[ioquake3] 37/59: OpenGL2: Fix reversed VectorCopy4() usage.
Simon McVittie
smcv at debian.org
Wed Sep 21 19:57:07 UTC 2016
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to branch debian/master
in repository ioquake3.
commit ec3779988cadcc54bdbcfd4e64099b82c1f6b81a
Author: SmileTheory <SmileTheory at gmail.com>
Date: Sun Sep 11 16:08:18 2016 -0700
OpenGL2: Fix reversed VectorCopy4() usage.
---
code/renderergl2/tr_surface.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/code/renderergl2/tr_surface.c b/code/renderergl2/tr_surface.c
index c19410c..063f4b1 100644
--- a/code/renderergl2/tr_surface.c
+++ b/code/renderergl2/tr_surface.c
@@ -1125,14 +1125,14 @@ static void RB_SurfaceGrid( srfBspSurface_t *srf ) {
if ( tess.shader->vertexAttribs & ATTR_NORMAL )
{
- VectorCopy4(normal, dv->normal);
+ VectorCopy4(dv->normal, normal);
normal += 4;
}
#ifdef USE_VERT_TANGENT_SPACE
if ( tess.shader->vertexAttribs & ATTR_TANGENT )
{
- VectorCopy4(tangent, dv->tangent);
+ VectorCopy4(dv->tangent, tangent);
tangent += 4;
}
#endif
--
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