[colobot] 153/390: Added -headless

Didier Raboud odyx at moszumanska.debian.org
Fri Jun 12 14:21:40 UTC 2015


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odyx pushed a commit to branch upstream/latest
in repository colobot.

commit f8841f96f279fe4c479779364f3f06914cf8bc02
Author: krzys-h <krzys_h at interia.pl>
Date:   Fri Oct 31 20:05:06 2014 +0100

    Added -headless
    
    For automated stuff on devices without GPU
---
 src/CMakeLists.txt               |   1 +
 src/app/app.cpp                  |  76 ++++++---
 src/app/app.h                    |   6 +-
 src/graphics/core/nulldevice.cpp | 359 +++++++++++++++++++++++++++++++++++++++
 src/graphics/core/nulldevice.h   | 145 ++++++++++++++++
 5 files changed, 556 insertions(+), 31 deletions(-)

diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index a8914e1..25bbafa 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -80,6 +80,7 @@ set(BASE_SOURCES
     common/resources/outputstream.cpp
     common/resources/sndfile.cpp
     graphics/core/color.cpp
+    graphics/core/nulldevice.cpp
     graphics/engine/camera.cpp
     graphics/engine/cloud.cpp
     graphics/engine/engine.cpp
diff --git a/src/app/app.cpp b/src/app/app.cpp
index 513fc27..93fb554 100644
--- a/src/app/app.cpp
+++ b/src/app/app.cpp
@@ -31,6 +31,7 @@
 #include "common/resources/resourcemanager.h"
 
 #include "graphics/engine/modelmanager.h"
+#include "graphics/core/nulldevice.h"
 #include "graphics/opengl/gldevice.h"
 
 #include "object/robotmain.h"
@@ -168,6 +169,7 @@ CApplication::CApplication()
     m_runSceneRank = 0;
 
     m_sceneTest = false;
+    m_headless = false;
     m_resolutionOverride = false;
 
     m_language = LANGUAGE_ENV;
@@ -228,7 +230,8 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
         OPT_SAVEDIR,
         OPT_MOD,
         OPT_VBO,
-        OPT_RESOLUTION
+        OPT_RESOLUTION,
+        OPT_HEADLESS
     };
 
     option options[] =
@@ -245,6 +248,7 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
         { "mod", required_argument, nullptr, OPT_MOD },
         { "vbo", required_argument, nullptr, OPT_VBO },
         { "resolution", required_argument, nullptr, OPT_RESOLUTION },
+        { "headless", no_argument, nullptr, OPT_HEADLESS },
         { nullptr, 0, nullptr, 0}
     };
 
@@ -287,6 +291,7 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
                 GetLogger()->Message("  -mod path           load datadir mod from given path\n");
                 GetLogger()->Message("  -vbo mode           set OpenGL VBO mode (one of: auto, enable, disable)\n");
                 GetLogger()->Message("  -resolution WxH     set resolution\n");
+                GetLogger()->Message("  -headless           headless mode - disables graphics, sound and user interaction\n");
                 return PARSE_ARGS_HELP;
             }
             case OPT_DEBUG:
@@ -402,6 +407,11 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[])
                 m_resolutionOverride = true;
                 break;
             }
+            case OPT_HEADLESS:
+            {
+                m_headless = true;
+                break;
+            }
             default:
                 assert(false); // should never get here
         }
@@ -460,7 +470,11 @@ bool CApplication::Create()
 
     //Create the sound instance.
     #ifdef OPENAL_SOUND
-    m_sound = static_cast<CSoundInterface *>(new ALSound());
+    if(!m_headless) {
+        m_sound = static_cast<CSoundInterface *>(new ALSound());
+    } else {
+        m_sound = new CSoundInterface();
+    }
     #else
     GetLogger()->Info("No sound support.\n");
     m_sound = new CSoundInterface();
@@ -505,35 +519,37 @@ bool CApplication::Create()
         return false;
     }
 
-    // load settings from profile
-    int iValue;
-    if ( GetProfile().GetIntProperty("Setup", "Resolution", iValue) && !m_resolutionOverride )
-    {
-        std::vector<Math::IntPoint> modes;
-        GetVideoResolutionList(modes, true, true);
-        if (static_cast<unsigned int>(iValue) < modes.size())
-            m_deviceConfig.size = modes.at(iValue);
-    }
+    if(!m_headless) {
+        // load settings from profile
+        int iValue;
+        if ( GetProfile().GetIntProperty("Setup", "Resolution", iValue) && !m_resolutionOverride )
+        {
+            std::vector<Math::IntPoint> modes;
+            GetVideoResolutionList(modes, true, true);
+            if (static_cast<unsigned int>(iValue) < modes.size())
+                m_deviceConfig.size = modes.at(iValue);
+        }
 
-    if ( GetProfile().GetIntProperty("Setup", "Fullscreen", iValue) && !m_resolutionOverride )
-    {
-        m_deviceConfig.fullScreen = (iValue == 1);
-    }
+        if ( GetProfile().GetIntProperty("Setup", "Fullscreen", iValue) && !m_resolutionOverride )
+        {
+            m_deviceConfig.fullScreen = (iValue == 1);
+        }
 
-    if (! CreateVideoSurface())
-        return false; // dialog is in function
+        if (! CreateVideoSurface())
+            return false; // dialog is in function
 
-    if (m_private->surface == nullptr)
-    {
-        m_errorMessage = std::string("SDL error while setting video mode:\n") +
-                         std::string(SDL_GetError());
-        GetLogger()->Error(m_errorMessage.c_str());
-        m_exitCode = 4;
-        return false;
+        if (m_private->surface == nullptr)
+        {
+            m_errorMessage = std::string("SDL error while setting video mode:\n") +
+                            std::string(SDL_GetError());
+            GetLogger()->Error(m_errorMessage.c_str());
+            m_exitCode = 4;
+            return false;
+        }
+        
+        SDL_WM_SetCaption(m_windowTitle.c_str(), m_windowTitle.c_str());
     }
 
-    SDL_WM_SetCaption(m_windowTitle.c_str(), m_windowTitle.c_str());
-
     // Enable translating key codes of key press events to unicode chars
     SDL_EnableUNICODE(1);
     SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
@@ -541,8 +557,12 @@ bool CApplication::Create()
     // Don't generate joystick events
     SDL_JoystickEventState(SDL_IGNORE);
 
-    // The video is ready, we can create and initalize the graphics device
-    m_device = new Gfx::CGLDevice(m_deviceConfig);
+    if(!m_headless) {
+        // The video is ready, we can create and initalize the graphics device
+        m_device = new Gfx::CGLDevice(m_deviceConfig);
+    } else {
+        m_device = new Gfx::CNullDevice();
+    }
     if (! m_device->Create() )
     {
         m_errorMessage = std::string("Error in CDevice::Create()\n") + standardInfoMessage;
diff --git a/src/app/app.h b/src/app/app.h
index d933374..52ed77a 100644
--- a/src/app/app.h
+++ b/src/app/app.h
@@ -500,11 +500,11 @@ protected:
 
     //! Low cpu mode
     bool            m_lowCPU;
-
-    //! Show prototype levels
-    bool            m_protoMode;
     
     //! Screen resoultion overriden by commandline
     bool            m_resolutionOverride;
+    
+    //! Headles mode
+    bool            m_headless;
 };
 
diff --git a/src/graphics/core/nulldevice.cpp b/src/graphics/core/nulldevice.cpp
new file mode 100644
index 0000000..006149c
--- /dev/null
+++ b/src/graphics/core/nulldevice.cpp
@@ -0,0 +1,359 @@
+/*
+ * This file is part of the Colobot: Gold Edition source code
+ * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
+ * http://epsiteс.ch; http://colobot.info; http://github.com/colobot
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see http://gnu.org/licenses
+ */
+
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see  http://www.gnu.org/licenses/.
+
+
+#include "graphics/core/nulldevice.h"
+
+#include "common/config.h"
+#include "common/logger.h"
+
+#include "math/geometry.h"
+
+
+// Graphics module namespace
+namespace Gfx {
+
+CNullDevice::CNullDevice()
+{
+    m_matrix = Math::Matrix();
+    m_material = Material();
+    m_light = Light();
+}
+
+CNullDevice::~CNullDevice()
+{
+}
+
+void CNullDevice::DebugHook()
+{
+}
+
+void CNullDevice::DebugLights()
+{
+}
+
+bool CNullDevice::Create()
+{
+    return true;
+}
+
+void CNullDevice::Destroy()
+{
+}
+
+void CNullDevice::BeginScene()
+{
+}
+
+void CNullDevice::EndScene()
+{
+}
+
+void CNullDevice::Clear()
+{
+}
+
+void CNullDevice::SetTransform(TransformType type, const Math::Matrix &matrix)
+{
+}
+
+const Math::Matrix& CNullDevice::GetTransform(TransformType type)
+{
+    return m_matrix;
+}
+
+void CNullDevice::MultiplyTransform(TransformType type, const Math::Matrix &matrix)
+{
+}
+
+void CNullDevice::SetMaterial(const Material &material)
+{
+}
+
+const Material& CNullDevice::GetMaterial()
+{
+    return m_material;
+}
+
+int CNullDevice::GetMaxLightCount()
+{
+    return 99;
+}
+
+void CNullDevice::SetLight(int index, const Light &light)
+{
+}
+
+const Light& CNullDevice::GetLight(int index)
+{
+    return m_light;
+}
+
+void CNullDevice::SetLightEnabled(int index, bool enabled)
+{
+}
+
+bool CNullDevice::GetLightEnabled(int index)
+{
+    return false;
+}
+
+Texture CNullDevice::CreateTexture(CImage *image, const TextureCreateParams &params)
+{
+    Texture tex;
+    tex.id = 1; // tex.id = 0 => invalid texture
+    return tex;
+}
+
+Texture CNullDevice::CreateTexture(ImageData *data, const TextureCreateParams &params)
+{
+    Texture tex;
+    tex.id = 1; // tex.id = 0 => invalid texture
+    return tex;
+}
+
+void CNullDevice::DestroyTexture(const Texture &texture)
+{
+}
+
+void CNullDevice::DestroyAllTextures()
+{
+}
+
+int CNullDevice::GetMaxTextureStageCount()
+{
+    return 0;
+}
+
+void CNullDevice::SetTexture(int index, const Texture &texture)
+{
+}
+
+void CNullDevice::SetTexture(int index, unsigned int textureId)
+{
+}
+
+Texture CNullDevice::GetTexture(int index)
+{
+    return Texture();
+}
+
+void CNullDevice::SetTextureEnabled(int index, bool enabled)
+{
+}
+
+bool CNullDevice::GetTextureEnabled(int index)
+{
+    return false;
+}
+
+void CNullDevice::SetTextureStageParams(int index, const TextureStageParams &params)
+{
+}
+
+void CNullDevice::SetTextureStageWrap(int index, TexWrapMode wrapS, TexWrapMode wrapT)
+{
+}
+
+TextureStageParams CNullDevice::GetTextureStageParams(int index)
+{
+    return TextureStageParams();
+}
+
+void CNullDevice::DrawPrimitive(PrimitiveType type, const Vertex *vertices, int vertexCount,
+                              Color color)
+{
+}
+
+void CNullDevice::DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount,
+                              Color color)
+{
+}
+
+void CNullDevice::DrawPrimitive(PrimitiveType type, const VertexCol *vertices, int vertexCount)
+{
+}
+
+unsigned int CNullDevice::CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount)
+{
+    return 0;
+}
+
+unsigned int CNullDevice::CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount)
+{
+    return 0;
+}
+
+unsigned int CNullDevice::CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount)
+{
+    return 0;
+}
+
+void CNullDevice::UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount)
+{
+}
+
+void CNullDevice::UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount)
+{
+}
+
+void CNullDevice::UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount)
+{
+}
+
+void CNullDevice::DrawStaticBuffer(unsigned int bufferId)
+{
+}
+
+void CNullDevice::DestroyStaticBuffer(unsigned int bufferId)
+{
+}
+
+int CNullDevice::ComputeSphereVisibility(const Math::Vector &center, float radius)
+{
+    return 0;
+}
+
+void CNullDevice::SetRenderState(RenderState state, bool enabled)
+{
+}
+
+bool CNullDevice::GetRenderState(RenderState state)
+{
+    return false;
+}
+
+void CNullDevice::SetDepthTestFunc(CompFunc func)
+{
+}
+
+CompFunc CNullDevice::GetDepthTestFunc()
+{
+    return COMP_FUNC_NEVER;
+}
+
+void CNullDevice::SetDepthBias(float factor)
+{
+}
+
+float CNullDevice::GetDepthBias()
+{
+    return 0.0f;
+}
+
+void CNullDevice::SetAlphaTestFunc(CompFunc func, float refValue)
+{
+}
+
+void CNullDevice::GetAlphaTestFunc(CompFunc &func, float &refValue)
+{
+
+    func = COMP_FUNC_NEVER;
+    refValue = 0.0f;
+}
+
+void CNullDevice::SetBlendFunc(BlendFunc srcBlend, BlendFunc dstBlend)
+{
+}
+
+void CNullDevice::GetBlendFunc(BlendFunc &srcBlend, BlendFunc &dstBlend)
+{
+    srcBlend = BLEND_ZERO;
+    dstBlend = BLEND_ZERO;
+}
+
+void CNullDevice::SetClearColor(const Color &color)
+{
+}
+
+Color CNullDevice::GetClearColor()
+{
+    return Color(0.0f, 0.0f, 0.0f, 0.0f);
+}
+
+void CNullDevice::SetGlobalAmbient(const Color &color)
+{
+}
+
+Color CNullDevice::GetGlobalAmbient()
+{
+    return Color(0.0f, 0.0f, 0.0f, 0.0f);
+}
+
+void CNullDevice::SetFogParams(FogMode mode, const Color &color, float start, float end, float density)
+{
+}
+
+void CNullDevice::GetFogParams(FogMode &mode, Color &color, float &start, float &end, float &density)
+{
+    //
+}
+
+void CNullDevice::SetCullMode(CullMode mode)
+{
+}
+
+CullMode CNullDevice::GetCullMode()
+{
+    return CULL_CW;
+}
+
+void CNullDevice::SetShadeModel(ShadeModel model)
+{
+}
+
+ShadeModel CNullDevice::GetShadeModel()
+{
+    return SHADE_FLAT;
+}
+
+void CNullDevice::SetFillMode(FillMode mode)
+{
+}
+
+FillMode CNullDevice::GetFillMode()
+{
+    return FILL_POINT;
+}
+
+void* CNullDevice::GetFrameBufferPixels() const
+{
+    return nullptr;
+}
+
+
+} // namespace Gfx
+
+
diff --git a/src/graphics/core/nulldevice.h b/src/graphics/core/nulldevice.h
new file mode 100644
index 0000000..c6065a6
--- /dev/null
+++ b/src/graphics/core/nulldevice.h
@@ -0,0 +1,145 @@
+/*
+ * This file is part of the Colobot: Gold Edition source code
+ * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
+ * http://epsiteс.ch; http://colobot.info; http://github.com/colobot
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see http://gnu.org/licenses
+ */
+
+/**
+ * \file graphics/core/device.h
+ * \brief Abstract graphics device - CDevice class and related structs/enums
+ */
+
+#pragma once
+
+
+#include "graphics/core/device.h"
+
+// Graphics module namespace
+namespace Gfx {
+
+/**
+ * \class CNullDevice
+ * \brief Device implementation that doesn't render anything
+ *
+ */
+class CNullDevice : public CDevice
+{
+public:
+    CNullDevice();
+    virtual ~CNullDevice();
+    
+    virtual void DebugHook();
+    virtual void DebugLights();
+    
+    virtual bool Create();
+    virtual void Destroy();
+    
+    virtual void BeginScene();
+    virtual void EndScene();
+    
+    virtual void Clear();
+    
+    virtual void SetTransform(TransformType type, const Math::Matrix &matrix);
+    virtual const Math::Matrix& GetTransform(TransformType type);
+    virtual void MultiplyTransform(TransformType type, const Math::Matrix &matrix);
+    
+    virtual void SetMaterial(const Material &material);
+    virtual const Material& GetMaterial();
+    
+    virtual int GetMaxLightCount();
+    virtual void SetLight(int index, const Light &light);
+    virtual const Light& GetLight(int index);
+    virtual void SetLightEnabled(int index, bool enabled);
+    virtual bool GetLightEnabled(int index);
+    
+    virtual Texture CreateTexture(CImage *image, const TextureCreateParams &params);
+    virtual Texture CreateTexture(ImageData *data, const TextureCreateParams &params);
+    virtual void DestroyTexture(const Texture &texture);
+    virtual void DestroyAllTextures();
+    
+    virtual int GetMaxTextureStageCount();
+    virtual void SetTexture(int index, const Texture &texture);
+    virtual void SetTexture(int index, unsigned int textureId);
+    virtual Texture GetTexture(int index);
+    virtual void SetTextureEnabled(int index, bool enabled);
+    virtual bool GetTextureEnabled(int index);
+    
+    virtual void SetTextureStageParams(int index, const TextureStageParams &params);
+    virtual TextureStageParams GetTextureStageParams(int index);
+    
+    virtual void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT);
+    
+    virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices    , int vertexCount,
+                               Color color = Color(1.0f, 1.0f, 1.0f, 1.0f));
+    virtual void DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount,
+                               Color color = Color(1.0f, 1.0f, 1.0f, 1.0f));
+    virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount);
+    
+    virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount);
+    virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount);
+    virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount);
+    virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount);
+    virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount);
+    virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount);
+    virtual void DrawStaticBuffer(unsigned int bufferId);
+    virtual void DestroyStaticBuffer(unsigned int bufferId);
+    
+    virtual int ComputeSphereVisibility(const Math::Vector &center, float radius);
+    
+    virtual void SetRenderState(RenderState state, bool enabled);
+    virtual bool GetRenderState(RenderState state);
+    
+    virtual void SetDepthTestFunc(CompFunc func);
+    virtual CompFunc GetDepthTestFunc();
+    
+    virtual void SetDepthBias(float factor);
+    virtual float GetDepthBias();
+    
+    virtual void SetAlphaTestFunc(CompFunc func, float refValue);
+    virtual void GetAlphaTestFunc(CompFunc &func, float &refValue);
+    
+    virtual void SetBlendFunc(BlendFunc srcBlend, BlendFunc dstBlend);
+    virtual void GetBlendFunc(BlendFunc &srcBlend, BlendFunc &dstBlend);
+    
+    virtual void SetClearColor(const Color &color);
+    virtual Color GetClearColor();
+    
+    virtual void SetGlobalAmbient(const Color &color);
+    virtual Color GetGlobalAmbient();
+    
+    virtual void SetFogParams(FogMode mode, const Color &color, float start, float end, float density);
+    virtual void GetFogParams(FogMode &mode, Color &color, float &start, float &end, float &density);
+    
+    virtual void SetCullMode(CullMode mode);
+    virtual CullMode GetCullMode();
+    
+    virtual void SetShadeModel(ShadeModel model);
+    virtual ShadeModel GetShadeModel();
+    
+    virtual void SetFillMode(FillMode mode) ;
+    virtual FillMode GetFillMode();
+    
+    virtual void* GetFrameBufferPixels() const;
+    
+private:
+    Math::Matrix m_matrix;
+    Material     m_material;
+    Light        m_light;
+};
+
+
+} // namespace Gfx
+

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