[ioquake3] branch master updated (48d7074 -> a9ab742)

Simon McVittie smcv at debian.org
Fri Jan 22 12:06:11 UTC 2016


This is an automated email from the git hooks/post-receive script.

smcv pushed a change to branch master
in repository ioquake3.

      from  48d7074   1.36+u20151017+dfsg1-1
       new  807a1c5   Imported Upstream version 1.36+u20160122+dfsg1
       new  85a4364   Merge tag 'upstream/1.36+u20160122+dfsg1'
       new  240e03e   New upstream snapshot
       new  10c1924   now uses Opus for VoIP, drop Speex build-dependency
       new  9d340de   Partially normalize packaging through wrap-and-sort
       new  2debe20   Use https for Vcs-Git, to provide anonymous checkouts that still authenticate the server
       new  a9ab742   release

The 7 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


Summary of changes:
 Makefile                                 |  82 +--
 code/client/cl_cgame.c                   |  36 +-
 code/client/cl_input.c                   |   4 +-
 code/client/cl_main.c                    | 206 +++++--
 code/client/cl_parse.c                   | 105 ++--
 code/client/client.h                     |  21 +-
 code/client/snd_openal.c                 |   8 +-
 code/qcommon/common.c                    | 178 +++++-
 code/qcommon/q_shared.h                  |   4 +
 code/qcommon/qcommon.h                   |  11 +-
 code/renderercommon/qgl.h                |  57 +-
 code/renderercommon/tr_image_jpg.c       |  59 +-
 code/renderergl2/glsl/lightall_fp.glsl   | 251 ++------
 code/renderergl2/tr_backend.c            | 274 ++++-----
 code/renderergl2/tr_bsp.c                |  32 +-
 code/renderergl2/tr_dsa.c                | 284 +++++++++
 code/renderergl2/tr_dsa.h                |  80 +++
 code/renderergl2/tr_extensions.c         | 135 ++++-
 code/renderergl2/tr_fbo.c                | 290 ++-------
 code/renderergl2/tr_fbo.h                |   1 +
 code/renderergl2/tr_glsl.c               | 124 +---
 code/renderergl2/tr_image.c              | 781 ++++++++++++-------------
 code/renderergl2/tr_image_dds.c          | 498 ++++++++++++++++
 code/renderergl2/tr_init.c               |  57 +-
 code/renderergl2/tr_light.c              |   2 +-
 code/renderergl2/tr_local.h              |  35 +-
 code/renderergl2/tr_main.c               |   4 +-
 code/renderergl2/tr_postprocess.c        | 105 ++--
 code/renderergl2/tr_scene.c              |  21 +-
 code/renderergl2/tr_shade.c              |  47 +-
 code/renderergl2/tr_shader.c             |  70 ++-
 code/renderergl2/tr_shadows.c            |   4 +-
 code/renderergl2/tr_sky.c                |   2 +-
 code/renderergl2/tr_surface.c            |   4 +-
 code/server/server.h                     |   3 +-
 code/server/sv_ccmds.c                   | 104 ++++
 code/server/sv_client.c                  |  22 +-
 code/server/sv_init.c                    |   3 +-
 code/server/sv_main.c                    |   5 +-
 code/server/sv_snapshot.c                |   2 +-
 code/sys/sys_win32.c                     |  10 +-
 debian/changelog                         |  13 +
 debian/control                           |  60 +-
 debian/copyright                         |   9 +-
 debian/ioquake3-server.install           |   5 +-
 debian/ioquake3.docs                     |   2 +-
 debian/ioquake3.install                  |   2 +-
 debian/rules                             |   4 +-
 misc/{msvc => msvc12}/cgame.def          |   0
 misc/msvc12/cgame.vcxproj                | 604 +++++++++++++++++++
 misc/{msvc => msvc12}/game.def           |   0
 misc/msvc12/game.vcxproj                 | 695 ++++++++++++++++++++++
 misc/{msvc => msvc12}/glsl_stringify.vbs |   0
 misc/{msvc => msvc12}/ioq3.sln           |  20 +-
 misc/msvc12/opengl1.vcxproj              | 428 ++++++++++++++
 misc/msvc12/opengl1.vcxproj.filters      | 260 +++++++++
 misc/msvc12/opengl2.vcxproj              | 589 +++++++++++++++++++
 misc/msvc12/opengl2.vcxproj.filters      | 355 +++++++++++
 misc/{msvc => msvc12}/q3_ui.def          |   0
 misc/msvc12/q3_ui.vcxproj                | 967 ++++++++++++++++++++++++++++++
 misc/msvc12/quake3.vcxproj               | 970 +++++++++++++++++++++++++++++++
 misc/msvc12/quake3.vcxproj.filters       | 708 ++++++++++++++++++++++
 misc/{msvc => msvc12}/ui.def             |   0
 misc/msvc12/ui.vcxproj                   | 451 ++++++++++++++
 opengl2-readme.md                        |  32 +-
 65 files changed, 8601 insertions(+), 1594 deletions(-)
 create mode 100644 code/renderergl2/tr_dsa.c
 create mode 100644 code/renderergl2/tr_dsa.h
 create mode 100644 code/renderergl2/tr_image_dds.c
 copy misc/{msvc => msvc12}/cgame.def (100%)
 create mode 100644 misc/msvc12/cgame.vcxproj
 copy misc/{msvc => msvc12}/game.def (100%)
 create mode 100644 misc/msvc12/game.vcxproj
 copy misc/{msvc => msvc12}/glsl_stringify.vbs (100%)
 copy misc/{msvc => msvc12}/ioq3.sln (90%)
 create mode 100644 misc/msvc12/opengl1.vcxproj
 create mode 100644 misc/msvc12/opengl1.vcxproj.filters
 create mode 100644 misc/msvc12/opengl2.vcxproj
 create mode 100644 misc/msvc12/opengl2.vcxproj.filters
 copy misc/{msvc => msvc12}/q3_ui.def (100%)
 create mode 100644 misc/msvc12/q3_ui.vcxproj
 create mode 100644 misc/msvc12/quake3.vcxproj
 create mode 100644 misc/msvc12/quake3.vcxproj.filters
 copy misc/{msvc => msvc12}/ui.def (100%)
 create mode 100644 misc/msvc12/ui.vcxproj

-- 
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