[ioquake3] 15/50: Check delayed bot's team when counting bots for bot_minplayers
Simon McVittie
smcv at debian.org
Sun Jul 23 21:55:23 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to branch debian/master
in repository ioquake3.
commit d8f2ff7a4b452ebe30bf5628cb3710284066359b
Author: Zack Middleton <zack at cloemail.com>
Date: Thu Jun 29 16:40:22 2017 -0500
Check delayed bot's team when counting bots for bot_minplayers
note: This requires my previous commit that added teampref userinfo
so that bots choose correct team in ClientConnect.
---
code/game/g_bot.c | 15 ++++-----------
1 file changed, 4 insertions(+), 11 deletions(-)
diff --git a/code/game/g_bot.c b/code/game/g_bot.c
index fc6a321..1ec4f68 100644
--- a/code/game/g_bot.c
+++ b/code/game/g_bot.c
@@ -387,16 +387,18 @@ int G_CountHumanPlayers( int team ) {
/*
===============
G_CountBotPlayers
+
+Check connected and connecting (delay join) bots.
===============
*/
int G_CountBotPlayers( int team ) {
- int i, n, num;
+ int i, num;
gclient_t *cl;
num = 0;
for ( i=0 ; i< g_maxclients.integer ; i++ ) {
cl = level.clients + i;
- if ( cl->pers.connected != CON_CONNECTED ) {
+ if ( cl->pers.connected == CON_DISCONNECTED ) {
continue;
}
if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
@@ -407,15 +409,6 @@ int G_CountBotPlayers( int team ) {
}
num++;
}
- for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
- if( !botSpawnQueue[n].spawnTime ) {
- continue;
- }
- if ( botSpawnQueue[n].spawnTime > level.time ) {
- continue;
- }
- num++;
- }
return num;
}
--
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