[ioquake3] 02/07: Merge tag 'upstream/1.36+u20160122+dfsg1'

Simon McVittie smcv at debian.org
Fri Jan 22 12:06:12 UTC 2016


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smcv pushed a commit to branch master
in repository ioquake3.

commit 85a43642b96cb32ec00ae11546771db66a09bacc
Merge: 48d7074 807a1c5
Author: Simon McVittie <smcv at debian.org>
Date:   Fri Jan 22 07:43:06 2016 +0000

    Merge tag 'upstream/1.36+u20160122+dfsg1'
    
    Upstream version 1.36+u20160122+dfsg1

 Makefile                               |  82 +--
 code/client/cl_cgame.c                 |  36 +-
 code/client/cl_input.c                 |   4 +-
 code/client/cl_main.c                  | 206 +++++--
 code/client/cl_parse.c                 | 105 ++--
 code/client/client.h                   |  21 +-
 code/client/snd_openal.c               |   8 +-
 code/qcommon/common.c                  | 178 +++++-
 code/qcommon/q_shared.h                |   4 +
 code/qcommon/qcommon.h                 |  11 +-
 code/renderercommon/qgl.h              |  57 +-
 code/renderercommon/tr_image_jpg.c     |  59 +-
 code/renderergl2/glsl/lightall_fp.glsl | 251 ++-------
 code/renderergl2/tr_backend.c          | 274 ++++------
 code/renderergl2/tr_bsp.c              |  32 +-
 code/renderergl2/tr_dsa.c              | 284 ++++++++++
 code/renderergl2/tr_dsa.h              |  80 +++
 code/renderergl2/tr_extensions.c       | 135 ++++-
 code/renderergl2/tr_fbo.c              | 290 ++--------
 code/renderergl2/tr_fbo.h              |   1 +
 code/renderergl2/tr_glsl.c             | 124 +----
 code/renderergl2/tr_image.c            | 781 +++++++++++++-------------
 code/renderergl2/tr_image_dds.c        | 498 +++++++++++++++++
 code/renderergl2/tr_init.c             |  57 +-
 code/renderergl2/tr_light.c            |   2 +-
 code/renderergl2/tr_local.h            |  35 +-
 code/renderergl2/tr_main.c             |   4 +-
 code/renderergl2/tr_postprocess.c      | 105 ++--
 code/renderergl2/tr_scene.c            |  21 +-
 code/renderergl2/tr_shade.c            |  47 +-
 code/renderergl2/tr_shader.c           |  70 ++-
 code/renderergl2/tr_shadows.c          |   4 +-
 code/renderergl2/tr_sky.c              |   2 +-
 code/renderergl2/tr_surface.c          |   4 +-
 code/server/server.h                   |   3 +-
 code/server/sv_ccmds.c                 | 104 ++++
 code/server/sv_client.c                |  22 +-
 code/server/sv_init.c                  |   3 +-
 code/server/sv_main.c                  |   5 +-
 code/server/sv_snapshot.c              |   2 +-
 code/sys/sys_win32.c                   |  10 +-
 misc/msvc12/cgame.def                  |   3 +
 misc/msvc12/cgame.vcxproj              | 604 ++++++++++++++++++++
 misc/msvc12/game.def                   |   3 +
 misc/msvc12/game.vcxproj               | 695 +++++++++++++++++++++++
 misc/msvc12/glsl_stringify.vbs         |  18 +
 misc/msvc12/ioq3.sln                   |  83 +++
 misc/msvc12/opengl1.vcxproj            | 428 +++++++++++++++
 misc/msvc12/opengl1.vcxproj.filters    | 260 +++++++++
 misc/msvc12/opengl2.vcxproj            | 589 ++++++++++++++++++++
 misc/msvc12/opengl2.vcxproj.filters    | 355 ++++++++++++
 misc/msvc12/q3_ui.def                  |   3 +
 misc/msvc12/q3_ui.vcxproj              | 967 ++++++++++++++++++++++++++++++++
 misc/msvc12/quake3.vcxproj             | 970 +++++++++++++++++++++++++++++++++
 misc/msvc12/quake3.vcxproj.filters     | 708 ++++++++++++++++++++++++
 misc/msvc12/ui.def                     |   3 +
 misc/msvc12/ui.vcxproj                 | 451 +++++++++++++++
 opengl2-readme.md                      |  32 +-
 58 files changed, 8647 insertions(+), 1546 deletions(-)

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