[game-data-packager] branch master updated (e7b7c0d -> bb49333)
Simon McVittie
smcv at debian.org
Wed Jan 6 12:46:58 UTC 2016
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smcv pushed a change to branch master
in repository game-data-packager.
from e7b7c0d move get_architecture to packaging/ (+ rebase + review)
new b061d5d unreal: mark for binary executables handling
new 00718f1 unreal-classic: clarify why we don't have unreal-classic-data
new 37d9239 unreal: remove duplicate file definition, already in "Unreal 227i classic binaries"
new 511637a unreal: add missing library deps for unreal-classic
new 7bd71c5 unreal: accept DefaultLinux.ini as an implementation of UnrealLinux.ini
new 501e0ad unreal: make the dependencies more platform-independent
new d886c3e unreal: generate a stub Manifest.ini
new e7daf53 Use "debian" metadata fields for all Debian derivatives again
new a9e1fae Generalize package.debian to a map, package.specifics
new 652ba05 Merge distribution-specific package dependencies instead of overwriting
new 33e1e9c unreal: add optional Fusion map pack (a free "bonus pack")
new bb49333 When dumping to JSON, output empty depends as nothing, not set()
The 12 revisions listed above as "new" are entirely new to this
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Summary of changes:
data/wip/unreal.yaml | 166 ++++++++++++++++++++++++++++---------
game_data_packager/__init__.py | 49 ++++++-----
game_data_packager/build.py | 30 +++++--
game_data_packager/games/unreal.py | 35 ++++++++
4 files changed, 217 insertions(+), 63 deletions(-)
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