[SCM] WebKit Debian packaging branch, debian/experimental, updated. upstream/1.3.3-9427-gc2be6fc

crogers at google.com crogers at google.com
Wed Dec 22 13:49:26 UTC 2010


The following commit has been merged in the debian/experimental branch:
commit b73519d412f434ad46e00695c3bacb2fe2c559cb
Author: crogers at google.com <crogers at google.com@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Date:   Mon Sep 27 23:00:58 2010 +0000

    2010-09-27  Chris Rogers  <crogers at google.com>
    
            Reviewed by Kenneth Russell.
    
            Add AudioNode files
            https://bugs.webkit.org/show_bug.cgi?id=45571
    
            No new tests since audio API is not yet implemented.
    
            * webaudio/AudioNode.cpp: Added.
            (WebCore::AudioNode::AudioNode):
            (WebCore::AudioNode::~AudioNode):
            (WebCore::AudioNode::setType):
            (WebCore::AudioNode::lazyInitialize):
            (WebCore::AudioNode::addInput):
            (WebCore::AudioNode::addOutput):
            (WebCore::AudioNode::input):
            (WebCore::AudioNode::output):
            (WebCore::AudioNode::connect):
            (WebCore::AudioNode::disconnect):
            (WebCore::AudioNode::processIfNecessary):
            (WebCore::AudioNode::pullInputs):
            (WebCore::AudioNode::ref):
            (WebCore::AudioNode::deref):
            (WebCore::AudioNode::finishDeref):
            (WebCore::AudioNode::printNodeCounts):
            * webaudio/AudioNode.h: Added.
            (WebCore::AudioNode::context):
            (WebCore::AudioNode::type):
            (WebCore::AudioNode::isInitialized):
            (WebCore::AudioNode::numberOfInputs):
            (WebCore::AudioNode::numberOfOutputs):
            (WebCore::AudioNode::sampleRate):
            (WebCore::AudioNode::checkNumberOfChannelsForInput):
            * webaudio/AudioNode.idl: Added.
    
    git-svn-id: http://svn.webkit.org/repository/webkit/trunk@68438 268f45cc-cd09-0410-ab3c-d52691b4dbfc

diff --git a/WebCore/ChangeLog b/WebCore/ChangeLog
index 1c318a1..0277ec5 100644
--- a/WebCore/ChangeLog
+++ b/WebCore/ChangeLog
@@ -1,3 +1,39 @@
+2010-09-27  Chris Rogers  <crogers at google.com>
+
+        Reviewed by Kenneth Russell.
+
+        Add AudioNode files
+        https://bugs.webkit.org/show_bug.cgi?id=45571
+
+        No new tests since audio API is not yet implemented.
+
+        * webaudio/AudioNode.cpp: Added.
+        (WebCore::AudioNode::AudioNode):
+        (WebCore::AudioNode::~AudioNode):
+        (WebCore::AudioNode::setType):
+        (WebCore::AudioNode::lazyInitialize):
+        (WebCore::AudioNode::addInput):
+        (WebCore::AudioNode::addOutput):
+        (WebCore::AudioNode::input):
+        (WebCore::AudioNode::output):
+        (WebCore::AudioNode::connect):
+        (WebCore::AudioNode::disconnect):
+        (WebCore::AudioNode::processIfNecessary):
+        (WebCore::AudioNode::pullInputs):
+        (WebCore::AudioNode::ref):
+        (WebCore::AudioNode::deref):
+        (WebCore::AudioNode::finishDeref):
+        (WebCore::AudioNode::printNodeCounts):
+        * webaudio/AudioNode.h: Added.
+        (WebCore::AudioNode::context):
+        (WebCore::AudioNode::type):
+        (WebCore::AudioNode::isInitialized):
+        (WebCore::AudioNode::numberOfInputs):
+        (WebCore::AudioNode::numberOfOutputs):
+        (WebCore::AudioNode::sampleRate):
+        (WebCore::AudioNode::checkNumberOfChannelsForInput):
+        * webaudio/AudioNode.idl: Added.
+
 2010-09-27  David Hyatt  <hyatt at apple.com>
 
         Reviewed by Sam Weinig.
diff --git a/WebCore/webaudio/AudioNode.cpp b/WebCore/webaudio/AudioNode.cpp
new file mode 100644
index 0000000..497ac95
--- /dev/null
+++ b/WebCore/webaudio/AudioNode.cpp
@@ -0,0 +1,311 @@
+/*
+ * Copyright (C) 2010 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1.  Redistributions of source code must retain the above copyright
+ *     notice, this list of conditions and the following disclaimer.
+ * 2.  Redistributions in binary form must reproduce the above copyright
+ *     notice, this list of conditions and the following disclaimer in the
+ *     documentation and/or other materials provided with the distribution.
+ * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ *     its contributors may be used to endorse or promote products derived
+ *     from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(WEB_AUDIO)
+
+#include "AudioNode.h"
+
+#include "AudioContext.h"
+#include "AudioNodeInput.h"
+#include "AudioNodeOutput.h"
+#include <wtf/Atomics.h>
+
+namespace WebCore {
+
+AudioNode::AudioNode(AudioContext* context, double sampleRate)
+    : m_isInitialized(false)
+    , m_type(NodeTypeUnknown)
+    , m_context(context)
+    , m_sampleRate(sampleRate)
+    , m_lastProcessingTime(-1.0)
+    , m_normalRefCount(1) // start out with normal refCount == 1 (like WTF::RefCounted class)
+    , m_connectionRefCount(0)
+    , m_disabledRefCount(0)
+    , m_isMarkedForDeletion(false)
+    , m_isDisabled(false)
+{
+#if DEBUG_AUDIONODE_REFERENCES
+    if (!s_isNodeCountInitialized) {
+        s_isNodeCountInitialized = true;
+        atexit(AudioNode::printNodeCounts);
+    }
+#endif
+}
+
+AudioNode::~AudioNode()
+{
+#if DEBUG_AUDIONODE_REFERENCES
+    --s_nodeCount[type()];
+    printf("%p: %d: AudioNode::~AudioNode() %d %d %d\n", this, type(), m_normalRefCount, m_connectionRefCount, m_disabledRefCount);
+#endif
+}
+
+void AudioNode::setType(NodeType type)
+{
+    m_type = type;
+
+#if DEBUG_AUDIONODE_REFERENCES
+    ++s_nodeCount[type];
+#endif
+}
+
+void AudioNode::lazyInitialize()
+{
+    if (!isInitialized())
+        initialize();
+}
+
+void AudioNode::addInput(PassOwnPtr<AudioNodeInput> input)
+{
+    m_inputs.append(input);
+}
+
+void AudioNode::addOutput(PassOwnPtr<AudioNodeOutput> output)
+{
+    m_outputs.append(output);
+}
+
+AudioNodeInput* AudioNode::input(unsigned i)
+{
+    return m_inputs[i].get();
+}
+
+AudioNodeOutput* AudioNode::output(unsigned i)
+{
+    return m_outputs[i].get();
+}
+
+bool AudioNode::connect(AudioNode* destination, unsigned outputIndex, unsigned inputIndex)
+{
+    ASSERT(isMainThread()); 
+    AudioContext::AutoLocker locker(context());
+    
+    // Sanity check input and output indices.
+    if (outputIndex >= numberOfOutputs())
+        return false;
+    if (destination && inputIndex >= destination->numberOfInputs())
+        return false;
+
+    AudioNodeOutput* output = this->output(outputIndex);
+    if (!destination) {
+        // Disconnect output from any inputs it may be currently connected to.
+        output->disconnectAllInputs();
+        return true;
+    }
+
+    AudioNodeInput* input = destination->input(inputIndex);
+    input->connect(output);
+
+    // Let context know that a connection has been made.
+    context()->incrementConnectionCount();
+
+    return true;
+}
+
+bool AudioNode::disconnect(unsigned outputIndex)
+{
+    ASSERT(isMainThread());
+    AudioContext::AutoLocker locker(context());
+    
+    return connect(0, outputIndex);
+}
+
+void AudioNode::processIfNecessary(size_t framesToProcess)
+{
+    ASSERT(context()->isAudioThread());
+    
+    if (!isInitialized())
+        return;
+
+    // Ensure that we only process once per rendering quantum.
+    // This handles the "fanout" problem where an output is connected to multiple inputs.
+    // The first time we're called during this time slice we process, but after that we don't want to re-process,
+    // instead our output(s) will already have the results cached in their bus;
+    double currentTime = context()->currentTime();
+    if (m_lastProcessingTime != currentTime) {
+        m_lastProcessingTime = currentTime; // important to first update this time because of feedback loops in the rendering graph
+        pullInputs(framesToProcess);
+        process(framesToProcess);
+    }
+}
+
+void AudioNode::pullInputs(size_t framesToProcess)
+{
+    ASSERT(context()->isAudioThread());
+    
+    // Process all of the AudioNodes connected to our inputs.
+    for (unsigned i = 0; i < m_inputs.size(); ++i)
+        input(i)->pull(0, framesToProcess);
+}
+
+void AudioNode::ref(RefType refType)
+{
+    switch (refType) {
+    case RefTypeNormal:
+        atomicIncrement(&m_normalRefCount);
+        break;
+    case RefTypeConnection:
+        atomicIncrement(&m_connectionRefCount);
+        break;
+    case RefTypeDisabled:
+        atomicIncrement(&m_disabledRefCount);
+        break;
+    default:
+        ASSERT_NOT_REACHED();
+    }
+
+#if DEBUG_AUDIONODE_REFERENCES
+    printf("%p: %d: AudioNode::ref(%d) %d %d %d\n", this, type(), refType, m_normalRefCount, m_connectionRefCount, m_disabledRefCount);
+#endif
+
+    if (m_connectionRefCount == 1 && refType == RefTypeConnection) {
+        // FIXME: implement wake-up - this is an advanced feature and is not necessary in a simple implementation.
+        // We should not be "actively" connected to anything, but now we're "waking up"
+        // For example, a note which has finished playing, but is now being played again.
+        // Note that if this is considered a worthwhile feature to add, then an evaluation of the locking considerations must be made.
+    }
+}
+
+void AudioNode::deref(RefType refType)
+{
+    // The actually work for deref happens completely within the audio context's graph lock.
+    // In the case of the audio thread, we must use a tryLock to avoid glitches.
+    bool hasLock = false;
+    bool mustReleaseLock = false;
+    
+    if (context()->isAudioThread()) {
+        // Real-time audio thread must not contend lock (to avoid glitches).
+        hasLock = context()->tryLock(mustReleaseLock);
+    } else {
+        context()->lock(mustReleaseLock);
+        hasLock = true;
+    }
+    
+    if (hasLock) {
+        // This is where the real deref work happens.
+        finishDeref(refType);
+
+        if (mustReleaseLock)
+            context()->unlock();
+    } else {
+        // We were unable to get the lock, so put this in a list to finish up later.
+        ASSERT(context()->isAudioThread());
+        context()->addDeferredFinishDeref(this, refType);
+    }
+
+    // Once AudioContext::uninitialize() is called there's no more chances for deleteMarkedNodes() to get called, so we call here.
+    // We can't call in AudioContext::~AudioContext() since it will never be called as long as any AudioNode is alive
+    // because AudioNodes keep a reference to the context.
+    if (context()->isAudioThreadFinished())
+        context()->deleteMarkedNodes();
+}
+
+void AudioNode::finishDeref(RefType refType)
+{
+    ASSERT(context()->isGraphOwner());
+    
+    switch (refType) {
+    case RefTypeNormal:
+        ASSERT(m_normalRefCount > 0);
+        atomicDecrement(&m_normalRefCount);
+        break;
+    case RefTypeConnection:
+        ASSERT(m_connectionRefCount > 0);
+        atomicDecrement(&m_connectionRefCount);
+        break;
+    case RefTypeDisabled:
+        ASSERT(m_disabledRefCount > 0);
+        atomicDecrement(&m_disabledRefCount);
+        break;
+    default:
+        ASSERT_NOT_REACHED();
+    }
+    
+#if DEBUG_AUDIONODE_REFERENCES
+    printf("%p: %d: AudioNode::deref(%d) %d %d %d\n", this, type(), refType, m_normalRefCount, m_connectionRefCount, m_disabledRefCount);
+#endif
+
+    if (!m_connectionRefCount) {
+        if (!m_normalRefCount && !m_disabledRefCount) {
+            if (!m_isMarkedForDeletion) {
+                // All references are gone - we need to go away.
+                for (unsigned i = 0; i < m_outputs.size(); ++i)
+                    output(i)->disconnectAllInputs(); // this will deref() nodes we're connected to...
+
+                // Mark for deletion at end of each render quantum or when context shuts down.
+                context()->markForDeletion(this);
+                m_isMarkedForDeletion = true;
+            }
+        } else if (refType == RefTypeConnection) {
+            if (!m_isDisabled) {
+                // Still may have JavaScript references, but no more "active" connection references, so put all of our outputs in a "dormant" disabled state.
+                // Garbage collection may take a very long time after this time, so the "dormant" disabled nodes should not bog down the rendering...
+
+                // As far as JavaScript is concerned, our outputs must still appear to be connected.
+                // But internally our outputs should be disabled from the inputs they're connected to.
+                // disable() can recursively deref connections (and call disable()) down a whole chain of connected nodes.
+
+                // FIXME: we special case the convolver and delay since they have a significant tail-time and shouldn't be disconnected simply
+                // because they no longer have any input connections.  This needs to be handled more generally where AudioNodes have
+                // a tailTime attribute.  Then the AudioNode only needs to remain "active" for tailTime seconds after there are no
+                // longer any active connections.
+                if (type() != NodeTypeConvolver && type() != NodeTypeDelay) {
+                    m_isDisabled = true;
+                    for (unsigned i = 0; i < m_outputs.size(); ++i)
+                        output(i)->disable();
+                }
+            }
+        }
+    }
+}
+
+#if DEBUG_AUDIONODE_REFERENCES
+
+bool AudioNode::s_isNodeCountInitialized = false;
+int AudioNode::s_nodeCount[NodeTypeEnd];
+
+void AudioNode::printNodeCounts()
+{
+    printf("\n\n");
+    printf("===========================\n");
+    printf("AudioNode: reference counts\n");
+    printf("===========================\n");
+
+    for (unsigned i = 0; i < NodeTypeEnd; ++i)
+        printf("%d: %d\n", i, s_nodeCount[i]);
+
+    printf("===========================\n\n\n");
+}
+
+#endif // DEBUG_AUDIONODE_REFERENCES
+
+} // namespace WebCore
+
+#endif // ENABLE(WEB_AUDIO)
diff --git a/WebCore/webaudio/AudioNode.h b/WebCore/webaudio/AudioNode.h
new file mode 100644
index 0000000..b697457
--- /dev/null
+++ b/WebCore/webaudio/AudioNode.h
@@ -0,0 +1,174 @@
+/*
+ * Copyright (C) 2010 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1.  Redistributions of source code must retain the above copyright
+ *     notice, this list of conditions and the following disclaimer.
+ * 2.  Redistributions in binary form must reproduce the above copyright
+ *     notice, this list of conditions and the following disclaimer in the
+ *     documentation and/or other materials provided with the distribution.
+ * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ *     its contributors may be used to endorse or promote products derived
+ *     from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef AudioNode_h
+#define AudioNode_h
+
+#include <wtf/OwnPtr.h>
+#include <wtf/PassOwnPtr.h>
+#include <wtf/RefPtr.h>
+#include <wtf/Vector.h>
+
+#define DEBUG_AUDIONODE_REFERENCES 0
+
+namespace WebCore {
+
+class AudioContext;
+class AudioNodeInput;
+class AudioNodeOutput;
+
+// An AudioNode is the basic building block for handling audio within an AudioContext.
+// It may be an audio source, an intermediate processing module, or an audio destination.
+// Each AudioNode can have inputs and/or outputs. An AudioSourceNode has no inputs and a single output.
+// An AudioDestinationNode has one input and no outputs and represents the final destination to the audio hardware.
+// Most processing nodes such as filters will have one input and one output, although multiple inputs and outputs are possible.
+
+class AudioNode {
+public:
+    enum { ProcessingSizeInFrames = 128 };
+
+    AudioNode(AudioContext*, double sampleRate);
+    virtual ~AudioNode();
+
+    AudioContext* context() { return m_context.get(); }
+
+    enum NodeType {
+        NodeTypeUnknown,
+        NodeTypeDestination,
+        NodeTypeAudioBufferSource,
+        NodeTypeJavaScript,
+        NodeTypeLowPass2Filter,
+        NodeTypeHighPass2Filter,
+        NodeTypePanner,
+        NodeTypeConvolver,
+        NodeTypeDelay,
+        NodeTypeGain,
+        NodeTypeChannelSplitter,
+        NodeTypeChannelMerger,
+        NodeTypeAnalyser,
+        NodeTypeEnd
+    };
+
+    NodeType type() const { return m_type; }
+    void setType(NodeType);
+
+    // We handle our own ref-counting because of the threading issues and subtle nature of
+    // how AudioNodes can continue processing (playing one-shot sound) after there are no more
+    // JavaScript references to the object.
+    enum RefType { RefTypeNormal, RefTypeConnection, RefTypeDisabled };
+
+    // Can be called from main thread or context's audio thread.
+    void ref(RefType refType = RefTypeNormal);
+    void deref(RefType refType = RefTypeNormal);
+
+    // Can be called from main thread or context's audio thread.  It must be called while the context's graph lock is held.
+    void finishDeref(RefType refType);
+
+    // The AudioNodeInput(s) (if any) will already have their input data available when process() is called.
+    // Subclasses will take this input data and put the results in the AudioBus(s) of its AudioNodeOutput(s) (if any).
+    // Called from context's audio thread.
+    virtual void process(size_t framesToProcess) = 0;
+
+    // Resets DSP processing state (clears delay lines, filter memory, etc.)
+    // Called from context's audio thread.
+    virtual void reset() = 0;
+
+    // No significant resources should be allocated until initialize() is called.
+    // Processing may not occur until a node is initialized.
+    virtual void initialize() = 0;
+    virtual void uninitialize() = 0;
+
+    bool isInitialized() const { return m_isInitialized; }
+    void lazyInitialize();
+
+    unsigned numberOfInputs() const { return m_inputs.size(); }
+    unsigned numberOfOutputs() const { return m_outputs.size(); }
+
+    AudioNodeInput* input(unsigned);
+    AudioNodeOutput* output(unsigned);
+
+    // connect() / disconnect() return true on success.
+    // Called from main thread by corresponding JavaScript methods.
+    bool connect(AudioNode* destination, unsigned outputIndex = 0, unsigned inputIndex = 0);
+    bool disconnect(unsigned outputIndex = 0);
+
+    double sampleRate() const { return m_sampleRate; }
+
+    // processIfNecessary() is called by our output(s) when the rendering graph needs this AudioNode to process.
+    // This method ensures that the AudioNode will only process once per rendering time quantum even if it's called repeatedly.
+    // This handles the case of "fanout" where an output is connected to multiple AudioNode inputs.
+    // Called from context's audio thread.
+    void processIfNecessary(size_t framesToProcess);
+
+    // Called when a new connection has been made to one of our inputs or the connection number of channels has changed.
+    // This potentially gives us enough information to perform a lazy initialization or, if necessary, a re-initialization.
+    // Called from main thread.
+    virtual void checkNumberOfChannelsForInput(AudioNodeInput*) { }
+
+#if DEBUG_AUDIONODE_REFERENCES
+    static void printNodeCounts();
+#endif
+
+protected:
+    // Inputs and outputs must be created before the AudioNode is initialized.
+    void addInput(PassOwnPtr<AudioNodeInput>);
+    void addOutput(PassOwnPtr<AudioNodeOutput>);
+    
+    // Called by processIfNecessary() to cause all parts of the rendering graph connected to us to process.
+    // Each rendering quantum, the audio data for each of the AudioNode's inputs will be available after this method is called.
+    // Called from context's audio thread.
+    virtual void pullInputs(size_t framesToProcess);
+
+    bool m_isInitialized;
+
+private:
+    NodeType m_type;
+    RefPtr<AudioContext> m_context;
+    double m_sampleRate;
+    Vector<OwnPtr<AudioNodeInput> > m_inputs;
+    Vector<OwnPtr<AudioNodeOutput> > m_outputs;
+
+    double m_lastProcessingTime;
+
+    // Ref-counting
+    volatile int m_normalRefCount;
+    volatile int m_connectionRefCount;
+    volatile int m_disabledRefCount;
+    
+    bool m_isMarkedForDeletion;
+    bool m_isDisabled;
+    
+#if DEBUG_AUDIONODE_REFERENCES
+    static bool s_isNodeCountInitialized;
+    static int s_nodeCount[NodeTypeEnd];
+#endif
+};
+
+} // namespace WebCore
+
+#endif // AudioNode_h
diff --git a/WebCore/webaudio/AudioNode.idl b/WebCore/webaudio/AudioNode.idl
new file mode 100644
index 0000000..5ed47cb
--- /dev/null
+++ b/WebCore/webaudio/AudioNode.idl
@@ -0,0 +1,40 @@
+/*
+ * Copyright (C) 2010 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1.  Redistributions of source code must retain the above copyright
+ *     notice, this list of conditions and the following disclaimer.
+ * 2.  Redistributions in binary form must reproduce the above copyright
+ *     notice, this list of conditions and the following disclaimer in the
+ *     documentation and/or other materials provided with the distribution.
+ * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ *     its contributors may be used to endorse or promote products derived
+ *     from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+module audio {
+    interface [
+        Conditional=WEB_AUDIO
+    ] AudioNode {
+        readonly attribute AudioContext context;
+        readonly attribute unsigned long numberOfInputs;
+        readonly attribute unsigned long numberOfOutputs;
+
+        [Custom] void connect(in AudioNode destination, in unsigned long output, in unsigned long input);
+        [Custom] void disconnect(in unsigned long output);
+    };
+}

-- 
WebKit Debian packaging



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