow):
+        (WebKit::InspectorClientImpl::windowVisible):
+        (WebKit::InspectorClientImpl::attachWindow):
+        (WebKit::InspectorClientImpl::detachWindow):
+        (WebKit::InspectorClientImpl::setAttachedWindowHeight):
+        (WebKit::invalidateNodeBoundingRect):
+        (WebKit::InspectorClientImpl::highlight):
+        (WebKit::InspectorClientImpl::hideHighlight):
+        (WebKit::InspectorClientImpl::inspectedURLChanged):
+        (WebKit::InspectorClientImpl::localizedStringsURL):
+        (WebKit::InspectorClientImpl::hiddenPanels):
+        (WebKit::InspectorClientImpl::populateSetting):
+        (WebKit::InspectorClientImpl::storeSetting):
+        (WebKit::InspectorClientImpl::removeSetting):
+        (WebKit::InspectorClientImpl::inspectorWindowObjectCleared):
+        (WebKit::InspectorClientImpl::loadSettings):
+        (WebKit::InspectorClientImpl::saveSettings):
+        * src/InspectorClientImpl.h: Added.
+        * src/LocalizedStrings.cpp: Added.
+        (WebCore::query):
+        (WebCore::searchableIndexIntroduction):
+        (WebCore::submitButtonDefaultLabel):
+        (WebCore::inputElementAltText):
+        (WebCore::resetButtonDefaultLabel):
+        (WebCore::fileButtonChooseFileLabel):
+        (WebCore::fileButtonNoFileSelectedLabel):
+        (WebCore::searchMenuNoRecentSearchesText):
+        (WebCore::searchMenuRecentSearchesText):
+        (WebCore::searchMenuClearRecentSearchesText):
+        (WebCore::AXWebAreaText):
+        (WebCore::AXLinkText):
+        (WebCore::AXListMarkerText):
+        (WebCore::AXImageMapText):
+        (WebCore::AXHeadingText):
+        (WebCore::AXDefinitionListTermText):
+        (WebCore::AXDefinitionListDefinitionText):
+        (WebCore::AXButtonActionVerb):
+        (WebCore::AXRadioButtonActionVerb):
+        (WebCore::AXTextFieldActionVerb):
+        (WebCore::AXCheckedCheckBoxActionVerb):
+        (WebCore::AXUncheckedCheckBoxActionVerb):
+        (WebCore::AXLinkActionVerb):
+        (WebCore::multipleFileUploadText):
+        (WebCore::unknownFileSizeText):
+        (WebCore::keygenMenuHighGradeKeySize):
+        (WebCore::keygenMenuMediumGradeKeySize):
+        (WebCore::imageTitle):
+        (WebCore::contextMenuItemTagOpenLinkInNewWindow):
+        (WebCore::contextMenuItemTagDownloadLinkToDisk):
+        (WebCore::contextMenuItemTagCopyLinkToClipboard):
+        (WebCore::contextMenuItemTagOpenImageInNewWindow):
+        (WebCore::contextMenuItemTagDownloadImageToDisk):
+        (WebCore::contextMenuItemTagCopyImageToClipboard):
+        (WebCore::contextMenuItemTagOpenFrameInNewWindow):
+        (WebCore::contextMenuItemTagCopy):
+        (WebCore::contextMenuItemTagGoBack):
+        (WebCore::contextMenuItemTagGoForward):
+        (WebCore::contextMenuItemTagStop):
+        (WebCore::contextMenuItemTagReload):
+        (WebCore::contextMenuItemTagCut):
+        (WebCore::contextMenuItemTagPaste):
+        (WebCore::contextMenuItemTagNoGuessesFound):
+        (WebCore::contextMenuItemTagIgnoreSpelling):
+        (WebCore::contextMenuItemTagLearnSpelling):
+        (WebCore::contextMenuItemTagSearchWeb):
+        (WebCore::contextMenuItemTagLookUpInDictionary):
+        (WebCore::contextMenuItemTagOpenLink):
+        (WebCore::contextMenuItemTagIgnoreGrammar):
+        (WebCore::contextMenuItemTagSpellingMenu):
+        (WebCore::contextMenuItemTagCheckSpelling):
+        (WebCore::contextMenuItemTagCheckSpellingWhileTyping):
+        (WebCore::contextMenuItemTagCheckGrammarWithSpelling):
+        (WebCore::contextMenuItemTagFontMenu):
+        (WebCore::contextMenuItemTagBold):
+        (WebCore::contextMenuItemTagItalic):
+        (WebCore::contextMenuItemTagUnderline):
+        (WebCore::contextMenuItemTagOutline):
+        (WebCore::contextMenuItemTagWritingDirectionMenu):
+        (WebCore::contextMenuItemTagTextDirectionMenu):
+        (WebCore::contextMenuItemTagDefaultDirection):
+        (WebCore::contextMenuItemTagLeftToRight):
+        (WebCore::contextMenuItemTagRightToLeft):
+        (WebCore::contextMenuItemTagInspectElement):
+        (WebCore::contextMenuItemTagShowSpellingPanel):
+        (WebCore::mediaElementLiveBroadcastStateText):
+        (WebCore::mediaElementLoadingStateText):
+        (WebCore::localizedMediaControlElementString):
+        (WebCore::localizedMediaControlElementHelpText):
+        (WebCore::localizedMediaTimeDescription):
+        * src/MediaPlayerPrivateChromium.cpp: Added.
+        (WebCore::MediaPlayerPrivate::registerMediaEngine):
+
+2009-11-10  Yaar Schnitman  <yaar at chromium.org>
+
+        Reviewed by Dimitri Glazkov.
+
         Up-streaming Chromium API src files: DOMUtilities...FrameLoaderClientImpl
 
         https://bugs.webkit.org/show_bug.cgi?id=31276
diff --git a/WebKit/chromium/src/GraphicsContext3D.cpp b/WebKit/chromium/src/GraphicsContext3D.cpp
new file mode 100644
index 0000000..8a93285
--- /dev/null
+++ b/WebKit/chromium/src/GraphicsContext3D.cpp
@@ -0,0 +1,2288 @@
+/*
+ * Copyright (C) 2009 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ *     * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *     * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ *     * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(3D_CANVAS)
+
+#include "GraphicsContext3D.h"
+
+#include "CachedImage.h"
+#include "CanvasBuffer.h"
+#include "CanvasByteArray.h"
+#include "CanvasFloatArray.h"
+#include "CanvasFramebuffer.h"
+#include "CanvasIntArray.h"
+#include "CanvasObject.h"
+#include "CanvasProgram.h"
+#include "CanvasRenderbuffer.h"
+#include "CanvasRenderingContext3D.h"
+#include "CanvasShader.h"
+#include "CanvasTexture.h"
+#include "CanvasUnsignedByteArray.h"
+#include "CString.h"
+#include "HTMLCanvasElement.h"
+#include "HTMLImageElement.h"
+#include "ImageBuffer.h"
+#include "ImageData.h"
+#include "NotImplemented.h"
+
+#include <stdio.h>
+#include <wtf/FastMalloc.h>
+
+#if PLATFORM(WIN_OS)
+#include <windows.h>
+#endif
+
+#include "GL/glew.h"
+
+#if PLATFORM(CG)
+#include "GraphicsContext.h"
+#include <CoreGraphics/CGContext.h>
+#include <CoreGraphics/CGBitmapContext.h>
+#include <CoreGraphics/CGImage.h>
+#include <OpenGL/OpenGL.h>
+#else
+#define FLIP_FRAMEBUFFER_VERTICALLY
+#endif
+
+#if PLATFORM(SKIA)
+#include "NativeImageSkia.h"
+#endif
+
+#if PLATFORM(DARWIN)
+#define USE_TEXTURE_RECTANGLE_FOR_FRAMEBUFFER
+#endif
+
+#if PLATFORM(LINUX)
+#include <dlfcn.h>
+#include "GL/glxew.h"
+#endif
+
+using namespace std;
+
+namespace WebCore {
+
+// GraphicsContext3DInternal -----------------------------------------------------
+
+// Uncomment this to render to a separate window for debugging
+// #define RENDER_TO_DEBUGGING_WINDOW
+
+#define EXTRACT(val) (!val ? 0 : val->object())
+
+class GraphicsContext3DInternal {
+public:
+    GraphicsContext3DInternal();
+    ~GraphicsContext3DInternal();
+
+    void checkError() const;
+    bool makeContextCurrent();
+
+    PlatformGraphicsContext3D platformGraphicsContext3D() const;
+    Platform3DObject platformTexture() const;
+
+    void reshape(int width, int height);
+
+    void beginPaint(CanvasRenderingContext3D* context);
+
+    bool validateTextureTarget(int target);
+    bool validateTextureParameter(int param);
+
+    void activeTexture(unsigned long texture);
+    void bindBuffer(unsigned long target,
+                    CanvasBuffer* buffer);
+    void bindTexture(unsigned long target,
+                     CanvasTexture* texture);
+    void bufferDataImpl(unsigned long target, int size, const void* data, unsigned long usage);
+    void disableVertexAttribArray(unsigned long index);
+    void enableVertexAttribArray(unsigned long index);
+    void vertexAttribPointer(unsigned long indx, int size, int type, bool normalized,
+                             unsigned long stride, unsigned long offset);
+    void viewportImpl(long x, long y, unsigned long width, unsigned long height);
+
+private:
+    unsigned int m_texture;
+    unsigned int m_fbo;
+    unsigned int m_depthBuffer;
+    unsigned int m_cachedWidth, m_cachedHeight;
+
+#ifdef FLIP_FRAMEBUFFER_VERTICALLY
+    unsigned char* m_scanline;
+    void flipVertically(unsigned char* framebuffer,
+                        unsigned int width,
+                        unsigned int height);
+#endif
+
+    // Note: we aren't currently using this information, but we will
+    // need to in order to verify that all enabled vertex arrays have
+    // a valid buffer bound -- to avoid crashes on certain cards.
+    unsigned int m_boundArrayBuffer;
+    class VertexAttribPointerState {
+    public:
+        VertexAttribPointerState();
+
+        bool enabled;
+        unsigned long buffer;
+        unsigned long indx;
+        int size;
+        int type;
+        bool normalized;
+        unsigned long stride;
+        unsigned long offset;
+    };
+
+    enum {
+        NumTrackedPointerStates = 2
+    };
+    VertexAttribPointerState m_vertexAttribPointerState[NumTrackedPointerStates];
+
+#if PLATFORM(SKIA)
+    // If the width and height of the Canvas's backing store don't
+    // match those that we were given in the most recent call to
+    // reshape(), then we need an intermediate bitmap to read back the
+    // frame buffer into. This seems to happen when CSS styles are
+    // used to resize the Canvas.
+    SkBitmap* m_resizingBitmap;
+#endif
+
+#if PLATFORM(WIN_OS)
+    HWND  m_canvasWindow;
+    HDC   m_canvasDC;
+    HGLRC m_contextObj;
+#elif PLATFORM(CG)
+    CGLPBufferObj m_pbuffer;
+    CGLContextObj m_contextObj;
+    unsigned char* m_renderOutput;
+    CGContextRef m_cgContext;
+#elif PLATFORM(LINUX)
+    Display* m_display;
+    GLXContext m_contextObj;
+    GLXPbuffer m_pbuffer;
+    // In order to avoid problems caused by linking against libGL, we
+    // dynamically look up all the symbols we need.
+    // http://code.google.com/p/chromium/issues/detail?id=16800
+    void* m_libGL;
+    PFNGLXCHOOSEFBCONFIGPROC m_glXChooseFBConfig;
+    PFNGLXCREATENEWCONTEXTPROC m_glXCreateNewContext;
+    PFNGLXCREATEPBUFFERPROC m_glXCreatePbuffer;
+    PFNGLXDESTROYPBUFFERPROC m_glXDestroyPbuffer;
+    typedef Bool (* PFNGLXMAKECURRENTPROC)(Display* dpy, GLXDrawable drawable, GLXContext ctx);
+    PFNGLXMAKECURRENTPROC m_glXMakeCurrent;
+    typedef void (* PFNGLXDESTROYCONTEXTPROC)(Display* dpy, GLXContext ctx);
+    PFNGLXDESTROYCONTEXTPROC m_glXDestroyContext;
+    typedef GLXContext (* PFNGLXGETCURRENTCONTEXTPROC)(void);
+    PFNGLXGETCURRENTCONTEXTPROC m_glXGetCurrentContext;
+#else
+    #error Must port GraphicsContext3D to your platform
+#endif
+};
+
+GraphicsContext3DInternal::VertexAttribPointerState::VertexAttribPointerState()
+    : enabled(false)
+    , buffer(0)
+    , indx(0)
+    , size(0)
+    , type(0)
+    , normalized(false)
+    , stride(0)
+    , offset(0)
+{
+}
+
+#if PLATFORM(LINUX)
+static void* tryLoad(const char* libName)
+{
+    // We use RTLD_GLOBAL semantics so that GLEW initialization works;
+    // GLEW expects to be able to open the current process's handle
+    // and do dlsym's of GL entry points from there.
+    return dlopen(libName, RTLD_LAZY | RTLD_GLOBAL);
+}
+#endif
+
+GraphicsContext3DInternal::GraphicsContext3DInternal()
+    : m_texture(0)
+    , m_fbo(0)
+    , m_depthBuffer(0)
+#ifdef FLIP_FRAMEBUFFER_VERTICALLY
+    , m_scanline(0)
+#endif
+    , m_boundArrayBuffer(0)
+#if PLATFORM(SKIA)
+    , m_resizingBitmap(0)
+#endif
+#if PLATFORM(WIN_OS)
+    , m_canvasWindow(0)
+    , m_canvasDC(0)
+    , m_contextObj(0)
+#elif PLATFORM(CG)
+    , m_pbuffer(0)
+    , m_contextObj(0)
+    , m_renderOutput(0)
+    , m_cgContext(0)
+#elif PLATFORM(LINUX)
+    , m_display(0)
+    , m_contextObj(0)
+    , m_pbuffer(0)
+    , m_glXChooseFBConfig(0)
+    , m_glXCreateNewContext(0)
+    , m_glXCreatePbuffer(0)
+    , m_glXDestroyPbuffer(0)
+    , m_glXMakeCurrent(0)
+    , m_glXDestroyContext(0)
+    , m_glXGetCurrentContext(0)
+#else
+#error Must port to your platform
+#endif
+{
+#if PLATFORM(WIN_OS)
+    WNDCLASS wc;
+    if (!GetClassInfo(GetModuleHandle(0), L"CANVASGL", &wc)) {
+        ZeroMemory(&wc, sizeof(WNDCLASS));
+        wc.style = CS_OWNDC;
+        wc.hInstance = GetModuleHandle(0);
+        wc.lpfnWndProc = DefWindowProc;
+        wc.lpszClassName = L"CANVASGL";
+
+        if (!RegisterClass(&wc)) {
+            printf("GraphicsContext3D: RegisterClass failed\n");
+            return;
+        }
+    }
+
+    m_canvasWindow = CreateWindow(L"CANVASGL", L"CANVASGL",
+                                  WS_CAPTION,
+                                  CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
+                                  CW_USEDEFAULT, 0, 0, GetModuleHandle(0), 0);
+    if (!m_canvasWindow) {
+        printf("GraphicsContext3DInternal: CreateWindow failed\n");
+        return;
+    }
+
+    // get the device context
+    m_canvasDC = GetDC(m_canvasWindow);
+    if (!m_canvasDC) {
+        printf("GraphicsContext3DInternal: GetDC failed\n");
+        return;
+    }
+
+    // find default pixel format
+    PIXELFORMATDESCRIPTOR pfd;
+    ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR));
+    pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
+    pfd.nVersion = 1;
+    pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL
+#ifdef RENDER_TO_DEBUGGING_WINDOW
+        | PFD_DOUBLEBUFFER
+#endif // RENDER_TO_DEBUGGING_WINDOW
+        ;
+    int pixelformat = ChoosePixelFormat(m_canvasDC, &pfd);
+
+    // set the pixel format for the dc
+    if (!SetPixelFormat(m_canvasDC, pixelformat, &pfd)) {
+        printf("GraphicsContext3D: SetPixelFormat failed\n");
+        return;
+    }
+
+    // create rendering context
+    m_contextObj = wglCreateContext(m_canvasDC);
+    if (!m_contextObj) {
+        printf("GraphicsContext3D: wglCreateContext failed\n");
+        return;
+    }
+
+    if (!wglMakeCurrent(m_canvasDC, m_contextObj)) {
+        printf("GraphicsContext3D: wglMakeCurrent failed\n");
+        return;
+    }
+
+#ifdef RENDER_TO_DEBUGGING_WINDOW
+    typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
+    PFNWGLSWAPINTERVALEXTPROC setSwapInterval = 0;
+    setSwapInterval = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT");
+    if (setSwapInterval)
+        setSwapInterval(1);
+#endif // RENDER_TO_DEBUGGING_WINDOW
+
+#elif PLATFORM(CG)
+    // Create a 1x1 pbuffer and associated context to bootstrap things
+    CGLPixelFormatAttribute attribs[] = {
+        (CGLPixelFormatAttribute) kCGLPFAPBuffer,
+        (CGLPixelFormatAttribute) 0
+    };
+    CGLPixelFormatObj pixelFormat;
+    GLint numPixelFormats;
+    if (CGLChoosePixelFormat(attribs, &pixelFormat, &numPixelFormats) != kCGLNoError) {
+        printf("GraphicsContext3D: error choosing pixel format\n");
+        return;
+    }
+    if (!pixelFormat) {
+        printf("GraphicsContext3D: no pixel format selected\n");
+        return;
+    }
+    CGLContextObj context;
+    CGLError res = CGLCreateContext(pixelFormat, 0, &context);
+    CGLDestroyPixelFormat(pixelFormat);
+    if (res != kCGLNoError) {
+        printf("GraphicsContext3D: error creating context\n");
+        return;
+    }
+    CGLPBufferObj pbuffer;
+    if (CGLCreatePBuffer(1, 1, GL_TEXTURE_2D, GL_RGBA, 0, &pbuffer) != kCGLNoError) {
+        CGLDestroyContext(context);
+        printf("GraphicsContext3D: error creating pbuffer\n");
+        return;
+    }
+    if (CGLSetPBuffer(context, pbuffer, 0, 0, 0) != kCGLNoError) {
+        CGLDestroyContext(context);
+        CGLDestroyPBuffer(pbuffer);
+        printf("GraphicsContext3D: error attaching pbuffer to context\n");
+        return;
+    }
+    if (CGLSetCurrentContext(context) != kCGLNoError) {
+        CGLDestroyContext(context);
+        CGLDestroyPBuffer(pbuffer);
+        printf("GraphicsContext3D: error making context current\n");
+        return;
+    }
+    m_pbuffer = pbuffer;
+    m_contextObj = context;
+#elif PLATFORM(LINUX)
+    m_display = XOpenDisplay(0);
+    if (!m_display) {
+        printf("GraphicsContext3D: error opening X display\n");
+        return;
+    }
+
+    const char* libNames[] = {
+        "/usr/lib/libGL.so.1",
+        "/usr/lib32/libGL.so.1",
+        "/usr/lib64/libGL.so.1",
+    };
+    for (int i = 0; i < sizeof(libNames) / sizeof(const char*); i++) {
+        m_libGL = tryLoad(libNames[i]);
+        if (m_libGL)
+            break;
+    }
+    if (!m_libGL) {
+        printf("GraphicsContext3D: error opening libGL.so.1\n");
+        printf("GraphicsContext3D: tried:");
+        for (int i = 0; i < sizeof(libNames) / sizeof(const char*); i++)
+            printf(" %s", libNames[i]);
+        return;
+    }
+    m_glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC) dlsym(m_libGL, "glXChooseFBConfig");
+    m_glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC) dlsym(m_libGL, "glXCreateNewContext");
+    m_glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC) dlsym(m_libGL, "glXCreatePbuffer");
+    m_glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC) dlsym(m_libGL, "glXDestroyPbuffer");
+    m_glXMakeCurrent = (PFNGLXMAKECURRENTPROC) dlsym(m_libGL, "glXMakeCurrent");
+    m_glXDestroyContext = (PFNGLXDESTROYCONTEXTPROC) dlsym(m_libGL, "glXDestroyContext");
+    m_glXGetCurrentContext = (PFNGLXGETCURRENTCONTEXTPROC) dlsym(m_libGL, "glXGetCurrentContext");
+    if (!m_glXChooseFBConfig || !m_glXCreateNewContext || !m_glXCreatePbuffer
+        || !m_glXDestroyPbuffer || !m_glXMakeCurrent || !m_glXDestroyContext
+        || !m_glXGetCurrentContext) {
+        printf("GraphicsContext3D: error looking up bootstrapping entry points\n");
+        return;
+    }
+    int configAttrs[] = {
+        GLX_DRAWABLE_TYPE,
+        GLX_PBUFFER_BIT,
+        GLX_RENDER_TYPE,
+        GLX_RGBA_BIT,
+        GLX_DOUBLEBUFFER,
+        0,
+        0
+    };
+    int nelements = 0;
+    GLXFBConfig* config = m_glXChooseFBConfig(m_display, 0, configAttrs, &nelements);
+    if (!config) {
+        printf("GraphicsContext3D: glXChooseFBConfig failed\n");
+        return;
+    }
+    if (!nelements) {
+        printf("GraphicsContext3D: glXChooseFBConfig returned 0 elements\n");
+        XFree(config);
+        return;
+    }
+    GLXContext context = m_glXCreateNewContext(m_display, config[0], GLX_RGBA_TYPE, 0, True);
+    if (!context) {
+        printf("GraphicsContext3D: glXCreateNewContext failed\n");
+        XFree(config);
+        return;
+    }
+    int pbufferAttrs[] = {
+        GLX_PBUFFER_WIDTH,
+        1,
+        GLX_PBUFFER_HEIGHT,
+        1,
+        0
+    };
+    GLXPbuffer pbuffer = m_glXCreatePbuffer(m_display, config[0], pbufferAttrs);
+    XFree(config);
+    if (!pbuffer) {
+        printf("GraphicsContext3D: glxCreatePbuffer failed\n");
+        return;
+    }
+    if (!m_glXMakeCurrent(m_display, pbuffer, context)) {
+        printf("GraphicsContext3D: glXMakeCurrent failed\n");
+        return;
+    }
+    m_contextObj = context;
+    m_pbuffer = pbuffer;
+#else
+#error Must port to your platform
+#endif
+
+    static bool initializedGLEW = false;
+    if (!initializedGLEW) {
+        // Initialize GLEW and check for GL 2.0 support by the drivers.
+        GLenum glewInitResult = glewInit();
+        if (glewInitResult != GLEW_OK) {
+            printf("GraphicsContext3D: GLEW initialization failed\n");
+            return;
+        }
+        if (!glewIsSupported("GL_VERSION_2_0")) {
+            printf("GraphicsContext3D: OpenGL 2.0 not supported\n");
+            return;
+        }
+        initializedGLEW = true;
+    }
+}
+
+GraphicsContext3DInternal::~GraphicsContext3DInternal()
+{
+    makeContextCurrent();
+#ifndef RENDER_TO_DEBUGGING_WINDOW
+    glDeleteRenderbuffersEXT(1, &m_depthBuffer);
+    glDeleteTextures(1, &m_texture);
+#ifdef FLIP_FRAMEBUFFER_VERTICALLY
+    if (m_scanline)
+        delete[] m_scanline;
+#endif
+    glDeleteFramebuffersEXT(1, &m_fbo);
+#endif // !RENDER_TO_DEBUGGING_WINDOW
+#if PLATFORM(SKIA)
+    if (m_resizingBitmap)
+        delete m_resizingBitmap;
+#endif
+#if PLATFORM(WIN_OS)
+    wglMakeCurrent(0, 0);
+    wglDeleteContext(m_contextObj);
+    ReleaseDC(m_canvasWindow, m_canvasDC);
+    DestroyWindow(m_canvasWindow);
+#elif PLATFORM(CG)
+    CGLSetCurrentContext(0);
+    CGLDestroyContext(m_contextObj);
+    CGLDestroyPBuffer(m_pbuffer);
+    if (m_cgContext)
+        CGContextRelease(m_cgContext);
+    if (m_renderOutput)
+        delete[] m_renderOutput;
+#elif PLATFORM(LINUX)
+    m_glXMakeCurrent(m_display, 0, 0);
+    m_glXDestroyContext(m_display, m_contextObj);
+    m_glXDestroyPbuffer(m_display, m_pbuffer);
+    XCloseDisplay(m_display);
+    dlclose(m_libGL);
+#else
+#error Must port to your platform
+#endif
+    m_contextObj = 0;
+}
+
+void GraphicsContext3DInternal::checkError() const
+{
+    // FIXME: This needs to only be done in the debug context. It
+    // will need to throw an exception on error.
+    GLenum error = glGetError();
+    if (error != GL_NO_ERROR) {
+        printf("GraphicsContext3DInternal: GL Error : %x\n", error);
+        notImplemented();
+    }
+}
+
+bool GraphicsContext3DInternal::makeContextCurrent()
+{
+#if PLATFORM(WIN_OS)
+    if (wglGetCurrentContext() != m_contextObj)
+        if (wglMakeCurrent(m_canvasDC, m_contextObj))
+            return true;
+#elif PLATFORM(CG)
+    if (CGLGetCurrentContext() != m_contextObj)
+        if (CGLSetCurrentContext(m_contextObj) == kCGLNoError)
+            return true;
+#elif PLATFORM(LINUX)
+    if (m_glXGetCurrentContext() != m_contextObj)
+        if (m_glXMakeCurrent(m_display, m_pbuffer, m_contextObj))
+            return true;
+#else
+#error Must port to your platform
+#endif
+    return false;
+}
+
+PlatformGraphicsContext3D GraphicsContext3DInternal::platformGraphicsContext3D() const
+{
+    return m_contextObj;
+}
+
+Platform3DObject GraphicsContext3DInternal::platformTexture() const
+{
+    return m_texture;
+}
+
+static int createTextureObject(GLenum target)
+{
+    GLuint texture = 0;
+    glGenTextures(1, &texture);
+    glBindTexture(target, texture);
+    glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+    glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+    return texture;
+}
+
+void GraphicsContext3DInternal::reshape(int width, int height)
+{
+#ifdef RENDER_TO_DEBUGGING_WINDOW
+    SetWindowPos(m_canvasWindow, HWND_TOP, 0, 0, width, height,
+                 SWP_NOMOVE);
+    ShowWindow(m_canvasWindow, SW_SHOW);
+#endif
+
+    m_cachedWidth = width;
+    m_cachedHeight = height;
+    makeContextCurrent();
+
+#ifndef RENDER_TO_DEBUGGING_WINDOW
+#ifdef USE_TEXTURE_RECTANGLE_FOR_FRAMEBUFFER
+    // GL_TEXTURE_RECTANGLE_ARB is the best supported render target on Mac OS X
+    GLenum target = GL_TEXTURE_RECTANGLE_ARB;
+#else
+    GLenum target = GL_TEXTURE_2D;
+#endif
+    if (!m_texture) {
+        // Generate the texture object
+        m_texture = createTextureObject(target);
+        // Generate the framebuffer object
+        glGenFramebuffersEXT(1, &m_fbo);
+        // Generate the depth buffer
+        glGenRenderbuffersEXT(1, &m_depthBuffer);
+        checkError();
+    }
+
+    // Reallocate the color and depth buffers
+    glBindTexture(target, m_texture);
+    glTexImage2D(target, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+    glBindTexture(target, 0);
+
+    glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fbo);
+    glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, m_depthBuffer);
+    glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, width, height);
+    glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
+
+    glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, target, m_texture, 0);
+    glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, m_depthBuffer);
+    GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+    if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+        printf("GraphicsContext3D: framebuffer was incomplete\n");
+
+        // FIXME: cleanup.
+        notImplemented();
+    }
+#endif  // RENDER_TO_DEBUGGING_WINDOW
+
+#ifdef FLIP_FRAMEBUFFER_VERTICALLY
+    if (m_scanline) {
+        delete[] m_scanline;
+        m_scanline = 0;
+    }
+    m_scanline = new unsigned char[width * 4];
+#endif  // FLIP_FRAMEBUFFER_VERTICALLY
+
+    glClear(GL_COLOR_BUFFER_BIT);
+    viewportImpl(0, 0, width, height);
+
+#if PLATFORM(CG)
+    // Need to reallocate the client-side backing store.
+    // FIXME: make this more efficient.
+    if (m_cgContext) {
+        CGContextRelease(m_cgContext);
+        m_cgContext = 0;
+    }
+    if (m_renderOutput) {
+        delete[] m_renderOutput;
+        m_renderOutput = 0;
+    }
+    int rowBytes = width * 4;
+    m_renderOutput = new unsigned char[height * rowBytes];
+    CGColorSpaceRef colorSpace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
+    m_cgContext = CGBitmapContextCreate(m_renderOutput, width, height, 8, rowBytes,
+                                        colorSpace, kCGImageAlphaPremultipliedLast);
+    CGColorSpaceRelease(colorSpace);
+#endif  // PLATFORM(CG)
+}
+
+#ifdef FLIP_FRAMEBUFFER_VERTICALLY
+void GraphicsContext3DInternal::flipVertically(unsigned char* framebuffer,
+                                               unsigned int width,
+                                               unsigned int height)
+{
+    unsigned char* scanline = m_scanline;
+    if (!scanline)
+        return;
+    unsigned int rowBytes = width * 4;
+    unsigned int count = height / 2;
+    for (unsigned int i = 0; i < count; i++) {
+        unsigned char* rowA = framebuffer + i * rowBytes;
+        unsigned char* rowB = framebuffer + (height - i - 1) * rowBytes;
+        // FIXME: this is where the multiplication of the alpha
+        // channel into the color buffer will need to occur if the
+        // user specifies the "premultiplyAlpha" flag in the context
+        // creation attributes.
+        memcpy(scanline, rowB, rowBytes);
+        memcpy(rowB, rowA, rowBytes);
+        memcpy(rowA, scanline, rowBytes);
+    }
+}
+#endif
+
+void GraphicsContext3DInternal::beginPaint(CanvasRenderingContext3D* context)
+{
+    makeContextCurrent();
+
+#ifdef RENDER_TO_DEBUGGING_WINDOW
+    SwapBuffers(m_canvasDC);
+#else
+    // Earlier versions of this code used the GPU to flip the
+    // framebuffer vertically before reading it back for compositing
+    // via software. This code was quite complicated, used a lot of
+    // GPU memory, and didn't provide an obvious speedup. Since this
+    // vertical flip is only a temporary solution anyway until Chrome
+    // is fully GPU composited, it wasn't worth the complexity.
+
+    HTMLCanvasElement* canvas = context->canvas();
+    ImageBuffer* imageBuffer = canvas->buffer();
+    unsigned char* pixels = 0;
+#if PLATFORM(SKIA)
+    const SkBitmap* canvasBitmap = imageBuffer->context()->platformContext()->bitmap();
+    const SkBitmap* readbackBitmap = 0;
+    ASSERT(canvasBitmap->config() == SkBitmap::kARGB_8888_Config);
+    if (canvasBitmap->width() == m_cachedWidth && canvasBitmap->height() == m_cachedHeight) {
+        // This is the fastest and most common case. We read back
+        // directly into the canvas's backing store.
+        readbackBitmap = canvasBitmap;
+        if (m_resizingBitmap) {
+            delete m_resizingBitmap;
+            m_resizingBitmap = 0;
+        }
+    } else {
+        // We need to allocate a temporary bitmap for reading back the
+        // pixel data. We will then use Skia to rescale this bitmap to
+        // the size of the canvas's backing store.
+        if (m_resizingBitmap && (m_resizingBitmap->width() != m_cachedWidth || m_resizingBitmap->height() != m_cachedHeight)) {
+            delete m_resizingBitmap;
+            m_resizingBitmap = 0;
+        }
+        if (!m_resizingBitmap) {
+            m_resizingBitmap = new SkBitmap();
+            m_resizingBitmap->setConfig(SkBitmap::kARGB_8888_Config,
+                                        m_cachedWidth,
+                                        m_cachedHeight);
+            if (!m_resizingBitmap->allocPixels()) {
+                delete m_resizingBitmap;
+                m_resizingBitmap = 0;
+                return;
+            }
+        }
+        readbackBitmap = m_resizingBitmap;
+    }
+
+    // Read back the frame buffer.
+    SkAutoLockPixels bitmapLock(*readbackBitmap);
+    pixels = static_cast<unsigned char*>(readbackBitmap->getPixels());
+    glReadPixels(0, 0, m_cachedWidth, m_cachedHeight, GL_BGRA, GL_UNSIGNED_BYTE, pixels);
+#elif PLATFORM(CG)
+    if (m_renderOutput) {
+        ASSERT(CGBitmapContextGetWidth(m_cgContext) == m_cachedWidth);
+        ASSERT(CGBitmapContextGetHeight(m_cgContext) == m_cachedHeight);
+        pixels = m_renderOutput;
+        glReadPixels(0, 0, m_cachedWidth, m_cachedHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+    }
+#else
+#error Must port to your platform
+#endif
+
+#ifdef FLIP_FRAMEBUFFER_VERTICALLY
+    if (pixels)
+        flipVertically(pixels, m_cachedWidth, m_cachedHeight);
+#endif
+
+#if PLATFORM(SKIA)
+    if (m_resizingBitmap) {
+        // We need to draw the resizing bitmap into the canvas's backing store.
+        SkCanvas canvas(*canvasBitmap);
+        SkRect dst;
+        dst.set(0, 0, canvasBitmap->width(), canvasBitmap->height());
+        canvas.drawBitmapRect(*m_resizingBitmap, 0, dst);
+    }
+#elif PLATFORM(CG)
+    if (m_renderOutput) {
+        CGImageRef cgImage = CGBitmapContextCreateImage(m_cgContext);
+        // CSS styling may cause the canvas's content to be resized on
+        // the page. Go back to the Canvas to figure out the correct
+        // width and height to draw.
+        CGRect rect = CGRectMake(0, 0,
+                                 context->canvas()->width(),
+                                 context->canvas()->height());
+        // We want to completely overwrite the previous frame's
+        // rendering results.
+        CGContextSetBlendMode(imageBuffer->context()->platformContext(),
+                              kCGBlendModeCopy);
+        CGContextDrawImage(imageBuffer->context()->platformContext(),
+                           rect, cgImage);
+        CGImageRelease(cgImage);
+    }
+#else
+#error Must port to your platform
+#endif
+
+#endif  // RENDER_TO_DEBUGGING_WINDOW
+}
+
+bool GraphicsContext3DInternal::validateTextureTarget(int target)
+{
+    return (target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP);
+}
+
+bool GraphicsContext3DInternal::validateTextureParameter(int param)
+{
+    return (param == GL_TEXTURE_MAG_FILTER
+         || param == GL_TEXTURE_MIN_FILTER
+         || param == GL_TEXTURE_WRAP_S
+         || param == GL_TEXTURE_WRAP_T);
+}
+
+void GraphicsContext3DInternal::activeTexture(unsigned long texture)
+{
+    // FIXME: query number of textures available.
+    if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0+32)
+        // FIXME: raise exception.
+        return;
+
+    makeContextCurrent();
+    glActiveTexture(texture);
+}
+
+void GraphicsContext3DInternal::bindBuffer(unsigned long target,
+                                           CanvasBuffer* buffer)
+{
+    makeContextCurrent();
+    GLuint bufID = EXTRACT(buffer);
+    if (target == GL_ARRAY_BUFFER)
+        m_boundArrayBuffer = bufID;
+    glBindBuffer(target, bufID);
+}
+
+// If we didn't have to hack GL_TEXTURE_WRAP_R for cube maps,
+// we could just use:
+// GL_SAME_METHOD_2_X2(BindTexture, bindTexture, unsigned long, CanvasTexture*)
+void GraphicsContext3DInternal::bindTexture(unsigned long target,
+                                            CanvasTexture* texture)
+{
+    makeContextCurrent();
+    unsigned int textureObject = EXTRACT(texture);
+
+    glBindTexture(target, textureObject);
+
+    // FIXME: GL_TEXTURE_WRAP_R isn't exposed in the OpenGL ES 2.0
+    // API. On desktop OpenGL implementations it seems necessary to
+    // set this wrap mode to GL_CLAMP_TO_EDGE to get correct behavior
+    // of cube maps.
+    if (texture) {
+        if (target == GL_TEXTURE_CUBE_MAP) {
+            if (!texture->isCubeMapRWrapModeInitialized()) {
+                glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+                texture->setCubeMapRWrapModeInitialized(true);
+            }
+        } else
+            texture->setCubeMapRWrapModeInitialized(false);
+    }
+}
+
+void GraphicsContext3DInternal::bufferDataImpl(unsigned long target, int size, const void* data, unsigned long usage)
+{
+    makeContextCurrent();
+    // FIXME: make this verification more efficient.
+    GLint binding = 0;
+    GLenum binding_target = GL_ARRAY_BUFFER_BINDING;
+    if (target == GL_ELEMENT_ARRAY_BUFFER)
+        binding_target = GL_ELEMENT_ARRAY_BUFFER_BINDING;
+    glGetIntegerv(binding_target, &binding);
+    if (binding <= 0) {
+        // FIXME: raise exception.
+        // LogMessagef(("bufferData: no buffer bound"));
+        return;
+    }
+
+    glBufferData(target,
+                   size,
+                   data,
+                   usage);
+}
+
+void GraphicsContext3DInternal::disableVertexAttribArray(unsigned long index)
+{
+    makeContextCurrent();
+    if (index < NumTrackedPointerStates)
+        m_vertexAttribPointerState[index].enabled = false;
+    glDisableVertexAttribArray(index);
+}
+
+void GraphicsContext3DInternal::enableVertexAttribArray(unsigned long index)
+{
+    makeContextCurrent();
+    if (index < NumTrackedPointerStates)
+        m_vertexAttribPointerState[index].enabled = true;
+    glEnableVertexAttribArray(index);
+}
+
+void GraphicsContext3DInternal::vertexAttribPointer(unsigned long indx, int size, int type, bool normalized,
+                                                    unsigned long stride, unsigned long offset)
+{
+    makeContextCurrent();
+
+    if (m_boundArrayBuffer <= 0) {
+        // FIXME: raise exception.
+        // LogMessagef(("bufferData: no buffer bound"));
+        return;
+    }
+
+    if (indx < NumTrackedPointerStates) {
+        VertexAttribPointerState& state = m_vertexAttribPointerState[indx];
+        state.buffer = m_boundArrayBuffer;
+        state.indx = indx;
+        state.size = size;
+        state.type = type;
+        state.normalized = normalized;
+        state.stride = stride;
+        state.offset = offset;
+    }
+
+    glVertexAttribPointer(indx, size, type, normalized, stride,
+                          reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
+}
+
+void GraphicsContext3DInternal::viewportImpl(long x, long y, unsigned long width, unsigned long height)
+{
+    glViewport(x, y, width, height);
+}
+
+// GraphicsContext3D -----------------------------------------------------
+
+/* Helper macros for when we're just wrapping a gl method, so that
+ * we can avoid having to type this 500 times.  Note that these MUST
+ * NOT BE USED if we need to check any of the parameters.
+ */
+
+#define GL_SAME_METHOD_0(glname, name)                                         \
+void GraphicsContext3D::name()                                                 \
+{                                                                              \
+    makeContextCurrent();                                                      \
+    gl##glname();                                                              \
+}
+
+#define GL_SAME_METHOD_1(glname, name, t1)                                     \
+void GraphicsContext3D::name(t1 a1)                                            \
+{                                                                              \
+    makeContextCurrent();                                                      \
+    gl##glname(a1);                                                            \
+}
+
+#define GL_SAME_METHOD_1_X(glname, name, t1)                                   \
+void GraphicsContext3D::name(t1 a1)                                            \
+{                                                                              \
+    makeContextCurrent();                                                      \
+    gl##glname(EXTRACT(a1));                                                   \
+}
+
+#define GL_SAME_METHOD_2(glname, name, t1, t2)                                 \
+void GraphicsContext3D::name(t1 a1, t2 a2)                                     \
+{                                                                              \
+    makeContextCurrent();                                                      \
+    gl##glname(a1, a2);                                                        \
+}
+
+#define GL_SAME_METHOD_2_X12(glname, name, t1, t2)                             \
+void GraphicsContext3D::name(t1 a1, t2 a2)                                     \
+{                                                                              \
+    makeContextCurrent();                                                      \
+    gl##glname(EXTRACT(a1), EXTRACT(a2));                                      \
+}
+
+#define GL_SAME_METHOD_2_X2(glname, name, t1, t2)                              \
+void GraphicsContext3D::name(t1 a1, t2 a2)                                     \
+{                                                                              \
+    makeContextCurrent();                                                      \
+    gl##glname(a1, EXTRACT(a2));                                               \
+}
+
+#define GL_SAME_METHOD_3(glname, name, t1, t2, t3)                             \
+void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3)                              \
+{                                                                              \
+    makeContextCurrent();                                                      \
+    gl##glname(a1, a2, a3);                                                    \
+}
+
+#define GL_SAME_METHOD_3_X12(glname, name, t1, t2, t3)                         \
+void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3)                              \
+{                                                                              \
+    makeContextCurrent();                                                      \
+    gl##glname(EXTRACT(a1), EXTRACT(a2), a3);                                  \
+}
+
+#define GL_SAME_METHOD_3_X2(glname, name, t1, t2, t3)                          \
+void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3)                              \
+{                                                                              \
+    makeContextCurrent();                                                      \
+    gl##glname(a1, EXTRACT(a2), a3);                                           \
+}
+
+#define GL_SAME_METHOD_4(glname, name, t1, t2, t3, t4)                         \
+void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4)                       \
+{                                                                              \
+    makeContextCurrent();                                                      \
+    gl##glname(a1, a2, a3, a4);                                                \
+}
+
+#define GL_SAME_METHOD_4_X4(glname, name, t1, t2, t3, t4)                      \
+void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4)                       \
+{                                                                              \
+    makeContextCurrent();                                                      \
+    gl##glname(a1, a2, a3, EXTRACT(a4));                                       \
+}
+
+#define GL_SAME_METHOD_5(glname, name, t1, t2, t3, t4, t5)                     \
+void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5)                \
+{                                                                              \
+    makeContextCurrent();                                                      \
+    gl##glname(a1, a2, a3, a4, a5);                                            \
+}
+
+#define GL_SAME_METHOD_5_X4(glname, name, t1, t2, t3, t4, t5)                  \
+void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5)                \
+{                                                                              \
+    makeContextCurrent();                                                      \
+    gl##glname(a1, a2, a3, EXTRACT(a4), a5);                                   \
+}
+
+#define GL_SAME_METHOD_6(glname, name, t1, t2, t3, t4, t5, t6)                 \
+void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6)         \
+{                                                                              \
+    makeContextCurrent();                                                      \
+    gl##glname(a1, a2, a3, a4, a5, a6);                                        \
+}
+
+#define GL_SAME_METHOD_8(glname, name, t1, t2, t3, t4, t5, t6, t7, t8)         \
+void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8)   \
+{                                                                              \
+    makeContextCurrent();                                                      \
+    gl##glname(a1, a2, a3, a4, a5, a6, a7, a8);                                \
+}
+
+PassOwnPtr<GraphicsContext3D> GraphicsContext3D::create()
+{
+    PassOwnPtr<GraphicsContext3D> context = new GraphicsContext3D();
+    // FIXME: add error checking
+    return context;
+}
+
+GraphicsContext3D::GraphicsContext3D()
+    : m_currentWidth(0)
+    , m_currentHeight(0)
+    , m_internal(new GraphicsContext3DInternal())
+{
+}
+
+GraphicsContext3D::~GraphicsContext3D()
+{
+}
+
+PlatformGraphicsContext3D GraphicsContext3D::platformGraphicsContext3D() const
+{
+    return m_internal->platformGraphicsContext3D();
+}
+
+Platform3DObject GraphicsContext3D::platformTexture() const
+{
+    return m_internal->platformTexture();
+}
+
+void GraphicsContext3D::checkError() const
+{
+    m_internal->checkError();
+}
+
+void GraphicsContext3D::makeContextCurrent()
+{
+    m_internal->makeContextCurrent();
+}
+
+void GraphicsContext3D::reshape(int width, int height)
+{
+    if (width == m_currentWidth && height == m_currentHeight)
+        return;
+
+    m_currentWidth = width;
+    m_currentHeight = height;
+
+    m_internal->reshape(width, height);
+}
+
+void GraphicsContext3D::beginPaint(CanvasRenderingContext3D* context)
+{
+    m_internal->beginPaint(context);
+}
+
+void GraphicsContext3D::endPaint()
+{
+}
+
+int GraphicsContext3D::sizeInBytes(int type)
+{
+    switch (type) {
+    case GL_BYTE:
+        return sizeof(GLbyte);
+    case GL_UNSIGNED_BYTE:
+        return sizeof(GLubyte);
+    case GL_SHORT:
+        return sizeof(GLshort);
+    case GL_UNSIGNED_SHORT:
+        return sizeof(GLushort);
+    case GL_INT:
+        return sizeof(GLint);
+    case GL_UNSIGNED_INT:
+        return sizeof(GLuint);
+    case GL_FLOAT:
+        return sizeof(GLfloat);
+    default: // FIXME: default cases are discouraged in WebKit.
+        return 0;
+    }
+}
+
+unsigned GraphicsContext3D::createBuffer()
+{
+    makeContextCurrent();
+    GLuint o;
+    glGenBuffers(1, &o);
+    return o;
+}
+
+unsigned GraphicsContext3D::createFramebuffer()
+{
+    makeContextCurrent();
+    GLuint o;
+    glGenFramebuffers(1, &o);
+    return o;
+}
+
+unsigned GraphicsContext3D::createProgram()
+{
+    makeContextCurrent();
+    return glCreateProgram();
+}
+
+unsigned GraphicsContext3D::createRenderbuffer()
+{
+    makeContextCurrent();
+    GLuint o;
+    glGenRenderbuffers(1, &o);
+    return o;
+}
+
+unsigned GraphicsContext3D::createShader(ShaderType type)
+{
+    makeContextCurrent();
+    return glCreateShader((type == FRAGMENT_SHADER) ? GL_FRAGMENT_SHADER : GL_VERTEX_SHADER);
+}
+
+unsigned GraphicsContext3D::createTexture()
+{
+    makeContextCurrent();
+    GLuint o;
+    glGenTextures(1, &o);
+    return o;
+}
+
+void GraphicsContext3D::deleteBuffer(unsigned buffer)
+{
+    makeContextCurrent();
+    glDeleteBuffers(1, &buffer);
+}
+
+void GraphicsContext3D::deleteFramebuffer(unsigned framebuffer)
+{
+    makeContextCurrent();
+    glDeleteFramebuffers(1, &framebuffer);
+}
+
+void GraphicsContext3D::deleteProgram(unsigned program)
+{
+    makeContextCurrent();
+    glDeleteProgram(program);
+}
+
+void GraphicsContext3D::deleteRenderbuffer(unsigned renderbuffer)
+{
+    makeContextCurrent();
+    glDeleteRenderbuffers(1, &renderbuffer);
+}
+
+void GraphicsContext3D::deleteShader(unsigned shader)
+{
+    makeContextCurrent();
+    glDeleteShader(shader);
+}
+
+void GraphicsContext3D::deleteTexture(unsigned texture)
+{
+    makeContextCurrent();
+    glDeleteTextures(1, &texture);
+}
+
+void GraphicsContext3D::activeTexture(unsigned long texture)
+{
+    m_internal->activeTexture(texture);
+}
+
+GL_SAME_METHOD_2_X12(AttachShader, attachShader, CanvasProgram*, CanvasShader*)
+
+void GraphicsContext3D::bindAttribLocation(CanvasProgram* program,
+                                           unsigned long index,
+                                           const String& name)
+{
+    if (!program)
+        return;
+    makeContextCurrent();
+    glBindAttribLocation(EXTRACT(program), index, name.utf8().data());
+}
+
+void GraphicsContext3D::bindBuffer(unsigned long target,
+                                   CanvasBuffer* buffer)
+{
+    m_internal->bindBuffer(target, buffer);
+}
+
+GL_SAME_METHOD_2_X2(BindFramebuffer, bindFramebuffer, unsigned long, CanvasFramebuffer*)
+
+GL_SAME_METHOD_2_X2(BindRenderbuffer, bindRenderbuffer, unsigned long, CanvasRenderbuffer*)
+
+// If we didn't have to hack GL_TEXTURE_WRAP_R for cube maps,
+// we could just use:
+// GL_SAME_METHOD_2_X2(BindTexture, bindTexture, unsigned long, CanvasTexture*)
+void GraphicsContext3D::bindTexture(unsigned long target,
+                                    CanvasTexture* texture)
+{
+    m_internal->bindTexture(target, texture);
+}
+
+GL_SAME_METHOD_4(BlendColor, blendColor, double, double, double, double)
+
+GL_SAME_METHOD_1(BlendEquation, blendEquation, unsigned long)
+
+GL_SAME_METHOD_2(BlendEquationSeparate, blendEquationSeparate, unsigned long, unsigned long)
+
+GL_SAME_METHOD_2(BlendFunc, blendFunc, unsigned long, unsigned long)
+
+GL_SAME_METHOD_4(BlendFuncSeparate, blendFuncSeparate, unsigned long, unsigned long, unsigned long, unsigned long)
+
+void GraphicsContext3D::bufferData(unsigned long target, int size, unsigned long usage)
+{
+    m_internal->bufferDataImpl(target, size, 0, usage);
+}
+
+void GraphicsContext3D::bufferData(unsigned long target, CanvasArray* array, unsigned long usage)
+{
+    m_internal->bufferDataImpl(target, array->sizeInBytes(), array->baseAddress(), usage);
+}
+
+void GraphicsContext3D::bufferSubData(unsigned long target, long offset, CanvasArray* array)
+{
+    if (!array || !array->length())
+        return;
+
+    makeContextCurrent();
+    // FIXME: make this verification more efficient.
+    GLint binding = 0;
+    GLenum binding_target = GL_ARRAY_BUFFER_BINDING;
+    if (target == GL_ELEMENT_ARRAY_BUFFER)
+        binding_target = GL_ELEMENT_ARRAY_BUFFER_BINDING;
+    glGetIntegerv(binding_target, &binding);
+    if (binding <= 0) {
+        // FIXME: raise exception.
+        // LogMessagef(("bufferSubData: no buffer bound"));
+        return;
+    }
+    glBufferSubData(target, offset, array->sizeInBytes(), array->baseAddress());
+}
+
+unsigned long GraphicsContext3D::checkFramebufferStatus(unsigned long target)
+{
+    makeContextCurrent();
+    return glCheckFramebufferStatus(target);
+}
+
+GL_SAME_METHOD_1(Clear, clear, unsigned long)
+
+GL_SAME_METHOD_4(ClearColor, clearColor, double, double, double, double)
+
+GL_SAME_METHOD_1(ClearDepth, clearDepth, double)
+
+GL_SAME_METHOD_1(ClearStencil, clearStencil, long)
+
+GL_SAME_METHOD_4(ColorMask, colorMask, bool, bool, bool, bool)
+
+GL_SAME_METHOD_1_X(CompileShader, compileShader, CanvasShader*)
+
+GL_SAME_METHOD_8(CopyTexImage2D, copyTexImage2D, unsigned long, long, unsigned long, long, long, unsigned long, unsigned long, long)
+
+GL_SAME_METHOD_8(CopyTexSubImage2D, copyTexSubImage2D, unsigned long, long, long, long, long, long, unsigned long, unsigned long)
+
+GL_SAME_METHOD_1(CullFace, cullFace, unsigned long)
+
+GL_SAME_METHOD_1(DepthFunc, depthFunc, unsigned long)
+
+GL_SAME_METHOD_1(DepthMask, depthMask, bool)
+
+GL_SAME_METHOD_2(DepthRange, depthRange, double, double)
+
+void GraphicsContext3D::detachShader(CanvasProgram* program, CanvasShader* shader)
+{
+    if (!program || !shader)
+        return;
+
+    makeContextCurrent();
+    glDetachShader(EXTRACT(program), EXTRACT(shader));
+}
+
+GL_SAME_METHOD_1(Disable, disable, unsigned long)
+
+void GraphicsContext3D::disableVertexAttribArray(unsigned long index)
+{
+    m_internal->disableVertexAttribArray(index);
+}
+
+void GraphicsContext3D::drawArrays(unsigned long mode, long first, long count)
+{
+    switch (mode) {
+    case GL_TRIANGLES:
+    case GL_TRIANGLE_STRIP:
+    case GL_TRIANGLE_FAN:
+    case GL_POINTS:
+    case GL_LINE_STRIP:
+    case GL_LINE_LOOP:
+    case GL_LINES:
+        break;
+    default: // FIXME: default cases are discouraged in WebKit.
+        // FIXME: output log message, raise exception.
+        // LogMessage(NS_LITERAL_CSTRING("drawArrays: invalid mode"));
+        // return NS_ERROR_DOM_SYNTAX_ERR;
+        return;
+    }
+
+    if (first+count < first || first+count < count) {
+        // FIXME: output log message, raise exception.
+        // LogMessage(NS_LITERAL_CSTRING("drawArrays: overflow in first+count"));
+        // return NS_ERROR_INVALID_ARG;
+        return;
+    }
+
+    // FIXME: validate against currently bound buffer.
+    // if (!ValidateBuffers(first+count))
+    //     return NS_ERROR_INVALID_ARG;
+
+    makeContextCurrent();
+    glDrawArrays(mode, first, count);
+}
+
+void GraphicsContext3D::drawElements(unsigned long mode, unsigned long count, unsigned long type, long offset)
+{
+    makeContextCurrent();
+    // FIXME: make this verification more efficient.
+    GLint binding = 0;
+    GLenum binding_target = GL_ELEMENT_ARRAY_BUFFER_BINDING;
+    glGetIntegerv(binding_target, &binding);
+    if (binding <= 0) {
+        // FIXME: raise exception.
+        // LogMessagef(("bufferData: no buffer bound"));
+        return;
+    }
+    glDrawElements(mode, count, type,
+                   reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
+}
+
+GL_SAME_METHOD_1(Enable, enable, unsigned long)
+
+void GraphicsContext3D::enableVertexAttribArray(unsigned long index)
+{
+    m_internal->enableVertexAttribArray(index);
+}
+
+GL_SAME_METHOD_0(Finish, finish)
+
+GL_SAME_METHOD_0(Flush, flush)
+
+GL_SAME_METHOD_4_X4(FramebufferRenderbuffer, framebufferRenderbuffer, unsigned long, unsigned long, unsigned long, CanvasRenderbuffer*)
+
+GL_SAME_METHOD_5_X4(FramebufferTexture2D, framebufferTexture2D, unsigned long, unsigned long, unsigned long, CanvasTexture*, long)
+
+GL_SAME_METHOD_1(FrontFace, frontFace, unsigned long)
+
+void GraphicsContext3D::generateMipmap(unsigned long target)
+{
+    makeContextCurrent();
+    if (glGenerateMipmapEXT)
+        glGenerateMipmapEXT(target);
+    // FIXME: provide alternative code path? This will be unpleasant
+    // to implement if glGenerateMipmapEXT is not available -- it will
+    // require a texture readback and re-upload.
+}
+
+bool GraphicsContext3D::getActiveAttrib(CanvasProgram* program, unsigned long index, ActiveInfo& info)
+{
+    if (!program)
+        return false;
+    GLint maxNameLength = -1;
+    glGetProgramiv(EXTRACT(program), GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxNameLength);
+    if (maxNameLength < 0)
+        return false;
+    GLchar* name = 0;
+    if (!tryFastMalloc(maxNameLength * sizeof(GLchar)).getValue(name))
+        return false;
+    GLsizei length = 0;
+    GLint size = -1;
+    GLenum type = 0;
+    glGetActiveAttrib(EXTRACT(program), index, maxNameLength,
+                      &length, &size, &type, name);
+    if (size < 0) {
+        fastFree(name);
+        return false;
+    }
+    info.name = String(name, length);
+    info.type = type;
+    info.size = size;
+    fastFree(name);
+    return true;
+}
+
+bool GraphicsContext3D::getActiveUniform(CanvasProgram* program, unsigned long index, ActiveInfo& info)
+{
+    if (!program)
+        return false;
+    GLint maxNameLength = -1;
+    glGetProgramiv(EXTRACT(program), GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxNameLength);
+    if (maxNameLength < 0)
+        return false;
+    GLchar* name = 0;
+    if (!tryFastMalloc(maxNameLength * sizeof(GLchar)).getValue(name))
+        return false;
+    GLsizei length = 0;
+    GLint size = -1;
+    GLenum type = 0;
+    glGetActiveUniform(EXTRACT(program), index, maxNameLength,
+                       &length, &size, &type, name);
+    if (size < 0) {
+        fastFree(name);
+        return false;
+    }
+    info.name = String(name, length);
+    info.type = type;
+    info.size = size;
+    fastFree(name);
+    return true;
+}
+
+int GraphicsContext3D::getAttribLocation(CanvasProgram* program, const String& name)
+{
+    if (!program)
+        return -1;
+
+    makeContextCurrent();
+    return glGetAttribLocation(EXTRACT(program), name.utf8().data());
+}
+
+bool GraphicsContext3D::getBoolean(unsigned long pname)
+{
+    makeContextCurrent();
+    GLboolean val;
+    // FIXME: validate pname to ensure it returns only a single value.
+    glGetBooleanv(pname, &val);
+    return static_cast<bool>(val);
+}
+
+PassRefPtr<CanvasUnsignedByteArray> GraphicsContext3D::getBooleanv(unsigned long pname)
+{
+    // FIXME: implement.
+    notImplemented();
+    return 0;
+}
+
+int GraphicsContext3D::getBufferParameteri(unsigned long target, unsigned long pname)
+{
+    makeContextCurrent();
+    GLint data;
+    glGetBufferParameteriv(target, pname, &data);
+    return static_cast<int>(data);
+}
+
+PassRefPtr<CanvasIntArray> GraphicsContext3D::getBufferParameteriv(unsigned long target, unsigned long pname)
+{
+    // FIXME: implement.
+    notImplemented();
+    return 0;
+}
+
+unsigned long GraphicsContext3D::getError()
+{
+    makeContextCurrent();
+    return glGetError();
+}
+
+float GraphicsContext3D::getFloat(unsigned long pname)
+{
+    makeContextCurrent();
+    GLfloat val;
+    // FIXME: validate pname to ensure it returns only a single value.
+    glGetFloatv(pname, &val);
+    return static_cast<float>(val);
+}
+
+PassRefPtr<CanvasFloatArray> GraphicsContext3D::getFloatv(unsigned long pname)
+{
+    // FIXME: implement.
+    notImplemented();
+    return 0;
+}
+
+int GraphicsContext3D::getFramebufferAttachmentParameteri(unsigned long target,
+                                                          unsigned long attachment,
+                                                          unsigned long pname)
+{
+    makeContextCurrent();
+    GLint data;
+    glGetFramebufferAttachmentParameteriv(target, attachment, pname, &data);
+    return static_cast<int>(data);
+}
+
+PassRefPtr<CanvasIntArray> GraphicsContext3D::getFramebufferAttachmentParameteriv(unsigned long target,
+                                                                                  unsigned long attachment,
+                                                                                  unsigned long pname)
+{
+    // FIXME: implement.
+    notImplemented();
+    return 0;
+}
+
+int GraphicsContext3D::getInteger(unsigned long pname)
+{
+    makeContextCurrent();
+    GLint val;
+    // FIXME: validate pname to ensure it returns only a single value.
+    glGetIntegerv(pname, &val);
+    return static_cast<int>(val);
+}
+
+PassRefPtr<CanvasIntArray> GraphicsContext3D::getIntegerv(unsigned long pname)
+{
+    // FIXME: implement.
+    notImplemented();
+    return 0;
+}
+
+int GraphicsContext3D::getProgrami(CanvasProgram* program,
+                                   unsigned long pname)
+{
+    makeContextCurrent();
+    GLint param;
+    glGetProgramiv(EXTRACT(program), pname, &param);
+    return static_cast<int>(param);
+}
+
+PassRefPtr<CanvasIntArray> GraphicsContext3D::getProgramiv(CanvasProgram* program,
+                                                           unsigned long pname)
+{
+    // FIXME: implement.
+    notImplemented();
+    return 0;
+}
+
+String GraphicsContext3D::getProgramInfoLog(CanvasProgram* program)
+{
+    makeContextCurrent();
+    GLuint programID = EXTRACT(program);
+    GLint logLength;
+    glGetProgramiv(programID, GL_INFO_LOG_LENGTH, &logLength);
+    if (!logLength)
+        return String();
+    GLchar* log = 0;
+    if (!tryFastMalloc(logLength * sizeof(GLchar)).getValue(log))
+        return String();
+    GLsizei returnedLogLength;
+    glGetProgramInfoLog(programID, logLength, &returnedLogLength, log);
+    ASSERT(logLength == returnedLogLength + 1);
+    String res = String(log, returnedLogLength);
+    fastFree(log);
+    return res;
+}
+
+int GraphicsContext3D::getRenderbufferParameteri(unsigned long target,
+                                                 unsigned long pname)
+{
+    makeContextCurrent();
+    GLint param;
+    glGetRenderbufferParameteriv(target, pname, &param);
+    return static_cast<int>(param);
+}
+
+PassRefPtr<CanvasIntArray> GraphicsContext3D::getRenderbufferParameteriv(unsigned long target,
+                                                                         unsigned long pname)
+{
+    // FIXME: implement.
+    notImplemented();
+    return 0;
+}
+
+int GraphicsContext3D::getShaderi(CanvasShader* shader,
+                                  unsigned long pname)
+{
+    makeContextCurrent();
+    GLint param;
+    glGetShaderiv(EXTRACT(shader), pname, &param);
+    return static_cast<int>(param);
+}
+
+PassRefPtr<CanvasIntArray> GraphicsContext3D::getShaderiv(CanvasShader* shader,
+                                                          unsigned long pname)
+{
+    // FIXME: implement.
+    notImplemented();
+    return 0;
+}
+
+String GraphicsContext3D::getShaderInfoLog(CanvasShader* shader)
+{
+    makeContextCurrent();
+    GLuint shaderID = EXTRACT(shader);
+    GLint logLength;
+    glGetShaderiv(shaderID, GL_INFO_LOG_LENGTH, &logLength);
+    if (!logLength)
+        return String();
+    GLchar* log = 0;
+    if (!tryFastMalloc(logLength * sizeof(GLchar)).getValue(log))
+        return String();
+    GLsizei returnedLogLength;
+    glGetShaderInfoLog(shaderID, logLength, &returnedLogLength, log);
+    ASSERT(logLength == returnedLogLength + 1);
+    String res = String(log, returnedLogLength);
+    fastFree(log);
+    return res;
+}
+
+String GraphicsContext3D::getShaderSource(CanvasShader* shader)
+{
+    makeContextCurrent();
+    GLuint shaderID = EXTRACT(shader);
+    GLint logLength;
+    glGetShaderiv(shaderID, GL_SHADER_SOURCE_LENGTH, &logLength);
+    if (!logLength)
+        return String();
+    GLchar* log = 0;
+    if (!tryFastMalloc(logLength * sizeof(GLchar)).getValue(log))
+        return String();
+    GLsizei returnedLogLength;
+    glGetShaderSource(shaderID, logLength, &returnedLogLength, log);
+    ASSERT(logLength == returnedLogLength + 1);
+    String res = String(log, returnedLogLength);
+    fastFree(log);
+    return res;
+}
+
+String GraphicsContext3D::getString(unsigned long name)
+{
+    makeContextCurrent();
+    return String(reinterpret_cast<const char*>(glGetString(name)));
+}
+
+float GraphicsContext3D::getTexParameterf(unsigned long target, unsigned long pname)
+{
+    makeContextCurrent();
+    if (!m_internal->validateTextureTarget(target)) {
+        // FIXME: throw exception.
+        return 0;
+    }
+
+    if (!m_internal->validateTextureParameter(pname)) {
+        // FIXME: throw exception.
+        return 0;
+    }
+
+    GLfloat param;
+    glGetTexParameterfv(target, pname, &param);
+    return static_cast<float>(param);
+}
+
+PassRefPtr<CanvasFloatArray> GraphicsContext3D::getTexParameterfv(unsigned long target, unsigned long pname)
+{
+    // FIXME: implement.
+    notImplemented();
+    return 0;
+}
+
+int GraphicsContext3D::getTexParameteri(unsigned long target, unsigned long pname)
+{
+    makeContextCurrent();
+    if (!m_internal->validateTextureTarget(target)) {
+        // FIXME: throw exception.
+        return 0;
+    }
+
+    if (!m_internal->validateTextureParameter(pname)) {
+        // FIXME: throw exception.
+        return 0;
+    }
+
+    GLint param;
+    glGetTexParameteriv(target, pname, &param);
+    return static_cast<int>(param);
+}
+
+PassRefPtr<CanvasIntArray> GraphicsContext3D::getTexParameteriv(unsigned long target, unsigned long pname)
+{
+    // FIXME: implement.
+    notImplemented();
+    return 0;
+}
+
+float GraphicsContext3D::getUniformf(CanvasProgram* program, long location)
+{
+    // FIXME: implement.
+    notImplemented();
+    return 0;
+}
+
+PassRefPtr<CanvasFloatArray> GraphicsContext3D::getUniformfv(CanvasProgram* program, long location)
+{
+    // FIXME: implement.
+    notImplemented();
+    return 0;
+}
+
+int GraphicsContext3D::getUniformi(CanvasProgram* program, long location)
+{
+    // FIXME: implement.
+    notImplemented();
+    return 0;
+}
+
+PassRefPtr<CanvasIntArray> GraphicsContext3D::getUniformiv(CanvasProgram* program, long location)
+{
+    // FIXME: implement.
+    notImplemented();
+    return 0;
+}
+
+long GraphicsContext3D::getUniformLocation(CanvasProgram* program, const String& name)
+{
+    if (!program)
+        return -1;
+
+    makeContextCurrent();
+    return glGetUniformLocation(EXTRACT(program), name.utf8().data());
+}
+
+float GraphicsContext3D::getVertexAttribf(unsigned long index,
+                                          unsigned long pname)
+{
+    // FIXME: implement.
+    notImplemented();
+    return 0;
+}
+
+PassRefPtr<CanvasFloatArray> GraphicsContext3D::getVertexAttribfv(unsigned long index,
+                                                                  unsigned long pname)
+{
+    // FIXME: implement.
+    notImplemented();
+    return 0;
+}
+
+int GraphicsContext3D::getVertexAttribi(unsigned long index,
+                                        unsigned long pname)
+{
+    // FIXME: implement.
+    notImplemented();
+    return 0;
+}
+
+PassRefPtr<CanvasIntArray> GraphicsContext3D::getVertexAttribiv(unsigned long index,
+                                                                unsigned long pname)
+{
+    // FIXME: implement.
+    notImplemented();
+    return 0;
+}
+
+long GraphicsContext3D::getVertexAttribOffset(unsigned long index, unsigned long pname)
+{
+    // FIXME: implement.
+    notImplemented();
+    return 0;
+}
+
+GL_SAME_METHOD_2(Hint, hint, unsigned long, unsigned long);
+
+bool GraphicsContext3D::isBuffer(CanvasBuffer* buffer)
+{
+    makeContextCurrent();
+    return glIsBuffer(EXTRACT(buffer));
+}
+
+bool GraphicsContext3D::isEnabled(unsigned long cap)
+{
+    makeContextCurrent();
+    return glIsEnabled(cap);
+}
+
+bool GraphicsContext3D::isFramebuffer(CanvasFramebuffer* framebuffer)
+{
+    makeContextCurrent();
+    return glIsFramebuffer(EXTRACT(framebuffer));
+}
+
+bool GraphicsContext3D::isProgram(CanvasProgram* program)
+{
+    makeContextCurrent();
+    return glIsProgram(EXTRACT(program));
+}
+
+bool GraphicsContext3D::isRenderbuffer(CanvasRenderbuffer* renderbuffer)
+{
+    makeContextCurrent();
+    return glIsRenderbuffer(EXTRACT(renderbuffer));
+}
+
+bool GraphicsContext3D::isShader(CanvasShader* shader)
+{
+    makeContextCurrent();
+    return glIsShader(EXTRACT(shader));
+}
+
+bool GraphicsContext3D::isTexture(CanvasTexture* texture)
+{
+    makeContextCurrent();
+    return glIsTexture(EXTRACT(texture));
+}
+
+GL_SAME_METHOD_1(LineWidth, lineWidth, double)
+
+GL_SAME_METHOD_1_X(LinkProgram, linkProgram, CanvasProgram*)
+
+void GraphicsContext3D::pixelStorei(unsigned long pname, long param)
+{
+    if (pname != GL_PACK_ALIGNMENT && pname != GL_UNPACK_ALIGNMENT) {
+        // FIXME: Create a fake GL error and throw an exception.
+        return;
+    }
+
+    makeContextCurrent();
+    glPixelStorei(pname, param);
+}
+
+GL_SAME_METHOD_2(PolygonOffset, polygonOffset, double, double)
+
+PassRefPtr<CanvasArray> GraphicsContext3D::readPixels(long x, long y,
+                                                      unsigned long width, unsigned long height,
+                                                      unsigned long format, unsigned long type) {
+    // FIXME: support more pixel formats and types.
+    if (!((format == GL_RGBA) && (type == GL_UNSIGNED_BYTE)))
+        return 0;
+
+    // FIXME: take into account pack alignment.
+    RefPtr<CanvasUnsignedByteArray> array = CanvasUnsignedByteArray::create(width * height * 4);
+    glReadPixels(x, y, width, height, format, type, array->baseAddress());
+    return array;
+}
+
+void GraphicsContext3D::releaseShaderCompiler()
+{
+}
+
+GL_SAME_METHOD_4(RenderbufferStorage, renderbufferStorage, unsigned long, unsigned long, unsigned long, unsigned long)
+
+GL_SAME_METHOD_2(SampleCoverage, sampleCoverage, double, bool)
+
+GL_SAME_METHOD_4(Scissor, scissor, long, long, unsigned long, unsigned long)
+
+void GraphicsContext3D::shaderSource(CanvasShader* shader, const String& source)
+{
+    makeContextCurrent();
+    CString str = source.utf8();
+    const char* data = str.data();
+    GLint length = str.length();
+    glShaderSource(EXTRACT(shader), 1, &data, &length);
+}
+
+GL_SAME_METHOD_3(StencilFunc, stencilFunc, unsigned long, long, unsigned long)
+
+GL_SAME_METHOD_4(StencilFuncSeparate, stencilFuncSeparate, unsigned long, unsigned long, long, unsigned long)
+
+GL_SAME_METHOD_1(StencilMask, stencilMask, unsigned long)
+
+GL_SAME_METHOD_2(StencilMaskSeparate, stencilMaskSeparate, unsigned long, unsigned long)
+
+GL_SAME_METHOD_3(StencilOp, stencilOp, unsigned long, unsigned long, unsigned long)
+
+GL_SAME_METHOD_4(StencilOpSeparate, stencilOpSeparate, unsigned long, unsigned long, unsigned long, unsigned long)
+
+int GraphicsContext3D::texImage2D(unsigned target,
+                                  unsigned level,
+                                  unsigned internalformat,
+                                  unsigned width,
+                                  unsigned height,
+                                  unsigned border,
+                                  unsigned format,
+                                  unsigned type,
+                                  CanvasArray* pixels)
+{
+    // FIXME: must do validation similar to JOGL's to ensure that
+    // the incoming array is of the appropriate length.
+    glTexImage2D(target,
+                 level,
+                 internalformat,
+                 width,
+                 height,
+                 border,
+                 format,
+                 type,
+                 pixels->baseAddress());
+    return 0;
+}
+
+int GraphicsContext3D::texImage2D(unsigned target,
+                                  unsigned level,
+                                  unsigned internalformat,
+                                  unsigned width,
+                                  unsigned height,
+                                  unsigned border,
+                                  unsigned format,
+                                  unsigned type,
+                                  ImageData* pixels)
+{
+    // FIXME: implement.
+    notImplemented();
+    return -1;
+}
+
+// Remove premultiplied alpha from color channels.
+// FIXME: this is lossy. Must retrieve original values from HTMLImageElement.
+static void unmultiplyAlpha(unsigned char* rgbaData, int numPixels)
+{
+    for (int j = 0; j < numPixels; j++) {
+        float b = rgbaData[4*j+0] / 255.0f;
+        float g = rgbaData[4*j+1] / 255.0f;
+        float r = rgbaData[4*j+2] / 255.0f;
+        float a = rgbaData[4*j+3] / 255.0f;
+        if (a > 0.0f) {
+            b /= a;
+            g /= a;
+            r /= a;
+            b = (b > 1.0f) ? 1.0f : b;
+            g = (g > 1.0f) ? 1.0f : g;
+            r = (r > 1.0f) ? 1.0f : r;
+            rgbaData[4*j+0] = (unsigned char) (b * 255.0f);
+            rgbaData[4*j+1] = (unsigned char) (g * 255.0f);
+            rgbaData[4*j+2] = (unsigned char) (r * 255.0f);
+        }
+    }
+}
+
+// FIXME: this must be changed to refer to the original image data
+// rather than unmultiplying the alpha channel.
+static int texImage2DHelper(unsigned target, unsigned level,
+                            int width, int height,
+                            int rowBytes,
+                            bool flipY,
+                            bool premultiplyAlpha,
+                            GLenum format,
+                            bool skipAlpha,
+                            unsigned char* pixels)
+{
+    ASSERT(format == GL_RGBA || format == GL_BGRA);
+    GLint internalFormat = GL_RGBA8;
+    if (skipAlpha) {
+        internalFormat = GL_RGB8;
+        // Ignore the alpha channel
+        premultiplyAlpha = true;
+    }
+    if (flipY) {
+        // Need to flip images vertically. To avoid making a copy of
+        // the entire image, we perform a ton of glTexSubImage2D
+        // calls. FIXME: should rethink this strategy for efficiency.
+        glTexImage2D(target, level, internalFormat,
+                     width,
+                     height,
+                     0,
+                     format,
+                     GL_UNSIGNED_BYTE,
+                     0);
+        unsigned char* row = 0;
+        bool allocatedRow = false;
+        if (!premultiplyAlpha) {
+            row = new unsigned char[rowBytes];
+            allocatedRow = true;
+        }
+        for (int i = 0; i < height; i++) {
+            if (premultiplyAlpha)
+                row = pixels + (rowBytes * i);
+            else {
+                memcpy(row, pixels + (rowBytes * i), rowBytes);
+                unmultiplyAlpha(row, width);
+            }
+            glTexSubImage2D(target, level, 0, height - i - 1,
+                            width, 1,
+                            format,
+                            GL_UNSIGNED_BYTE,
+                            row);
+        }
+        if (allocatedRow)
+            delete[] row;
+    } else {
+        // The pixels of cube maps' faces are defined with a top-down
+        // scanline ordering, unlike GL_TEXTURE_2D, so when uploading
+        // these, the above vertical flip is the wrong thing to do.
+        if (premultiplyAlpha)
+            glTexImage2D(target, level, internalFormat,
+                         width,
+                         height,
+                         0,
+                         format,
+                         GL_UNSIGNED_BYTE,
+                         pixels);
+        else {
+            glTexImage2D(target, level, internalFormat,
+                         width,
+                         height,
+                         0,
+                         format,
+                         GL_UNSIGNED_BYTE,
+                         0);
+            unsigned char* row = new unsigned char[rowBytes];
+            for (int i = 0; i < height; i++) {
+                memcpy(row, pixels + (rowBytes * i), rowBytes);
+                unmultiplyAlpha(row, width);
+                glTexSubImage2D(target, level, 0, i,
+                                width, 1,
+                                format,
+                                GL_UNSIGNED_BYTE,
+                                row);
+            }
+            delete[] row;
+        }
+    }
+    return 0;
+}
+
+int GraphicsContext3D::texImage2D(unsigned target, unsigned level, Image* image,
+                                  bool flipY, bool premultiplyAlpha)
+{
+    ASSERT(image);
+
+    int res = -1;
+#if PLATFORM(SKIA)
+    NativeImageSkia* skiaImage = image->nativeImageForCurrentFrame();
+    if (!skiaImage) {
+        ASSERT_NOT_REACHED();
+        return -1;
+    }
+    SkBitmap::Config skiaConfig = skiaImage->config();
+    // FIXME: must support more image configurations.
+    if (skiaConfig != SkBitmap::kARGB_8888_Config) {
+        ASSERT_NOT_REACHED();
+        return -1;
+    }
+    SkBitmap& skiaImageRef = *skiaImage;
+    SkAutoLockPixels lock(skiaImageRef);
+    int width = skiaImage->width();
+    int height = skiaImage->height();
+    unsigned char* pixels =
+        reinterpret_cast<unsigned char*>(skiaImage->getPixels());
+    int rowBytes = skiaImage->rowBytes();
+    res = texImage2DHelper(target, level,
+                           width, height,
+                           rowBytes,
+                           flipY, premultiplyAlpha,
+                           GL_BGRA,
+                           false,
+                           pixels);
+#elif PLATFORM(CG)
+    CGImageRef cgImage = image->nativeImageForCurrentFrame();
+    if (!cgImage) {
+        ASSERT_NOT_REACHED();
+        return -1;
+    }
+    int width = CGImageGetWidth(cgImage);
+    int height = CGImageGetHeight(cgImage);
+    int rowBytes = width * 4;
+    CGImageAlphaInfo info = CGImageGetAlphaInfo(cgImage);
+    bool skipAlpha = (info == kCGImageAlphaNone
+                   || info == kCGImageAlphaNoneSkipLast
+                   || info == kCGImageAlphaNoneSkipFirst);
+    unsigned char* imageData = new unsigned char[height * rowBytes];
+    CGColorSpaceRef colorSpace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
+    CGContextRef tmpContext = CGBitmapContextCreate(imageData, width, height, 8, rowBytes,
+                                                    colorSpace,
+                                                    kCGImageAlphaPremultipliedLast);
+    CGColorSpaceRelease(colorSpace);
+    CGContextDrawImage(tmpContext,
+                       CGRectMake(0, 0, static_cast<CGFloat>(width), static_cast<CGFloat>(height)),
+                       cgImage);
+    CGContextRelease(tmpContext);
+    res = texImage2DHelper(target, level, width, height, rowBytes,
+                           flipY, premultiplyAlpha, GL_RGBA, skipAlpha, imageData);
+    delete[] imageData;
+#else
+#error Must port to your platform
+#endif
+    return res;
+}
+
+int GraphicsContext3D::texImage2D(unsigned target, unsigned level, HTMLVideoElement* video,
+                                  bool flipY, bool premultiplyAlpha)
+{
+    // FIXME: implement.
+    notImplemented();
+    return -1;
+}
+
+GL_SAME_METHOD_3(TexParameterf, texParameterf, unsigned, unsigned, float);
+
+GL_SAME_METHOD_3(TexParameteri, texParameteri, unsigned, unsigned, int);
+
+int GraphicsContext3D::texSubImage2D(unsigned target,
+                                     unsigned level,
+                                     unsigned xoffset,
+                                     unsigned yoffset,
+                                     unsigned width,
+                                     unsigned height,
+                                     unsigned format,
+                                     unsigned type,
+                                     CanvasArray* pixels)
+{
+    // FIXME: implement.
+    notImplemented();
+    return -1;
+}
+
+int GraphicsContext3D::texSubImage2D(unsigned target,
+                                     unsigned level,
+                                     unsigned xoffset,
+                                     unsigned yoffset,
+                                     unsigned width,
+                                     unsigned height,
+                                     unsigned format,
+                                     unsigned type,
+                                     ImageData* pixels)
+{
+    // FIXME: implement.
+    notImplemented();
+    return -1;
+}
+
+int GraphicsContext3D::texSubImage2D(unsigned target,
+                                     unsigned level,
+                                     unsigned xoffset,
+                                     unsigned yoffset,
+                                     unsigned width,
+                                     unsigned height,
+                                     Image* image,
+                                     bool flipY,
+                                     bool premultiplyAlpha)
+{
+    // FIXME: implement.
+    notImplemented();
+    return -1;
+}
+
+int GraphicsContext3D::texSubImage2D(unsigned target,
+                                     unsigned level,
+                                     unsigned xoffset,
+                                     unsigned yoffset,
+                                     unsigned width,
+                                     unsigned height,
+                                     HTMLVideoElement* video,
+                                     bool flipY,
+                                     bool premultiplyAlpha)
+{
+    // FIXME: implement.
+    notImplemented();
+    return -1;
+}
+
+GL_SAME_METHOD_2(Uniform1f, uniform1f, long, float)
+
+void GraphicsContext3D::uniform1fv(long location, float* v, int size)
+{
+    makeContextCurrent();
+    glUniform1fv(location, size, v);
+}
+
+GL_SAME_METHOD_2(Uniform1i, uniform1i, long, int)
+
+void GraphicsContext3D::uniform1iv(long location, int* v, int size)
+{
+    makeContextCurrent();
+    glUniform1iv(location, size, v);
+}
+
+GL_SAME_METHOD_3(Uniform2f, uniform2f, long, float, float)
+
+void GraphicsContext3D::uniform2fv(long location, float* v, int size)
+{
+    makeContextCurrent();
+    glUniform2fv(location, size, v);
+}
+
+GL_SAME_METHOD_3(Uniform2i, uniform2i, long, int, int)
+
+void GraphicsContext3D::uniform2iv(long location, int* v, int size)
+{
+    makeContextCurrent();
+    glUniform2iv(location, size, v);
+}
+
+GL_SAME_METHOD_4(Uniform3f, uniform3f, long, float, float, float)
+
+void GraphicsContext3D::uniform3fv(long location, float* v, int size)
+{
+    makeContextCurrent();
+    glUniform3fv(location, size, v);
+}
+
+GL_SAME_METHOD_4(Uniform3i, uniform3i, long, int, int, int)
+
+void GraphicsContext3D::uniform3iv(long location, int* v, int size)
+{
+    makeContextCurrent();
+    glUniform3iv(location, size, v);
+}
+
+GL_SAME_METHOD_5(Uniform4f, uniform4f, long, float, float, float, float)
+
+void GraphicsContext3D::uniform4fv(long location, float* v, int size)
+{
+    makeContextCurrent();
+    glUniform4fv(location, size, v);
+}
+
+GL_SAME_METHOD_5(Uniform4i, uniform4i, long, int, int, int, int)
+
+void GraphicsContext3D::uniform4iv(long location, int* v, int size)
+{
+    makeContextCurrent();
+    glUniform4iv(location, size, v);
+}
+
+void GraphicsContext3D::uniformMatrix2fv(long location, bool transpose, float* value, int size)
+{
+    makeContextCurrent();
+    glUniformMatrix2fv(location, size, transpose, value);
+}
+
+void GraphicsContext3D::uniformMatrix3fv(long location, bool transpose, float* value, int size)
+{
+    makeContextCurrent();
+    glUniformMatrix3fv(location, size, transpose, value);
+}
+
+void GraphicsContext3D::uniformMatrix4fv(long location, bool transpose, float* value, int size)
+{
+    makeContextCurrent();
+    glUniformMatrix4fv(location, size, transpose, value);
+}
+
+GL_SAME_METHOD_1_X(UseProgram, useProgram, CanvasProgram*)
+
+GL_SAME_METHOD_1_X(ValidateProgram, validateProgram, CanvasProgram*)
+
+GL_SAME_METHOD_2(VertexAttrib1f, vertexAttrib1f, unsigned long, float)
+
+void GraphicsContext3D::vertexAttrib1fv(unsigned long indx, float* values)
+{
+    makeContextCurrent();
+    glVertexAttrib1fv(indx, values);
+}
+
+GL_SAME_METHOD_3(VertexAttrib2f, vertexAttrib2f, unsigned long, float, float)
+
+void GraphicsContext3D::vertexAttrib2fv(unsigned long indx, float* values)
+{
+    makeContextCurrent();
+    glVertexAttrib2fv(indx, values);
+}
+
+GL_SAME_METHOD_4(VertexAttrib3f, vertexAttrib3f, unsigned long, float, float, float)
+
+void GraphicsContext3D::vertexAttrib3fv(unsigned long indx, float* values)
+{
+    makeContextCurrent();
+    glVertexAttrib3fv(indx, values);
+}
+
+GL_SAME_METHOD_5(VertexAttrib4f, vertexAttrib4f, unsigned long, float, float, float, float)
+
+void GraphicsContext3D::vertexAttrib4fv(unsigned long indx, float* values)
+{
+    makeContextCurrent();
+    glVertexAttrib4fv(indx, values);
+}
+
+void GraphicsContext3D::vertexAttribPointer(unsigned long indx, int size, int type, bool normalized,
+                                            unsigned long stride, unsigned long offset)
+{
+    m_internal->vertexAttribPointer(indx, size, type, normalized, stride, offset);
+}
+
+void GraphicsContext3D::viewport(long x, long y, unsigned long width, unsigned long height)
+{
+    makeContextCurrent();
+    m_internal->viewportImpl(x, y, width, height);
+}
+
+}
+
+#endif // ENABLE(3D_CANVAS)
diff --git a/WebKit/chromium/src/InspectorClientImpl.cpp b/WebKit/chromium/src/InspectorClientImpl.cpp
new file mode 100644
index 0000000..ed4329a
--- /dev/null
+++ b/WebKit/chromium/src/InspectorClientImpl.cpp
@@ -0,0 +1,260 @@
+/*
+ * Copyright (C) 2009 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ *     * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *     * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ *     * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "InspectorClientImpl.h"
+
+#include "DOMWindow.h"
+#include "FloatRect.h"
+#include "InspectorController.h"
+#include "NotImplemented.h"
+#include "Page.h"
+#include "Settings.h"
+#include "WebRect.h"
+#include "WebURL.h"
+#include "WebURLRequest.h"
+#include "WebViewClient.h"
+#include "WebViewImpl.h"
+#include <wtf/Vector.h>
+
+using namespace WebCore;
+
+namespace WebKit {
+
+InspectorClientImpl::InspectorClientImpl(WebViewImpl* webView)
+    : m_inspectedWebView(webView)
+{
+    ASSERT(m_inspectedWebView);
+}
+
+InspectorClientImpl::~InspectorClientImpl()
+{
+}
+
+void InspectorClientImpl::inspectorDestroyed()
+{
+    // Our lifetime is bound to the WebViewImpl.
+}
+
+Page* InspectorClientImpl::createPage()
+{
+    // This method should never be called in Chrome as inspector front-end lives
+    // in a separate process.
+    ASSERT_NOT_REACHED();
+    return 0;
+}
+
+void InspectorClientImpl::showWindow()
+{
+    ASSERT(m_inspectedWebView->devToolsAgentPrivate());
+    m_inspectedWebView->page()->inspectorController()->setWindowVisible(true);
+}
+
+void InspectorClientImpl::closeWindow()
+{
+    if (m_inspectedWebView->page())
+        m_inspectedWebView->page()->inspectorController()->setWindowVisible(false);
+}
+
+bool InspectorClientImpl::windowVisible()
+{
+    ASSERT(m_inspectedWebView->devToolsAgentPrivate());
+    return false;
+}
+
+void InspectorClientImpl::attachWindow()
+{
+    // FIXME: Implement this
+}
+
+void InspectorClientImpl::detachWindow()
+{
+    // FIXME: Implement this
+}
+
+void InspectorClientImpl::setAttachedWindowHeight(unsigned int height)
+{
+    // FIXME: Implement this
+    notImplemented();
+}
+
+static void invalidateNodeBoundingRect(WebViewImpl* webView)
+{
+    // FIXME: Is it important to just invalidate the rect of the node region
+    // given that this is not on a critical codepath?  In order to do so, we'd
+    // have to take scrolling into account.
+    const WebSize& size = webView->size();
+    WebRect damagedRect(0, 0, size.width, size.height);
+    if (webView->client())
+        webView->client()->didInvalidateRect(damagedRect);
+}
+
+void InspectorClientImpl::highlight(Node* node)
+{
+    // InspectorController does the actually tracking of the highlighted node
+    // and the drawing of the highlight. Here we just make sure to invalidate
+    // the rects of the old and new nodes.
+    hideHighlight();
+}
+
+void InspectorClientImpl::hideHighlight()
+{
+    // FIXME: able to invalidate a smaller rect.
+    invalidateNodeBoundingRect(m_inspectedWebView);
+}
+
+void InspectorClientImpl::inspectedURLChanged(const String& newURL)
+{
+    // FIXME: Implement this
+}
+
+String InspectorClientImpl::localizedStringsURL()
+{
+    notImplemented();
+    return String();
+}
+
+String InspectorClientImpl::hiddenPanels()
+{
+    // Enumerate tabs that are currently disabled.
+    return "scripts,profiles,databases";
+}
+
+void InspectorClientImpl::populateSetting(const String& key, InspectorController::Setting& setting)
+{
+    loadSettings();
+    if (m_settings->contains(key))
+        setting = m_settings->get(key);
+}
+
+void InspectorClientImpl::storeSetting(const String& key, const InspectorController::Setting& setting)
+{
+    loadSettings();
+    m_settings->set(key, setting);
+    saveSettings();
+}
+
+void InspectorClientImpl::removeSetting(const String& key)
+{
+    loadSettings();
+    m_settings->remove(key);
+    saveSettings();
+}
+
+void InspectorClientImpl::inspectorWindowObjectCleared()
+{
+    notImplemented();
+}
+
+void InspectorClientImpl::loadSettings()
+{
+    if (m_settings)
+        return;
+
+    m_settings.set(new SettingsMap);
+    String data = m_inspectedWebView->inspectorSettings();
+    if (data.isEmpty())
+        return;
+
+    Vector<String> entries;
+    data.split("\n", entries);
+    for (Vector<String>::iterator it = entries.begin(); it != entries.end(); ++it) {
+        Vector<String> tokens;
+        it->split(":", tokens);
+        if (tokens.size() != 3)
+            continue;
+
+        String name = decodeURLEscapeSequences(tokens[0]);
+        String type = tokens[1];
+        InspectorController::Setting setting;
+        bool ok = true;
+        if (type == "string")
+            setting.set(decodeURLEscapeSequences(tokens[2]));
+        else if (type == "double")
+            setting.set(tokens[2].toDouble(&ok));
+        else if (type == "integer")
+            setting.set(static_cast<long>(tokens[2].toInt(&ok)));
+        else if (type == "boolean")
+            setting.set(tokens[2] == "true");
+        else
+            continue;
+
+        if (ok)
+            m_settings->set(name, setting);
+    }
+}
+
+void InspectorClientImpl::saveSettings()
+{
+    String data;
+    for (SettingsMap::iterator it = m_settings->begin(); it != m_settings->end(); ++it) {
+        String entry;
+        InspectorController::Setting value = it->second;
+        String name = encodeWithURLEscapeSequences(it->first);
+        switch (value.type()) {
+        case InspectorController::Setting::StringType:
+            entry = String::format(
+                "%s:string:%s",
+                name.utf8().data(),
+                encodeWithURLEscapeSequences(value.string()).utf8().data());
+            break;
+        case InspectorController::Setting::DoubleType:
+            entry = String::format(
+                "%s:double:%f",
+                name.utf8().data(),
+                value.doubleValue());
+            break;
+        case InspectorController::Setting::IntegerType:
+            entry = String::format(
+                "%s:integer:%ld",
+                name.utf8().data(),
+                value.integerValue());
+            break;
+        case InspectorController::Setting::BooleanType:
+            entry = String::format("%s:boolean:%s",
+                                   name.utf8().data(),
+                                   value.booleanValue() ? "true" : "false");
+            break;
+        case InspectorController::Setting::StringVectorType:
+            notImplemented();
+            break;
+        default:
+            ASSERT_NOT_REACHED();
+            break;
+        }
+        data.append(entry);
+        data.append("\n");
+    }
+    m_inspectedWebView->setInspectorSettings(data);
+    if (m_inspectedWebView->client())
+        m_inspectedWebView->client()->didUpdateInspectorSettings();
+}
+
+} // namespace WebKit
diff --git a/WebKit/chromium/src/InspectorClientImpl.h b/WebKit/chromium/src/InspectorClientImpl.h
new file mode 100644
index 0000000..62216b2
--- /dev/null
+++ b/WebKit/chromium/src/InspectorClientImpl.h
@@ -0,0 +1,82 @@
+/*
+ * Copyright (C) 2009 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ *     * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *     * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ *     * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef InspectorClientImpl_h
+#define InspectorClientImpl_h
+
+#include "InspectorClient.h"
+#include "InspectorController.h"
+#include <wtf/OwnPtr.h>
+
+namespace WebKit {
+class WebViewImpl;
+
+class InspectorClientImpl : public WebCore::InspectorClient {
+public:
+    InspectorClientImpl(WebViewImpl*);
+    ~InspectorClientImpl();
+
+    // InspectorClient methods:
+    virtual void inspectorDestroyed();
+    virtual WebCore::Page* createPage();
+    virtual WebCore::String localizedStringsURL();
+    virtual WebCore::String hiddenPanels();
+    virtual void showWindow();
+    virtual void closeWindow();
+    virtual bool windowVisible();
+    virtual void attachWindow();
+    virtual void detachWindow();
+    virtual void setAttachedWindowHeight(unsigned height);
+    virtual void highlight(WebCore::Node*);
+    virtual void hideHighlight();
+    virtual void inspectedURLChanged(const WebCore::String& newURL);
+    virtual void populateSetting(
+        const WebCore::String& key,
+        WebCore::InspectorController::Setting&);
+    virtual void storeSetting(
+        const WebCore::String& key,
+        const WebCore::InspectorController::Setting&);
+    virtual void removeSetting(const WebCore::String& key);
+    virtual void inspectorWindowObjectCleared();
+
+private:
+    void loadSettings();
+    void saveSettings();
+
+    // The WebViewImpl of the page being inspected; gets passed to the constructor
+    WebViewImpl* m_inspectedWebView;
+
+    typedef HashMap<WebCore::String, WebCore::InspectorController::Setting> SettingsMap;
+    OwnPtr<SettingsMap> m_settings;
+};
+
+} // namespace WebKit
+
+#endif
diff --git a/WebKit/chromium/src/LocalizedStrings.cpp b/WebKit/chromium/src/LocalizedStrings.cpp
new file mode 100644
index 0000000..36b231e
--- /dev/null
+++ b/WebKit/chromium/src/LocalizedStrings.cpp
@@ -0,0 +1,265 @@
+/*
+ * Copyright (C) 2009 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ *     * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *     * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ *     * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "LocalizedStrings.h"
+
+#include "IntSize.h"
+#include "NotImplemented.h"
+#include "PlatformString.h"
+#include "StringBuilder.h"
+
+#include "WebKit.h"
+#include "WebKitClient.h"
+#include "WebLocalizedString.h"
+#include "WebString.h"
+
+using WebKit::WebLocalizedString;
+
+namespace WebCore {
+
+static String query(WebLocalizedString::Name name)
+{
+    return WebKit::webKitClient()->queryLocalizedString(name);
+}
+
+static String query(WebLocalizedString::Name name, int numericValue)
+{
+    return WebKit::webKitClient()->queryLocalizedString(name, numericValue);
+}
+
+String searchableIndexIntroduction()
+{
+    return query(WebLocalizedString::SearchableIndexIntroduction);
+}
+
+String submitButtonDefaultLabel()
+{
+    return query(WebLocalizedString::SubmitButtonDefaultLabel);
+}
+
+String inputElementAltText()
+{
+    return query(WebLocalizedString::InputElementAltText);
+}
+
+String resetButtonDefaultLabel()
+{
+    return query(WebLocalizedString::ResetButtonDefaultLabel);
+}
+
+String fileButtonChooseFileLabel()
+{
+    return query(WebLocalizedString::FileButtonChooseFileLabel);
+}
+
+String fileButtonNoFileSelectedLabel()
+{
+    return query(WebLocalizedString::FileButtonNoFileSelectedLabel);
+}
+
+String searchMenuNoRecentSearchesText()
+{
+    return query(WebLocalizedString::SearchMenuNoRecentSearchesText);
+}
+String searchMenuRecentSearchesText()
+{
+    return query(WebLocalizedString::SearchMenuRecentSearchesText);
+}
+String searchMenuClearRecentSearchesText()
+{
+    return query(WebLocalizedString::SearchMenuClearRecentSearchesText);
+}
+
+String AXWebAreaText()
+{
+    return query(WebLocalizedString::AXWebAreaText);
+}
+
+String AXLinkText()
+{
+    return query(WebLocalizedString::AXLinkText);
+}
+
+String AXListMarkerText()
+{
+    return query(WebLocalizedString::AXListMarkerText);
+}
+
+String AXImageMapText()
+{
+    return query(WebLocalizedString::AXImageMapText);
+}
+
+String AXHeadingText()
+{
+    return query(WebLocalizedString::AXHeadingText);
+}
+
+String AXDefinitionListTermText()
+{
+    notImplemented();
+    return String("term");
+}
+
+String AXDefinitionListDefinitionText()
+{
+    notImplemented();
+    return String("definition");
+}
+
+String AXButtonActionVerb()
+{
+    return query(WebLocalizedString::AXButtonActionVerb);
+}
+
+String AXRadioButtonActionVerb()
+{
+    return query(WebLocalizedString::AXRadioButtonActionVerb);
+}
+
+String AXTextFieldActionVerb()
+{
+    return query(WebLocalizedString::AXTextFieldActionVerb);
+}
+
+String AXCheckedCheckBoxActionVerb()
+{
+    return query(WebLocalizedString::AXCheckedCheckBoxActionVerb);
+}
+
+String AXUncheckedCheckBoxActionVerb()
+{
+    return query(WebLocalizedString::AXUncheckedCheckBoxActionVerb);
+}
+
+String AXLinkActionVerb()
+{
+    return query(WebLocalizedString::AXLinkActionVerb);
+}
+
+String multipleFileUploadText(unsigned numberOfFiles)
+{
+    return query(WebLocalizedString::MultipleFileUploadText, numberOfFiles);
+}
+
+// Used in FTPDirectoryDocument.cpp
+String unknownFileSizeText()
+{
+    return String();
+}
+
+// The following two functions are not declared in LocalizedStrings.h.
+// They are used by the menu for the HTML keygen tag.
+String keygenMenuHighGradeKeySize()
+{
+    return query(WebLocalizedString::KeygenMenuHighGradeKeySize);
+}
+
+String keygenMenuMediumGradeKeySize()
+{
+    return query(WebLocalizedString::KeygenMenuMediumGradeKeySize);
+}
+
+// Used in ImageDocument.cpp as the title for pages when that page is an image.
+String imageTitle(const String& filename, const IntSize& size)
+{
+    // Note that we cannot use String::format because it works for ASCII only.
+    StringBuilder result;
+    result.append(filename);
+    result.append(" (");
+    result.append(String::number(size.width()));
+    result.append(static_cast<UChar>(0xD7));  // U+00D7 (multiplication sign)
+    result.append(String::number(size.height()));
+    result.append(")");
+    return result.toString();
+}
+
+// We don't use these strings, so they return an empty String. We can't just
+// make them asserts because webcore still calls them.
+String contextMenuItemTagOpenLinkInNewWindow() { return String(); }
+String contextMenuItemTagDownloadLinkToDisk() { return String(); }
+String contextMenuItemTagCopyLinkToClipboard() { return String(); }
+String contextMenuItemTagOpenImageInNewWindow() { return String(); }
+String contextMenuItemTagDownloadImageToDisk() { return String(); }
+String contextMenuItemTagCopyImageToClipboard() { return String(); }
+String contextMenuItemTagOpenFrameInNewWindow() { return String(); }
+String contextMenuItemTagCopy() { return String(); }
+String contextMenuItemTagGoBack() { return String(); }
+String contextMenuItemTagGoForward() { return String(); }
+String contextMenuItemTagStop() { return String(); }
+String contextMenuItemTagReload() { return String(); }
+String contextMenuItemTagCut() { return String(); }
+String contextMenuItemTagPaste() { return String(); }
+String contextMenuItemTagNoGuessesFound() { return String(); }
+String contextMenuItemTagIgnoreSpelling() { return String(); }
+String contextMenuItemTagLearnSpelling() { return String(); }
+String contextMenuItemTagSearchWeb() { return String(); }
+String contextMenuItemTagLookUpInDictionary() { return String(); }
+String contextMenuItemTagOpenLink() { return String(); }
+String contextMenuItemTagIgnoreGrammar() { return String(); }
+String contextMenuItemTagSpellingMenu() { return String(); }
+String contextMenuItemTagCheckSpelling() { return String(); }
+String contextMenuItemTagCheckSpellingWhileTyping() { return String(); }
+String contextMenuItemTagCheckGrammarWithSpelling() { return String(); }
+String contextMenuItemTagFontMenu() { return String(); }
+String contextMenuItemTagBold() { return String(); }
+String contextMenuItemTagItalic() { return String(); }
+String contextMenuItemTagUnderline() { return String(); }
+String contextMenuItemTagOutline() { return String(); }
+String contextMenuItemTagWritingDirectionMenu() { return String(); }
+String contextMenuItemTagTextDirectionMenu() { return String(); }
+String contextMenuItemTagDefaultDirection() { return String(); }
+String contextMenuItemTagLeftToRight() { return String(); }
+String contextMenuItemTagRightToLeft() { return String(); }
+String contextMenuItemTagInspectElement() { return String(); }
+String contextMenuItemTagShowSpellingPanel(bool show) { return String(); }
+String mediaElementLiveBroadcastStateText() { return String(); }
+String mediaElementLoadingStateText() { return String(); }
+
+String localizedMediaControlElementString(const String& /*name*/)
+{
+    // FIXME: to be fixed.
+    return String();
+}
+
+String localizedMediaControlElementHelpText(const String& /*name*/)
+{
+    // FIXME: to be fixed.
+    return String();
+}
+
+String localizedMediaTimeDescription(float /*time*/)
+{
+    // FIXME: to be fixed.
+    return String();
+}
+
+} // namespace WebCore
diff --git a/WebKit/chromium/src/MediaPlayerPrivateChromium.cpp b/WebKit/chromium/src/MediaPlayerPrivateChromium.cpp
new file mode 100644
index 0000000..09d33d4
--- /dev/null
+++ b/WebKit/chromium/src/MediaPlayerPrivateChromium.cpp
@@ -0,0 +1,47 @@
+/*
+ * Copyright (C) 2009 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ *     * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *     * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ *     * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "MediaPlayerPrivateChromium.h"
+
+#if ENABLE(VIDEO)
+
+#include "WebMediaPlayerClientImpl.h"
+
+namespace WebCore {
+
+void MediaPlayerPrivate::registerMediaEngine(MediaEngineRegistrar registrar)
+{
+    WebKit::WebMediaPlayerClientImpl::registerSelf(registrar);
+}
+
+} // namespace WebCore
+
+#endif

-- 
WebKit Debian packaging



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