[game-data-packager] 01/12: unreal: mark for binary executables handling
Simon McVittie
smcv at debian.org
Wed Jan 6 12:46:58 UTC 2016
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smcv pushed a commit to branch master
in repository game-data-packager.
commit b061d5db079006dc57e8410a90dbb52602593ab6
Author: Simon McVittie <smcv at debian.org>
Date: Wed Jan 6 10:16:11 2016 +0000
unreal: mark for binary executables handling
---
data/wip/unreal.yaml | 1 +
1 file changed, 1 insertion(+)
diff --git a/data/wip/unreal.yaml b/data/wip/unreal.yaml
index ef3c916..e6fed01 100644
--- a/data/wip/unreal.yaml
+++ b/data/wip/unreal.yaml
@@ -13,6 +13,7 @@ wiki: Unreal
# -Zgzip -z9: 183s, 317M
# default xz: 411s, 253M
compress_deb: [-Zgzip, -z4]
+binary_executables: i386
packages:
unreal-data:
--
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