[SCM] WebKit Debian packaging branch, debian/experimental, updated. debian/1.3.8-1-1049-g2e11a8e

zmo at google.com zmo at google.com
Fri Jan 21 15:04:40 UTC 2011


The following commit has been merged in the debian/experimental branch:
commit 35af490ee760f0143a191e519c35171628847085
Author: zmo at google.com <zmo at google.com@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Date:   Thu Jan 6 21:49:11 2011 +0000

    2010-12-29  Zhenyao Mo  <zmo at google.com>
    
            Reviewed by Kenneth Russell.
    
            vertexAttribPointer should raise INVALID_OPERATION if stride/offset is not multiple of the type size
            https://bugs.webkit.org/show_bug.cgi?id=51725
    
            * html/canvas/WebGLRenderingContext.cpp:
            (WebCore::WebGLRenderingContext::vertexAttribPointer):
    2010-12-29  Zhenyao Mo  <zmo at google.com>
    
            Reviewed by Kenneth Russell.
    
            vertexAttribPointer should raise INVALID_OPERATION if stride/offset is not multiple of the type size
            https://bugs.webkit.org/show_bug.cgi?id=51725
    
            * fast/canvas/webgl/gl-vertexattribpointer-expected.txt:
            * fast/canvas/webgl/gl-vertexattribpointer.html: Sync with khronos.
    
    
    git-svn-id: http://svn.webkit.org/repository/webkit/trunk@75195 268f45cc-cd09-0410-ab3c-d52691b4dbfc

diff --git a/LayoutTests/ChangeLog b/LayoutTests/ChangeLog
index 3db39b7..3252bd6 100644
--- a/LayoutTests/ChangeLog
+++ b/LayoutTests/ChangeLog
@@ -1,3 +1,13 @@
+2010-12-29  Zhenyao Mo  <zmo at google.com>
+
+        Reviewed by Kenneth Russell.
+
+        vertexAttribPointer should raise INVALID_OPERATION if stride/offset is not multiple of the type size
+        https://bugs.webkit.org/show_bug.cgi?id=51725
+
+        * fast/canvas/webgl/gl-vertexattribpointer-expected.txt:
+        * fast/canvas/webgl/gl-vertexattribpointer.html: Sync with khronos.
+
 2011-01-06  Zhenyao Mo  <zmo at google.com>
 
         Unreviewed, add glsl-conformance.html to test_expectations.txt temporarily.
diff --git a/LayoutTests/fast/canvas/webgl/gl-vertexattribpointer-expected.txt b/LayoutTests/fast/canvas/webgl/gl-vertexattribpointer-expected.txt
index addf09d..dd75a2f 100644
--- a/LayoutTests/fast/canvas/webgl/gl-vertexattribpointer-expected.txt
+++ b/LayoutTests/fast/canvas/webgl/gl-vertexattribpointer-expected.txt
@@ -8,8 +8,188 @@ PASS context exists
 
 Checking gl.vertexAttribPointer.
 PASS getError was expected value: INVALID_OPERATION : vertexAttribPointer should fail if no buffer is bound
-PASS getError was expected value: INVALID_VALUE : WebGL API supports vertex attribute data strides up to 255 bytes
-PASS getError was expected value: NO_ERROR : vertexAttribPointer with stride <= 255 should succeed
+PASS getError was expected value: INVALID_ENUM : vertexAttribPointer should not support INT
+PASS getError was expected value: INVALID_ENUM : vertexAttribPointer should not support UNSIGNED_INT
+PASS getError was expected value: INVALID_ENUM : vertexAttribPointer should not support FIXED
+
+
+checking: BYTE with size 1
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.BYTE, false, 0, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.BYTE, false, 1, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.BYTE, false, 255, 0) should succeed at stride limit
+PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 1, gl.BYTE, false, 256, 0) should fail over stride limit
+
+checking: BYTE with size 2
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.BYTE, false, 0, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.BYTE, false, 1, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.BYTE, false, 2, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.BYTE, false, 255, 0) should succeed at stride limit
+PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 2, gl.BYTE, false, 256, 0) should fail over stride limit
+
+checking: BYTE with size 3
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.BYTE, false, 0, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.BYTE, false, 2, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.BYTE, false, 3, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.BYTE, false, 255, 0) should succeed at stride limit
+PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 3, gl.BYTE, false, 256, 0) should fail over stride limit
+
+checking: BYTE with size 4
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.BYTE, false, 0, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.BYTE, false, 3, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.BYTE, false, 4, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.BYTE, false, 255, 0) should succeed at stride limit
+PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 4, gl.BYTE, false, 256, 0) should fail over stride limit
+
+
+checking: UNSIGNED_BYTE with size 1
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_BYTE, false, 0, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_BYTE, false, 1, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_BYTE, false, 255, 0) should succeed at stride limit
+PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_BYTE, false, 256, 0) should fail over stride limit
+
+checking: UNSIGNED_BYTE with size 2
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_BYTE, false, 0, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_BYTE, false, 1, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_BYTE, false, 2, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_BYTE, false, 255, 0) should succeed at stride limit
+PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_BYTE, false, 256, 0) should fail over stride limit
+
+checking: UNSIGNED_BYTE with size 3
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_BYTE, false, 0, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_BYTE, false, 2, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_BYTE, false, 3, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_BYTE, false, 255, 0) should succeed at stride limit
+PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_BYTE, false, 256, 0) should fail over stride limit
+
+checking: UNSIGNED_BYTE with size 4
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, false, 0, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, false, 3, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, false, 4, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, false, 255, 0) should succeed at stride limit
+PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, false, 256, 0) should fail over stride limit
+
+
+checking: SHORT with size 1
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 0, 0) should succeed 
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 1, 0) should fail because stride is bad
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 2, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 254, 0) should succeed at stride limit
+PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 256, 0) should fail over stride limit
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 0, 1) should fail because offset is bad
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 1, 1) should fail because stride is bad
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 2, 1) should fail because offset is bad
+
+checking: SHORT with size 2
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 0, 0) should succeed 
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 3, 0) should fail because stride is bad
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 4, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 254, 0) should succeed at stride limit
+PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 256, 0) should fail over stride limit
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 0, 1) should fail because offset is bad
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 3, 1) should fail because stride is bad
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 4, 1) should fail because offset is bad
+
+checking: SHORT with size 3
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 0, 0) should succeed 
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 5, 0) should fail because stride is bad
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 6, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 254, 0) should succeed at stride limit
+PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 256, 0) should fail over stride limit
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 0, 1) should fail because offset is bad
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 5, 1) should fail because stride is bad
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 6, 1) should fail because offset is bad
+
+checking: SHORT with size 4
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 0, 0) should succeed 
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 7, 0) should fail because stride is bad
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 8, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 254, 0) should succeed at stride limit
+PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 256, 0) should fail over stride limit
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 0, 1) should fail because offset is bad
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 7, 1) should fail because stride is bad
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 8, 1) should fail because offset is bad
+
+
+checking: UNSIGNED_SHORT with size 1
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 0, 0) should succeed 
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 1, 0) should fail because stride is bad
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 2, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 254, 0) should succeed at stride limit
+PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 256, 0) should fail over stride limit
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 0, 1) should fail because offset is bad
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 1, 1) should fail because stride is bad
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 2, 1) should fail because offset is bad
+
+checking: UNSIGNED_SHORT with size 2
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 0, 0) should succeed 
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 3, 0) should fail because stride is bad
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 4, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 254, 0) should succeed at stride limit
+PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 256, 0) should fail over stride limit
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 0, 1) should fail because offset is bad
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 3, 1) should fail because stride is bad
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 4, 1) should fail because offset is bad
+
+checking: UNSIGNED_SHORT with size 3
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 0, 0) should succeed 
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 5, 0) should fail because stride is bad
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 6, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 254, 0) should succeed at stride limit
+PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 256, 0) should fail over stride limit
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 0, 1) should fail because offset is bad
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 5, 1) should fail because stride is bad
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 6, 1) should fail because offset is bad
+
+checking: UNSIGNED_SHORT with size 4
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 0, 0) should succeed 
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 7, 0) should fail because stride is bad
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 8, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 254, 0) should succeed at stride limit
+PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 256, 0) should fail over stride limit
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 0, 1) should fail because offset is bad
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 7, 1) should fail because stride is bad
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 8, 1) should fail because offset is bad
+
+
+checking: FLOAT with size 1
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 0, 0) should succeed 
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 3, 0) should fail because stride is bad
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 4, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 252, 0) should succeed at stride limit
+PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 256, 0) should fail over stride limit
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 0, 3) should fail because offset is bad
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 3, 3) should fail because stride is bad
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 4, 3) should fail because offset is bad
+
+checking: FLOAT with size 2
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0) should succeed 
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 7, 0) should fail because stride is bad
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 8, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 252, 0) should succeed at stride limit
+PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 256, 0) should fail over stride limit
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 3) should fail because offset is bad
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 7, 3) should fail because stride is bad
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 8, 3) should fail because offset is bad
+
+checking: FLOAT with size 3
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0) should succeed 
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 11, 0) should fail because stride is bad
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 12, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 252, 0) should succeed at stride limit
+PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 256, 0) should fail over stride limit
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 3) should fail because offset is bad
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 11, 3) should fail because stride is bad
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 12, 3) should fail because offset is bad
+
+checking: FLOAT with size 4
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 0, 0) should succeed 
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 15, 0) should fail because stride is bad
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 16, 0) should succeed 
+PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 252, 0) should succeed at stride limit
+PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 256, 0) should fail over stride limit
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 0, 3) should fail because offset is bad
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 15, 3) should fail because stride is bad
+PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 16, 3) should fail because offset is bad
 
 PASS successfullyParsed is true
 
diff --git a/LayoutTests/fast/canvas/webgl/gl-vertexattribpointer.html b/LayoutTests/fast/canvas/webgl/gl-vertexattribpointer.html
index 70c8ee7..22f30f0 100644
--- a/LayoutTests/fast/canvas/webgl/gl-vertexattribpointer.html
+++ b/LayoutTests/fast/canvas/webgl/gl-vertexattribpointer.html
@@ -8,6 +8,7 @@
 <script src="resources/desktop-gl-constants.js" type="text/javascript"></script>
 <script src="../../js/resources/js-test-pre.js"></script>
 <script src="resources/webgl-test.js"></script>
+<script src="resources/webgl-test-utils.js"></script>
 </head>
 <body>
 <div id="description"></div>
@@ -19,6 +20,7 @@ description("This test checks vertexAttribPointer behaviors in WebGL.");
 debug("");
 debug("Canvas.getContext");
 
+var wtu = WebGLTestUtils;
 var gl = create3DContext(document.getElementById("canvas"));
 if (!gl) {
   testFailed("context does not exist");
@@ -28,19 +30,96 @@ if (!gl) {
   debug("");
   debug("Checking gl.vertexAttribPointer.");
 
+  if (!gl.FIXED) {
+    gl.FIXED = 0x140C;
+  }
+
   gl.vertexAttribPointer(0, 3, gl.FLOAT, 0, 0, 12);
   glErrorShouldBe(gl, gl.INVALID_OPERATION,
       "vertexAttribPointer should fail if no buffer is bound");
 
   var vertexObject = gl.createBuffer();
   gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
-  gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(512), gl.STATIC_DRAW);
-  gl.vertexAttribPointer(0, 1, gl.FLOAT, 0, 256, 0);
-  glErrorShouldBe(gl, gl.INVALID_VALUE,
-      "WebGL API supports vertex attribute data strides up to 255 bytes");
-  gl.vertexAttribPointer(0, 1, gl.FLOAT, 0, 255, 0);
-  glErrorShouldBe(gl, gl.NO_ERROR,
-      "vertexAttribPointer with stride <= 255 should succeed");
+  gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(0), gl.STATIC_DRAW);
+
+  gl.vertexAttribPointer(0, 1, gl.INT, 0, 0, 0);
+  glErrorShouldBe(gl, gl.INVALID_ENUM,
+      "vertexAttribPointer should not support INT");
+  gl.vertexAttribPointer(0, 1, gl.UNSIGNED_INT, 0, 0, 0);
+  glErrorShouldBe(gl, gl.INVALID_ENUM,
+      "vertexAttribPointer should not support UNSIGNED_INT");
+  gl.vertexAttribPointer(0, 1, gl.FIXED, 0, 0, 0);
+  glErrorShouldBe(gl, gl.INVALID_ENUM,
+      "vertexAttribPointer should not support FIXED");
+
+  function checkVertexAttribPointer(
+      gl, err, reason, size, type, normalize, stride, offset) {
+    gl.vertexAttribPointer(0, size, type, normalize, stride, offset);
+    glErrorShouldBe(gl, err,
+        "gl.vertexAttribPointer(0, " + size +
+        ", gl." + wtu.glEnumToString(gl, type) +
+        ", " + normalize +
+        ", " + stride +
+        ", " + offset +
+        ") should " + (err == gl.NO_ERROR ? "succeed " : "fail ") + reason);
+  }
+
+  var types = [
+    { type:gl.BYTE,           bytesPerComponent: 1 },
+    { type:gl.UNSIGNED_BYTE,  bytesPerComponent: 1 },
+    { type:gl.SHORT,          bytesPerComponent: 2 },
+    { type:gl.UNSIGNED_SHORT, bytesPerComponent: 2 },
+    { type:gl.FLOAT,          bytesPerComponent: 4 },
+  ];
+
+  for (var ii = 0; ii < types.length; ++ii) {
+    var info = types[ii];
+    debug("");
+    for (var size = 1; size <= 4; ++size) {
+      debug("");
+      debug("checking: " + wtu.glEnumToString(gl, info.type) + " with size " + size);
+      var bytesPerElement = size * info.bytesPerComponent;
+      var offsetSet;
+      if (info.bytesPerComponent > 1)
+        offsetSet = [0, info.bytesPerComponent - 1];
+      else
+        offsetSet = [0];
+      for (var jj = 0; jj < offsetSet.length; ++jj) {
+        var offset = offsetSet[jj];
+        var strideSet;
+        if (bytesPerElement > 1)
+          strideSet = [0, bytesPerElement - 1, bytesPerElement];
+        else
+          strideSet = [0, bytesPerElement];
+        for (var kk = 0; kk < strideSet.length; ++kk) {
+          var stride = strideSet[kk];
+          var err = gl.NO_ERROR;
+          var reason = ""
+          if (offset != 0) {
+            reason = "because offset is bad";
+            err = gl.INVALID_OPERATION;
+          }
+          if (stride % info.bytesPerComponent != 0) {
+            reason = "because stride is bad";
+            err = gl.INVALID_OPERATION;
+          }
+          checkVertexAttribPointer(
+              gl, err, reason, size, info.type, false, stride, offset);
+        }
+        var stride = Math.floor(255 / info.bytesPerComponent) * info.bytesPerComponent;
+
+        if (offset == 0) {
+          checkVertexAttribPointer(
+              gl, gl.NO_ERROR, "at stride limit",
+              size, info.type, false, stride, offset);
+          checkVertexAttribPointer(
+              gl, gl.INVALID_VALUE, "over stride limit",
+              size, info.type, false,
+              stride + info.bytesPerComponent, offset);
+        }
+      }
+    }
+  }
 }
 
 debug("");
diff --git a/WebCore/ChangeLog b/WebCore/ChangeLog
index 7f5e02d..c6ef1dd 100644
--- a/WebCore/ChangeLog
+++ b/WebCore/ChangeLog
@@ -1,3 +1,13 @@
+2010-12-29  Zhenyao Mo  <zmo at google.com>
+
+        Reviewed by Kenneth Russell.
+
+        vertexAttribPointer should raise INVALID_OPERATION if stride/offset is not multiple of the type size
+        https://bugs.webkit.org/show_bug.cgi?id=51725
+
+        * html/canvas/WebGLRenderingContext.cpp:
+        (WebCore::WebGLRenderingContext::vertexAttribPointer):
+
 2011-01-06  Patrick Gansterer  <paroga at webkit.org>
 
         Reviewed by Eric Seidel.
diff --git a/WebCore/html/canvas/WebGLRenderingContext.cpp b/WebCore/html/canvas/WebGLRenderingContext.cpp
index 8c14bda..4ddff4f 100644
--- a/WebCore/html/canvas/WebGLRenderingContext.cpp
+++ b/WebCore/html/canvas/WebGLRenderingContext.cpp
@@ -3336,6 +3336,17 @@ void WebGLRenderingContext::vertexAttribPointer(unsigned long index, long size,
     UNUSED_PARAM(ec);
     if (isContextLost())
         return;
+    switch (type) {
+    case GraphicsContext3D::BYTE:
+    case GraphicsContext3D::UNSIGNED_BYTE:
+    case GraphicsContext3D::SHORT:
+    case GraphicsContext3D::UNSIGNED_SHORT:
+    case GraphicsContext3D::FLOAT:
+        break;
+    default:
+        m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+        return;
+    }
     if (index >= m_maxVertexAttribs) {
         m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
         return;
@@ -3349,23 +3360,22 @@ void WebGLRenderingContext::vertexAttribPointer(unsigned long index, long size,
         return;
     }
     // Determine the number of elements the bound buffer can hold, given the offset, size, type and stride
-    long bytesPerElement = size * sizeInBytes(type);
-    if (bytesPerElement <= 0) {
+    long typeSize = sizeInBytes(type);
+    if (typeSize <= 0) {
         m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
         return;
     }
+    if ((stride % typeSize) || (offset % typeSize)) {
+        m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+        return;
+    }
+    long bytesPerElement = size * typeSize;
 
     if (index >= m_vertexAttribState.size())
         m_vertexAttribState.resize(index + 1);
 
-    long validatedStride = bytesPerElement;
-    if (stride) {
-        if ((long) stride < bytesPerElement) {
-            m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
-            return;
-        }
-        validatedStride = stride;
-    }
+    long validatedStride = stride ? stride : bytesPerElement;
+
     m_vertexAttribState[index].bufferBinding = m_boundArrayBuffer;
     m_vertexAttribState[index].bytesPerElement = bytesPerElement;
     m_vertexAttribState[index].size = size;

-- 
WebKit Debian packaging



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