[SCM] WebKit Debian packaging branch, debian/experimental, updated. upstream/1.3.3-9427-gc2be6fc

commit-queue at webkit.org commit-queue at webkit.org
Wed Dec 22 12:04:56 UTC 2010


The following commit has been merged in the debian/experimental branch:
commit 1e5db7716517b5b0f654f6b713971f228f60bf64
Author: commit-queue at webkit.org <commit-queue at webkit.org@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Date:   Fri Aug 13 18:05:23 2010 +0000

    2010-08-13  Sheriff Bot  <webkit.review.bot at gmail.com>
    
            Unreviewed, rolling out r65331.
            http://trac.webkit.org/changeset/65331
            https://bugs.webkit.org/show_bug.cgi?id=43980
    
            This patch breaks some shadow tests on Qt Linux release
            (Requested by ariya on #webkit).
    
            * platform/graphics/qt/GraphicsContextQt.cpp:
            (WebCore::GraphicsContextPlatformPrivate::GraphicsContextPlatformPrivate):
            (WebCore::GraphicsContext::drawRect):
            (WebCore::GraphicsContext::drawLine):
            (WebCore::GraphicsContext::strokeArc):
            (WebCore::GraphicsContext::drawConvexPolygon):
            (WebCore::drawFilledShadowPath):
            (WebCore::GraphicsContext::fillPath):
            (WebCore::GraphicsContext::strokePath):
            (WebCore::drawBorderlessRectShadow):
            (WebCore::GraphicsContext::fillRect):
            (WebCore::GraphicsContext::fillRoundedRect):
            (WebCore::GraphicsContext::setPlatformShadow):
            (WebCore::GraphicsContext::clearPlatformShadow):
    
    git-svn-id: http://svn.webkit.org/repository/webkit/trunk@65334 268f45cc-cd09-0410-ab3c-d52691b4dbfc

diff --git a/WebCore/ChangeLog b/WebCore/ChangeLog
index 6acb859..4f69af6 100644
--- a/WebCore/ChangeLog
+++ b/WebCore/ChangeLog
@@ -1,3 +1,27 @@
+2010-08-13  Sheriff Bot  <webkit.review.bot at gmail.com>
+
+        Unreviewed, rolling out r65331.
+        http://trac.webkit.org/changeset/65331
+        https://bugs.webkit.org/show_bug.cgi?id=43980
+
+        This patch breaks some shadow tests on Qt Linux release
+        (Requested by ariya on #webkit).
+
+        * platform/graphics/qt/GraphicsContextQt.cpp:
+        (WebCore::GraphicsContextPlatformPrivate::GraphicsContextPlatformPrivate):
+        (WebCore::GraphicsContext::drawRect):
+        (WebCore::GraphicsContext::drawLine):
+        (WebCore::GraphicsContext::strokeArc):
+        (WebCore::GraphicsContext::drawConvexPolygon):
+        (WebCore::drawFilledShadowPath):
+        (WebCore::GraphicsContext::fillPath):
+        (WebCore::GraphicsContext::strokePath):
+        (WebCore::drawBorderlessRectShadow):
+        (WebCore::GraphicsContext::fillRect):
+        (WebCore::GraphicsContext::fillRoundedRect):
+        (WebCore::GraphicsContext::setPlatformShadow):
+        (WebCore::GraphicsContext::clearPlatformShadow):
+
 2010-08-13  Kinuko Yasuda  <kinuko at chromium.org>
 
         Reviewed by David Levin.
diff --git a/WebCore/platform/graphics/qt/GraphicsContextQt.cpp b/WebCore/platform/graphics/qt/GraphicsContextQt.cpp
index a409328..cc331bc 100644
--- a/WebCore/platform/graphics/qt/GraphicsContextQt.cpp
+++ b/WebCore/platform/graphics/qt/GraphicsContextQt.cpp
@@ -199,21 +199,6 @@ public:
     // Only used by SVG for now.
     QPainterPath currentPath;
 
-    enum {
-        NoShadow,
-        OpaqueSolidShadow,
-        AlphaSolidShadow,
-        BlurShadow
-    } shadowType;
-    QColor shadowColor;
-    int shadowBlurRadius;
-    QPointF shadowOffset;
-
-    bool hasShadow() const
-    {
-        return shadowType != NoShadow;
-    }
-
 private:
     QPainter* painter;
 };
@@ -237,9 +222,6 @@ GraphicsContextPlatformPrivate::GraphicsContextPlatformPrivate(QPainter* p)
         painter->setRenderHint(QPainter::SmoothPixmapTransform, true);
     } else
         antiAliasingForRectsAndLines = false;
-
-    shadowType = NoShadow;
-    shadowBlurRadius = 0;
 }
 
 GraphicsContextPlatformPrivate::~GraphicsContextPlatformPrivate()
@@ -310,11 +292,16 @@ void GraphicsContext::drawRect(const IntRect& rect)
     const bool antiAlias = p->testRenderHint(QPainter::Antialiasing);
     p->setRenderHint(QPainter::Antialiasing, m_data->antiAliasingForRectsAndLines);
 
-    if (m_data->hasShadow()) {
-        IntRect shadowRect = rect;
-        shadowRect.move(m_data->shadowOffset.x(), m_data->shadowOffset.y());
-        shadowRect.inflate(static_cast<int>(p->pen().widthF()));
-        p->fillRect(shadowRect, m_data->shadowColor);
+    if (m_common->state.shadowColor.isValid()) {
+        FloatSize shadowSize;
+        float shadowBlur;
+        Color shadowColor;
+        if (getShadow(shadowSize, shadowBlur, shadowColor)) {
+            IntRect shadowRect = rect;
+            shadowRect.move(shadowSize.width(), shadowSize.height());
+            shadowRect.inflate(static_cast<int>(p->pen().widthF()));
+            p->fillRect(shadowRect, QColor(shadowColor));
+        }
     }
 
     p->drawRect(rect);
@@ -344,14 +331,15 @@ void GraphicsContext::drawLine(const IntPoint& point1, const IntPoint& point2)
     p->setRenderHint(QPainter::Antialiasing, m_data->antiAliasingForRectsAndLines);
     adjustLineToPixelBoundaries(p1, p2, width, style);
 
-    if (m_data->hasShadow()) {
-        if (textDrawingMode() == cTextFill) {
-            p->save();
-            p->translate(m_data->shadowOffset);
-            p->setPen(m_data->shadowColor);
-            p->drawLine(p1, p2);
-            p->restore();
-        }
+    FloatSize shadowSize;
+    float shadowBlur;
+    Color shadowColor;
+    if (textDrawingMode() == cTextFill && getShadow(shadowSize, shadowBlur, shadowColor)) {
+        p->save();
+        p->translate(shadowSize.width(), shadowSize.height());
+        p->setPen(shadowColor);
+        p->drawLine(p1, p2);
+        p->restore();
     }
 
     int patWidth = 0;
@@ -445,14 +433,16 @@ void GraphicsContext::strokeArc(const IntRect& rect, int startAngle, int angleSp
     const bool antiAlias = p->testRenderHint(QPainter::Antialiasing);
     p->setRenderHint(QPainter::Antialiasing, true);
 
+    FloatSize shadowSize;
+    float shadowBlur;
+    Color shadowColor;
     startAngle *= 16;
     angleSpan *= 16;
-
-    if (m_data->hasShadow()) {
+    if (getShadow(shadowSize, shadowBlur, shadowColor)) {
         p->save();
-        p->translate(m_data->shadowOffset);
+        p->translate(shadowSize.width(), shadowSize.height());
         QPen pen(p->pen());
-        pen.setColor(m_data->shadowColor);
+        pen.setColor(shadowColor);
         p->setPen(pen);
         p->drawArc(rect, startAngle, angleSpan);
         p->restore();
@@ -478,14 +468,17 @@ void GraphicsContext::drawConvexPolygon(size_t npoints, const FloatPoint* points
     QPainter* p = m_data->p();
     p->save();
     p->setRenderHint(QPainter::Antialiasing, shouldAntialias);
-    if (m_data->hasShadow()) {
+    FloatSize shadowSize;
+    float shadowBlur;
+    Color shadowColor;
+    if (getShadow(shadowSize, shadowBlur, shadowColor)) {
         p->save();
-        p->translate(m_data->shadowOffset);
+        p->translate(shadowSize.width(), shadowSize.height());
         if (p->brush().style() != Qt::NoBrush)
-            p->setBrush(QBrush(m_data->shadowColor));
+            p->setBrush(QBrush(shadowColor));
         QPen pen(p->pen());
         if (pen.style() != Qt::NoPen) {
-            pen.setColor(m_data->shadowColor);
+            pen.setColor(shadowColor);
             p->setPen(pen);
         }
         p->drawConvexPolygon(polygon);
@@ -519,6 +512,18 @@ QPen GraphicsContext::pen()
     return p->pen();
 }
 
+static void inline drawFilledShadowPath(GraphicsContext* context, QPainter* p, const QPainterPath& path)
+{
+    FloatSize shadowSize;
+    float shadowBlur;
+    Color shadowColor;
+    if (context->getShadow(shadowSize, shadowBlur, shadowColor)) {
+        p->translate(shadowSize.width(), shadowSize.height());
+        p->fillPath(path, QBrush(shadowColor));
+        p->translate(-shadowSize.width(), -shadowSize.height());
+    }
+}
+
 void GraphicsContext::fillPath()
 {
     if (paintingDisabled())
@@ -528,11 +533,7 @@ void GraphicsContext::fillPath()
     QPainterPath& path = m_data->currentPath; // Avoid detaching the QPainterPath
     path.setFillRule(toQtFillRule(fillRule()));
 
-    if (m_data->hasShadow()) {
-        p->translate(m_data->shadowOffset);
-        p->fillPath(path, m_data->shadowColor);
-        p->translate(-m_data->shadowOffset);
-    }
+    drawFilledShadowPath(this, p, path);
     if (m_common->state.fillPattern) {
         AffineTransform affine;
         p->fillPath(path, QBrush(m_common->state.fillPattern->createPlatformPattern(affine)));
@@ -556,12 +557,16 @@ void GraphicsContext::strokePath()
     QPainterPath& path = m_data->currentPath; // Avoid detaching the QPainterPath
     path.setFillRule(toQtFillRule(fillRule()));
 
-    if (m_data->hasShadow()) {
-        p->translate(m_data->shadowOffset);
+    FloatSize shadowSize;
+    float shadowBlur;
+    Color shadowColor;
+    if (getShadow(shadowSize, shadowBlur, shadowColor)) {
+        QTransform t(p->worldTransform());
+        p->translate(shadowSize.width(), shadowSize.height());
         QPen shadowPen(pen);
-        shadowPen.setColor(m_data->shadowColor);
+        shadowPen.setColor(shadowColor);
         p->strokePath(path, shadowPen);
-        p->translate(-m_data->shadowOffset);
+        p->setWorldTransform(t);
     }
     if (m_common->state.strokePattern) {
         AffineTransform affine;
@@ -579,6 +584,18 @@ void GraphicsContext::strokePath()
     m_data->currentPath = QPainterPath();
 }
 
+static inline void drawBorderlessRectShadow(GraphicsContext* context, QPainter* p, const FloatRect& rect)
+{
+    FloatSize shadowSize;
+    float shadowBlur;
+    Color shadowColor;
+    if (context->getShadow(shadowSize, shadowBlur, shadowColor)) {
+        FloatRect shadowRect(rect);
+        shadowRect.move(shadowSize.width(), shadowSize.height());
+        p->fillRect(shadowRect, QColor(shadowColor));
+    }
+}
+
 static inline void drawRepeatPattern(QPainter* p, QPixmap* image, const FloatRect& rect, const bool repeatX, const bool repeatY)
 {
     // Patterns must be painted so that the top left of the first image is anchored at
@@ -654,18 +671,22 @@ void GraphicsContext::fillRect(const FloatRect& rect)
     QPainter* p = m_data->p();
     FloatRect normalizedRect = rect.normalized();
 
-    QRectF shadowDestRect;
+    FloatSize shadowSize;
+    float shadowBlur;
+    Color shadowColor;
+    bool hasShadow = getShadow(shadowSize, shadowBlur, shadowColor);
+    FloatRect shadowDestRect;
     QImage* shadowImage = 0;
     QPainter* pShadow = 0;
 
-    if (m_data->hasShadow()) {
+    if (hasShadow) {
         shadowImage = new QImage(roundedIntSize(normalizedRect.size()), QImage::Format_ARGB32_Premultiplied);
         pShadow = new QPainter(shadowImage);
         shadowDestRect = normalizedRect;
-        shadowDestRect.translate(m_data->shadowOffset);
+        shadowDestRect.move(shadowSize.width(), shadowSize.height());
 
         pShadow->setCompositionMode(QPainter::CompositionMode_Source);
-        pShadow->fillRect(shadowDestRect, m_data->shadowColor);
+        pShadow->fillRect(shadowImage->rect(), shadowColor);
         pShadow->setCompositionMode(QPainter::CompositionMode_DestinationIn);
     }
 
@@ -675,7 +696,7 @@ void GraphicsContext::fillRect(const FloatRect& rect)
         QBrush brush(m_common->state.fillPattern->createPlatformPattern(affine));
         QPixmap* image = m_common->state.fillPattern->tileImage()->nativeImageForCurrentFrame();
 
-        if (m_data->hasShadow()) {
+        if (hasShadow) {
             drawRepeatPattern(pShadow, image, FloatRect(static_cast<QRectF>(shadowImage->rect())), m_common->state.fillPattern->repeatX(), m_common->state.fillPattern->repeatY());
             pShadow->end();
             p->drawImage(shadowDestRect, *shadowImage, shadowImage->rect());
@@ -685,14 +706,14 @@ void GraphicsContext::fillRect(const FloatRect& rect)
         QBrush brush(*m_common->state.fillGradient->platformGradient());
         brush.setTransform(m_common->state.fillGradient->gradientSpaceTransform());
 
-        if (m_data->hasShadow()) {
+        if (hasShadow) {
             pShadow->fillRect(shadowImage->rect(), brush);
             pShadow->end();
             p->drawImage(shadowDestRect, *shadowImage, shadowImage->rect());
         }
         p->fillRect(normalizedRect, brush);
     } else {
-        if (m_data->hasShadow()) {
+        if (hasShadow) {
             pShadow->fillRect(shadowImage->rect(), p->brush());
             pShadow->end();
             p->drawImage(shadowDestRect, *shadowImage, shadowImage->rect());
@@ -712,10 +733,8 @@ void GraphicsContext::fillRect(const FloatRect& rect, const Color& color, ColorS
 
     m_data->solidColor.setColor(color);
     QPainter* p = m_data->p();
-
-    if (m_data->hasShadow())
-        p->fillRect(QRectF(rect).translated(m_data->shadowOffset), m_data->shadowColor);
-
+    if (m_common->state.shadowColor.isValid())
+        drawBorderlessRectShadow(this, p, rect);
     p->fillRect(rect, m_data->solidColor);
 }
 
@@ -726,11 +745,7 @@ void GraphicsContext::fillRoundedRect(const IntRect& rect, const IntSize& topLef
 
     Path path = Path::createRoundedRectangle(rect, topLeft, topRight, bottomLeft, bottomRight);
     QPainter* p = m_data->p();
-    if (m_data->hasShadow()) {
-        p->translate(m_data->shadowOffset);
-        p->fillPath(path.platformPath(), m_data->shadowColor);
-        p->translate(-m_data->shadowOffset);
-    }
+    drawFilledShadowPath(this, p, path.platformPath());
     p->fillPath(path.platformPath(), QColor(color));
 }
 
@@ -872,7 +887,7 @@ FloatRect GraphicsContext::roundToDevicePixels(const FloatRect& frect)
     return FloatRect(roundedOrigin, roundedLowerRight - roundedOrigin);
 }
 
-void GraphicsContext::setPlatformShadow(const FloatSize& size, float blur, const Color& color, ColorSpace)
+void GraphicsContext::setPlatformShadow(const FloatSize& size, float, const Color&, ColorSpace)
 {
     // Qt doesn't support shadows natively, they are drawn manually in the draw*
     // functions
@@ -882,39 +897,12 @@ void GraphicsContext::setPlatformShadow(const FloatSize& size, float blur, const
         // We flip the height since CG and HTML5 Canvas have opposite Y axis
         m_common->state.shadowSize = FloatSize(size.width(), -size.height());
     }
-
-    // Here we just store important shadow states.
-
-    m_data->shadowBlurRadius = qRound(blur);
-    m_data->shadowOffset = QPointF(m_common->state.shadowSize.width(), m_common->state.shadowSize.height());
-    m_data->shadowColor = color;
-
-    // The type of shadow is decided by the blur radius, shadow offset, and shadow color.
-
-    if (!color.isValid() || !color.alpha()) {
-        // Can't paint the shadow with invalid or invisible color.
-        m_data->shadowType = GraphicsContextPlatformPrivate::NoShadow;
-    } else {
-        if (blur >= 1) {
-            // Shadow is always blurred, even the offset is zero.
-            m_data->shadowType = GraphicsContextPlatformPrivate::BlurShadow;
-        } else {
-            if (m_data->shadowOffset.isNull()) {
-                // Without blur and zero offset means the shadow is fully hidden.
-                m_data->shadowType = GraphicsContextPlatformPrivate::NoShadow;
-            } else {
-                if (color.hasAlpha())
-                    m_data->shadowType = GraphicsContextPlatformPrivate::AlphaSolidShadow;
-                else
-                    m_data->shadowType = GraphicsContextPlatformPrivate::OpaqueSolidShadow;
-            }
-        }
-    }
 }
 
 void GraphicsContext::clearPlatformShadow()
 {
-    m_data->shadowType = GraphicsContextPlatformPrivate::NoShadow;
+    // Qt doesn't support shadows natively, they are drawn manually in the draw*
+    // functions
 }
 
 void GraphicsContext::beginTransparencyLayer(float opacity)

-- 
WebKit Debian packaging



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