[colobot] 154/390: Fixed #335 and #348
Didier Raboud
odyx at moszumanska.debian.org
Fri Jun 12 14:21:40 UTC 2015
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odyx pushed a commit to branch upstream/latest
in repository colobot.
commit 71577b7b0a4f57a34bf31a15fb52d32e926026e2
Author: krzys-h <krzys_h at interia.pl>
Date: Fri Oct 31 20:19:33 2014 +0100
Fixed #335 and #348
---
src/object/robotmain.cpp | 4 +++-
src/ui/maindialog.cpp | 1 +
2 files changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/object/robotmain.cpp b/src/object/robotmain.cpp
index afdca9e..ad78e39 100644
--- a/src/object/robotmain.cpp
+++ b/src/object/robotmain.cpp
@@ -5390,9 +5390,9 @@ void CRobotMain::CompileScript(bool soluce)
if (brain->GetCompile(j)) continue;
std::string name = brain->GetScriptName(j);
- name = "ai/"+name;
if (name[0] != 0)
{
+ name = "ai/"+name;
if(! brain->ReadProgram(j, const_cast<char*>(name.c_str()))) {
CLogger::GetInstancePointer()->Error("Unable to read script from file \"%s\"\n", name.c_str());
}
@@ -5486,6 +5486,7 @@ void CRobotMain::LoadFileScript(CObject *obj, const char* filename, int objRank,
std::string fnstr = filename;
+ boost::replace_all(fnstr, "\\", "/");
boost::replace_all(fnstr, m_dialog->GetSavegameDir(), m_dialog->GetPHYSFSSavegameDir()); //TODO: Refactor to get physfs path here
//TODO: Refactor to std::string
char fn[MAX_FNAME];
@@ -5557,6 +5558,7 @@ void CRobotMain::SaveFileScript(CObject *obj, const char* filename, int objRank)
if (type == OBJECT_HUMAN) return;
std::string fnstr = filename;
+ boost::replace_all(fnstr, "\\", "/");
boost::replace_all(fnstr, m_dialog->GetSavegameDir(), m_dialog->GetPHYSFSSavegameDir()); //TODO: Refactor to get physfs path here
//TODO: Refactor to std::string
char fn[MAX_FNAME];
diff --git a/src/ui/maindialog.cpp b/src/ui/maindialog.cpp
index 21e2b74..32fa6e8 100644
--- a/src/ui/maindialog.cpp
+++ b/src/ui/maindialog.cpp
@@ -4166,6 +4166,7 @@ void CMainDialog::IOUpdateList()
return;
std::string filename = (m_saveList.at(sel) / "screen.png").make_preferred().string();
+ boost::replace_all(filename, "\\", "/");
boost::replace_all(filename, GetSavegameDir(), GetPHYSFSSavegameDir()); //TODO: Refactor everything to PHYSFS, see issue #334
filename = "../"+filename;
if ( m_phase == PHASE_WRITE || m_phase == PHASE_WRITEs )
--
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