[game-data-packager] branch master updated (e7b7c0d -> bb49333)

Simon McVittie smcv at debian.org
Wed Jan 6 12:46:58 UTC 2016


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smcv pushed a change to branch master
in repository game-data-packager.

      from  e7b7c0d   move get_architecture to packaging/ (+ rebase + review)
       new  b061d5d   unreal: mark for binary executables handling
       new  00718f1   unreal-classic: clarify why we don't have unreal-classic-data
       new  37d9239   unreal: remove duplicate file definition, already in "Unreal 227i classic binaries"
       new  511637a   unreal: add missing library deps for unreal-classic
       new  7bd71c5   unreal: accept DefaultLinux.ini as an implementation of UnrealLinux.ini
       new  501e0ad   unreal: make the dependencies more platform-independent
       new  d886c3e   unreal: generate a stub Manifest.ini
       new  e7daf53   Use "debian" metadata fields for all Debian derivatives again
       new  a9e1fae   Generalize package.debian to a map, package.specifics
       new  652ba05   Merge distribution-specific package dependencies instead of overwriting
       new  33e1e9c   unreal: add optional Fusion map pack (a free "bonus pack")
       new  bb49333   When dumping to JSON, output empty depends as nothing, not set()

The 12 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


Summary of changes:
 data/wip/unreal.yaml               | 166 ++++++++++++++++++++++++++++---------
 game_data_packager/__init__.py     |  49 ++++++-----
 game_data_packager/build.py        |  30 +++++--
 game_data_packager/games/unreal.py |  35 ++++++++
 4 files changed, 217 insertions(+), 63 deletions(-)

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