[pkg-wine-party] Bug#766028: wine32: SegFault when run a program require OpenGL/Direct3D
uwe at ibr.ch
Mon Nov 17 01:47:20 UTC 2014
Control: reopen -1
Control: found -1 1.6.2-16
Control: severity -1 important
This bug seems not to be fixed in wine 1.6.2-16:
$ wine dxdiag.exe
wine also crashes on all games I've tried, that's why I increase
the severity to important. I'm not sure if all of them require
OpenGL or Direct3D though.
The wine debug log when I try to run dxdiag is attached.
When I run wine in gdb it strangely does not segfault with dxdiag
(and even at least one of the games also seems to run):
$ export WINEPREFIX=/local/wine/test
$ export WINELOADER=/usr/bin/wine32
$ export WINEDEBUG=-all
$ /usr/bin/wine32 dxdiag.exe
$ gdb /usr/bin/wine32
GNU gdb (Debian 7.7.1+dfsg-5) 7.7.1
Reading symbols from /usr/bin/wine32...(no debugging symbols found)...done.
(gdb) run dxdiag.exe
Starting program: /usr/bin/wine32 dxdiag.exe
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/i386-linux-gnu/i686/cmov/libthread_db.so.1".
[New Thread 0xb7c39b40 (LWP 28156)]
[Thread 0xb7c39b40 (LWP 28156) exited]
process 28152 is executing new program: /usr/lib/i386-linux-gnu/wine/bin/wine-preloader
[Inferior 1 (process 28152) exited normally]
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