[gopher] This game I have been working on might be of interest to Gopherites...

Kim Holviala kim at holviala.com
Sun Feb 15 05:42:28 UTC 2015


Don’t worry, I’m sure both remaining users of Gopher won’t mind.

:-D
 

- Kim   


> On 15 Feb 2015, at 6:58, Kevin Veroneau <kevin at veroneau.net> wrote:
> 
> If any of you are on the #gopherproject IRC channel, you may have noticed a new presence there. Today I enabled IRC chat integration into the game's already made chat system. So now players of the game can seamlessly chat about gopher with people in the #gopherproject IRC channel. Now you can seamlessly chat gopher while beta testing. I will soon add gopher mailing list integration so that you can read through and reply back to messages on this list.
> 
> The gopher community is going to have a presence in this game whether they like it or not. I'm honestly not sure if I should put a "just kidding" after this bold statement or not... all I know is that after writing it, I couldn't stop laughing.
> 
> On February 14, 2015 6:13:41 PM MST, Kevin Veroneau <kevin at veroneau.net> wrote:
> I had a beta tester online last night, and we were able to really test out the 
> chat system, and it seems to work near flawless.  He also runs on Windows, and 
> found that the web-based terminal had some interesting limits.  I was looking 
> into replacing this web client and using a full VT100 Terminal Emulator for a 
> little while now.  I finally updated the web client today and released it onto 
> the server. :)
> 
> I used the VT100 Terminal Emulator from the awesome ShellInABox project, but 
> the connection to the actual server is custom.  It goes through WebSockets of 
> course, rather than AJAX.  I did some basic tests of the VT100 client code, 
> and so far it works almost the same as you would expect a UNIX Terminal 
> Emulator to function.
> 
> Nobody has redeemed any of the previous codes yet, so they are still up for 
> grabs.
> 
> On February 12, 2015 08:31:27 AM Kevin Veroneau wrote:
>  I actually tried Putty last night and it doesn't follow RFC making it not
>  work sadly.  I am working on a vt100 emulator made in SDL, so it will be
>  fully cross platform, and even support game specific features.  This
>  client will also be able to play .MOD files as you play the game.   Not
>  sure why so many telnet clients out there don't follow RFC, and base their
>  settings solely on how the UNIX telnetd works.  I can't maintain a server
>  that supports every single type of client quirk.
>  
>  On February 12, 2015 1:35:04 AM MST, Nuno Silva <nunojsilva at ist.utl.pt> 
> wrote:
> On 2015-02-11 12:25, Wolfgang Faust wrote:
>  On Feb 11, 2015 10:34 AM, "Kevin Veroneau" <kevin at veroneau.net>
> 
> wrote:
>  I also recently found out that the Windows telnet client(at least
> 
> on XP)
> 
>  doesn't work very well.
>  And Windows 7 doesn't come with a Telnet client at all--you have to
> 
> know
> 
>  the magic incantation to install it afterwards. If you haven't
> 
> already, you
> 
>  may want to consider implementing a web-based client. There are flash
> 
> and
> 
>  java-based ones that you can just plug your hostname into, or you
> 
> could set
> 
>  up a Websocket server and have a pure JavaScript one.
>  
>  (Personally, I use TinyFugue. I won't be redeeming a beta code
> 
> because I'm
> 
>  very busy this week, so I'll leave them for someone else.)
> 
> What about putty? I can try to have a look at it, if I have time. I use
> it mostly for SSH from windows boxen, but why not try it with telnet.
> 
> 
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> 
> -- 
> Sent from my Android device with K-9 Mail. Please excuse my brevity.
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