[SCM] WebKit Debian packaging branch, debian/experimental, updated. debian/1.3.8-1-1049-g2e11a8e

zmo at google.com zmo at google.com
Fri Jan 21 15:07:48 UTC 2011


The following commit has been merged in the debian/experimental branch:
commit 0bd99e3ed10c2a79a6f9d0dd9d715739d241be05
Author: zmo at google.com <zmo at google.com@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Date:   Fri Jan 7 17:32:02 2011 +0000

    2011-01-07  Zhenyao Mo  <zmo at google.com>
    
            Unreviewed, Mac 32-bit build fix.
            Use float instead of double in GL function arguments to avoid implicit type down casting.
    
            * html/canvas/WebGLRenderingContext.cpp:
            (WebCore::WebGLRenderingContext::blendColor):
            (WebCore::WebGLRenderingContext::clearColor):
            (WebCore::WebGLRenderingContext::clearDepth):
            (WebCore::WebGLRenderingContext::depthRange):
            (WebCore::WebGLRenderingContext::lineWidth):
            (WebCore::WebGLRenderingContext::polygonOffset):
            (WebCore::WebGLRenderingContext::sampleCoverage):
            * html/canvas/WebGLRenderingContext.h:
            * html/canvas/WebGLRenderingContext.idl:
    
    
    
    git-svn-id: http://svn.webkit.org/repository/webkit/trunk@75249 268f45cc-cd09-0410-ab3c-d52691b4dbfc

diff --git a/WebCore/ChangeLog b/WebCore/ChangeLog
index bd9fc7b..6cbcee8 100644
--- a/WebCore/ChangeLog
+++ b/WebCore/ChangeLog
@@ -1,3 +1,19 @@
+2011-01-07  Zhenyao Mo  <zmo at google.com>
+
+        Unreviewed, Mac 32-bit build fix.
+        Use float instead of double in GL function arguments to avoid implicit type down casting.
+
+        * html/canvas/WebGLRenderingContext.cpp:
+        (WebCore::WebGLRenderingContext::blendColor):
+        (WebCore::WebGLRenderingContext::clearColor):
+        (WebCore::WebGLRenderingContext::clearDepth):
+        (WebCore::WebGLRenderingContext::depthRange):
+        (WebCore::WebGLRenderingContext::lineWidth):
+        (WebCore::WebGLRenderingContext::polygonOffset):
+        (WebCore::WebGLRenderingContext::sampleCoverage):
+        * html/canvas/WebGLRenderingContext.h:
+        * html/canvas/WebGLRenderingContext.idl:
+
 2011-01-07  Carlos Garcia Campos  <cgarcia at igalia.com> and Martin Robinson  <mrobinson at igalia.com>
 
         Reviewed by Xan Lopez.
diff --git a/WebCore/html/canvas/WebGLRenderingContext.cpp b/WebCore/html/canvas/WebGLRenderingContext.cpp
index 783d205..94f326d 100644
--- a/WebCore/html/canvas/WebGLRenderingContext.cpp
+++ b/WebCore/html/canvas/WebGLRenderingContext.cpp
@@ -438,7 +438,7 @@ void WebGLRenderingContext::bindTexture(unsigned long target, WebGLTexture* text
     cleanupAfterGraphicsCall(false);
 }
 
-void WebGLRenderingContext::blendColor(double red, double green, double blue, double alpha)
+void WebGLRenderingContext::blendColor(float red, float green, float blue, float alpha)
 {
     if (isContextLost())
         return;
@@ -618,7 +618,7 @@ void WebGLRenderingContext::clear(unsigned long mask)
     cleanupAfterGraphicsCall(true);
 }
 
-void WebGLRenderingContext::clearColor(double r, double g, double b, double a)
+void WebGLRenderingContext::clearColor(float r, float g, float b, float a)
 {
     if (isContextLost())
         return;
@@ -634,7 +634,7 @@ void WebGLRenderingContext::clearColor(double r, double g, double b, double a)
     cleanupAfterGraphicsCall(false);
 }
 
-void WebGLRenderingContext::clearDepth(double depth)
+void WebGLRenderingContext::clearDepth(float depth)
 {
     if (isContextLost())
         return;
@@ -890,7 +890,7 @@ void WebGLRenderingContext::depthMask(bool flag)
     cleanupAfterGraphicsCall(false);
 }
 
-void WebGLRenderingContext::depthRange(double zNear, double zFar)
+void WebGLRenderingContext::depthRange(float zNear, float zFar)
 {
     if (isContextLost())
         return;
@@ -2264,7 +2264,7 @@ bool WebGLRenderingContext::isTexture(WebGLTexture* texture)
     return m_context->isTexture(texture->object());
 }
 
-void WebGLRenderingContext::lineWidth(double width)
+void WebGLRenderingContext::lineWidth(float width)
 {
     if (isContextLost())
         return;
@@ -2334,7 +2334,7 @@ void WebGLRenderingContext::pixelStorei(unsigned long pname, long param)
     }
 }
 
-void WebGLRenderingContext::polygonOffset(double factor, double units)
+void WebGLRenderingContext::polygonOffset(float factor, float units)
 {
     if (isContextLost())
         return;
@@ -2467,7 +2467,7 @@ void WebGLRenderingContext::renderbufferStorage(unsigned long target, unsigned l
     }
 }
 
-void WebGLRenderingContext::sampleCoverage(double value, bool invert)
+void WebGLRenderingContext::sampleCoverage(float value, bool invert)
 {
     if (isContextLost())
         return;
diff --git a/WebCore/html/canvas/WebGLRenderingContext.h b/WebCore/html/canvas/WebGLRenderingContext.h
index 554f346..d0c55e7 100644
--- a/WebCore/html/canvas/WebGLRenderingContext.h
+++ b/WebCore/html/canvas/WebGLRenderingContext.h
@@ -74,7 +74,7 @@ public:
     void bindFramebuffer(unsigned long target, WebGLFramebuffer*, ExceptionCode& ec);
     void bindRenderbuffer(unsigned long target, WebGLRenderbuffer*, ExceptionCode& ec);
     void bindTexture(unsigned long target, WebGLTexture*, ExceptionCode& ec);
-    void blendColor(double red, double green, double blue, double alpha);
+    void blendColor(float red, float green, float blue, float alpha);
     void blendEquation(unsigned long mode);
     void blendEquationSeparate(unsigned long modeRGB, unsigned long modeAlpha);
     void blendFunc(unsigned long sfactor, unsigned long dfactor);
@@ -88,8 +88,8 @@ public:
 
     unsigned long checkFramebufferStatus(unsigned long target);
     void clear(unsigned long mask);
-    void clearColor(double red, double green, double blue, double alpha);
-    void clearDepth(double);
+    void clearColor(float red, float green, float blue, float alpha);
+    void clearDepth(float);
     void clearStencil(long);
     void colorMask(bool red, bool green, bool blue, bool alpha);
     void compileShader(WebGLShader*, ExceptionCode& ec);
@@ -118,7 +118,7 @@ public:
 
     void depthFunc(unsigned long);
     void depthMask(bool);
-    void depthRange(double zNear, double zFar);
+    void depthRange(float zNear, float zFar);
     void detachShader(WebGLProgram*, WebGLShader*, ExceptionCode&);
     void disable(unsigned long cap);
     void disableVertexAttribArray(unsigned long index, ExceptionCode&);
@@ -189,14 +189,14 @@ public:
     bool isRenderbuffer(WebGLRenderbuffer*);
     bool isShader(WebGLShader*);
     bool isTexture(WebGLTexture*);
-    void lineWidth(double);
+    void lineWidth(float);
     void linkProgram(WebGLProgram*, ExceptionCode&);
     void pixelStorei(unsigned long pname, long param);
-    void polygonOffset(double factor, double units);
+    void polygonOffset(float factor, float units);
     void readPixels(long x, long y, long width, long height, unsigned long format, unsigned long type, ArrayBufferView* pixels, ExceptionCode&);
     void releaseShaderCompiler();
     void renderbufferStorage(unsigned long target, unsigned long internalformat, long width, long height);
-    void sampleCoverage(double value, bool invert);
+    void sampleCoverage(float value, bool invert);
     void scissor(long x, long y, long width, long height);
     void shaderSource(WebGLShader*, const String&, ExceptionCode&);
     void stencilFunc(unsigned long func, long ref, unsigned long mask);
diff --git a/WebCore/html/canvas/WebGLRenderingContext.idl b/WebCore/html/canvas/WebGLRenderingContext.idl
index 97f9980..40b9bb0 100644
--- a/WebCore/html/canvas/WebGLRenderingContext.idl
+++ b/WebCore/html/canvas/WebGLRenderingContext.idl
@@ -461,7 +461,7 @@ module html {
         [StrictTypeChecking] void         bindFramebuffer(in unsigned long target, in WebGLFramebuffer framebuffer) raises(DOMException);
         [StrictTypeChecking] void         bindRenderbuffer(in unsigned long target, in WebGLRenderbuffer renderbuffer) raises(DOMException);
         [StrictTypeChecking] void         bindTexture(in unsigned long target, in WebGLTexture texture) raises(DOMException);
-        [StrictTypeChecking] void         blendColor(in double red, in double green, in double blue, in double alpha);
+        [StrictTypeChecking] void         blendColor(in float red, in float green, in float blue, in float alpha);
         [StrictTypeChecking] void         blendEquation( in unsigned long mode );
         [StrictTypeChecking] void         blendEquationSeparate(in unsigned long modeRGB, in unsigned long modeAlpha);
         [StrictTypeChecking] void         blendFunc(in unsigned long sfactor, in unsigned long dfactor);
@@ -474,8 +474,8 @@ module html {
 
         [StrictTypeChecking] unsigned long checkFramebufferStatus(in unsigned long target);
         [StrictTypeChecking] void         clear(in unsigned long mask);
-        [StrictTypeChecking] void         clearColor(in double red, in double green, in double blue, in double alpha);
-        [StrictTypeChecking] void         clearDepth(in double depth);
+        [StrictTypeChecking] void         clearColor(in float red, in float green, in float blue, in float alpha);
+        [StrictTypeChecking] void         clearDepth(in float depth);
         [StrictTypeChecking] void         clearStencil(in long s);
         [StrictTypeChecking] void         colorMask(in boolean red, in boolean green, in boolean blue, in boolean alpha);
         [StrictTypeChecking] void         compileShader(in WebGLShader shader) raises(DOMException);
@@ -505,7 +505,7 @@ module html {
         [StrictTypeChecking] void         depthFunc(in unsigned long func);
         [StrictTypeChecking] void         depthMask(in boolean flag);
         // FIXME: this differs from the current WebGL spec (depthRangef)
-        [StrictTypeChecking] void         depthRange(in double zNear, in double zFar);
+        [StrictTypeChecking] void         depthRange(in float zNear, in float zFar);
         [StrictTypeChecking] void         detachShader(in WebGLProgram program, in WebGLShader shader) raises(DOMException);
         [StrictTypeChecking] void         disable(in unsigned long cap);
         [StrictTypeChecking] void         disableVertexAttribArray(in unsigned long index) raises(DOMException);
@@ -582,16 +582,16 @@ module html {
         [StrictTypeChecking] boolean      isRenderbuffer(in WebGLRenderbuffer renderbuffer);
         [StrictTypeChecking] boolean      isShader(in WebGLShader shader);
         [StrictTypeChecking] boolean      isTexture(in WebGLTexture texture);
-        [StrictTypeChecking] void         lineWidth(in double width);
+        [StrictTypeChecking] void         lineWidth(in float width);
         [StrictTypeChecking] void         linkProgram(in WebGLProgram program) raises(DOMException);
         [StrictTypeChecking] void         pixelStorei(in unsigned long pname, in long param);
-        [StrictTypeChecking] void         polygonOffset(in double factor, in double units);
+        [StrictTypeChecking] void         polygonOffset(in float factor, in float units);
 
         [StrictTypeChecking] void         readPixels(in long x, in long y, in long width, in long height, in unsigned long format, in unsigned long type, in ArrayBufferView pixels) raises(DOMException);
         
         [StrictTypeChecking] void         releaseShaderCompiler();
         [StrictTypeChecking] void         renderbufferStorage(in unsigned long target, in unsigned long internalformat, in long width, in long height);
-        [StrictTypeChecking] void         sampleCoverage(in double value, in boolean invert);
+        [StrictTypeChecking] void         sampleCoverage(in float value, in boolean invert);
         [StrictTypeChecking] void         scissor(in long x, in long y, in long width, in long height);
         [StrictTypeChecking] void         shaderSource(in WebGLShader shader, in DOMString string) raises(DOMException);
         [StrictTypeChecking] void         stencilFunc(in unsigned long func, in long ref, in unsigned long mask);

-- 
WebKit Debian packaging



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