[SCM] WebKit Debian packaging branch, debian/experimental, updated. upstream/1.3.3-9427-gc2be6fc
benjamin.poulain at nokia.com
benjamin.poulain at nokia.com
Wed Dec 22 14:55:50 UTC 2010
The following commit has been merged in the debian/experimental branch:
commit f622884655e8b3ef1d80c00774f3f46269e3b59b
Author: benjamin.poulain at nokia.com <benjamin.poulain at nokia.com@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Date: Mon Oct 25 16:04:32 2010 +0000
2010-10-25 Benjamin Poulain <benjamin.poulain at nokia.com>
Reviewed by Antonio Gomes.
Typo in the TextureMapperGL
https://bugs.webkit.org/show_bug.cgi?id=48241
Fix the typo.
* platform/graphics/opengl/TextureMapperGL.cpp:
(WebCore::TextureMapperGL::TextureMapperGL):
git-svn-id: http://svn.webkit.org/repository/webkit/trunk@70455 268f45cc-cd09-0410-ab3c-d52691b4dbfc
diff --git a/WebCore/ChangeLog b/WebCore/ChangeLog
index e09c09d..7a36ee3 100644
--- a/WebCore/ChangeLog
+++ b/WebCore/ChangeLog
@@ -1,3 +1,15 @@
+2010-10-25 Benjamin Poulain <benjamin.poulain at nokia.com>
+
+ Reviewed by Antonio Gomes.
+
+ Typo in the TextureMapperGL
+ https://bugs.webkit.org/show_bug.cgi?id=48241
+
+ Fix the typo.
+
+ * platform/graphics/opengl/TextureMapperGL.cpp:
+ (WebCore::TextureMapperGL::TextureMapperGL):
+
2010-10-25 Pavel Feldman <pfeldman at chromium.org>
Reviewed by Timothy Hatcher.
diff --git a/WebCore/platform/graphics/opengl/TextureMapperGL.cpp b/WebCore/platform/graphics/opengl/TextureMapperGL.cpp
index 35bfec8..5662f21 100644
--- a/WebCore/platform/graphics/opengl/TextureMapperGL.cpp
+++ b/WebCore/platform/graphics/opengl/TextureMapperGL.cpp
@@ -190,14 +190,14 @@ TextureMapperGL::TextureMapperGL(GraphicsContext* context)
return;
shadersCompiled = true;
#ifndef TEXMAP_OPENGL_ES2
-#define OES2_PERCISION_DEFINITIONS \
+#define OES2_PRECISION_DEFINITIONS \
"#define lowp\n#define highp\n"
#else
-#define OES2_PERCISION_DEFINITIONS
+#define OES2_PRECISION_DEFINITIONS
#endif
const char* fragmentShaderSourceOpacityAndMask =
- OES2_PERCISION_DEFINITIONS
+ OES2_PRECISION_DEFINITIONS
" uniform sampler2D SourceTexture, MaskTexture; \n"
" uniform lowp float Opacity; \n"
" varying highp vec2 OutTexCoordSource, OutTexCoordMask; \n"
@@ -210,7 +210,7 @@ TextureMapperGL::TextureMapperGL(GraphicsContext* context)
" } \n";
const char* vertexShaderSourceOpacityAndMask =
- OES2_PERCISION_DEFINITIONS
+ OES2_PRECISION_DEFINITIONS
" uniform mat4 InMatrix, InSourceMatrix, InMaskMatrix; \n"
" attribute vec4 InVertex; \n"
" varying highp vec2 OutTexCoordSource, OutTexCoordMask; \n"
@@ -222,7 +222,7 @@ TextureMapperGL::TextureMapperGL(GraphicsContext* context)
" } \n";
const char* fragmentShaderSourceSimple =
- OES2_PERCISION_DEFINITIONS
+ OES2_PRECISION_DEFINITIONS
" uniform sampler2D SourceTexture; \n"
" uniform lowp float Opacity; \n"
" varying highp vec2 OutTexCoordSource; \n"
@@ -233,7 +233,7 @@ TextureMapperGL::TextureMapperGL(GraphicsContext* context)
" } \n";
const char* vertexShaderSourceSimple =
- OES2_PERCISION_DEFINITIONS
+ OES2_PRECISION_DEFINITIONS
" uniform mat4 InMatrix, InSourceMatrix; \n"
" attribute vec4 InVertex; \n"
" varying highp vec2 OutTexCoordSource; \n"
@@ -244,7 +244,7 @@ TextureMapperGL::TextureMapperGL(GraphicsContext* context)
" } \n";
const char* fragmentShaderSourceTarget =
- OES2_PERCISION_DEFINITIONS
+ OES2_PRECISION_DEFINITIONS
" uniform sampler2D SourceTexture; \n"
" uniform lowp float Opacity; \n"
" varying highp vec2 OutTexCoordSource; \n"
--
WebKit Debian packaging
More information about the Pkg-webkit-commits
mailing list