[Shootout-list] Graphics algorithms

José Bollo jose.bollo@tele2.fr
Fri, 6 May 2005 16:47:59 +0200


Le vendredi 6 Mai 2005 01:37, Isaac Gouy a écrit :
> --- Jon Harrop <jon@ffconsultancy.com> wrote:
> > What about a Bresenham-based triangle or circle renderer as a
> > benchmark for
> > the shootout? Or something slightly more sophisticated (free form
> > texture
> > mapper)?
> >
> > Just an idea.
>
> Is it an idea that fills some specific gap in the benchmarks etc etc?

are io not too important?
a way is to compute areas using graphic algorithm.