[SCM] WebKit Debian packaging branch, webkit-1.3, updated. upstream/1.3.7-4207-g178b198

zmo at google.com zmo at google.com
Sun Feb 20 23:49:23 UTC 2011


The following commit has been merged in the webkit-1.3 branch:
commit 6fefd21fd0eeff545c74a855401f223659268e4c
Author: zmo at google.com <zmo at google.com@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Date:   Tue Jan 25 17:47:30 2011 +0000

    2011-01-24  Zhenyao Mo  <zmo at google.com>
    
            Reviewed by Kenneth Russell.
    
            Style cleanup for WebGLRenderingContext
            https://bugs.webkit.org/show_bug.cgi?id=52352
    
            * html/canvas/WebGLBuffer.cpp:
            * html/canvas/WebGLBuffer.h:
            * html/canvas/WebGLObject.cpp:
            * html/canvas/WebGLProgram.cpp:
            * html/canvas/WebGLRenderbuffer.cpp:
            * html/canvas/WebGLRenderingContext.cpp:
            (WebCore::WebGLRenderingContext::create):
            (WebCore::WebGLRenderingContext::blendFunc):
            (WebCore::WebGLRenderingContext::createShader):
            (WebCore::WebGLRenderingContext::deleteBuffer):
            (WebCore::WebGLRenderingContext::deleteShader):
            (WebCore::WebGLRenderingContext::deleteTexture):
            (WebCore::WebGLRenderingContext::disableVertexAttribArray):
            (WebCore::WebGLRenderingContext::validateIndexArrayPrecise):
            (WebCore::WebGLRenderingContext::validateRenderingState):
            (WebCore::WebGLRenderingContext::enableVertexAttribArray):
            (WebCore::WebGLRenderingContext::getUniform):
            (WebCore::WebGLRenderingContext::detachAndRemoveAllObjects):
            * html/canvas/WebGLRenderingContext.h:
            * html/canvas/WebGLShader.cpp:
            * html/canvas/WebGLTexture.cpp:
            * html/canvas/WebGLUniformLocation.cpp:
            * html/canvas/WebGLUniformLocation.h:
    
    
    git-svn-id: http://svn.webkit.org/repository/webkit/trunk@76603 268f45cc-cd09-0410-ab3c-d52691b4dbfc

diff --git a/Source/WebCore/ChangeLog b/Source/WebCore/ChangeLog
index e4f50fd..b00e53d 100644
--- a/Source/WebCore/ChangeLog
+++ b/Source/WebCore/ChangeLog
@@ -1,3 +1,34 @@
+2011-01-24  Zhenyao Mo  <zmo at google.com>
+
+        Reviewed by Kenneth Russell.
+
+        Style cleanup for WebGLRenderingContext
+        https://bugs.webkit.org/show_bug.cgi?id=52352
+
+        * html/canvas/WebGLBuffer.cpp:
+        * html/canvas/WebGLBuffer.h:
+        * html/canvas/WebGLObject.cpp:
+        * html/canvas/WebGLProgram.cpp:
+        * html/canvas/WebGLRenderbuffer.cpp:
+        * html/canvas/WebGLRenderingContext.cpp:
+        (WebCore::WebGLRenderingContext::create):
+        (WebCore::WebGLRenderingContext::blendFunc):
+        (WebCore::WebGLRenderingContext::createShader):
+        (WebCore::WebGLRenderingContext::deleteBuffer):
+        (WebCore::WebGLRenderingContext::deleteShader):
+        (WebCore::WebGLRenderingContext::deleteTexture):
+        (WebCore::WebGLRenderingContext::disableVertexAttribArray):
+        (WebCore::WebGLRenderingContext::validateIndexArrayPrecise):
+        (WebCore::WebGLRenderingContext::validateRenderingState):
+        (WebCore::WebGLRenderingContext::enableVertexAttribArray):
+        (WebCore::WebGLRenderingContext::getUniform):
+        (WebCore::WebGLRenderingContext::detachAndRemoveAllObjects):
+        * html/canvas/WebGLRenderingContext.h:
+        * html/canvas/WebGLShader.cpp:
+        * html/canvas/WebGLTexture.cpp:
+        * html/canvas/WebGLUniformLocation.cpp:
+        * html/canvas/WebGLUniformLocation.h:
+
 2011-01-24  Chris Marrin  <cmarrin at apple.com>
 
         Reviewed by Eric Seidel.
diff --git a/Source/WebCore/html/canvas/WebGLBuffer.cpp b/Source/WebCore/html/canvas/WebGLBuffer.cpp
index e01a359..ee0ebe6 100644
--- a/Source/WebCore/html/canvas/WebGLBuffer.cpp
+++ b/Source/WebCore/html/canvas/WebGLBuffer.cpp
@@ -34,7 +34,7 @@
 #include "WebGLRenderingContext.h"
 
 namespace WebCore {
-    
+
 PassRefPtr<WebGLBuffer> WebGLBuffer::create(WebGLRenderingContext* ctx)
 {
     return adoptRef(new WebGLBuffer(ctx));
diff --git a/Source/WebCore/html/canvas/WebGLBuffer.h b/Source/WebCore/html/canvas/WebGLBuffer.h
index ec79a2d..6153cf1 100644
--- a/Source/WebCore/html/canvas/WebGLBuffer.h
+++ b/Source/WebCore/html/canvas/WebGLBuffer.h
@@ -42,10 +42,10 @@ public:
     static PassRefPtr<WebGLBuffer> create(WebGLRenderingContext*);
 
     bool associateBufferData(GC3Dsizeiptr size);
-    bool associateBufferData(ArrayBuffer* array);
-    bool associateBufferData(ArrayBufferView* array);
-    bool associateBufferSubData(GC3Dintptr offset, ArrayBuffer* array);
-    bool associateBufferSubData(GC3Dintptr offset, ArrayBufferView* array);
+    bool associateBufferData(ArrayBuffer*);
+    bool associateBufferData(ArrayBufferView*);
+    bool associateBufferSubData(GC3Dintptr offset, ArrayBuffer*);
+    bool associateBufferSubData(GC3Dintptr offset, ArrayBufferView*);
 
     GC3Dsizeiptr byteLength() const;
     const ArrayBuffer* elementArrayBuffer() const { return m_elementArrayBuffer.get(); }
diff --git a/Source/WebCore/html/canvas/WebGLObject.cpp b/Source/WebCore/html/canvas/WebGLObject.cpp
index 922a8b1..d47013e 100644
--- a/Source/WebCore/html/canvas/WebGLObject.cpp
+++ b/Source/WebCore/html/canvas/WebGLObject.cpp
@@ -32,7 +32,7 @@
 #include "WebGLRenderingContext.h"
 
 namespace WebCore {
-    
+
 WebGLObject::WebGLObject(WebGLRenderingContext* context)
     : m_object(0)
     , m_context(context)
diff --git a/Source/WebCore/html/canvas/WebGLProgram.cpp b/Source/WebCore/html/canvas/WebGLProgram.cpp
index f0b1c29..26463b4 100644
--- a/Source/WebCore/html/canvas/WebGLProgram.cpp
+++ b/Source/WebCore/html/canvas/WebGLProgram.cpp
@@ -32,7 +32,7 @@
 #include "WebGLRenderingContext.h"
 
 namespace WebCore {
-    
+
 PassRefPtr<WebGLProgram> WebGLProgram::create(WebGLRenderingContext* ctx)
 {
     return adoptRef(new WebGLProgram(ctx));
diff --git a/Source/WebCore/html/canvas/WebGLRenderbuffer.cpp b/Source/WebCore/html/canvas/WebGLRenderbuffer.cpp
index 075cc70..93b9165 100644
--- a/Source/WebCore/html/canvas/WebGLRenderbuffer.cpp
+++ b/Source/WebCore/html/canvas/WebGLRenderbuffer.cpp
@@ -32,7 +32,7 @@
 #include "WebGLRenderingContext.h"
 
 namespace WebCore {
-    
+
 PassRefPtr<WebGLRenderbuffer> WebGLRenderbuffer::create(WebGLRenderingContext* ctx)
 {
     return adoptRef(new WebGLRenderbuffer(ctx));
diff --git a/Source/WebCore/html/canvas/WebGLRenderingContext.cpp b/Source/WebCore/html/canvas/WebGLRenderingContext.cpp
index 6dee05e..ad8cb19 100644
--- a/Source/WebCore/html/canvas/WebGLRenderingContext.cpp
+++ b/Source/WebCore/html/canvas/WebGLRenderingContext.cpp
@@ -351,7 +351,7 @@ PassOwnPtr<WebGLRenderingContext> WebGLRenderingContext::create(HTMLCanvasElemen
         canvas->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextcreationerrorEvent, false, true, "Could not create a WebGL context."));
         return 0;
     }
-        
+
     return new WebGLRenderingContext(canvas, context, attributes);
 }
 
@@ -575,7 +575,6 @@ void WebGLRenderingContext::bindBuffer(GC3Denum target, WebGLBuffer* buffer, Exc
     cleanupAfterGraphicsCall(false);
 }
 
-
 void WebGLRenderingContext::bindFramebuffer(GC3Denum target, WebGLFramebuffer* buffer, ExceptionCode& ec)
 {
     UNUSED_PARAM(ec);
@@ -616,7 +615,6 @@ void WebGLRenderingContext::bindRenderbuffer(GC3Denum target, WebGLRenderbuffer*
     cleanupAfterGraphicsCall(false);
 }
 
-
 void WebGLRenderingContext::bindTexture(GC3Denum target, WebGLTexture* texture, ExceptionCode& ec)
 {
     UNUSED_PARAM(ec);
@@ -684,7 +682,7 @@ void WebGLRenderingContext::blendFunc(GC3Denum sfactor, GC3Denum dfactor)
         return;
     m_context->blendFunc(sfactor, dfactor);
     cleanupAfterGraphicsCall(false);
-}       
+}
 
 void WebGLRenderingContext::blendFuncSeparate(GC3Denum srcRGB, GC3Denum dstRGB, GC3Denum srcAlpha, GC3Denum dstAlpha)
 {
@@ -989,7 +987,7 @@ PassRefPtr<WebGLBuffer> WebGLRenderingContext::createBuffer()
     addObject(o.get());
     return o;
 }
-        
+
 PassRefPtr<WebGLFramebuffer> WebGLRenderingContext::createFramebuffer()
 {
     if (isContextLost())
@@ -1035,7 +1033,7 @@ PassRefPtr<WebGLShader> WebGLRenderingContext::createShader(GC3Denum type, Excep
         m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
         return 0;
     }
-    
+
     RefPtr<WebGLShader> o = WebGLShader::create(this, type);
     addObject(o.get());
     return o;
@@ -1053,7 +1051,7 @@ void WebGLRenderingContext::deleteBuffer(WebGLBuffer* buffer)
 {
     if (isContextLost() || !buffer)
         return;
-    
+
     buffer->deleteObject();
 
     if (!isGLES2Compliant()) {
@@ -1111,7 +1109,7 @@ void WebGLRenderingContext::deleteShader(WebGLShader* shader)
 {
     if (isContextLost() || !shader)
         return;
-    
+
     shader->deleteObject();
 }
 
@@ -1119,7 +1117,7 @@ void WebGLRenderingContext::deleteTexture(WebGLTexture* texture)
 {
     if (isContextLost() || !texture)
         return;
-    
+
     texture->deleteObject();
     if (m_framebufferBinding)
         m_framebufferBinding->removeAttachment(texture);
@@ -1167,7 +1165,6 @@ void WebGLRenderingContext::detachShader(WebGLProgram* program, WebGLShader* sha
     cleanupAfterGraphicsCall(false);
 }
 
-
 void WebGLRenderingContext::disable(GC3Denum cap)
 {
     if (isContextLost() || !validateCapability(cap))
@@ -1185,7 +1182,7 @@ void WebGLRenderingContext::disableVertexAttribArray(GC3Duint index, ExceptionCo
         m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
         return;
     }
-    
+
     if (index < m_vertexAttribState.size())
         m_vertexAttribState[index].enabled = false;
 
@@ -1308,8 +1305,8 @@ bool WebGLRenderingContext::validateIndexArrayPrecise(GC3Dsizei count, GC3Denum
                 lastIndex = *p;
             ++p;
         }
-    }    
-        
+    }
+
     // Then set the last index in the index array and make sure it is valid.
     numElementsRequired = lastIndex + 1;
     return numElementsRequired > 0;
@@ -1353,10 +1350,10 @@ bool WebGLRenderingContext::validateRenderingState(int numElementsRequired)
             }
         }
     }
-    
+
     if (smallestNumElements == INT_MAX)
         smallestNumElements = 0;
-    
+
     return numElementsRequired <= smallestNumElements;
 }
 
@@ -1512,12 +1509,12 @@ void WebGLRenderingContext::enableVertexAttribArray(GC3Duint index, ExceptionCod
         m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
         return;
     }
-    
+
     if (index >= m_vertexAttribState.size())
         m_vertexAttribState.resize(index + 1);
-        
+
     m_vertexAttribState[index].enabled = true;
-    
+
     m_context->enableVertexAttribArray(index);
     cleanupAfterGraphicsCall(false);
 }
@@ -1530,7 +1527,6 @@ void WebGLRenderingContext::finish()
     cleanupAfterGraphicsCall(true);
 }
 
-
 void WebGLRenderingContext::flush()
 {
     if (isContextLost())
@@ -2243,7 +2239,7 @@ WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebG
         return WebGLGetInfo();
     }
     GC3Dint location = uniformLocation->location();
-    
+
     WebGLStateRestorer(this, false);
     // FIXME: make this more efficient using WebGLUniformLocation and caching types in it
     GC3Dint activeUniforms = 0;
@@ -3748,7 +3744,7 @@ void WebGLRenderingContext::detachAndRemoveAllObjects()
     HashSet<RefPtr<WebGLObject> >::iterator pend = m_canvasObjects.end();
     for (HashSet<RefPtr<WebGLObject> >::iterator it = m_canvasObjects.begin(); it != pend; ++it)
         (*it)->detachContext();
-        
+
     m_canvasObjects.clear();
 }
 
diff --git a/Source/WebCore/html/canvas/WebGLRenderingContext.h b/Source/WebCore/html/canvas/WebGLRenderingContext.h
index 21075af..09c70ab 100644
--- a/Source/WebCore/html/canvas/WebGLRenderingContext.h
+++ b/Source/WebCore/html/canvas/WebGLRenderingContext.h
@@ -69,13 +69,13 @@ public:
     virtual bool isAccelerated() const { return true; }
     virtual bool paintsIntoCanvasBuffer() const;
 
-    void activeTexture(GC3Denum texture, ExceptionCode& ec);
-    void attachShader(WebGLProgram*, WebGLShader*, ExceptionCode& ec);
-    void bindAttribLocation(WebGLProgram*, GC3Duint index, const String& name, ExceptionCode& ec);
-    void bindBuffer(GC3Denum target, WebGLBuffer*, ExceptionCode& ec);
-    void bindFramebuffer(GC3Denum target, WebGLFramebuffer*, ExceptionCode& ec);
-    void bindRenderbuffer(GC3Denum target, WebGLRenderbuffer*, ExceptionCode& ec);
-    void bindTexture(GC3Denum target, WebGLTexture*, ExceptionCode& ec);
+    void activeTexture(GC3Denum texture, ExceptionCode&);
+    void attachShader(WebGLProgram*, WebGLShader*, ExceptionCode&);
+    void bindAttribLocation(WebGLProgram*, GC3Duint index, const String& name, ExceptionCode&);
+    void bindBuffer(GC3Denum target, WebGLBuffer*, ExceptionCode&);
+    void bindFramebuffer(GC3Denum target, WebGLFramebuffer*, ExceptionCode&);
+    void bindRenderbuffer(GC3Denum target, WebGLRenderbuffer*, ExceptionCode&);
+    void bindTexture(GC3Denum target, WebGLTexture*, ExceptionCode&);
     void blendColor(GC3Dfloat red, GC3Dfloat green, GC3Dfloat blue, GC3Dfloat alpha);
     void blendEquation(GC3Denum mode);
     void blendEquationSeparate(GC3Denum modeRGB, GC3Denum modeAlpha);
@@ -94,7 +94,7 @@ public:
     void clearDepth(GC3Dfloat);
     void clearStencil(GC3Dint);
     void colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboolean alpha);
-    void compileShader(WebGLShader*, ExceptionCode& ec);
+    void compileShader(WebGLShader*, ExceptionCode&);
 
     // void compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Dsizei imageSize, const void* data);
     // void compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei GC3Dsizei height, GC3Denum format, GC3Dsizei imageSize, const void* data);
@@ -131,8 +131,8 @@ public:
     void enableVertexAttribArray(GC3Duint index, ExceptionCode&);
     void finish();
     void flush();
-    void framebufferRenderbuffer(GC3Denum target, GC3Denum attachment, GC3Denum renderbuffertarget, WebGLRenderbuffer*, ExceptionCode& ec);
-    void framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, WebGLTexture*, GC3Dint level, ExceptionCode& ec);
+    void framebufferRenderbuffer(GC3Denum target, GC3Denum attachment, GC3Denum renderbuffertarget, WebGLRenderbuffer*, ExceptionCode&);
+    void framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, WebGLTexture*, GC3Dint level, ExceptionCode&);
     void frontFace(GC3Denum mode);
     void generateMipmap(GC3Denum target);
 
@@ -147,10 +147,10 @@ public:
     WebGLGetInfo getFramebufferAttachmentParameter(GC3Denum target, GC3Denum attachment, GC3Denum pname, ExceptionCode&);
     WebGLGetInfo getParameter(GC3Denum pname, ExceptionCode&);
     WebGLGetInfo getProgramParameter(WebGLProgram*, GC3Denum pname, ExceptionCode&);
-    String getProgramInfoLog(WebGLProgram*, ExceptionCode& ec);
+    String getProgramInfoLog(WebGLProgram*, ExceptionCode&);
     WebGLGetInfo getRenderbufferParameter(GC3Denum target, GC3Denum pname, ExceptionCode&);
-    WebGLGetInfo getShaderParameter(WebGLShader*, GC3Denum pname, ExceptionCode& ec);
-    String getShaderInfoLog(WebGLShader*, ExceptionCode& ec);
+    WebGLGetInfo getShaderParameter(WebGLShader*, GC3Denum pname, ExceptionCode&);
+    String getShaderInfoLog(WebGLShader*, ExceptionCode&);
 
     // TBD
     // void glGetShaderPrecisionFormat (GC3Denum shadertype, GC3Denum precisiontype, GC3Dint* range, GC3Dint* precision);
@@ -192,30 +192,30 @@ public:
 
     void texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
                     GC3Dsizei width, GC3Dsizei height, GC3Dint border,
-                    GC3Denum format, GC3Denum type, ArrayBufferView* pixels, ExceptionCode&);
+                    GC3Denum format, GC3Denum type, ArrayBufferView*, ExceptionCode&);
     void texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
-                    GC3Denum format, GC3Denum type, ImageData* pixels, ExceptionCode&);
+                    GC3Denum format, GC3Denum type, ImageData*, ExceptionCode&);
     void texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
-                    GC3Denum format, GC3Denum type, HTMLImageElement* image, ExceptionCode&);
+                    GC3Denum format, GC3Denum type, HTMLImageElement*, ExceptionCode&);
     void texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
-                    GC3Denum format, GC3Denum type, HTMLCanvasElement* canvas, ExceptionCode&);
+                    GC3Denum format, GC3Denum type, HTMLCanvasElement*, ExceptionCode&);
     void texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
-                    GC3Denum format, GC3Denum type, HTMLVideoElement* video, ExceptionCode&);
+                    GC3Denum format, GC3Denum type, HTMLVideoElement*, ExceptionCode&);
 
     void texParameterf(GC3Denum target, GC3Denum pname, GC3Dfloat param);
     void texParameteri(GC3Denum target, GC3Denum pname, GC3Dint param);
 
     void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
                        GC3Dsizei width, GC3Dsizei height,
-                       GC3Denum format, GC3Denum type, ArrayBufferView* pixels, ExceptionCode&);
+                       GC3Denum format, GC3Denum type, ArrayBufferView*, ExceptionCode&);
     void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
-                       GC3Denum format, GC3Denum type, ImageData* pixels, ExceptionCode&);
+                       GC3Denum format, GC3Denum type, ImageData*, ExceptionCode&);
     void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
-                       GC3Denum format, GC3Denum type, HTMLImageElement* image, ExceptionCode&);
+                       GC3Denum format, GC3Denum type, HTMLImageElement*, ExceptionCode&);
     void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
-                       GC3Denum format, GC3Denum type, HTMLCanvasElement* canvas, ExceptionCode&);
+                       GC3Denum format, GC3Denum type, HTMLCanvasElement*, ExceptionCode&);
     void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
-                       GC3Denum format, GC3Denum type, HTMLVideoElement* video, ExceptionCode&);
+                       GC3Denum format, GC3Denum type, HTMLVideoElement*, ExceptionCode&);
 
     void uniform1f(const WebGLUniformLocation* location, GC3Dfloat x, ExceptionCode&);
     void uniform1fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode&);
@@ -334,9 +334,9 @@ public:
     // If numElements <= 0, we only check if each enabled vertex attribute is bound to a buffer.
     bool validateRenderingState(int numElements);
 
-    bool validateWebGLObject(WebGLObject* object);
+    bool validateWebGLObject(WebGLObject*);
 
-    PassRefPtr<Image> videoFrameToImage(HTMLVideoElement* video);
+    PassRefPtr<Image> videoFrameToImage(HTMLVideoElement*);
 
     RefPtr<GraphicsContext3D> m_context;
 
@@ -457,19 +457,19 @@ public:
     RefPtr<WebKitLoseContext> m_webkitLoseContext;
 
     // Helpers for getParameter and others
-    WebGLGetInfo getBooleanParameter(GC3Denum pname);
-    WebGLGetInfo getBooleanArrayParameter(GC3Denum pname);
-    WebGLGetInfo getFloatParameter(GC3Denum pname);
-    WebGLGetInfo getIntParameter(GC3Denum pname);
-    WebGLGetInfo getUnsignedIntParameter(GC3Denum pname);
-    WebGLGetInfo getWebGLFloatArrayParameter(GC3Denum pname);
-    WebGLGetInfo getWebGLIntArrayParameter(GC3Denum pname);
+    WebGLGetInfo getBooleanParameter(GC3Denum);
+    WebGLGetInfo getBooleanArrayParameter(GC3Denum);
+    WebGLGetInfo getFloatParameter(GC3Denum);
+    WebGLGetInfo getIntParameter(GC3Denum);
+    WebGLGetInfo getUnsignedIntParameter(GC3Denum);
+    WebGLGetInfo getWebGLFloatArrayParameter(GC3Denum);
+    WebGLGetInfo getWebGLIntArrayParameter(GC3Denum);
 
     void texImage2DBase(GC3Denum target, GC3Dint level, GC3Denum internalformat,
                         GC3Dsizei width, GC3Dsizei height, GC3Dint border,
                         GC3Denum format, GC3Denum type, void* pixels, ExceptionCode&);
     void texImage2DImpl(GC3Denum target, GC3Dint level, GC3Denum internalformat,
-                        GC3Denum format, GC3Denum type, Image* image,
+                        GC3Denum format, GC3Denum type, Image*,
                         bool flipY, bool premultiplyAlpha, ExceptionCode&);
     void texSubImage2DBase(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
                            GC3Dsizei width, GC3Dsizei height,
@@ -546,7 +546,7 @@ public:
 
     // Helper function to print warnings to console. Currently
     // used only to warn about use of obsolete functions.
-    void printWarningToConsole(const String& message);
+    void printWarningToConsole(const String&);
 
     // Helper function to validate input parameters for framebuffer functions.
     // Generate GL error if parameters are illegal.
@@ -562,20 +562,20 @@ public:
     bool validateCapability(GC3Denum);
 
     // Helper function to validate input parameters for uniform functions.
-    bool validateUniformParameters(const WebGLUniformLocation* location, Float32Array* v, GC3Dsizei mod);
-    bool validateUniformParameters(const WebGLUniformLocation* location, Int32Array* v, GC3Dsizei mod);
-    bool validateUniformParameters(const WebGLUniformLocation* location, void* v, GC3Dsizei size, GC3Dsizei mod);
-    bool validateUniformMatrixParameters(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, GC3Dsizei mod);
-    bool validateUniformMatrixParameters(const WebGLUniformLocation* location, GC3Dboolean transpose, void* v, GC3Dsizei size, GC3Dsizei mod);
+    bool validateUniformParameters(const WebGLUniformLocation*, Float32Array*, GC3Dsizei mod);
+    bool validateUniformParameters(const WebGLUniformLocation*, Int32Array*, GC3Dsizei mod);
+    bool validateUniformParameters(const WebGLUniformLocation*, void*, GC3Dsizei size, GC3Dsizei mod);
+    bool validateUniformMatrixParameters(const WebGLUniformLocation*, GC3Dboolean transpose, Float32Array*, GC3Dsizei mod);
+    bool validateUniformMatrixParameters(const WebGLUniformLocation*, GC3Dboolean transpose, void*, GC3Dsizei size, GC3Dsizei mod);
 
     // Helper function to validate parameters for bufferData.
     // Return the current bound buffer to target, or 0 if parameters are invalid.
     WebGLBuffer* validateBufferDataParameters(GC3Denum target, GC3Denum usage);
 
     // Helper functions for vertexAttribNf{v}.
-    void vertexAttribfImpl(GC3Duint index, GC3Dsizei expectedSize, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2, GC3Dfloat v3);
-    void vertexAttribfvImpl(GC3Duint index, Float32Array* v, GC3Dsizei expectedSize);
-    void vertexAttribfvImpl(GC3Duint index, GC3Dfloat* v, GC3Dsizei size, GC3Dsizei expectedSize);
+    void vertexAttribfImpl(GC3Duint index, GC3Dsizei expectedSize, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat);
+    void vertexAttribfvImpl(GC3Duint index, Float32Array*, GC3Dsizei expectedSize);
+    void vertexAttribfvImpl(GC3Duint index, GC3Dfloat*, GC3Dsizei size, GC3Dsizei expectedSize);
 
     // Helpers for simulating vertexAttrib0
     void initVertexAttrib0();
diff --git a/Source/WebCore/html/canvas/WebGLShader.cpp b/Source/WebCore/html/canvas/WebGLShader.cpp
index 1041389..edd5a53 100644
--- a/Source/WebCore/html/canvas/WebGLShader.cpp
+++ b/Source/WebCore/html/canvas/WebGLShader.cpp
@@ -32,7 +32,7 @@
 #include "WebGLRenderingContext.h"
 
 namespace WebCore {
-    
+
 PassRefPtr<WebGLShader> WebGLShader::create(WebGLRenderingContext* ctx, GC3Denum type)
 {
     return adoptRef(new WebGLShader(ctx, type));
diff --git a/Source/WebCore/html/canvas/WebGLTexture.cpp b/Source/WebCore/html/canvas/WebGLTexture.cpp
index 92a8a67..e8e8bf8 100644
--- a/Source/WebCore/html/canvas/WebGLTexture.cpp
+++ b/Source/WebCore/html/canvas/WebGLTexture.cpp
@@ -33,7 +33,7 @@
 #include "WebGLRenderingContext.h"
 
 namespace WebCore {
-    
+
 PassRefPtr<WebGLTexture> WebGLTexture::create(WebGLRenderingContext* ctx)
 {
     return adoptRef(new WebGLTexture(ctx));
diff --git a/Source/WebCore/html/canvas/WebGLUniformLocation.cpp b/Source/WebCore/html/canvas/WebGLUniformLocation.cpp
index 4a0b70c..1aeddb5 100644
--- a/Source/WebCore/html/canvas/WebGLUniformLocation.cpp
+++ b/Source/WebCore/html/canvas/WebGLUniformLocation.cpp
@@ -31,7 +31,7 @@
 #include "WebGLUniformLocation.h"
 
 namespace WebCore {
-    
+
 PassRefPtr<WebGLUniformLocation> WebGLUniformLocation::create(WebGLProgram* program, GC3Dint location)
 {
     return adoptRef(new WebGLUniformLocation(program, location));
diff --git a/Source/WebCore/html/canvas/WebGLUniformLocation.h b/Source/WebCore/html/canvas/WebGLUniformLocation.h
index 3ef9fa8..6e05c7a 100644
--- a/Source/WebCore/html/canvas/WebGLUniformLocation.h
+++ b/Source/WebCore/html/canvas/WebGLUniformLocation.h
@@ -39,14 +39,14 @@ class WebGLUniformLocation : public RefCounted<WebGLUniformLocation> {
 public:
     virtual ~WebGLUniformLocation() { }
 
-    static PassRefPtr<WebGLUniformLocation> create(WebGLProgram* program, GC3Dint location);
+    static PassRefPtr<WebGLUniformLocation> create(WebGLProgram*, GC3Dint location);
 
     WebGLProgram* program() const;
 
     GC3Dint location() const;
 
 protected:
-    WebGLUniformLocation(WebGLProgram* program, GC3Dint location);
+    WebGLUniformLocation(WebGLProgram*, GC3Dint location);
 
 private:
     RefPtr<WebGLProgram> m_program;

-- 
WebKit Debian packaging



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