[ioquake3] 36/59: Fix undefined behavior when shifting left by 32.

Simon McVittie smcv at debian.org
Wed Sep 21 19:57:07 UTC 2016


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smcv pushed a commit to branch debian/master
in repository ioquake3.

commit 497a74f22a39cbf8694e5d8567f3113f03ba3620
Author: SmileTheory <SmileTheory at gmail.com>
Date:   Wed Sep 7 16:56:23 2016 -0700

    Fix undefined behavior when shifting left by 32.
    
    https://bugzilla.icculus.org/show_bug.cgi?id=6432
---
 code/renderergl1/tr_world.c | 10 +++++-----
 code/renderergl2/tr_world.c | 22 +++++++++++-----------
 2 files changed, 16 insertions(+), 16 deletions(-)

diff --git a/code/renderergl1/tr_world.c b/code/renderergl1/tr_world.c
index 0a2743f..88eca6d 100644
--- a/code/renderergl1/tr_world.c
+++ b/code/renderergl1/tr_world.c
@@ -353,10 +353,10 @@ void R_AddBrushModelSurfaces ( trRefEntity_t *ent ) {
 R_RecursiveWorldNode
 ================
 */
-static void R_RecursiveWorldNode( mnode_t *node, int planeBits, int dlightBits ) {
+static void R_RecursiveWorldNode( mnode_t *node, unsigned int planeBits, unsigned int dlightBits ) {
 
 	do {
-		int			newDlights[2];
+		unsigned int newDlights[2];
 
 		// if the node wasn't marked as potentially visible, exit
 		if (node->visframe != tr.visCount) {
@@ -661,8 +661,8 @@ void R_AddWorldSurfaces (void) {
 	ClearBounds( tr.viewParms.visBounds[0], tr.viewParms.visBounds[1] );
 
 	// perform frustum culling and add all the potentially visible surfaces
-	if ( tr.refdef.num_dlights > 32 ) {
-		tr.refdef.num_dlights = 32 ;
+	if ( tr.refdef.num_dlights > MAX_DLIGHTS ) {
+		tr.refdef.num_dlights = MAX_DLIGHTS ;
 	}
-	R_RecursiveWorldNode( tr.world->nodes, 15, ( 1 << tr.refdef.num_dlights ) - 1 );
+	R_RecursiveWorldNode( tr.world->nodes, 15, ( 1ULL << tr.refdef.num_dlights ) - 1 );
 }
diff --git a/code/renderergl2/tr_world.c b/code/renderergl2/tr_world.c
index 98b1c81..c4b1533 100644
--- a/code/renderergl2/tr_world.c
+++ b/code/renderergl2/tr_world.c
@@ -401,11 +401,11 @@ void R_AddBrushModelSurfaces ( trRefEntity_t *ent ) {
 R_RecursiveWorldNode
 ================
 */
-static void R_RecursiveWorldNode( mnode_t *node, int planeBits, int dlightBits, int pshadowBits ) {
+static void R_RecursiveWorldNode( mnode_t *node, uint32_t planeBits, uint32_t dlightBits, uint32_t pshadowBits ) {
 
 	do {
-		int			newDlights[2];
-		unsigned int newPShadows[2];
+		uint32_t newDlights[2];
+		uint32_t newPShadows[2];
 
 		// if the node wasn't marked as potentially visible, exit
 		// pvs is skipped for depth shadows
@@ -761,7 +761,7 @@ R_AddWorldSurfaces
 =============
 */
 void R_AddWorldSurfaces (void) {
-	int planeBits, dlightBits, pshadowBits;
+	uint32_t planeBits, dlightBits, pshadowBits;
 
 	if ( !r_drawworld->integer ) {
 		return;
@@ -782,12 +782,12 @@ void R_AddWorldSurfaces (void) {
 	ClearBounds( tr.viewParms.visBounds[0], tr.viewParms.visBounds[1] );
 
 	// perform frustum culling and flag all the potentially visible surfaces
-	if ( tr.refdef.num_dlights > 32 ) {
-		tr.refdef.num_dlights = 32 ;
+	if ( tr.refdef.num_dlights > MAX_DLIGHTS ) {
+		tr.refdef.num_dlights = MAX_DLIGHTS ;
 	}
 
-	if ( tr.refdef.num_pshadows > 32 ) {
-		tr.refdef.num_pshadows = 32 ;
+	if ( tr.refdef.num_pshadows > MAX_DRAWN_PSHADOWS ) {
+		tr.refdef.num_pshadows = MAX_DRAWN_PSHADOWS;
 	}
 
 	planeBits = (tr.viewParms.flags & VPF_FARPLANEFRUSTUM) ? 31 : 15;
@@ -799,12 +799,12 @@ void R_AddWorldSurfaces (void) {
 	}
 	else if ( !(tr.viewParms.flags & VPF_SHADOWMAP) )
 	{
-		dlightBits = ( 1 << tr.refdef.num_dlights ) - 1;
-		pshadowBits = ( 1 << tr.refdef.num_pshadows ) - 1;
+		dlightBits = ( 1ULL << tr.refdef.num_dlights ) - 1;
+		pshadowBits = ( 1ULL << tr.refdef.num_pshadows ) - 1;
 	}
 	else
 	{
-		dlightBits = ( 1 << tr.refdef.num_dlights ) - 1;
+		dlightBits = ( 1ULL << tr.refdef.num_dlights ) - 1;
 		pshadowBits = 0;
 	}
 

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