[ioquake3] 14/50: Fix not adding random bot when all bot info are in use on team

Simon McVittie smcv at debian.org
Sun Jul 23 21:55:23 UTC 2017


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smcv pushed a commit to branch debian/master
in repository ioquake3.

commit 7c601da6510252b17fdb1909f15d94f6a912142d
Author: Zack Middleton <zack at cloemail.com>
Date:   Thu Jun 29 15:59:09 2017 -0500

    Fix not adding random bot when all bot info are in use on team
    
    If there are two bot infos in scripts/bots.txt then each team can
    only add two random bots via bot_minplayers or addbot random.
    
    Pick random bot info from least used bot infos instead of only ones
    that are used by zero players. That way a random bot can always be
    added to the game.
    
    This rarely affected Quake 3 since there is 32 bot infos. It could
    easily affect new games though.
---
 code/game/g_bot.c | 17 +++++++++++++----
 1 file changed, 13 insertions(+), 4 deletions(-)

diff --git a/code/game/g_bot.c b/code/game/g_bot.c
index 2c363eb..fc6a321 100644
--- a/code/game/g_bot.c
+++ b/code/game/g_bot.c
@@ -263,22 +263,31 @@ int G_CountBotPlayersByName( const char *name, int team ) {
 ===============
 G_SelectRandomBotInfo
 
-Get random unused bot info on team or whole server if team is -1.
+Get random least used bot info on team or whole server if team is -1.
 ===============
 */
 int G_SelectRandomBotInfo( int team ) {
 	int		selection[MAX_BOTS];
 	int		n, num;
+	int		count, bestCount;
 	char	*value;
 
 	num = 0;
+	bestCount = MAX_CLIENTS;
 	for ( n = 0; n < g_numBots ; n++ ) {
 		value = Info_ValueForKey( g_botInfos[n], "funname" );
 		if ( !value[0] ) {
 			value = Info_ValueForKey( g_botInfos[n], "name" );
 		}
 		//
-		if ( G_CountBotPlayersByName( value, team ) == 0 ) {
+		count = G_CountBotPlayersByName( value, team );
+
+		if ( count < bestCount ) {
+			bestCount = count;
+			num = 0;
+		}
+
+		if ( count == bestCount ) {
 			selection[num++] = n;
 
 			if ( num == MAX_BOTS ) {
@@ -308,7 +317,7 @@ void G_AddRandomBot( int team ) {
 	n = G_SelectRandomBotInfo( team );
 
 	if ( n < 0 ) {
-		// all bot types are in use on team
+		// no bot info available
 		return;
 	}
 
@@ -636,7 +645,7 @@ static void G_AddBot( const char *name, float skill, const char *team, int delay
 		botinfoNum = G_SelectRandomBotInfo( teamNum );
 
 		if ( botinfoNum < 0 ) {
-			G_Printf( S_COLOR_YELLOW "WARNING: Cannot add random bot: all bot types in use on team '%s'.\n", team );
+			G_Printf( S_COLOR_RED "Error: Cannot add random bot, no bot info available.\n" );
 			trap_BotFreeClient( clientNum );
 			return;
 		}

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