[cut-team] Ideas for the rolling release

Lucas Nussbaum lucas at lucas-nussbaum.net
Tue Aug 17 07:27:38 UTC 2010


On 16/08/10 at 22:00 -0400, Joey Hess wrote:
> OTOH, going from 3 to 4 really ramps up the combinatorial complexity of
> interactions/propigation between suites to possibly brain-melting
> levels.

I think that it depends on the definition of rolling. If it's defined as:
- testing + a few manually hinted packages in non-freeze times
- same migration scheme as testing in freeze times
Then it doesn't seem so complex to me.

- Lucas



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