[pkg-wine-party] Wine release 2.6

Alexandre Julliard julliard at winehq.org
Thu Apr 13 18:06:22 UTC 2017

The Wine development release 2.6 is now available.

What's new in this release (see below for details):
  - Multi-threaded command stream in Direct3D.
  - More Shader Model 5 instructions.
  - More support for 3D textures.
  - Better font transformations in DirectWrite.
  - Various bug fixes.

The source is available from the following locations:


Binary packages for various distributions will be available from:


You will find documentation on http://www.winehq.org/documentation

You can also get the current source directly from the git
repository. Check http://www.winehq.org/git for details.

Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.


Bugs fixed in 2.6 (total 25):

   2624  In dialogs, an incorrect extra WM_ERASEBKGND is sent after WM_PAINT
  22220  TNR MoonLight 2.31.122 works incorrectly
  27638  combined hindi text like nna kra causes the keyboard cursor to go far off
  29997  StudioTax 2011 crashes during installation
  30684  Mono: GroupBox draws border line after text
  38213  Japanese vertical text incorrected
  39856  Regedit: Default registry key is not the same as on Windows
  40508  The Witness: black screen on start (32-bit version)
  40628  Multiple games need msvcr110.dll.?_Id at _CurrentScheduler@details at Concurrency@@SAIXZ (World of Tanks v0.9.15, Bethesda.net Launcher, Train Fever)
  40786  Legacy of kain Defiance to crashes when called by script
  41403  Ri-li 2.0.1: No window content shown (just title bar)
  41774  Rogue operatives - only white screen in game with HUD
  41995  Neverwinter Online broken graphics and game crash with DX11
  42352  The Solus Project: Backend can't handle opcode gather4
  42449  Multiple apps need function msvcr120.dll.fesetround (0 A.D., BeamNG.drive)
  42655  Aliens vs. Predator (2010) needs d3dx11_42.dll.D3DX11FilterTexture
  42707  World of Warships: Cannot display inventory and clan screens
  42736  scanf doesn't work as expected when using format string contains non-ascii chars
  42747  DevExpress .NET Installer needs function uiautomationcore.dll.UiaReturnRawElementProvider
  42748  Flickering, disappearing text in Steam client user interface (DirectWrite enabled)
  42762  Multiple 64-bit games no longer start with a seh unwind error (No Man's Sky (GOG), Witcher 3, Gal*Gun Double Peace)
  42774  WinHttpQueryAuthSchemes fails to return the correct supported value for multiple WWW-Authenticate
  42782  Wine iexplore crashes loading http://news.theraoffice.com
  42799  Neverwinter Online needs SM4 retc instruction
  42803  Large data received on a 401 error causes authentication to fail


Changes since 2.5:

Alexandre Julliard (11):
      glu32: Load libGLU dynamically.
      glu32: Use the correct data types.
      glu32: Implement gluGetTessProperty.
      glu32: Implement gluCheckExtension.
      glu32: Load libGLU only when functions are actually called.
      glu32: Make gluGetString return the same data as on Windows.
      wrc: Only add translations for specific fields in version blocks.
      include: Add a glu.h header.
      glu32: Implement gluErrorString.
      glu32: Implement gluErrorUnicodeStringEXT.
      opengl32: Directly link to glu32.

Alistair Leslie-Hughes (9):
      odbccp32: Implement SQLInstallTranslator.
      winhttp/tests: Added multi Authenticate header test.
      odbccp32: Implement SQLRemoveTranslator/W.
      odbccp32: Implement SQLConfigDriver/W.
      odbccp32: Look in LOCAL_MACHINE for the driver.
      include: Add interfaces IWMHeaderInfo/2/3.
      wmvcore/tests: Add initial tests.
      winhttp/tests: Test when large amount of data is returned from a 401.
      mtxdm: Implement GetDispenserManager.

Andrew Wesie (1):
      wined3d: Support render target array index semantic value.

Andrey Gusev (2):
      uiautomationcore: Add UiaReturnRawElementProvider stub.
      d3dx11: Add D3DX11FilterTexture stub.

André Hentschel (1):
      ntdll: Bump Win 10 version to 15063.

Aric Stewart (1):
      kernel32: Improve locale detection on Android.

Austin English (1):
      joy.cpl: Sync spec file to Windows 10.

Bruno Jesus (1):
      dinput: Assume a 1-to-1 axes map when no axes match.

Christian Inci (1):
      ntdll/tests: Check debug registers of a newly created thread.

Daniel Lehman (11):
      msvcp140: Add __crtCloseThreadpoolTimer.
      msvcp140: Add __crtCloseThreadpoolWait.
      msvcp140: Add __crtWaitForThreadpoolTimerCallbacks.
      msvcp140: Add __crtFreeLibraryWhenCallbackReturns.
      msvcp140: Add __crtGetCurrentProcessorNumber.
      msvcp140: Add __crtFlushProcessWriteBuffers.
      msvcr120: Add __crtSleep.
      msvcrt: Fix build warnings.
      ucrtbase: Add _isblank_l.
      msvcrt: Add _iswctype_l.
      ucrtbase: Add _iswblank_l.

François Gouget (4):
      odbccp32/tests: Make test_SQLInstallDriverEx() static.
      kernel32/tests: A spelling fix in a comment.
      msvcp140/tests: Make chore_callback() static.
      msvcp90: {init,free}_misc() are only used with msvcp >= 100.

Hans Leidekker (9):
      include: Add missing Web Services declarations.
      webservices: Implement WsResetChannel.
      webservices: Keep track of service proxy state.
      webservices: Implement WsResetServiceProxy.
      webservices: Implement WsCreateListener and WsFreeListener.
      webservices: Implement WsGetListenerProperty and WsSetListenerProperty.
      webservices/tests: Add listener tests.
      winhttp: Ignore unknown schemes in WinHttpQueryAuthSchemes.
      winhttp: Always drain content before sending the next request.

Henri Verbeet (45):
      wined3d: Ignore the blitter's depth/colour fill return value in wined3d_device_clear_rendertarget_view().
      wined3d: Allow all formats with "glInternal" set in CheckSurfaceCapability().
      wined3d: Merge wined3d_blitter_ops.color_fill() and wined3d_blitter_ops.depth_fill().
      wined3d: Use resource.map_binding as destination location for blits to WINED3D_POOL_SYSTEM_MEM textures.
      wined3d: Implement cpu_blit_blit_surface().
      wined3d: Get rid of wined3d_select_blitter().
      wined3d: Reduce indentation in the colour blit case in wined3d_surface_blt().
      wined3d: Pass a wined3d_fb_state structure to wined3d_blitter_ops.blitter_clear().
      wined3d: Pass the draw rectangle to wined3d_blitter_ops.blitter_clear().
      wined3d: Use the blitter interface in wined3d_cs_exec_clear().
      wined3d: Send rendertarget view clears through the command stream.
      usp10: Rename the chaining context tables in GPOS_apply_ChainContextPos() to something more descriptive.
      usp10: Simplify the chaining context table assignments in GPOS_apply_ChainContextPos().
      usp10: Range check glyph counts in GPOS_apply_ChainContextPos().
      usp10: Return early if the number of positioning operations is 0 in GPOS_apply_ChainContextPos().
      wined3d: Get rid of surface_get_rect().
      usp10: Rename the chaining context tables in GSUB_apply_ChainContextSubst() to something more descriptive.
      usp10: Simplify the chaining context table assignments in GSUB_apply_ChainContextSubst().
      usp10: Range check glyph counts in GSUB_apply_ChainContextSubst().
      usp10: Avoid special handling if the substitution count is 0 in GSUB_apply_ChainContextSubst().
      wined3d: Source resources are always non-NULL in wined3d_cs_exec_blt_sub_resource().
      wined3d: Introduce a helper function to assign wined3d_box values.
      wined3d: Handle formats with conversions outside surface_upload_from_surface().
      wined3d: Assume identical source and destination formats in surface_upload_from_surface().
      wined3d: Implement partial support for 3D texture blits.
      d3d8/tests: Introduce mip-mapping to add_dirty_rect_test().
      d3d9/tests: Introduce mip-mapping to add_dirty_rect_test().
      wined3d: Validate that the source and destination dimensions match in wined3d_device_update_texture().
      wined3d: Use wined3d_texture_get_memory() in wined3d_device_update_texture_3d().
      wined3d: Merge wined3d_device_update_texture_3d() into wined3d_device_update_texture().
      wined3d: Unify the 2D and 3D paths in wined3d_device_update_texture().
      wined3d: Implement wined3d_device_update_texture() on top of wined3d_cs_emit_blt_sub_resource().
      wined3d: Require a valid destination point in surface_upload_from_surface().
      wined3d: Require a valid source rectangle in surface_upload_from_surface().
      wined3d: Invalidate sub-levels in wined3d_texture_add_dirty_region().
      wined3d: Avoid modifying the device's shader list outside the command stream.
      wined3d: Send texture dirty region updates through the command stream.
      wined3d: The destination width and height are always valid in surface_cpu_blt().
      wined3d: The source texture is always non-NULL in surface_cpu_blt().
      wined3d: Avoid updating the swapchain swap interval from outside the command stream.
      wined3d: Use the "arbfp" blitter for P8 and YUV blits.
      wined3d: Do not add wined3d internal resources to the device resource list.
      wined3d: Send flushes through the command stream.
      wined3d: Introduce a multi-threaded command stream implementation.
      wined3d: Use wined3d_texture_get_memory() in surface_convert_format().

Hugh McMaster (12):
      regedit/tests: Add import tests with various combinations of spaces and tabs.
      regedit: Skip any leading spaces and tabs that may be present in the line being parsed.
      reg/tests: Add import tests with various combinations of spaces and tabs.
      reg/tests: Add tests for importing DWORD values.
      reg/tests: Add a few more import tests.
      regedit/tests: Add tests for importing DWORD values.
      regedit/tests: Add a few more import tests.
      regedit: Re-implement convertHexToDWord().
      reg/tests: Add more REG_SZ import tests.
      reg/tests: Add some missing REG_SZ import tests from regedit.exe.
      regedit/tests: Add some REG_SZ import tests.
      comctl32: Improve right-click handling in treeview controls.

Huw D. M. Davies (12):
      wbemdisp: Add missing methods to the ISWbemObjectVtbl.
      wbemdisp: Search for the generic methods and properties as well as the dynamic ones.
      wbemdisp: Invoke the generic methods and properties as well as the dynamic ones.
      wbemdisp: Implement ISWbemObject::get_Properties_.
      wbemdisp: Implement ISWbemPropertySet::Item.
      wbemdisp: Implement ISWbemProperty::get_Value.
      gdi32/tests: Prevent a crash if the shell dlg font is not found.
      riched20: Don't compare the colours if the old and new states are both auto.
      include: Add {Is,Set}ProcessDPIAware().
      user32/tests: Correctly restore the caption sizes when run in DPI scaling mode.
      user32/tests: Fix a few failures in DPI scaling mode.
      user32/tests: Fix tests for minimium icon spacing when not in DPI scaling mode.

Jacek Caban (33):
      xmllite/tests: Use reader_value helper in one more place (Coverity).
      ws2_32: Added register_async helper.
      ws2_32/tests: Added WSARecv tests using completion function.
      ws2_32: Use register_async for WS2_async_recv.
      ws2_32: Use register_async for WS2_async_send.
      wininet: Don't use returned read size if read failed in gzip_read.
      mshtml: Added IHTMLTableCell::rowSpan property implementation.
      mshtml: Added IHTMLTableCell::colSpan property implementation.
      ws2_32: Store async callback in ws2_async_io struct.
      ntdll: Store async callback in async_fileio struct.
      ntdll: Use callback stored in async user for calling APC_ASYNC_IO.
      ntdll: Introduce server_async helper.
      server: Pass APC in async_data_t.
      server: Use stored APC in async_set_result.
      server: Removed no longed needed APC from APC_ASYNC_IO reply.
      ntdll: Remove no longer needed APC handling from APC_ASYNC_IO callbacks.
      ntdll: Remove no longer needed APC from async_fileio.
      services: Call RpcMgmtWaitServerListen in RPC_Stop.
      server: Introduce async_is_blocking helper and use it in sock_ioctl.
      server: Use async_is_blocking in queue_irp.
      server: Remove no longer needed blocking argument from ioctl fd op.
      server: Remove no longer needed blocking argument from read fd op.
      server: Remove no longer needed blocking argument from write fd op.
      server: Remove no longer needed blocking argument from flush fd op.
      server: Remove no longer needed blocking requests arguments.
      mshtml/tests: Added IMarshal and IManagedObject QueryInterface tests.
      mshtml: Silence failing QueryInterfaces common for .net applications.
      mshtml.idl: Added helper macros for element coclasses and use it where appropriate.
      mshtml.idl: Added HTMLGenericElement coclass declaration.
      mshtml.idl: Added HTMLLinkElement coclass declaration.
      mshtml.idl: Added HTMLImg coclass declaration.
      mshtml.idl: Added HTMLXMLHttpRequest coclass declaration.
      mshtml.idl: Added HTMLAnchorElement coclass declaration.

Jactry Zeng (1):
      quartz/tests: Test IFilterGraph2::RenderFile with multithread.

Jakub Bartmiński (1):
      regedit: Fall back to tree root on invalid path.

Józef Kucia (46):
      wined3d: Recognize SM5 ibfe opcode.
      wined3d: Implement SM5 ibfe instruction.
      d3d11/tests: Add test for SM5 ibfe instruction.
      d3d11/tests: Add test for stream output buffer stride equal to 0.
      d3d11: Improve arguments validation in d3d10_device_CreateGeometryShaderWithStreamOutput().
      d3d10core/tests: Port stream output tests from d3d11.
      wined3d: Avoid accessing "context->current_rt" in wined3d_rendertarget_view_get_drawable_size().
      wined3d: Introduce context_reacquire() helper function.
      wined3d: Simplify logic in wined3d_event_query_issue().
      wined3d: Store stream index in shader signature elements.
      d3d11: Parse OSG5 output signatures.
      d3d11/tests: Use SM5 geometry shader in test_geometry_shader() if possible.
      wined3d: Add support for cube shadow samplers.
      wined3d: Store render target info instead of surfaces in "blit_targets".
      wined3d: Add basic support for rendering to 3D textures.
      wined3d: Support SV_RenderTargetArrayIndex semantic for pixel shader inputs.
      wined3d: Use wined3d_texture_get_texture_name() helper in more places.
      wined3d: Simply use view size as drawable size for resources other than 2d textures.
      wined3d: Eliminate holes in wined3d_buffer structure.
      wined3d: Eliminate holes in wined3d_resource structure.
      wined3d: Eliminate holes in wined3d_shader_instruction structure.
      wined3d: Use register mask for SV_IsFrontFace pixel shader inputs.
      wined3d: Allow copying 3D texture resources.
      wined3d: Reuse view validation function for render target views.
      wined3d: Create texture views for render target views.
      wined3d: Change GL internal format for R32_TYPELESS.
      wined3d: Attach render target texture views to FBO.
      wined3d: Differentiate between single layer and layered render target views.
      wined3d: Add ARB_texture_gather extension.
      wined3d: Implement SM4.1 gather4 instruction.
      wined3d: Implement SM5 gather4_c instruction.
      wined3d: Support SM5 variant of gather4.
      wined3d: Implement SM5 gather4_po instruction.
      wined3d: Implement SM4 retc instruction.
      wined3d: Fix atomics for raw thread group shared memory.
      d3d11/tests: Add test for gather4 instructions.
      wined3d: Use ARB_explicit_attrib_location for fragment shader outputs.
      wined3d: Explicitly bind frag data location for fragment shader outputs.
      wined3d: Use GLSL 1.30 for all shaders if available.
      wined3d: Avoid using deprecated built-in shader inputs/outputs.
      wined3d: Avoid using deprecated gl_ClipVertex.
      wined3d: Generate pixel shader specific declarations in shader_glsl_generate_pshader().
      wined3d: Generate geometry shader specific declarations in shader_glsl_generate_geometry_shader().
      wined3d: Generate vertex shader specific declarations in shader_glsl_generate_vshader().
      wined3d: Add shader_precompile() to shader_backend_ops.
      wined3d: Precompile compute shaders.

Ken Thomases (1):
      winemac: Send Help key presses directly to the window, bypassing -[NSApplication sendEvent:].

Marcin Mikołajczak (1):
      po: Updated Polish translation.

Matteo Bruni (4):
      d3dx9: Dump preshader immediates table.
      include: Add comments for render states added with newer D3D versions.
      include: Fix render state maximum version comments.
      wined3d: Split line antialiasing to a separate state handler.

Michael Stefaniuc (5):
      kernel32/tests: Test HeapReAlloc with size 0.
      comctl32/tests: Add an ImageList_Copy() test.
      dmsynth: Don't store a SynthSink implementation in IDirectMusicSynth8Impl.
      dwrite: Use SetRectEmpty() instead of memset().
      dbghelp: Use debugstr_a() to trace a string that can be NULL.

Nikolay Sivov (28):
      xmllite: Recognize us-ascii encoding.
      xmllite/writer: Preserve original encoding name spelling in writer output.
      dwrite: Added missing max bitmap size initialization.
      shlwapi/tests: Remove workarounds for versions we don't test on anymore.
      usp10: Handle invalid arguments in ScriptIsComplex().
      dwrite: Use transformed glyph origins in glyph run analysis.
      dwrite: Use scaled font size in glyph run analysis.
      dwrite: Use user transform when rendering individual glyphs.
      d2d1: Use render target transform in bitmap text rendering mode.
      comctl32/tests: Some tests for TVM_SORTCHILDREN.
      dwrite: Classify direction control characters as complex.
      dwrite/tests: Test number of lines for a failing drawing test.
      dwrite/tests: Some bidi resolution tests.
      dwrite: Fix explicit levels returned for LRE and RLE control characters.
      gdi32: Trace charmap encoding as 4 bytes tag.
      dwrite: Initial implementation of ComputeGlyphOrigins().
      include: Update with recently added DirectWrite API.
      msxml3: Improve error handling (Coverity).
      dwrite/tests: Test locale name length in DrawGlyphRun().
      crypt32/tests: Statically link to CertAddStoreToCollection().
      ole32/tests: Test pointer returned by ProgIDFromCLSID() on failure.
      qcap/tests: Return cloned enumeration objects (Coverity).
      dwrite: Improve font objects refcounting.
      dwrite: Pass index directly to font and family creation helpers.
      dwrite: Fix file object leak.
      xmllite/reader: Fix IID argument handling in CreateXmlReader().
      xmllite/writer: Fix IID argument handling in CreateXmlWriter().
      gdi32: Fix widths returned by GetCharWidthI().

Owen Rudge (10):
      wsdapi: Add stub DLL.
      include: Add partial wsdxmldom.h.
      include: Add partial wsdtypes.h.
      include: Add partial wsdbase.idl.
      include: Add partial wsdxml.idl.
      include: Add partial wsddisco.idl.
      include: Add partial wsdapi.h.
      wsdapi: Add stub implementation of IWSDiscoveryPublisher.
      wsdapi: Add implementation of SetAddressFamily.
      wsdapi/tests: Add initial tests for WSDCreateDiscoveryPublisher.

Paul Gofman (6):
      d3dx9: Support relative addressing in preshaders.
      d3dx9/tests: Extend test for relative addressing in preshaders.
      d3dx9/tests: Add more tests for relative addressing in preshaders.
      d3dx9/tests: Add tests for effect state manager.
      d3dx9: Support effect state manager.
      d3dx9: Preserve states regardless of state manager presence.

Piotr Caban (7):
      msvcrt: Fix wide characters handling in wscanf functions.
      msvcrt: Add CurrentScheduler::GetNumberOfVirtualProcessors implementation.
      msvcrt: Improve CurrentScheduler::Get implementation.
      msvcrt: Forward remaining CurrentScheduler functions to current scheduler object.
      msvcrt: Add _Scheduler class implementation.
      msvcrt: Add _CurrentScheduler class implementation.
      msvcrt: Don't call unwind handlers when unwinding nested catch blocks.

Stefan Dösinger (10):
      comctl32/tests: Don't dump successful sequences on Windows.
      d3dx9/tests: Use float bit patterns in test_D3DXFloat_Array.
      comctl32/tests: Test messages sent to the pager child.
      comctl32/tests: Extend PGM_SETCHILD tests.
      comctl32: Don't touch the new child twice in PGM_SETCHILD.
      d3d9/tests: Relax the partially initialized varyings test.
      d3d8/tests: Relax the partially initialized varyings test.
      d3d9/tests: Allow 1.0 alpha in SM3 uninitialized varyings tests.
      d3d9/tests: Disable the SM3 uninitialized diffuse test.
      d3d9/tests: Fix stream_test cases which do not use stream 0.

Viktor Semykin (3):
      windowscodecs/tests: Test for png codec seeking too far.
      windowscodecs: Fixed loading png from streams.
      windowscodecs/tests: Test with SHCreateMemStream.

Zebediah Figura (1):
      winedump: Correctly process options for default mode.

Alexandre Julliard
julliard at winehq.org

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