[ioquake3] annotated tag upstream/1.36+u20170803+dfsg1 created (now d93a986)
Simon McVittie
smcv at debian.org
Fri Aug 4 20:39:17 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a change to annotated tag upstream/1.36+u20170803+dfsg1
in repository ioquake3.
at d93a986 (tag)
tagging 0e31de69643b6ff41d12c30cc0381a2f4c702f53 (commit)
replaces upstream/1.36+u20170720+dfsg1
tagged by Simon McVittie
on Fri Aug 4 18:34:11 2017 +0100
- Log -----------------------------------------------------------------
Upstream version 1.36+u20170803+dfsg1
MAN-AT-ARMS (1):
Update internal curl to 7.54.0
Simon McVittie (2):
New upstream version 1.36+u20170803+dfsg1
New upstream version 1.36+u20170803+dfsg1
SmileTheory (2):
OpenGL2: Don't use initialized arrays in glsl shaders.
Reject OpenGL contexts w/ software renderer when core context requested.
Tobias Kuehnhammer (1):
Fix friction in AAS_ClientMovementPrediction
Zack Middleton (10):
Echo server say/tell/sayto message to console
Don't try to remove non-existant command 'shaderstate'
Workaround Travis-CI MinGW builds failing with new cURL
Silence g_util.c warning about set but not read variable
Remove unused imgFlag_t value IMGFLAG_SRGB
Make warmup in Team Deathmatch wait for players to join both teams
Remove CVAR_PROTECTED from cl_renderer
Fix/improve buffer overflow in MSG_ReadBits/MSG_WriteBits
Fix floating point precision loss in renderer [part 1]
Fix floating point precision loss in renderer [part 2]
-----------------------------------------------------------------------
This annotated tag includes the following new commits:
new 356ae10 OpenGL2: Don't use initialized arrays in glsl shaders.
new fa034c1 Echo server say/tell/sayto message to console
new 6693465 Don't try to remove non-existant command 'shaderstate'
new e07ffa7 Update internal curl to 7.54.0
new 8ebb600 Workaround Travis-CI MinGW builds failing with new cURL
new 3971674 Silence g_util.c warning about set but not read variable
new e629413 Remove unused imgFlag_t value IMGFLAG_SRGB
new c05fbe5 Make warmup in Team Deathmatch wait for players to join both teams
new 2d6171f Remove CVAR_PROTECTED from cl_renderer
new d2b1d12 Fix/improve buffer overflow in MSG_ReadBits/MSG_WriteBits
new 9c4c363 Fix friction in AAS_ClientMovementPrediction
new 30fdd88 Fix floating point precision loss in renderer [part 1]
new 59b1262 Fix floating point precision loss in renderer [part 2]
new 2955f8d Reject OpenGL contexts w/ software renderer when core context requested.
new d199f3d New upstream version 1.36+u20170803+dfsg1
new 0e31de6 New upstream version 1.36+u20170803+dfsg1
The 16 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails. The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.
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