[ioquake3] annotated tag debian/1.36+u20170803+dfsg1-1 created (now 6ab618b)

Simon McVittie smcv at debian.org
Fri Aug 4 20:39:16 UTC 2017


This is an automated email from the git hooks/post-receive script.

smcv pushed a change to annotated tag debian/1.36+u20170803+dfsg1-1
in repository ioquake3.

        at  6ab618b   (tag)
   tagging  d28a6e3792b0989ac7bf49d8a2bfcca0a5c53bfb (commit)
  replaces  debian/1.36+u20170720+dfsg1-1
 tagged by  Simon McVittie
        on  Fri Aug 4 21:37:43 2017 +0100

- Log -----------------------------------------------------------------
ioquake3 Debian release 1.36+u20170803+dfsg1-1
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MAN-AT-ARMS (1):
      Update internal curl to 7.54.0

Simon McVittie (7):
      New upstream version 1.36+u20170803+dfsg1
      Updated version 1.36+u20170803+dfsg1 from 'upstream/1.36+u20170803+dfsg1'
      Exclude curl headers from orig tarball
      New upstream version 1.36+u20170803+dfsg1
      Updated version 1.36+u20170803+dfsg1 from 'upstream/1.36+u20170803+dfsg1'
      New upstream snapshot
      1.36+u20170803+dfsg1-1

SmileTheory (2):
      OpenGL2: Don't use initialized arrays in glsl shaders.
      Reject OpenGL contexts w/ software renderer when core context requested.

Tobias Kuehnhammer (1):
      Fix friction in AAS_ClientMovementPrediction

Zack Middleton (10):
      Echo server say/tell/sayto message to console
      Don't try to remove non-existant command 'shaderstate'
      Workaround Travis-CI MinGW builds failing with new cURL
      Silence g_util.c warning about set but not read variable
      Remove unused imgFlag_t value IMGFLAG_SRGB
      Make warmup in Team Deathmatch wait for players to join both teams
      Remove CVAR_PROTECTED from cl_renderer
      Fix/improve buffer overflow in MSG_ReadBits/MSG_WriteBits
      Fix floating point precision loss in renderer [part 1]
      Fix floating point precision loss in renderer [part 2]

-----------------------------------------------------------------------

This annotated tag includes the following new commits:

       new  356ae10   OpenGL2: Don't use initialized arrays in glsl shaders.
       new  fa034c1   Echo server say/tell/sayto message to console
       new  6693465   Don't try to remove non-existant command 'shaderstate'
       new  e07ffa7   Update internal curl to 7.54.0
       new  8ebb600   Workaround Travis-CI MinGW builds failing with new cURL
       new  3971674   Silence g_util.c warning about set but not read variable
       new  e629413   Remove unused imgFlag_t value IMGFLAG_SRGB
       new  c05fbe5   Make warmup in Team Deathmatch wait for players to join both teams
       new  2d6171f   Remove CVAR_PROTECTED from cl_renderer
       new  d2b1d12   Fix/improve buffer overflow in MSG_ReadBits/MSG_WriteBits
       new  9c4c363   Fix friction in AAS_ClientMovementPrediction
       new  30fdd88   Fix floating point precision loss in renderer [part 1]
       new  59b1262   Fix floating point precision loss in renderer [part 2]
       new  2955f8d   Reject OpenGL contexts w/ software renderer when core context requested.
       new  d199f3d   New upstream version 1.36+u20170803+dfsg1
       new  b27ef82   Updated version 1.36+u20170803+dfsg1 from 'upstream/1.36+u20170803+dfsg1'
       new  cd43385   Exclude curl headers from orig tarball
       new  0e31de6   New upstream version 1.36+u20170803+dfsg1
       new  b216b6b   Updated version 1.36+u20170803+dfsg1 from 'upstream/1.36+u20170803+dfsg1'
       new  bafbfb0   New upstream snapshot
       new  d28a6e3   1.36+u20170803+dfsg1-1

The 21 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


-- 
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