[chocolate-doom] 57/79: Only start new games when in the waiting-for-start state.
Jonathan Dowland
jmtd at moszumanska.debian.org
Mon Jan 30 15:07:25 UTC 2017
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jmtd pushed a commit to annotated tag chocolate-doom-0.1.3
in repository chocolate-doom.
commit 01e9eff0e42b4255fd230fe1f9e5de9c9ed16e8f
Author: Simon Howard <fraggle at gmail.com>
Date: Thu Jan 12 02:18:59 2006 +0000
Only start new games when in the waiting-for-start state.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 285
---
src/net_client.c | 12 +++++++++++-
src/net_server.c | 12 +++++++++++-
2 files changed, 22 insertions(+), 2 deletions(-)
diff --git a/src/net_client.c b/src/net_client.c
index f70a7c0..c071d37 100644
--- a/src/net_client.c
+++ b/src/net_client.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_client.c 284 2006-01-12 02:11:52Z fraggle $
+// $Id: net_client.c 285 2006-01-12 02:18:59Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -21,6 +21,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.18 2006/01/12 02:18:59 fraggle
+// Only start new games when in the waiting-for-start state.
+//
// Revision 1.17 2006/01/12 02:11:52 fraggle
// Game start packets
//
@@ -251,6 +254,13 @@ static void NET_CL_ParseGameStart(net_packet_t *packet)
return;
}
+ if (client_state != CLIENT_STATE_WAITING_START)
+ {
+ return;
+ }
+
+ // Start the game
+
consoleplayer = player_number;
for (i=0; i<MAXPLAYERS; ++i)
diff --git a/src/net_server.c b/src/net_server.c
index 8991202..31ea03e 100644
--- a/src/net_server.c
+++ b/src/net_server.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_server.c 284 2006-01-12 02:11:52Z fraggle $
+// $Id: net_server.c 285 2006-01-12 02:18:59Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -21,6 +21,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.21 2006/01/12 02:18:59 fraggle
+// Only start new games when in the waiting-for-start state.
+//
// Revision 1.20 2006/01/12 02:11:52 fraggle
// Game start packets
//
@@ -410,6 +413,13 @@ static void NET_SV_ParseGameStart(net_packet_t *packet, net_client_t *client)
return;
}
+ if (server_state != SERVER_WAITING_START)
+ {
+ // Can only start a game if we are in the waiting start state.
+
+ return;
+ }
+
// Change server state
server_state = SERVER_IN_GAME;
--
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