[Shootout-list] Ray tracer

Sebastien Loisel Sebastien Loisel <sloisel@gmail.com>
Thu, 28 Apr 2005 12:38:43 +0200


> I've boiled my program down to 94 LOC but managed to keep the hierarchica=
l
> spherical bounding volumes, so it can still render a sphere-flake contain=
ing
> 600,000 spheres in under 8.5 seconds on my cheapy laptop.

This program is very good. To please everyone perhaps we can try to
simplify it a smidgen further. If use only translations to create a
sphere flakes (as opposed to translations+rotations), do you suppose
that would still be an interesting test? And then, would we need the
matrix infrastructure?

Cheers,

Sebastien Loisel