[game-data-packager] 15/16: run_command_line: build all packages if argument matches game name
Simon McVittie
smcv at debian.org
Fri Jan 8 09:14:04 UTC 2016
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smcv pushed a commit to branch master
in repository game-data-packager.
commit c6ea5c8a9e26d09d8492a3580a27385138f3f320
Author: Simon McVittie <smcv at debian.org>
Date: Thu Jan 7 12:52:18 2016 +0000
run_command_line: build all packages if argument matches game name
Normally, a game "foo" builds packages that include "foo-data" but
not "foo", so it's OK to have the shorthand that "g-d-p foo-data"
builds exactly that package and no more. However, this breaks down
if we want a game to build a package whose name is the same as the
game itself.
We avoided this for Unreal entirely by mistake, because we don't
build an unreal.deb (because unreal-classic and unreal-gold are
co-installable), but for Unreal Tournament we want to make the
"main package" match the game name.
---
game_data_packager/build.py | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/game_data_packager/build.py b/game_data_packager/build.py
index d35c81b..32a6ced 100644
--- a/game_data_packager/build.py
+++ b/game_data_packager/build.py
@@ -2024,7 +2024,8 @@ class PackagingTask(object):
args.shortname = package.name
break
- if args.shortname in self.game.packages:
+ if (args.shortname != self.game.shortname and
+ args.shortname in self.game.packages):
if args.packages and args.packages != [args.shortname]:
not_the_one = [p for p in args.packages if p != args.shortname]
logger.error('--package="%s" is not consistent with '
--
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