[Shootout-list] Ray tracer
Isaac Gouy
igouy2@yahoo.com
Fri, 17 Jun 2005 08:54:56 -0700 (PDT)
--- Stephen Weeks <sweeks@sweeks.com> wrote:
> The speedup is partially due to algorithmic improvements (better
> bounding and intersection) and partially due to different ordering of
> the subscenes in the create function. I believe all of these
> improvements fall outside the kinds of differences among
> implementations that are generally allowed in the shootout.
-snip-
> It would be nice for the algorithm and problem spec to be clarified
> and to stabilize, because I would guess a lot of implementations are
> out of sync, so it's not very clear what is being compared.
Yes, if we're still experimenting then ray-tracer should be on The Sandbox.
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