[chocolate-doom] 58/79: Only accept sane player values when starting a new game.
Jonathan Dowland
jmtd at moszumanska.debian.org
Mon Jan 30 15:07:25 UTC 2017
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jmtd pushed a commit to annotated tag chocolate-doom-0.1.3
in repository chocolate-doom.
commit c1e37f1955a0c546a795484acc92510e4c4dc6b2
Author: Simon Howard <fraggle at gmail.com>
Date: Fri Jan 13 02:19:18 2006 +0000
Only accept sane player values when starting a new game.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 286
---
src/net_client.c | 11 ++++++++++-
1 file changed, 10 insertions(+), 1 deletion(-)
diff --git a/src/net_client.c b/src/net_client.c
index c071d37..e08a9f9 100644
--- a/src/net_client.c
+++ b/src/net_client.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_client.c 285 2006-01-12 02:18:59Z fraggle $
+// $Id: net_client.c 286 2006-01-13 02:19:18Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -21,6 +21,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.19 2006/01/13 02:19:18 fraggle
+// Only accept sane player values when starting a new game.
+//
// Revision 1.18 2006/01/12 02:18:59 fraggle
// Only start new games when in the waiting-for-start state.
//
@@ -259,6 +262,12 @@ static void NET_CL_ParseGameStart(net_packet_t *packet)
return;
}
+ if (num_players >= MAXPLAYERS || player_number >= num_players)
+ {
+ // insane values
+ return;
+ }
+
// Start the game
consoleplayer = player_number;
--
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