[Shootout-list] Graphics algorithms

Isaac Gouy igouy2@yahoo.com
Thu, 5 May 2005 16:37:20 -0700 (PDT)


--- Jon Harrop <jon@ffconsultancy.com> wrote:
> 
> What about a Bresenham-based triangle or circle renderer as a
> benchmark for 
> the shootout? Or something slightly more sophisticated (free form
> texture 
> mapper)?
> 
> Just an idea.

Is it an idea that fills some specific gap in the benchmarks etc etc?

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