[game-data-packager] 16/16: unreal plugin: support Unreal Tournament (1999) too, they're similar
Simon McVittie
smcv at debian.org
Fri Jan 8 09:14:04 UTC 2016
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smcv pushed a commit to branch master
in repository game-data-packager.
commit 1687a1ee9e1bba1f047533adb688ad2eabe17bcc
Author: Simon McVittie <smcv at debian.org>
Date: Thu Jan 7 10:51:28 2016 +0000
unreal plugin: support Unreal Tournament (1999) too, they're similar
---
game_data_packager/games/unreal.py | 56 ++++++++++++++++++++++++--------------
1 file changed, 36 insertions(+), 20 deletions(-)
diff --git a/game_data_packager/games/unreal.py b/game_data_packager/games/unreal.py
index bcf39f1..204abc7 100644
--- a/game_data_packager/games/unreal.py
+++ b/game_data_packager/games/unreal.py
@@ -30,9 +30,13 @@ class UnrealTask(PackagingTask):
if package.name == 'unreal-data':
with TemporaryUmask(0o022):
- self.__convert_logo(destdir)
+ self.__convert_logo(destdir, package, 'skaarj_logo.jpg')
- if package.name in ('unreal-gold', 'unreal-classic'):
+ if package.name == 'ut99-data':
+ with TemporaryUmask(0o022):
+ self.__convert_logo(destdir, package, 'ut99.gif')
+
+ if package.name in ('unreal-gold', 'unreal-classic', 'ut99'):
with TemporaryUmask(0o022):
self.__add_manifest(package, destdir)
@@ -47,39 +51,51 @@ class UnrealTask(PackagingTask):
with open(os.path.join(destdir, install_to, 'System',
'Manifest.ini'), 'w') as writer:
if package.name == 'unreal-gold':
- groups = ('UnrealGold', 'Unreal Gold')
+ groups = (('UnrealGold', package.name, package.version),
+ ('Unreal Gold', package.name, package.version))
+ sample_file = 'System\\UnrealLinux.ini'
+ elif package.name == 'ut99':
+ groups = (('UnrealTournament', package.name, package.version),
+ ('UTBonusPack', 'Unreal Tournament Bonus Pack', '100'),
+ ('DEMutators', 'DEMutators', '101'),
+ ('UTInoxxPack', 'Unreal Tournament Inoxx Pack', '100'),
+ ('UTBonusPack4', 'Unreal Tournament Bonus Pack 4',
+ '100'))
+ sample_file = 'System\\UnrealTournament.ini'
else:
- groups = ('Unreal',)
+ groups = (('Unreal', package.name, package.version))
+ sample_file = 'System\\UnrealLinux.ini'
- lines = ['[Setup]', 'MasterProduct=' + groups[0]]
+ lines = ['[Setup]', 'MasterProduct=' + groups[0][0]]
for g in groups:
- lines.append('Group=' + g)
+ lines.append('Group=' + g[0])
for g in groups:
lines.append('')
- lines.append('[' + g + ']')
- lines.append('Caption=' + package.longname)
- lines.append('Version=227i')
- lines.append('File=System\\UnrealLinux.ini')
+ lines.append('[' + g[0] + ']')
+ lines.append('Caption=' + g[1])
+ lines.append('Version=' + g[2])
+ lines.append('File=' + sample_file)
lines += ['', '[RefCounts]',
- 'File:System\\UnrealLinux.ini=%d' % len(groups), '']
+ 'File:%s=%d' % (sample_file, len(groups)), '']
for line in lines:
writer.write(line + '\r\n')
- def __convert_logo(self, destdir):
- skaarj_logo = os.path.join(destdir, self.packaging.ASSETS, 'unreal',
- 'skaarj_logo.jpg')
+ def __convert_logo(self, destdir, package, logo_name):
+ source_logo = os.path.join(destdir,
+ self.packaging.substitute(package.install_to, package.name),
+ logo_name)
try:
import gi
gi.require_version('GdkPixbuf', '2.0')
from gi.repository import GdkPixbuf
except:
- logger.warning('Unable to load GdkPixbuf bindings. Unreal icon '
- 'will not be resized or converted')
+ logger.warning('Unable to load GdkPixbuf bindings. %s icon '
+ 'will not be resized or converted' % self.game.longname)
return
mkdir_p(os.path.join(destdir, 'usr', 'share', 'icons',
@@ -87,14 +103,14 @@ class UnrealTask(PackagingTask):
mkdir_p(os.path.join(destdir, 'usr', 'share', 'icons',
'hicolor', '256x256', 'apps'))
- pixbuf = GdkPixbuf.Pixbuf.new_from_file(skaarj_logo)
+ pixbuf = GdkPixbuf.Pixbuf.new_from_file(source_logo)
pixbuf.savev(os.path.join(destdir, 'usr', 'share', 'icons',
- 'hicolor', '256x256', 'apps', 'unreal.png'),
+ 'hicolor', '256x256', 'apps', self.game.shortname + '.png'),
'png', [], [])
- pixbuf = GdkPixbuf.Pixbuf.new_from_file_at_size(skaarj_logo, 48, 48)
+ pixbuf = GdkPixbuf.Pixbuf.new_from_file_at_size(source_logo, 48, 48)
pixbuf.savev(os.path.join(destdir, 'usr', 'share', 'icons',
- 'hicolor', '48x48', 'apps', 'unreal.png'),
+ 'hicolor', '48x48', 'apps', self.game.shortname + '.png'),
'png', [], [])
class UnrealGameData(GameData):
--
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